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Eoin O' Broin - Static

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Friday, August 19, 2011 at 5:38:27 PM

Artist: Eoin O' Broin
Title: Static
Tags: noisestorm onosakihito lolcubes
BPM: 168
Filesize: 3549kb
Play Time: 02:28
Difficulties Available:
  1. Another (5 stars, 352 notes)
  2. Easy (2.5 stars, 118 notes)
  3. Hyper (4.94 stars, 237 notes)
  4. Normal (4.01 stars, 171 notes)
  5. Ono's Taiko Oni (4.94 stars, 792 notes)
Download: Eoin O' Broin - Static
Information: Scores/Beatmap Listing
---------------
your words garbled
your blood dripping
what are you saying?
you asked for this

normal by lolcubes

pending 13th
ranked 19th
friendok
staaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar
OnosakiHito
Requestd Taiko diff. finished~
I hope it is good.


Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

Download: Eoin O' Broin - Static (Shiirn) [Ono's Taiko Oni].osu

dNextGen
\O:/

go speedrank this Shiirn so we can see others people jelly and bitchin about it \:D/
Topic Starter
Shiirn

dNextGen wrote:

\O:/

go speedrank this Shiirn so we can see others people jelly and bitchin about it \:D/
o7
Keksi
^




Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
UnderminE
More Noisestorm~

But I didn't get something. 01:08:651 kiai? ._.
Topic Starter
Shiirn
first vocals [list:a4f35]
Sakura
[Another]
AR 9 please! too many hitobjects on the screen!
01:13:472 (2,3,4,5,6) - The actual hitwindow of this is smaller considering the notes keep going back and forth, please turn it into a single stack or something.

[Hyper]
00:45:257 (4,5,6,1) - Why are only the first 2 notes stacked?
01:30:079 (1,2,3,4) - These sliders are acting as stack 0.
01:49:008 (2,3) - ^
01:50:437 (2,3) - ^
01:51:866 (2,3) - ^

[lolcubes' Normal]
Why is this the only diff without a countdown?
Re-arrange the order of the tags to match the other diffs, not sure of how many issues this may cause when searching since i heard it works by using the order of the tags itself.

I dont really like the use of semi-linear-but-not-so-much sliders and they are used quite often in this mapset, also you should probably try to use more hitcircle patterns, not many errors overall but i think this mapset can improve a lot.
Saten
Was this before Eoin O' Broin changed into Noisestorm?

Here's a custom normal-hitfinish if you wanna use.

Another
why isn't the beginning hitsounded? At least use a custom normal-hitclap
01:08:651 (1) - finish at the beginning
01:20:079 (1) - finish
01:54:365 (1) - finish at the beginning
02:05:794 (1) - ^
02:17:222 (1) - ^

Hyper
same as [Another]
00:45:257 (4,5) - could you non-stack this?
01:54:365 (1) - finish at the beginning
02:05:794 (1) - ^
02:17:222 (1) -
02:28:651 (1) - use custom hitfinish~

Ono's
00:32:579 (2) - kat?

Normal
01:31:508 (5) - custom hitfinish
01:54:365 (1) - ^

Easy
Same as [Hyper] & [Another]
01:18:651 (1) - finish at the end
01:54:365 (1) - finish at the beginning
02:05:794 (1) - ^
02:15:794 (1) - finish at the end
02:27:222 (1) - custom hitfinish~


⊂二二二( ^ω^)二⊃
Topic Starter
Shiirn
Saten: this piece was released before he got the name Noisestorm, yes. So this is an "Eoin O' Broin"
lolcubes

Sakura Hana wrote:

[lolcubes' Normal]
Why is this the only diff without a countdown?
Re-arrange the order of the tags to match the other diffs, not sure of how many issues this may cause when searching since i heard it works by using the order of the tags itself.
No countdown because it's not necessary. I suggest to remove the countdown from other diffs because you already have a distinct tempo before you start anyway. Will fix tags and make some slight changes to the diff.


Saten-san wrote:

Normal
01:31:508 (5) - custom hitfinish
01:54:365 (1) - ^
Hehe, nah, if you noticed, custom hitfinish is the same as the soft finish. ^.-

Here's my diff again, I decided to add 4 claps on the map.
And yeah, the normal is slightly harder than your generic standard normal, however blame the music. ;x;
(not gonna change circle size)

Download: Eoin O' Broin - Static (Shiirn) [lolcubes' Normal].osu
lolcubes
To keep my posts clean, separating the mod from the other one.

[Another]:
  1. AR8.
  2. 00:45:079 - Not really required, but this is one amazing spot to add a circle (and stack it with the other ones). I can see you were missing this tick on purpose the whole time, but here you have a bigger "hole" and it does follow something significant in the music.
  3. 01:20:079 (1,2,3,4,5,6,7,8) - Nothing wrong with this. Just a personal complaint that it's boring. ;x; Squares are okay, but you use them kinda too frequently. If you can't think of something else I guess it's fine, but I still don't like it hehe.
  4. 01:22:937 (1,2,3,4,5,6,7,8) - ^
  5. 02:04:365 (1,2,3,4) - Since these are trying to follow the voice specifically, maybe swap to soft set and add a whistle on each slider start or something? Adds variety.
  6. 02:20:079 (1,2,3) - We had a talk on irc about this. Too spaced out, which was probably the reason some found AR8 confusing. Stacking these, or moving them closer together is a very good idea, plays better too. This affects all similar stuff.
  7. 02:23:472 (4,5,6,7,8) - Luckily by now you notice you have to click 5 times for this. However, those less fortunate ones who don't get immersed by the music will miss this, and that's a reason to change it like you did everywhere else heh. If you don't want to stack on top, why not compress it before the slider?
[Ono's Taiko Oni]:
  1. Missing tags: onosakihito lolcubes (in that order).
[Hyper]:
  1. 00:24:365 (3,4) - A suggestion. ctrl+r each of them. It's more fun.
  2. 02:17:222 (1,2,3) - To make it look more clean, blanket them properly?
  3. 02:18:651 (1,2,3) - ^
  4. General suggestion: Maybe add a triplet or 2? Or just a 1/4 repeater? Some good spots: 01:13:115, 01:24:544, 01:58:829, 02:10:258. There are much more, but these are the best ones I think.
[Easy]:
  1. 02:04:365 (1) - Make the middle point red? Reason is, it's good to have a different slider shape for double repeaters in easier diffs. It's easier to spot (if not this one, then the all others ones after it atleast).
What's this, a short mod post?
Well that's good!~

edit: By the gods, I hope you don't add "(in that order)" into the tags on the taiko diff, that would be hilarious teehee.
Kytoxid
[General]

Very specific slider speeds there. :P

I would say 40% is the bare minimum volume here for normal hitsounds, any lower and I can't hear myself well enough to judge whether I'm hitting early or late anymore.

[Easy]

00:26:151 - Add a note here?
01:25:794 (1,3) - These two notes are slightly covered, nudge them a bit?
01:45:794 (5) - I'd probably have ended the break here, the combo before this note goes from following the previous "static...static..." line to a barely-audible background part, so it's a bit awkward.
01:57:222 (1,2,3,4) - This combo and the one after it, while nice-looking, doesn't follow the music that well. :(
02:25:437 (3) - This note doesn't follow the music much either.

I was a bit confused by your combo scheme in the kiai section, but whatever.

[Normal]

00:43:115 (1) - About once I got here, I realized that I was about 20% through the map, and I had really only heard one pattern.
01:19:365 (4) - This deviation is surprising because the note is late and you've had the same pattern going for so long that it's engraved in the player's head. Make the change more obvious; add a note on the white ticks before and after this one?
01:20:794 (2) - For someone that plays more by listening to the music than the spacings (I'm sure I'm not the only one), it's hard to predict when you use a 1/1 gap and when you use a 3/2 gap. There's nothing in the music that signals it, and when it happens, it's always a one-time thing like it is here; before and after this 1/1 gap it's all 3/2 gaps. Makes this very easy to mess up on, especially since the repeat comes 1/2 later.
01:55:615 (4) - Similarly to the above, I wouldn't know this is on the off-beat, there's no real musical cue for this, and I'm honed to expect 3/2 gaps, since the 1/2 after this is a major downbeat (look, even the white tick is huge). This slider would be better started there.
01:58:472 (4) - ^
02:01:329 (4) - ^
02:09:365 (3) - This surprised me, because usually when you start the pattern at 02:05:794 (1), you repeat it 4 times or so. This one was a one-off thing. (and it repeats once more after another "normal" pattern)
02:09:901 (5) - Same as before. When you can, always put a major beat on the major tick. See here for details: viewtopic.php?f=56&t=58959
02:21:329 (4) - ^, although by now I've probably gotten used to this one being 1/2 early. I slider-broke on this I think 3-4 times in total when I played through.

[Hyper]

00:35:258 (2,3) - Space this so there isn't an antijump please~
01:49:008 (2,3) - These formations don't actually look very good, imo. :(

[Another]

I agree with Sakura. This needs AR9.

You also have 5 snapping issues here.

01:15:794 (1,2,3,4,5,6,7,8) - Break this into a 4 combos of 2 each, or at least 2 combos of 4. Otherwise unreadable, especially at AR8.

Continuing from above, this is a big problem in a lot of your sections, they are unreadable. AR9 will help with some of that, using colours more will also help with that. In the end though, it'd be nice if you looked at changing them up a bit. Here's a few more places that could use shorter combos, though none of them as severe as that one:

01:10:079 (1)
01:28:651 (1)
02:05:794 (1)
02:25:794 (1)
02:27:222 (1)

01:51:508 (1,2,3,4,5,6) - Very hard to catch these beats.
02:23:472 (4,5,6,7,8) - Not readable at all.

I'd also recommend just using fewer 1/4s, especially in non-stacks as spaces between sliders, just because a lot of them fall on funny places.

Good luck! (nothing to say for Taiko)
lolcubes

Kytoxid wrote:

[Normal]

00:43:115 (1) - About once I got here, I realized that I was about 20% through the map, and I had really only heard one pattern. But that's how the song goes :/ I map the song, not my inner rhythms. Adding more notes to more accurately follow the song will result in a too hard normal difficulty (which is already borderline towards hard, which is the reason for low OD because of all the doubles)
01:19:365 (4) - This deviation is surprising because the note is late and you've had the same pattern going for so long that it's engraved in the player's head. Make the change more obvious; add a note on the white ticks before and after this one? Kay, I like this.
01:20:794 (2) - For someone that plays more by listening to the music than the spacings (I'm sure I'm not the only one), it's hard to predict when you use a 1/1 gap and when you use a 3/2 gap. There's nothing in the music that signals it, and when it happens, it's always a one-time thing like it is here; before and after this 1/1 gap it's all 3/2 gaps. Makes this very easy to mess up on, especially since the repeat comes 1/2 later. Actually, adding the notes above makes this easy peasy because it's the same clicking rhythm.
01:55:615 (4) - Similarly to the above, I wouldn't know this is on the off-beat, there's no real musical cue for this, and I'm honed to expect 3/2 gaps, since the 1/2 after this is a major downbeat (look, even the white tick is huge). This slider would be better started there. No, listen to the melody. There is a distinctive melody that starts right on that tick, and the whistle placement helps you follow it. The slider afterwards is a bridge between the sections, and that's the reason why this slider uses soft and the other ones uses normal hitsounds. It's possible that you notice the voice or the rhythm first though, so this is the reason why this is a slider, it's much easier to hit, and once you do it, you will get used to it.
01:58:472 (4) - ^
02:01:329 (4) - ^
02:09:365 (3) - This surprised me, because usually when you start the pattern at 02:05:794 (1), you repeat it 4 times or so. This one was a one-off thing. (and it repeats once more after another "normal" pattern) Yeah, well variety is good. :) This is one of the most repetitive songs ever, and not adding variety will result in people falling asleep.
02:09:901 (5) - Same as before. When you can, always put a major beat on the major tick. See here for details: viewtopic.php?f=56&t=58959 But as I said up above, that slider is not following a beat, it's following the melody (thus the soft set + whistle). I think you could notice by now that normal hitsound set = beats, soft hitsound set = melody/vocal/whatever hehe.
02:21:329 (4) - ^, although by now I've probably gotten used to this one being 1/2 early. I slider-broke on this I think 3-4 times in total when I played through. I was mapping the melody on these parts, and this is why I said this is a little harder normal than your standard one, but it's still easy enough to not become a normal+ or a hard. I might consider about increasing the circle size though, but that will take some time as I will have to remap.
Liked the suggestion about those notes (and for consistency added them later as well), but most stuff didn't change. Thanks for the mod though!
(but I found a missing clap and fixd it!)

Oh and another comment, AR8 is more fitting in my opinion because the map isn't that fast, and with 8 everything is readable. If the map was using faster sliders and bigger spacing I would agree with AR9, but not in this case.

Download: Eoin O' Broin - Static (Shiirn) [Normal].osu
Azure_Kite
Here's my first mod as a newly reinstated MAT. Don't tread on me.

Blue = Suggest Red = Fix this


[Easy]

00:28:294 (3,4) - I think it sounds more intuitive if you reverse the order of these (i.e. Hitnote first, then Slider)
01:00:437 (5,1) - Trace Spacing change here, either respace (1) or ignore, it's nothing major.
01:02:579 (3) - I'd like this more if you moved this note so it's centred between (1) and (2)
01:27:937 (3,4) - I would recommend moving the Hitnote and Slider from under each other. Using Default Skin, the Hitburst from the HitCircle covers half the slider, which would confuse new players. Maybe respace the notes like this? http://osu.ppy.sh/ss/131363

Other than that, decent Easy :D.

[Normal]

02:22:222 (5) - Could you move this out from under the slider please, or mayhaps position it like this http://osu.ppy.sh/ss/131368

Other than that, this was pretty awesome. Nice and Varied. I like it.

[Hyper]

01:46:329 (4) - An ever so slight spacing discrepancy. Please move (4) right one or two tiny grids right.
02:16:151 (2,3) - Yeah, this is absolutely unreadable. Please move these around so the sliders are distinguishable. I suggest something like this http://osu.ppy.sh/ss/131371

Good map

[Another]

01:51:508 (1,2,3,4,5,6) - This is awesome

And there's not a great deal I can fault with this. The jumps at 01:15:794 (1,2,3,4,5,6,7,8) were lots of fun.



All in all, it's a pretty awesome mapset, as always. You have a knack for keeping beatmaps fresh and varied, which is uncommon in mappers nowadays.

Keep up the good work
Topic Starter
Shiirn
o/
Faust
Easy & Normal can be as they are. Good.

Hyper: Sliderticks compliment it well. I see some inperfect stacks were done on purpose.
I liked that, it gave depth.

01:10:437 - Hm, might as well shift this endpoint to where the previous 4 was.

01:22:937 - Just want to say this is pretty nice.

Another: Hmm. Quite a lot of anticipation here. I like the build-up.

01:18:651 - I suggest that you have this pattern in an UP DOWN UP DOWN sequence.
Just reverse select 2 to 4, it's more engaging and runs pretty well.

01:20:079 - 1 to 4. Suggest you rotate this pattern by -12 degrees and +12 for the next one.
Follow this up the next identical pattern comes by.

01:24:365 - Suggestion for sliders:
01:29:722 - Remove the clap. It kinda dims the effect of the drum&bass at this section.

01:30:079 - Move current 4 to be 2nd. Reverse Selection on 3. Lastly, move previous 2nd to be 4th.

01:31:508 - Shift to the center.

That is all.
arien666
[Easy]
:3

[Normal]
:3

[Hyper]
:3

[Another]
01:24:365 (1,2,3,4,5,6) - Err... 1/4 distance is some kind hard at same spot imo. But expert would clear this orz

[Ono's Taiko Oni]
Disable countdown
01:05:079 (1,1,1) - ka ka don?
01:31:508 (1) - Kinda comes as slow so that can make some confusing on note pushing orz
02:14:901 (1,2,3,4,1) - kkdkd?
02:28:651 (1) - Echo effect so why don't you replace this with den-den orz?



orz
I wonder about some pizza things but whatever ;___;
meow orz



Due to stars being useless, they are currently being phased on. More details will follow soon.
Topic Starter
Shiirn

arien666 wrote:

[Another]
01:24:365 (1,2,3,4,5,6) - Err... 1/4 distance is some kind hard at same spot imo. But expert would clear this orz
changed to be more readable

waiting on ono

also chatted with faust
show more
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