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Knife Party - GIVE IT UP (BILLX HARDTEK RMX) [Taiko]

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Topic Starter
Grimbow
This beatmap was submitted using in-game submission on Friday, January 11, 2019 at 10:11:59 AM

Artist: Knife Party
Title: GIVE IT UP (BILLX HARDTEK RMX)
Tags: DnB Abandon Ship SQUAT MR VEGAS NoFool Lno
BPM: 190
Filesize: 10258kb
Play Time: 07:00
Difficulties Available:
  1. Inner Oni (6.83 stars, 2744 notes)
Download: Knife Party - GIVE IT UP (BILLX HARDTEK RMX)
Information: Scores/Beatmap Listing
---------------
ʕʔ SV by NoFool and Lno ʕʔ Art by Andree Wallin ʕʔ
KamizonoShinobu
Some irc check with the diff.
log
19:37 Chocola_2287: ---------------------modding----------------------
19:38 Chocola_2287: 00:00:090 (1) - I prefer lowering volume to 30% here. The volume here covered the sound effect in the music
19:38 Chocola_2287: you might as well consider nerfing this part since it is the beginning, and its mood is calm compared to other part
19:39 Grimbow: 30 is a bit low imo since the volume of the song doesn't change much between here and the next section
19:39 Grimbow: if anything, the next section is quiter imo
19:39 Chocola_2287: at least you can do lowering volume
19:40 Chocola_2287: not 30 but it can be any higher
19:40 Chocola_2287: 80 is really too loud for me
19:40 Chocola_2287: 00:12:090 (85,86,87,88,89,90,91,92,93) - I have a feeling that you have to reorganize the pattern here
19:41 Chocola_2287: 00:12:721 (93) - imo has to be isolated to emphasis the structure of the map
19:41 Grimbow: Ye I'll lower the note density a little from 00:10:195 - to 00:20:300 -
19:41 Chocola_2287: 00:12:642 (92) - you might want to consider deleting this
19:41 Chocola_2287: and 93 to d
19:42 Grimbow: nah, I will keep that as kkddk, to follow the vocal thing
19:42 Grimbow: all the vocal samples are mapped with 5 note patterns
19:42 Grimbow: at least
19:42 Grimbow: except 00:19:905 (151,152,153,154) - because the final note is a finisher and I wanted to keep the emphasis
19:43 Chocola_2287: 00:15:721 (119,120,121,122,123,124,125,126) - d kdkkd k ?
19:43 Chocola_2287: 00:17:695 (138,139) - ctrl + G?
19:44 Grimbow: regarding 00:15:721 (115,116,117,118,119) - I'm following the synth you can hear play here
19:45 Grimbow: and to 00:17:695 (134,135) - I'd like to keep all the vocal samples as kkddk in this section
19:45 Chocola_2287: 00:22:590 (182,184) - delete?
19:45 Chocola_2287: if ^ applied, 00:22:826 (185,186,187,188,189) - d ddk d
19:46 Chocola_2287: 00:25:037 (206,207,208,209,210) - similar to ^
19:46 Chocola_2287: and ^^^
19:46 Grimbow: part of the vocal sample, I'll keep it
19:46 Grimbow: (regarding 00:22:590 - )
19:47 Grimbow: 00:22:432 (176) -
19:47 Grimbow: deleted that note though
19:47 Grimbow: the pattern was a bit long I guess
19:47 Chocola_2287: idk but I wont map it that way, I can barely notice the map structure at that part
19:47 Chocola_2287: not even tbh
19:47 Chocola_2287: maybe generally restrict your patterns to 7plets?
19:47 Grimbow: well we do have completely different mapping styles :v
19:48 Chocola_2287: 00:31:668 (260) - you might want to change it to d to be consistent with 00:36:721 (304) -
19:48 Grimbow: I have removed a few of the longer note patterns in that section
19:48 Grimbow: made them into 7 note patterns
19:49 Grimbow: changed that to a d
19:49 Chocola_2287: 00:37:195 (307,308,309,310) - Ctrl + G
19:49 Grimbow: done
19:49 Chocola_2287: 00:37:511 (310) - this has to be isolated, to emphasize the 3 and 6 plets belongs to different part
19:50 Chocola_2287: 00:50:616 (33) - why did you changed the fx you are emphasizing here?
19:51 Grimbow: I always map the vocal samples throughout the entire map
19:51 Grimbow: keep it consitent
19:51 Chocola_2287: I prefer following a single source of fx during mapping (tbh that's the problem I always encounter
19:51 Chocola_2287: no
19:51 Chocola_2287: 00:40:511 (1) - from here you follow the low-pitch bass
19:51 Grimbow: it's a very calm section and it would be very boring without variation
19:51 Grimbow: there's no vocal sample there
19:51 Chocola_2287: 00:50:616 (33) - but from here you followed the high-pitch piano-like fx
19:52 Grimbow: unless you mean at 00:52:984 -
19:52 Grimbow: in which case I will add notes there to make sure the vocals are followed
19:53 Chocola_2287: 00:51:721- ; 00:52:984- ; 00:54:247- perhaps k in all 3 timesnaps?
19:53 Chocola_2287: the kats act as the fill up of the high-pitch fxs
19:54 Chocola_2287: and making the patterns more interesting
19:54 Grimbow: ah I see what you mean
19:55 Grimbow: here I am following the up/down synth sounds
19:55 Grimbow: as part of the buildup
19:55 Grimbow: instead of the bass that I was in the section prior
19:55 Grimbow: starts at 00:50:616 (33) -
19:55 Chocola_2287: btw uncheck countdown
19:56 Grimbow: did
19:57 Chocola_2287: 01:19:984 (65) - thanks for pp
19:57 Chocola_2287: 01:23:142 (85) - pp
19:57 Grimbow: '<'b
19:57 Grimbow: iirc removing those doublets doesn't effect SR
19:57 Chocola_2287: 01:25:037 (95) - when this being k it really took the emphasis this part should have
19:58 Grimbow: so no inflated SR
19:58 Chocola_2287: 01:24:721 (94,96) - 95 really took some emphasis between these 2 notes
19:58 Chocola_2287: 01:27:879 (108) - same here, lack of emphasizing
19:58 Grimbow: oh? I thought it flowed well since it follows the pitch of the synth
19:59 Chocola_2287: it did not go well imo
19:59 Chocola_2287: 01:32:616 (130,131) - ctrl + G, percussion landed on 131
19:59 Chocola_2287: 01:35:142 (142) - same as 108
19:59 Grimbow: 01:32:932 (131) - is the snare clap though :thinking:
20:00 Chocola_2287: but it is relatively low pitch tho
20:01 Grimbow: whaaaaat, the snare claps are the most prominent sounds in this section
20:01 Grimbow: they're pretty loud
20:02 Chocola_2287: 01:56:300 (253) - you might want some variation here
20:02 Chocola_2287: i.e. ddkkddkd....
20:03 Chocola_2287: 02:01:353 (290) - I would add a x1.05 SV here to emphasis the quick beats here
20:04 Grimbow: Following the drums on the buildup so I'll keep that as is atm
20:04 Chocola_2287: but it feels boring to play
20:04 Grimbow: I have a buildup at the end of the kiai where the pitch climbs
20:05 Grimbow: so I'll keep the kiai at 1x so that the buildup doesn't go into unreadable
20:06 Chocola_2287: 02:56:379 (684,685) - ctrl + G, consistent with 02:53:853 (658,659) -
20:07 Grimbow: Changed!
20:10 Chocola_2287: 04:40:826 (1315) - add finisher?
20:10 Chocola_2287: feels odd when every odd note has finisher but that
20:10 Chocola_2287: 04:50:616 (1366) - I am sure these pattern lack some emphasizing
20:10 Chocola_2287: just too dull when all of these are kats
20:11 Grimbow: added!
20:11 Grimbow: there's not much to follow here apart from the snare claps :(
20:13 Chocola_2287: 05:23:458 (1) - I prefer this is a finisher note only
20:13 Chocola_2287: a break session can somehow emphasize the calm part
20:14 Grimbow: Hmmm
20:14 Grimbow: I feel like the spinner captures the vocal pretty well though, and most people finish spinners pretty fast
20:14 Chocola_2287: 06:05:774 (225) - wtf 1/6 pp session
20:15 Grimbow: fits the music!
20:15 Chocola_2287: 06:19:668 (368,369,370,371) - not sure why you mapped 1/6 here
20:15 Chocola_2287: no 1/6 in music here tho
20:16 Grimbow: same kind of sound as 06:20:932 (381,382,383,384) -
20:16 Chocola_2287: 06:14:616 (313,314,315,316,317) - might as well pointing this out
20:16 Chocola_2287: well the electric buzz as 1/6 is fine for me
20:16 Chocola_2287: just a bit weird, worth pointing it out
20:17 Grimbow: I can understand the concern
20:17 Grimbow: I could have made this a lot more pp map with some of the 1/6 but I kept it pretty tame :V
20:17 Chocola_2287: :thinking:
20:18 Chocola_2287: ye I think thats all from my side, I am not good at modding such song so cant really give out useful suggestions
frukoyurdakul
Hello, M4M. I didn't think I'm gonna like the song but surprisingly, I do. So, wow. Nice song choice!

[Sharp Oni]

00:17:221 (129) - Due to this section being the intro, I think you can delete this one. Mapping it calmer would be a good option, and you followed mostly 2 3-plets and one 5-plet in every 4 stanza. Deleting this one will help keeping the current structure that you've follow.

01:01:984 - This one is optional. But, you can decrease the SV before this 4th beat, because it comes too fast compared to the notes. Moving the current SV slowdown to here will provide a same barline speed.

02:57:484 (695) - Kat here? On every other pattern like 02:52:353 (642,643,644,645,646,647,648,649,650) - this one, that blue note is kat, hence changing it will provide a better consistency.

04:11:458 - 04:12:721 - How about turning of the kiai like you did on the first one? The music is calmer, and you only used k k k k. I believe these two reasons requires a kiai shutdown between those two points.

04:21:563 - This section doesn't follow the drums properly. It requires 4 1/6 and the rest should be 1/4 like (dkkd)kdkkd. Consider changing this.

04:31:668 - Same kiai suggestion I did on 04:11:458.

05:11:142 (1562) - Kat here? The drum sound is same with 05:11:063 (1561) - this one and it sounds better.

06:54:405 - On this spot, I recommend a DON. Then, move the spinner to 1/2 right and decrease the volume on it to 20%. Will provide a better ending to this song.

Fun song, fun map! Really enjoyed it, good luck on the ranking way! :)
Topic Starter
Grimbow

frukoyurdakul wrote:

Hello, M4M. I didn't think I'm gonna like the song but surprisingly, I do. So, wow. Nice song choice!

[Sharp Oni]

00:17:221 (129) - Due to this section being the intro, I think you can delete this one. Mapping it calmer would be a good option, and you followed mostly 2 3-plets and one 5-plet in every 4 stanza. Deleting this one will help keeping the current structure that you've follow. Fair point, deleted!

01:01:984 - This one is optional. But, you can decrease the SV before this 4th beat, because it comes too fast compared to the notes. Moving the current SV slowdown to here will provide a same barline speed. Ohh yeah, fair point! Moved the timing point to the time highlighted by you

02:57:484 (695) - Kat here? On every other pattern like 02:52:353 (642,643,644,645,646,647,648,649,650) - this one, that blue note is kat, hence changing it will provide a better consistency. True, changed!

04:11:458 - 04:12:721 - How about turning of the kiai like you did on the first one? The music is calmer, and you only used k k k k. I believe these two reasons requires a kiai shutdown between those two points. Added the kiai pause in the suggested section!

04:21:563 - This section doesn't follow the drums properly. It requires 4 1/6 and the rest should be 1/4 like (dkkd)kdkkd. Consider changing this. I disagree. It follows the drums (maybe to a fault even, considering the readability) and if you slow it down to 25% you can see what I mean. I did try out your suggestion however, but to me it felt better to play the way it currently is

04:31:668 - Same kiai suggestion I did on 04:11:458. Added!

05:11:142 (1562) - Kat here? The drum sound is same with 05:11:063 (1561) - this one and it sounds better. This whole pattern really follows the kddkddkddkddkddk sounds in the way that the synth matches the drums so I was going with that until 05:11:458 (1566) - where I added the extra k to transition it back into the drums for the upcoming section a bit smoother, so I'll keep it the way it is

06:54:405 - On this spot, I recommend a DON. Then, move the spinner to 1/2 right and decrease the volume on it to 20%. Will provide a better ending to this song. Added!

Fun song, fun map! Really enjoyed it, good luck on the ranking way! :)
Thank you kindly for your very useful mod and your time spent on the map! :oops:
xtrem3x
this song and map are good, possibly I check this map
3 stars (owo)/***
Topic Starter
Grimbow
Oh, well that's a nice surprise! Thank you kindly for your stars and for enjoying the map :oops:
Nofool
[Inner Oni]

*- 00:20:300 (154) – would have more impact as D imo, if you need a consistency reason you used D at - 00:30:405 (241) -. the playability as a K between 2 d is not necessarily better there.
*- 00:32:616 (259,260,261,262,263) – try something like kkddd or kkkdd here instead? with your current pattern the first k alone isn’t quite as big as the other K before, so several k in a row would do the trick imo, also ending the pattern with a d makes a better consistency with - 00:35:458 (285) –
*- you’r probably gonna ignore that one but just in case, what about changing - 00:58:432 (37) -/- 00:58:668 (40) -/- 00:58:905 (43) -/- 00:59:142 (46) – and - 00:59:300 (48) – to k? to follow that tiny weird sound, there result doesn’t play bad at all to me but it takes away the mono simplicity yeah
*- 01:11:774 -/- 01:14:300 – add d, - 01:16:195 (40) – remove? i thing that xx x x rhythm is pretty cool and suits well the melody, not sure why you chosed to suddenly start following the complete melody only at - 01:16:195 (40) – either
*- 01:19:984 (65,66,67) – i wonder if it wouldnt look better to have the 1/6 as dddk here instead of what youd did, the song sounds more like it to me but your choice plays better so idk
*- 01:42:247 (175) – remove? logic with - 01:44:774 – and - 01:47:300 –
*- 02:20:932 (422,423,424,425) – purists will tell you there aint no 1/6 its ¼ here kek
*- 02:51:879 – the part starting here could provide more variety I guess, simple ideas: remove - 02:52:747 (647) -/- 02:54:011 (660) -/- 02:55:195 (672) -/- 02:56:458 (685) -, the 2 first cuts fit more the melody and the 2 last cuts offers some new rhythm that fit quite well too imo (well this part doesn’t NEED those changes, I think it would be more interesting this way that’s it)
*- 03:18:405 (866) -/- 03:18:721 (868) – souldnt those be K? I guess you kept them as D to emphasize the very last K but the sound difference with the previous ½ is too important imo, theyd be better as K
*- 04:00:247 (1085) – change to k, - 04:00:642 (1090,1091) – swap colors, - 04:00:879 (1093) – change to k? kinda fits the vocal, your pattern rigth now doesn’t really reflect anything apart from being a simple pattern following the k d d d k spam before
*- 04:11:458 (1142,1143,1144,1145) – id put a spinner here just to make a difference with the rest since its all ½ with/without finishers but those k alone are as if it was just the same all over the part while this specific spot is different
*- 04:59:695 – add d here and change - 04:59:616 (1452) – to k? so - 04:58:195 (1437,1438,1439,1440,1441,1442,1443) – is not alone lul, well it plays alright to have a longer pattern right before the fall with the 2 ½ d after
*- 05:39:405 – following your logic shouldn’t a d be here?
*- 05:50:142 (81,82) – I don’t think this break is ok right there because that doesn’t make sense with anything around, id either make it dkkdk to not repeat dkddk, or actually make similar breaks around to keep this one by removing - 05:45:247 (50) – or - 05:47:774 (66) -, youd still need to at least at a d at - 05:50:458 – anyways imo
*- 05:56:458 (132) – d? to avoid aving 2 times the same pattern in a row
*- 05:58:826 – to - 06:02:142 – id make this a giant stream with no break, the song supports it
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

cool song cool map
id have gone much crazier on the SV tho, i mean using it basically everywhere on the map because this song really allows it

good luck
Topic Starter
Grimbow

Nofool wrote:

[Inner Oni]

*- 00:20:300 (154) – would have more impact as D imo, if you need a consistency reason you used D at - 00:30:405 (241) -. the playability as a K between 2 d is not necessarily better there. mmm Changed, I prefer the K because of the flow but the D is more consistent and feels better
*- 00:32:616 (259,260,261,262,263) – try something like kkddd or kkkdd here instead? with your current pattern the first k alone isn’t quite as big as the other K before, so several k in a row would do the trick imo, also ending the pattern with a d makes a better consistency with - 00:35:458 (285) – Fair point, changed to kkddd!
*- you’r probably gonna ignore that one but just in case, what about changing - 00:58:432 (37) -/- 00:58:668 (40) -/- 00:58:905 (43) -/- 00:59:142 (46) – and - 00:59:300 (48) – to k? to follow that tiny weird sound, there result doesn’t play bad at all to me but it takes away the mono simplicity yeah I like the idea but any variation (kdddkdkdkdk, your suggestion, kkkdkkdddd etc. didn't feel too right so I'm gonna stick with the monos
*- 01:11:774 -/- 01:14:300 – add d, - 01:16:195 (40) – remove? i thing that xx x x rhythm is pretty cool and suits well the melody, not sure why you chosed to suddenly start following the complete melody only at - 01:16:195 (40) – either While I like the suggestion, the mapping has mainly been centered around the drum beat/occasionally following the synth stuff thus far, and keeping that into the calm section gives a bit of a break and makes a fair buildup to the more dense section at 01:17:458 (45) -
*- 01:19:984 (65,66,67) – i wonder if it wouldnt look better to have the 1/6 as dddk here instead of what youd did, the song sounds more like it to me but your choice plays better so idk Mmmm I see what you're saying here but I'm not sure if I want to change the placement of it since I think the more prominent sound starts at 01:20:142 (67) - instead, I'll keep it in the back of my mind though if I do feel like changing this
*- 01:42:247 (175) – remove? logic with - 01:44:774 – and - 01:47:300 – Instead I added d's to the timestamped places!
*- 02:20:932 (422,423,424,425) – purists will tell you there aint no 1/6 its ¼ here kek Purists are silly ;) I did originally have it as the kkdddkkk but that just played horribly and didn't feel like it matched the drums very well so I think the 1/6 better maps it here
*- 02:51:879 – the part starting here could provide more variety I guess, simple ideas: remove - 02:52:747 (647) -/- 02:54:011 (660) -/- 02:55:195 (672) -/- 02:56:458 (685) -, the 2 first cuts fit more the melody and the 2 last cuts offers some new rhythm that fit quite well too imo (well this part doesn’t NEED those changes, I think it would be more interesting this way that’s it) I did change the patterns on them so the variety is a bit more apparent, I think I originally meant to have a sort of pattern buildup here but I never got round to it
*- 03:18:405 (866) -/- 03:18:721 (868) – souldnt those be K? I guess you kept them as D to emphasize the very last K but the sound difference with the previous ½ is too important imo, theyd be better as K I'm very torn on this one but you have a good point with the sound difference so I changed!
*- 04:00:247 (1085) – change to k, - 04:00:642 (1090,1091) – swap colors, - 04:00:879 (1093) – change to k? kinda fits the vocal, your pattern rigth now doesn’t really reflect anything apart from being a simple pattern following the k d d d k spam before Oh, I was following the drums here but your suggestions make more sense and feel more fun to play! Changed
*- 04:11:458 (1142,1143,1144,1145) – id put a spinner here just to make a difference with the rest since its all ½ with/without finishers but those k alone are as if it was just the same all over the part while this specific spot is different Tru, changed and added spinner
*- 04:59:695 – add d here and change - 04:59:616 (1452) – to k? so - 04:58:195 (1437,1438,1439,1440,1441,1442,1443) – is not alone lul, well it plays alright to have a longer pattern right before the fall with the 2 ½ d after Tru, added the notes!
*- 05:39:405 – following your logic shouldn’t a d be here? Nah or I would have added one at 05:38:142 - too
*- 05:50:142 (81,82) – I don’t think this break is ok right there because that doesn’t make sense with anything around, id either make it dkkdk to not repeat dkddk, or actually make similar breaks around to keep this one by removing - 05:45:247 (50) – or - 05:47:774 (66) -, youd still need to at least at a d at - 05:50:458 – anyways imo Yeahh you're right, I did remove the notes and add the d, gives the section a better feeling I think
*- 05:56:458 (132) – d? to avoid aving 2 times the same pattern in a row Sure! Changed
*- 05:58:826 – to - 06:02:142 – id make this a giant stream with no break, the song supports it Haaaa, nice one. Added!
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

cool song cool map
id have gone much crazier on the SV tho, i mean using it basically everywhere on the map because this song really allows it I'm a bit crap with SV so there's only so much I can do without making it looks like a mess sadly :c

good luck
Thank you kindly for your mod! It helped a lot :oops:
-Kazu-
mod as requested in my queue

[General]
  1. Get a 192kbps quality .mp3, as the one you're using right now is 320kbps. Remember to double check the offset after you change the mp3 as it may change
  2. Consider lowering the OD to around 6.5, because 190 1/6 4-plets aren't that easy to get notelocked in and even if so, they are pretty rare in this map anyways
  3. Probably more a subjective suggestion but maybe HP 4.5? 4 seems a bit low for a map who isn't really complicated or stamina draining
  4. Tags: "Abandon Ship" (title of the disc the original song comes from), maybe an unnecessary one but "SQUAT" and "MR VEGAS" for the origin of the lyrics lol, not completely sure but "Reggae" also comes to my mind as for genre tags xd
[Inner Oni]
  1. Most my suggestions come from personal preference and a bit about how it plays, as I believe this is a solid map overall and probably won't even need to add any of my suggestions so you should probably just call BNs after this.
  2. 00:22:511 (175,176,177,178,179) - I believe this pattern should be anything that ends on d, and preferably that doesnt have much blue notes as the overall feeling of this part is that of a low pitch build up part, maybe kdkdd to emphasize the two subtle notes coming from the melody at 00:22:511 (175,177) - , following religiously the k on the first note as the snare constantly does and having the d on the end.
  3. 01:25:353 - (Not even a suggestion, more like a personal thought I'd like to share): 01:23:142 (85,86,87,88,89) - these 1/6 2-plets are following some kind of voice all the time, which also appears in 01:25:353 - so probably it can also be 1/6 notes like (kk) k (dd) d k, it happens a lot of times on the map mostly after the kk kk d you map throughout it so if you think this is a thing to consider, its extra spicy.
  4. 04:17:142 (19,20,21,22,23,24,25,26) - I think these two are much more wavy than you make it look with plain dddd kkkk , probably dddk kddk will work better
  5. 04:21:695 (55) - 1/12 snapping :thinking: ? It really plays weird when you look it the first time, it looks like its delayed 1/6 triplet.
  6. 04:22:195 (60,61,62,63,64,65,66,67) - same case as the previous 1/6 4-plet pair, the last note in both of these 4-plets are higher pitched, so it probably should be something like dddk kddk again
  7. 04:37:353 (145,146,147,148,149,150,151,152) - ^ zzz
  8. 06:25:826 - this feels like it shouldn't be 1/2 snapped notes as the same waving sound that are in 06:25:511 - , 06:26:142 - and 06:26:458 - also plays here, so really likely you should add a 1/6 here
Nothing else to add, as I said the map is really solid and very fun to play so here's my mod ~
Topic Starter
Grimbow

-Kazu- wrote:

mod as requested in my queue

[General]
  1. Get a 192kbps quality .mp3, as the one you're using right now is 320kbps. Remember to double check the offset after you change the mp3 as it may change Shhhhhhhhhhhhhh :( I'll do it closer to ranking time just in-case I for some reason stop trying to rank it
  2. Consider lowering the OD to around 6.5, because 190 1/6 4-plets aren't that easy to get notelocked in and even if so, they are pretty rare in this map anyways I'd like to keep the OD at 7, I originally had it at 7 to add difficulty to the map as 6.5 and below felt like it was too much of an easy map. tbh I'd have it at 7.5 but I guess that might be a bit too excessive
  3. Probably more a subjective suggestion but maybe HP 4.5? 4 seems a bit low for a map who isn't really complicated or stamina draining Eh, the .5 difference in HP won't make too much of a difference but if someone else brings it up I'll change it
  4. Tags: "Abandon Ship" (title of the disc the original song comes from), maybe an unnecessary one but "SQUAT" and "MR VEGAS" for the origin of the lyrics lol, not completely sure but "Reggae" also comes to my mind as for genre tags xd Nice additions! I'll add all of them but the reggae one, I don't think the song warrants the reggae tag
[Inner Oni]
  1. Most my suggestions come from personal preference and a bit about how it plays, as I believe this is a solid map overall and probably won't even need to add any of my suggestions so you should probably just call BNs after this. :oops:
  2. 00:22:511 (175,176,177,178,179) - I believe this pattern should be anything that ends on d, and preferably that doesnt have much blue notes as the overall feeling of this part is that of a low pitch build up part, maybe kdkdd to emphasize the two subtle notes coming from the melody at 00:22:511 (175,177) - , following religiously the k on the first note as the snare constantly does and having the d on the end. While a good suggestion, if you listen to it, I have mapped all the vocals in this section as kkkdk and I'd prefer to keep it this way for consistency's sake. The k at the end of the patterns in this section is fitting imo since it lands on the last stress of the vocals
  3. 01:25:353 - (Not even a suggestion, more like a personal thought I'd like to share): 01:23:142 (85,86,87,88,89) - these 1/6 2-plets are following some kind of voice all the time, which also appears in 01:25:353 - so probably it can also be 1/6 notes like (kk) k (dd) d k, it happens a lot of times on the map mostly after the kk kk d you map throughout it so if you think this is a thing to consider, its extra spicy. Funny you mention that, I did originally have them as the same kind of 1/8 doublets, but I felt that it didn't really play well or fun enough to keep in so I removed them. I'll keep them out for now but it's nice to see someone else thought the same about it!
  4. 04:17:142 (19,20,21,22,23,24,25,26) - I think these two are much more wavy than you make it look with plain dddd kkkk , probably dddk kddk will work better While I do like the idea, I like the simple dddd kkkk here since the 1/6 gets a bit more complex after this, it's sort of a pre-emptive wind up
  5. 04:21:695 (55) - 1/12 snapping :thinking: ? It really plays weird when you look it the first time, it looks like its delayed 1/6 triplet. yeyeye, a few people have brought this up but I personally don't think it's as much of an issue, it looks and plays fine if you know it's coming, just looks a bit weird at first. It's also in time with the music so it's not randomly placed either
  6. 04:22:195 (60,61,62,63,64,65,66,67) - same case as the previous 1/6 4-plet pair, the last note in both of these 4-plets are higher pitched, so it probably should be something like dddk kddk again Same as last time, keeping as dddd kkkk
  7. 04:37:353 (145,146,147,148,149,150,151,152) - ^ zzz Same as above, keeping as kkkk kkkk (this time kkkk on first 1/6 since snares)
  8. 06:25:826 - this feels like it shouldn't be 1/2 snapped notes as the same waving sound that are in 06:25:511 - , 06:26:142 - and 06:26:458 - also plays here, so really likely you should add a 1/6 here Ohhh, you make a fair point here, added in the 1/6


Nothing else to add, as I said the map is really solid and very fun to play so here's my mod ~
Thank you kindly for your mod! Glad you pointed out that 1/6 at the end and the tags! :oops:
Nifty
hi, sv mod here

01:23:142 - I like this gimmick, but it took me a couple times through trying to play these as 1/4 to see that they were actually doubles. What I suggest is that the first pair of doubles be normal, no sv, but the gimmick can be slowly introduced throughout this section. So at 01:28:195 - you could use a 0.02 difference and at 01:33:247 - have the 0.04 difference. But as it is, I don't think a player could quickly distinguish whether or not the pattern is doubles or 1/4, since this is an uncommon use of sv.

01:41:142 - Another nice gimmick, but it caught me off guard a little more than I feel like it should have. For that reason and for a little more variety I guess, I suggest making the first one 1.6x and the second 2.0x, and then you can continue that pattern with each pair, as if it's building up with each pattern.

02:03:774 - Having this note be the turnaround is kind of awkward and noticeable, so I suggest making 02:03:247 - slightly higher and adjusting the sv so that 02:03:879 - is where the sv stops slowing down and starts speeding up. This happens on every pattern that's like this as well. 02:06:405 - This does what I'm talking about.

02:29:774 - No sv for here? It sound like you could do some sort of speedup, but without it it's fine as well.

02:48:090 - consider making the sv here 1.30x, 1.15x, 1.00x on the finishers. This will eliminate the overlap with the previous dkkk pattern that the first finisher has and make the slowdown a lot more effective in general.

03:17:142 - Consider making all of these D's here 1.40x sv. The overlap right now is unnecessarily difficult, and the slowdown that is being made it not really representative of anything in the music. Also, having the static sv for the finishers will communicate better with 03:18:405 - where the finishers are also all the same sv.

03:44:616 - Having these not have the same gimmick as what was just used in the section before is noticeable inconsistent, so I suggest that you continue the usage of the doublet sv throughout this section.

04:26:616 - This entire kiai group here is a little bit too tame considering the rest of the map, so to liven it up a little, I suggest that there be a speedup starting here and ending 04:27:879 - here at 1.50x.

05:02:616 - I would stay consistent with the sv you've been using for doublets the entire song here, this pattern is much more difficult and adding the 0.02x increase to the second note, imo, adds a little too much extra difficulty. Same thing 05:12:721 - here expect even more recommended since higher sv.

05:33:524 - I suggest you move this sv to be right after the spinner so that the barlines don't abruptly go from fast to slow right before the gameplay continues. Alternatively, you can make a slowdown from the spinner to that point, it'll do the same thing.

05:45:879 - Since this is a calm section, I see why you wouldn't want to sv the doubles, but I would still use like a 0.02x sv on the second note just to stay consistent with the use throughout the map.

06:03:879 - You can DEFINITELY do something with this kiai. Consider making 06:05:774 - a speedup and slowdown with the 1/6 patterns, that will tie in with 06:07:668 - if you use the wave sv for the previous 1/6 patterns. I think that it would be fun, and it wouldn't have the entire kiai here drowning in sv if it was just with the 1/6 in those areas.

06:43:037 - Maybe use the same sv you've used on previous patterns like this? Having the finishers be 0.20x or just 0.15x faster than the normal notes. It would make sense and add a little punch to the end of this phrase.

If I was a bn I would nominate this lmao.
xtrem3x

Nifty wrote:

If I was a bn I would nominate this lmao.
yeah sure, but that would be an Instant Pop Bubble because you omitted something very basic (I will explain it as a general suggestion).

---

Insta-Mod:

> an important detail according to Ranking Criteria, your audio has 320kbps, is recommended to lower bitrate to 192kbps or by default, take this -> 192kbps


01:19:826 - definitely I don't like a pattern of this type, it could be a bit more intuitive with vocals, a suggestion would be to change it from this -> ... for this ->

02:20:300 - it seems to me that this slider is unsnapped, it is required to adjust it correctly, until 02:20:774-

03:16:511 (855,856,857,858,859,860,861) - in this heap of notes I see that the transition of speed is very unsettled, to analyze your changes in these notes I have seen that it goes wrong, is not necessary to increase them +2 +3 and related, is better just 2 on 2 -> 1.18 - 1.20 - 1.22 - 1.24 - 1.26 - 1.28 - 1.30 - 1.32x

03:17:142 (863,864,865,866,867,868,869) - here I don't understand this extreme change of speeds, it could be consistent as 03:18:405 (870,871,872,873,874,875)- without changes, with a inherited point at 03:18:070- with 2.00x and other in 03:18:386- with 1.00x to return to normal velocity.

03:44:616 (991,992,993,994) - Where is the speed effect in these notes?
03:49:668 (1017,1018,1019,1020) - same here.

06:59:458 - the spinner must end at this point.
Topic Starter
Grimbow

xtrem3x wrote:

Insta-Mod:

> an important detail according to Ranking Criteria, your audio has 320kbps, is recommended to lower bitrate to 192kbps or by default, take this -> 192kbps zzzzz I hate this rule, changed


01:19:826 - definitely I don't like a pattern of this type, it could be a bit more intuitive with vocals, a suggestion would be to change it from this -> ... for this -> I'm following the high pitch buzzes here instead of the one vocal sample at 01:19:984 (66) -

02:20:300 - it seems to me that this slider is unsnapped, it is required to adjust it correctly, until 02:20:774- Huh, weird. Re-snapped

06:59:458 - the spinner must end at this point. You must have your volume quite low, I can hear it up until where it currently ends
Thank you kindly for your mod! :oops: Will have replies to the SV stuff from Nifty and your mods at some point later on in the coming week!
Nofool

Nifty wrote:

hi, sv mod here

01:23:142 - I like this gimmick, but it took me a couple times through trying to play these as 1/4 to see that they were actually doubles. What I suggest is that the first pair of doubles be normal, no sv, but the gimmick can be slowly introduced throughout this section. So at 01:28:195 - you could use a 0.02 difference and at 01:33:247 - have the 0.04 difference. But as it is, I don't think a player could quickly distinguish whether or not the pattern is doubles or 1/4, since this is an uncommon use of sv.
Seems unnecessary to me, if you play looking at the left/middle the true snapping is already clear, if you don't you'r gonna play it as 1/4 ans still fc but the x100 should be enough to notice the trick. I really don't see casual 6*+ players getting caught by that, it's just for the look honestly lol. If anything using different SV might confuse them more.

01:41:142 - Another nice gimmick, but it caught me off guard a little more than I feel like it should have. For that reason and for a little more variety I guess, I suggest making the first one 1.6x and the second 2.0x, and then you can continue that pattern with each pair, as if it's building up with each pattern.
Lno's stuff here, i had no changes for those originally. I'm fine with x2 as i can still react without much prob on 4:3 but that's still something i wouldn't have done so if Lno and Grimbow are willing to reduce them to x1.6 im fine with it too. Tho i suggest that they keep the same speed for all of them, 1.6x - x2 would make it kinda awkward.

02:03:774 - Having this note be the turnaround is kind of awkward and noticeable, so I suggest making 02:03:247 - slightly higher and adjusting the sv so that 02:03:879 - is where the sv stops slowing down and starts speeding up. This happens on every pattern that's like this as well. 02:06:405 - This does what I'm talking about.
the timing changed a bit with the new mp3 but i suppose the note you highlighted was - 02:03:929 (312) -, which seems like the right spot for the turnaround to me as it's where the main measure restarts. The other spot you showed has the extact same note as turnaround. The sudden slow down before the turnaround is intended to like emphasize the wave, it's supposed to be noticeable.

02:29:774 - No sv for here? It sound like you could do some sort of speedup, but without it it's fine as well.
This sounds rather linear to me, i don't hear anything like a speed up or a slowdown like sound, i also prefer keeping all the between-kiais parts similar by having no SVs.

02:48:090 - consider making the sv here 1.30x, 1.15x, 1.00x on the finishers. This will eliminate the overlap with the previous dkkk pattern that the first finisher has and make the slowdown a lot more effective in general.
Doesnt really bother me while playing but there are 2 similar parts that dont have that same overlap so im gonna 1.20 1.04 0.94 instead to avoid it. Linear values for that kinda slow down look bad.

03:17:142 - Consider making all of these D's here 1.40x sv. The overlap right now is unnecessarily difficult, and the slowdown that is being made it not really representative of anything in the music. Also, having the static sv for the finishers will communicate better with 03:18:405 - where the finishers are also all the same sv.
Lno's stuff again, i originally had something like a regular speed up as the current overlaps are a bit too violent for me. Tho i don't have any preference about how they look right now so i'll let them decide.

03:44:616 - Having these not have the same gimmick as what was just used in the section before is noticeable inconsistent, so I suggest that you continue the usage of the doublet sv throughout this section.
I didnt use the same SVs there because the song pace is different but i don't really mind adding them so ok.

04:26:616 - This entire kiai group here is a little bit too tame considering the rest of the map, so to liven it up a little, I suggest that there be a speedup starting here and ending 04:27:879 - here at 1.50x.
Having a speed up there makes the return to normal kinda weird right after, for this kiai group/those spots i either had slow downs or nothing and this particular spot doesn't really sound like it needs some extra SVs.

05:02:616 - I would stay consistent with the sv you've been using for doublets the entire song here, this pattern is much more difficult and adding the 0.02x increase to the second note, imo, adds a little too much extra difficulty. Same thing 05:12:721 - here expect even more recommended since higher sv.
Lno's stuff, i had no SVs originally but i believe the current x0.2 extra is actually fine, this spot sounds really different from the others where just had 2 duplets. Somewhat sounds more intense so the extra x.02 is not an issue consistency wise. Tho i'll let the last call Lno and Grimbow again here.

05:33:524 - I suggest you move this sv to be right after the spinner so that the barlines don't abruptly go from fast to slow right before the gameplay continues. Alternatively, you can make a slowdown from the spinner to that point, it'll do the same thing.
Added a slow down.

05:45:879 - Since this is a calm section, I see why you wouldn't want to sv the doubles, but I would still use like a 0.02x sv on the second note just to stay consistent with the use throughout the map.
Added

06:03:879 - You can DEFINITELY do something with this kiai. Consider making 06:05:774 - a speedup and slowdown with the 1/6 patterns, that will tie in with 06:07:668 - if you use the wave sv for the previous 1/6 patterns. I think that it would be fun, and it wouldn't have the entire kiai here drowning in sv if it was just with the 1/6 in those areas.
After finishing my whole SV edit i told Grimbow i didnt know what to do for this kiai except for the speed up at the end and the thing at the middle. I didn't really want to try something on those 1/6 because honestly i think it'll just look bad/weird and feel overdone, especially if there are SVs ONLY on those. Tho there are difinitely ways to do something cool that i havn't think about yet. Not doing anything for now cause i need to sleep but i'll try to rethink this unless someone else comes with a more constructed idea.

06:43:037 - Maybe use the same sv you've used on previous patterns like this? Having the finishers be 0.20x or just 0.15x faster than the normal notes. It would make sense and add a little punch to the end of this phrase.
There are 2 similar spots, one at the beginning that has absolutely no SVs just like this one, and one at - 02:00:140 (288,289,290,291,292) - that features a slow down actually because the following part is too low for the starting SV i had without this slow down. You might have confounded this sport with differents one having Lno's fast SVs on bigs/normal SVs on normal notes.

If I was a bn I would nominate this lmao.
.txt : https://puu.sh/AvuhD/f93dd43a07.txt
modifications made only on the timing parts
Lno

Nifty wrote:

01:41:142 - Another nice gimmick, but it caught me off guard a little more than I feel like it should have. For that reason and for a little more variety I guess, I suggest making the first one 1.6x and the second 2.0x, and then you can continue that pattern with each pair, as if it's building up with each pattern.

I agree with what Nofool said about the 1.6-2x and personally I prefer them at 2x so no change.

03:17:142 - Consider making all of these D's here 1.40x sv. The overlap right now is unnecessarily difficult, and the slowdown that is being made it not really representative of anything in the music. Also, having the static sv for the finishers will communicate better with
03:18:405 - where the finishers are also all the same sv.

I do understand the concern here as it is pretty hard to sight read this but I'd prefer to not change it if possible so I'll see how it goes as is for now.

05:02:616 - I would stay consistent with the sv you've been using for doublets the entire song here, this pattern is much more difficult and adding the 0.02x increase to the second note, imo, adds a little too much extra difficulty. Same thing 05:12:721 - here expect even more recommended since higher sv.

Nofool covered this one for me. '<'b
Thanks for modding!
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