Konnichiha
General
* In [Hard] and [Insane], there are more than three unique slider speeds are used this one
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Normal
00:22:242 (x) - Add note here with finish hitsound? I know is not following a rhythm, but I think is good for me, though
01:18:360 (2) - Replace this object into a slider? So it makes a good flow? (Not sure if this a good reason ;_;)
01:20:477 (4) - ^
01:31:065 (4) - Move 1 grid down, I think this one is making the pattern is mess, I guess (Nazi)
01:50:125 (4) - Tail slider is touch the HP Bar, and this suggestion is included in new Guidelines
02:09:183 (2) - Same issue as 01:18:360 (2)
02:11:300 (4) - ^
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Hard
00:29:654 (1) - Remove new combo
00:30:713 (2) - New combo
00:31:065 (1) - Remove new combo
00:42:183 (8) - Use distance spacing 2.0x and move to left, to make a spacing not messy (Nazi)
02:01:771 (1) - Snap the tail slider to white tick. It's unrankable if the tail slider is unsnapped (I think AIMod should detect that this one has unsnapped at tail slider, lol)
02:16:595 (T) - Unnecessary inherited sections, please remove this
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Insane
00:07:065 (3) - The tail slider is overlapped by hitbursts at gameplay, and it's makes hidden
00:15:007 (3) - Why you put clap on red ticks?
00:15:713 (3) - Why you put clap on red ticks in head slider?
00:41:830 (1,2,3) - Um..... I'm afraid that this circle is overlapped by hitbursts, but not sure if you can read this one
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Oyasumi nasai