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Hotaru Murasaki - Re:TrymenT

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Topic Starter
Mithia
This beatmap was submitted using in-game submission on lunes, 10 de diciembre de 2018 at 23:59:29

Artist: Hotaru Murasaki
Title: Re:TrymenT
Source: Re:LieF〜親愛なるあなたへ〜
Tags: eroge visual novel relief 甘利紗陽 saya amari shin'ainaru anata e レリーフ dear you retryment game op rask opening AI YuU Momo Hinako Ruka
BPM: 190
Filesize: 27001kb
Play Time: 04:03
Difficulties Available:
  1. Easy (1,28 stars, 197 notes)
  2. ExtrA:Ai (5,94 stars, 777 notes)
  3. ExtrA:YuU (6,9 stars, 911 notes)
  4. Hard (3,2 stars, 403 notes)
  5. Insane (2,39 stars, 16 notes)
  6. Normal (2,21 stars, 353 notes)
Download: Hotaru Murasaki - Re:TrymenT
Information: Scores/Beatmap Listing
---------------

Difficulties
- Easy By: Me
- Normal By: Me
- Hard By: Me
- Insane By:Me
- ExtraAI By:Me
- ExtraYuU By:Me
DeletedUser_10414170
First mod, so might be a few mistakes. Hello from my Mod Queue!

SPOILER
Hard

AR rate should be 5-7, not 8 as per Ranking Criteria guidelines


00:03:090 (3) - Hit sounding is a bit odd, Here as well 00:04:827 (2,3) - I'm not sure what you were going for, seeing as its a piano sound. You also have this sound on a sliderend which stresses a weak sound. I recommend just making it similar to the rest of the notes for this section of the song.


00:41:300 (1,2,3,1,2,3) - Not only are these two stacks a bit hard to read, but don't fit the music too well. 00:41:300 (1,2,3,4,5) - An alternative like this might be better. The same applies later in the song here 01:36:248 (1,2,3,1,2,3,1,2,3) - Having them in a more controlled direction would be better, though be wary of keeping streams only 5 notes long. Here too 01:46:985 (1,2,3,1,2,3,1) - Repeating sliders might work better. That's all I'll list for that problem

02:43:526 (1) - I get what you were going for, but this is very easy to sliderbreak on when sight reading and considering how late into the song it is, it's pretty unfair. I would recommend lowering the tick rate significantly. This also does break ranking criteria guidelines. This slider in general isn't on a long note either. It might be worth just mapping the entire section of this as several slow sliders instead of one very long one.

03:23:795 (1,2,3,4,1,2,3,4) - Stream is longer then 5 notes, and a pretty extreme difficulty spike. Very out of place compared to the rest of the map. Try using repeating sliders?

Thats all I can find worth noting for the hard difficulty. Its generally well timed and I like the use of the repeating sliders with vocals.

Insane

02:43:526 (1) - Same thing as before, slider tick rate + low slider velocity = Slider break when sightreading. I know you do this elsewhere, but the music does a mini buildup here that makes this feel like a high slider velocity, and it feels like a massive betrayal when it isn't. As before it also does go through a few instruments playing.

02:57:736 (4) - Out of place double in a stream of singles?

03:32:424 (2,3,4,1,2,1,2,3) - You seem undeciding on how you want to vocalize this pattern, sometimes you use repeating sliders and other times you use stacks on top of the slider of a stream leading to the slider. Going for a more consistent approach like in hard might result in a better representation of the fact that this occurs a lot in the music

Insane generally felt much more solid then Hard. Good luck on getting ranked, and sorry for being unable to mod the other difficulties.

I looked at them very briefly. In the first Extra you express the back and forth pitch vocals with 01:04:984 (6,1,1) - , which is significantly easier then how you expressed in Insane, just seems odd?
ShinodaYuu
Hi, from my queue

[Hard]
Generally try to enrich this diff, it's mostly 2/1 or 1/1 spam, especially try to make choruses more intresting,
spacing is like from normal diff, 1/2 objects shouldn't contact
AR can be 8 ;)
00:23:300 (1,2,3,4) - Square here isn't a good choice, make a path like in 00:25:827 (1,2,3,4) -
00:41:300 (1,2,3,1,2,3) - There's no reason to make two groups here, also 6 circles here may be too much
01:36:879 (3,1,2,3,1,2,3) - ^
01:38:142 (1) - Don't stack it
01:38:142 (1,2,3) - It needs same spacing
01:39:090 (3,1,2) - ^
01:42:248 (2) - Stack it with 01:40:984 (3) -
01:45:405 (3) - You omit sounds on 01:46:353 - and 01:46:511 -
01:46:985 (1,2,3,1,2,3,1) - There's no reason to make two groups here, also 7 circles here may be too much
02:20:774 (1) - There's no need for spinner here
02:51:104 (1) - Too low slider speed for Hard
03:04:330 - There's something wrong with this section, offset is too low
03:18:067 (1,2,3) - Need same spacing
03:20:103 (2) - Snap more
03:19:488 - Rythm here is wrong, you need to fix timing
03:42:845 (1) - No need for spinner
03:45:371 - End kiai here
[Hard]

[Insane]
Generally, 5* map shouldn't be linear maps
00:15:879 (5,6,1,2,3,4,5) - Don't do path like this in Insane, it's for streams, for 1/2 better is circular movement
00:28:037 (2,3,1) - Same spacing
00:46:985 (4,1) - No contact
00:46:669 (2,5) - ^
01:04:669 (3,4,5,6) - Don't make 4-click streams
01:32:143 (2,2) - Stack it
01:52:195 (1,5) - No contact
01:52:669 (4,1) - Stack it
01:54:090 (3,3) - No contact
01:55:037 (4,2) - ^
01:57:563 (3) - Stack it with end of 01:56:774 (2) -
01:58:037 (1,3) - No contact
02:03:248 (1) - Don't start a slider on red tick
02:10:353 (5,6,7,1) - No 4-click + same spacing
02:15:405 (2) - Stack with 02:16:353 (1) -
02:53:631 - Same wrong timing
[Insane]

There are more mistackes but this amount should help you
Good luck with map :)
Topic Starter
Mithia

Milar001 wrote:

Hi, from my queue

[Hard]
Generally try to enrich this diff, it's mostly 2/1 or 1/1 spam, especially try to make choruses more intresting,
spacing is like from normal diff, 1/2 objects shouldn't contact
AR can be 8 ;)
00:23:300 (1,2,3,4) - Square here isn't a good choice, make a path like in 00:25:827 (1,2,3,4) -
00:41:300 (1,2,3,1,2,3) - There's no reason to make two groups here, also 6 circles here may be too much
01:36:879 (3,1,2,3,1,2,3) - ^
01:38:142 (1) - Don't stack it
01:38:142 (1,2,3) - It needs same spacing
01:39:090 (3,1,2) - ^
01:42:248 (2) - Stack it with 01:40:984 (3) -
01:45:405 (3) - You omit sounds on 01:46:353 - and 01:46:511 -
01:46:985 (1,2,3,1,2,3,1) - There's no reason to make two groups here, also 7 circles here may be too much
02:20:774 (1) - There's no need for spinner here
02:51:104 (1) - Too low slider speed for Hard
03:04:330 - There's something wrong with this section, offset is too low
03:18:067 (1,2,3) - Need same spacing
03:20:103 (2) - Snap more
03:19:488 - Rythm here is wrong, you need to fix timing
03:42:845 (1) - No need for spinner
03:45:371 - End kiai here
[Hard]

[Insane]
Generally, 5* map shouldn't be linear maps
00:15:879 (5,6,1,2,3,4,5) - Don't do path like this in Insane, it's for streams, for 1/2 better is circular movement
00:28:037 (2,3,1) - Same spacing
00:46:985 (4,1) - No contact
00:46:669 (2,5) - ^
01:04:669 (3,4,5,6) - Don't make 4-click streams
01:32:143 (2,2) - Stack it
01:52:195 (1,5) - No contact
01:52:669 (4,1) - Stack it
01:54:090 (3,3) - No contact
01:55:037 (4,2) - ^
01:57:563 (3) - Stack it with end of 01:56:774 (2) -
01:58:037 (1,3) - No contact
02:03:248 (1) - Don't start a slider on red tick
02:10:353 (5,6,7,1) - No 4-click + same spacing
02:15:405 (2) - Stack with 02:16:353 (1) -
02:53:631 - Same wrong timing
[Insane]

There are more mistackes but this amount should help you
Good luck with map :)
Thanks for your help, I will fix those things. :)
Topic Starter
Mithia

QuiescentRabbit wrote:

First mod, so might be a few mistakes. Hello from my Mod Queue!

SPOILER
Hard

AR rate should be 5-7, not 8 as per Ranking Criteria guidelines


00:03:090 (3) - Hit sounding is a bit odd, Here as well 00:04:827 (2,3) - I'm not sure what you were going for, seeing as its a piano sound. You also have this sound on a sliderend which stresses a weak sound. I recommend just making it similar to the rest of the notes for this section of the song.


00:41:300 (1,2,3,1,2,3) - Not only are these two stacks a bit hard to read, but don't fit the music too well. 00:41:300 (1,2,3,4,5) - An alternative like this might be better. The same applies later in the song here 01:36:248 (1,2,3,1,2,3,1,2,3) - Having them in a more controlled direction would be better, though be wary of keeping streams only 5 notes long. Here too 01:46:985 (1,2,3,1,2,3,1) - Repeating sliders might work better. That's all I'll list for that problem

02:43:526 (1) - I get what you were going for, but this is very easy to sliderbreak on when sight reading and considering how late into the song it is, it's pretty unfair. I would recommend lowering the tick rate significantly. This also does break ranking criteria guidelines. This slider in general isn't on a long note either. It might be worth just mapping the entire section of this as several slow sliders instead of one very long one.

03:23:795 (1,2,3,4,1,2,3,4) - Stream is longer then 5 notes, and a pretty extreme difficulty spike. Very out of place compared to the rest of the map. Try using repeating sliders?

Thats all I can find worth noting for the hard difficulty. Its generally well timed and I like the use of the repeating sliders with vocals.

Insane

02:43:526 (1) - Same thing as before, slider tick rate + low slider velocity = Slider break when sightreading. I know you do this elsewhere, but the music does a mini buildup here that makes this feel like a high slider velocity, and it feels like a massive betrayal when it isn't. As before it also does go through a few instruments playing.

02:57:736 (4) - Out of place double in a stream of singles?

03:32:424 (2,3,4,1,2,1,2,3) - You seem undeciding on how you want to vocalize this pattern, sometimes you use repeating sliders and other times you use stacks on top of the slider of a stream leading to the slider. Going for a more consistent approach like in hard might result in a better representation of the fact that this occurs a lot in the music

Insane generally felt much more solid then Hard. Good luck on getting ranked, and sorry for being unable to mod the other difficulties.

I looked at them very briefly. In the first Extra you express the back and forth pitch vocals with 01:04:984 (6,1,1) - , which is significantly easier then how you expressed in Insane, just seems odd?
Thanks for your help, I will fix those things. :)
Topic Starter
Mithia

QuiescentRabbit wrote:

First mod, so might be a few mistakes. Hello from my Mod Queue!

SPOILER
Hard

AR rate should be 5-7, not 8 as per Ranking Criteria guidelines (Solved, ar7 ;) )


00:03:090 (3) - Hit sounding is a bit odd, Here as well 00:04:827 (2,3) - I'm not sure what you were going for, seeing as its a piano sound. You also have this sound on a sliderend which stresses a weak sound. I recommend just making it similar to the rest of the notes for this section of the song. ( Yes, try to find the rhythm several times, but I do not get :( ... and if I leave it like that? :roll: )


00:41:300 (1,2,3,1,2,3) - Not only are these two stacks a bit hard to read, but don't fit the music too well. 00:41:300 (1,2,3,4,5) - An alternative like this might be better. The same applies later in the song here 01:36:248 (1,2,3,1,2,3,1,2,3) - Having them in a more controlled direction would be better, though be wary of keeping streams only 5 notes long. Here too 01:46:985 (1,2,3,1,2,3,1) - Repeating sliders might work better. That's all I'll list for that problem (Solved, ;) )


02:43:526 (1) - I get what you were going for, but this is very easy to sliderbreak on when sight reading and considering how late into the song it is, it's pretty unfair. I would recommend lowering the tick rate significantly. This also does break ranking criteria guidelines. This slider in general isn't on a long note either. It might be worth just mapping the entire section of this as several slow sliders instead of one very long one. (Oh yeah, about that ... I do not know if you've noticed, but at that point in each difficulty goes slow, other than it's a letter, as seen is the letter "L" of Re:LieF. I would change it, but lose the map theme :? )

03:23:795 (1,2,3,4,1,2,3,4) - Stream is longer then 5 notes, and a pretty extreme difficulty spike. Very out of place compared to the rest of the map. Try using repeating sliders? (Solved?)

Thats all I can find worth noting for the hard difficulty. Its generally well timed and I like the use of the repeating sliders with vocals. (Oh thank .u.)

Insane

02:43:526 (1) - Same thing as before, slider tick rate + low slider velocity = Slider break when sightreading. I know you do this elsewhere, but the music does a mini buildup here that makes this feel like a high slider velocity, and it feels like a massive betrayal when it isn't. As before it also does go through a few instruments playing. ( Same part of the subject Re:LieF :( )

02:57:736 (4) - Out of place double in a stream of singles? (It was a troll part hahaha .... but I fixed it :lol: )

03:32:424 (2,3,4,1,2,1,2,3) - You seem undeciding on how you want to vocalize this pattern, sometimes you use repeating sliders and other times you use stacks on top of the slider of a stream leading to the slider. Going for a more consistent approach like in hard might result in a better representation of the fact that this occurs a lot in the music (Yes, it was very difficult to get the rhythm out of that part, but I solved it and heard better. When I finish, why not try it one more time? :D )

Insane generally felt much more solid then Hard. Good luck on getting ranked, and sorry for being unable to mod the other difficulties. (No matter, just helping me with those difficulties is more than enough :) Thx <3 )

I looked at them very briefly. In the first Extra you express the back and forth pitch vocals with 01:04:984 (6,1,1) - , which is significantly easier then how you expressed in Insane, just seems odd?
Topic Starter
Mithia

Milar001 wrote:

Hi, from my queue

[Hard]
Generally try to enrich this diff, it's mostly 2/1 or 1/1 spam, especially try to make choruses more intresting,
spacing is like from normal diff, 1/2 objects shouldn't contact ( I will keep it in mind :D )
AR can be 8 ;)
00:23:300 (1,2,3,4) - Square here isn't a good choice, make a path like in 00:25:827 (1,2,3,4) - ( Solved? :roll: )
00:41:300 (1,2,3,1,2,3) - There's no reason to make two groups here, also 6 circles here may be too much ( Solved :) )
01:36:879 (3,1,2,3,1,2,3) - ^ (^)
01:38:142 (1) - Don't stack it ( Ok )
01:38:142 (1,2,3) - It needs same spacing ( Solved :) )
01:39:090 (3,1,2) - ^ ( ^ )
01:42:248 (2) - Stack it with 01:40:984 (3) - ( Solved :) )
01:45:405 (3) - You omit sounds on 01:46:353 - and 01:46:511 - ( Solved :) )
01:46:985 (1,2,3,1,2,3,1) - There's no reason to make two groups here, also 7 circles here may be too much ( Solved :) )
02:20:774 (1) - There's no need for spinner here ( Yes, but I would not know it would go very well there. :roll: )
02:51:104 (1) - Too low slider speed for Hard ( Solved? :roll: )
03:04:330 - There's something wrong with this section, offset is too low ( R-Really :roll: ? )
03:18:067 (1,2,3) - Need same spacing ( Solved :) )
03:20:103 (2) - Snap more ( Ok ^^ )
03:19:488 - Rythm here is wrong, you need to fix timing ( Eh? :roll: )
03:42:845 (1) - No need for spinner ( OK :? )
03:45:371 - End kiai here ( Oh god, I didn't see that, thank you :lol: )
[Hard]

[Insane]
Generally, 5* map shouldn't be linear maps ( Solved :) )
00:15:879 (5,6,1,2,3,4,5) - Don't do path like this in Insane, it's for streams, for 1/2 better is circular movement ( Try to change it, I hope this is better than before :| )
00:28:037 (2,3,1) - Same spacing ( Ok Ok :D )
00:46:985 (4,1) - No contact ( I think it is ready :roll: )
00:46:669 (2,5) - ^ ( I think it is ready :roll: ) x2
01:04:669 (3,4,5,6) - Don't make 4-click streams ( Solved? :roll: )
01:32:143 (2,2) - Stack it ( Solved :) )
01:52:195 (1,5) - No contact ( Oh, Ok :3)
01:52:669 (4,1) - Stack it ( Solved :) )
01:54:090 (3,3) - No contact ( Solved :) )
01:55:037 (4,2) - ^ ( ^)
01:57:563 (3) - Stack it with end of 01:56:774 (2) - ( Solved :) )
01:58:037 (1,3) - No contact ( I think it is ready :roll: )
02:03:248 (1) - Don't start a slider on red tick ( Okay, I didn't realize :P )
02:10:353 (5,6,7,1) - No 4-click + same spacing ( Ok Ok )
02:15:405 (2) - Stack with 02:16:353 (1) - ( Solved :) )
02:53:631 - Same wrong timing ( Really :roll: ? )
[Insane]

There are more mistackes but this amount should help you ( Thank you Thank you:3 ) :)
Good luck with map :)
Jemzuu
hello from Q

ok generally, i dont think ur mapping quality isnt really that gud yet, might take this a lot of process before getting this ranked like there are lots of room improvement on this map. just too much to work on especially all the structure and visuals. im sry to crush ur dream but this map aint even rank quality this map is so overmapped but still i'll mod it

[Insane]
00:10:669 (1,1,2) - no
01:12:090 (5) - delet pls
01:47:932 (6) - nc
02:00:405 (5) - add clap
02:00:563 (1) - silence this slider pls
03:25:476 (2) - make this a jump insted
04:03:055 (4) - nc

ye only this diff i guess i dun wanna waste my time
gl
Topic Starter
Mithia

AJamez wrote:

hello from Q

ok generally, i dont think ur mapping quality isnt really that gud yet, might take this a lot of process before getting this ranked like there are lots of room improvement on this map. just too much to work on especially all the structure and visuals. im sry to crush ur dream but this map aint even rank quality this map is so overmapped but still i'll mod it

[Insane]
00:10:669 (1,1,2) - no
01:12:090 (5) - delet pls
01:47:932 (6) - nc
02:00:405 (5) - add clap
02:00:563 (1) - silence this slider pls
03:25:476 (2) - make this a jump insted
04:03:055 (4) - nc

ye only this diff i guess i dun wanna waste my time
Oh Ok, Thank :3
gl
Affirmation
Q

[Extra:YuU]
00:15:958 - add a beat
00:19:274 (5) - unnecessary beat.
00:45:405 (2) - divide it into 2 sliders since you didn't try this slider well.
02:00:563 (1) - I don't know why you added spinner at here even if vocal's intense is going higher.
02:43:526 (1) - players cannot read this burai slider. it can be unrankable

GL
Topic Starter
Mithia

Neoskylove wrote:

Q

[Extra:YuU]
00:15:958 - add a beat (Ok :D )
00:19:274 (5) - unnecessary beat. ( Solved :) )
00:45:405 (2) - divide it into 2 sliders since you didn't try this slider well. ( I already did but I'm not sure if I did it well, I hope so :roll: )
02:00:563 (1) - I don't know why you added spinner at here even if vocal's intense is going higher. (sorry, it was to follow the pattern of each difficulty, but you already solved it and now it sounds better :? )
02:43:526 (1) - players cannot read this burai slider. it can be unrankable ( in that slider ... at the moment 02: 43: 526 (1) - of each difficulty there is a typeface and each one form R-E-L-I-E-F delete would not be bad for that idea? :lol: ? )
Ty Nesk :D GL :)
GL
Lian-_old
EASY
1) Estos sliders 00:01:827 (1,1) - se ven bastante raros, deberías hacerlos de otra manera o hacer que los mismo se vean mejores, también no hagas a los 2 un solo combo, osea 1 y 1 haz que sean un mismo combo

2) Estos también se ven bastante raros 00:04:353 (1,2,3,4,1) - Trata de hacer un triangulo de dos puntas algo asi https://osu.ppy.sh/ss/9055158 y el slider siguiente 00:06:879 (1) - puede hacer blanket con 00:05:616 (3) - y quedara algo asi https://osu.ppy.sh/ss/9055170 (no olvides seguir ajustando objetos con el DS)

3) Puedes hacer Blanket con 00:08:142 (2) - y 00:06:879 (1) -

4) Puedes hacer una mejor forma para estos jumps 00:09:405 (1,2,3,4) -

5) 00:11:932 (1) - Este slider es bien rarito vro, podrías hacerlo mejor? tal ves así: https://osu.ppy.sh/ss/9055205

6) 00:15:721 (1) - esto también es raro tal vez podrías hacer un copi+paste de este 00:11:932 (1) - cuando lo mejores claro

7) 00:19:511 (1) - Esto también me da un poco de miedo, 00:19:511 (1) - tal ves asi? https://osu.ppy.sh/ss/9055228

8) 00:22:037 (1) - esto se ve muy sucio trata de hacer un blanket con este deslizador 00:22:037 (1) - que te parece así? https://osu.ppy.sh/ss/9055250

9)00:25:195 (3) - este también se ver raro arreglalo plox

10) 00:27:721 (1) - También se nota muy sucio trata de no hacer tantos ''apilado'' entre deslizadores eso se ve feo, igual el slider también puede mejorarse

11)00:32:774 (4) - mejorar slider!

12) 00:35:300 (5) - Se ven sucios, mejorar slider

13) 00:37:827 (1) - apilalo o separalo

14) 00:42:248 (1,2) - estos sliders se ven sucios, también deberías arreglarlos

15) 00:47:932 (3,4,1,2,3,1,2,3) - Todos estos no se ven muy ordenados tampoco veo que usaste DS en ellos

16) 00:52:984 (1) - Supongo que para este blanket puede ser un slider normal https://osu.ppy.sh/ss/9055308

17)Spiner Comienza 00:54:879 (1) - Termina en 00:56:142 -

18) 00:57:405 (1) - mejorar slider

19) 00:58:669 (2) - esta demasiado separado de 00:57:405 (1) - Que no se te olvide nunca usar DS en las dificultades mas fáciles v:<

20) 00:58:984 - aquí deberías poner un circulo y en la siguiente nota para que no se juegue tan simple

21) 01:02:458 (1) - mejorar slider

22) (no olvides ajustar todo esto 00:57:405 (1,2,3,4,1,2,1) -

23) 01:01:511 (2) - circulo aca

24) 01:04:984 (1,2,1,2,1,2,1,2) - esto se ve de la verga arreglalo plox :?

25) 01:27:721 (1,2) - Mejora esto con un blanket plox

26) 01:30:248 (1,2) - igual que 25

27) 01:30:248 (1,2,3,1) - utiliza DS T-T

28) 01:37:827 (1,2) - Mejorar blanket!

29) 01:39:090 (2,3,1,2,3,1,2,3,1) - Separa las notas y arregla los blanketS!

30) 01:47:932 (1,2) - slider raros papu, mas bien no es que sean raros quiero decir que se pueden arreglar para mejor

31) 01:52:984 (1,2,3,1,2,3,1,2,3,1,2) - QUE TE EH DICHO SOBRE EL DS v:< Organiza un poco mejor los jumps!

32) Spiner: Comienza 02:00:563 - Termina 02:00:563 (1) -

33) 02:03:090 (1) - arregla slider plox

34) 02:04:669 - caería bien un circulo acá!

35) 02:04:984 (1,2,1) - quedaria bien un bien blanket aca!

36) 02:06:879 (1,2,1) - Se ve sucio. arreglalo

37) 02:13:827 (2) - un slider normal aquí para hacer un buen blanket con 02:13:195 (1) -

38) 02:15:721 (2) - Slider raro

39) 02:17:616 (2,1,2) - se ven sucios, arreglalos

40) 02:43:526 (1) - es letra podría ser mejor <3

41) 03:01:210 (1) - quedaria bien un blanket con 03:00:578 (3) -

42) 03:03:735 (1) - separa esto de este circulo 03:03:735 (1) - así los novatos se lo verán venir un poco a la pista de lo que deben hacer :roll:

43) Spiner: Comienza 03:22:051 (1) - Termina 03:22:051 (1) -

44) 03:25:209 (1,2,1) - Veo que esto no cuadra, lo veo raro, trata de hacer un patron diferente :?

45) 03:28:998 (1,2,1) - igual que el anterior

46) 03:37:209 (1,2) - Podría quedar mejor un blanket con un slider normal acá

47) 03:47:897 (1) - haz es corazoncillo mas pabo chamo

Mucha suerte con todo vro, si tienes alguna duda, dimelo por imbox :lol:
Topic Starter
Mithia

Lian- wrote:

EASY
1) Estos sliders 00:01:827 (1,1) - se ven bastante raros, deberías hacerlos de otra manera o hacer que los mismo se vean mejores, también no hagas a los 2 un solo combo, osea 1 y 1 haz que sean un mismo combo (¿arreglado? :roll: )

2) Estos también se ven bastante raros 00:04:353 (1,2,3,4,1) - Trata de hacer un triangulo de dos puntas algo asi https://osu.ppy.sh/ss/9055158 y el slider siguiente 00:06:879 (1) - puede hacer blanket con 00:05:616 (3) - y quedara algo asi https://osu.ppy.sh/ss/9055170 (no olvides seguir ajustando objetos con el DS) (¿arreglado? :roll: )

3) Puedes hacer Blanket con 00:08:142 (2) - y 00:06:879 (1) - (arreglado :) )

4) Puedes hacer una mejor forma para estos jumps 00:09:405 (1,2,3,4) - (Square xd)

5) 00:11:932 (1) - Este slider es bien rarito vro, podrías hacerlo mejor? tal ves así: https://osu.ppy.sh/ss/9055205 (arreglado :) )

6) 00:15:721 (1) - esto también es raro tal vez podrías hacer un copi+paste de este 00:11:932 (1) - cuando lo mejores claro (arreglado :) )

7) 00:19:511 (1) - Esto también me da un poco de miedo, 00:19:511 (1) - tal ves asi? https://osu.ppy.sh/ss/9055228 (arreglado :) )

8) 00:22:037 (1) - esto se ve muy sucio trata de hacer un blanket con este deslizador 00:22:037 (1) - que te parece así? https://osu.ppy.sh/ss/9055250

(arreglado :) )

9)00:25:195 (3) - este también se ver raro arreglalo plox (arreglado :) )

10) 00:27:721 (1) - También se nota muy sucio trata de no hacer tantos ''apilado'' entre deslizadores eso se ve feo, igual el slider también puede mejorarse

(arreglado :) )

11)00:32:774 (4) - mejorar slider! (arreglado :) )

12) 00:35:300 (5) - Se ven sucios, mejorar slider (arreglado :) )

13) 00:37:827 (1) - apilalo o separalo (arreglado :) )

14) 00:42:248 (1,2) - estos sliders se ven sucios, también deberías arreglarlos (arreglado :) )

15) 00:47:932 (3,4,1,2,3,1,2,3) - Todos estos no se ven muy ordenados tampoco veo que usaste DS en ellos (arreglado :) )

16) 00:52:984 (1) - Supongo que para este blanket puede ser un slider normal https://osu.ppy.sh/ss/9055308 (arreglado :) )

17)Spiner Comienza 00:54:879 (1) - Termina en 00:56:142 - (arreglado :) )

18) 00:57:405 (1) - mejorar slider (arreglado :) )

19) 00:58:669 (2) - esta demasiado separado de 00:57:405 (1) - Que no se te olvide nunca usar DS en las dificultades mas fáciles v:< (arreglado :) )

20) 00:58:984 - aquí deberías poner un circulo y en la siguiente nota para que no se juegue tan simple (Bueno es un easy, lo intentare :roll: )

21) 01:02:458 (1) - mejorar slider (arreglado :) )

22) (no olvides ajustar todo esto 00:57:405 (1,2,3,4,1,2,1) - (arreglado :) )

23) 01:01:511 (2) - circulo aca (Ok)

24) 01:04:984 (1,2,1,2,1,2,1,2) - esto se ve de la verga arreglalo plox :? (arreglado :) )

25) 01:27:721 (1,2) - Mejora esto con un blanket plox (arreglado :) )

26) 01:30:248 (1,2) - igual que 25 (arreglado :) )

27) 01:30:248 (1,2,3,1) - utiliza DS T-T (arreglado :) )

28) 01:37:827 (1,2) - Mejorar blanket!(arreglado :) )

29) 01:39:090 (2,3,1,2,3,1,2,3,1) - Separa las notas y arregla los blanketS! (arreglado :) )

30) 01:47:932 (1,2) - slider raros papu, mas bien no es que sean raros quiero decir que se pueden arreglar para mejor

(arreglado :) )

31) 01:52:984 (1,2,3,1,2,3,1,2,3,1,2) - QUE TE EH DICHO SOBRE EL DS v:< Organiza un poco mejor los jumps!

(arreglado :) )

32) Spiner: Comienza 02:00:563 - Termina 02:00:563 (1) - (Si hago eso seria el Spinner mas corto de todo Osu! :roll: )

33) 02:03:090 (1) - arregla slider plox (arreglado :) )

34) 02:04:669 - caería bien un circulo acá! (arreglado :) )

35) 02:04:984 (1,2,1) - quedaria bien un bien blanket aca! (arreglado :) )

36) 02:06:879 (1,2,1) - Se ve sucio. arreglalo (arreglado :) )

37) 02:13:827 (2) - un slider normal aquí para hacer un buen blanket con 02:13:195 (1) - (arreglado :) )

38) 02:15:721 (2) - Slider raro (arreglado :) )

39) 02:17:616 (2,1,2) - se ven sucios, arreglalos (arreglado :) )

40) 02:43:526 (1) - es letra podría ser mejor <3 (Pues si pero no soy experto en sliders :? hare lo que pueda )

41) 03:01:210 (1) - quedaria bien un blanket con 03:00:578 (3) - (arreglado :) )

42) 03:03:735 (1) - separa esto de este circulo 03:03:735 (1) - así los novatos se lo verán venir un poco a la pista de lo que deben hacer :roll:

(arreglado :) )

43) Spiner: Comienza 03:22:051 (1) - Termina 03:22:051 (1) - (Si hago eso seria el Spinner mas corto de todo Ous! x2 :roll: )

44) 03:25:209 (1,2,1) - Veo que esto no cuadra, lo veo raro, trata de hacer un patron diferente :? (Listo, creo XD)

45) 03:28:998 (1,2,1) - igual que el anterior (arreglado :) )

46) 03:37:209 (1,2) - Podría quedar mejor un blanket con un slider normal acá (arreglado :) )

47) 03:47:897 (1) - haz es corazoncillo mas pabo chamo (No creo que pueda, soy malo en eso)

Mucha suerte con todo vro, si tienes alguna duda, dimelo por imbox :lol:
Blobbability
Hi from #modreqs for ExtrA:Ai

General
In general, some of your rhythmic choices are a bit debatable, but what really stands out is that your maps are very unorganized. It lacks aesthetic appeal, slider bodies are not uniform, and your modulation of slider velocity (sv) does not match the music. Making things organized and aesthetic should be your priority because you can define concepts and flow well already.

Many of the things that I will list can be widely applied throughout the map. Don't just fix the one that I provide a time stamp for. If you repeat the same mistakes in other parts of the map, fix them as well. I'll give examples of where you did something wrong.

Finally, this map is unfortunately very primitive, and making a new difficulty once you learn all of your mistakes may be easier than editing the current mapset. In other words, it may be better to quit this map once you understand your mistakes, and start over. I would recommend that since this map has too much work. Not to hurt your feelings.


ExtrA:Ai
- In the beginning, your spacing is quite big, which does not reflect the calm part of the music. Furthermore, the spacing barely changes as you transition into the kiai sections, making the map very monotone, and does not reflect the change in energy. I would recommend lowering the spacing in the 10ish seconds, then as the drums start, increase the spacing.
- SV 1.40 may be a bit too slow for a 5* map. 1.6-1.8 are more preferable.

- 00:01:827 (1, 2, 3) - Each of the slider shapes are different. Copy sliders and rotate them to make them all the same shape and uniform. Looks better too.
- 00:09:090 (4) - The white tick is on the return part of the slider, even though the piano has a strong sound on the white tick. Slider heads or circles should be on these white ticks where the music.
- 00:11:458 (5) - Why did you suddenly decrease the sv? It is random, and there are no changes in the music that reflect a sudden sv change.
- 00:16:669 (1, 2) - The slider tail of 1 is unsnapped on the timeline. The flow is weird from 1 to 2 due to the direction of the sliders.
- 00:16:984 (2, 3) - NewCombo (NC) on 2, weird slider shapes

- 00:22:037 - Reduce spacing and sv b/c the music is much calmer here. Also, slider shapes are random.
- 00:25:827 (3, 1, 2, 3, 1) - The slider tells a player that cursor rotation will occur counterclockwise, but then the 3 circles in a triangle followed by another slider end up in a zigzag, breaking the circular flow.
- 00:41:458 (1, 2, 3, 4, 5) - I get that you want to create a star with overlaps on the slider tails, but the star doesn't look nice. Reorganize the objects so you can achieve both objectives.
- 01:02:932 (1, 2, 3, 4) - unclean, and kinda hard to read.
- 01:08:458 - Again, your slider points to one direction, but the stream goes in another. Very uncomfortable.
- 01:12:563 - sliders would look great if they were all the same shape. Copy and paste works here.
- 01:35:774 - (3, 1): Blanket these so that the slider head of 1 fits into the curve of object 3. Use it to make your map look more aesthetically pleasing in many places. They are very appropriate in many sections of your map.



Good Luck Mapping! Keep Practicing!
Topic Starter
Mithia

srijanfromsd wrote:

Hi from #modreqs for ExtrA:Ai

General
In general, some of your rhythmic choices are a bit debatable, but what really stands out is that your maps are very unorganized. It lacks aesthetic appeal, slider bodies are not uniform, and your modulation of slider velocity (sv) does not match the music. Making things organized and aesthetic should be your priority because you can define concepts and flow well already.

Many of the things that I will list can be widely applied throughout the map. Don't just fix the one that I provide a time stamp for. If you repeat the same mistakes in other parts of the map, fix them as well. I'll give examples of where you did something wrong.

Finally, this map is unfortunately very primitive, and making a new difficulty once you learn all of your mistakes may be easier than editing the current mapset. In other words, it may be better to quit this map once you understand your mistakes, and start over. I would recommend that since this map has too much work. Not to hurt your feelings.( Calm down, I will do my best to improve this map :D )


ExtrA:Ai
- In the beginning, your spacing is quite big, which does not reflect the calm part of the music. Furthermore, the spacing barely changes as you transition into the kiai sections, making the map very monotone, and does not reflect the change in energy. I would recommend lowering the spacing in the 10ish seconds, then as the drums start, increase the spacing.
- SV 1.40 may be a bit too slow for a 5* map. 1.6-1.8 are more preferable.

- 00:01:827 (1, 2, 3) - Each of the slider shapes are different. Copy sliders and rotate them to make them all the same shape and uniform. Looks better too.
- 00:09:090 (4) - The white tick is on the return part of the slider, even though the piano has a strong sound on the white tick. Slider heads or circles should be on these white ticks where the music.
- 00:11:458 (5) - Why did you suddenly decrease the sv? It is random, and there are no changes in the music that reflect a sudden sv change.
- 00:16:669 (1, 2) - The slider tail of 1 is unsnapped on the timeline. The flow is weird from 1 to 2 due to the direction of the sliders.
- 00:16:984 (2, 3) - NewCombo (NC) on 2, weird slider shapes

- 00:22:037 - Reduce spacing and sv b/c the music is much calmer here. Also, slider shapes are random.
- 00:25:827 (3, 1, 2, 3, 1) - The slider tells a player that cursor rotation will occur counterclockwise, but then the 3 circles in a triangle followed by another slider end up in a zigzag, breaking the circular flow.
- 00:41:458 (1, 2, 3, 4, 5) - I get that you want to create a star with overlaps on the slider tails, but the star doesn't look nice. Reorganize the objects so you can achieve both objectives.
- 01:02:932 (1, 2, 3, 4) - unclean, and kinda hard to read.
- 01:08:458 - Again, your slider points to one direction, but the stream goes in another. Very uncomfortable.
- 01:12:563 - sliders would look great if they were all the same shape. Copy and paste works here.
- 01:35:774 - (3, 1): Blanket these so that the slider head of 1 fits into the curve of object 3. Use it to make your map look more aesthetically pleasing in many places. They are very appropriate in many sections of your map.( I will do what you say, when I do I will answer you again:3) Ty owo ;)



Good Luck Mapping! Keep Practicing!
Yusomi
as m4m request -

ExtrA:YuU
00:19:511 (1) - maybe have a clickable note here, then start spinner after it
00:36:405 (5,1,2) - this pattern breaks flow without reason i think
00:44:458 (5) - such a strong sound on slider end is odd
00:54:879 (1) - just my opinion, but i don't think spinner is best choice for matching this intense section of music
00:58:984 (3,4,1,2,3,1) - very strange NCs, might need to explain why u made them that way
01:12:011 (1) - You keep NCing blue ticks for some reason
01:21:090 (1,2,1,2) - why are these snapped to 1/12 ?
03:13:209 (1,2,3,1,2,3,1,2,3) - not a big fan of your stream shapes, maybe use ctrl+f converts more often. just my opinion
03:47:897 (1) - the direction this slider goes is unpredictable
04:00:528 (1) - ctrl+g ?

ExtrA:Ai
00:10:669 (2) - strong beat on slider end is odd
01:02:932 (2,3) - there's a strong sound between these notes on the blue tick that's being ignored
01:35:932 (3) - strong beat on slider end
02:10:669 (6) - this is gross imo :o
03:08:788 (2,3,4) - i think this is mistake
03:24:577 (2) - this sound deserves more than slider end
03:47:897 (1) - unpredictable direction like in other diff, make sure slider end doesn't stack with slider head

insane
00:46:037 (2,3) - such important sounds left unmapped :o
01:04:984 (2,1,2) - maybe try to keep the stacking consistent, like u stack 1 sldier but not the next so it looks odd
02:09:563 (1,2) - these should be 1/2 beat later
02:43:526 (1) - what? i think you could make something much more pretty here
03:11:946 (1,2,1,2) - i think there are better ways to represent the music here
03:24:419 (1) - same as other diff, i dont agree with such strong sound on slider end
03:36:893 (2) - ctrl+g ?
03:47:897 (1) - u know

hard
00:39:721 (3) - this slider is gross imo
00:41:300 (1,2,3,1,2,3) - too hard to understand for this level of player
01:52:511 (6) - strong sound on slider end isn't too great
02:13:511 (1,3) - maybe don't have these overlapping
03:03:735 (1) - strong sound on slider end isn't too great
03:22:051 (1,2) - such a strong sound is left unmapped here :(
03:47:897 (1) - back once again

normal
uhh a lot of stuff needs reworked here, such as time Time-distance equality, and more consistent use of distance snap
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! - suggest refreshing your memory on the difficulty specific rules here

03:47:897 (1) - hey this is actually predictable in this diff :D

easy
same as normal

except... 03:47:897 (1) - this needs fixed again cx

good luck with your map !
Topic Starter
Mithia

Yusomi wrote:

as m4m request -

ExtrA:YuU
00:19:511 (1) - maybe have a clickable note here, then start spinner after it ( Fixed )
00:36:405 (5,1,2) - this pattern breaks flow without reason i think ( Fixed )
00:44:458 (5) - such a strong sound on slider end is odd ( Fixed )
00:54:879 (1) - just my opinion, but i don't think spinner is best choice for matching this intense section of music ( Hey yes it's true :D )
00:58:984 (3,4,1,2,3,1) - very strange NCs, might need to explain why u made them that way ( I used it in the sense of decorating the stream with colors, I explain, each stream I do divide the combo so that it looks more beautiful, I do not know if you understand :roll: )
01:12:011 (1) - You keep NCing blue ticks for some reason(to decorate the combo, but yes, it does not make much sense :roll: )
01:21:090 (1,2,1,2) - why are these snapped to 1/12 ? ( I'll fix it )
03:13:209 (1,2,3,1,2,3,1,2,3) - not a big fan of your stream shapes, maybe use ctrl+f converts more often. just my opinion |Fixed (I believe)|
03:47:897 (1) - the direction this slider goes is unpredictable (Well... is true)
04:00:528 (1) - ctrl+g ? (Ok)

ExtrA:Ai
00:10:669 (2) - strong beat on slider end is odd ( Fixed )
01:02:932 (2,3) - there's a strong sound between these notes on the blue tick that's being ignored ( Fixed... I Believe)
01:35:932 (3) - strong beat on slider end ( yes, I did it in several parts, I think I will make a big change to the hitsounds)
02:10:669 (6) - this is gross imo :o (www Fixed)
03:08:788 (2,3,4) - i think this is mistake (LOL, I didn't see it)
03:24:577 (2) - this sound deserves more than slider end (Yes, but I think I will not make changes, I would explain but I do not know how to do it :?)
03:47:897 (1) - unpredictable direction like in other diff, make sure slider end doesn't stack with slider head (Ok Ok) )

insane
00:46:037 (2,3) - such important sounds left unmapped :o (Eh? xD)
01:04:984 (2,1,2) - maybe try to keep the stacking consistent, like u stack 1 sldier but not the next so it looks odd (Fixed... I Believe)
02:09:563 (1,2) - these should be 1/2 beat later (Yeah, but...I think I will not)
02:43:526 (1) - what? i think you could make something much more pretty here (If, but is part of the pattern of each difficulty, in this case the Insane that part is represented as an "I", if you go to each difficulty Just at that time appears different letters, these form the name Re: LieF [source])
03:11:946 (1,2,1,2) - i think there are better ways to represent the music here (I'll fix it)
03:24:419 (1) - same as other diff, i dont agree with such strong sound on slider end (the same of the other difficulty)
03:36:893 (2) - ctrl+g ? (Yeah)
03:47:897 (1) - u know (wwww Ok Ok)

hard
00:39:721 (3) - this slider is gross imo (Fixed... I Believe)
00:41:300 (1,2,3,1,2,3) - too hard to understand for this level of player (Fixed)
01:52:511 (6) - strong sound on slider end isn't too great (Fixed... I Believe)
02:13:511 (1,3) - maybe don't have these overlapping (LOL, Fixed www)
03:03:735 (1) - strong sound on slider end isn't too great (Fixed... I Believe)
03:22:051 (1,2) - such a strong sound is left unmapped here :( (Really? I just can not hear it ... mmmmm ... I'll try to find it)
03:47:897 (1) - back once again ( unu)

normal
uhh a lot of stuff needs reworked here, such as time Time-distance equality, and more consistent use of distance snap
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! - suggest refreshing your memory on the difficulty specific rules here

03:47:897 (1) - hey this is actually predictable in this diff :D (I'll ignore this, since I will remap the normal again)

easy
same as normal

except... 03:47:897 (1) - this needs fixed again cx (AAAAH OK OK XDDDDD)

good luck with your map! (Same!)
Lafayla
Mod>

ExtrA:YuU>
00:55:984 (12) - I already see the angry players, I'm one of them,
00:59:063 (4) - nothing noticeable here, no need for overmapping, even sounds better without because it helps emphasize 00:58:984 (3) -
01:00:642 (1) - same
01:01:590 (1) - same
01:04:432 (1) - same
01:04:827 (4) - same
01:09:800 (1) - same
01:04:827 (4) - big jump unto nothing? I actually don't mind this because it keeps the rhythm going but overmapping mate
01:03:011 - I think you missed something here
01:03:879 (7) - what warrants this big jump?
01:06:879 (1) - somewhere other than there, painful to look at
01:12:563 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - piano and vocal emphasis primarily on white ticks, only drum on red ticks> explore some ideas for this section, fun to play but doesn't accurately fit song imo
01:18:405 (3,1,1,2,1,2,3,1,6) - ? mapped to the 1/12 measure but base chords enter on their red ticks so why 1/12?
01:18:879 (5,1,2) - just a chord, no need to overmap 01:18:958 (1,2) -
01:22:669 (3) - rip emphasis san
01:22:827 (1) - overmap
01:24:011 (1,2) - same
01:36:879 - oh no...
01:42:248 (2,3,1,2,3,1,2,3) - you know what to do here by now
01:46:984 - oh no again...
01:57:879 (7) - overmap...
01:58:511 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - listen to the overwhelming snare and vocals, notice how piano died?needs an idea similar to the above one
02:08:695 - oh no..
02:08:774 (6) - emphasis
02:12:879 (2) - how do you expect people to see that 2 covered by all those sliders?
02:18:248 (4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - you know what to do here
02:24:248 - this is the best part of the map tbh
02:40:984 - I would make this a click able and start the spinner on the beat that follows it
02:43:526 - Most beautiful part of the song left for a bit fat F...
02:45:104 - go the extra mile and pocket these anchors, improves feel so much> heres a pic
red anchor
line up tick and then drag nodes until sliderball is completely engulfed
03:03:736 (3,1,2,3,4,5,6,7,8) - this is awesome! its not overmapped like the other firetrucking ones
03:17:314 (2,3,4) - S P A C I N G
03:21:261 (1,2,3) - oh gawd..... listen to the slider ends crying for help...
03:29:315 (1,2,3,4,1,2,3,1,2,3,1,2) - nani? what the firetruck happened....
03:34:051 (1) - slider head too perfect, rest of them are offcenter
03:40:366 (8,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - you know what to do

and done..
the map was fun to play, overall some sections just need to be toned down on the overmapping, songs great
Looking forward to how it does in the future, earned my favourite


Dstorv
M4M from your queue

General
  1. Disable Widescreen support

Insane
Idk about you, but I think some of the keysound on the beginning part is a bit weird (wrong key, volume), you might wanna check that again
  1. 00:05:142 (1,2,1) - stack
  2. 00:13:984 (3,4) - It would make more sense, if this move from right to left, following circular movement
  3. 00:14:774 (1,2,3,4,5) - This spacing is really confusing , you have 00:14:774 (1,2) - 1/2 beat, with same spacing as 00:14:932 (2,3) - 1/1 beat. And then spacing difference between 00:14:932 (2,3) - and 00:15:248 (3,4,5) - is really big, considering they are both equally 1/1 gap, with same emphasize
  4. 00:15:879 (5,6,1,2,3,1,2,3) - 1/2 stream why uwu
  5. 00:22:353 - you're ignoring the vocal by using the reverse slider. Imo, use circle + slider
  6. 00:42:248 (3,1,2) - Again spacing issue
  7. 00:44:774 (1,2,3,1,2) - Trust me. The jump on 00:46:511 (1,2) - is really unpredictable, due to 00:44:774 (1,2,3) - slow linear movement
  8. 00:59:932 - Strong vocal here, you might want to put a clickable object here
  9. 01:12:563 (4,1,2,1,2,1) - I'm expecting an intense part, considering this is the climax of the kiai
  10. 02:00:563 (1) - Spinner why ;w; this suppose to be an intense part before the start of the kiai
  11. 03:04:051 (1,1) - why the random NC on this stream?
  12. 03:04:840 - strong sound here
  13. 03:10:683 (2) - Really strong bell here. I suggest you increase the emphasize on this beat

Ai
  1. 00:03:248 (1,2,3,4,5,1) - This jump why x.x This movement is so unpredictable, normally people would expect a circular movement
  2. 00:06:563 (2) - Sliderend cover a really strong beat, I suggest changing the rhythm here so 00:06:879 - is clickable object
  3. 00:30:563 (1,2,3) - 00:31:195 (3,4,1,2) - This jump is an issue, since the visual spacing of both of this is roughly the same, but one of them is 1/1, and the other is 1/2
  4. 00:58:669 (4,1,2) - what's with this overmapped triplet? They don't reflect the music well
  5. 01:12:879 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Why you gotta torture everyone with this jump, I mean I can see the idea, but this is so un-intuitive to play with (You're changing the movement from Clockwise to Counter-clockwise, vice versa. every triangle, It's really confusing)
  6. 01:15:090 (1) - Also, why spinner? you can still map this part, it's still the climax of the kiai
  7. 02:49:052 - eee, piano, why are you not mapped
  8. 03:00:735 (2,1,2) - this should start on 03:00:893 - otherwise, the whole rhythm would messed up
  9. 03:20:788 (1,2) - oh god, if I'm not mistaken this is unrankable, idk I forgot, something about a slider shouldn't completely cover another slider
So...
I was gonna continue with modding Yuu, but after modding Insane and Ai, I've notice that this map is.... so unpolished. I know I will come across as rude or harsh. But..
There's little to no structure to the map, thus recognizing pattern is hard
A lot of Time-Distance equality is messed up (1/2 and 1/1 have the exact same visual spacing, consecutively)
A lot of the flow is really confusing
and Some of the rhythm are even wrong.

So yea, I know this will come across as really harsh. Sorry about that... :( If you want a continuation of the mod just PM me in-game, I might do nazi irc mod
Topic Starter
Mithia

Lafayla wrote:

Mod>

ExtrA:YuU>
00:55:984 (12) - I already see the angry players, I'm one of them, nani?
00:59:063 (4) - nothing noticeable here, no need for overmapping, even sounds better without because it helps emphasize 00:58:984 (3) - True, I think I can fix it.
01:00:642 (1) - same I will not take it away, Gomen >.>
01:01:590 (1) - same nani xd?
01:04:432 (1) - same nani x2?
01:04:827 (4) - same i think i fixed it
01:09:800 (1) - same I will not take it away, Gomen >.>
01:04:827 (4) - big jump unto nothing? I actually don't mind this because it keeps the rhythm going but overmapping mate i think i fixed it
01:03:011 - I think you missed something here you think ?, what is it?
01:03:879 (7) - what warrants this big jump? fix it now www
01:06:879 (1) - somewhere other than there, painful to look at I will try to fix those sliders
01:12:563 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - piano and vocal emphasis primarily on white ticks, only drum on red ticks> explore some ideas for this section, fun to play but doesn't accurately fit song imo I do not feel anything bad ... I see it well, anyway I'll see what to do
01:18:405 (3,1,1,2,1,2,3,1,6) - ? mapped to the 1/12 measure but base chords enter on their red ticks so why 1/12? OH!, LOL
01:18:879 (5,1,2) - just a chord, no need to overmap 01:18:958 (1,2) - set?
01:22:669 (3) - rip emphasis san :c Fixed it
01:22:827 (1) - overmap Fixed it (I believe...)
01:24:011 (1,2) - same same...
01:36:879 - oh no... :o what happened?
01:42:248 (2,3,1,2,3,1,2,3) - you know what to do here by now you know what to do I do not understand this... , can you please explain? c:
01:46:984 - oh no again...eh? D:
01:57:879 (7) - overmap... I do not think so
01:58:511 (1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - listen to the overwhelming snare and vocals, notice how piano died?needs an idea similar to the above one I try to look for the sound you say, but as I put it I feel it good (AAAH MY HEAD XD)
02:08:695 - oh no.. What Happened? :c
02:08:774 (6) - emphasis i fixed it?
02:12:879 (2) - how do you expect people to see that 2 covered by all those sliders? with magic ?, Okno, fixed it
02:18:248 (4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - you know what to do here I do not understand this... , can you please explain? c: x2
02:24:248 - this is the best part of the map tbh :o<3
02:40:984 - I would make this a click able and start the spinner on the beat that follows it Ok
02:43:526 - Most beautiful part of the song left for a bit fat F... On the "F", I can not remove it since it is part of the theme of each difficulty, if you change to any difficulty just at that time you will see that there is a different letter, this reflects the source which is "Re: LieF"
02:45:104 - go the extra mile and pocket these anchors, improves feel so much> heres a pic Ok
red anchor
line up tick and then drag nodes until sliderball is completely engulfed
fixed it... I Believe...
03:03:736 (3,1,2,3,4,5,6,7,8) - this is awesome! its not overmapped like the other firetrucking ones Sarcasm? :c
03:17:314 (2,3,4) - S P A C I N G I F I X E D I T ?
03:21:261 (1,2,3) - oh gawd..... listen to the slider ends crying for help... :o
03:29:315 (1,2,3,4,1,2,3,1,2,3,1,2) - nani? what the firetruck happened.... ¿nani?
03:34:051 (1) - slider head too perfect, rest of them are offcenter :o fixed it
03:40:366 (8,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - no, idk, can you explain me :( :( ?

and done..
the map was fun to play, overall some sections just need to be toned down on the overmapping, songs great
Looking forward to how it does in the future, earned my favourite <3 Ty Ty <3 <3 :) I also think that I will do a mini adjustment to the Hitsounds and leave the overmapping, thank you very much for your modding, you were very helpful, although you can explain to me that
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