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Wisp X - Wander

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Topic Starter
Zer0-
This beatmap was submitted using in-game submission on den 31 augusti 2020 at 22:55:51

Artist: Wisp X
Title: Wander
Tags: electronic chill drum & bass edm house ost New York instrumental mpg mapper's guild mappers' featured artist
BPM: 174
Filesize: 3607kb
Play Time: 01:39
Difficulties Available:
  1. Endlessly (4,87 stars, 425 notes)
  2. Hard (3,64 stars, 240 notes)
  3. Insane (4,27 stars, 344 notes)
  4. Normal (1,97 stars, 157 notes)
Download: Wisp X - Wander
Information: Scores/Beatmap Listing
---------------
#6

smile


bg source: https://pixabay.com/illustrations/natural-mountain-landscape-pine-4821583/

tags taken from: https://wispx.bandcamp.com/track/wander
wait he changed link in these 3 years, new link: https://wispx.bandcamp.com/track/wander-2
rikia
[Endlessly]
00:20:367 (1) - fix overlap pls
00:59:850 (3,4,5,6,7,8,9,10,11) - this stream feels weird, delete and remap pls
give me kds now
Topic Starter
Zer0-

Viperial wrote:

[Endlessly]
00:20:367 (1) - fix overlap pls i like it
00:59:850 (3,4,5,6,7,8,9,10,11) - this stream feels weird, delete and remap pls fixed aesthetics
give me kds now
yaspo
Hi, finally got to mod it \o/
Seems like a really clean set, so I'll be mostly be giving suggestions and opinions

Normal

Only thing I could suggest here is to avoid sliderends that don't really fall on anything like 00:15:022 (2) - 00:17:781 (2) - 00:20:367 (2) - , they seem weird with all other sliders ending on the piano melody or percussion.
Hard

00:20:798 (1) - This spinner is a bit weird, since you provide a rhythm with circles/sliders in every other difficulty. I suggest just mapping the melody.

00:28:643 (1) - I would remove the NC here. It's pretty clear that this pattern 00:27:608 (1,2,1) - is a grouping of 3, NC'ing the last slider makes it feel separated from the group, rather than part of it.
Also goes for 00:31:401 (1) - 00:50:712 (1) - , etc

00:32:436 (1,1) - Hello SV changes. It seems pretty fitting, but it may or may not be a bit sudden. Just keep an eye out for it :eyes:

00:35:539 (4,1) - These seem a bit too close too each other, leave some room for Jesus.

01:00:022 (3,4,5) - It might be interesting to make this a 5 note stream ending on a 1/2 slider, I feel like that would be more fitting. It would also make it stand out a bit more from the other triplets.
Same here 01:11:057 (3,4,5) -

01:21:919 (3,4,5) - This could be a triangle
Insane

00:22:091 - I personally don't really like how you focus on the percussion in this part, as you follow the melody everywhere else, that makes it seem a bit out of theme. You also seem to be skipping certain sounds for no real reason : 00:24:505 - 00:27:263 - 00:28:643 - 00:30:022 - 00:30:884 - 00:31:401 - .
I suggest you take a look at the rhythm of this section again, I feel like you can come up with something that doesn't skip as many sounds.

00:49:160 - I would make this clickable, as there is a strong percussion sound and a high pitch in the melody, it stands out a lot.

00:55:712 (3,4,5) - I feel like it would be better to overlap the end of 3 with 4. Right now it reads like a 1/2 gap, probably because you have 1/2 gaps with the same visual distance in other places eg. 00:34:850 (2,3) - 00:39:850 (1,2) - etc. Doing that would also be more consistent with stuff like 00:32:436 (1,1) - 00:42:436 (7,1) - etc.
Same for 00:58:470 (3,4,5) - 01:01:229 (3,4,5) - 01:09:505 (3,4,5) - 01:12:263 (3,4,5) - .

01:19:332 (3,4,5,6,1,2,3) - I'm not really fond of this pattern, as it doesn't feel like it follows anything in play. That might be mostly because of the spacing on 01:19:850 (6) - being too small to really be noticeable, which makes 01:19:332 (3,4) - 01:19:677 (5,6) - feel like they're symmetric (in both looks and movement), while the music doesn't imply that at all. So, I suggest you increase the spacing on 6 a bit more.
Same here 01:30:367 (3,4,5,6,1,2,3) -

01:28:298 (1) - I feel like this could get some more emphasis; it feels rather weak for how strong the sound is.
Endlessly

00:15:539 (2,3) - 00:17:091 (2) - I don't really like these rhythms in the intro. While they technically follow the background track, they just feel like they're thrown in randomly. I suggest removing those circles, or trying to use more of these rhythms in the intro.

00:26:574 (2,3) - This manual stack is a bit weird compared to this one 00:23:815 (2,3) - .
I suggest rotating 00:26:919 (3,4,5) - by 5 degrees and stacking it normally.

00:27:608 (1,2) - I feel like a more active rhythm would be more fitting here, something like 3/4 slider + circle. That would create a contrast with 00:28:643 (3) - (which doesn't end on percussion) and also build up better into the next section, imo.
Same here 00:30:367 (1,2,3) -

00:35:194 (5,6,7) - 00:36:401 (3,4,5) - 00:41:919 (3,4,5) - your usage of triples is pretty inconsistent in relation the the melody. Sometimes they start on the melody, sometimes they end on it and a few times the melody isn't even a part of them. This seems a bit weird to me, compared to how consistently you dealt with triples in the Insane; I'm not sure if the inconsistencies in this difficulty were intended. If not, I suggest you look over all triples again and see if they fit with what you wanted to do.

The same as above could be said about your usage of streams. Usually the melody plays in the middle of them, but there are some exceptions which you might be able to represent differently. 00:48:815 (3,4,5,6,7) - 00:52:953 (3,4,5,6,7) - 01:03:988 (3,4,5,6,7) -
I do recognize the switch in this section 01:17:263 - , streams start on the melody now, but even there this seems to be inconsistent 01:27:436 (3,4,5,6,7) - .

Mostly wanted to bring this up because of your consistency in representing the melody throughout the rest of the map and set.

00:35:884 (1) - I would put larger spacing on this, or rotate it to point downwards. Right now the emphasis feels a bit lacking.

00:41:746 (2,3) - Seems like a rather large jump in compared to how the music is fading in intensity.

01:19:160 (4,5) - This jump seems a bit too big to not have any really important on it.
Cool set, good luck!
Topic Starter
Zer0-

yaspo wrote:

Hi, finally got to mod it \o/
Seems like a really clean set, so I'll be mostly be giving suggestions and opinions

Normal

Only thing I could suggest here is to avoid sliderends that don't really fall on anything like 00:15:022 (2) - 00:17:781 (2) - 00:20:367 (2) - , they seem weird with all other sliders ending on the piano melody or percussion. They are held sounds and I feel they are better as they are now rather than making them circles, did change one of them to be more consistent though.
Hard

00:20:798 (1) - This spinner is a bit weird, since you provide a rhythm with circles/sliders in every other difficulty. I suggest just mapping the melody. alright

00:28:643 (1) - I would remove the NC here. It's pretty clear that this pattern 00:27:608 (1,2,1) - is a grouping of 3, NC'ing the last slider makes it feel separated from the group, rather than part of it. yea sure
Also goes for 00:31:401 (1) - 00:50:712 (1) - , etc

00:32:436 (1,1) - Hello SV changes. It seems pretty fitting, but it may or may not be a bit sudden. Just keep an eye out for it :eyes: uwu

00:35:539 (4,1) - These seem a bit too close too each other, leave some room for Jesus. yea

01:00:022 (3,4,5) - It might be interesting to make this a 5 note stream ending on a 1/2 slider, I feel like that would be more fitting. It would also make it stand out a bit more from the other triplets.
Same here 01:11:057 (3,4,5) - I want to have no 5 note streams in the hard diff as they are used in the insane, I kinda ramp up the 1/4 usage with the diffs

01:21:919 (3,4,5) - This could be a triangle yea u too
Insane

00:22:091 - I personally don't really like how you focus on the percussion in this part, as you follow the melody everywhere else, that makes it seem a bit out of theme. You also seem to be skipping certain sounds for no real reason : 00:24:505 - 00:27:263 - 00:28:643 - 00:30:022 - 00:30:884 - 00:31:401 - .
I suggest you take a look at the rhythm of this section again, I feel like you can come up with something that doesn't skip as many sounds. In the hard diff I follow only the melody, in the insane I only follow percussion and in the topdiff I combine them both to catch all sounds, it's just how I want to have it tbh

00:49:160 - I would make this clickable, as there is a strong percussion sound and a high pitch in the melody, it stands out a lot. In many parts of this diff I put strong percussion on slidertails, in favor of following another sound, the sliders right after this are the same lol

00:55:712 (3,4,5) - I feel like it would be better to overlap the end of 3 with 4. Right now it reads like a 1/2 gap, probably because you have 1/2 gaps with the same visual distance in other places eg. 00:34:850 (2,3) - 00:39:850 (1,2) - etc. Doing that would also be more consistent with stuff like 00:32:436 (1,1) - 00:42:436 (7,1) - etc.
Same for 00:58:470 (3,4,5) - 01:01:229 (3,4,5) - 01:09:505 (3,4,5) - 01:12:263 (3,4,5) - . I mean I can see where you're coming from, but I use them consistently throughout the diff and don't just randomly use it once so I believe it should be fine, a player should figure it out after the first one

01:19:332 (3,4,5,6,1,2,3) - I'm not really fond of this pattern, as it doesn't feel like it follows anything in play. That might be mostly because of the spacing on 01:19:850 (6) - being too small to really be noticeable, which makes 01:19:332 (3,4) - 01:19:677 (5,6) - feel like they're symmetric (in both looks and movement), while the music doesn't imply that at all. So, I suggest you increase the spacing on 6 a bit more.
Same here 01:30:367 (3,4,5,6,1,2,3) - Tried to adjust it a bit

01:28:298 (1) - I feel like this could get some more emphasis; it feels rather weak for how strong the sound is. aight
Endlessly

00:15:539 (2,3) - 00:17:091 (2) - I don't really like these rhythms in the intro. While they technically follow the background track, they just feel like they're thrown in randomly. I suggest removing those circles, or trying to use more of these rhythms in the intro. they cute so i'll keep em

00:26:574 (2,3) - This manual stack is a bit weird compared to this one 00:23:815 (2,3) - .
I suggest rotating 00:26:919 (3,4,5) - by 5 degrees and stacking it normally. i made them both manual stacks

00:27:608 (1,2) - I feel like a more active rhythm would be more fitting here, something like 3/4 slider + circle. That would create a contrast with 00:28:643 (3) - (which doesn't end on percussion) and also build up better into the next section, imo.
Same here 00:30:367 (1,2,3) - sure why not, seems cute

00:35:194 (5,6,7) - 00:36:401 (3,4,5) - 00:41:919 (3,4,5) - your usage of triples is pretty inconsistent in relation the the melody. Sometimes they start on the melody, sometimes they end on it and a few times the melody isn't even a part of them. This seems a bit weird to me, compared to how consistently you dealt with triples in the Insane; I'm not sure if the inconsistencies in this difficulty were intended. If not, I suggest you look over all triples again and see if they fit with what you wanted to do. I changed some triples but honestly i just placed theme where I could here the 1/4 clearly enough to justify them

The same as above could be said about your usage of streams. Usually the melody plays in the middle of them, but there are some exceptions which you might be able to represent differently. 00:48:815 (3,4,5,6,7) - 00:52:953 (3,4,5,6,7) - 01:03:988 (3,4,5,6,7) -
I do recognize the switch in this section 01:17:263 - , streams start on the melody now, but even there this seems to be inconsistent 01:27:436 (3,4,5,6,7) - . once again same with the last point for the most part, noticeable 1/4 are streams/triples in this map. But anyway I adjusted some streams

Mostly wanted to bring this up because of your consistency in representing the melody throughout the rest of the map and set.

00:35:884 (1) - I would put larger spacing on this, or rotate it to point downwards. Right now the emphasis feels a bit lacking. seems fine imo

00:41:746 (2,3) - Seems like a rather large jump in compared to how the music is fading in intensity. true, adjusted

01:19:160 (4,5) - This jump seems a bit too big to not have any really important on it. adjusteded
Cool set, good luck!
Thanks! :3
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