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ginkiha - EOS (kamome sano rmx) [Taiko]

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Topic Starter
Sylphi
This beatmap was submitted using in-game submission on 2018년 6월 24일 일요일 at 오후 3:03:48

Artist: ginkiha
Title: EOS (kamome sano rmx)
Source: BMS
Tags: The of Fighters 2012 BOF DnB Drum and Bass D&B remix Starlight Express Compilation Underflow Sylphi
BPM: 175
Filesize: 7834kb
Play Time: 05:01
Difficulties Available:
  1. Daybreak Oni (5.28 stars, 2212 notes)
Download: ginkiha - EOS (kamome sano rmx)
Information: Scores/Beatmap Listing
---------------
from 02:36:345 to 02:37:716 - these beats are slightly varied from the music.
ts8zs
00:05:145 (30,31) - kd for pitch 00:05:316 (31,32) - same
01:13:288 (555) - ^k
01:35:145 (731) - ^k
00:07:459 (47) - k to make 00:07:374 (46,47,48,49) - same pattern
00:06:516 (39,40,41,42) - dkdk to make same to 00:06:088 (35,36,37,38) -
00:08:745 (56,57,58,59,60) - dk kd k for make difference
01:13:288 (555) - ^kd
00:11:488 (81,82,83,84,85,86,87,88,89) - http://osu.ppy.sh/ss/8872254 pitches were higher here it needs more k and this fits better
00:16:374 (121) - del and 00:16:116 - 00:16:202 - d
00:16:888 - k
00:17:231 (126) - k
00:27:859 (212) - k for higher pitch
00:42:516 (331,332,333,334,335,336) - d d d k k d
00:43:716 (338) - k
00:44:231 (344) - k
01:48:345 - ummm...simillar parts

02:02:059 - to make pattern to avoid boring so:
02:02:402 (854,855,856) - remove
02:03:774 (858,859,860) - remove
02:05:145 (862) - remove
02:05:831 (864) - remove

03:54:516 - before this time is simillar parts,fix simillar problems like above
04:04:631 (1807) - k
04:27:431 - how about this one to follow the bell https://osu.ppy.sh/ss/8872311

fine:D
Topic Starter
Sylphi

ts8zs wrote:

00:05:145 (30,31) - kd for pitch 00:05:316 (31,32) - same Changed 00:05:145 (30,31) only.
01:13:288 (555) - ^k The sound on 01:13:374 is more higher than this. so I think, It might be no problem even if I don't change this.
01:35:145 (731) - ^k Same as above.
00:07:459 (47) - k to make 00:07:374 (46,47,48,49) - same pattern ^
00:06:516 (39,40,41,42) - dkdk to make same to 00:06:088 (35,36,37,38) - Changed to kdkdd following the vocal.
00:08:745 (56,57,58,59,60) - dk kd k for make difference I think, It doesn't need because this is slightly different with previous dd kd k pattern.
01:13:288 (555) - ^kd Same as 01:13:288
00:11:488 (81,82,83,84,85,86,87,88,89) - http://osu.ppy.sh/ss/8872254 pitches were higher here it needs more k and this fits better Changed only 00:11:831 (85,86,87,88,89) to kdkkk. other things looks fine.
00:16:374 (121) - del and 00:16:116 - 00:16:202 - d I'll consider about this.
00:16:888 - k No change
00:17:231 (126) - k Changed this and previous same part.
00:27:859 (212) - k for higher pitch This part is not mapped by pitch-based.
00:42:516 (331,332,333,334,335,336) - d d d k k d No change for now by similar reason as above.
00:43:716 (338) - k It's lower sound than the sound on next note.
00:44:231 (344) - k Same as above.
01:48:345 - ummm...simillar parts Same as 00:42:516.

02:02:059 - to make pattern to avoid boring so: It is intended actually. but well... I need more feedback about this.
02:02:402 (854,855,856) - remove
02:03:774 (858,859,860) - remove
02:05:145 (862) - remove
02:05:831 (864) - remove

03:54:516 - before this time is simillar parts,fix simillar problems like above Some changed.
04:04:631 (1807) - k Same reason as 00:43:716.
04:27:431 - how about this one to follow the bell https://osu.ppy.sh/ss/8872311 I'll consider about this.

fine:D
Thanks for modding XD
Rieri
스탠 가 능 한 가 요
Topic Starter
Sylphi
스탠은 넣어야 할지 좀 고민중이에요. 이거 랭크맵중에 스탠맵이 있어서...
Tyistiana
Hi , Sylphi~
tbh , I can't mod this flawless map.
Here is only my opinion, might be rejected it all if it's ruin your mapping style.

[ Daybreak Oni]
00:03:945 (20,21,22) - Change to ddk as 00:04:116 have a similar pitch to 00:01:545
00:09:744 (64,65) - Ctrl+G , similar pitch to 00:07:031 (44,45)
00:11:488 - Change to k might be good , since the pitch has been changed in this point.
00:19:374 - Change to d might be better , in order to emphasize 00:19:545
01:41:659 (777,778) - Ctrl+G , I think that 01:41:659 have a similar pitch to 01:41:145
01:49:545 - A strong finisher sounds appear here, should make this note as a finisher note too.
01:50:916 - Maybe k , seems like the pitch is is different from 01:50:745
02:11:916 / 02:12:602 - Maybe add a note here for the variation of patterns.
02:22:631 moves to 02:22:545 - A noticeable pitch is stand on 02:22:545
04:05:488 - A strong finisher sounds appear here, should make this note as a finisher note too. Maybe it have a similar to 03:32:574
04:38:059 - How about emphasize the clap sound here my using d here to make this note become dominating.
04:50:145 / 04:50:516 / 04:52:888 / 04:54:259 - Add k , similar pitch to 04:50:402. And since the music pitch doesn't going down yet like 04:54:859
04:57:431 - Maybe change to k , to emphasize 04:57:602 by using the difference of the color.

Good luck! :)
Topic Starter
Sylphi

Tyistiana wrote:

Hi , Sylphi~
tbh , I can't mod this flawless map.
Here is only my opinion, might be rejected it all if it's ruin your mapping style.

[ Daybreak Oni]
00:03:945 (20,21,22) - Change to ddk as 00:04:116 have a similar pitch to 00:01:545 This part is mapped by vocal-based, and I think, current thing is more similar to it.
00:09:744 (64,65) - Ctrl+G , similar pitch to 00:07:031 (44,45) Instead, I'll consider about 00:07:031 (44,45). I think, those notes are a quite similar pitch.
00:11:488 - Change to k might be good , since the pitch has been changed in this point. Well... It seems lower sound than next one, in my opinion.
00:19:374 - Change to d might be better , in order to emphasize 00:19:545 Keep for now.
01:41:659 (777,778) - Ctrl+G , I think that 01:41:659 have a similar pitch to 01:41:145 Same as 00:09:744.
01:49:545 - A strong finisher sounds appear here, should make this note as a finisher note too. Added for consistency(?).
01:50:916 - Maybe k , seems like the pitch is is different from 01:50:745 Considering overall patterns on this part, It doesn't fit for it.
02:11:916 / 02:12:602 - Maybe add a note here for the variation of patterns. I'll consider about this.
02:22:631 moves to 02:22:545 - A noticeable pitch is stand on 02:22:545 No change for consistency.
04:05:488 - A strong finisher sounds appear here, should make this note as a finisher note too. Maybe it have a similar to 03:32:574 Added.
04:38:059 - How about emphasize the clap sound here my using d here to make this note become dominating. No change.
04:50:145 / 04:50:516 / 04:52:888 / 04:54:259 - Add k , similar pitch to 04:50:402. And since the music pitch doesn't going down yet like 04:54:859 It's intended pattern to express overall feeling of the song.
04:57:431 - Maybe change to k , to emphasize 04:57:602 by using the difference of the color. No need to emphasize that point. It's actually nothing special.

Good luck! :)
Thanks for modding :3
Carol
별 뿅뿅 o_o b
Ozu
딱히 모딩할만한 큰게없이 오버롤적으로 완벽한거같아요! 마이너한것만 쓰겠습니다~

[ Daybreak Oni ]

00:01:374 (1) - 피니셔? 딱히 심볼소리가 있다거나 하진 않는데 앞에 슈우웅 소리로 긴장감을 올린다음 여기서 탁 터뜨리면서 시작하는 느낌?

01:04:974 (483) - (or 01:05:316 (486) - ) k? 앞에 01:04:459 (480,481,482) - 이부분이 다른부분들과 다르게 dkd로 시작하기도 하고 해서 플로우적으로도 맞을거같구 무엇보다 dkd dkd를 못치겠어요 ㅠㅠ

01:06:774 (501) - 이부분 d로 해서 뒤에 1/6과 더 쉽게 연계가 되도록 하는건 어때요?

01:10:288 (530) - d? 다른부분에 비해 음이 낮은거같아요

01:42:002 (779,780,781,782,783) - 01:44:745 (800,801,802,803,804) - 얘네들 둘중 하나는 패턴을 다르게? 비슷한 스트림이 2번 반복되다보니 약간 지루해질수도 있을거같아요

01:49:716 (836) - 여기를 삭제하면 어떨까요? 앞에 01:49:545 (835) - 이 피니셔를 강조하면서 동시에 다음 패턴에 대한 대비를 하게 해줌으로써 어쩌구저쩌구블라블라. 요점은 여기에 킥킹베이스소리가 있지만 앞에 피니셔와 멜로디가 상쇄해줄거같아서 삭제해도 될꺼같아요!


01:55:888 (849,850) - ctrl g? kd dk kd 알록달록

02:35:145 (1082) - 이쪽에 슬라이더를 놓는건 어때요? 소리를 점점 크게 해두면 플레이할때 연타하면서 점점 소리가 커져서 슈우웅 하는 부분에 맞을거같아요. 여기 비워두는게 너무 아쉽 ㅠ

02:36:945 - d 추가? 02:37:031 (1088) - 얘랑 연계되기 좀더 쉽도록. 혹시 약간 이상하다면 02:36:774 (1086) - 여기를 d로해보는것두 나쁘지않을거같아요.

03:31:888 (1544,1545,1546,1547,1548,1549) - 1544번부터 d d ddk (https://osu.ppy.sh/ss/9012234) 로 해서 03:31:888 - 이부분부터 3번 킥킹베이스칠때 잠깐의 고요함을 표현하는건 어떄요? 03:31:974 (1545) - 이쪽 노트랑 옆에 스트림이랑 조금 차이를 두면 좋을것같아요~

04:15:431 (1909) - 여기 d는 어때요? 똑같은 색에 다른박자 스트림이 리딩면에서도 손배치면에서도 진짜 고난이도여서 차라리 1/6 dkkd 을 해서 안정감있게 가는것도 나쁘지 않을거같아요. 그리구 여기를 d로하는것만으로 sr이 0.11이 오르느....으ㅜㅂ읍



와 한국어로 모딩해보는게 얼마만인줄 모르겠어요 ㅋㅋㅋㅋ
진짜 번역 그런거없이 하고싶은말 바로바로 쓸수있으니까 너무 좋네요 ㅋㅋ 한국어 만세

위에 말했듯이 딱히 크게 걸리는게 없어서 제 느낌대로 모딩해봤는데 도움이 됬으면 좋겠네요 ㅜㅠ
갓맵에 별 두개 박고갑니다~ GL!
Topic Starter
Sylphi

404 AccNotFound wrote:

딱히 모딩할만한 큰게없이 오버롤적으로 완벽한거같아요! 마이너한것만 쓰겠습니다~

[ Daybreak Oni ]

00:01:374 (1) - 피니셔? 딱히 심볼소리가 있다거나 하진 않는데 앞에 슈우웅 소리로 긴장감을 올린다음 여기서 탁 터뜨리면서 시작하는 느낌? 시작하는 부분임에도 피니셔가 아닌 이유는 그게 없어서 그런것도 있지만, 사실상 이게 그렇게 강한 느낌은 안들어서 그렇습니다.

01:04:974 (483) - (or 01:05:316 (486) - ) k? 앞에 01:04:459 (480,481,482) - 이부분이 다른부분들과 다르게 dkd로 시작하기도 하고 해서 플로우적으로도 맞을거같구 무엇보다 dkd dkd를 못치겠어요 ㅠㅠ 일단 결론부터 말씀드리자면, 이부분은 다른부분하고 형태가 딱히 다르진 않습니다. 그저 다르게 느껴지는 이유는 다른곳에서는 d d k dkkkd... 이런형태로 가던게 d k d dkd dkd... 형태로 변하면서 크게 달라지는 느낌이 드는것 뿐이고요. 실제로 일관성을 따지자면 앞에 d k d부분을 따지는게 맞다고 봅니다. 그런데도 이대로 간 이유는, 백그라운드쪽에서 들리는 음악은 다른곳과는 차이가 없지만 다른 부분에서 차이가 있기에 저런식으로 찍은것이지만, 사실상 좀 피드백이 필요한 부분이기도 하네요. 일단 상황을 더 보고, 이상하다는 사람이 많으면 다른 형태로 수정하는걸 생각해보겠습니다.

01:06:774 (501) - 이부분 d로 해서 뒤에 1/6과 더 쉽게 연계가 되도록 하는건 어때요? 맵 스타일상 바꾸기엔 좀 그렇네요.

01:10:288 (530) - d? 다른부분에 비해 음이 낮은거같아요 이전꺼보다는 살짝 낮은감이 없잖아 있긴 한데 별로 차이가 없어보이기도 하고,
이부분 전체적인 스타일이 특정 보컬에는 k을 두는 형식이라 지금 상태가 나을것 같네요.


01:42:002 (779,780,781,782,783) - 01:44:745 (800,801,802,803,804) - 얘네들 둘중 하나는 패턴을 다르게? 비슷한 스트림이 2번 반복되다보니 약간 지루해질수도 있을거같아요 일관성을 위해서는 유지하는 편이 나을텐데, 일리가 있는 말이라 깨지 않는 선에서 바꿔보는걸로 생각해볼게요.

01:49:716 (836) - 여기를 삭제하면 어떨까요? 앞에 01:49:545 (835) - 이 피니셔를 강조하면서 동시에 다음 패턴에 대한 대비를 하게 해줌으로써 어쩌구저쩌구블라블라. 요점은 여기에 킥킹베이스소리가 있지만 앞에 피니셔와 멜로디가 상쇄해줄거같아서 삭제해도 될꺼같아요! 저한텐 없애는쪽이 이상하네요. 그냥 피니셔를 빼는걸 생각해봐야하나...


01:55:888 (849,850) - ctrl g? kd dk kd 알록달록 다른 패턴들을 d k으로 바꾸고, 이거 자체는 k k으로 바꿨습니다.

02:35:145 (1082) - 이쪽에 슬라이더를 놓는건 어때요? 소리를 점점 크게 해두면 플레이할때 연타하면서 점점 소리가 커져서 슈우웅 하는 부분에 맞을거같아요. 여기 비워두는게 너무 아쉽 ㅠ 일단 스피너를 02:35:145에 추가해두긴 했습니다. 더 가까이 둘수는 있는데, 맵 보기에 안좋아져서...

02:36:945 - d 추가? 02:37:031 (1088) - 얘랑 연계되기 좀더 쉽도록. 혹시 약간 이상하다면 02:36:774 (1086) - 여기를 d로해보는것두 나쁘지않을거같아요. 없는 박자라 넣기엔 좀 그렇네요.

03:31:888 (1544,1545,1546,1547,1548,1549) - 1544번부터 d d ddk (https://osu.ppy.sh/ss/9012234) 로 해서 03:31:888 - 이부분부터 3번 킥킹베이스칠때 잠깐의 고요함을 표현하는건 어떄요? 03:31:974 (1545) - 이쪽 노트랑 옆에 스트림이랑 조금 차이를 두면 좋을것같아요~ 확실히 이쪽이 더 매칭이 잘되는것 같네요.

04:15:431 (1909) - 여기 d는 어때요? 똑같은 색에 다른박자 스트림이 리딩면에서도 손배치면에서도 진짜 고난이도여서 차라리 1/6 dkkd 을 해서 안정감있게 가는것도 나쁘지 않을거같아요. 그리구 여기를 d로하는것만으로 sr이 0.11이 오르느....으ㅜㅂ읍 일단 들리는게 (dkkd)이기에 바꿨습니다.



와 한국어로 모딩해보는게 얼마만인줄 모르겠어요 ㅋㅋㅋㅋ
진짜 번역 그런거없이 하고싶은말 바로바로 쓸수있으니까 너무 좋네요 ㅋㅋ 한국어 만세

위에 말했듯이 딱히 크게 걸리는게 없어서 제 느낌대로 모딩해봤는데 도움이 됬으면 좋겠네요 ㅜㅠ
갓맵에 별 두개 박고갑니다~ GL!
Thanks for modding :3
davidminh0111
Hello Sylphi, from my queue:
[General]
Maybe change OD to 6?

[Daybreak Oni]
  1. 00:19:374: Change to d to emphasize the next k
  2. 00:22:974: How about kkkkd? Because I heard the only high pitch is in 00:23:316
  3. 00:25:116: Delete this to make this doublet contrast with the other doublet. And I think it plays better imo
  4. 00:30:602: ^
  5. 00:32:745: Pitch is going down now, change to d
  6. 02:19:802: Add a note here since I hear the background instrument
  7. 04:49:031: Pitch is high here, change to k
  8. 04:49:031: ^
  9. 05:00:345: Since the music is fading, the last part isn't very strong so delete that
Good luck on ranking this
Topic Starter
Sylphi

davidminh0111 wrote:

Hello Sylphi, from my queue:
[General]
Maybe change OD to 6? I'll consider about this.

[Daybreak Oni]
  1. 00:19:374: Change to d to emphasize the next k Changed for consistency with 00:08:402
  2. 00:22:974: How about kkkkd? Because I heard the only high pitch is in 00:23:316 Changed to dkkkd.
  3. 00:25:116: Delete this to make this doublet contrast with the other doublet. And I think it plays better imo No change for slightly different pattern.
  4. 00:30:602: ^ Same as above
  5. 00:32:745: Pitch is going down now, change to d It's not pitch-based btw.
  6. 02:19:802: Add a note here since I hear the background instrument In this part, It's mapped on the melody which player can hear easily.
  7. 04:49:031: Pitch is high here, change to k Changed 04:49:031 (1053,1054,1055) to kkd.
  8. 04:49:031: ^
  9. 05:00:345: Since the music is fading, the last part isn't very strong so delete that I'll consider about this.


Good luck on ranking this
Thanks for modding :3
Protonori
From my modding queue~
Remember that these are suggestions. Feel free to ignore them.

[Daybreak Oni]
00:06:774 (42) - Change to k? The vocals drop out abruptly at 00:06:859, so I think this fits.
00:17:745 (132) - ^
01:12:602 (551) - ^

01:08:916 (519) - d? The vocal pitch is different here [unlike 01:10:116, for example. You use two k's and the vocal pitch is the same.]
01:14:402 (564) - ^

01:23:574 (643) - Refer to 00:06:774
03:07:716 (259,260,261) - Try kdk instead? You used k kdd frequently around this section [ex:03:04:802 (234,235,236,237)], so I think it would fit well.

03:34:288 (482) - Refer to 01:08:916.
04:59:145 - 1/6? The intensity of the song is dropping, and you even switched to easier patterns. Maybe delete + replace with a simple d k d.

Sorry for the short mod. This is a very nice map, though.
Good luck with ranking it! :)
Topic Starter
Sylphi

Protonori wrote:

From my modding queue~
Remember that these are suggestions. Feel free to ignore them.

[Daybreak Oni]
00:06:774 (42) - Change to k? The vocals drop out abruptly at 00:06:859, so I think this fits. Seems much better.
00:17:745 (132) - ^ Changed
01:12:602 (551) - ^ ^

01:08:916 (519) - d? The vocal pitch is different here [unlike 01:10:116, for example. You use two k's and the vocal pitch is the same.] In this part, the most kat notes are mapped on the sound which has a vocals.
01:14:402 (564) - ^ Same as above.

01:23:574 (643) - Refer to 00:06:774 Changed
03:07:716 (259,260,261) - Try kdk instead? You used k kdd frequently around this section [ex:03:04:802 (234,235,236,237)], so I think it would fit well. It's slightly different with something such as 03:04:802.

03:34:288 (482) - Refer to 01:08:916. Same as 01:08:916.
04:59:145 - 1/6? The intensity of the song is dropping, and you even switched to easier patterns. Maybe delete + replace with a simple d k d. I'll think about it.

Sorry for the short mod. This is a very nice map, though. Don't mind. It's very helpful.
Good luck with ranking it! :)
Thanks for modding :3
yuzu__rinrin
hi~
from my queue~ M4M Thanks!

[Daybreak Oni]
  1. 00:02:916 (13) - d
    I think that a cohesion will come out on the map by picking up a strong Drum sound.
    and 00:03:088 (14) - I think that you can make this sound more noticeable.

  2. 00:03:516 (17,18) - kd
    If you are focusing on the Drum part you can pick up a strong Drum of 00:03:602 - with dk-kd.

  3. 00:07:631 (48,49,50) - kd-k
    If it is a pattern to take vocal ?, there should be Notes in 00:07:545 - .
    If it is Drum, we recommend picking up the sound 00:07:716 - and bringing out the sense of unity to the whole flow.

  4. 00:09:002 (58,59,60) - kd-k
    same as ^

  5. 00:13:888 - d
  6. 00:14:488 (106,107) - kd

  7. 00:15:002 - add note,
    for consistency. 00:03:945 (20,21,22) -

  8. 00:18:602 (138,139) - kd
  9. 00:19:974 (148,149) - kd

  10. 00:25:116 (193) - delete
    00:27:774 (212,213,214,215) - I want to differentiate from here.
    Because 212,213,214,215 have electronic sounds and a lot of sounds, it is possible to show changes by slightly increasing the density.
  11. 00:30:602 (233) - same as^

  12. 01:04:974 (483) - k
    Since it is the same sound as 01:04:631 (481) - k
  13. 01:05:488 (488) - k
    I think that it is good with an irregular pattern. I do not think the sound matches d.
    dkd-dkdは合ってないんじゃない。。。

  14. 02:19:802 - add k
  15. 02:22:545 - add k
    By taking the sound of the synthesizer, it is possible to diversify patterns.

  16. 02:47:402 - add k
  17. 02:58:374 - add k
    There is a distinctive sound here.
I like ginkiha and kamome sano <3
good luck~
Topic Starter
Sylphi

yuzu__rinrin wrote:

hi~
from my queue~ M4M Thanks!

[Daybreak Oni]
  1. 00:02:916 (13) - d
    I think that a cohesion will come out on the map by picking up a strong Drum sound.
    and 00:03:088 (14) - I think that you can make this sound more noticeable. そうですね、一部の見るとこれがいいかも…

  2. 00:03:516 (17,18) - kd
    If you are focusing on the Drum part you can pick up a strong Drum of 00:03:602 - with dk-kd. これは00:03:259 (15,16,17,18)全体を見るとdkkdkに近い感じなのでdk dkにマップしたものですが、ちょっと悩みますね…

  3. 00:07:631 (48,49,50) - kd-k
    If it is a pattern to take vocal ?, there should be Notes in 00:07:545 - .
    If it is Drum, we recommend picking up the sound 00:07:716 - and bringing out the sense of unity to the whole flow. これも上と似た理由です。俺には00:07:374がddkdkやddkkkの感じがしたので…もうちょっと考えてみます。

  4. 00:09:002 (58,59,60) - kd-k
    same as ^ Same as above

  5. 00:13:888 - d Changed
  6. 00:14:488 (106,107) - kd 上で説明した通り保留で…

  7. 00:15:002 - add note,
    for consistency. 00:03:945 (20,21,22) - Fixed

  8. 00:18:602 (138,139) - kd 同じく保留
  9. 00:19:974 (148,149) - kd ^

  10. 00:25:116 (193) - delete
    00:27:774 (212,213,214,215) - I want to differentiate from here.
    Because 212,213,214,215 have electronic sounds and a lot of sounds, it is possible to show changes by slightly increasing the density. 変えました。理由をみた限りだと、似た00:34:288のパタンも変える必要はありそうですが、そっちは保留で…
  11. 00:30:602 (233) - same as^ 上と同じ…

  12. 01:04:974 (483) - k
    Since it is the same sound as 01:04:631 (481) - k 以前にも似た意見があったので、もう一度考えて見ましたが、断る理由がないんですね…
  13. 01:05:488 (488) - k
    I think that it is good with an irregular pattern. I do not think the sound matches d.
    dkd-dkdは合ってないんじゃない。。。 これは01:05:659よりは低いのでno change

  14. 02:19:802 - add k
  15. 02:22:545 - add k
    By taking the sound of the synthesizer, it is possible to diversify patterns. 一応、保留で…やるには他の方法でやって方が良さそうです。

  16. 02:47:402 - add k
  17. 02:58:374 - add k
    There is a distinctive sound here. やってみましたが、今までのスタイルとちょっと違う方向になるのでno changeで…
I like ginkiha and kamome sano <3
good luck~
Thanks for modding XD
Essey6
Hi! Took a look at your map and I can't really find anything wrong with it i'm such a noob lol
GL with rank!
Dark Fang
ㅎㅇ
-Kazu-
mod as requested on my queue

[General]
  1. Audio Bitrate is kinda low, 128kbps right now (maximum allowed is 192kbps). The song is pretty popular so I don't think it'll take you long to find a .mp3 with that quality (or convert one from a higher quality)
  2. I couldn't find a background with a higher resolution but even if its also a bit low, 1366x768 is still okay so I don't think you need to worry about that (unless you want to get a better background of course). Just saying.
  3. I'm not completely sure but I heard once that decimals on HP drain aren't working, so I guess you should set the HP at 5 (map isn't really too hard and doesnt have long streams that could delete half your bar so I think its okay even at around 6 w)
  4. About tags, I don't really think "Hardcore" and "J-core" belong in here, as this is just DnB, though I guess you can leave the Hardcore if you also add "Daybreak" as this is the genre on the original EOS (though it may be a bit misleading in my opinion because Daybreak Hardcore is also the name of an album, idk). "The of Fighters" is a bit weird to me? maybe you're better off just using "THE BMS OF FIGHTERS 2012 - Ein neuer Heiliger Krieg" or just "The BMS of Fighters 2012. Also, I don't think you should use BMS as source (because of the next suggestion). Add: "Starlight Express Compilation" ,"BOF2012"
[Daybreak Oni]
  1. 00:33:516 (254,258) - CTRL+G on these two, first because it makes it feel better on the first pattern making it a bit less dull and because the 5-plet afterwards really calls for a k on the first note (kkkkd)
  2. 00:43:716 - ~ 00:45:259 - (Suggestion, personal preference): Make the stream look like this. Don't be afraid of not skipping notes before finishers, its been a really long time since these aren't banned anyways
  3. 01:29:145 (691) - add finisher, no need to feel afraid of doing it at the end of a 1/4 stream
  4. 02:36:345 - k dk kkd => k dkdkk d (or k dkdkk (kkkd)(1/6)). Right now you don't really follow the drum or anything relevant imo and the kkkd 1/6 I suggested is the same you use on 01:06:859 - .
  5. 02:48:688 (98) - no need to feel afraid of using finisher
  6. 02:58:202 (175,176) - I strongly believe you should delete these two notes, to make emphasis on 02:57:945 (173,174) - as the song pretty much also does
  7. 03:20:745 - maybe you should make 03:20:745 (363) - a finisher and delete 03:20:831 (364) -
  8. 04:24:688 - don't skip this note, this space is weird
  9. I guess that's it. Very straightforward map though with a little lack of finisher notes where they are really called for...
Good luck with ranking :0
Topic Starter
Sylphi

-Kazu- wrote:

mod as requested on my queue

[General]
  1. Audio Bitrate is kinda low, 128kbps right now (maximum allowed is 192kbps). The song is pretty popular so I don't think it'll take you long to find a .mp3 with that quality (or convert one from a higher quality) I'll try to find a new mp3.
  2. I couldn't find a background with a higher resolution but even if its also a bit low, 1366x768 is still okay so I don't think you need to worry about that (unless you want to get a better background of course). Just saying. I'll consider about this.
  3. I'm not completely sure but I heard once that decimals on HP drain aren't working, so I guess you should set the HP at 5 (map isn't really too hard and doesnt have long streams that could delete half your bar so I think its okay even at around 6 w) Changed to 5.
  4. About tags, I don't really think "Hardcore" and "J-core" belong in here, as this is just DnB, though I guess you can leave the Hardcore if you also add "Daybreak" as this is the genre on the original EOS (though it may be a bit misleading in my opinion because Daybreak Hardcore is also the name of an album, idk). "The of Fighters" is a bit weird to me? maybe you're better off just using "THE BMS OF FIGHTERS 2012 - Ein neuer Heiliger Krieg" or just "The BMS of Fighters 2012. Also, I don't think you should use BMS as source (because of the next suggestion). Add: "Starlight Express Compilation" ,"BOF2012" Removed Hardcore, J-core on tags / Added BOF, Starlight Express Compilation on tags. Source doesn't have a problem because It's already mentioned on Metadata Heap.
[Daybreak Oni]
  1. 00:33:516 (254,258) - CTRL+G on these two, first because it makes it feel better on the first pattern making it a bit less dull and because the 5-plet afterwards really calls for a k on the first note (kkkkd) Changed to kkdkddk kkkkd. It seems more fit the music.
  2. 00:43:716 - ~ 00:45:259 - (Suggestion, personal preference): Make the stream look like this. Don't be afraid of not skipping notes before finishers, its been a really long time since these aren't banned anyways I really don't like using finish on stream's end because that pattern looks really bad for me.
  3. 01:29:145 (691) - add finisher, no need to feel afraid of doing it at the end of a 1/4 stream Same as 00:43:716
  4. 02:36:345 - k dk kkd => k dkdkk d (or k dkdkk (kkkd)(1/6)). Right now you don't really follow the drum or anything relevant imo and the kkkd 1/6 I suggested is the same you use on 01:06:859 - . Changed 02:37:031 (6) to 1/6 stream to follow vibration.
  5. 02:48:688 (98) - no need to feel afraid of using finisher Same as 00:43:716
  6. 02:58:202 (175,176) - I strongly believe you should delete these two notes, to make emphasis on 02:57:945 (173,174) - as the song pretty much also does No change for keeping overall density pattern.
  7. 03:20:745 - maybe you should make 03:20:745 (363) - a finisher and delete 03:20:831 (364) - Okay
  8. 04:24:688 - don't skip this note, this space is weird Changed patterns.
  9. I guess that's it. Very straightforward map though with a little lack of finisher notes where they are really called for...
Good luck with ranking :0
Thanks for modding :3
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