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Yooh - Dignity -alzando-

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Total Posts
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Topic Starter
bezbashn
This beatmap was submitted using in-game submission on 3 апреля 2024 г. at 2:09:06

Artist: Yooh
Title: Dignity -alzando-
Source: SOUND VOLTEX II -infinite infection-
Tags: trance music electronic hardcore edm sdvx sound voltex
BPM: 193
Filesize: 15417kb
Play Time: 06:00
Difficulties Available:
  1. PROPHECY OF SERAPHIM (6,71 stars, 1649 notes)
Download: Yooh - Dignity -alzando-
Information: Scores/Beatmap Listing
---------------

Better experience with hitsounds
Ephemeral ~ Modding v.2 transfer
Kurokami ~ Timing correction
Astar
IRC mod
11:51 bezbashn: Hi! Can I bother you not for a long time ?
11:51 Astar: sure
11:52 bezbashn: Could You do a testplay for my minor collab with Mlaw ?
11:54 Astar: sure, if its not a marathon
11:59 bezbashn: no, single 6 mins diff
11:59 bezbashn: is that oke ?
11:59 Astar: uhhhhhhhhh
11:59 Astar: okay
12:00 bezbashn: ^^
12:00 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
12:00 bezbashn: is smth is weird - please tell about it
12:01 Astar: 1okay
12:07 Astar: sorry i just woke up
12:07 Astar: so the play was kinda rough and i missed a ton
12:07 Astar: z.z
12:07 bezbashn: no probs :D
12:07 Astar: well
12:08 Astar: map is well made but i had some issues
12:08 Astar: some object timing either was hard to read or is mistimed or whatever
12:08 bezbashn: like slow sliders and a bit of overlapping ?
12:08 Astar: i had a problem timing some sliders
12:08 Astar: properly
12:08 Astar: yeah
12:08 bezbashn: ohh
12:08 bezbashn: kay
12:08 Astar: and streams feel freehanded
12:08 bezbashn: hmm
12:09 bezbashn: thats it ?
12:09 Astar: ill explain but i need to find them
12:09 Astar: on editor
12:09 bezbashn: if you can this would be great
12:10 Astar: 02:32:229 (1) - I understand that a slight move of this object was intended
12:10 Astar: but imo it doesnt look really nice when its moved just a bit
12:11 bezbashn: does it reads better if its a nc ?
12:11 bezbashn: or better do no nc and closer ?
12:11 Astar: like either accent it a bit more by shaping flow differently on it or just leave it properly distanced
12:11 Astar: to other objects
12:11 Astar: like the increased movement is so slight
12:11 Astar: that it looks bad imo
12:11 Astar: aesthetic wise
12:11 Astar: because playability is okay
12:11 Astar: 02:33:240 (1) -
12:11 Astar: this object as well
12:12 bezbashn: so i should move it closer to 7th note and off nc ?
12:12 Astar: nc can stay but yeah
12:12 Astar: i think it would better look closer
12:12 bezbashn: ke
12:13 Astar: 02:32:617 (1,2,3,4,5,1) - this pattern looks rough as well
12:14 Astar: i think making it more round
12:14 Astar: http://osu.ppy.sh/ss/8865634
12:14 Astar: just an example here
12:14 Astar: would please the eye more
12:15 Astar: woah
12:15 bezbashn: i make it like an wave shape
12:15 bezbashn: as u said
12:15 bezbashn: more rounded
12:15 Astar: 02:33:628 (3,4) -
12:16 Astar: incorrectly timed note
12:16 bezbashn: oopsey
12:16 Astar: yeah lmao
12:17 Astar: 02:47:851 (5) - idk if this is intended
12:18 Astar: this feels freehanded
12:18 Astar: like you placed the circles by your hand
12:18 Astar: instead of shaping a slider then using the converter
12:18 Astar: im sure if someone plays this map with HR will go full WTF
12:18 Astar: since the distance will look terrible on smaller circles
12:19 Astar: oh yeah
12:19 Astar: 03:12:489 (1,2,3,4) -
12:19 Astar: this part
12:19 bezbashn: oh, pls tell more about this "converter"
12:19 Astar: I don't think this is timed
12:19 Astar: properly
12:20 Astar: those objects i linked
12:20 Astar: I can hear the beat before the object is being hit
12:21 bezbashn: fixed
12:21 Astar: as for the converter
12:21 bezbashn: i still didn't get the thing about the slider and converter tho
12:22 Astar: http://osu.ppy.sh/ss/8865673
12:22 Astar: lets say that you want a stream shaped like on the left
12:22 Astar: so you make a slider shaped like it, like i did on the right
12:23 Astar: so you select it
12:24 Astar: go to compose tab
12:24 Astar: and theres a button that can convert a slider to a stream
12:24 Astar: so instead of doing it manually
12:24 Astar: osu! will make you a stream that has a correct distance between the objects
12:24 Astar: based on the slider you created
12:24 Astar: https://osu.ppy.sh/ss/8865681
12:25 Astar: end result being much more neater than you would place the objects by yourself!
12:25 bezbashn: omg
12:25 bezbashn: i'm such a stupid person
12:25 bezbashn: wich button
12:25 bezbashn: which*
12:25 Astar: keybind is Ctrl Shift F
12:25 Astar: for it
12:25 bezbashn: as a stadart setted
12:26 bezbashn: got if
12:26 bezbashn: it*
12:26 Astar: so placing circles manually to make a stream
12:26 Astar: is called doing a freehand stream
12:26 Astar: mappers rarely use it
12:26 bezbashn: cos it will look shitty
12:26 bezbashn: right ?
12:26 Astar: yup
12:26 bezbashn: oohhh
12:27 bezbashn: you just has reinvented mapping for me xd
12:27 Astar: unless you're so skilled you can make a perfect stream by hand
12:27 Astar: i think asphyxia did blue zenith streams by hand
12:27 Astar: lmao
12:27 Astar: but its much easier and better
12:27 Astar: to make a slider then convert it
12:27 Astar: yeah
12:27 bezbashn: thats crazy
12:27 bezbashn: those are smooth as hell
12:27 Astar: yup
12:28 bezbashn: so, have you found anything else ?
12:29 Astar: 03:23:680 (1,2,1,2) -
12:29 Astar: this pattern is really weird
12:29 Astar: like idk i think you should do it differently
12:29 Astar: i cant see the reason for those 2 circles
12:29 Astar: also their timing is kinda
12:29 Astar: broken?
12:30 Astar: https://star.s-ul.eu/SnfcZ3aT.jpg
12:30 Astar: i cant think of a person who would read this properly
12:31 bezbashn: mb just move the circles from sliders a bit ?
12:31 Astar: if you could accent the timing change on the other circle
12:31 Astar: it would be great
12:32 Astar: since now it looks the same so people will try to play it as the same measure
12:33 bezbashn: i'll apply some changes on this patter and a little further
12:33 bezbashn: so you can look what i did
12:33 Astar: yeah the same thing occurs later
12:34 bezbashn: i see
12:34 bezbashn: the timing is fcked cus i moved the whole thing some times
12:34 Astar: yeah
12:35 Astar: you will need a help of an experience mapper to solve all timing issues
12:35 Astar: since i cant really tell as a player because im used to play offtimed notes as well
12:35 Astar: :s
12:35 Astar: but im 100% sure 04:54:147 (1) -
12:35 Astar: this one is broken yeah
12:36 Astar: oh yeah
12:36 Astar: the ending part
12:36 bezbashn: i fixed the thing we disscused before
12:36 Astar: with those
12:36 Astar: spaced triples
12:36 bezbashn: look through
12:36 Astar: it feels so
12:36 bezbashn: i'll fix what u said now
12:37 Astar: bad
12:37 Astar: like really out of place
12:37 Astar: also the timing is completely broken for it
12:37 Astar: as well
12:37 Astar: yeah the spaced triples at the end are a serious issue
12:37 Astar: lo
12:38 bezbashn: look up for earlier things
12:39 Astar: 02:32:617 (1,2,3,4,5,1) -
12:39 Astar: this somehow ended up looking worse LOL
12:39 Astar: the timing is unreadable for it as well
12:39 bezbashn: oh jesus lord
12:39 Astar: like if you keep the same distance on the playboard
12:39 Astar: then keep the same distance on those objects in timings
12:39 bezbashn: maybe make a stack on the 2nd slider ?
12:39 Astar: because players are gonna get so confused
12:40 Astar: hm
12:40 Astar: it could work
12:40 Astar: yeah five note stack with that slider could do the trick
12:42 Astar: 03:12:411 (1,2,3) - this feels nice now
12:42 Astar: 03:23:603 (1,2,1,2) - feels alright as well
12:43 bezbashn: now trying to fix ending
12:43 bezbashn: soooo messed up
12:43 Astar: actually
12:43 Astar: 03:23:603 (1,2,1,2) -
12:43 Astar: this part
12:43 Astar: how about flipping it vertically
12:43 Astar: since the next combo slider is at the opposite side of screen right now
12:44 Astar: http://osu.ppy.sh/ss/8865783
12:44 bezbashn: that makes more sence
12:44 Astar: like this
12:47 Astar: okay so I think you're aware of the issues now
12:47 Astar: the concept of this map is really great tho
12:47 Astar: I'll be happy to see it ranked when more polished
12:47 bezbashn: wait a sec
12:50 bezbashn: i've applied changes
12:50 bezbashn: check the ending
12:50 Astar: okay
12:51 Astar: much better
12:51 bezbashn: great
12:51 Astar: but is that harsh spacing needed actually?
12:51 Astar: I think imo if you didn't use that highly spaced notes anywhere
12:51 bezbashn: i'll soften it a bit later
12:51 bezbashn: life calls xd
12:51 bezbashn: thx man
12:51 Astar: there's no need to make an ending that hard
12:51 Astar: oh well
12:51 Astar: okay
12:51 bezbashn: yee
12:51 Astar: I'll post this log on the forum
12:52 Astar: as the irc mod
12:52 bezbashn: thx!
12:52 Astar: good luck with ranking!
12:52 Astar: this is a really nice map
12:52 bezbashn: <3
Topic Starter
bezbashn

Astar wrote:

IRC mod
11:51 bezbashn: Hi! Can I bother you not for a long time ?
11:51 Astar: sure
11:52 bezbashn: Could You do a testplay for my minor collab with Mlaw ?
11:54 Astar: sure, if its not a marathon
11:59 bezbashn: no, single 6 mins diff
11:59 bezbashn: is that oke ?
11:59 Astar: uhhhhhhhhh
11:59 Astar: okay
12:00 bezbashn: ^^
12:00 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
12:00 bezbashn: is smth is weird - please tell about it
12:01 Astar: 1okay
12:07 Astar: sorry i just woke up
12:07 Astar: so the play was kinda rough and i missed a ton
12:07 Astar: z.z
12:07 bezbashn: no probs :D
12:07 Astar: well
12:08 Astar: map is well made but i had some issues
12:08 Astar: some object timing either was hard to read or is mistimed or whatever
12:08 bezbashn: like slow sliders and a bit of overlapping ?
12:08 Astar: i had a problem timing some sliders
12:08 Astar: properly
12:08 Astar: yeah
12:08 bezbashn: ohh
12:08 bezbashn: kay
12:08 Astar: and streams feel freehanded
12:08 bezbashn: hmm
12:09 bezbashn: thats it ?
12:09 Astar: ill explain but i need to find them
12:09 Astar: on editor
12:09 bezbashn: if you can this would be great
12:10 Astar: 02:32:229 (1) - I understand that a slight move of this object was intended
12:10 Astar: but imo it doesnt look really nice when its moved just a bit
12:11 bezbashn: does it reads better if its a nc ?
12:11 bezbashn: or better do no nc and closer ?
12:11 Astar: like either accent it a bit more by shaping flow differently on it or just leave it properly distanced
12:11 Astar: to other objects
12:11 Astar: like the increased movement is so slight
12:11 Astar: that it looks bad imo
12:11 Astar: aesthetic wise
12:11 Astar: because playability is okay
12:11 Astar: 02:33:240 (1) -
12:11 Astar: this object as well
12:12 bezbashn: so i should move it closer to 7th note and off nc ?
12:12 Astar: nc can stay but yeah
12:12 Astar: i think it would better look closer
12:12 bezbashn: ke
12:13 Astar: 02:32:617 (1,2,3,4,5,1) - this pattern looks rough as well
12:14 Astar: i think making it more round
12:14 Astar: http://osu.ppy.sh/ss/8865634
12:14 Astar: just an example here
12:14 Astar: would please the eye more
12:15 Astar: woah
12:15 bezbashn: i make it like an wave shape
12:15 bezbashn: as u said
12:15 bezbashn: more rounded
12:15 Astar: 02:33:628 (3,4) -
12:16 Astar: incorrectly timed note
12:16 bezbashn: oopsey
12:16 Astar: yeah lmao
12:17 Astar: 02:47:851 (5) - idk if this is intended
12:18 Astar: this feels freehanded
12:18 Astar: like you placed the circles by your hand
12:18 Astar: instead of shaping a slider then using the converter
12:18 Astar: im sure if someone plays this map with HR will go full WTF
12:18 Astar: since the distance will look terrible on smaller circles
12:19 Astar: oh yeah
12:19 Astar: 03:12:489 (1,2,3,4) -
12:19 Astar: this part
12:19 bezbashn: oh, pls tell more about this "converter"
12:19 Astar: I don't think this is timed
12:19 Astar: properly
12:20 Astar: those objects i linked
12:20 Astar: I can hear the beat before the object is being hit
12:21 bezbashn: fixed
12:21 Astar: as for the converter
12:21 bezbashn: i still didn't get the thing about the slider and converter tho
12:22 Astar: http://osu.ppy.sh/ss/8865673
12:22 Astar: lets say that you want a stream shaped like on the left
12:22 Astar: so you make a slider shaped like it, like i did on the right
12:23 Astar: so you select it
12:24 Astar: go to compose tab
12:24 Astar: and theres a button that can convert a slider to a stream
12:24 Astar: so instead of doing it manually
12:24 Astar: osu! will make you a stream that has a correct distance between the objects
12:24 Astar: based on the slider you created
12:24 Astar: https://osu.ppy.sh/ss/8865681
12:25 Astar: end result being much more neater than you would place the objects by yourself!
12:25 bezbashn: omg
12:25 bezbashn: i'm such a stupid person
12:25 bezbashn: wich button
12:25 bezbashn: which*
12:25 Astar: keybind is Ctrl Shift F
12:25 Astar: for it
12:25 bezbashn: as a stadart setted
12:26 bezbashn: got if
12:26 bezbashn: it*
12:26 Astar: so placing circles manually to make a stream
12:26 Astar: is called doing a freehand stream
12:26 Astar: mappers rarely use it
12:26 bezbashn: cos it will look shitty
12:26 bezbashn: right ?
12:26 Astar: yup
12:26 bezbashn: oohhh
12:27 bezbashn: you just has reinvented mapping for me xd
12:27 Astar: unless you're so skilled you can make a perfect stream by hand
12:27 Astar: i think asphyxia did blue zenith streams by hand
12:27 Astar: lmao
12:27 Astar: but its much easier and better
12:27 Astar: to make a slider then convert it
12:27 Astar: yeah
12:27 bezbashn: thats crazy
12:27 bezbashn: those are smooth as hell
12:27 Astar: yup
12:28 bezbashn: so, have you found anything else ?
12:29 Astar: 03:23:680 (1,2,1,2) -
12:29 Astar: this pattern is really weird
12:29 Astar: like idk i think you should do it differently
12:29 Astar: i cant see the reason for those 2 circles
12:29 Astar: also their timing is kinda
12:29 Astar: broken?
12:30 Astar: https://star.s-ul.eu/SnfcZ3aT.jpg
12:30 Astar: i cant think of a person who would read this properly
12:31 bezbashn: mb just move the circles from sliders a bit ?
12:31 Astar: if you could accent the timing change on the other circle
12:31 Astar: it would be great
12:32 Astar: since now it looks the same so people will try to play it as the same measure
12:33 bezbashn: i'll apply some changes on this patter and a little further
12:33 bezbashn: so you can look what i did
12:33 Astar: yeah the same thing occurs later
12:34 bezbashn: i see
12:34 bezbashn: the timing is fcked cus i moved the whole thing some times
12:34 Astar: yeah
12:35 Astar: you will need a help of an experience mapper to solve all timing issues
12:35 Astar: since i cant really tell as a player because im used to play offtimed notes as well
12:35 Astar: :s
12:35 Astar: but im 100% sure 04:54:147 (1) -
12:35 Astar: this one is broken yeah
12:36 Astar: oh yeah
12:36 Astar: the ending part
12:36 bezbashn: i fixed the thing we disscused before
12:36 Astar: with those
12:36 Astar: spaced triples
12:36 bezbashn: look through
12:36 Astar: it feels so
12:36 bezbashn: i'll fix what u said now
12:37 Astar: bad
12:37 Astar: like really out of place
12:37 Astar: also the timing is completely broken for it
12:37 Astar: as well
12:37 Astar: yeah the spaced triples at the end are a serious issue
12:37 Astar: lo
12:38 bezbashn: look up for earlier things
12:39 Astar: 02:32:617 (1,2,3,4,5,1) -
12:39 Astar: this somehow ended up looking worse LOL
12:39 Astar: the timing is unreadable for it as well
12:39 bezbashn: oh jesus lord
12:39 Astar: like if you keep the same distance on the playboard
12:39 Astar: then keep the same distance on those objects in timings
12:39 bezbashn: maybe make a stack on the 2nd slider ?
12:39 Astar: because players are gonna get so confused
12:40 Astar: hm
12:40 Astar: it could work
12:40 Astar: yeah five note stack with that slider could do the trick
12:42 Astar: 03:12:411 (1,2,3) - this feels nice now
12:42 Astar: 03:23:603 (1,2,1,2) - feels alright as well
12:43 bezbashn: now trying to fix ending
12:43 bezbashn: soooo messed up
12:43 Astar: actually
12:43 Astar: 03:23:603 (1,2,1,2) -
12:43 Astar: this part
12:43 Astar: how about flipping it vertically
12:43 Astar: since the next combo slider is at the opposite side of screen right now
12:44 Astar: http://osu.ppy.sh/ss/8865783
12:44 bezbashn: that makes more sence
12:44 Astar: like this
12:47 Astar: okay so I think you're aware of the issues now
12:47 Astar: the concept of this map is really great tho
12:47 Astar: I'll be happy to see it ranked when more polished
12:47 bezbashn: wait a sec
12:50 bezbashn: i've applied changes
12:50 bezbashn: check the ending
12:50 Astar: okay
12:51 Astar: much better
12:51 bezbashn: great
12:51 Astar: but is that harsh spacing needed actually?
12:51 Astar: I think imo if you didn't use that highly spaced notes anywhere
12:51 bezbashn: i'll soften it a bit later
12:51 bezbashn: life calls xd
12:51 bezbashn: thx man
12:51 Astar: there's no need to make an ending that hard
12:51 Astar: oh well
12:51 Astar: okay
12:51 bezbashn: yee
12:51 Astar: I'll post this log on the forum
12:52 Astar: as the irc mod
12:52 bezbashn: thx!
12:52 Astar: good luck with ranking!
12:52 Astar: this is a really nice map
12:52 bezbashn: <3
Looked through mod one more time and fixed timing issues.
Thx again
ts8zs
this mp3 have 320kbps,but osu could only rank 128~192kbps,you should reduce it.
I can't see why so many offset drift


00:07:429 - How about spinner end here?
00:15:200 (1,2) - all NC like this could have a swap
00:31:989 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - IDK why you do this,as my opinion this doesn't fit music at all,how about do rhythm like this http://osu.ppy.sh/ss/8888387
00:46:989 (2) - this sound is not exist as my listening,so maybe this is a overmap,remove or consider 1/4 reverse slider
00:54:069 - you need an extra redline to make here as 1/3 I think
00:55:714 (4,5) - do them like 00:55:300 (1,2) -
01:02:774 - oooops!why you put so many redline to make your map total a mess?!
01:21:737 (1) - make this blanket better
02:34:794 (3) - ^
02:44:431 (3) - ^,and this could have bigger distance to 02:44:665 (4) -
03:29:509 (1,2,3,4) - make every slider's direction to down like 03:22:048 (1,2,3,4) -
03:31:530 (1) - move to 416,180 to create same distance to 2 as 03:31:064 (1,2) -
03:35:727 (1,2,3,4,1) - ooooooooooooops!are you going to make unrank map? if not,please don't make more than one object should be click at same time,due to the https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ,try to make 3/4 sliders or 7/8 sliders instead and 03:36:970 (1,2,3) - fix this one like https://osu.ppy.sh/ss/8888485
03:54:380 - spinner ends here
04:04:794 - spinner starts here(spinner's head and tail could be draged)
04:18:473 (2,3,4,1,2) - https://osu.ppy.sh/ss/8888502
04:24:070 (5) - move to 48,384
04:50:338 - 1/2 slider instead?
05:30:597 (4,1) - swap NC for readablity
05:54:688 (1,2,3,4,5,6,1,2,3,4,5,6) - I didn't see any 1/4 big distance jump in this map's other part,so please reduce the distance.
05:27:605 - I can't see any meaning for this redline

my timing,these code could be copy into timing setup panel
1208,310.880829015544,4,2,0,40,1,0
62762,310.880829015544,4,2,0,40,1,0
122451,310.880829015544,6,2,0,40,1,0
152295,310.880829015544,3,2,0,40,1,0
230636,310.880829015544,6,2,0,40,1,0
290325,310.880829015544,3,2,0,40,1,0
333848,310.880829015544,3,2,0,40,1,0
351568,310.880829015544,5,2,0,40,1,0

And I convert a mp3 for you, https://puu.sh/xewOv/5aec50cfa4.mp3 ,this mp3's timing should be
1260,310.880829015544,4,2,0,40,1,0
62814,310.880829015544,4,2,0,40,1,0
122503,310.880829015544,6,2,0,40,1,0
152347,310.880829015544,3,2,0,40,1,0
230688,310.880829015544,6,2,0,40,1,0
290377,310.880829015544,3,2,0,40,1,0
333900,310.880829015544,3,2,0,40,1,0
351620,310.880829015544,5,2,0,40,1,0
Topic Starter
bezbashn

ts8zs wrote:

this mp3 have 320kbps,but osu could only rank 128~192kbps,you should reduce it.
I can't see why so many offset drift


00:07:429 - How about spinner end here?
00:15:200 (1,2) - all NC like this could have a swap
00:31:989 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - IDK why you do this,as my opinion this doesn't fit music at all,how about do rhythm like this http://osu.ppy.sh/ss/8888387
00:46:989 (2) - this sound is not exist as my listening,so maybe this is a overmap,remove or consider 1/4 reverse slider
00:54:069 - you need an extra redline to make here as 1/3 I think
00:55:714 (4,5) - do them like 00:55:300 (1,2) -
01:02:774 - oooops!why you put so many redline to make your map total a mess?!
01:21:737 (1) - make this blanket better
02:34:794 (3) - ^
02:44:431 (3) - ^,and this could have bigger distance to 02:44:665 (4) -
03:29:509 (1,2,3,4) - make every slider's direction to down like 03:22:048 (1,2,3,4) -
03:31:530 (1) - move to 416,180 to create same distance to 2 as 03:31:064 (1,2) -
03:35:727 (1,2,3,4,1) - ooooooooooooops!are you going to make unrank map? if not,please don't make more than one object should be click at same time,due to the https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu! ,try to make 3/4 sliders or 7/8 sliders instead and 03:36:970 (1,2,3) - fix this one like https://osu.ppy.sh/ss/8888485
03:54:380 - spinner ends here
04:04:794 - spinner starts here(spinner's head and tail could be draged)
04:18:473 (2,3,4,1,2) - https://osu.ppy.sh/ss/8888502
04:24:070 (5) - move to 48,384
04:50:338 - 1/2 slider instead?
05:30:597 (4,1) - swap NC for readablity
05:54:688 (1,2,3,4,5,6,1,2,3,4,5,6) - I didn't see any 1/4 big distance jump in this map's other part,so please reduce the distance.
05:27:605 - I can't see any meaning for this redline

my timing,these code could be copy into timing setup panel
1208,310.880829015544,4,2,0,40,1,0
62762,310.880829015544,4,2,0,40,1,0
122451,310.880829015544,6,2,0,40,1,0
152295,310.880829015544,3,2,0,40,1,0
230636,310.880829015544,6,2,0,40,1,0
290325,310.880829015544,3,2,0,40,1,0
333848,310.880829015544,3,2,0,40,1,0
351568,310.880829015544,5,2,0,40,1,0

And I convert a mp3 for you, https://puu.sh/xewOv/5aec50cfa4.mp3 ,this mp3's timing should be
1260,310.880829015544,4,2,0,40,1,0
62814,310.880829015544,4,2,0,40,1,0
122503,310.880829015544,6,2,0,40,1,0
152347,310.880829015544,3,2,0,40,1,0
230688,310.880829015544,6,2,0,40,1,0
290377,310.880829015544,3,2,0,40,1,0
333900,310.880829015544,3,2,0,40,1,0
351620,310.880829015544,5,2,0,40,1,0
Thank you so much for the mod !
Everything is now fixed. I'll send my mod soon ;)
PoteznyBartosz
MOD FROM MY M4M QUEUE
https://osu.ppy.sh/s/654880 - MY MAP TO MOD

00:52:705 (2,3,4,2,3,4) - these are too close
00:54:104 (1,2,3,4) - why these sliders have different shapes?
01:02:814 (1,2,1,2,1,2,3,4) - blankets would be nice here
01:32:658 (1,2,3,4) - hard to read
01:36:389 (1,2,3,4) - pattern like this doesn't match this map
01:42:295 (6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you can replace these squares with anything else
01:46:959 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
02:29:238 (5,6,7,8) - too spaced
03:13:383 (1) - stream would match better
03:14:938 (6,7,8,9) - too spaced
03:16:181 (1,2,3,1,2,3,1,2,3,1,2,3) - stacking triples like this isn't good
03:33:901 (1,2,3,4,1,2,3,4) - hard to read
05:58:614 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - too spaced ending

Greetings
Topic Starter
bezbashn

[ClickMyCircle] wrote:

MOD FROM MY M4M QUEUE
https://osu.ppy.sh/s/654880 - MY MAP TO MOD

00:52:705 (2,3,4,2,3,4) - these are too close | changed positions
00:54:104 (1,2,3,4) - why these sliders have different shapes? | changed em
01:02:814 (1,2,1,2,1,2,3,4) - blankets would be nice here | Done
01:32:658 (1,2,3,4) - hard to read | changed positions
01:36:389 (1,2,3,4) - pattern like this doesn't match this map | changed positions
01:42:295 (6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you can replace these squares with anything else | Don't think so
01:46:959 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
02:29:238 (5,6,7,8) - too spaced | moved a little bit
03:13:383 (1) - stream would match better | Done
03:14:938 (6,7,8,9) - too spaced | moved a little bit
03:16:181 (1,2,3,1,2,3,1,2,3,1,2,3) - stacking triples like this isn't good | changed positions
03:33:901 (1,2,3,4,1,2,3,4) - hard to read | moved 5'th note
05:58:614 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - too spaced ending | changed positions

Greetings
Thx for mode. I'll post mine a bit later.
DeviousPanda
from m4m queue:

FALL IN TRANCE
00:19:286 (4,5,6,1) - spacing here is a bit large compared to the spacing you've used throughout this section

00:20:840 (5,6,7) - i suggest making this look like this to flow better:


00:24:104 (5,7) - 00:25:192 (3) - your mixing use of overlaps and stacks, sticking to one or the other would show a better structure

00:34:674 (2,3) - these overlaps dont look so good, maybe stack them instead:

00:41:669 (6,7,8) - these aren't properly stacked for a triple

00:51:151 (2,3,4) - and 00:51:617 (2,3,4) - would play alot better with a sharp angle, so maybe do something like this:


00:52:550 (1,2,3,4,1,2,3,4) - same here, having the triple path the same angle as the jump here 00:52:550 (1,2) - plays awkwardly

00:54:104 (1,2,3,4,5,6) - this doesnt look good, keeping the 1/3 spaced apart with no overlaps would help, maybe like this:



00:57:006 (1,2,3,4) - same here, changing the spacing and making the repeat slider an NC would help, maybe something like this:


01:07:788 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - keeping spacing consistent in this section would really improve the structure, with only slight variations for intensity

01:22:399 (1) - because this is a different sound to the first 3 sliders i think changing direction would help emphasise that better along with the straight slider like this:


01:22:710 (1) - this slight overlap here looks messy:


01:32:036 (3,4,5,1) - having these 4 notes without a direction change feels uncomfortable to play, im not entirely sure about this one but something like this maybe:


01:41:829 (4) - overlap looks bad here

03:14:161 (1) - this slider isnt in shape with the previous stream and the jump section should start on the white tick where this slider ends

03:19:990 (1,2,3) - distance snap these ore something

03:28:150 (5) - move this like this:


03:46:958 (1,2,3,4,5,6,7,8,9,10,11,12) - use slider to stream for a perfect curve here, also they arent distance snapped

03:48:746 (12,1) - if you want to do a stream jump i suggest making it a bigger jump like this 04:47:502 (12,1) - , this jump here is too small to really emphasise the music but too big to be ignored

04:19:134 (1) - small thing but this slidershape could be improved

05:11:982 (3,4,5,6,7) - this jump section feels really weird, try making the angles sharper

05:53:329 (2,3,4) - same thing as before, this would play better:


05:57:993 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - decreasing spacing while the intensity increases doesn't work that well, maybe make the triples here gradually space out 05:58:614 (2,3,4) - 05:59:081 (2,3,4) - 05:59:547 (2,3,4) -
like this:


I hope this mod helps! this is a really fun map to play uwu, good luck with ranking this :) :) :)
Arutsuki
hi from #modreqs

fall in trance
•First thing I notice is how messy your overlaps are. I like maps built around overlapping but you have to keep it consistent. Firstly in spacing - 00:15:244 (1,2) - This DS seems like the best so you should keep all the other overlaps the same; 00:18:353 (1,2) - 00:22:550 (5,1) - 00:24:104 (5,7) - . Secondly which beats you use them on: 00:13:690 (1,2) - This for example is the same timeline gap as 00:15:244 (1,2) - so it doesn't make sense why one is a stack and the other an overlap. Similarly 00:25:659 (5,7) - and 00:24:104 (5,7) - . And thirdly, to keep it tidy, you wanna avoid messy unintentional overlaps like 00:18:353 (1,4) - 00:21:462 (1,4) - 00:21:462 (1,6) - 00:34:519 (1,2,3,4) - 01:14:627 (3,4,1,4,1) - etc. These don't affect gameplay too much but it looks way better, when you select a pattern, to see it neatly organised.
•Next concern is the rhythm, it is good to give variety where the beat is the same for too long, but like with everything, it's good to keep it consistent. In the intro, for example, since the song is in 4/4 you could separate it into groups of four; 00:13:690 (1,2,3,4,5) - repeat this rhythm four times instead of just three, then move on to 00:19:907 (2,3,4,5,6,7) - and use it 4 times as well. That leaves 00:23:949 (4,5,6,7) - unused but imo it's too dense and too spaced for this calm of a part anyway.
•Keep in mind both of those repeat throughout the whole map so if you really wanna fix it properly you might be better off remapping whole sections.
•00:32:032 - This section feels messy as well. The intention with symmetry is nice, it separates the sounds you're mapping from the rest, but again it's not consistent. 00:32:032 (1,2,3,4) - 00:35:762 (1,2,3,4,1,2,3,4) - these don't follow the symmetry whilst 00:33:275 (1,2,3,4,1,2,3,4) - these do, despite being the same sounds. Not to mention 00:37:161 (2,4) - doesn't fit in at all since you never used this kind of overlap before, it makes no sense to start it now of all places.
•00:41:669 (6,7) - not stacked
•00:44:856 (5) - no sound
•00:49:130 (1,2,3,4,5,6,7,8,1) - personal thing but these don't really look too good, it's that weird zone between spaced and not spaced
•00:49:752 (1) - Same thing with the rhythm could apply on streams as well, just to remind, if there's no clear difference in music to change the stream into kicksliders with, it would feel more organised if the stream went on for four measures, and ended the whole build up with kicksliders after that.
•00:54:104 - Another personal thing, but considering it's a 6*, it feels rather empty and boring to not map at least some of these 1/3s as streams.
•01:07:788 (1,2,3,4,5,6,7,8) - Again, the intention with symmetry is nice, but since the sounds are separated in sets of 4 (or it could be sets of 2), mapping them as 3-1-1-3 feels weird.
•01:12:762 - Starting this section, the rhythm consistency feels a bit better, so if you need something to refer to you should continue like this. The visuals don't seem to follow the same as they did in the sections before. Perfect stacks instead of overlaps and a bit neater organisation. Since it's a collab I assume that's just a different one of you two, but you should agree on one visual style considering the song is pretty much the same over the whole 6 minutes.
•01:27:684 (1,2) - Would be cool if you emphasised these 4 sounds, either with kicksliders or different spacing or flow or etc. Same goes for 01:30:171 (1,2) - 01:37:632 (1,2,3,4) - 01:40:119 (1,2,3,4) - 01:47:580 (1,2,3,4) - and so on.
•02:00:715 (2,5) - no sound :v
•That should be mostly it, it's more general problems than specific ones as I said so go through the whole map, not just through the examples.

if you want something clarified feel free to message me ingame~ good luck
Renaylria
NM :3

00:01:255 (1,1) - I'm personally not a big fan of this start, with the huge break following right after. It will discourage players if they are trying to FC the map and have to restart.
00:13:690 (1,2,3) - The 3rd slider could "wrap" around the 2nd sliders end. I don't know how to put this into text so I'll just leave an image. It's a really small tweak, but I think it looks more organized.
http://imgur.com/QAbJK9F
00:26:125 (1) - Slider end leads slightly too downwards.
00:27:058 (4) - Maybe curve outwards to lead into the triangle?
00:46:488 (2,3,4) - 2 is slightly off causing the triple to be curved. Your going for straight bursts here right?
00:48:198 (5) - and 00:48:353 (7) - are a little off in the stream.
00:49:674 (8,1) - This sudden spacing change at the end of the stream feels off :/ Might want to just put them together? (I suggest curving the stream inwards since its more of an oval atm)
01:07:788 (1,2,3) - 3 is slightly farther away in comparison to 1 and 2.
01:32:347 (4) - Slightly to high to stack under 01:31:415 (1) -
01:41:829 (4) - Same thing but with 01:41:052 (6) -
01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There's a shape making tool for this reason! Go to "Compose->Create Polygon Circles", or just ctrl+shift+D
01:46:337 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as above
02:24:264 (3) - Stack under 02:24:731 (2) - maybe?
02:28:617 (1) - Maybe move between 02:28:772 (2,3) - to let it "fit in" more. It's slightly to low atm.
02:31:181 (2) - Bump up a little. Slightly to low.
02:31:415 (5,6,7,8) - Suddenly got a little cramped! space out a bit more to fit the spacing.
02:32:502 (1) - Sounds a bit awkward... Maybe just let that be a circle.
02:44:471 (3) - Personal nit pick but you could spread out the slider a bit more to "cover 02:44:782 (4) - more.
02:48:046 (5) - Move slightly to the left? Maybe? (Or make the off-centerness deliberate like 03:02:969 (1) )
03:27:840 (3) - Slightly off in the jumps.
04:29:237 (1,2,3,4,5) - Shape creation tool :P
04:30:792 (2,3) - Slider head leads a bit to much to the left. Nudge it right so the follow point matches.
04:50:377 (1) - Apply the Slider Velocity lowering here instead.
04:52:863 (5) - SV up here instead.
04:56:905 (1,2,3) - Slightly curved slider. Move the 3 right like 1 tick.
05:38:252 (5) - Slider head to low. Use the follow points and slider body line to determine if they are parallel or not.
Unfortunately, I really didn't see nor feel an intensity change throughout the whole kiai time. It felt like the same level of intensity, while the song was clearly alot more powerful at this point. I know it'll be a pain, but upping the Slider Velocity to like 1.20x might do the trick.

Otherwise, good map!
Topic Starter
bezbashn

DeviousPanda wrote:

from m4m queue:

FALL IN TRANCE
00:19:286 (4,5,6,1) - spacing here is a bit large compared to the spacing you've used throughout this section

00:20:840 (5,6,7) - i suggest making this look like this to flow better:


00:24:104 (5,7) - 00:25:192 (3) - your mixing use of overlaps and stacks, sticking to one or the other would show a better structure

00:34:674 (2,3) - these overlaps dont look so good, maybe stack them instead:

00:41:669 (6,7,8) - these aren't properly stacked for a triple

00:51:151 (2,3,4) - and 00:51:617 (2,3,4) - would play alot better with a sharp angle, so maybe do something like this:


00:52:550 (1,2,3,4,1,2,3,4) - same here, having the triple path the same angle as the jump here 00:52:550 (1,2) - plays awkwardly

00:54:104 (1,2,3,4,5,6) - this doesnt look good, keeping the 1/3 spaced apart with no overlaps would help, maybe like this:



00:57:006 (1,2,3,4) - same here, changing the spacing and making the repeat slider an NC would help, maybe something like this:


01:07:788 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - keeping spacing consistent in this section would really improve the structure, with only slight variations for intensity

01:22:399 (1) - because this is a different sound to the first 3 sliders i think changing direction would help emphasise that better along with the straight slider like this:


01:22:710 (1) - this slight overlap here looks messy:


01:32:036 (3,4,5,1) - having these 4 notes without a direction change feels uncomfortable to play, im not entirely sure about this one but something like this maybe:


01:41:829 (4) - overlap looks bad here

03:14:161 (1) - this slider isnt in shape with the previous stream and the jump section should start on the white tick where this slider ends

03:19:990 (1,2,3) - distance snap these ore something

03:28:150 (5) - move this like this:


03:46:958 (1,2,3,4,5,6,7,8,9,10,11,12) - use slider to stream for a perfect curve here, also they arent distance snapped

03:48:746 (12,1) - if you want to do a stream jump i suggest making it a bigger jump like this 04:47:502 (12,1) - , this jump here is too small to really emphasise the music but too big to be ignored

04:19:134 (1) - small thing but this slidershape could be improved

05:11:982 (3,4,5,6,7) - this jump section feels really weird, try making the angles sharper

05:53:329 (2,3,4) - same thing as before, this would play better:


05:57:993 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - decreasing spacing while the intensity increases doesn't work that well, maybe make the triples here gradually space out 05:58:614 (2,3,4) - 05:59:081 (2,3,4) - 05:59:547 (2,3,4) -
like this:


I hope this mod helps! this is a really fun map to play uwu, good luck with ranking this :) :) :)
Thanks for the mod ! Everything, what was mentioned in the mod, was changed.
Topic Starter
bezbashn

Arutsuki wrote:

hi from #modreqs

fall in trance
•First thing I notice is how messy your overlaps are. I like maps built around overlapping but you have to keep it consistent. Firstly in spacing - 00:15:244 (1,2) - This DS seems like the best so you should keep all the other overlaps the same; 00:18:353 (1,2) - 00:22:550 (5,1) - 00:24:104 (5,7) - . Secondly which beats you use them on: 00:13:690 (1,2) - This for example is the same timeline gap as 00:15:244 (1,2) - so it doesn't make sense why one is a stack and the other an overlap. Similarly 00:25:659 (5,7) - and 00:24:104 (5,7) - . And thirdly, to keep it tidy, you wanna avoid messy unintentional overlaps like 00:18:353 (1,4) - 00:21:462 (1,4) - 00:21:462 (1,6) - 00:34:519 (1,2,3,4) - 01:14:627 (3,4,1,4,1) - etc. These don't affect gameplay too much but it looks way better, when you select a pattern, to see it neatly organised.
•Next concern is the rhythm, it is good to give variety where the beat is the same for too long, but like with everything, it's good to keep it consistent. In the intro, for example, since the song is in 4/4 you could separate it into groups of four; 00:13:690 (1,2,3,4,5) - repeat this rhythm four times instead of just three, then move on to 00:19:907 (2,3,4,5,6,7) - and use it 4 times as well. That leaves 00:23:949 (4,5,6,7) - unused but imo it's too dense and too spaced for this calm of a part anyway.
•Keep in mind both of those repeat throughout the whole map so if you really wanna fix it properly you might be better off remapping whole sections.
•00:32:032 - This section feels messy as well. The intention with symmetry is nice, it separates the sounds you're mapping from the rest, but again it's not consistent. 00:32:032 (1,2,3,4) - 00:35:762 (1,2,3,4,1,2,3,4) - these don't follow the symmetry whilst 00:33:275 (1,2,3,4,1,2,3,4) - these do, despite being the same sounds. Not to mention 00:37:161 (2,4) - doesn't fit in at all since you never used this kind of overlap before, it makes no sense to start it now of all places.
•00:41:669 (6,7) - not stacked
•00:44:856 (5) - no sound
•00:49:130 (1,2,3,4,5,6,7,8,1) - personal thing but these don't really look too good, it's that weird zone between spaced and not spaced
•00:49:752 (1) - Same thing with the rhythm could apply on streams as well, just to remind, if there's no clear difference in music to change the stream into kicksliders with, it would feel more organised if the stream went on for four measures, and ended the whole build up with kicksliders after that.
•00:54:104 - Another personal thing, but considering it's a 6*, it feels rather empty and boring to not map at least some of these 1/3s as streams.
•01:07:788 (1,2,3,4,5,6,7,8) - Again, the intention with symmetry is nice, but since the sounds are separated in sets of 4 (or it could be sets of 2), mapping them as 3-1-1-3 feels weird.
•01:12:762 - Starting this section, the rhythm consistency feels a bit better, so if you need something to refer to you should continue like this. The visuals don't seem to follow the same as they did in the sections before. Perfect stacks instead of overlaps and a bit neater organisation. Since it's a collab I assume that's just a different one of you two, but you should agree on one visual style considering the song is pretty much the same over the whole 6 minutes.
•01:27:684 (1,2) - Would be cool if you emphasised these 4 sounds, either with kicksliders or different spacing or flow or etc. Same goes for 01:30:171 (1,2) - 01:37:632 (1,2,3,4) - 01:40:119 (1,2,3,4) - 01:47:580 (1,2,3,4) - and so on.
•02:00:715 (2,5) - no sound :v
•That should be mostly it, it's more general problems than specific ones as I said so go through the whole map, not just through the examples.

if you want something clarified feel free to message me ingame~ good luck
All the changes have been applied. Thanks for the mod !
Topic Starter
bezbashn

Renquiem wrote:

NM :3

00:01:255 (1,1) - I'm personally not a big fan of this start, with the huge break following right after. It will discourage players if they are trying to FC the map and have to restart.
00:13:690 (1,2,3) - The 3rd slider could "wrap" around the 2nd sliders end. I don't know how to put this into text so I'll just leave an image. It's a really small tweak, but I think it looks more organized.
http://imgur.com/QAbJK9F
00:26:125 (1) - Slider end leads slightly too downwards.
00:27:058 (4) - Maybe curve outwards to lead into the triangle?
00:46:488 (2,3,4) - 2 is slightly off causing the triple to be curved. Your going for straight bursts here right?
00:48:198 (5) - and 00:48:353 (7) - are a little off in the stream.
00:49:674 (8,1) - This sudden spacing change at the end of the stream feels off :/ Might want to just put them together? (I suggest curving the stream inwards since its more of an oval atm)
01:07:788 (1,2,3) - 3 is slightly farther away in comparison to 1 and 2.
01:32:347 (4) - Slightly to high to stack under 01:31:415 (1) -
01:41:829 (4) - Same thing but with 01:41:052 (6) -
01:42:606 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There's a shape making tool for this reason! Go to "Compose->Create Polygon Circles", or just ctrl+shift+D
01:46:337 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as above
02:24:264 (3) - Stack under 02:24:731 (2) - maybe?
02:28:617 (1) - Maybe move between 02:28:772 (2,3) - to let it "fit in" more. It's slightly to low atm.
02:31:181 (2) - Bump up a little. Slightly to low.
02:31:415 (5,6,7,8) - Suddenly got a little cramped! space out a bit more to fit the spacing.
02:32:502 (1) - Sounds a bit awkward... Maybe just let that be a circle.
02:44:471 (3) - Personal nit pick but you could spread out the slider a bit more to "cover 02:44:782 (4) - more.
02:48:046 (5) - Move slightly to the left? Maybe? (Or make the off-centerness deliberate like 03:02:969 (1) )
03:27:840 (3) - Slightly off in the jumps.
04:29:237 (1,2,3,4,5) - Shape creation tool :P
04:30:792 (2,3) - Slider head leads a bit to much to the left. Nudge it right so the follow point matches.
04:50:377 (1) - Apply the Slider Velocity lowering here instead.
04:52:863 (5) - SV up here instead.
04:56:905 (1,2,3) - Slightly curved slider. Move the 3 right like 1 tick.
05:38:252 (5) - Slider head to low. Use the follow points and slider body line to determine if they are parallel or not.
Unfortunately, I really didn't see nor feel an intensity change throughout the whole kiai time. It felt like the same level of intensity, while the song was clearly alot more powerful at this point. I know it'll be a pain, but upping the Slider Velocity to like 1.20x might do the trick.

Otherwise, good map!
Some changes have been applied. Thanks for the mod !
PoNo
Hey, (switched to NM cause I don't need more M4M)

00:15:400 (2) - I think here you can map a triple, thats gonna increase the density and also this part looks a but undermapped at all, same for others ones like 00:17:109 (2) - etc

00:32:187 (2) - 00:38:560 (1) - SV looks a bit low in that part in my opinion, you can fairly increase it a bit

00:43:845 (1) - try to avoid that kind of overlapping, you can put that on 00:42:913 (4) - or just separe it !

00:45:244 (2,3,4,5) - visuals too, for that kind of things just point out the next object, https://imgur-archive.ppy.sh/QYwYtQK.png like that

00:49:673 (8,1) - spacing is toooooo huge, place the (1) closer to the (8)

00:50:840 (2,2,3,4) - that looks very messy, you should fix these overlaps

00:55:970 (1,2,3,4,5,1,2,3) - why instead of just 1/3 sliders trying to put 1 slider, 1 circle, 1 slider.. etc could be more dynamic

01:22:399 (1) - personnal tips, when you have that kind of huge kick at the end of a part, try to make higher SV (x1.8 or something like that) than just use 1/4 instead of 1/2

02:32:969 (2,3,4,5,1) - why everynotes aren't stacked for me, put them on the same place !

03:27:373 (1,2) - kickslider then jump, should be better
Topic Starter
bezbashn

PoNo wrote:

Hey, (switched to NM cause I don't need more M4M)

00:15:400 (2) - I think here you can map a triple, thats gonna increase the density and also this part looks a but undermapped at all, same for others ones like 00:17:109 (2) - etc

00:32:187 (2) - 00:38:560 (1) - SV looks a bit low in that part in my opinion, you can fairly increase it a bit I want this part to stay as it is now (hope you understand)

00:43:845 (1) - try to avoid that kind of overlapping, you can put that on 00:42:913 (4) - or just separe it !

00:45:244 (2,3,4,5) - visuals too, for that kind of things just point out the next object, https://imgur-archive.ppy.sh/QYwYtQK.png like that

00:49:673 (8,1) - spacing is toooooo huge, place the (1) closer to the (8)

00:50:840 (2,2,3,4) - that looks very messy, you should fix these overlaps

00:55:970 (1,2,3,4,5,1,2,3) - why instead of just 1/3 sliders trying to put 1 slider, 1 circle, 1 slider.. etc could be more dynamic

01:22:399 (1) - personnal tips, when you have that kind of huge kick at the end of a part, try to make higher SV (x1.8 or something like that) than just use 1/4 instead of 1/2

02:32:969 (2,3,4,5,1) - why everynotes aren't stacked for me, put them on the same place !

03:27:373 (1,2) - kickslider then jump, should be better
O ma gawd! What is this ? Christmas ?? Four mods in 24 hours. It's raining mods, hallelujah!
Anyway. Thanks for the mod,man. Everything besides orange part is changed.
Stormiverse
m4m, map link irc.
Chat :D
22:05 Stormiverse: m4m?
22:05 bezbashn: yee
22:05 *Stormiverse is listening to [https://osu.ppy.sh/b/1388097 ClariS - SHIORI (TV Size)]
22:06 bezbashn: If you are okay with this rules - we can start working
22:06 bezbashn: https://osu.ppy.sh/forum/p/6210055
22:07 Stormiverse: sure
22:07 Stormiverse: i can mod your map right now
22:07 Stormiverse: you want irc or forum?
22:08 bezbashn: forum is better
22:08 Stormiverse: ok

FALL IN TRANCE

Slider Tick Rate should be set to 1 as this map contains both 1/2 and 1/3 divisions.

00:13:690 (1,2) - These shouldn't be stacked as it breaks consistency with 00:15:244 (1,2) - , 00:16:799 (1,2) - , etc...
00:38:249 (5,6) - These should be stacked because wide angle movements are pretty uncomfortable.
04:33:279 (5,6,1) - ^
00:41:669 (6,7,8) - Disable Stacking in View and stacks these properly.
02:32:969 (2,3,4,5) - ^
05:56:128 (4,5,6) - ^
01:32:036 (3) - I think it would look nicer with blanket.
02:35:301 (4) - ^
02:38:254 (1) - You can move the tail so that it lined up with 02:38:876 (3) -
02:44:471 (3) - Just here to fix some blanket.
03:08:720 (1,2) - Why do you stack them here? You haven't stacked any 1/1 beat gap since the beginning of the map, except for that first one.
03:09:186 (3,4,5) - ^
03:27:684 (2,3) - I would place them further apart as players could easily misread them into 1/4.
03:48:746 (12,1) - I would rather placed the 1/4 jump like this
so that momentum is preserved, rather than like this
04:47:502 (12,1) - ^
04:48:434 (12,1) - ^
05:57:993 (1) - What is this doing here? Why aren't you following your pattern?

Hope this mod help :D

Striked parts are pre-update.
Topic Starter
bezbashn

Stormiverse wrote:

m4m, map link irc.
Chat :D
22:05 Stormiverse: m4m?
22:05 bezbashn: yee
22:05 *Stormiverse is listening to [https://osu.ppy.sh/b/1388097 ClariS - SHIORI (TV Size)]
22:06 bezbashn: If you are okay with this rules - we can start working
22:06 bezbashn: https://osu.ppy.sh/forum/p/6210055
22:07 Stormiverse: sure
22:07 Stormiverse: i can mod your map right now
22:07 Stormiverse: you want irc or forum?
22:08 bezbashn: forum is better
22:08 Stormiverse: ok

FALL IN TRANCE

Slider Tick Rate should be set to 1 as this map contains both 1/2 and 1/3 divisions.

00:13:690 (1,2) - These shouldn't be stacked as it breaks consistency with 00:15:244 (1,2) - , 00:16:799 (1,2) - , etc...
00:38:249 (5,6) - These should be stacked because wide angle movements are pretty uncomfortable.
04:33:279 (5,6,1) - ^
00:41:669 (6,7,8) - Disable Stacking in View and stacks these properly.
02:32:969 (2,3,4,5) - ^
05:56:128 (4,5,6) - ^
01:32:036 (3) - I think it would look nicer with blanket.
02:35:301 (4) - ^
02:38:254 (1) - You can move the tail so that it lined up with 02:38:876 (3) -
02:44:471 (3) - Just here to fix some blanket.
03:08:720 (1,2) - Why do you stack them here? You haven't stacked any 1/1 beat gap since the beginning of the map, except for that first one.
03:09:186 (3,4,5) - ^
03:27:684 (2,3) - I would place them further apart as players could easily misread them into 1/4.
03:48:746 (12,1) - I would rather placed the 1/4 jump like this
so that momentum is preserved, rather than like this
04:47:502 (12,1) - ^
04:48:434 (12,1) - ^
05:57:993 (1) - What is this doing here? Why aren't you following your pattern?

Hope this mod help :D

Striked parts are pre-update.
The majority of things is changed. Thanks for the mod !
Rin Desu
heyHey :)

Here are my suggestions for your map!

00:16:488 (2,3,4) - - on which sound is 3 ?
if you map 00:15:866 (3,4,5) - why is here: 00:16:954 (00:18:508 - )- no circles at all while there are the same sounds?
hope u got me there you map sth that isnt there and skip beats u should map imo

00:49:752 (1,2,1,2,1,2,1,2) - since this is a buildupsection why is this spacing at the end so little? 00:50:529 (2,1) -
00:53:793 (2,2) - ugly overlap
00:55:348 (1,2) - again that little spacing
00:57:420 (4,5) - why a stack there?^^
00:56:280 (3) - and 00:56:799 (6) - got an ugly overlap
01:18:047 (2,3) - blanket
01:18:668 (4) - make this straight
01:21:466 (1,1,1,1) - NCs
01:32:036 (3,4) - blanket
01:36:855 (4,5) - here too
01:41:829 (6,7) - again
02:17:114 (1,1) - NC
02:32:502 (1,1) - blanket
02:34:212 (1,2) - bad flow
02:34:834 (3,4) - blanket
02:34:834 (3) - and short this and at a circle
02:44:471 (3,4) - here too
03:03:124 (2,3) - and here too
03:09:808 (5) - 03:10:585 (3) - another not clean blanket
04:23:642 (4,5,1,2) - why is the 5 so close to the slider end, same with the 1 on the next slider while there is a big gap
04:54:107 (1,2) - guess what^^
05:54:728 (1,2,3,4,5,6,1,2,3,4,5,6) - that tripples are not in the song

Okay :D Good luck ranking it, have a nice day!
Phos-
Hey, m4m from #modreqs

[Fall in Trance]
  1. Check AIMod, I found two unsnapped objects!
  2. 00:15:866 (3,4,5) - Not a fan of all these triplets in the beginning part of the map. I feel like they add an unnecessary amount of difficulty to an incredibly calm part of the song. I would replace all of these with a repeat slider, because that way you are still mapping to the instrument but the intensity of the map decreases, making it suit the song better.
  3. 00:23:949 (6,7,8) - Make this angle a bit sharper so that it's more consistent and so that you're adding emphasis on (7) and (8).
  4. 00:46:954 (6,7,8,9) - Increase the spacing going into this triplet. Because the song is getting more intense, the spacing in your map should reflect on that.
  5. 00:50:995 (1,2,3,4) - Like the above suggestion, I feel like this triplet needs more emphasis too. The cursor is already moving pretty fast from the kicksliders, so having the spacing so small here can play quite tacky.
  6. 00:56:799 (6,1,2) - The angle here is too obtuse, which plays comparatively worse compared to the section at 00:55:970 (1,2,3,4,5) - . It is also inconsistent, because nothing in the music calls for this change in angle. I would fix this by moving (2) somewhere so that the cursor makes a sharper movement, ideally less than 90°
  7. 01:27:684 (1,2) - Space these sliders out - again, the music is getting more intense here. I'm also not fond of the shape of these sliders, because they look out of place in this section of the map.
  8. 01:32:347 (4,5,1) - I'd angle this pattern to give (1) more emphasis, because it lands on a much more powerful beat than the previous two notes. Increasing the spacing from (5) to (1) would also work here.
  9. 01:36:544 (2,3,4) - This angle is just inconsistently obtuse and I find that it doesn't particularly play well here. 01:35:145 (1,2,3,4) - , 01:33:902 (1,2,3,4) - , and 01:32:658 (1,2,3,4) - are sharp angles, so it only makes sense that this would be a sharp angle too.
  10. 01:37:632 (1,2) - These sliders share the same problem as 01:27:684 (1,2) -
  11. 01:40:119 (1,2) - ^. Happens again too at places, but I'm sure you get the idea now.
  12. 01:58:461 (3,4,1,2,3,4) - Stream entry doesn't flow well at all because the player has to make a conscious effort to get into fluid motion. You definitely want to avoid sharp angles when entering into a stream, if you keep that in mind then they will flow well most of the time. In this case, moving the start of the stream to a place like x:48 y:208 would flow much better.
  13. 01:59:083 (5,1,2) - Same kind of issue, make the angle of these three notes less sharp so the player doesn't have to snap to change direction.
  14. 03:08:720 (1,2,3) - This section can be hard to read due to the sudden 1/2. I would make this clearer by placing an NC at 03:09:031 (2) - .
  15. 03:10:430 (2,3) - Increase the spacing here because (3) lands on a much stronger beat than the two sliders.
  16. 03:25:508 (2,3) - The sound extends to the blue tick, so you should make these 1/4 sliders.
  17. 03:37:321 (4,5) - Make these two notes sliders for the sake of consistency. You've done this at 03:29:549 (1,2,3,4) - and 03:22:088 (1,2,3,4) - so I don't see why these should be any different.
  18. 03:44:781 (4,5) - ^
  19. 04:12:450 (2) - For the sake of consistency, I would move this slider forward 1 beat and place a circle where it previously started. However, I understand that you need to emphasise the note at 04:13:071 (1) - so I'd reduce the length of this slider to 1/2. This is what the timeline should look like.
  20. 04:18:823 (4,5) - I would reduce the spacing between these two objects. The beat that (5) lands on is quite weak, so I wouldn't emphasise it that much.
  21. 04:37:009 (6,1) - Hm, this sudden break of flow seems quite awkward, because the cursor settles into a smooth circular motion but then has to jerk the opposite way. I would form a square pattern like this, as it maintains the circular flow motion.
  22. 05:05:920 (6,1) - This set of sliders also flow bad, because slider leniency doesn't work with it. The player will go straight to (1) and miss the tail of (6). Moving (1) up a bit more should alleviate this issue.
  23. 05:22:087 (1,2,3,4,5,6) - Same kind of problem as the above suggestion but with a stream.
  24. 05:23:640 (3,1) - Get rid of the blanket here and move (1) to an area like x:332 y:12 to keep the circular flow motion.
  25. 05:58:770 (4,1) - On this part, I would gradually increase the spacing here as well, because this instrument is also sharply increasing in intensity as well.
Overall this map was pretty good, I felt that it was structured well and it looked nice. Some areas of the map, such as the 2-3 minute mark I felt were mapped the really well. You'll need to work more on your flow and emphasis, however. I found lots of issues regarding these so I think you should go over your map and ask yourself these two questions: "does it flow well?" (ie, does the cursor make a smooth movement here, or do I have to unnaturally move it to reach the next note), and "does this beat have the correct emphasis". Most often, you increase the spacing to emphasise a note, but emphasis can also be done through flow breaks. That's all I have to say, good luck!
Topic Starter
bezbashn

Rin Desu wrote:

heyHey :)

Here are my suggestions for your map!

00:16:488 (2,3,4) - - on which sound is 3 ?
if you map 00:15:866 (3,4,5) - why is here: 00:16:954 (00:18:508 - )- no circles at all while there are the same sounds?
hope u got me there you map sth that isnt there and skip beats u should map imo

00:49:752 (1,2,1,2,1,2,1,2) - since this is a buildupsection why is this spacing at the end so little? 00:50:529 (2,1) -
00:53:793 (2,2) - ugly overlap
00:55:348 (1,2) - again that little spacing
00:57:420 (4,5) - why a stack there?^^
00:56:280 (3) - and 00:56:799 (6) - got an ugly overlap
01:18:047 (2,3) - blanket
01:18:668 (4) - make this straight
01:21:466 (1,1,1,1) - NCs
01:32:036 (3,4) - blanket
01:36:855 (4,5) - here too
01:41:829 (6,7) - again
02:17:114 (1,1) - NC
02:32:502 (1,1) - blanket
02:34:212 (1,2) - bad flow
02:34:834 (3,4) - blanket
02:34:834 (3) - and short this and at a circle
02:44:471 (3,4) - here too
03:03:124 (2,3) - and here too
03:09:808 (5) - 03:10:585 (3) - another not clean blanket
04:23:642 (4,5,1,2) - why is the 5 so close to the slider end, same with the 1 on the next slider while there is a big gap
04:54:107 (1,2) - guess what^^
05:54:728 (1,2,3,4,5,6,1,2,3,4,5,6) - that tripples are not in the song

Okay :D Good luck ranking it, have a nice day!
Tanks for the mod! I'll post mine soon
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