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Wada Kouji - Butterfly

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Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Tuesday, December 09, 2008 at 3:48:30 PM

Artist: Wada Kouji
Title: Butterfly
Source: Digimon Adventure
Tags: Digimon rock j-pop
BPM: 165
Filesize: 5198kb
Play Time: 04:12
Difficulties Available:
  1. CW's Extended Normal (3.36 stars, 280 notes)
  2. Easy (3.21 stars, 97 notes)
  3. Hard (4.73 stars, 280 notes)
Download: Wada Kouji - Butterfly
Information: Scores/Beatmap Listing
---------------
Digimon Adventure theme song, which I think totally owns the two replacement tunes the English people got! ("Hey Digimon" and the English OP)
Translation of lyrics:

http://www.animelyrics.com/jpop/wadakouji/butterfly.htm

Credit to that site for that site's translation.


EDITS ROUND 7:
EDIT: Shoot I found an error. Fix'd
EDIT2: More errors, some that Cyclone pointed out. Fixed.
EDIT3: Fixed.
EDIT4: THERE.
EDIT5: Did Sinistro's fixes. :P

Download: Demetori - The Maid and the Pocket Watch of Blood (brikel) [BPM].osu
Cyclone
Seems to be close to about 82.5/165 BPM

Also, don't start the timing section on the first syllable, it's a pickup note, and you'll end up with a lot of notes on red ticks.
Topic Starter
Ekaru
Okay, thanks. I went with 18,300, and that seems to be quite close. *checks a bit more*

EDIT: Looks like it may be 10 m/s off. Whee.

Download: EastNewSound x Irus - ENS-Megamix feat.LiLA cRecords (Shinxyn) [RuRu].osu
Topic Starter
Ekaru
Update: The offset is close enough where it won't totally screw me over if I need to move it slightly, and the BPM is correct (according to my research, at least). Mapped some more just to make sure, if anyone could confirm the offset, that'd be nice.

Download: Taiko no Tatsujin - Rotter Tarmination (aquabluu) [Arcade oni 200 BPM].osu
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
eee
Sorry, Ekaru, I kinda had a hard time.
It looks good in auto, but it's hard for me to play, is that a problem?
I think so, well, I could take some more time to fix it
Just remember, I tried, and you don't have to use it, just delete it
Topic Starter
Ekaru
^Added it after touching it up a bit + deleting the extra 1/3rd of the song that came out of nowhere.
Sinistro
Try lowering offset about 10 ms, then resnap.

Easy
00:55:03 (8) - practically obscured slider path, I had no idea it was going to be a slider until it was too late. Move it away from under the previous slider.
01:16:48 (1) - Make it 1/2 longer.

Hard
00:42:84 (5) - lengthen 1/4.
00:48:66 (6) - Same.
01:03:02 (2) - maybe move 1/2 forward? If so, don't forget spacing.
01:16:48 (1) - Lengthen 1/2 like in Easy.
01:31:66 (5) - Move forward to the white tick.
01:32:02 (1) - Move 1/4 forward.
01:38:75 (5,6) - Move both 1/4 backward.
01:57:48 (6) - Move 1/4 forward.
02:01:39 (8) - Shorten 1/4.
02:07:66 (4) - Move 1/4 forward.
02:09:39 (3) - Shorten 1/4.
02:10:02 (4) - Move 1/4 backwards and shorten 1/4.
02:10:39 (5) - Move 1/4 backwards.
02:12:75 (1) - Move 1/4 forward.
02:13:11 (3) - Same.
02:14:21 (7) - Same. Blue ticks aren't used in this map as often as you'd think.
02:27:30 (1) - Same.
02:29:11 (1) - Move 1/4 forward.

I can't say I like the 1/4 beats before the long sliders, but they're not totally wrong, either, I guess. If possible (not required), try to unclutter placements like 02:17:39 (1,2,3,4,5,6) and similar.

Insane
Lots of blue ticks that actually don't work like you expected. It will take some unraveling ;) I'm out of energy though, so work on the above (and, if you can get what I mean, on Insane) in the meantime.
eirrol
You love Digimon.
Topic Starter
Ekaru
Fixed what you said, and fixed up Insane some.
Sinistro
Insane
00:34:31 (9) - 1/4 longer.
00:35:76 (4) - Same.
01:19:31 (1) - Start it 1/4 later.
01:49:58 (2) - Its beginning doesn't feel like it's mapped to anything. Make it start 1/2 later?
02:30:58 (1) - Move 1/4.
02:31:94 (1) - Move 1/4 and lengthen 1/4.
Space objects that are 1/4 beat apart closer or stack them. e.g. make 00:21:58 (4,5,6) more like 00:44:31 (4,5,6).
Try to lessen the Whistle spam where it appears, especially the instance before the final spinners.
I recommend rearranging the position of patterns like 00:19:03 (6,7,8,9), 00:49:94 (1,2,3,4,5) and similar so that they are not so cluttered. It makes the beatmap hard and confusing in a bad way, in my opinion. Ask other BATs about this particular element if you want to be certain.
Topic Starter
Ekaru
Fixed what you said, rearranged those two clusters and a couple others, changed the incorrect 1/4 spacing I found, and a couple other spacing issues (just those that were messed up because I changed things and didn't adjust spacing =P) I'll work on the whistle spam after I get home from school, same with the clusters in Hard that I never unclustered.

Reuploaded

EDIT: Fixed spacing issue I had. Whee. Reuploaded, also fixed where it seems I left 'Whistle' on near the end.
Sinistro
I think the grid placements are such that the map is playable now. I don't believe I see more technical problems.
Bubbled...
Rolled
Ze bubble poppin' patrol has arrived.

Insane: Clusterfucky. Some of these spots are entirely too confusing.
00:19:03 (6,7,8,9) - The 1/4th note (7) is near impossible to read that as a 1/4th. Spacing is similar to 1/2 and even identical in some places. I'd reccomend ditching it, extending #6 slider 1/4th beat longer, and maybe replacing 8 with a hitcircle but it works as a slider I guess, just sounds a bit odd.

00:28:85 (7,2,3,4) - Ick. I don't even know what to suggest for this. Just fix it pls.

Theres some spacing inconsistancies in general that confuse me with this map. 00:33:76 (6,7,8,9) - this stream being spaced as is, and then the stream a bit afterwards @ 00:35:76 (4,5,6,7). It'd be really helpful if you made some consistancy with enforcing distance snap at maybe .9 (looks like what you used for a good chunk of the map)

00:41:58 (4,5,6,7,8) - All those sliders are begging for a slider drop. If you just ditch 7 and rearrange them it won't bother me as much.

00:47:40 (4,5,6,7,8) - This is a little better than the last stream, but it still looks a bit sloppy. I don't like the whole slider starting 1/4th after another slider.

00:50:58 (3,4) - closer to the tail of the 2 slider if you want them as 1/4ths

00:53:22 (12) - I know you're going with the 1/4th theme here but it sounds so much better if pushed 1/4th further and shortened.

00:57:94 (6,7) - Broken. The start of the 7 is at the same spot as the 6.

01:03:03 (3,5,6,7) - clusterfuckish

01:06:49 (1) - space further so i dont think it's a 1/4th

01:12:67 (5) - Turn this into a stack of 1/4ths? Short slider is gross

01:33:58 (1,2,3,4) - The whole 1/4th rant again.

01:41:58 (7,8,9,10,11,1,2,3,4,5,6) - oh my god mindfuck. cluttered.

I could keep going with some more 1/4th stuff. A lot of the problem would be solved with enforcing spacing throughout the entire map. With so much 1/4ths it is very important that it is easy to distinguish them from 1/2 notes. Also avoid slider streams 1/4th apart in general, it makes a map messy an unorganized.

/dickheadpost

Download: Bernstein & Ruegger - Freakazoid! (Nicogeta) [Footix's Normal].osu
Topic Starter
Ekaru
Fixed, I think.

EDIT: NOW it's 'fixed, I think'.

EDIT2: Scratch that.
EDIT3: THERE. Ready for judgement.
Mogsy
Okay, here cometh post. I must say that my modding hasn't been too in depth, but I'll nazimod this soon.

Easy:
-Fixed combo numbering.
Download: Wada Kouji - Butterfly (Ekaru) [Easy].osu

Hard:
-Fixed combo numbering.
Download: Wada Kouji - Butterfly (Ekaru) [Hard].osu
Keep in mind that these following changes were made after my combo numbering fixes.
-00:51:572 (7, 1) - First off, get rid of 1. Next, extend 7 to where 1 was in the timeline. Now, there shouldn't be a new combo where what 1 would've been, since it's still a part of that phrase.
-00:55:481 (5) - I feel like this shouldn't be here, but maybe it's just the fact that I haven't listened to the track as much.
-01:13:572 (8) - Nudge back on the timeline in the 1/2 divisor.
-01:38:481 (4) - I say that this is spaced too close to 3.
-02:10:845 (7, 1) - See 00:51:572 (7, 1).

Insane:
-00:45:401 (1) - Remove the new combo mark from this. This is still a part of that last phrase.
-00:55:038 (13) - Make this the start of a new combo. I feel as though this should be its own isolated little phrase.
-01:04:674 (8) - Make this the start of a new combo.
-01:06:492 (1) - Remove the new combo mark.
-01:07:765 (formerly 5) - Make this the start of a new combo.
-01:10:129 (1) - Remove the new combo mark.
-01:16:311 - Move this over to the white tick on the right.
-01:17:947 - Extend this to the beginning of the next spinner.
-02:12:856 (11) - Make this the start of a new combo.
-02:17:401 (6) - ^
-02:26:856 (10) - ^
-02:27:583 (1) - Remove the new combo mark.
-02:29:220 - Extend this to the beginning of the next spinner.
-02:32:038 - Nudge this forward in 1/4 and shorten it by one tick in 1/4. Then...
-02:30:674 - ...make this spinner end where the next one starts.

Topic Starter
Ekaru
Fixed. I need to learn how to 'new combo'. Reuploaded.
CheeseWarlock
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
^Fixed for the most part. Tried to uncluster Hard the best I can, also. Hard has a lot of 1/2s in the beginning because it goes to the background, in case you were wondering. Hmm, I should remap the first 15 seconds or so of that, actually... and figure out something to do with a few parts. I'll see about doing that... after watching 4 volumes of Gundam Seed. =P

EDIT: I found out about the magic of 1/2 repeat sliders. By using them, and by changing some placement, I managed to reduce the amount of clusterfuckness on Hard quite a bit. Now that I think about it, it was more clusterfucky than Insane, to me at least.
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