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Disconnected Hardkore

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Sunday, January 22, 2012 at 4:17:35 PM

Artist: Inspector K
Title: Disconnected Hardkore (CanBlaster Remix)
Tags: Zelos lolcubes
BPM: 139
Filesize: 2241kb
Play Time: 01:06
Difficulties Available:
  1. Easy (0.91 stars, 52 notes)
  2. Hard (4.79 stars, 295 notes)
  3. Insane (4.96 stars, 383 notes)
  4. Normal (3.26 stars, 135 notes)
  5. Reconnected (5 stars, 541 notes)
  6. Taikore (5 stars, 846 notes)
  7. Unconnected (5 stars, 494 notes)
Download: Inspector K - Disconnected Hardkore (CanBlaster Remix)
Information: Scores/Beatmap Listing
---------------
no u

redl by jan 22
Backfire
...WHAT THE HELL. Who would do such a thing. Anyways, I'll mod the taiko in a bit.
Ekoro
baka Shiirn , why remapping it

SPOILER
i know , that's going for rank
Saten
General
Use different combo colors instead?

Tags: the "Z" (Zelos) in Reconnected isn't capitalized. Not sure if changing it would have any affect though.
Also, did Zelos map a diff here? o.o

The preview time on Taikore is not the same as in the other diffs.

Reconnected
00:18:187 (5,6) - is this right? 1/8 and that spacing could be abit tricky~
01:27:165 (4) - 2 grids up

Insane
01:14:736 (1) - Finish at the beginning?
01:17:022 (5) - ^
01:34:133 (1,2,3,4,5,6,7,8) - a long 245 bpm stream :o

Clearly an Easy
When you silence the slider ticks like that, the drum rolls will sound abit weird on Taiko mode, it's not a big issue though. Would be better if you used a custom slidertick instead.
01:23:879 (1) - End this at 01:25:022 ?
Topic Starter
Shiirn
Zelos made Taikore.

i don't care about the sliderticks in the easy's taiko

everything else done o/
Medi-chan_old
SPOILER
EVEN BLOODY EASIER:
01:07:879 (1,2) - Trololo

Clearly an Easy:
00:39:308 - This section feels kinda empty even for an easy, maybe just replace the space with two sliders like this - http://puu.sh/6uTO
00:58:022 (3) - The curve of this slider just bothers me, move the second tick left and down so that it goes back on the grid then down twice or don't if it looks fine to you.
01:50:052 (5,6,1) - Could you move these notes so they flow with the slider better like this maybe - http://puu.sh/6uU9

Hawrd:
00:40:736 (1,2,3,4,5,6) - Maybe scale this up some so that they feel less like anti-jumps and more like jumps? Scaled it by 1.2 and it plays better imo http://puu.sh/6uUu
01:15:022 (2,3,4) - Make this a triangle like this - http://puu.sh/6uUO ?

Insane:
00:04:350 (6) - This note isn;t in line with the rest of the stream, move it right just a little.
00:48:308 (4) - Move this note left like half a grid to get rid of the overlap lolz
00:56:022 (1) - Slider ends touch not that I care cuz it plays nice enough.
01:34:133 (1,2,3,4,5,6,7,8) - ouch...

Reconnected:
01:21:308 (1,2,3,4,5,6) - ouch...
AR 10
That is all.

Taikore:
01:21:308 (622,623,624,625,626,627,628) - ouch... is still playable though since it's all dons so keep it if you want.
That was fun lol
lolcubes

Shiirn wrote:

fuck you and your cat
You're mean.
:(

Just replying that I won't be changing anything in Hawrd, so it's clear. I like them the way it is, that section wasn't intended to be jumpy, just distance snapped, and the triangle thingy, it was intended to be this way cause of the symmetry!

edit: This reply was directed towards Medi-chan's mod post.
Loctav
Don't expect too much from my mod.There I go with my humble suggestions, since you ordered me to mod this mappack and I (whyever) obey this, lol.

Useless .osb file can be removed. But it's not necessary.

[EVEN BLOODY EASIER]
Lol @ diff name.
Imo, you should map this till the end.
Wtf are these sliders?
Nothing more to say.

[Clearly an Easy]
Not much to say here. It's cleary a Normal, duh. Whatever.

00:40:451 (2) - new combo?
01:38:786 (2,3) - this plays strangely.

[Hawrd]
Everything seems fine to me. D:

[Insane]

00:57:308 (3,4) - this plays odd.
Everything else is fine.

[Reconnected]
Somehow I don't like the hitsounds at the beginning, lol.

00:19:449 (3) - strangely timed imo.


[Taikore]
This taiko plays awkward.
I hope I didn't screw the combo numbers while modding, lol.
Mind the time stamps.
d/D - Don (red hit)
k/K - Kat (blue hit)
capital letter - Big Hit.

00:04:134 (26,27,28,29,30) - dkdkd?
00:12:767 (81,82,83,84,85,86,87) - ddkkkkk!
00:15:573 (96) - remove?
00:16:965 (103) - k?
00:23:131 (148) - k?
00:24:236 (158,159) - kK?
00:32:308 (221,222,223) - ddk?
00:41:022 (304,305,306) - dkd
01:15:879 (578,579,580,581,582,583,584,585,586,587,588,589,590) - dddkkkdddkkkd!
01:17:498 (593,594,595,596,597) - kdddk?
01:21:308 (621,622,623,624,625,626,627) - Too long 1/6 stream, imo. Sucks at playing. Do a normal one (!)
01:25:022 (647,648,649,650,651,652,653) - I would snap this ones on 1/3 (dkkdkkd) (653 on white tick)
01:25:665 (654,655,656,657,658,659,660,661) - Let them stay at 1/4 (654 on blue tick) till 01:26:165 (661). Do dkdkdkdd.
01:32:388 (704,705) - remove?
01:40:990 (792,793,794,795,796) - kkkkk?
01:44:174 (805,806,807,808,809) - dkkkk?
01:50:541 (844) - K?
Zelos
Folder I know is correct due to last time being approved

EVEN BLOODY EASIER:
Best diff name ever
00:12:983 (x) - perhaps add a note with a soft whistle sound?
Poot finish this

Clearly an easy:
00:23:131 (1,1) - considering this is 200BPM part, im not exactly sure if there is enough time for the clearly easy players to re-adjust there arms after there spinner. consider doing something about this?

Hawrd:
00:18:087 (1,2,3,1) - this might confuse some people due to the fact that they are the same distance but 1,2,3 are 1/2 distance and not 1/1 like 3,1.
00:21:445 (4,5,6,7) - a kick back slider would be more forgiving for those hawrd players. (and this isnt exactly a forgiving song)

Great crappy mod so far...

Insane:
00:04:134 (4,5,6,7,1) - the spacing here is just a bit inconsistent, fix this?
00:56:022 (1) - move this up just a little bit so it becomes perfectly stacked with the next incoming slider? it would look a bit neater if you did.
01:34:133 (1) - seems kinda useless to have a new combo here. so I suggest you remove it since its a super fast kickback slider anyway.

Reconnected:
That finish hitsounding usage is so awkward o.o *quiet hitsounds quiet quiet FINISH!!!!!! quiet quiet FINISH!!!!
00:09:962 (9,10) - this 1/8th is eviiiilllll. specially since its not even 1/8th distance :p
00:10:177 (10,1) - if you intend on keeping the 1/8th above, then at least stack 10 over the beginning of 1 just a bit better, its slightly off.
01:23:879 (2,3,4) - clap,no hitsound,clap sounds better in my opinion
01:24:450 (2,3,4) - ^^

and that would be it

Just a suggestion but why not put a url in the message box linking to your approved version?

and here is my updated taiko diff

BTW SapphireGhost if you see this, im using Zel regardless what you say if you can use SG

Download: Inspector K - Disconnected Hardkore (CanBlaster remix) (Shiirn) [Zel's Taikore].osu
Charles445
Everything checks out difficulty-consistency-and-folder-wise.

EVEN BLOODY EASIER
  1. This difficulty should have at least one spinner. This will prevent users getting max score, which WILL happen if this gets ranked.
  2. Why is this difficulty mapped short? Map it as long as the other difficulties please!
Clearly an Easy
  1. I recommend not using blue ticks when making easy difficulties. It makes it hard to follow the beat for beginner players. (For instance, at 00:00:789 the slider ends on a blue tick while the next slider is on a white.
  2. 00:24:844 (1,2) - These circles are very hidden by the hitburst of the spinner and they are close to the spinner in the timeline, making these circles very frustrating to read and play, especially for beginners. I recommend removing these two circles entirely.
  3. 00:30:165 (3) - Short double repeat sliders like these are very hard to read for beginners. The reason is the second repeat is hard to see.
  4. 00:48:451 (3) - Same as above, this is especially confusing because of how you scrunched up the slider.
  5. 01:32:644 (3) - Same, this one is the most confusing since it's so fast.
  6. 01:33:644 (1) - This spinner is pretty short, make it longer?
  7. 01:41:480 (3) - Confusing slider again.
Hawrd

  • Talked with lolcubes about blue ticks and things in IRC
  1. HP Drain is very low, raise it up some.

    I don't have anything to say about it. Nice difficulty you got here.
Insane
  1. Stick a spinner somewhere in here. Right now it has none.
  2. HP Drain feels a little high, maybe -1?
  3. 00:55:665 (5) - Remove this circle, it doesn't feel right in the midst of all these 1/2 circles.
  4. 00:58:379 (7) - Remove this circle and reposition the others. The streaming in the music doesn't start until 00:58:451.

    That's it. Nice diff again.
Reconnected

  • Oh here we go!
  1. No spinners again? Add one!
  2. 00:01:760 - These louder beats are a bit too loud, make them something like 70% volume instead of 100%. Do this for all 100% sections.
  3. 00:51:451 (1) - These sudden slider slowdown are very aggravating and break the flow. I suggest not doing this in the map. If you really must have your slowdowns, make them 1.25, not 0.5x. A sudden change in speed from 1.5x to 0.5x is jarring.
  4. 00:56:022 (1) - Same here. Do not want.
  5. 01:21:308 (1,2,3,4,5,6) - This stream is downright ridiculous. It's placed on the 1/6, which is already misleading, then it is super fast. If this stream were 1/4, it would be 315 bpm! No I'm not making this up! That stream is not only misleading but way, WAY too fast. Make it a repeat slider. I don't care if other maps have done 240, 250, 270, or even 300 bpm streams. 315? That's really, really pushing it.

    omg this is harder than the approved version
    makes me wonder why it's approved anyway lol
Taikore
  1. Audo Lead-In 3. All the other difficulties have it at 3 seconds, and taiko's lead-in is the most important.
  2. 01:21:308 (622,623,624,625,626,627,628) - 315 bpm stream on taiko? People are going to get mad, this is really really hard.
  3. 01:50:541 - 2x speedup at the end of the taiko is really, really mean to do to the player. I highly recommend you remove this speedup, as to keep the map fun to play.
Pretty small mod, but that's because I like how the mapset plays mostly. That 315 bpm is going to be a big problem though, fyi.
aston_old
[EVEN BLOODY EASIER]
- 00:38:165 (3) - I like this better with the 2nd tick at 256,252 and the 3rd tick at 280,272 (then a rounded end); but this is just a suggestion
Could've mapped more.

[Clearly an Easy] - lol this is obviously a normal.
- Nothing.

[Hawrd] - lolcubes said he wouldn't change anything so skipped..

[Insane]
- None.

[Reconnected] - I like how difficult this is, so fun.
- 00:00:034 (1) - Place this note farther away from 2, depends on you how far, i like it better a little far.
- 01:11:736 (2,3,4) - could make these move like 01:07:308 (4,5,6), wouldn't harm distance too much.

Sorry, my mods are fail, but I like the map mostly as it is already.
Copter-kun
Alrighty.

EVEN BLODDY EASIER

I don't like it how it finishes in the middle. Yes, the bpm goes higher as the song goes. BUT it doesn't make the map look good.

00:40:451 - Add whistle here
00:42:736 - ^
00:45:022 - ^
01:06:165 - Should add a clap here

Clearly an Easy

00:19:824 (4) - Move this hitcircle to 00:20:012.
00:21:269 (2) - Move this hitcircle to 00:21:445
00:30:165 - Whistle?
00:30:736 - ^
00:39:308 (1) - remove NC
00:40:451 (2) - Add NC

Hawrd
Found nothing here

Insane

00:56:022 (1) - Remove NC. I dunno why you put that there
01:34:133 (1) - ^

Reconnected

This shit is intense. That is all.

Great map. Have my star
Crimmi
IRC Mod:

SPOILER
20:53 <Shiirn> : \o
20:53 <Crimmi> : sup
20:53 <Shiirn> : any mod you wanted / made?
20:54 <Crimmi> : i wanted a mod on on this
20:54 *Crimmi is listening to (Suzaku - CONTRACT)[http://osu.ppy.sh/s/33819]
20:54 <Shiirn> : modding hardkore?
20:55 <Crimmi> : yep
20:55 *Crimmi is editing (Inspector K - Disconnected Hardkore (CanBlaster remix))[http://osu.ppy.sh/s/37242]
20:55 <Shiirn> : \o/
20:56 <Shiirn> : 9AR and 9OD is overkill
20:58 <Crimmi> : i knotice
20:58 <Crimmi> : notice*
20:58 <Crimmi> : if i may be so bold sir:
20:58 <Crimmi> : 01:06:879 (1) - this quite unexpected even on a very easy diff imo.
20:59 *Shiirn shrugs
21:01 <Crimmi> : onto the next easy
21:01 <Crimmi> : 00:03:918 (2) - i clearly can't see it due to that slider blocking it.
21:02 <Shiirn> : moved
21:15 <Crimmi> : 00:51:308 (5) - Make it like this: http://osu.ppy.sh/ss/158549
21:15 <Crimmi> : on Insane
21:18 <Crimmi> : maybe you should a 2x warning at the end of Insane
21:18 <Shiirn> : ?
21:18 <Shiirn> : why?
21:19 <Crimmi> : looked like you used 2x slider speed
21:19 <Shiirn> : i didn't
21:19 <Shiirn> : it's 1.00
21:19 <Crimmi> : oh ok
21:19 <Shiirn> : it's just the super speed
21:19 <Shiirn> : lol
21:19 <Crimmi> : just making sure *Phew*
21:19 <Shiirn> : also, 5 was fixed
21:24 <Crimmi> : kk
21:24 <Crimmi> : Reconnected is a killer
21:24 <Shiirn> : :D
21:24 <Crimmi> : god help those poor fingers
21:25 <Crimmi> : well that's all i can find there
lolcubes
A short response to Charles.
Shiirn, if you can pass the hard with HPD 4, go for it. :3


aston wrote:

[Hawrd] - lolcubes said he wouldn't change anything so skipped..
While this is true, suggestions are still welcome, if I like them I will apply them! :D
Also error fixes are always good.
Also I probably forgot to quote medi-chan in my earlier post, was direct reply to that mod.

Zelos wrote:

Hawrd:
00:18:087 (1,2,3,1) - this might confuse some people due to the fact that they are the same distance but 1,2,3 are 1/2 distance and not 1/1 like 3,1.
00:21:445 (4,5,6,7) - a kick back slider would be more forgiving for those hawrd players. (and this isnt exactly a forgiving song)

Great crappy mod so far...
Hmm those little jumps are intentional, just to break free from distance snap for a little while, while it's still possible, later on the bpm is too crazy to do that. ,_,
I will think about that stacked stream, will probably change to a slider, not sure yet.
Thanks!
Cyclohexane
This mod is just going to be suggestions so feel free to disregard completely

EVEN BLOODY EASIER
00:08:667 (4) - Extend this to next white tick
Sliders look ugly to me but that's your call if you wanna redo them or not

Clearly An Easy
00:12:120 (1) - Extend this 1/4 further
01:23:879 (1) - Do you really need two spinners?

Hawrd
Fucking orgasmic, nothing to say

Insane
01:09:379 (1,2,3,4,1) - Pretty confusing, plays fine but still, had to do it a few times to get it right

Reconnected
01:21:308 (1,2,3,4,5,6) - Ow.

Taikore
00:42:022 (314,315,316,317,318,319,320) - This pattern is pretty crappy to hear and play
00:44:307 (336,337,338,339,340,341,342) - ^
00:46:593 (358,359,360,361,362,363,364) - ^
01:15:879 (579,580,581,582,583,584,585,586,587,588,589,590,591) - What the hell is this don/kat placement?
01:21:308 (622,623,624,625,626,627,628) - Please, taiko players aren't machines.
All and all this feels overmapped and does not feel good at all. Sorry Zelos, but I really think that Taiko should be radically changed.

I'll make a Taiko of my own, not because I don't like Zelos's one but out of personal amusement so when I'm done I shall post it here, feel free to deny it. It's going to be sensibly easier than the Taikore but is still not going to qualify as a Muzukashii.

EDIT: Wait, what the shit am I saying it is finished already

Download: Inspector K - Disconnected Hardkore (CanBlaster remix) (Shiirn) [Taikonnected].osu
OzzyOzrock
OhohohoHOHOHOHOHOHHO.

I'll make a note to mod THIS.
narakucrimson
One quick suggestion for the Easy, use a spacing that's less than x1,0. Using the one creates a heeell of a separation from circle to circle as the BPM goes up.

Get a few more mods, like Ozzy's, and I'll mod this!

Oh and also, no kudosu for the kthnx~
OzzyOzrock
[Taikore]
Wheeeeeeeeeeeee

00:10:393 (68) - rather than a slider that doesn't fit in a taiko, you could just map it as two big dons or something.
00:12:767 (81,82,83,84,85,86,87) - kdkkddk fits better than this
00:15:142 (96) - remove
00:20:563 (127) - don
00:24:544 - add a note

As an example of what you should do
00:24:236 (159) - katu
Katu comes best after don when making flow in these ways. When there's another don it feels really forced.
soyeahdothateverywhere

00:26:736 (this part) - Try not to use k d d d k d d d like you did here, it feels bad, like a standard map, and can simply be done better and whatnot. Maybe even k d k d or something.
- If you don't at least make these katu 00:31:022 (214,215)

Regarding the streams you use, being that you're keeping it simple, you could use ddkkddkkd instead of kdddkdddk and a simple katu stream instead of the kdkdkdkdkdk. Especially since most of those clap noises in the song are 1/4 and whatnot.

00:47:307 (368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384) - definitely make every other don a katu.
00:56:165 (419) - and this a katu

01:07:879 - 01:14:736 - flow is really good here.
01:50:297 (844) - don

Basically take those tips and whatnot if you can, people (love) seem to like this, so woo
rEdo
focused on Reconnected, because i'm a dumb/lazy/whateverwhat -ass


[EVEN BLOODY EASIER]
map it until the end at least lol

[Clearly an Easy]
no, this is a Normal.

[Hawrd]
00:21:445 (4,5,6,7,1) - the only stream on that diff, yay. how about removing it, to keep the same difficulty all around the map?

[Insane]
00:04:134 (4,5,6,7,1,2,3,4,5) - move that pattern somewhere totally further, some players might start clicking it way earlier than they should.
01:46:133 (1,2,3,4,5), 01:50:052 (1,2,3,4,1) - reverse sliders, pleaaaaaaaaaaaaase ;_;

[Reconnected]
00:07:264 (4) - move it a little bit higher, for consistency
00:11:904 (2) - maybe something like this? (392,156,11904,2,0,B|410:209,1,50.7499976158142)
00:18:187 (5) - end this slider on 1/4 tick, or perhaps end 00:16:537 (5) on 1/8 tick.
00:59:308 (4) - one grid to the left, hihi
01:01:879 (6,1) - i'd swap new combos here
01:02:808 (1) - delete it here
01:03:308 (3) - add
01:21:308 (1,2,3,4,5,6,1) - ;_;
01:23:879 (2,3,4), 01:24:450 (2,3,4) - maybe some more spacious and consistent spacing?
01:27:022 (3,4,1) - more spacious spacing too, at first i thought those notes were 1/4s lol
01:33:644 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ;_; x2
01:39:276 (5) - NEW COMBO, DEFINITELY. this slider drastically speeds up, and seriously surprised me on a sightread.


ba ba ba ba bam!
lolcubes
Download: Inspector K - Disconnected Hardkore (CanBlaster remix) (Shiirn) [Hawrd].osu

rEdo wrote:

[Hawrd]
00:21:445 (4,5,6,7,1) - the only stream on that diff, yay. how about removing it, to keep the same difficulty all around the map?
I guess since more people want me to change this, here we go!
Thanks rEdo. :D
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