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12 Girls Band - Ten-sided Ambush

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Topic Starter
cmn_891127
This beatmap was submitted using in-game submission on 2012年1月5日 at 12:05:16

Artist: 12 Girls Band
Title: Ten-sided Ambush
Source: House of Flying Daggers
Tags: Shi Mian Mai Fu vivicat Romantic Energy
BPM: 126
Filesize: 5860kb
Play Time: 02:48
Difficulties Available:
  1. Hard (4.67 stars, 348 notes)
  2. Normal (2.69 stars, 196 notes)
  3. vivicat's Insane (4.91 stars, 459 notes)
Download: 12 Girls Band - Ten-sided Ambush
Information: Scores/Beatmap Listing
---------------
My 5th map~

Normal - finished
Hard - finished
Insane by vivicat - finished
Skin by Megurine Luka - finished

I love Megurine Luka

who modded this map
What
cRyo[iceeicee]
terametis
Niva
Byakugan249
Scorpiour
kissfly
BinJip
ikari_kyon
mercury2004
-Gamu-
Anshi
merchat7
Banana
soulfear
regenz
Colin Hou
lovhin456
thanks for your help
Megurine Luka
啦啦啦沙发is mine.

加油加油> <
Topic Starter
cmn_891127

Megurine Luka wrote:

啦啦啦沙发is mine.

加油加油> <
唉,我是一个没有毅力的人
What
OMG~!!
Gooooooooooood Song ang Gooooooood map
wow need star!
This is my little MOD

[Normal]
Good

[Hard]
01:11:081 (10) - NC?
01:18:700 (8) - ^
01:26:319 (7) - ^
01:45:367 (8) - ^
cRyo[iceeicee]
0 star 0 mod = ok then xD
http://puu.sh/7Ev2 = hitsound mod
added some custom.....
Topic Starter
cmn_891127

What wrote:

OMG~!!
Gooooooooooood Song ang Gooooooood map
wow need star!
This is my little MOD

[Normal]
Good

[Hard]
01:11:081 (10) - NC?
01:18:700 (8) - ^
01:26:319 (7) - ^
01:45:367 (8) - ^
I saw the combo is a little long, but it is follow every 8 1/1, so I would not change it. But if anyone mention it again, I will consider it
Thank you very much~



cRyo[iceeicee] wrote:

0 star 0 mod = ok then xD
http://puu.sh/7Ev2 = hitsound mod
added some custom.....
here is LRC mod
SPOILER
17:56 <cmn_891127> : you change the clap and finish, is it right?
17:56 <cRyo[iceeicee]> : iyea
17:56 <cRyo[iceeicee]> : and + wistles
17:57 <cRyo[iceeicee]> : it was to long to write all changes
17:57 <cRyo[iceeicee]> : so i just upload map ....
17:57 <cRyo[iceeicee]> : tryed to follow ur rhytm
18:01 <cmn_891127> : the clap is pretty good, but I think your finish is a little heavy
18:01 <cRyo[iceeicee]> : hmm
18:01 <cRyo[iceeicee]> : i can reduce volume
18:02 <cRyo[iceeicee]> : sample volume
18:02 <cRyo[iceeicee]> : hmm i have another idea
18:02 <cmn_891127> : it can be used it the kiai time, maybe I can add custom 2
18:02 <cRyo[iceeicee]> : yeah
18:03 <cRyo[iceeicee]> : i also think that in some parts
18:03 <cRyo[iceeicee]> : this finish is preety good
18:04 <cmn_891127> : yep~ it really fit the song from 01:39:652
18:05 <cRyo[iceeicee]> : check this custom sounds http://osu.ppy.sh/s/28765
18:05 <cRyo[iceeicee]> : i think some of them will fit the song
18:07 <cRyo[iceeicee]> : try soft hit finish2, as a hitclap
18:07 <cmn_891127> : oh, thanks~
18:07 <cRyo[iceeicee]> : from the song i gave u
18:08 <cRyo[iceeicee]> : cause i think normal sounds dont fit here xD
18:08 <cRyo[iceeicee]> : exept whistles
18:09 <cmn_891127> : sorry, when you open my map, can you see my original custom hitsound?
18:10 <cRyo[iceeicee]> : no...
18:10 <cRyo[iceeicee]> : there were any o:
18:10 <cRyo[iceeicee]> : it was original soft claps and finish
18:10 <cmn_891127> : I redownload my map and find they are missed...
18:11 <cRyo[iceeicee]> : oh
18:16 <cmn_891127> : my net-line is so weak...
18:16 <cRyo[iceeicee]> : same xD
18:16 <cRyo[iceeicee]> : dc
18:16 <cRyo[iceeicee]> : so often ..........
18:17 <cmn_891127> : http://up.ppy.sh/files/soft-hitwhistle.rar
18:18 <cmn_891127> : there is my hitsound...
18:20 <cRyo[iceeicee]> : oh i see
18:20 <cRyo[iceeicee]> : no it make sense
18:20 <cRyo[iceeicee]> : haha
18:20 <cRyo[iceeicee]> : cause before
18:20 <cRyo[iceeicee]> : no custom xD
18:20 <cRyo[iceeicee]> : make full submit
18:21 <cmn_891127> : I'm adding the finish2~
18:22 <cRyo[iceeicee]> : so at least i helped with something xD
18:22 <cmn_891127> : any help is very important~
18:22 <cRyo[iceeicee]> : np
18:22 <cRyo[iceeicee]> : it was 5 min work xD
18:38 <cmn_891127> : full submit~ would you like to check it again?
18:38 <cRyo[iceeicee]> : ok

full submit again
thanks for you hitsound~
terametis
Hi~~ :)
These are all suggestions.

[Noraml]
I suggest,it is better to make to the last.Your map is awesome.

from Official Ranking Submission Rules and Guidelines
Your difficulties should all have about the same play-length. Having a fully-mapped Normal/Hard and a half-mapped Easy looks sloppy/lazy in most cases. A fully-mapped Easy may look boring to you, but not to a player that can't handle the harder difficulties.


If you do not make to the last, you should delete unnecessary timing points.

IMO,
4/4 song
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 is a heavy beat, so I suggest adding some custom sounds.
Oh,I update now,I think that is improved.Do your best~

00:29:176 (3)      How about this?
[Hard]
I feel that many clap sounds is used too much.
How about reducing?

00:39:652 (3)~(6)   I don't like this pattern.
01:10:128 (6)~(9)   ^
01:34:890 (7)      add NC
01:35:843 (1)      remove NC

sorry,,, I couldn't really find a problem.
Your map is great.
I wish your map is Ranked.
bye~
Topic Starter
cmn_891127

terametis wrote:

Hi~~ :)
These are all suggestions.

[Noraml]
I suggest,it is better to make to the last.Your map is awesome.

from Official Ranking Submission Rules and Guidelines
Your difficulties should all have about the same play-length. Having a fully-mapped Normal/Hard and a half-mapped Easy looks sloppy/lazy in most cases. A fully-mapped Easy may look boring to you, but not to a player that can't handle the harder difficulties.
Now, Normal diff is mapped to the end of the song

If you do not make to the last, you should delete unnecessary timing points.

IMO,
4/4 song
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 is a heavy beat, so I suggest adding some custom sounds.
Oh,I update now,I think that is improved.Do your best~

00:29:176 (3)      How about this?fixed


[Hard]
I feel that many clap sounds is used too much.
How about reducing?

00:39:652 (3)~(6)   I don't like this pattern.
01:10:128 (6)~(9)   ^
This pattern is fine here

01:34:890 (7)      add NC
01:35:843 (1)      remove NC
Here NC is follow the rhythm, so I set NC in the long white lone. But if anyone mentioned it, I will consider to change them

sorry,,, I couldn't really find a problem.
Your map is great.
I wish your map is Ranked.
bye~
thank you very much~
Niva
Mod request from Mini Maya Queue ~

[General]
-> Your .mp3 is still 320kbps - max. allowed is 192 kbps (:
-> I suggest to set your preview point manually to 68000 or somewhere earlier, with 68119 you can't hear the first chorus' note on the web preview
-> ...I have a feeling BPM 126.003 sounds much better >< Well, I'm not a timing expert though

[Normal]
  • 00:46:319 (1) - Almost hit the bottom edge orz. I suggest to move (4) 2-3 grids up and move this slider one grid up
    00:51:557 (2) - Move few grids up? Will be more flowy imo
    00:53:938 (1,2,3,4,5) - ...Is this a pentagon? Well, if so, (2,3,4,5) should be moved few grids down and right (:
    01:33:462 (2,3) - Curve (2) a bit? Would play better imo : http://osu.ppy.sh/ss/171367
    02:16:796 (4) - Add clap?
[Hard]
  • 00:04:890 (3) - The instrument, in any way, starts 1/4 later after this slider starts. Plays fine though
    00:14:890 (7,1) - Use clap only on (7)'s start, and remove the whistle from (1)'s start?
    00:34:890 (7) - I can hear a kicking bass sound here, maybe hitsound finish with lowered volume here better
    01:07:271 (1) - I don't think clap fits here, whistle much better orz
    01:18:700 (8) - New combo here
    02:17:271 (4) - Move few grids up?
Awesome map. Awesome song choice also :3
Good luck ~
Topic Starter
cmn_891127

Niva wrote:

Mod request from Mini Maya Queue ~

[General]
-> Your .mp3 is still 320kbps - max. allowed is 192 kbps (:
Really? In my computer it is 191... well, full summit again
-> I suggest to set your preview point manually to 68000 or somewhere earlier, with 68119 you can't hear the first chorus' note on the web preview
fixed
-> ...I have a feeling BPM 126.003 sounds much better >< Well, I'm not a timing expert though
I think it's OK now.

[Normal]
  • 00:46:319 (1) - Almost hit the bottom edge orz. I suggest to move (4) 2-3 grids up and move this slider one grid up
    fixed
    00:51:557 (2) - Move few grids up? Will be more flowy imo
    fixed
    00:53:938 (1,2,3,4,5) - ...Is this a pentagon? Well, if so, (2,3,4,5) should be moved few grids down and right (:
    In fact, i make them though Ctrl + Shift + R every 72°
    01:33:462 (2,3) - Curve (2) a bit? Would play better imo : http://osu.ppy.sh/ss/171367
    fixed
    02:16:796 (4) - Add clap?
[Hard]
  • 00:04:890 (3) - The instrument, in any way, starts 1/4 later after this slider starts. Plays fine though
    I realized it is really need to put off, but if I do it, the rhythm will be broken, so I would not to change it
    00:14:890 (7,1) - Use clap only on (7)'s start, and remove the whistle from (1)'s start?
    fixed
    00:34:890 (7) - I can hear a kicking bass sound here, maybe hitsound finish with lowered volume here better
    add whistle
    01:07:271 (1) - I don't think clap fits here, whistle much better orz
    fixed
    01:18:700 (8) - New combo here
    set NCs of Hard diff
    02:17:271 (4) - Move few grids up?
    fixed
Awesome map. Awesome song choice also :3
Good luck ~
Thank you very much~!
YTYuyu
Yo modding this map because of ur request :)

Normal:
AR: -1
00:19:176(5) - Aline this to (3)
00:54:890(3,4) - Aline (3) to (2) and (4) to (1)
01:38:224(6,7,8) - x:48 y:192 for (6), x:68 y:312 for (7), and x:184 y:340 for the last note. from there u need to use Ctrl+R for the sliders until the break

Hard:
00:02:509(4) - NC
00:06:319(4) - ^
00:13:938(5) - ^
00:17:747(5) - ^
00:21:557(5) - ^
00:25:366(7) - ^
00:29:176(5) - ^
00:45:366(7) - ^
00:48:700(7) - ^ if u ignore this make the previous note a NC
00:52:033(7) - NC
00:55:843(7) - ^
00:59:652(7) - ^
01:11:081(10) - ^
01:14:890(9) - ^ if u ignore this make the next note a NC
01:18:700(8) - NC
01:22:509(8) - ^
01:26:319(7) - ^
01:34:890(7) - ^
01:41:557(6) - ^
01:45:366(8) - ^
01:49:176(7) - ^
01:52:985(6) - ^

vivicat's Insane:
02:37:747(7) - NC

This is the best i can do. GL :D
Topic Starter
cmn_891127

Byakugan249 wrote:

Yo modding this map because of ur request :)

Normal:
AR: -1
No, thanks. I think it's fine now
00:19:176(5) - Aline this to (3)
No, thanks. I think it's fine now
00:54:890(3,4) - Aline (3) to (2) and (4) to (1)
do some changes, but not like your suggestion
01:38:224(6,7,8) - x:48 y:192 for (6), x:68 y:312 for (7), and x:184 y:340 for the last note. from there u need to use Ctrl+R for the sliders until the break
No, thanks. I think it's fine now

Hard:
00:02:509(4) - NC
00:06:319(4) - ^
00:13:938(5) - ^
00:17:747(5) - ^
00:21:557(5) - ^
00:25:366(7) - ^
00:29:176(5) - ^
00:45:366(7) - ^
00:48:700(7) - ^ if u ignore this make the previous note a NC
00:52:033(7) - NC
00:55:843(7) - ^
00:59:652(7) - ^
01:11:081(10) - ^
01:14:890(9) - ^ if u ignore this make the next note a NC
01:18:700(8) - NC
01:22:509(8) - ^
01:26:319(7) - ^
01:34:890(7) - ^
01:41:557(6) - ^
01:45:366(8) - ^
01:49:176(7) - ^
01:52:985(6) - ^
reset NCs

This is the best i can do. GL :D
Thank you very much~
Scorpiour
general:

bpm : 126.003
offset : 590

0.001的bpm偏差就会导致unrankable,所以还是请修正bpm,否则会出现明显的偏差。

另外这个timing只是我个人测的,可能也不是很准确,必要的话还是去timing queue里请求帮助。

另外那种很短的kiai time可能并不被建议使用

normal:
00:06:329 (3) - 建议收在白线
01:31:091 (2) - ^

没什么问题,不过建议加入一些hit sound,你的S:C很不错的,加上吧。

hard:
没看到什么问题
不过虽然速度很慢,但是在hard难度中这样大量的使用1/4连打真的没问题嘛
音效大赞

insane:
ar-1,这个速度用AR8显快了吧?

00:19:424 (7) - 建议删掉,或者和00:18:710 (6) - 的尾部叠在一起。
00:29:662 (2) - 建议和00:29:900 (3) - 中间再加一个note做成连打让节奏连贯起来
00:30:614 (2) - ^
00:46:091 (7) - 建议删掉,或者移动到00:45:376 (6) - 尾部
01:00:853 (5) - 建议移除这个whistle,或者在01:01:329 (7) - 加个whistle

另外insane难度的kiai time请和另外两个难度保持一致



就这些了,很好的图,加油!
Topic Starter
cmn_891127

Scorpiour wrote:

general:

bpm : 126.003
offset : 590

0.001的bpm偏差就会导致unrankable,所以还是请修正bpm,否则会出现明显的偏差。

另外这个timing只是我个人测的,可能也不是很准确,必要的话还是去timing queue里请求帮助。
已经有两个人提了,大概真是有大问题了,改~

另外那种很短的kiai time可能并不被建议使用
这个实在是不想改的说,因为那两个喷泉的效果不错啊

normal:
00:06:329 (3) - 建议收在白线
01:31:091 (2) - ^
这两个都没有改,再改就更像Easy了...

没什么问题,不过建议加入一些hit sound,你的S:C很不错的,加上吧。
本来是想像Hard一样的,但是发祥好多都被Slider给掐断了,我懒得再折腾一个N:C-slidertick了,总之就是懒了...

hard:
没看到什么问题
不过虽然速度很慢,但是在hard难度中这样大量的使用1/4连打真的没问题嘛
减了几个,最近陷入overmap怪圈,已经有一个MAT+一个BAT在我的两张图中提过了...我很无奈啊啊啊啊啊~

音效大赞
自恋中~ :D
就这些了,很好的图,加油!
超级感谢~~



Ps:猫姐改的时候先update一下,我把kiai和时间改了,没加前面的喷泉
Lucy_Heartfilia_old
总体的
十面埋伏很能体现中国音乐的特色(外加配上NB音效),不过中国歌大部分也真的很送分-,-

Easy
00:30:113 这里结尾改成whistle比较合适音乐吧
01:00:588 ~
01:39:635 声音40% 01:51:539 55% 01:43:444 70% 01:47:251 在还原你的50%好了
02:25:348 不合适像上面这样,因为Slider短会很吵

Hard
找不到问题

Vivicat's Insane
01:22:016(4) new combol
01:36:301(2) 这个(2)微斜了一点,我看他好象是想放平行的,所以指出来了
02:19:991(3) 距离错了吧,空了一跟红线,距离不变的?而且前后都是连贯的
02:20:943(3) ~
好吧 02:19:991~02:25:348 跪求重做-,- 想想文艺青年应该怎样放吧。。。

总体非常好,而且又是中国歌,支持你。
Topic Starter
cmn_891127

kissfly wrote:

总体的
十面埋伏很能体现中国音乐的特色(外加配上NB音效),不过中国歌大部分也真的很送分-,-
就是很难rank

Easy
00:30:113 这里结尾改成whistle比较合适音乐吧
fixed
01:00:588 ~
fixed
01:39:635 声音40% 01:51:539 55% 01:43:444 70% 01:47:251 在还原你的50%好了
这个没改,感觉70%声音好大啊
02:25:348 不合适像上面这样,因为Slider短会很吵
这个也没有改,最后一段Kiai了,上一点难度嘛,前面加了点东西,让难度变化有一点过渡

Hard
找不到问题

Vivicat's Insane
01:22:016(4) new combol
01:36:301(2) 这个(2)微斜了一点,我看他好象是想放平行的,所以指出来了
02:19:991(3) 距离错了吧,空了一跟红线,距离不变的?而且前后都是连贯的
02:20:943(3) ~
好吧 02:19:991~02:25:348 跪求重做-,- 想想文艺青年应该怎样放吧。。。
这个猫姐自己改了,我就负责上传...

总体非常好,而且又是中国歌,支持你。
osu歌曲多元化的道路任重而道远啊啊啊啊啊
BinJip
1. How about Hard diff? Are the 3/5-notes too intensive? Is it necessary to reduce some notes?

There is more a lot of Stream than Insane..


2. How about Normal diff? Is it too easy? If you were me, which part you would like to set more notes?

this diff good...

3. How about Insane diff? Are the distances of jumps suitable? Which part you play so uncomfortable?

Jump is very good but 02:17:729 (1) - 1/3?? i feel it suddenly
jossieP

BinJip wrote:

3. How about Insane diff? Are the distances of jumps suitable? Which part you play so uncomfortable?

Jump is very good but 02:17:729 (1) - 1/3?? i feel it suddenly
Im acording to BinJip about the 1/3 part, is overused, I mean is ok to use 1/3 parts but not too exagerated, Im working on my mod by the way

Edit:
MOD
16th personal mod

song for sleeping :D
Normal

-think about silent the slider bodies add this file to your folder http://puu.sh/81rf

00:04:399 (6) - no new combo and centre?
00:08:208 - remove the mini kiai here, I think is enough whit the finish on the slider
00:10:113 (3) - for better hitsounds, no clap here
00:10:589 (4) - clap on slider repeat
00:13:923 (3) - no clap at start of slider
00:14:875 (4) - clap here
00:17:732 (2) - no clap here, well instead using a clap every 3 white ticks, sounds better if you use a clap every 5 white ticks, the whistles are ok
00:31:065 (1) - no whistle here >_<
00:38:684 - mini kiai >:
01:01:540 (1) - no new combo?
01:08:207 (1) - no whistle
01:18:683 - replace clap whit a finish instead?

Hard

- huh rise up the aproach rate and overall difficulty? at least 1 tick

00:06:304 (1) - move this to next blue tick then delete 00:07:018 (2)
00:08:208 - oh this kiai
00:08:685 - ok your claps pattern is ok on the first repetition, then becomes some annoying because of have non sound to back it up keep reading ↓↓↓
00:12:970 (3) - remove this clap also clap on 00:13:923 (1) sounds better this way, make it like here on next claps
00:35:351 - remove break?
00:40:589 (1,2,3) - huh delete 2? stream here dont fells good... same for next streams? instead streams why dont use some jumps?
01:40:587 (3,4,5) - streams on kiai feels better (=
01:01:540 (1) - no new combo?


vivicat's insane

00:03:447 (1) - clap here
02:17:729 (1) - ok here we are whit this painful 1/3 section >_< I dont gonna say to you delete it, maybe use less circles?
sleepy because of the song x3
mercury2004
About Modding queue.

The beatmap is look fine to me in every difficulty. I'll leave a star to you.

Good luck with your beatmap. (P.S. Hard difficulty : You might want to keep note in the play area since there is a lot of note left the play area) If you find this helpful. Do not kudos this.
Eirene
yo *.*
great map, even if I dont understand all jumps >w<
Im sad I've no kudostar available for this map ._.
hope you make it ranked soon, gl *.*
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