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Da Tweekaz - Wodka

posted
Total Posts
73
Topic Starter
makisokk
This beatmap was submitted using in-game submission on 14 июля 2018 г. at 16:10:36

Artist: Da Tweekaz
Title: Wodka
Tags: ezek short version russia russian vodka cut hardstyle dirty workz
BPM: 150
Filesize: 2937kb
Play Time: 00:56
Difficulties Available:
  1. Easy (1,33 stars, 64 notes)
  2. ezek's Hard (3,13 stars, 162 notes)
  3. Normal (1,95 stars, 110 notes)
  4. Vodka (4,48 stars, 213 notes)
Download: Da Tweekaz - Wodka
Information: Scores/Beatmap Listing
---------------

Thanks ezek for gd! ♥

pishifat check offset, That's all

Metadata

100 200 300 400 500,lol, fav, Thanks^^
1000000 plays, thanks all :3





Topic Starter
makisokk
ZekeyHache
STAY AWAY FROM MY WODKA!!!!!


Suggested tags:
russia russian vodka cut ezek
Why is "Short version" in tags? is that some movie or tv show where this song is featured? If not, move that to tags, assuming you mean it's a short version of the song.
Other than that, metadata should be fine~
References:
https://soundcloud.com/datweekaz/da-tweekaz-wodka
https://www.youtube.com/watch?v=WCq1cLpyJdA

Here's my diff, no kudos
and u still need to use hitsounds :v

DIFF
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40782,42382,55982
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:Short version
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
makisokk
Thanks ezek!
I think that this is a short version because I trimmed it myself
I'll add the tags that you wrote, but I'll add my own
Yes, I'll make hitsounds when I get home.
BlakeIsMyWaifu
Easy
00:53:682 (1) - Why doesn't it start on the white tick?

Maybe up the AR on [Vodka] to AR 8.4?
Topic Starter
makisokk

Gazder wrote:

Easy
00:53:682 (1) - Why doesn't it start on the white tick? ohh yea, fix it

Maybe up the AR on [Vodka] to AR 8.4? I can try need check with dt
Thanks for mod
Peter
HI From My queue

Easy
1 .00:03:982 (1,2) - welp for me its better if easy starts with slider so beginner won't have shit acc at beginning also i think this sounds better
also if you've changed that you should do same structure here 00:10:782 (2,3) and the fact that you did here 00:13:982 (1,2) in easy structure at the same sounds should be the same
2. 00:20:382 (2) - fix blanket
3. 00:32:782 (1) - make blanket here
4. 00:37:982 (1) - move more to the right
5. 00:45:582 (1) - why don't you make blanket here http://osu.ppy.sh/ss/9273498

Normal
00:25:182 (1,2,3,4) - why don't you place some sliders with reverse arrow instead http://osu.ppy.sh/ss/9273529

Hard
I know you will decline everything lol
00:10:382 (1) - tbh i don't like placement of this slider maybe something like this would be better http://osu.ppy.sh/ss/9273541
00:16:782 (1) - make this slider straight http://osu.ppy.sh/ss/9273551

Vodka
00:32:582 (8,9,1) - place it lower

Where is my VODKA
Topic Starter
makisokk

PeterEU wrote:

HI From My queue

Easy
1 .00:03:982 (1,2) - welp for me its better if easy starts with slider so beginner won't have shit acc at beginning also i think this sounds better
also if you've changed that you should do same structure here 00:10:782 (2,3) and the fact that you did here 00:13:982 (1,2) in easy structure at the same sounds should be the same yea fix it
2. 00:20:382 (2) - fix blanket remap this part
3. 00:32:782 (1) - make blanket here okay
4. 00:37:982 (1) - move more to the right What for? with this slider makes a triangle pattern
5. 00:45:582 (1) - why don't you make blanket here http://osu.ppy.sh/ss/9273498 well, i do


Normal
00:25:182 (1,2,3,4) - why don't you place some sliders with reverse arrow instead http://osu.ppy.sh/ss/9273529 To highlight the strong sounds here 00:25:582 - 00:26:382 -

Vodka
00:32:582 (8,9,1) - place it lower yes, i do

Where is my VODKA STAY AWAY FROM MY WODKA!!!!!
Thanks for mod
ZekeyHache

PeterEU wrote:

Hard
I know you will decline everything lol the fact that I'm a BN doesn't mean I will reject everything, it just depends on how beneficial your findings are~
00:10:382 (1) - tbh i don't like placement of this slider maybe something like this would be better http://osu.ppy.sh/ss/9273541 Well, the current flow is fine, I don't see why you dislike it. Plus I'm making a small jump and your suggestion requires a bigger one~
00:16:782 (1) - make this slider straight http://osu.ppy.sh/ss/9273551 There's no benefit or improvement from that, seems to be just a design preference; however, I kinda followed your suggestion and used a straight slider as a reflection of 00:18:382 (1) - cuz ye it looks prettier
Thanks!

*note: there's an extra space between the words "cut" and "hardstyle" in tags, pls fix that~ Also, you don't have to poke me when we get a mod cuz I'm subscribed to the thread. Since it doesn't work sometimes, you may poke me if I don't reply within 3 days~

update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 27382
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 40782,42382,55982
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Wodka
TitleUnicode:Wodka
Artist:Da Tweekaz
ArtistUnicode:Da Tweekaz
Creator:makisokk
Version:ezek's Hard
Source:
Tags:ezek short version russia russian vodka cut hardstyle dirty workz
BeatmapID:1435203
BeatmapSetID:677273

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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438,270,17882,1,0,0:0:0:0:
461,300,17982,2,0,P|465:343|454:375,1,70,8|0,0:0|0:0,0:0:0:0:
390,330,18382,6,0,L|312:321,1,70,8|0,0:0|0:0,0:0:0:0:
245,339,18782,1,8,0:0:0:0:
245,339,18882,1,0,0:0:0:0:
245,339,18982,1,0,0:0:0:0:
157,341,19182,2,0,L|79:332,1,70,4|0,0:0|0:0,0:0:0:0:
55,311,19482,1,0,0:0:0:0:
24,287,19582,2,0,P|18:227|24:205,1,70,8|0,0:0|0:0,0:0:0:0:
110,177,19982,6,0,P|116:117|110:95,1,70,8|0,0:0|0:0,0:0:0:0:
93,33,20382,1,8,0:0:0:0:
93,33,20482,1,0,0:0:0:0:
93,33,20582,1,0,0:0:0:0:
166,56,20782,2,0,B|185:65|185:65|241:55,1,70,4|0,0:0|0:0,0:0:0:0:
271,51,21082,1,0,0:0:0:0:
309,45,21182,2,0,B|357:36|357:36|376:45,1,70,8|0,0:0|0:0,0:0:0:0:
469,102,21582,6,0,P|484:137|482:169,1,70,8|0,0:0|0:0,0:0:0:0:
450,242,21982,1,8,0:0:0:0:
450,242,22082,1,0,0:0:0:0:
450,242,22182,1,0,0:0:0:0:
399,302,22382,2,0,L|318:299,1,70,4|0,0:0|0:0,0:0:0:0:
255,323,22782,2,0,L|174:320,1,70,8|0,0:0|0:0,0:0:0:0:
108,217,23182,6,0,L|189:220,1,70,8|0,0:0|0:0,0:0:0:0:
262,241,23582,1,8,0:0:0:0:
262,241,23682,1,4,0:0:0:0:
262,241,23782,1,0,0:0:0:0:
337,255,23982,2,0,L|418:258,1,70,8|0,0:0|0:0,0:0:0:0:
466,208,24382,2,0,P|481:213|499:226,2,35,8|4|0,0:0|0:0|0:0,0:0:0:0:
367,171,24782,6,0,P|355:132|355:100,1,70,8|0,0:0|0:0,0:0:0:0:
411,51,25182,2,0,P|426:45|444:32,2,35,8|4|0,0:0|0:0|0:0,0:0:0:0:
314,16,25582,2,0,L|236:15,1,70,8|0,0:0|0:0,0:0:0:0:
176,51,25982,1,8,0:0:0:0:
176,51,26082,1,4,0:0:0:0:
176,51,26182,1,0,0:0:0:0:
277,132,26382,5,2,0:0:0:0:
256,192,26482,12,0,29182,0:0:0:0:
218,233,29582,6,0,P|186:252|174:299,1,87.5,4|0,0:0|0:0,0:0:0:0:
297,230,29982,2,0,P|316:262|363:274,1,87.5,4|0,0:0|0:0,0:0:0:0:
294,151,30382,2,0,P|326:132|338:85,1,87.5,4|0,0:0|0:0,0:0:0:0:
215,154,30782,2,0,P|196:122|149:110,1,87.5,4|2,0:0|0:0,0:0:0:0:
104,127,31082,1,2,0:0:0:0:
104,127,31182,6,0,L|15:117,1,87.5,6|0,0:0|0:0,0:0:0:0:
56,204,31582,1,4,0:0:0:0:
56,204,31782,1,0,0:0:0:0:
27,295,31982,1,4,0:0:0:0:
27,295,32182,1,0,0:0:0:0:
122,285,32382,1,4,0:0:0:0:
228,284,32582,1,2,0:0:0:0:
228,284,32682,1,2,0:0:0:0:
228,284,32782,6,0,P|280:293|306:314,1,87.5,6|0,0:0|0:0,0:0:0:0:
404,248,33182,2,0,P|352:239|326:218,1,87.5,4|0,0:0|0:0,0:0:0:0:
275,112,33582,2,0,P|327:121|353:142,1,87.5,4|0,0:0|0:0,0:0:0:0:
451,76,33982,2,0,P|399:67|373:46,1,87.5,4|2,0:0|0:0,0:0:0:0:
333,17,34282,1,2,0:0:0:0:
333,17,34382,6,0,B|302:13|302:13|275:19|275:19|246:15,1,87.5,6|0,0:0|0:0,0:0:0:0:
151,28,34782,1,4,0:0:0:0:
151,28,34982,1,0,0:0:0:0:
173,121,35182,2,0,L|176:172,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
166,212,35582,2,0,P|115:240|80:236,1,87.5,6|0,0:0|0:0,0:0:0:0:
256,248,35982,6,0,B|246:281|246:281|202:320,1,87.5,4|0,0:0|0:0,0:0:0:0:
312,192,36382,2,0,B|345:202|345:202|384:246,1,87.5,4|0,0:0|0:0,0:0:0:0:
256,136,36782,2,0,B|266:103|266:103|310:64,1,87.5,4|0,0:0|0:0,0:0:0:0:
200,192,37182,2,0,B|167:182|167:182|128:138,1,87.5,4|2,0:0|0:0,0:0:0:0:
128,96,37482,1,2,0:0:0:0:
128,96,37582,6,0,L|168:16,1,87.5,6|0,0:0|0:0,0:0:0:0:
268,28,37982,1,4,0:0:0:0:
268,28,38182,1,0,0:0:0:0:
369,38,38382,1,4,0:0:0:0:
369,38,38582,1,0,0:0:0:0:
405,127,38782,1,4,0:0:0:0:
507,149,38982,1,2,0:0:0:0:
507,149,39082,1,2,0:0:0:0:
507,149,39182,6,0,B|513:193|513:193|493:236,1,87.5,4|0,0:0|0:0,0:0:0:0:
403,307,39582,2,0,B|397:263|397:263|417:220,1,87.5,4|0,0:0|0:0,0:0:0:0:
343,128,39982,2,0,B|349:172,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
321,211,40382,5,2,0:0:0:0:
204,253,40582,1,2,0:0:0:0:
124,158,40782,1,4,0:0:0:0:
256,192,40882,12,0,41982,0:0:0:0:
216,154,42382,6,0,B|205:136|205:136|188:110|196:73,1,87.5,4|0,0:0|0:0,0:0:0:0:
294,152,42782,2,0,B|312:141|312:141|338:124|375:132,1,87.5,4|0,0:0|0:0,0:0:0:0:
296,230,43182,2,0,B|307:248|307:248|324:274|316:311,1,87.5,4|0,0:0|0:0,0:0:0:0:
218,232,43582,2,0,B|200:243|200:243|174:260|137:252,1,87.5,4|2,0:0|0:0,0:0:0:0:
100,219,43882,1,2,0:0:0:0:
70,181,43982,6,0,L|50:76,1,87.5,6|0,0:0|0:0,0:0:0:0:
125,29,44382,1,4,0:0:0:0:
125,29,44582,1,0,0:0:0:0:
199,99,44782,1,4,0:0:0:0:
199,99,44982,1,0,0:0:0:0:
277,43,45182,1,4,0:0:0:0:
371,94,45382,1,2,0:0:0:0:
371,94,45482,1,2,0:0:0:0:
371,94,45582,6,0,L|458:112,1,87.5,6|0,0:0|0:0,0:0:0:0:
361,183,45982,2,0,L|275:200,1,87.5,4|0,0:0|0:0,0:0:0:0:
369,274,46382,2,0,L|454:291,1,87.5,4|0,0:0|0:0,0:0:0:0:
356,358,46782,2,0,L|270:375,1,87.5,4|2,0:0|0:0,0:0:0:0:
227,353,47082,1,4,0:0:0:0:
185,328,47182,6,0,P|189:281|175:239,1,87.5,6|0,0:0|0:0,0:0:0:0:
99,196,47582,1,4,0:0:0:0:
99,196,47782,1,0,0:0:0:0:
165,126,47982,2,0,L|158:79,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
199,56,48382,2,0,P|242:50|288:67,1,87.5,6|0,0:0|0:0,0:0:0:0:
256,248,48782,6,0,B|260:284|260:284|252:300|252:300|256:336,1,87.5,4|0,0:0|0:0,0:0:0:0:
200,192,49182,2,0,B|164:196|164:196|148:188|148:188|112:192,1,87.5,4|0,0:0|0:0,0:0:0:0:
256,136,49582,2,0,B|252:100|252:100|260:84|260:84|256:48,1,87.5,4|0,0:0|0:0,0:0:0:0:
312,192,49982,2,0,B|348:188|348:188|364:196|364:196|400:192,1,87.5,4|2,0:0|0:0,0:0:0:0:
443,205,50282,1,2,0:0:0:0:
489,218,50382,6,0,P|481:263|491:303,1,87.5,6|0,0:0|0:0,0:0:0:0:
417,366,50782,1,4,0:0:0:0:
417,366,50982,1,0,0:0:0:0:
341,306,51182,1,4,0:0:0:0:
341,306,51382,1,0,0:0:0:0:
263,363,51582,1,4,0:0:0:0:
196,306,51782,1,0,0:0:0:0:
196,306,51882,1,0,0:0:0:0:
196,306,51982,6,0,B|154:284|154:284|105:288,1,87.5,4|0,0:0|0:0,0:0:0:0:
43,221,52382,2,0,L|50:173,3,43.75,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
89,150,52782,2,0,L|96:102,3,43.75,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
135,80,53182,5,4,0:0:0:0:
273,128,53382,1,0,0:0:0:0:
364,33,53582,1,4,0:0:0:0:
256,192,53682,12,4,55982,0:0:0:0:
Topic Starter
makisokk
@ezek
Update
Fix tags
Pozy
Due to me being more new to mapping and and have a different mapping style than many mappers ill just point out some things that i think would look better and a thing that i think would improve the flow.

00:26:382 (1,2,3,4) i would place the kicksliders like this: https://osu.ppy.sh/ss/9277633

and then have the first circle of the triange on 00:27:982 (1) be at the same place as the sliderend on the second last kickslider: https://osu.ppy.sh/ss/9277646
i think that would improve the flow (at least for me)

00:35:182 (3,4) i would change those sliders in to a stream like this: https://osu.ppy.sh/ss/9277658

00:47:982 (3,4) same here: https://osu.ppy.sh/ss/9277660

00:52:382 (1) i would change this kickslider in to a stream because its easy to break on for worse players who play this star diff: https://osu.ppy.sh/ss/9277666
and with that, move 00:52:782 (1,2,3,4) a little down so its not so compact c:
Topic Starter
makisokk

Pozy wrote:

Due to me being more new to mapping and and have a different mapping style than many mappers ill just point out some things that i think would look better and a thing that i think would improve the flow.

00:26:382 (1,2,3,4) i would place the kicksliders like this: https://osu.ppy.sh/ss/9277633 I do not think it's worth it, because there is a circular flow

and then have the first circle of the triange on 00:27:982 (1) be at the same place as the sliderend on the second last kickslider: https://osu.ppy.sh/ss/9277646
i think that would improve the flow (at least for me) ^

00:35:182 (3,4) i would change those sliders in to a stream like this: https://osu.ppy.sh/ss/9277658 I think that the sliders are better than the sound here

00:47:982 (3,4) same here: https://osu.ppy.sh/ss/9277660 ^

00:52:382 (1) i would change this kickslider in to a stream because its easy to break on for worse players who play this star diff: https://osu.ppy.sh/ss/9277666 I did not change this, because I hear rapid sounds, but changed the location
and with that, move 00:52:782 (1,2,3,4) a little down so its not so compact c: Fix it
Thanks for the mod
Namki
owo
Topic Starter
makisokk
(*°ー°)ノ
Thanks for star:D
@ezek tooo
8-)
Nekoraw
It will be nicer if you could map the ending of the map. It will increase the length of the map and it will be more fun. btw this mapset is nice
Topic Starter
makisokk
@Nekoraw
I do not think that this is a good idea, because the music in the end does not correspond to the main part of the music
And Thanks
m3gB3g
Zdravstvuy Comrade
My bear ask me for mod. So im here. Mod gonna be short or my personal home nuclear reactor gonna blow half of mother Russia..


General

Думаю лучше добавить ник гд в бг, ты ведь не один весь мапсет сделал.

Vodka

00:09:382 (3) - тут на этом звуке поставил кружок , а на этом 00:08:982 - пусто, хотя там и стоит тот же звук. Поставь кружок пжл.
00:08:582 (9,1) - алсо этот стак играется плохо. Даже если откажешься поставить круг на пустом месте который я указал свыше пожалуйста сделай спейсы между этими кругами. Обычно стаки ставят по одинаковым по силе звукам, тогда они и играются хорошо. 00:08:782 (1) - но этот по звуку куда сильнее предыдущего. Идеально будет если ты поставишь круг здесь 00:08:982 - и сделаешь из этих кругов полноценный паттерн 00:08:582 (9,1,2,3) - .

00:14:982 (9,1,2) - ^

00:05:382 (9,1) - этот стак в принципе можно оставить т.к логика музыки не будет требовать спейса 00:05:582 (1,2,3) - , хотя по прежнему стак для меня он неудобен .

00:11:782 (9,1,2,3) - ^

00:09:582 (4,5,6,7) - это скорее личная придирка. Я понимаю что твоя диффа не сложная по задумке . Но все равно в это не приятно играть когда 00:09:982 (6,7) - они по звуку конкретно громче, сильнее и отличаются от 00:09:582 (4,5) - . Думаю просто принцип змейки тут не пойдет...В идеале надо было делать их структуру так чтобы они максимально передавали музыку. Ну , ты сам знай.

00:39:982 (1,2,3,4) - ^ тут бы тоже усложнил структуру в угоду передачи музыки

00:19:382 (6,7,8) - поколдуй над их углами чтобы спейсанутая тройка смотрела по направлению 00:19:182 (5) - . Для большей эстетики. 00:18:782 (2,3,4) - например это тройка смотрит на "5" идеально.

00:30:782 (7) - этот звук на белом тике заслуживает куда больше спейсинга т.к по звуку он куда сильнее остальных звуков на белом тике 00:29:582 (1,3,5,7) -

00:32:382 (7) - ^ вот такому же аналогу ты уже передал больший спейсинг...

00:37:182 (7) - ^ больше спейса

00:29:582 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - 00:35:982 (1,2,3,4,5,6,7,8,9) - а вообще стоит довести структуру этих джампов до более идеального состояния..Думаю они все еще не достаточно хороши.

00:42:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,1,2,3,4) - вот начиная отсюда в принципе все близко к идеалу. Мне не к чему придраться.




ezek Hard
is perfect!


Normal

00:40:582 - хз, думаю тут всё таки надо поставить круг.. Это как бы конечный бёрст перед паузой. Так что консистенсию это не нарушит. 00:40:582 - и какую нибудь логику для игнорирования этого звука я не вижу.

00:53:382 - ^

00:52:182 - тут думаю ты тоже пропустил кружок.

Ну в целом тут считай так себе придирки. И без моих замечаний диффа довольная хороша и ранкабельна. Так что можешь на всё забить.

Easy is ok
Davai davai Rush Rank don't stop! AND STAY AWAY FROM MY VODKA CYKABLYAT!
Topic Starter
makisokk

m3gB3g wrote:

Zdravstvuy Comrade
My bear ask me for mod. So im here. Mod gonna be short or my personal home nuclear reactor gonna blow half of mother Russia..


General

Думаю лучше добавить ник гд в бг, ты ведь не один весь мапсет сделал. Спрошу это про у езека, вдруг ему это не так важно да и я не знаю куда можно присобачить

Vodka

00:09:382 (3) - тут на этом звуке поставил кружок , а на этом 00:08:982 - пусто, хотя там и стоит тот же звук. Поставь кружок пжл. Тот звук на который ты указал, не так сильльно выражен с тем который ты сравнил! Но если еще кто-нибудь напишет поставлю
00:08:582 (9,1) - алсо этот стак играется плохо. Даже если откажешься поставить круг на пустом месте который я указал свыше пожалуйста сделай спейсы между этими кругами. Обычно стаки ставят по одинаковым по силе звукам, тогда они и играются хорошо. 00:08:782 (1) - но этот по звуку куда сильнее предыдущего. Идеально будет если ты поставишь круг здесь 00:08:982 - и сделаешь из этих кругов полноценный паттерн 00:08:582 (9,1,2,3) - . Сделал

00:14:982 (9,1,2) - ^ ^

00:05:382 (9,1) - этот стак в принципе можно оставить т.к логика музыки не будет требовать спейса 00:05:582 (1,2,3) - , хотя по прежнему стак для меня он неудобен . ^

00:11:782 (9,1,2,3) - ^ ^

00:09:582 (4,5,6,7) - это скорее личная придирка. Я понимаю что твоя диффа не сложная по задумке . Но все равно в это не приятно играть когда 00:09:982 (6,7) - они по звуку конкретно громче, сильнее и отличаются от 00:09:582 (4,5) - . Думаю просто принцип змейки тут не пойдет...В идеале надо было делать их структуру так чтобы они максимально передавали музыку. Ну , ты сам знай. Сделал спейс по выростанию

00:39:982 (1,2,3,4) - ^ тут бы тоже усложнил структуру в угоду передачи музыки Тут особо ничего не изменил, только сделал первые 2 слайдеры с углом

00:19:382 (6,7,8) - поколдуй над их углами чтобы спейсанутая тройка смотрела по направлению 00:19:182 (5) - . Для большей эстетики. 00:18:782 (2,3,4) - например это тройка смотрит на "5" идеально. Фиксанул

00:30:782 (7) - этот звук на белом тике заслуживает куда больше спейсинга т.к по звуку он куда сильнее остальных звуков на белом тике 00:29:582 (1,3,5,7) - фиксанул

00:32:382 (7) - ^ вот такому же аналогу ты уже передал больший спейсинг... ^

00:37:182 (7) - ^ больше спейса ^

00:29:582 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - 00:35:982 (1,2,3,4,5,6,7,8,9) - а вообще стоит довести структуру этих джампов до более идеального состояния..Думаю они все еще не достаточно хороши. Фиксану

00:42:382 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,1,1,2,3,4) - вот начиная отсюда в принципе все близко к идеалу. Мне не к чему придраться.




ezek Hard
is perfect!


Normal

00:40:582 - хз, думаю тут всё таки надо поставить круг.. Это как бы конечный бёрст перед паузой. Так что консистенсию это не нарушит. 00:40:582 - и какую нибудь логику для игнорирования этого звука я не вижу. Оке

00:53:382 - ^ ^

00:52:182 - тут думаю ты тоже пропустил кружок. Тут нету звука

Ну в целом тут считай так себе придирки. И без моих замечаний диффа довольная хороша и ранкабельна. Так что можешь на всё забить.

Easy is ok
Davai davai Rush Rank don't stop! AND STAY AWAY FROM MY VODKA CYKABLYAT!
Thanks for mod and drink vodka every day
ZekeyHache

m3gB3g wrote:

ezek Hard
is perfect! sounds good!
Everything was applied, thanks!

Pachiru
[Easy]
  1. 00:06:382 (1) - I don't agree with the placement of that slider. You decided to use a long slider, that cover a clap that should've been mapped, since it's similar to the beat that are mapped by that slider: 00:05:582 (3) - so why not doing the same thing? Furthermore, at the end of this slider: 00:06:382 (1) - there is a bit that needs to be mapped, since it's an important one, so it cannot be avoided. Here is my suggestion
  2. 00:08:782 (3) - Would be better to make same as here since using a 3/2 reverse slider here is not a good idea, cause it's not focus on claps, and it can confuse the player, so for an Easy, try to keep the most basic rhythm, to avoid disturbing them.
  3. 00:12:782 (4) - As I said previously here 00:06:382 (1) - , that's not a good idea to make that beat on a sliderend. It would be a way better, and more easy to understand for a beginner, as a clickable beat, as you did before, with a circle. That sound is too important to make it on a sliderend.
  4. 00:19:982 (1,3) - I don't recommand you to make those stacks. It can be misleading for a beginner player, especially cause they're perfectly stacks, so the player might not see the difference. Moreover, this is wrote in the Ranking Criteria, that it shouldn't be stacked.
  5. I'm not a big fan of those 3/2 sliders in the kiai. To be honest, I think it would be better to have this as a long slider instead, like this. I'll list you the slider that are concerned by this. (The only one that is fitting well with the song is this one: 00:51:982 (3) - )
    1. 00:34:382 (3) -
    2. 00:39:182 (3) - (especially this one cause I feel it's not following the main beat at all)
    3. 00:47:182 (3) -
  6. 00:46:782 (2) - This beat is not respecting the DS like the other notes, don't forget to fix this.
[Normal]
  1. From here 00:16:782 (1) - you can try to add some diversified pattern. This is mostly based on double 1/2 sliders. I list you my suggestions.
    1. Suggestion 1
    2. Suggestion 2
    3. Suggestion 3 (that might be quite hard for this, but you can still try!)
  2. 00:38:982 (2,3) - I'm not a big fan of this pattern, I think that the turn is not really fitting well, and it's quite harming the flow. This could be more beautiful/easier to play with the flow.
  3. 00:31:982 (5,1,2) - It's kind of same for here, I think that the pattern isn't really clean. In my opinion, the placement for this one feels quite random, so I think that could be better to move this object, and his sliderbody, to make something more nice. Here is my suggestion (it's a suggestion, you're not forced to make it, but I highly recommand you to change this pattern.)
  4. 00:47:982 (2,3,4) - Why not converting this slider into a reverse? To me it looks more logic to have this as a reverse instead than 3 clicking circles. If you don't want, give me your opinion, that interest me.
[ezek's Hard]
  1. 00:31:582 (2,3,4,5) - I think that this can be misleading a bit, since you have the same stack but with a different gap before here 00:31:082 (5,1) - . The player might click too fast here and fail or having 100. In my opinion, that would be okay if they would have been more spaced in the timeline, but this time there close from each other. You did it elsewhere in the song, so I doubt you might change it, but I prefer to point it out, just in case.
[Vodka]
  1. 00:09:582 (4,5,6,7) - Since in the song we can notice an intensification of the music during this part, then why not doing an increasing space between objects? That would be a good way to emphasize it, no?
  2. 00:34:382 (1,2,3,4,5) - For this, I noticed that you're staying in the same part of the grid, that make the map less enjoyable, and more random. So try to extend your mapping, to make the player navigate easily on the playground!
  3. 00:51:882 - Add a circle here to make the triplet, since you made it before, you can avoid this here 00:50:182 (8,9,1) -
  4. To be honest, I think that the jump part need work, cause to me, it deserves it. Some of the jumps are interesting, like those one: 00:42:382 (1,2,3,4,5,6) - but some others like those one 00:43:982 (1,2,3,4,5,6,7,8) - looks like the circles are placed randomly. A small tip, when you're placing circles/sliders on the grid, ask yourself "Why did I placed that circle here?".
Beside that, I wish you best of luck for this set, you've got solid bases on mapping so it's a good thing! Don't hesitate to poke me if you need to clear up some stuffs :)
ask bakari for icon
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