forum

Seven Lions - Slow Dive

posted
Total Posts
60
Topic Starter
Xayler
This beatmap was submitted using in-game submission on kolmapäev, 21. märts 2018 at 0:34.30

Artist: Seven Lions
Title: Slow Dive
Tags: melodic dubstep dance edm electronic ambient where i won't be found ep seeking blue records james flannigan jonawaga
BPM: 150
Filesize: 26229kb
Play Time: 02:34
Difficulties Available:
  1. Descend (4,08 stars, 355 notes)
  2. Easy (1,55 stars, 149 notes)
  3. Hard (2,93 stars, 294 notes)
  4. Normal (1,87 stars, 205 notes)
Download: Seven Lions - Slow Dive
Information: Scores/Beatmap Listing
---------------


Redownload if you had the map before 18/03/18, had some storyboard changes.

#1
<- Previous Map | Next Map ->
First full set by me! Storyboard by Jonawaga!

Metadata
From official YouTube page: Link
Singer is in tags since it isn't in the title.
-M4x
Cool map Xayler! You can call me for a mod when the set is finished :)
Topic Starter
Xayler

-M4x wrote:

Cool map Xayler! You can call me for a mod when the set is finished :)
Thanks mate! :D



The set is now ready for modding!
I wonder how many will mod this 02:34:436 (1) - slider at the end in hard due to inconsistency with other difficulties :thinking:
HootOwlStar
  • easy
  1. 00:20:036 (1) - would suggest making the slider design to be aligning the central vertical axis in order to make the intro less random + 00:29:636 (1,1,1) - why not let the circles to be centralized :angery: (same in normal)
  2. minor aesthetic suggestions: 00:44:036 (3) - copy pasting from 00:45:636 (1) - would implement a sense of similarity and makes the slider less left-out + 01:03:036 (3,4) - blankets
  3. 01:48:836 (4) - maybe make it into one circle like you previously did in similar parts?
  4. starting from the kiais personally would suggest to apply the new combos on the wave sliders eg. 01:59:236 (4) - 02:02:436 (4) - etc. since apparently the slider ends of the waves cover the musical come-backs + the waves represent the more audible notes relative to the 1/1 sliders representing the crescendo synths as well, it seems to be more appropriate to apply the combos as such idk
    actually applying combos according to beat count would be easier but it's up to you anyway
  5. 02:34:436 - apply new combo for the note (same in normal)
  • hard
  1. 01:04:436 (7) - converting the slider into two circles would raise up the intensity and correlate with the music better
  2. 01:17:636 (1,2) - maybe increase the distance between the notes so that it's less confusing to read in terms of relative distance-time concept
  3. aLSo 02:34:436 - :anGerY:
  • insane
  1. 00:13:136 (1) - eeeeeeeee it's so confusing lmao
  2. 01:17:636 (1,2) - 02:06:036 (2,1) - relative distance-time concept things
hello btw could you tell me how to format mod posts it would be helpful thanks
anyway good luck in everything!
Topic Starter
Xayler

HootOwlStar wrote:

  • easy
  1. 00:20:036 (1) - would suggest making the slider design to be aligning the central vertical axis in order to make the intro less random hmm, can be done + 00:29:636 (1,1,1) - why not let the circles to be centralized :angery: (same in normal) I used a concept here that in every difficulty they start at each different "box". If you check all diffs from Insane to lower then you may notice what I mean ;)
  2. minor aesthetic suggestions: 00:44:036 (3) - copy pasting from 00:45:636 (1) - would implement a sense of similarity and makes the slider less left-out I think I did what you meant? + 01:03:036 (3,4) - blankets I don't get here tho since I see a blanket
  3. 01:48:836 (4) - maybe make it into one circle like you previously did in similar parts? I felt like it needs a slider there as there isn't that beat sound atm what I tried to emphasize there, atm the vocal just would feel weird if we put a circle there.
  4. starting from the kiais personally would suggest to apply the new combos on the wave sliders eg. 01:59:236 (4) - 02:02:436 (4) - etc. since apparently the slider ends of the waves cover the musical come-backs + the waves represent the more audible notes relative to the 1/1 sliders representing the crescendo synths as well, it seems to be more appropriate to apply the combos as such idk
    actually applying combos according to beat count would be easier but it's up to you anyway Idk tbh, it sounds nice either way, I just use the same logic in Normal too so hopefully it isn't that bad. For me the new part starts where the wave slider ends tho, but since you can't click that part then I made new combo for the next object which for me looks fine.
  5. 02:34:436 - apply new combo for the note (same in normal) Can be done, altho I don't see that huge point there
  • hard
  1. 01:04:436 (7) - converting the slider into two circles would raise up the intensity and correlate with the music better Okay
  2. 01:17:636 (1,2) - maybe increase the distance between the notes so that it's less confusing to read in terms of relative distance-time concept Spacings wont let me to...
  3. aLSo 02:34:436 - :anGerY: lul, made it a curvv
  • insane
  1. 00:13:136 (1) - eeeeeeeee it's so confusing lmao I know right, I started it from white tick in Hard, but since I hear that it "basically" starts from blue tick then why not use it. If many will complain then I can "nerf" this thing lul
  2. 01:17:636 (1,2) - 02:06:036 (2,1) - relative distance-time concept things Same as Hard
hello btw could you tell me how to format mod posts it would be helpful thanks use notice for every other difficulty I think I think that you could check one of my mod posts and then try to quote that, there should be everything what I use ;)
anyway good luck in everything!
Oh you are fast. :D
-M4x
Mod:

General
  1. please set some combo colors.
  2. I don't know if just using soft whistle and clap will do the thing tbh. Please add some more (maybe even custom) hitsounds.

Easy
  1. I think the start you mapped is just too confusing. Just try using a spinner from 00:20:036 - | to 00:26:436 - .
  2. 01:01:636 (1) - Try THIS rhythm instead. It's way easier to read and fits the section better imo.

Normal
  1. 00:36:036 (1) - You cannot silence things like that in a normal diff, just a cirlce pls :D
  2. You questioned the rhythm you mapped in this diff. Now, I hate to tell you that but I don't think that this diff is rankable at the moment. The rhyhtmic choice you made and especially the stacks are a huge factor to that. Both drags through the whole difficulty. I suggest you to contact a QAT or at least BN to make sure that I'm not telling some sort of shit here, but I'm pretty sure about that :( I'm sorry.
  3. 00:48:436 (7,8,1) - This for example is really uncomfortable to play! (and this effect drags on, as I said)

Hard
  1. 00:13:636 (2,3) - silence the sliderticks with empty .wav file, or at least 5% volume pls :D
  2. 00:46:436 (3,4) - I think you could emphasize this a bit better! Try THIS rhyhtm.
  3. 00:51:036 (7) - Extending this to the next white tick sounds a lot better imo, try that!
  4. 01:02:436 (3,4,5,6) - Got a rhythm alternative. I like it a bit better :) CLICK.
  5. 01:36:836 (1,2,3,4,5,6) - Arranging things like THIS would eliminate ugly overlaps and would add some nice blankets!
  6. 01:30:436 (1) - I really like the rhyhtm you mapped in this section!! nice job.
  7. 01:57:836 (6) - Now that's confusing xD Nobody is gonna sightread that. What about one kick- and one reverse kick slider instead?
  8. 02:00:836 (5,6,7,8) - kinda same I guess :D (Yea.. it keeps going) Maybe after all, the ones where you have that 2 reverses and that one circle at the end isn't that bad.. Decide for yourself :D I think it's a bit confusing for most of the players.

Insane
  1. 00:13:136 (1,1) - fix stack pls lo AND consider starting on the white tick! I know it starts on the blue but well..
  2. 00:13:636 (1,2) - same as in Hard (silence)
  3. 00:29:636 (1,1,1) - I know what you are trying to do here, but this doesn't fit with the end of 00:22:436 (1) - at all. Maybe end the spinner here 00:26:036 - and map the piano like you did later.
  4. 01:17:436 (7,1,2,3) - These spacings are really not good to read. Either you come up with a different pattern where the spacings fit the "time-distance" or you remove NC on 01:17:636 (1) - and add NC on 01:18:036 (2) - .
  5. 01:30:436 (1) - If I had to map this section I would have probably used like 0.36x sv until here 01:36:836 (1) - maybe slow(dive) it down a little more?
  6. 01:43:236 (1) - same ofc, until here 01:49:636 (1) -
  7. 02:02:236 (7,8,1) - These are pretty much coming outta nowhere. Some players won't be ready for that! Just want you to know.
  8. 02:32:434 (4) - This isn't snapped
  9. 02:34:436 (1) - slow this down a bit more?

In case you got any open questions regarding this mod, or you need help with fixing things, just poke me ingame!

Good Luck!

EDIT: Oh I almost forgot... Maybe you wanna think of a cool diffname instead of just "Insane", since you're allowed to do that.
Topic Starter
Xayler

-M4x wrote:

Mod:

General
  1. please set some combo colors. Oh yeah forgot, might do so.
  2. I don't know if just using soft whistle and clap will do the thing tbh. Please add some more (maybe even custom) hitsounds. I'm very bad in hitsounds and have no idea how to make them better, whistles are with my own custom hitsounds so nobody hear them like I do. I was once told that those what I use are pretty bad as well so I wont add them.

Easy
  1. I think the start you mapped is just too confusing. Just try using a spinner from 00:20:036 - | to 00:26:436 - . I'm mapping the slider there due to vocal and then the intenser place for next spinner starts again. Just spinners would make it too boring and will make beginners run out of energy as well.
  2. 01:01:636 (1) - Try THIS rhythm instead. It's way easier to read and fits the section better imo. The circle for example has nothing to click on, there are no sound. And I used red ticks there because the rhythm is there like this, imo they are stronger than the usual rhythm there. Only thing what "could" be done is swapping 01:03:036 (3,4) - these, but imo emphasizing red ticks there is the better option.

Normal
  1. 00:36:036 (1) - You cannot silence things like that in a normal diff, just a cirlce pls :D Silence? lul, you should check Insane diff's one, it ends also at red tick as the sound ends there, in Normal it can be mapped like this. Well yeah I can remove the 5% sound at the end, but the slider itself is fine.
  2. You questioned the rhythm you mapped in this diff. Now, I hate to tell you that but I don't think that this diff is rankable at the moment. The rhyhtmic choice you made and especially the stacks are a huge factor to that. Both drags through the whole difficulty. I suggest you to contact a QAT or at least BN to make sure that I'm not telling some sort of shit here, but I'm pretty sure about that :( I'm sorry. As I've asked opinions already from different mappers, then I'm sure that it's fine, I just meant the kiai here not the place before it.
  3. 00:48:436 (7,8,1) - This for example is really uncomfortable to play! (and this effect drags on, as I said) I just emphasis the slider here like this, this should be completely fine.

Hard
  1. 00:13:636 (2,3) - silence the sliderticks with empty .wav file, or at least 5% volume pls :D Idk how to use the empty one lul, and it's already 10% tho.
  2. 00:46:436 (3,4) - I think you could emphasize this a bit better! Try THIS rhyhtm. I don't see anything wrong in my current one as well, but might use it for now then.
  3. 00:51:036 (7) - Extending this to the next white tick sounds a lot better imo, try that! At the red tick is a vocal and in white tick I hear nothing kinda.
  4. 01:02:436 (3,4,5,6) - Got a rhythm alternative. I like it a bit better :) CLICK. I'm using the same logic as a bit earlier, otherwise everything will be the same. I feel that this gap is just good for hands so might just leave as it is.
  5. 01:36:836 (1,2,3,4,5,6) - Arranging things like THIS would eliminate ugly overlaps and would add some nice blankets! Changed the 1st one for better circular movement, but leaving the 2nd one as it is.
  6. 01:30:436 (1) - I really like the rhyhtm you mapped in this section!! nice job. Thanks!
  7. 01:57:836 (6) - Now that's confusing xD Nobody is gonna sightread that. What about one kick- and one reverse kick slider instead? I find no problems at this here. This method is commonly used in Hards so I don't know really, 1 kick would make is worse imo.
  8. 02:00:836 (5,6,7,8) - kinda same I guess :D (Yea.. it keeps going) Maybe after all, the ones where you have that 2 reverses and that one circle at the end isn't that bad.. Decide for yourself :D I think it's a bit confusing for most of the players. If it's confusing for them then let they learn! I use no spacing emphasis in kiai because of these rhythms, so this should be a nice practice for them. It's kinda low bpm as well so they could just smash through it,
    haha.

Insane
  1. 00:13:136 (1,1) - fix stack pls lo AND consider starting on the white tick! I know it starts on the blue but well.. I actually had sth else in mind about that stack, but well it works better so will use it now. Will remove the blue tick thing if a lot of people complain.
  2. 00:13:636 (1,2) - same as in Hard (silence) Yeah same answer too :D
  3. 00:29:636 (1,1,1) - I know what you are trying to do here, but this doesn't fit with the end of 00:22:436 (1) - at all. Maybe end the spinner here 00:26:036 - and map the piano like you did later. I feel that spinner is doing it's job nicely, removing the intense moment will do only bad. I see nothing wrong as they currently are.
  4. 01:17:436 (7,1,2,3) - These spacings are really not good to read. Either you come up with a different pattern where the spacings fit the "time-distance" or you remove NC on 01:17:636 (1) - and add NC on 01:18:036 (2) - . They have the distance kinda, only 01:18:036 (2,3) - these are higher as the SV is slower there. Removing the NC doesn't make sense as well as a whole new big white tick is there. Using slider for these 2 circles mentioned above wont do the job as well so gonna leave it as it is.
  5. 01:30:436 (1) - If I had to map this section I would have probably used like 0.36x sv until here 01:36:836 (1) - maybe slow(dive) it down a little more? I tried to map this place with 0,5x SV already when I did this diff, it was horrible. Since it really isn't that slow imo, then 0,75x is fine as well. There is still a sound at the background which makes it intenser as well.
  6. 01:43:236 (1) - same ofc, until here 01:49:636 (1) - Same answer kinda, the vocal is pretty intense here, but I use 1/1 here just to start the build-up as well. It fits and plays nicely.
  7. 02:02:236 (7,8,1) - These are pretty much coming outta nowhere. Some players won't be ready for that! Just want you to know. I know it already since I mapped it like this and many people have commented about it. :D But I find nothing wrong with these as I just emphasis the most intense part in the song while the structure is exactly the same as the other objects are in kiai.
  8. 02:32:434 (4) - This isn't snapped I have literally no idea why it wasn't snapped, I probably played another game and 1/16 snapping maybe moved it somehow, lmao. Well fixed.
  9. 02:34:436 (1) - slow this down a bit more? I feel that the intensity is the same as the section so it's fine.

In case you got any open questions regarding this mod, or you need help with fixing things, just poke me ingame!

Good Luck! Thanks!

EDIT: Oh I almost forgot... Maybe you wanna think of a cool diffname instead of just "Insane", since you're allowed to do that. If you check "stuff"
in this map's description, then there's already written to do that, but I just need ideas! :P
Thanks! :)
_orange
m4m c:

[Easy]

01:56:036 (6) - Are you sure you don't want to NC stuff like this like in normal?

[Normal]

00:43:236 (3,4) - The angle from these two shapes looks a bit awkward. I think it's better if you just rotate it the full 90 degrees
01:58:436 (5,1) - The movement between these two objects is kinda different, maybe you could do something closer to this? 02:11:236 (5,1) -

[Hard]

01:17:436 (7,1,2) - These all have similar spacing but different time gaps, which might confuse some players
01:50:036 (3,4) - 01:51:636 (3,4) - It bothers me that these two patterns arent the exact same :p
01:52:836 (1) - Could you space this out further from 2? 01:53:236 (2,3,4) - All these spacings are bigger than 1 - 2
02:32:436 (4) - This is spaced out just a bit further than the rest of the pattern

[Insane]

01:03:036 (1) - 01:03:436 (2) - 01:03:836 (3) - there are kicks that gradually get louder on these notes. 3 has the loudest kick so I think it should get more emphasis like you did on 1 - 2

Solid map, sorry for the small mod! Cool song btw
Topic Starter
Xayler

_orange wrote:

m4m c:

[Easy]

01:56:036 (6) - Are you sure you don't want to NC stuff like this like in normal? Meh, might as well do it then since you're not the first to tell it. :D

[Normal]

00:43:236 (3,4) - The angle from these two shapes looks a bit awkward. I think it's better if you just rotate it the full 90 degrees It was a bit weird indeed, idk what I used there, but 90 degrees wasn't the case there, maybe I did ctrl+h or sth wrong. Anyways fixed.
01:58:436 (5,1) - The movement between these two objects is kinda different, maybe you could do something closer to this? 02:11:236 (5,1) - Moved (5) slightly left, there's nothing more I can do here.

[Hard]

01:17:436 (7,1,2) - These all have similar spacing but different time gaps, which might confuse some players Well that's due to the 0,75x slider velocity. That part is actually just slow and even could have a slider, but I decided to not have and so it "looks" the same, although spacings are the same due to SV change. Hopefully I clarified this now.
01:50:036 (3,4) - 01:51:636 (3,4) - It bothers me that these two patterns arent the exact same :p What ya mean? They are, I truly copy pasted them and just rotated.
01:52:836 (1) - Could you space this out further from 2? 01:53:236 (2,3,4) - All these spacings are bigger than 1 - 2 That was just my way to increase the intensity. Normal has the same spacing, whilst Insane uses jumps. So Hard has between these.
02:32:436 (4) - This is spaced out just a bit further than the rest of the pattern Great find! I thought that sth was wrong there, I just didn't notice it. That comes if you randomly use distance snap... that as well just lowered the star rating by 0,02*.

[Insane]

01:03:036 (1) - 01:03:436 (2) - 01:03:836 (3) - there are kicks that gradually get louder on these notes. 3 has the loudest kick so I think it should get more emphasis like you did on 1 - 2 Decided to revamp this place a bit, I hope that it makes more sense now.

Solid map, sorry for the small mod! Cool song btw Small, but good. ;) And thanks!
Thanks!
Topic Starter
Xayler
Oh damn...



Actually nvm, this one is better :')

Cheri
From my queue btw to hype my map - is to go to general (all difficulties) - say something and press the heart icon (you don't have to do it lol)


  • Insane
  1. 00:13:136 (1,1) - due to the nature of the kickslider - it can easily trip someone up on the first 2 notes and it be better if 00:13:636 (1) - wasn't stack under it like it is
  2. 00:58:836 (2,3) - this would be cleaner if you stack it under 00:57:636 (3) - (just a suggestion and you will probably have to do some minor adjustments)
  • Hard
  1. 00:13:236 (1,2) - kind of the same as Insane but only move it back a little this time
  2. 01:29:636 (5) - you can give more emphasis to this note if you move 01:29:436 (4) - on the slider end of 01:28:036 (3) -
not much to find sorry and GL
Topic Starter
Xayler

Hailie wrote:

From my queue btw to hype my map - is to go to general (all difficulties) - say something and press the heart icon (you don't have to do it lol)


  • Insane
  1. 00:13:136 (1,1) - due to the nature of the kickslider - it can easily trip someone up on the first 2 notes and it be better if 00:13:636 (1) - wasn't stack under it like it is This isn't a kickslider. :p The length of this slider is 1/1 beat exactly, it's just 0,25x SV. Since in Hard I use the same concept kinda then in Insane I like how this perfectly just swaps from object to object as the sound just gets intenser there, nothing more. I changed the movement direction for the 1st slider so it feels more natural and emphasized for the 2nd slider.
  2. 00:58:836 (2,3) - this would be cleaner if you stack it under 00:57:636 (3) - (just a suggestion and you will probably have to do some minor adjustments) Well it wasn't really needed since the 2nd circle was kinda stacked there (stacks just mess up patterns, nothing more), I just moved slightly some things.
  • Hard
  1. 00:13:236 (1,2) - kind of the same as Insane but only move it back a little this time I kinda like this concept since the melody is the same there, it just refreshes kinda so minimal movement there is the best.
  2. 01:29:636 (5) - you can give more emphasis to this note if you move 01:29:436 (4) - on the slider end of 01:28:036 (3) - Yap, but DS wont let really, imo this emphasis is already enough.
not much to find sorry and GL
Thanksie!
Topic Starter
Xayler
Hmm, would sth like https://osu.ppy.sh/ss/9458081 this be better than the current ending at Insane(it's Descended now don't kill me pls)? It certainly looks better, but would it be better?
Hectic
Hi, m4m here

Descend:
  1. 00:20:036 (2) - you probably should end this thing on white tick and begin spinner on 00:22:536 - cause slider end has far more impact than spinner (same for hard diff)
  2. 00:26:436 - considering the fact that you made clickables for same sound a bit further, how about about making one here to? you can end spinner on blue tick and silence its end and place circle on 00:26:436 - , i think it would be cool (same for hard diff)
  3. 00:41:636 (2) - I believe this thing should be 1/1, so it would interact nicely with previous slider (same for hard and normal diff)
  4. 00:44:436 (2,3) - thats mostly personal opinion, but how about emphasizing echo thing? the way you treat it is the same as any other vocal, but I think would be cooler to represent it somehow differently. 00:47:636 (2) - same
  5. 01:44:836 (3,4) - vs 01:48:036 (3,4,5) - consistency? almost same vocal (same for hard diff)
  6. 02:22:436 (1,4) - 02:28:836 (1) - 02:30:436 (5) - these sliders have same, uhhh, synth-drum-i-dunno-sounds as here for example 02:00:036 (1,2,3,4) - , maybe map them? (same for hard diff)

    Liked contrast of kiai, I think you made good job at representing music overall. I think a bit of polishing wouldn't hurt cause some structeres look a bit random imo, maybe its just me, but I'll just point out things which I think you could replace with something more appealing: 01:25:636 (1,2,3) - doesn't look smooth, 01:26:436 (4,5) - how about placing 5 towards direction of 4? 00:59:236 (4,5,1) - these don't have anything appealing in them except for triangle of circles, 01:31:236 (2,3) - looks like a failed blanket, 01:32:036 (3,4) - not smooth, 01:35:836 (5,6) - not smooth (try rotating 6 a few degrees), 01:42:236 (7,8) - looks rather unpolished, maybe try making them overlap each other not so much? Sorry for being nazi, I just think that such minor things would make your map feel a bit more solid
Hard:
  1. 00:52:436 (2,3) - I personally don't find these touches very nice looking, there are a lot of them throughout the diff, perhaps replace them with something better
  2. 01:03:036 (4) - quite confusing rhythm - missed vocal on 01:03:236 - passive slliderend for strong drum, anything better?
Normal:
  1. 00:36:036 (1) - It's not /that/ different from previous piano to be 1/2 sldier instead of a circle
  2. 00:40:436 (4) - 00:46:836 (4) - 00:48:036 (6) - I believe this should be a circle. Cause you make click/sliderend for each syllable and theres no syllable here at the sliderend here
  3. 00:48:836 (1,2) - 00:58:836 (2,3) - 01:10:436 (8,1) - 02:10:636 (4,5) - oh, I think it doesn't look very nice, seems like a bad blanket, you seem to use this thing a lot, but maybe you can find something better?
Easy:
  1. 02:10:436 (3,1) - first overlap throughout the whole diff, perhaps change it, to be coinsistent? (might want to change this too 02:26:436 (3,1) - )
Hope I helped, good luck!
Topic Starter
Xayler

h4d0uk3n1 wrote:

Hi, m4m here

Descend:
  1. 00:20:036 (2) - you probably should end this thing on white tick and begin spinner on 00:22:536 - cause slider end has far more impact than spinner (same for hard diff) Okay... done for both diffs.
  2. 00:26:436 - considering the fact that you made clickables for same sound a bit further, how about about making one here to? you can end spinner on blue tick and silence its end and place circle on 00:26:436 - , i think it would be cool (same for hard diff) I like my current one a lot more.
  3. 00:41:636 (2) - I believe this thing should be 1/1, so it would interact nicely with previous slider (same for hard and normal diff) I emphasis the full vocal there rather than the echo.
  4. 00:44:436 (2,3) - thats mostly personal opinion, but how about emphasizing echo thing? the way you treat it is the same as any other vocal, but I think would be cooler to represent it somehow differently. 00:47:636 (2) - same Doesn't it already show what I do with these sliders? It should be obvious that I extended these sliders just because of the same vocal/echo, whatever we call it here. It looks nice to the eye.
  5. 01:44:836 (3,4) - vs 01:48:036 (3,4,5) - consistency? almost same vocal (same for hard diff) Almost doesn't make it the same. ;) The way I have mapped means that the intensity rises. Wouldn't be that good for that 1st part.
  6. 02:22:436 (1,4) - 02:28:836 (1) - 02:30:436 (5) - these sliders have same, uhhh, synth-drum-i-dunno-sounds as here for example 02:00:036 (1,2,3,4) - , maybe map them? (same for hard diff) Emm, I don't really see much point in these rather than just making the slow parts more confusing. I'm really happy with the rhythm in kiai so it's pretty hard to convince me at this point.

    Liked contrast of kiai, I think you made good job at representing music overall. I think a bit of polishing wouldn't hurt cause some structeres look a bit random imo, maybe its just me, but I'll just point out things which I think you could replace with something more appealing: 01:25:636 (1,2,3) - doesn't look smooth nothing much to do there in case you have better idea if that slider angle bothers really by 1-10..., 01:26:436 (4,5) - how about placing 5 towards direction of 4? I don't want to overlap with previous objects 00:59:236 (4,5,1) - these don't have anything appealing in them except for triangle of circles I don't really get the point here, 01:31:236 (2,3) - looks like a failed blanket it doesn't look, it's for playability since I had it blanketed before and it was awful, 01:32:036 (3,4) - not smooth I don't know the meaning since I see no probs, 01:35:836 (5,6) - not smooth (try rotating 6 a few degrees) same as before, 01:42:236 (7,8) - looks rather unpolished, maybe try making them overlap each other not so much? I mapped it differently before so it's like this atm and I don't see any problems since I went for flow here Sorry for being nazi, I just think that such minor things would make your map feel a bit more solid they may seem minor at first, but would require to map like 1/4 of the map differently then which will make things even worse, I don't really see them as a big problems, but thanks anyways
Hard:
  1. 00:52:436 (2,3) - I personally don't find these touches very nice looking, there are a lot of them throughout the diff, perhaps replace them with something better The whole map has them, and it's a style to have nice flow, not looks. Looks are nice as well if you can look it from a way where you see only structure. Really hard to explain tbh.
  2. 01:03:036 (4) - quite confusing rhythm - missed vocal on 01:03:236 - passive slliderend for strong drum, anything better? I hope it's better now...
Normal:
  1. 00:36:036 (1) - It's not /that/ different from previous piano to be 1/2 sldier instead of a circle This is the only one indeed which IS different from earlier ones since the piano ends at red tick. Others are 1/6 earlier. So should be completely understandable. In Easy I only use circles there,
    in Normal I used 1 slider, in Hard 2 sliders and in Insane 3.
  2. 00:40:436 (4) - 00:46:836 (4) - 00:48:036 (6) - I believe this should be a circle. Cause you make click/sliderend for each syllable and theres no syllable here at the sliderend here I probably understand, but I see nothing wrong in my current sliders as well.
  3. 00:48:836 (1,2) - 00:58:836 (2,3) - 01:10:436 (8,1) - 02:10:636 (4,5) - oh, I think it doesn't look very nice, seems like a bad blanket, you seem to use this thing a lot, but maybe you can find something better? Yeah, DS made me do it since I started to map it with higher DS. I saw that it works this way as well,
    everything really don't need to be blanketed because they must be blanketed, since I use this everywhere then it should be alright.
Easy:
  1. 02:10:436 (3,1) - first overlap throughout the whole diff, perhaps change it, to be coinsistent? (might want to change this too 02:26:436 (3,1) - ) This really isn't a problem, I used it 2 times which already shows that I intended to do this. I would need to mess way too much there which really has no point since it's fully structured.
Hope I helped, good luck!
Thanks!
naiwato
random mod

Normal:
01:01:636 (1,2,3,4) - I think the 3 should be removed and the 4 NC'd (It seems like you switch to instrumental on the 3, but NC'ing it will make it more obvious)
01:40:036 (1,2,3) - do this?

Hard:
00:41:636 (6) - this feels like it ends weirdly, maybe make hitsounds stronger?
01:28:836 (1,2,3,4,5) - I think it should be mapped more equally here, like 2 stacks and then a lonely circle or no stacks or something else
01:41:836 (6,7) - NC?
01:48:036 (3,4,5) - I think it would fit better if the middle (NO. 4 in this case) slider was a circle

Also the last diff is so cool!
Topic Starter
Xayler

naiwato wrote:

random mod

Normal:
01:01:636 (1,2,3,4) - I think the 3 should be removed and the 4 NC'd (It seems like you switch to instrumental on the 3, but NC'ing it will make it more obvious) I use the same NC'ing system everywhere, I just use NC after every 2 big white tick, so it's not really needed.
01:40:036 (1,2,3) - do this? It's valid and could be mapped like this, but I prefer mine more since I map the vocals as well.

Hard:
00:41:636 (6) - this feels like it ends weirdly, maybe make hitsounds stronger? That's just vocal what's unpredictable to map. This fits the current rhythm the most though.
01:28:836 (1,2,3,4,5) - I think it should be mapped more equally here, like 2 stacks and then a lonely circle or no stacks or something else Well that's what I came up for a build-up in Hard. The first stacking objects build it up, next ones you will need to also move a bit and the last note is to end this.
01:41:836 (6,7) - NC? Uh, not needed again.
01:48:036 (3,4,5) - I think it would fit better if the middle (NO. 4 in this case) slider was a circle But the slider emphasizes the vocal on red tick as well, a circle doesn't.

Also the last diff is so cool!
Uh, indeed it is random, I'm really wondering if you searched for this song itself. But thanks for the mod anyways, will check it soon. Oh, and I'm glad that you enjoyed the last diff, much appreciated. :)
naiwato

Xayler wrote:

Uh, indeed it is random, I'm really wondering if you searched for this song itself. But thanks for the mod anyways, will check it soon. Oh, and I'm glad that you enjoyed the last diff, much appreciated. :)
Tbh I just clicked pending and downloaded a bunch of beatmaps lol
Flowziee
hi, this is just a random mod. i thought it would be fun to mod something of musical tastes. c: you can kinda treat this as a nm or m4m, idk lol

First Look
owo Such a nice map. I love this style of mapping so much! I think it perfectly reflects the song. There's just no part of this mapset that I didn't like.

Descend
01:21:836 (4) - Maybe you can adjust it to the left of the slider? I think it would put way more emphasis on this note and would also be more aesthetically pleasing.
02:04:236 (2) - I think this should be placed according to the incoming direction of 02:04:336 (3) - . I don't really know how to word this, I'll provide some examples to show you what I mean. (02:00:836 (1,2,3) - , 02:07:236 (1,2,3) - 02:10:436 (1,2,3) - ) this is just for consistency

Hard
00:32:836 (1) - I feel like this is slightly unreadable because most of the slider arrow is overlapped. I suggest increasing the SV here a bit so that the repeating slider can be seen more clearly.
Normal

For this diff, it would be nice to see sliders like 00:49:436 (2) - perfectly blanketing previous sliders. idk, just a thought.
Easy

01:25:636 (2,3) - I feel like it fits the vocal here ''love someone'' if it had the same rhythm choice as 01:27:236 (1,2) -

damn.. i just wish this was ranked ;-; ill give this 3 kudosu for this amazing mapping!
Topic Starter
Xayler

Flowziee wrote:

hi, this is just a random mod. i thought it would be fun to mod something of musical tastes. c: you can kinda treat this as a nm or m4m, idk lol

First Look
owo Such a nice map. I love this style of mapping so much! I think it perfectly reflects the song. There's just no part of this mapset that I didn't like. Thanks <3

Descend
01:21:836 (4) - Maybe you can adjust it to the left of the slider? I think it would put way more emphasis on this note and would also be more aesthetically pleasing. This works the current way kinda nicely as well, but I instead placed the circle on the slidertail right now, lets see if it's alright.
02:04:236 (2) - I think this should be placed according to the incoming direction of 02:04:336 (3) - . I don't really know how to word this, I'll provide some examples to show you what I mean. (02:00:836 (1,2,3) - , 02:07:236 (1,2,3) - 02:10:436 (1,2,3) - ) this is just for consistency I reworked this place a bit since the whole spacing was different here as well.

Hard
00:32:836 (1) - I feel like this is slightly unreadable because most of the slider arrow is overlapped. I suggest increasing the SV here a bit so that the repeating slider can be seen more clearly. Meh, that's meant to be a very slow one and if it can't be readed then there's a retry function. Although I haven't seen anyone who has testplayed break there before.
Normal

For this diff, it would be nice to see sliders like 00:49:436 (2) - perfectly blanketing previous sliders. idk, just a thought. I used a smaller or higher (I don't remember which one) at the beginning and they were blanketed nicely, although as I changed it, I felt like this concept is pretty nice as well, there doesn't need to be always a blanket.
Easy

01:25:636 (2,3) - I feel like it fits the vocal here ''love someone'' if it had the same rhythm choice as 01:27:236 (1,2) - I used the same thing 01:12:836 (2,3) - here as well and then later the repeatslider. Just a bit of variety since both play well.

damn.. i just wish this was ranked ;-; ill give this 3 kudosu for this amazing mapping!
Uh, oh, didn't expect you to mod my map instead, lol. But thanks for the nice words and stars, I can't thank you much more, lul.

E: Thanks for the star _orange and naiwato! :)
Did a small remap to 2 sections at the middle as well, with that the spacings got a bit higher there overall.
And I thought to rewamp the last section as well with more emphasizing, well that's done now as well.
show more
Please sign in to reply.

New reply