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Kajiura Yuki - Credens justitiam

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Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2012年1月8日 at 13:56:53

Artist: Kajiura Yuki
Title: Credens justitiam
Source: Puella Magi Madoka Magica
Tags: tomoe mami theme KanaRin karenying spboxer3
BPM: 136
Filesize: 5145kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1.88 stars, 93 notes)
  2. Hard (4.71 stars, 199 notes)
  3. Karen's Insane (4.8 stars, 211 notes)
  4. KPY & Kana's Taiko (4.83 stars, 439 notes)
  5. Sp3's Normal (3.25 stars, 116 notes)
Download: Kajiura Yuki - Credens justitiam
Information: Scores/Beatmap Listing
---------------
Kajiura Yuki - Credens justitiam
24th map
Hope you like it~
I love 梶浦由記's song >W<

Mapset :
Easy - Done
Sp3's Normal - Done
Hard - Done
Karen's Hard - Done!
KPY & Kana's Taiko - Done!
Skin - by karenying
Kotone
spboxer3
是否會缺diff? 還是這是APP?
yaaaa求到神map!!
去吧Normal 希望你會喜歡~

p.s:我有加了些tag 記得看一下~

Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Normal].osu
KanaRin
做完l XD

回歸作(其實好快又走)

Download: Kajiura Yuki - Credens justitiam (kanpakyin) [KPY & Kana's Taiko].osu
spboxer3
Sander-Don
Never mind :V nice mapset~
Nymph
Hi hentai. Req from ingame.

General:
BG is 1000 750, you know what I mean.


Easy:
Issues
maybe circle size 3 for the easist diff?

Beatmap design/suggestion
00:24:445 (3) - not perfectly symmetrical with 1, I know you are gonna ignore, just feel egg pain if I don't point it out.

Hitsound
01:08:563 (2) - Actually I don't think normal hit fits here. I would suggest to make head of 2 and note3 using soft sounds.


Sp3's Normal:
Issues
AR6 maybe a little high for a diff like this, maybe -1?

Beatmap design/suggestion
00:17:386 (5) - you know 2.06spacing is always picky for modders in a normal diff.
01:20:916 (5) - nazi: up 1 grid to make the spacing more correct?

Hitsound
00:14:739 (6) - the only place you are using clap. consider add more? actually I think the clap fits the music well. anyway this is a personal style stuff, I am not gonna suggest anything.


Hard:
Issue
would you mind lower the difficulty settings? maybe HP Drain-1 and OD-1? Actually this diff feel more difficult then baka Karen's hard, at least lower the settings to give players a chance.

Beatmap design/suggestion
00:35:916 (1) - ...this really surprised me a lot. really didn't find out it is a slow slider......oh well. maybe don't increase the speed this much? maybe use 0.7 0.85 1.0 or sth...

Hitsound
00:39:004 (1) - way too noisy... consider change another hitsound pattern?
00:57:533 (1,1) - I would suggest using custom clap1 instead of normal hit, normal hits feel too strong here, personal opinion.
00:58:195 (1) - ^same, still feel normal hit is too strong.


Karen's Hard:
Issues
00:25:327 (3) - 00:26:210 (7) - 00:26:651 (8) - not very clear to see these because of the combo colour....
others fine for me.

OK these are all the things for me.
Topic Starter
kanpakyin

Nymph wrote:

General:
BG is 1000 750, you know what I mean. //Will fixed this later.


Easy:
Issues
maybe circle size 3 for the easist diff? //no ._.

Beatmap design/suggestion
00:24:445 (3) - not perfectly symmetrical with 1, I know you are gonna ignore, just feel egg pain if I don't point it out. //Fixed.

Hitsound
01:08:563 (2) - Actually I don't think normal hit fits here. I would suggest to make head of 2 and note3 using soft sounds. //Fixed.

Hard:
Issue
would you mind lower the difficulty settings? maybe HP Drain-1 and OD-1? Actually this diff feel more difficult then baka Karen's hard, at least lower the settings to give players a chance. //no for sure.

Beatmap design/suggestion
00:35:916 (1) - ...this really surprised me a lot. really didn't find out it is a slow slider......oh well. maybe don't increase the speed this much? maybe use 0.7 0.85 1.0 or sth... //X,the tick of these slider act as a reminder.

Hitsound
00:39:004 (1) - way too noisy... consider change another hitsound pattern?
00:57:533 (1,1) - I would suggest using custom clap1 instead of normal hit, normal hits feel too strong here, personal opinion.//so no.
00:58:195 (1) - ^same, still feel normal hit is too strong. //^
bye~

Edit:
upload sp3's normal!
spboxer3

Nymph wrote:

Sp3's Normal:
Issues
AR6 maybe a little high for a diff like this, maybe -1? OK

Beatmap design/suggestion
00:17:386 (5) - you know 2.06spacing is always picky for modders in a normal diff. no. I think 00:16:945 (4) - slider some one play this way just use hold on a point. so it's ok [IMO]
01:20:916 (5) - nazi: up 1 grid to make the spacing more correct? OK

Hitsound
00:14:739 (6) - the only place you are using clap. consider add more? actually I think the clap fits the music well. anyway this is a personal style stuff, I am not gonna suggest anything. no~ Um...I think this hitsound it's ok~ so I didn't change sorry~
Download: Kajiura Yuki - Credens justitiam (kanpakyin) [Sp3's Normal].osu
OnosakiHito
Requested Mod

[Easy]
Everything fine to me.~

[Normal]
Everything fine to me.~

[Hard]

Generel:
- Seams to be like an Insane diff. in some sections. (see hitcircles v)

Hitcircles:
01:09:445(1,2,3,4,5) - It's more a question to you: Is this really okay for a Hard diff.? It is readable, but still confusing.
00:39:004(1,2,3,4,5,1,2,3,4) - Unnecessary jumps with stucked notes. I would suggest to use the distance snap because it without it makes it in some way really unreadable, dosen't looks so nice(for me) and you didn't use such jumps in the diff. again.

In my opinion a really nice map without those two parts~

[Karen's Hard]

Generel:
- This isn't a Hard anymore. Because of the jumps and the use of 1/4 in some sections is and the overlapping makes it more as an Insane.
So I would suggest you to call it as one.
- Uh, we have here some AR problems. It seams like a bit too much, but it is much easier to read the pattern with AR 9 because the osu! skin is hidding hitcircles like 00:25:327(3) -. It confuse people.

Overall all really nice.


[Taiko]

Generel:
The audio has been set to ,,soft". Normaly it should be ,,Normal" without custom hitsounds.


Hitcircles:
00:33:710(110) - Move to 33:489?
00:47:386(42) - I suggest to take this spinner allready here up to 48:489
End maybe like this?:
01:32:386 - D
01:33:048 - D
01:33:269~35:474 - Slider
01:35:916 - D
01:36:577 - D
01:36:798~39:445 - Spinner

Oooh, really nice Taiko diff. in my opinion. Fit's to the music.

If you should be interested for a Muzukashii diff. I would like to make it for you.

Anyway, here is a star for this project. Is it worth. Good luck~
Topic Starter
kanpakyin

OnosakiHito wrote:

[Hard]

Generel:
- Seams to be like an Insane diff. in some sections. (see hitcircles v) //nah,many hard in Ranked map is much harder than this.

Hitcircles:
01:09:445(1,2,3,4,5) - It's more a question to you: Is this really okay for a Hard diff.? It is readable, but still confusing. //Due to the new combo,this is okey.
00:39:004(1,2,3,4,5,1,2,3,4) - Unnecessary jumps with stucked notes. I would suggest to use the distance snap because it without it makes it in some way really unreadable, dosen't looks so nice(for me) and you didn't use such jumps in the diff. again. //nah again.This is acceptable in a hard diff.

In my opinion a really nice map without those two parts~
[Taiko]

Generel:
The audio has been set to ,,soft". Normaly it should be ,,Normal" without custom hitsounds. //As a Taiko mapper,I would set to soft due to the volume.


Hitcircles:
00:33:710(110) - Move to 33:489? //a bit weird imo.
00:47:386(42) - I suggest to take this spinner allready here up to 48:489
End maybe like this?:
Without red word,that's mean I fixed that
KanaRin
Faust
Good choice of song, and pretty skin.

I like the skin overall, but I think the butterfly thing on the spinner is somewhat distracting, especially against the spinner background which is strangely vibrant in comparison to the actual BG.

You might want to change the spinner background because while it does have the "Mami" theme, it doesn't really get along with the whole package. The reverse-arrow could use a little border as well, in my opinion.

Honestly, I think a warm yellow fade/glow as spinner background would fair better because then it would compliment the overall aesthetic look.

As for the mapping rhythm, I am happy you all chose to keep it simple and intuitive. No unjustified patterns or notes.

Easy is fine, really.

Sp3's Normal:

I don't really see much relevance for using the linear sliders at certain points that much, even if the vocals give the impression. Just a small note on my part.

Maybe you should consider kiai right at the end. So the kiai fountain streams as the finale. :oops:

- 00:00:622 (1) - Not sure why a mechanical-looking slider would be so great a start-off, but you could consider using a curvier one.

- 00:40:327 (2) - You should delete this and make a copy of the previous one, then flip it horizontally & vertically.

- 00:41:210 (3) - Try flipping this vertically, it should look nicer as a follow-up from the previous slider.

Here:
- 00:42:533 (4) - Make this a bit far off from the previous slider.

- 01:10:989 (1) - 1 grid up. Haha.

Hard:

Creative flow. The claps were well-used.

-00:50:254 (1) - Haha, did you place the notes because the butterfly swang and stopped here? ;)

- 01:01:724 (3) - A little wary of this one note. I feel the proximity is a bit too close for now.

Karen's Insane:

Did a good job of keeping it clean and overlap-free. I like this.

- 00:41:651 (4) - Don't really advise this repeat, because then the light would be too concentrated in one spot.

- 01:31:283 - Why not stack a note after (4).

That's all. Well done.
Topic Starter
kanpakyin

Faust wrote:

Good choice of song, and pretty skin.

I like the skin overall, but I think the butterfly thing on the spinner is somewhat distracting, especially against the spinner background which is strangely vibrant in comparison to the actual BG.

You might want to change the spinner background because while it does have the "Mami" theme, it doesn't really get along with the whole package. The reverse-arrow could use a little border as well, in my opinion.

Honestly, I think a warm yellow fade/glow as spinner background would fair better because then it would compliment the overall aesthetic look. //Leave to Karen.

Hard:

Creative flow. The claps were well-used.

-00:50:254 (1) - Haha, did you place the notes because the butterfly swang and stopped here? ;) :)

- 01:01:724 (3) - A little wary of this one note. I feel the proximity is a bit too close for now. //It's okay for me.So keep it for now
Thanks for modding!
spboxer3
Ranger
Here is my modding~

[Easy]
01:06:798 (1) - Create symmetrical
01:08:563 (2) - ^


[Sp3's Normal]
Add Kiai Time
01:13:416 (6) - Put in x:112 y:228

[Hard]
I think it`s too hard...
00:01:504 (3) - Create symmetrical

[Karen's Insane]
Add Kiai Time

That`s all
Good Map!
Topic Starter
kanpakyin

amnb9280 wrote:

[Easy]
01:06:798 (1) - Create symmetrical
01:08:563 (2) - ^ //both of them are fine.


[Sp3's Normal]
Add Kiai Time //Fixed this.Allowed by Sp3.
01:13:416 (6) - Put in x:112 y:228

[Hard]
I think it`s too hard... //nah,it's ok.
00:01:504 (3) - Create symmetrical //X
Thanks!
Nixnez
莫名其妙被拉过来的。。。(疑 =P

[Easy]
- 01:04:592 (2) - 少重复一次,用拍比较好?
- 01:06:798 (1,2,3) - 考虑以下建议, (1) 在01:07:239 开始?

- 只有Easy结尾没spinner让人赚分吗? =P

[Sp3's Normal]
- 01:06:798 (4) - 这里的whistle应该是在slider尾?
- 01:14:739 (1) - 可以考虑这里用soft-hitclap2?
- 01:28:416 (2) - 可以重复一次?whistle在slider尾?

[Hard]
- 考虑 circle size 加大一格,Hp drain降低一格?不然现在的Hp drain一个slider miss命少一大半。
- 01:12:974 (5,6) - 以下拍子比较适合?


[Karen's Insane]
- 01:19:151 (2) - slider头少了whistle?
- 01:31:283 - 和 Faust 建议一样,这里加一拍?

没什么好建议了,就这里送颗星星~抱歉懒惰没切换用繁体输入。 @@
Topic Starter
kanpakyin

Soul-less wrote:

[Easy]
- 01:04:592 (2) - 少重复一次,用拍比较好?//這個還好吧
- 01:06:798 (1,2,3) - 考虑以下建议, (1) 在01:07:239 开始? //感覺一般..

- 只有Easy结尾没spinner让人赚分吗? =P //好的,修了一下

[Hard]
- 考虑 circle size 加大一格,Hp drain降低一格?不然现在的Hp drain一个slider miss命少一大半。 //分也會少很多 :O
- 01:12:974 (5,6) - 以下拍子比较适合? //在跟pattern走呢..
謝謝~
spboxer3
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