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DJ Okawari - Canon (Short Ver.) [Taiko|Osu]

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Total Posts
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Topic Starter
Backstep
This beatmap was submitted using in-game submission on 9 กุมภาพันธ์ 2556 at 21:17:31

Artist: DJ Okawari
Title: Canon (Short Ver.)
Tags: Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
BPM: 98
Filesize: 7737kb
Play Time: 02:17
Difficulties Available:
  1. Boss Taiko Oni (4.83 stars, 559 notes)
  2. Peaceful (5 stars, 383 notes)
  3. Quiet (0.68 stars, 85 notes)
  4. Restful (3.69 stars, 161 notes)
  5. Spinboxer (4.9 stars, 350 notes)
  6. Tranquil (4.53 stars, 217 notes)
Download: DJ Okawari - Canon (Short Ver.)
Information: Scores/Beatmap Listing
---------------
My 4th beatmap for rank ~
DJ Okawari ~ Canon ♫
Quiet [Easy] >> Done!
Restful [Normal] >> Done!
Tranquil [Hard] >> Done!
Spinboxer [Insane] >> Done by spboxer3
Peaceful [Hyper] >> Done!
Boss Taiko Oni [Taiko oni] >> Done by bossandy
spboxer3
without hitsound~
ok~100% Done~

then please add soft-hitclap2.wav >"<

Download: DJ Okawari - Canon (Short Version) (backstep) [Spinboxer] and hitsound .rar
Evil_Twilight
[Spinboxer]
01:27:277 (4,5) - 他們重疊了

dont give me kd :P
Topic Starter
Backstep

spboxer3 wrote:

without hitsound~
ok~100% Done~

then please add soft-hitclap2.wav >"<
Kudo for supporter of this map!
Nymph
Hi Nymph here and request from in game.

General:
nothing I got here.


Quiet:
Issues
OD4 is very high for a 1star diff...-2?

Hitsound
00:24:681 (1,2) - why don't you silence the slider here too? (same things on other diffs too so I am not gonna mention it again


Normal:
Beatmap design/suggestion
01:48:865 (2) - this seems stacked well but when you test played it it still seems weird, so maybe don't stack them?


Spinboxer:
Issue
这第一反应玩着像LKS的文艺花舞啊

Beatmap design/suggestion
00:46:569 (6,7) - 这些间距均等下?
01:28:202 (7) - 靠这个note玩起来超难判断的....
哦草后面坑爹不解释 带着comboburst我miss了5个还多


Peaceful:
Beatmap design/suggestion
00:48:247 (1,2,3,4,5,6,7,8,9,10,11,12,1) - too weird... what are they following...
WTF the jumps during the kiai....


Ok, that is all.
spboxer3
bossandy
Topic Starter
Backstep

bossandy wrote:

Finished!! I think this BG is better :D


Thanks a lot Bossandy :)

Kudo for supporter
Ulysses
小三的mod req,我要來mod了...
因為全都是說中文的人,我可以用中文MOD?

Before modding,I have to say something:
1.My English is poor so ask me in IRC or PM me if you don't understand anything in this modding.
2.Don't challeng me if my mod is wrong or poor.Just calm it down.Or you can remind me.
3.I just want to improve your map , not destroy it.
4.You can ignore everything if you don't like that suggestion even thought it's a unrankable issue.

Okay,let's begin.

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)

[Peaceful]
I think the HP drain is too low for a Insane.
+2or1?

00:29:573 (x) - Start from here to 00:46:722 ,please decrease the volume when the S1 clap appears and fix it be the orginal volume when it 's end.The clap is too loud for me.

00:48:094 (1,2,3,4,5,6,7) - A bit overmapping,I don't mean it's not good.But fix it if you don't like overmap.
Or add whistle on00:48:247 (2,4,6) will be better :D

00:53:604 (x) - I think the rythm will be better if you add a note here.


01:05:696 (5,6,1) - Put them like this?I think new combo jump is better:

01:49:012 (1,2) - It's not comfortable to hit.I can't expect it has 2 U-turns.

That's all for this diff.

[Spinboxer]

It's the first time that sp3 is so serious for hitsound.You may feel glad backstep.

00:26:518 (5) - Let's see,it's not a stright line :D

00:29:579 (1) - Start from here to 00:46:722 ,please decrease the volume when the S1 clap appears and fix it be the orginal volume when it 's end.The clap is too loud for me.

00:52:845 (5) - Nazi,stack it better.

01:07:538 (4) - Put it like this?

01:09:987 (4) - ^

[Restful]

CZ +1 is the way better.

00:55:906 (3) - Stack it better at the end of 00:54:069 (1) :33

01:47:947 (1,2,3) - These stacking is hard for normal player ._.

[Quiet]

02:13:661 (2) - Make it better to stack the begin of 02:11:212 (4) ._.?

Good map ~
Thank's all,hopem y modding is helpful for you ._.~
spboxer3
Topic Starter
Backstep
I'll fixed it later.

(My PC had some crashed!! and need fixed them.)

Maybe after 27 Feb :?
ShoruRi
nice songs :)

star~:D
spboxer3
Because kanpakyin Denied my kudos so I try to mod this map >~<"

[general]


  • Settings
  1. Inconsistency red timing sections~
  2. Inconsistency Kiai Times~

[Quiet]



  • mapping
  1. none~

[Restful]


  • Settings
  1. suggest OD,HP-1

mapping
  1. 01:47:947 (1,2) - not really stack now~you can use X0.0 DS to fix it
  2. 01:48:865 (2,3) - ^
  3. 02:14:885 (7,4) - suggest stack for slider end!

[Peaceful]



  • mapping
  1. none~

[Boss Taiko Oni]


  • Settings
  1. AR用5 因為AR在這邊沒有用.
  2. 你既然是Oni的話 現在這樣太簡單了 所以我建議HP,OD用6
  3. 02:17:328 - 變速不要動 會很奇怪的!!
mapping
  1. none~




red is unrankable issue. bule is need to discuss. Black is just suggest.
Topic Starter
Backstep
@ Nymph : Fixed some suggestion.
@ nold_1702 : Fixed some suggestion.
@spboxer3 : Fixed offset & kiai time on Peaceful difficulty.
-s u i r e n-
hello~backstep:) MOD></


Quiet
00:32:028(3)-It is better to carry out a slider in this way http://puu.sh/gKZJ
00:41:212(2)-1grid right
00:43:661(2)-1grid left
00:50:396(1)-1grid left.1grid down
00:53:457(3)-3grid outer
00:55:906(2)-1grid down.1grid left
00:58:355(2)-1grid down
01:00:206(2)-1grid left
01:24:069(2)-1grid down
01:30:192(3)-1grid left
01:31:569(4)-1grid left.1grid down
01:38:763(2)-1grid right.2grid down
01:43:661(1)-1grid down
01:46:110(3)-^
01:47:947(1)-^
02:10:600(3)-^
02:13:049(1)-1grid left.1grid down



Restful
00:19:783(1)-1grid left
00:22:214(3)-1grid outer
00:24:069(4)-1grid down
00:26:824(3)-^
00:30:808(2)-^
00:41:518(4)-1grid outer.1grid left
00:43:355(2)-1grid right
00:45:498(2)-1grid left
00:51:314(4)-^
00:55:005(2)-1grid down
00:56:212(4)-^
00:58:661(3)-^
01:00:498(3)-1grid left
01:01:416(1)-^
01:06:008(5)-^
01:09:987(2)-2grid outer
01:11:212(1)-1grid left
01:25:902(1)-1grid outer
01:33:253(4)-^
01:44:273(3)-^
01:46:416(2)-1grid left
01:47:947(1)-1grid down
01:48:865(2)-1grid left.1grid outer
01:50:396(1)-1grid down.1grid right
02:03:865(3)-1grid dow
02:06:620(4)-1grid right.1grid outer
02:07:538(1)-1grid outer
02:09:065(4)-1grid down
02:09:681(5)-^
02:10:906(2)-1grid left
02:12:436(1)-1grid right
02:10:743(2)-1grid down
02:13:355(3)-1grid right
02:13:967(4)-^
02:16:722(4)-1grid outer
02:17:334(5)-^



I am sorry to be poor at Mod TAT
Topic Starter
Backstep
@suirenn05 : Fixed some.

P.S. If it's possible you shouldn't modded only nazi mod, because this problem is a bit to fixed it.
AsprikaQ
Why am I here ..............

Of course For star!!! :)
YTYuyu
Alright let's see what I can find.

General:
Resize the Spinner BG to 1024x768. i saw a bit of black at the right side

Quiet:
00:27:130(2) - how about flipping it like this because not only that it'll make an easier path for beginners but it'll form a blanket around the next note.
00:29:503 - re-snap this to the big white tick unless you have a reason why it's unsnapped?
00:58:967(1) - remove the clap at the end because if you add it here, then the slider tick of (4) should make a clap hitsound.
01:08:763(1) - i think it'd be easier if you can space this out because beginners might hit this slider too early.
01:21:008(5) - same as above but maybe set and flip it like this. same reason as above. adjust the spacing for (3) if you do so.

Restful:
01:32:208(2,3) - how about replacing this for a 1/2 slider with 2 repeats like the last few sliders. that way players might get the idea that this part is repeating itself.

Spinboxer:
00:29:503 - same as 00:29:503 on quiet.
other than that, this map is fun because of the jumps.

Peaceful:
00:29:503 - same as 00:29:503 on quiet.
same comment about Hard. i like the jumps on this

This is the best i can do. Star and GL :D
Topic Starter
Backstep

Byakugan249 wrote:

Alright let's see what I can find.

General:
Resize the Spinner BG to 1024x768. i saw a bit of black at the right side

Quiet:
00:27:130(2) - how about flipping it like this because not only that it'll make an easier path for beginners but it'll form a blanket around the next note.
00:29:503 - re-snap this to the big white tick unless you have a reason why it's unsnapped?
00:58:967(1) - remove the clap at the end because if you add it here, then the slider tick of (4) should make a clap hitsound.
01:08:763(1) - i think it'd be easier if you can space this out because beginners might hit this slider too early.
01:21:008(5) - same as above but maybe set and flip it like this. same reason as above. adjust the spacing for (3) if you do so.

Restful:
01:32:208(2,3) - how about replacing this for a 1/2 slider with 2 repeats like the last few sliders. that way players might get the idea that this part is repeating itself.

Spinboxer:
00:29:503 - same as 00:29:503 on quiet.
other than that, this map is fun because of the jumps.

Peaceful:
00:29:503 - same as 00:29:503 on quiet.
same comment about Hard. i like the jumps on this

This is the best i can do. Star and GL :D

I think it's okay for your suggestion and I fixed it's all :D

Kudosu
Faust
Hi.

On the request of spboxer3.

In general, I think your skin doesn't really make a good impression. For one, the hitbursts aren't really fit for playing since they tend to do the job of obscuring the next note rather than be a natural-looking aspect of the map itself.

The pause overlay, skp button & spinner background all have different derivations, eg. Miku
I understand the overall trait in this is in the "harmony" so I suppose it is not really a problem.

I just suggest you get plainer and more consistent images if you're going to do such themes, because it's better if you don't have an element that's outstanding/or from a notable copyright eg. Miku and then have various other things mixed in.
To me, the skip button is the more glaring oddity.

I don't quite know how the cogwheel design for the hitcircle came about, though it's probably due to the BG being a train station with tracks.
But in that case, I don't understand why you didn't do the same for the spinner elements.
To be honest, your soft-hitclap is more reminisce of a place near streams/water since it has that "ripple" feeling.
Not to mention the string instrument used here is of oriental origin.

In conclusion, I suggest you re-do the hit0 ~ 300s
It is exasperating when the hit300 is the reason why my anticipation of the next approach circle is impaired.
For a map that emphasizes harmony and peace, it's not doing too well. Do something about this.

I'd suggest you have another combo color as well, maybe yellow-green for a mellow contrast with the blue.
Combo1 : 202,249,155

I don't mod Taiko maps, but Boss Taiko Oni has it's timing section at - 00:00:186 - whereas the rest have theirs at - 00:00:192 -
Please have it the same on all difficulties.

Nothing on Quiet.

Restful:

- 00:26:212 (2,3) - Bit surprised why you decided to add slider-points since they're already too short to make any difference.

Spinboxer:

- 01:39:528 (3,4,5,6,7,8,9) - Yes, this is pretty much exactly the thing that plays the worse with the hitbursts you have now.

- 01:44:579 (2,3,4,1) - Gonna tell you to be careful about this.

- 01:46:722 (1,2,3,4,1,2,3,4) - If you make sure the hitbursts are done so it's not this obscured, then this passes, but for now. No.

- 01:53:916 (4,1,2,3,4,5,6,7,8) - Feel that this whole thing is counter-effective, it just looks like a huge mess whether I see in editor or testplay it.

- 01:58:967 (1,2,3,4) - Covered up, again.

- 02:08:763 (1,2,3,4,5,6,7,8,1) - See, this pattern and arrangement isn't really flying because of the 2 sole combo colors and the hitbursts.

- 02:11:212 (1,2,3,4,5,6,7,8) - This does a worse job than above. Change this into a more intuitive jump section.

- 02:13:814 (2,3,4,5,6,7,8,1) - If you want to do something like this, then make sure - 02:13:967 (3,4) - have a new combo for easier identification.

Peaceful:

- 00:44:273 (1) - Better if you reversed the position imo

- 00:49:783 (2) - This note is obscured by the previous note's hitbursts

- 01:38:457 (1,2,3) - I think this is a bit much here. I can play it, but I honestly don't think it warrants this kind of spacing.

- 01:39:069 (1,2,3) - ^

That's it.

Not really a fan of this leap in DS, but it's at least consistent.
This entire thing just mostly has needless issues arising from the skin in general, and it is annoying to mod with especially when you know these can be avoided.
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