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Clara Sofie & Rune RK - When time goes backwards (Boom Clap

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Topic Starter
Rena-chan
This beatmap was submitted using in-game submission on 13. maj 2012 at 20:33:05

Artist: Clara Sofie & Rune RK
Title: When time goes backwards (Boom Clap Bachelors Clubchill Remix)
Tags: Xgor
BPM: 128
Filesize: 8908kb
Play Time: 05:31
Difficulties Available:
  1. Collab (4,96 stars, 924 notes)
Download: Clara Sofie & Rune RK - When time goes backwards (Boom Clap Bachelors Clubchill Remix)
Information: Scores/Beatmap Listing
---------------
Tick tock tick tock.

Special thanks to ztrot for helping out with hitsounds !
Akiyama Mizuki
tickin'
tockin'
first
cool map
funny
lol
exfgrtxdcfhj!!!!
Xgor
Here's my first part with less whistles
http://puu.sh/mEy4
Jenny
Dat SB ;W;
Mara
Sadly, because I am a horrible person, I didn't find anything that made me sadface. Nice job, guys.

You could add danish tag, though.

dkun
AI
yAAAAAAaayAYAYAaaYAAA

THIS MAP TOO GOOD
HAVE A STAR
NoHitter
Nothing really major.

[Storyboard]
Why don't you make runerk, clarasofie and rawr also glow in and out during the kiai?

[Collab]
00:12:717 (7) - I was kind of expecting this to be where (2) was.
00:31:936 (1,2,3,4) - Why is (4)'s spacing inconsistent with (2)'s spacing? They don't look so good considering they're part of the same combo.
00:35:686 (1,2,3,4) - Same as above.
00:39:436 (1,2,3,4) - Same as above.
00:39:787 (2) - Perhaps stack this instead? It kind of breaks the "all notes so far have been following the circle" theme.
01:03:576 (3) - Make this symmetrical to (1)?
01:03:811 (4,5,6) - This part is great!
01:15:764 (6,7,8,9) - May I suggest this pattern instead?
01:44:592 (4,5,6) - I suggest you rework this pattern. The notes looks awkwardly placed...
01:45:412 (7) - Spacing. Might be confusing.
02:12:482 (7,8,9) - IMO it would be better if you stack (8) with (9) instead. It flows better IMO.
02:35:686 (1,2) - Perhaps stack this instead? It kind of breaks the "all notes so far have been following the circle" theme.
03:30:764 (1) - New combo?
04:30:998 (1,2) - Maybe stack these instead?
05:31:936 () - Add note here? Seems empty without one.
Topic Starter
Rena-chan

NoHitter wrote:

Nothing really major.

[Storyboard]
Why don't you make runerk, clarasofie and rawr also glow in and out during the kiai? Because that's not the kind of effect I wanted while making the storyboard. And a little because I'm lazy and I know I won't like it anyway.

[Collab]
00:12:717 (7) - I was kind of expecting this to be where (2) was. Then it's a real good thing that there's a lot of time for you to see (7) there.
00:31:936 (1,2,3,4) - Why is (4)'s spacing inconsistent with (2)'s spacing? They don't look so good considering they're part of the same combo. I'm not sure, really. But since I don't personally see any glaring problems with this, I'll let Xgor take care of all the modding on his sections on his own.
00:35:686 (1,2,3,4) - Same as above.
00:39:436 (1,2,3,4) - Same as above.
00:39:787 (2) - Perhaps stack this instead? It kind of breaks the "all notes so far have been following the circle" theme.
01:03:576 (3) - Make this symmetrical to (1)? No, that screws up spacing on a combo that flows perfectly as is.
01:03:811 (4,5,6) - This part is great! Thanks !
01:15:764 (6,7,8,9) - May I suggest this pattern instead? Actually I prefer this easing into the circle as it does now. But again, I'll let Xgor take care of this.
01:44:592 (4,5,6) - I suggest you rework this pattern. The notes looks awkwardly placed... Done and done. Should be better now, I think.
01:45:412 (7) - Spacing. Might be confusing.
02:12:482 (7,8,9) - IMO it would be better if you stack (8) with (9) instead. It flows better IMO. These notes are stacked in this way because it follows the lyrics. I tried your suggestion, and I disagree.
02:35:686 (1,2) - Perhaps stack this instead? It kind of breaks the "all notes so far have been following the circle" theme.
03:30:764 (1) - New combo? You're right, that is a new combo !
04:30:998 (1,2) - Maybe stack these instead?
05:31:936 () - Add note here? Seems empty without one. No, that feels wrong. It would be mapping to one thing, and then awkwardly switching to another just for the sake of filling.
MathiasXII
Man, I can only give words of appreciation for this song :

- I like the style. It feels like a stamina kinda song where it kinda test sustained concentration without being over the top hard... frustrating to a point it really is painful to restart just because you missed a note.
- It is very obvious that you've put MANY effort in this beatmap seeing the quality of the mapping, the hitsounds, and the storyboard all together.
- I really appreciate that even if you used bass hitsounds, you STILL can hear it through laptop speakers and such. I find it annoying when ppl hitsound stuff and you need like the super bass speaker system to hear them.

So there's not much I can say about the mapping... it's pretty playable, spot on and balanced. You've made a great collab together! (Told ya Xgor!)

I noticed you pretty much got freestyle in hitsounding, which is cool! However, I think there are some part that sounds awkward... more specifically the part JUST after the first chorus! I'm not gonna just babble about it though. Here are some suggestions :

01:01:936 (1) -
01:05:686 (1) -
01:09:436 (1) -
01:16:936 (1) - I would personally remove the clap at the beginning of these 4 sliders. The other claps are okay
01:20:686 (1,2,3,4) - Needs more clapping ! As I see no limitation to not include a clap or two here... although one at the beginning of the slider 4 should be sufficent.
01:53:498 (3) - Putting a clap here instead of 4 ?
01:59:592 (5) - ^
02:36:740 (5) - Clap here and remove the ones in the next slider perhaps. I don't know I think this part sounds odd.
02:39:436 (1) - No clap at the beginning of this slider, clap at the bounce.
02:43:654 (2) - Clap at the beginning, no clap at the end.
02:44:240 (4) - CLAP
02:44:592 (5) - CLAP
02:44:826 (6,7) - No clap
02:45:412 (1,2) - 1 no clap, 2 clap
03:24:436 (1) - No clap at the beginning (just the finish) would sound WAY better ! ... BTW I have goosebumps when that part starts. It's so awesome!
04:16:701 (8) - Add a clap here, pretty please :O !!!! It sounds good as is, but it would be so cute with a clap ~ <3.
04:24:904 (6,7) - That's the only part I thought was really awkward playing. I don't know... I would just remove 7 and push the slider end to the white tick instead.

As you can see, there's nothing I can say about the map itself. It's just so beautiful <3.

G'luck on having that approved !

Topic Starter
Rena-chan

MathiasXII wrote:

Man, I can only give words of appreciation for this song :

- I like the style. It feels like a stamina kinda song where it kinda test sustained concentration without being over the top hard... frustrating to a point it really is painful to restart just because you missed a note.
- It is very obvious that you've put MANY effort in this beatmap seeing the quality of the mapping, the hitsounds, and the storyboard all together.
- I really appreciate that even if you used bass hitsounds, you STILL can hear it through laptop speakers and such. I find it annoying when ppl hitsound stuff and you need like the super bass speaker system to hear them.

So there's not much I can say about the mapping... it's pretty playable, spot on and balanced. You've made a great collab together! (Told ya Xgor!)

I noticed you pretty much got freestyle in hitsounding, which is cool! However, I think there are some part that sounds awkward... more specifically the part JUST after the first chorus! I'm not gonna just babble about it though. Here are some suggestions :

01:01:936 (1) -
01:05:686 (1) -
01:09:436 (1) -
01:16:936 (1) - I would personally remove the clap at the beginning of these 4 sliders. The other claps are okay
01:20:686 (1,2,3,4) - Needs more clapping ! As I see no limitation to not include a clap or two here... although one at the beginning of the slider 4 should be sufficent.
01:53:498 (3) - Putting a clap here instead of 4 ?
01:59:592 (5) - ^
02:36:740 (5) - Clap here and remove the ones in the next slider perhaps. I don't know I think this part sounds odd.
02:39:436 (1) - No clap at the beginning of this slider, clap at the bounce.
02:43:654 (2) - Clap at the beginning, no clap at the end.
02:44:240 (4) - CLAP
02:44:592 (5) - CLAP
02:44:826 (6,7) - No clap
02:45:412 (1,2) - 1 no clap, 2 clap
03:24:436 (1) - No clap at the beginning (just the finish) would sound WAY better ! ... BTW I have goosebumps when that part starts. It's so awesome!
04:16:701 (8) - Add a clap here, pretty please :O !!!! It sounds good as is, but it would be so cute with a clap ~ <3.
04:24:904 (6,7) - That's the only part I thought was really awkward playing. I don't know... I would just remove 7 and push the slider end to the white tick instead. I can see how you would find that awkward ! I shortened the slider to the red tick and added a couple of notes on following white and blue ticks instead. Works better now.

As you can see, there's nothing I can say about the map itself. It's just so beautiful <3.

G'luck on having that approved !

And I'm not even going to copy/paste "done" for the rest of this mod. Thanks !
Xgor
CHANGE TITLE TO: Når tiden går baglæns (Boom Clap Bachelors Clubchill Remix)

KD PLEASE!!½!!

Lol fake mod. well here's another star
Agka
I'll leave some suggestions; you take them or leave them. :D

[Collab]
00:49:748 (3) - Move 1/4 forward in timeline or add a beat at 00:49:865; I think this should allow to do the addition of the second melody that you're trying to map to and keep up the flow of the previous melody you were mapping your pattern to.
00:53:498 (3) - Same as above.
Non-gameplay observation: http://puu.sh/uqGY (nazi mode activated)
-Move (3) to the end of (6), and check the blanket of (4) on (5), leftmost point.
01:11:076 (1,3) - check (1)'s blanketing to (3)
01:39:436 (1) - Add clap to end of slider
01:42:014 (3) - Add clap
02:27:365 - insert beat.
02:49:514 (3) - Check topmost point for blanketing with 02:48:811 (2); noticing it's symmetrical to (1) btw; move it as well
03:22:561 (3) - I'd rather have a halfcircle. or something like 04:52:561 (7) -
03:24:436 (1) - ^
04:03:811 (3) - it has a small tail with the anchor point... it's weird only noticing this one time. Remove it?

Star <:
Topic Starter
Rena-chan

Agkaemon wrote:

I'll leave some suggestions; you take them or leave them. :D

[Collab]
00:49:748 (3) - Move 1/4 forward in timeline or add a beat at 00:49:865; I think this should allow to do the addition of the second melody that you're trying to map to and keep up the flow of the previous melody you were mapping your pattern to. No. Just no. NO. I'm not going to map to nothing.
00:53:498 (3) - Same as above. No. Just no. NO. I'm not going to map to nothing.
Non-gameplay observation: http://puu.sh/uqGY (nazi mode activated) This non-gameplay observation doesn't matter.
-Move (3) to the end of (6), and check the blanket of (4) on (5), leftmost point.
01:11:076 (1,3) - check (1)'s blanketing to (3) Nay, but I made (3) blanket the text a little better, I think. That's actually what those two sliders are supposed to blanket, not each other.
01:39:436 (1) - Add clap to end of slider Sounds uuuuuuuuuuuuuuuuuugly.
01:42:014 (3) - Add clap Sounds uuuuuuuuuuuuuuuuuugly.
02:27:365 - insert beat. Plays bad, would be putting notes on things I'm not mapping to at that particular point.
02:49:514 (3) - Check topmost point for blanketing with 02:48:811 (2); noticing it's symmetrical to (1) btw; move it as well Nothing to check here.
03:22:561 (3) - I'd rather have a halfcircle. or something like 04:52:561 (7) -
03:24:436 (1) - ^ I like these two, though.
04:03:811 (3) - it has a small tail with the anchor point... it's weird only noticing this one time. Remove it? 'Kay.

Star <:
Garven
Wow, excellent work, you two. Quite impressed.

Normally I'd make a comment about constricted mapping, but it worked quite well for the theme, haha.

The mapping is solid, SB looks clean.

My only problem is that the normal-hitnormal made me question my timing. It's not a very solid strike sound, so it's hard to use it as aural feedback as to -when- I'm hitting, so my timing tended to waver from really early to just right on time.

Let me know your thoughts on this, and we can get this moving.
Topic Starter
Rena-chan

Garven wrote:

Wow, excellent work, you two. Quite impressed.

Normally I'd make a comment about constricted mapping, but it worked quite well for the theme, haha.

The mapping is solid, SB looks clean.

My only problem is that the normal-hitnormal made me question my timing. It's not a very solid strike sound, so it's hard to use it as aural feedback as to -when- I'm hitting, so my timing tended to waver from really early to just right on time.

Let me know your thoughts on this, and we can get this moving.
I'm glad you like it ! :>

About that hitsound, since I can hear it just fine, and you're the first out of many people who've played the map to point it out, I'm going to leave this as it is unless someone else disagrees.

If the name can be changed after approval when osz2 is out, then I guess this map is just about ready to go to pending.
Garven
Alrighty then, moved to Pending and bubble #1 applied!
ztrot
Well seeing as I made the samples for rena I'm 100% they are fine and everything here mapping wise looks good sexy SB and the like
#2

Damn you rena asking so much of me but I guess you are right I'm not adding another bubble to the list so this is okay :P
Doomsday
Damn good map. Not much else to say, really. The simple storyboard compliments the song so well too, I get a genuine feel-good feeling playing this map with that SB.

Only issue I saw was a pointless inherited section at 00:31:936, but that's hardly worth popping 2 bubbles over; It has no effect whatsoever.

Awesome stuff. Approved!
Low
Congratulations!
Mara
Holy balls, gratz.



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