forum

SHW - Ikusa JAPAN (shw.in)

posted
Total Posts
38
Topic Starter
LKs
This beatmap was submitted using in-game submission on 2012年3月27日 at 23:07:45

Artist: SHW
Title: Ikusa JAPAN (shw.in)
Tags: Laurier samurai
BPM: 145
Filesize: 7079kb
Play Time: 02:02
Difficulties Available:
  1. Hard (4.81 stars, 324 notes)
  2. Ikusa! (4.95 stars, 447 notes)
  3. Normal (2.84 stars, 129 notes)
Download: SHW - Ikusa JAPAN (shw.in)
Information: Scores/Beatmap Listing
---------------
Ikusa a pian fast
战个痛快

[Normal] -Laurier

reDL the map please :3

  1. This song does not need to be cut, it's mapped less than 80% though. Because it's necessary to keep integrality of such a short song and it's size is acceptable XATs agreed with me
  2. Yes, there are some silent objests, but they definitely play and sound well with the track, without any confusion. But if you(XATs) think some of them must be changed, I'd like to negotiate and discuss. there is no longer a silent object
  3. Pokie mapped the last 10 seconds of [Ikusa!] for me, just saying
Pokie
\Ikusa/
Ulysses
頭位
JauiPlaY
HI
只听预览就能知道你用了啥音效...

[General]
osb杀掉
绿色的slider border跟红色配起来很那啥 真不如白的恩
Source空着没问题么

[Hard]
00:08:891 (5,6) - 喂
00:32:270 (8,9) - 换成两个slider的末尾加whistle?
00:35:581 (1,2,3,4) - 换成(1)(2)(4)加whistle?
00:38:891 (8,9) - 换成两个slider的末尾加whistle?
00:56:063 (6) - 有点想加whistle
01:47:167 (2) - 头尾反转下会好玩点
02:01:650 (1,2,3,4,5,6,7,8,9) - whistle加(2)(5)(8)?

[Ikusa!]
00:08:787 (4,5,6,7) - 叠一起好点
00:35:684 (2) - Whistle?
00:45:512 (1,2) - (1)的尾和(2)的头加whistle?
00:59:167 (5) - 头whistle
01:02:477 (4) - ^
01:06:305 (T) - 无用绿线
01:04:960 (2) - 头尾反转下会好玩点
01:25:236 (5) - 尾whistle?
01:35:167 (6) - Nc?
01:58:753 (5) - 去clap

后面感觉map起来会挺不错的 是不是浪费了点
Have my star~
Topic Starter
LKs

JauiPlaY wrote:

HI
只听预览就能知道你用了啥音效... OAO 我决定换一套音效再传一张这图

[General]
osb杀掉
绿色的slider border跟红色配起来很那啥 真不如白的恩 ok
Source空着没问题么 我不知道这歌该写o2jam还是BMS还是什么其他的 于是等人mod

[Hard]
00:08:891 (5,6) - 喂 wa
00:32:270 (8,9) - 换成两个slider的末尾加whistle? 这类改动都会造成clap听的有问题吧 我觉得 clap和whistle走的是互补的感觉
00:35:581 (1,2,3,4) - 换成(1)(2)(4)加whistle?
00:38:891 (8,9) - 换成两个slider的末尾加whistle?
00:56:063 (6) - 有点想加whistle 我也是
01:47:167 (2) - 头尾反转下会好玩点 yess
02:01:650 (1,2,3,4,5,6,7,8,9) - whistle加(2)(5)(8)? 也行 但我还是想做whistle多点

[Ikusa!]
00:08:787 (4,5,6,7) - 叠一起好点 那样战不痛快
00:35:684 (2) - Whistle? 那样加的太多了生硬
00:45:512 (1,2) - (1)的尾和(2)的头加whistle? 还是算了
00:59:167 (5) - 头whistle 我妄图造就一种抑扬顿挫的感觉 以某种节奏为单位
01:02:477 (4) - ^
01:06:305 (T) - 无用绿线 TvT
01:04:960 (2) - 头尾反转下会好玩点 yes
01:25:236 (5) - 尾whistle?
01:35:167 (6) - Nc? ok
01:58:753 (5) - 去clap yes

后面感觉map起来会挺不错的 是不是浪费了点 最近有点供过于求
Have my star~
thanks
Laurier
Topic Starter
LKs

Laurier wrote:

sorry late>.<
thank you :p
Muya
[General]
Disable countdown?

[Ikusa!]
00:29:994 (1,2,3,1,2,3,1,2,3) - http://puu.sh/l0Pf http://puu.sh/l0Pi http://puu.sh/l0Pj bad looks in play mode. some down Stack Leniency? (maybe -1)
00:33:305 - ^
01:39:512 - ^
01:46:132 - ^

other diff are fine

have a some silence note.
it's rankable? I'm not sure

cool Samurai song :)
Topic Starter
LKs

Muya wrote:

[General]
Disable countdown? yes

[Ikusa!]
00:29:994 (1,2,3,1,2,3,1,2,3) - http://puu.sh/l0Pf http://puu.sh/l0Pi http://puu.sh/l0Pj bad looks in play mode. some down Stack Leniency? (maybe -1) -2
00:33:305 - ^
01:39:512 - ^
01:46:132 - ^

other diff are fine

have a some silence note.
it's rankable? I'm not sure I wonder this too. I didn't use silent circle on my diffs(approval), but Laurier did. maybe there need some negotiation

cool Samurai song :)
thanks for modddd
popner
Hi ~ Mod request from My Queue. 0.0

Just suggestions:

[General]

mp3后面空的部分超过20%了.

[Normal]

01:43:856 (2,3,4,5,6) - 不是很好看

[Hard]

00:20:581 (3) - 同Ikusa!
00:40:960 (3,4,5,1,2,1,2,3,4,5,1,2,3) - 末尾三连+折返跳+stack三连是不是难了
00:49:650 (1) - 这个ds有点尴尬
01:35:581 (2) - 我觉得加clap挺好

[Ikusa!]

我改成5号圈试了一下,除了连打距离有点开,其他还不错0.0
00:19:029 (1,2,3) - 00:22:339 (1,2,3) - 00:25:649 (1,2,3) - nazi - 有点没对齐,特别是(3)
00:20:581 (x) - 00:21:408 (x) - 我觉得这两个地方挑一处加个三连不错,前者能有点变化
00:56:270 (1,2,3,4) - 正方形?

GL~
Laurier
Niva
Mod request via Forum PM ~

[General]

-> I wonder, why don't you use preview point just right before the Kiai starts (PreviewTime: 95477)? It will drastically improve the song's appeal imo :3
-> Two optional suggestions from me here : As Muya said, perhaps add "samurai" to the tags if you want, also silver slider-border fits your song's atmosphere here:

SliderBorder : 193,193,193

[Normal]

-> About the silence part you've mentioned before in your PM... For me it's fine, but yes, hitsounds should be audible now ):

  1. 00:04:960 (2) - I see no harm to put clap here, as it fits the background drums as well. This applies for next parts like this
  2. 00:16:546 (1) - (optional) imo, slider like this plays better with your previous (4) :
  3. 00:30:615 (2) - Minor stuff, but move one grid rigt to make it encircled by (1) better
  4. 00:31:443 (1,2,3,4,1) - This part's pattern here looks quite random, actually it plays fine but I prefer to create an arc here:
  5. 00:45:512 (3) - Whistle fits a lot in this part (2/1 before your long sliders)! This suggestion applies for next parts like this
  6. 00:45:925 (4) - Hmm, move this two grids left so (3,4) will surround (2) better? (it also gives a better angle with your next (1))
  7. 00:47:581 (2,3) - Eh... Is it intentional to put (3) slightly lower than (2)? (if you want to keep this positioning, I think it's better to curve (3) upward a bit)
  8. 00:54:201 (2) - (optional) Try this slider shape? Looks less forced here imo:
  9. 01:04:132 (2,3,4) - Move these three to the far right of the screen? Plays better imo rather than forcing in the center
  10. 01:24:408 (3,4,5) - I think it's better to move (4) more to the left so (3) and (5) could get an equal angle
  11. 01:35:581 (2) - I highly recommend to use a N:C1 whistle with ~20% volume or so, plays great here :3
  12. 01:41:787 (4,1) - (optional) It would be fancy here to let (1) encircle (4) and vice-versa~
  13. 01:53:374 (2) - Minor stuff, but move this one grid down to make it stand perfectly beside (1)
  14. 01:53:581 (3,4,1,2) - I think you're sticking too much to your previous hitsound rhythm here, there's a lot of good places to put more whistles here (example: (4)'s end and (1)'s start + end)
  15. 01:57:098 (x) - Add note with whistle here as well? I can hear a whistle from the song here
[Hard]

  1. 00:09:925 (1) - Did you forgot to put clap on slider's end here, or is it intentional? (clap on slider's end here sounds great~)
  2. 00:12:408 (4) - Place it more to the lower-left? Also, (optional) I think curving this a bit would build up some flow here:
  3. 00:15:718 (5) - I highly recommend to start your gradual volume increase here
  4. 00:22:339 (1) - The rhythm here doesn't change compared to 00:19:029 (1,2,3), so I think it's better to keep the clap on slider's end instead of whistle
  5. 00:28:960 (1,2,3,4) - Actually, rather than sparse rhythm like this, I was expecting for a double repeating 1/3 slider (: (00:28:960 and 00:29:374, with claps on)
  6. 00:35:167 (7,1) - (optional) Stack these two to your previous (2,3)? It looks better imo (:
  7. 00:42:926 (2) - Hmm, perhaps add clap here as well? It can build more power in this part imo
  8. 00:49:236 (11) - Because your previous (10) has clap on it, I think it's best to put clap here as well (put together with your whistle won't sound bad imo)
  9. 00:55:443 (5) - (optional) I think it's better to arrange like this (I like how this will create a jump with your next (6), plus your approach rate here is fast enough, so it won't cluster in play mode)
  10. 00:57:512 (5) - Clap here instead of whistle? (three whistles in a row sounds abrupt imo. Plus, I like your rhythm in 01:02:270 (4), so why not apply it here as well ><)
  11. 01:04:753 (2,3,4,5,6) - I think it's better if you create a wider angle here - the main point I want to emphasize here is to put (4) somewhat more to the left compared to (3), it flows better imo:
  12. 01:22:753 (1) - Minor stuff, but move the endpoint one grid down to keep the symmetry here
  13. 01:25:236 (5,6,7) - I highly recommend to put whistle only on (5)'s end and (7), as it fits your next rhythm a lot
  14. 01:35:581 (2) - Same as [Normal] here
  15. 01:41:581 (2,3,4) - There's something not perfectly stacked here (maybe (4)), barely noticeable though
  16. 01:47:581 (3) - Is it intentional to reduce the spacing here (compared to 01:45:925 (1,2,3,4))? Plays fine though
  17. 01:59:167 (1) - (optional) Curve this slider? Flows better with your (7) compared with a plain straight slider imo:
[Ikusa!]

  1. 00:08:787 (4,5,6) - Actually I prefer to use a repeating slider as you did on [Hard diff], because in play mode (4) will touch (7) due to stacking's nature
  2. 00:09:925 (1), 00:12:408 (4), 00:15:718 (5),00:22:339 (1) - Same as [Hard] here, as they're copy-pasted (:
  3. 00:28:236 (2) - Hmm yes, this is where the silence could be deceiving, it's best to put whistle here as if silenced, it will sound like there's only one circle here
  4. 00:28:443 (3,4) - If you do ^, switch these two's hitsound (simply selecting both and press CTRL+R will do)
  5. 00:29:374 (8,9,10,11,12) - (optional) This plays fancier imo:
  6. 00:35:684 (2) - Again, the silence could be deceiving here (just adding whistle will do good here)
  7. 00:37:029 (3,4,5) - As they're actually 1/6 here, how about altering them into a 1/6 slider? (stack the slider's end to your next (1) if you do this)
  8. 00:45:512 (1,2) - (optional) Perhaps add whistle on both slider's end, and make (2) end in 00:46:132? Sounds better imo
  9. 00:52:546 (4) - One grid lv4 down and right? Also, it's quite obvious this silder isn't really symmetrical
  10. 00:54:615 (1,2) - (optional) Add a slight curve on these two? Plays better with your next (3) imo:
  11. 01:03:098 (2) - Hmm, why not repeating 1/2 slider instead? I think a whistle on 01:03:305 is required here
  12. 01:22:960 (2) - I think the whistle is somewhat overused here, removing the whistle here can emphasize your next two whistles on (3) and (5)
  13. 01:32:269 (5) - (optional) Why not stack to (1) instead? I like how there will be a delay on these two
  14. 01:35:167 (1) - Also here, stack to (5), or do manual stacking like this? (I like how it will look on autoplay mode (: )
  15. 01:41:581 (2) - I highly recommend to place the whistle here instead of (3), as you don't need a whistle that fast after your previous one (1/1 is better)
  16. 02:02:063 (4,5,6,7,8) - Why do you make this diff's ending easier than [Hard] orz >< (just curious)
This map... It is crazy @_@
Your silences were put brilliantly though...

Star ~
Aoitenshi
I like this map! Star!

And I didn't find a single problem, either. (They were already pointed out by niva)
Laurier
allmost fixed :3
thanks Niva

Download: SHW - Ikusa JAPAN (shw.in) (LKs) [Normal].osu
Topic Starter
LKs

Niva wrote:

Mod request via Forum PM ~

[General]

-> I wonder, why don't you use preview point just right before the Kiai starts (PreviewTime: 95477)? It will drastically improve the song's appeal imo :3
-> Two optional suggestions from me here : As Muya said, perhaps add "samurai" to the tags if you want, also silver slider-border fits your song's atmosphere here:

SliderBorder : 193,193,193

[Normal]

-> About the silence part you've mentioned before in your PM... For me it's fine, but yes, hitsounds should be audible now ):

  1. 00:04:960 (2) - I see no harm to put clap here, as it fits the background drums as well. This applies for next parts like this
  2. 00:16:546 (1) - (optional) imo, slider like this plays better with your previous (4) :
  3. 00:30:615 (2) - Minor stuff, but move one grid rigt to make it encircled by (1) better
  4. 00:31:443 (1,2,3,4,1) - This part's pattern here looks quite random, actually it plays fine but I prefer to create an arc here:
  5. 00:45:512 (3) - Whistle fits a lot in this part (2/1 before your long sliders)! This suggestion applies for next parts like this
  6. 00:45:925 (4) - Hmm, move this two grids left so (3,4) will surround (2) better? (it also gives a better angle with your next (1))
  7. 00:47:581 (2,3) - Eh... Is it intentional to put (3) slightly lower than (2)? (if you want to keep this positioning, I think it's better to curve (3) upward a bit)
  8. 00:54:201 (2) - (optional) Try this slider shape? Looks less forced here imo:
  9. 01:04:132 (2,3,4) - Move these three to the far right of the screen? Plays better imo rather than forcing in the center
  10. 01:24:408 (3,4,5) - I think it's better to move (4) more to the left so (3) and (5) could get an equal angle
  11. 01:35:581 (2) - I highly recommend to use a N:C1 whistle with ~20% volume or so, plays great here :3
  12. 01:41:787 (4,1) - (optional) It would be fancy here to let (1) encircle (4) and vice-versa~
  13. 01:53:374 (2) - Minor stuff, but move this one grid down to make it stand perfectly beside (1)
  14. 01:53:581 (3,4,1,2) - I think you're sticking too much to your previous hitsound rhythm here, there's a lot of good places to put more whistles here (example: (4)'s end and (1)'s start + end)
  15. 01:57:098 (x) - Add note with whistle here as well? I can hear a whistle from the song here
[Hard]

  1. 00:09:925 (1) - Did you forgot to put clap on slider's end here, or is it intentional? (clap on slider's end here sounds great~)
  2. 00:12:408 (4) - Place it more to the lower-left? Also, (optional) I think curving this a bit would build up some flow here:
  3. 00:15:718 (5) - I highly recommend to start your gradual volume increase here
  4. 00:22:339 (1) - The rhythm here doesn't change compared to 00:19:029 (1,2,3), so I think it's better to keep the clap on slider's end instead of whistle
  5. 00:28:960 (1,2,3,4) - Actually, rather than sparse rhythm like this, I was expecting for a double repeating 1/3 slider (: (00:28:960 and 00:29:374, with claps on)
  6. 00:35:167 (7,1) - (optional) Stack these two to your previous (2,3)? It looks better imo (:
  7. 00:42:926 (2) - Hmm, perhaps add clap here as well? It can build more power in this part imo
  8. 00:49:236 (11) - Because your previous (10) has clap on it, I think it's best to put clap here as well (put together with your whistle won't sound bad imo)
  9. 00:55:443 (5) - (optional) I think it's better to arrange like this (I like how this will create a jump with your next (6), plus your approach rate here is fast enough, so it won't cluster in play mode)
  10. 00:57:512 (5) - Clap here instead of whistle? (three whistles in a row sounds abrupt imo. Plus, I like your rhythm in 01:02:270 (4), so why not apply it here as well ><)
  11. 01:04:753 (2,3,4,5,6) - I think it's better if you create a wider angle here - the main point I want to emphasize here is to put (4) somewhat more to the left compared to (3), it flows better imo:
  12. 01:22:753 (1) - Minor stuff, but move the endpoint one grid down to keep the symmetry here
  13. 01:25:236 (5,6,7) - I highly recommend to put whistle only on (5)'s end and (7), as it fits your next rhythm a lot
  14. 01:35:581 (2) - Same as [Normal] here
  15. 01:41:581 (2,3,4) - There's something not perfectly stacked here (maybe (4)), barely noticeable though
  16. 01:47:581 (3) - Is it intentional to reduce the spacing here (compared to 01:45:925 (1,2,3,4))? Plays fine though
  17. 01:59:167 (1) - (optional) Curve this slider? Flows better with your (7) compared with a plain straight slider imo:
[Ikusa!]

  1. 00:08:787 (4,5,6) - Actually I prefer to use a repeating slider as you did on [Hard diff], because in play mode (4) will touch (7) due to stacking's nature
  2. 00:09:925 (1), 00:12:408 (4), 00:15:718 (5),00:22:339 (1) - Same as [Hard] here, as they're copy-pasted (:
  3. 00:28:236 (2) - Hmm yes, this is where the silence could be deceiving, it's best to put whistle here as if silenced, it will sound like there's only one circle here
  4. 00:28:443 (3,4) - If you do ^, switch these two's hitsound (simply selecting both and press CTRL+R will do)
  5. 00:29:374 (8,9,10,11,12) - (optional) This plays fancier imo:
  6. 00:35:684 (2) - Again, the silence could be deceiving here (just adding whistle will do good here)
  7. 00:37:029 (3,4,5) - As they're actually 1/6 here, how about altering them into a 1/6 slider? (stack the slider's end to your next (1) if you do this)
  8. 00:45:512 (1,2) - (optional) Perhaps add whistle on both slider's end, and make (2) end in 00:46:132? Sounds better imo
  9. 00:52:546 (4) - One grid lv4 down and right? Also, it's quite obvious this silder isn't really symmetrical
  10. 00:54:615 (1,2) - (optional) Add a slight curve on these two? Plays better with your next (3) imo:
  11. 01:03:098 (2) - Hmm, why not repeating 1/2 slider instead? I think a whistle on 01:03:305 is required here
  12. 01:22:960 (2) - I think the whistle is somewhat overused here, removing the whistle here can emphasize your next two whistles on (3) and (5)
  13. 01:32:269 (5) - (optional) Why not stack to (1) instead? I like how there will be a delay on these two
  14. 01:35:167 (1) - Also here, stack to (5), or do manual stacking like this? (I like how it will look on autoplay mode (: )
  15. 01:41:581 (2) - I highly recommend to place the whistle here instead of (3), as you don't need a whistle that fast after your previous one (1/1 is better)
  16. 02:02:063 (4,5,6,7,8) - Why do you make this diff's ending easier than [Hard] orz >< (just curious)
This map... It is crazy @_@
Your silences were put brilliantly though...

Star ~

omg, I have replied your mod one by one but i forgot to submit it before I closed the page....

and, very useful mod, so many things that I didn't notice

thx again
arien666
Something is fine
and something is good



but I wonder why only mapped 80% on this good song ;___;
Although fitting limit of queue orz...







meow :3
Topic Starter
LKs

arien666 wrote:

Something is fine
and something is good



but I wonder why only mapped 80% on this good song ;___;
Although fitting limit of queue orz...







meow :3

hmmm...I made this decision some months ago...so I don't know the reason too...

could it be said that...accrodingly, this map can't get a bubble for I didn't map the whole song? :o

thank you anyway
arien666
Well then... I don't know either way orz



meow :3
needs some thing imo from next BAT about cutting mp3...
Topic Starter
LKs

arien666 wrote:

Well then... I don't know either way orz



meow :3
needs some thing imo from next BAT about cutting mp3...
yea..I'll ask next BAT for details..

thanks arien!
Verdisphena
Nice map :3
show more
Please sign in to reply.

New reply