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Umeboshi Chazuke - Panic! Pop'n! Picnic!

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Dudamesh
This beatmap was submitted using in-game submission on Friday, March 12, 2021 at 12:36:38 PM

Artist: Umeboshi Chazuke
Title: Panic! Pop'n! Picnic!
Tags: featured artist fa Aiq MyLonelyAlpaca Sisig popn Chiptune Bitpop BOFU2016 -Legendary Again- Hi-Pop Electronic Instrumental
BPM: 190
Filesize: 6302kb
Play Time: 02:10
Difficulties Available:
  1. Aiq's Hyper! (4.12 stars, 456 notes)
  2. Alpaca's Extra! (5.69 stars, 809 notes)
  3. Hard! (3.51 stars, 401 notes)
  4. Insane! (4.85 stars, 639 notes)
  5. Normal! (2.26 stars, 283 notes)
  6. Party! (6.01 stars, 749 notes)
  7. Sisig's Advanced! (3.26 stars, 302 notes)
Download: Umeboshi Chazuke - Panic! Pop'n! Picnic!
Information: Scores/Beatmap Listing
---------------


Credits:

Background: This video
MP3: Provided by Sisig
Metadata: This
Hitsounds: Me
Party! - Me
Extra! - MyLonelyAlpaca
Insane! - Me
Hyper! - Aiq
Hard! - Me
Sisig's Advanced! - Sisig
Normal! - Me
Changelog
Update #3.20:
> Uber DQ a

Update #3.20:
> Featured Artist in the tags
> OD 8.5 -> OD 8.8 on top diff

Update #3.19:
> Rechecks from Nevo addressed

Update #3.19:
> New mp3 lmao

Update #3.18:
> Finally made that one long stream at the outro section longer

Update #3.17:
> More tweaks to Alpaca's diff

Update #3.16:
> New mp3 which should fix the issue brought up by C00L (I cut it to the same offset as the old mp3, which should line up perfectly as the timing issue that was fixed on v3.15 so if anyone would notice a timing issue please let me know)
> Alpaca mods finished

Update #3.15:
> Applied almost all mods from C00L, still waiting on Alpaca's diff
> Moved Offset of everything by -10ms according to C00L
> Moved Preview Point by a bit
> Blackeei -> Aiq

Update #3.14:
> Made a little revamp in the middle of the kiai
> We've reached update number pi which is pog but also not pog

Update #3.13:
> Nevo mods applied on [Alpaca's Extra!] diff
> Nevo mods applied on [Insane!] diff
> Nevo mods applied on [Blackeei's Hyper!] diff

Update #3.12:
> New Background for Expert Diffs

Update #3.11:
> C00L provided feedback for [Hyper!] diff

Update #3.10:
> Hyper diff fixed mods

Update #3.9:
> Blackeei answered my mods for his diff
> Fixed metadata inconsistencies

Update #3.8:
> Blackeei finished remapping his diff
> Uniform deleted his diff
> Answered Flake's mods

Update #3.7:
> Applied Li Syaoran's mods
> Working on remapping Uniform's and Blackeei's Diffs.

Update #3.6:
> Applied Trizept's mods

Update #3.5:
> Applied Amateurre's mods

Update #3.4:
> Double checked hitsounds and fixed a couple of errors

Update #3.3:
> Feedback from my mentor applied
- Remapped Kiai to be more structured
- Remapped the streamy section so that the rhythm is better

Update #3.2:
> A couple of BNs finally took a look at the map!
> Applied some of C00L's feedback from in-game chat, mostly the 1/6 stuff applied on the streamy section, hoping that it would reduce strain even if only a little bit
> Applied some of Nevo's mods, looking forward to work with him from now on (((:

Update #3.1:
> Finished remapping Party! v3
> Applied feedback from Drayko
> Fixed all background stuff (metadata, unsnapped sliders, etc.) on other diffs as well

Update #3.00:
> Uniform's diff with mods
> Sisig's diff kiai remap
> Remapping Party! diff again for the 3rd time

Update #2.31:
> Alpaca's diff mods applied
> Copied over hitsounds with volume to alpaca's diff
> Sisig's diff mods applied

Update #2.30:
> Sylvarus mods applied
> Hyper, AR from 9 -> 8.5, HP from 5.5 -> 4.7
> Remapped parts of Normal
> Reworked the hexgrid part on Party

Update #2.29:
> Bunch of mods on all diffs

Update #2.28:
> Mapped the 1/4 stuff on the intro as circles on [Party!] diff
> Fixed some stuff I spotted on [Normal!] diff

Update #2.27:
> Applied mods on Alpaca's diff
> [Hard!] diff kiai SV buffed from 0.9x -> 1.0x
> [Hard!] overlaps were also cleaned up, AR buffed from 8 -> 8.2 to aid in reading overlaps
> [Normal!] buffed rhythm in Kiai

Update #2.28:
> I've remapped [Hard!] again, I was very unsatisfied with the version 2 so I tried to take some more inspiration for this one
> Copied hitsounds over to Hard! and Normal! remaps
> Changed [Hyper!] diff bg to bg2 so there's 3/3/2 in terms of bg usage

Update #2.27:
> Hard is on the chorus part now
> Diffs that didnt have ! were renamed so they had !

Update #2.26:
> Remapped certain parts on Normal
> Remapping Hard

Update #2.25:
> Modded Blackeei's Hyper

Update #2.24:
> Uploaded Blackeei's Hyper diff

Update #2.23:
> Ran the map through Beatmap Verifier and fixed some stuff

Update #2.22:
> [Normal!] diff finished
> Copied the hitsounds from the Main diff to the rest of the diffs

Update #2.21:
> [Hard!] diff finished
> Applied josh's mods
> Started work on [Normal!] diff

Update #2.20:
> Added Uniform's GD
> [Hard!] diff progress 66%

Update #2.19:
> Applied SASAKURATION's mods
> Remapped [Hard!] diff, 35% done

Update #2.18:
> Added Hard diff but will remap it later
> Added Alpaca's diff
> Fixed mods

Update #2.17:
> Added whistles to hitsounds
> Remapped parts of [Insane!]
> Changed a few jumps in [Party!] to be more comfortable

Update #2.16:
> Sisig's Normal -> Advanced
> Finished Hitsounds on [Party!] diff

Update #2.15:
> Finished [Insane!] diff
> Added hitsounds to [Party!] diff

Update #2.14:
> Removed Kimchi's GD by his request
> more progress on insane!

Update #2.13:
> Added [Kimchi's Hyper!] diff

Update #2.12:
> Less doubles

Update #2.11:
> Feedback from Cyo and a few other changes :3

Update #2.10:
> Remapped the section that was really unsatisfying to play

Update #2.9:
> mod by - fedora - man

Update #2.8
> Added [Sisig's Normal!] diff
> More progress on [Insane]

Update #2.7
> Added [Insane!] diff
> Sisig is making a GD for Normal :flushed:
> Fixed some imperfect blankets using a Blanket Detector™

Update #2.6
> Changed bg and added bg alternatives for lower diffs
> Started groundwork on hitsounds

Update #2.5:
> Some small changes from feedback

Update #2.4:
> Some remaps to accomodate feedback from mentor UwU
- including putting more logic into emphasis
- structure in patterns
- generally paying more attention to details

Update #2.3:
> Alot of things were unsnapped because most timing points were off by 2ms
> Did a thingie with the streamy to make it comfy

Update #2.2:
> Finished remap
> Applied some feedback from Uta
> Added Tags
> New mp3

Update #2.1:
> more progress, now at 75%
> replaced the Party! diff with the remap

Update #2.0
> Remapping the entire thing

Update 1.4:
> Some modding from Uta, Deep Kimchi and Himekawa <3
> Added some hitsounds, just testing

Update 1.3:
> It's all done now yay

Update 1.2:
> Remapped streamy part
> Redone some jumpy parts
> Nearly done, just the last part of the song left

Update 1.1:
> 2nd half of chorus done
> Remapped that 'streamy' part again
> Fixed stack error
> There was a stream that didn't look circle-y when it was supposed to be, fixed now tho
> HP from 7 -> 6
> Lowered some jumps spacing
> Made the 3/4 sliders part easier on the last part
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