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GigaScythe - Still Alive Rock Remix

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Topic Starter
Jarby
This beatmap was submitted using in-game submission on Sunday, 15 February 2009 at 1:07:41 PM

Artist: GigaScythe
Title: Still Alive Rock Remix
Source: Portal
Tags: Portal Still Alive GigaScythe Giga Scythe Rock Remix Edit Ellen McLain
BPM: 240
Filesize: 4030kb
Play Time: 02:53
Difficulties Available:
  1. Beginner (0.84 stars, 98 notes)
  2. Hard (4.58 stars, 367 notes)
  3. Normal (2.71 stars, 221 notes)
Download: GigaScythe - Still Alive Rock Remix
Information: Scores/Beatmap Listing
---------------
Cake, lies, murder etc.

UPDATES

15/12 Hard mode adjusted to actually be difficult. Some miss-timed circles changed. Normal added.
21/12 Easy mode 30% complete. Gladi's offset and BPM used. Spacing problems mostly fixed. More miss-timed circles changed.
2/1 Easy mode completed. Slider tick densitity halved. Spacing and slider changed to be more 'fun'. Even more miss-timed sections changed. Alternates between soft and normal sound.
10/1 Very minor changes: Shameless bump.
13/1 Easy and Normal slider-to-spacing ratio fixed; Hard 20% done. This map is now 100% more awesome.
21/1 Moved to pending beatmaps. All difficulties finalised.
25/1 Offset and various timing issues in Hard mode fixed by Gladi's supreme holy rhythm magic.
28/1 Normal and Easy fixed.
I LUV UPDATES
2/2 Fixed based on Larto's suggestions. Thank you! Easy mode renamed to 'Beginner'.
3/2 More fixes from Larto.
7/2 More fixes from Gladi.
13/2 Hard mode now 500% more awesome thanks to Pasonia. Other difficulties are 30% more awesome.
14/2 Offset fixed on Normal and Easy. Thanks m980! EDIT: Hard: Changed this circle 01:11:53 (10) - into a slider. DOUBLE EDIT: Added a break on Normal and Easy after the last spinner.
15/2 Lardass' changes made.
Myridium
:shock: Where do I start? Less offset is needed at the start, and the hit circles are spaced too far apart for normal difficulty. :!: :oops: :| :roll: :evil:
Myridium

JarJarJacob wrote:

Information: Scores/Beatmap Listing
---------------
My first beatmap. Please be as harsh and critical as possible. Oh, and the timing and offset are slightly off, too. I can't really get them perfect
Topic Starter
Jarby

Luigi4444 wrote:

:shock: Where do I start? Less offset is needed at the start, and the hit circles are spaced too far apart for normal difficulty. :!: :oops: :| :roll: :evil:
There was no normal difficulty at the time of your post. I'm making it right now. I changed the offset a bit, but I still don't think it's perfect. Spacing will not be changed.
GladiOol

JarJarJacob wrote:

Luigi4444 wrote:

:shock: Where do I start? Less offset is needed at the start, and the hit circles are spaced too far apart for normal difficulty. :!: :oops: :| :roll: :evil:
There was no normal difficulty at the time of your post. I'm making it right now. I changed the offset a bit, but I still don't think it's perfect. Spacing will not be changed.
Then it's easy, this won't be ranked either.
Your spacing is wrong, and wrong spacing -> not rankable.

BPM: 120 (you may use 240 also, thats no problem)
Offset: 1540
And use distance snapping, I swear, without it this won't be ranked or what so ever.
(The Distane snapping is on the right of the editor panel: 'Distance Snap')

Good luck!
Topic Starter
Jarby
This map has been deleted on the request of its creator. It is no longer available.
Myridium

JarJarJacob wrote:

Thank you for your help, Gladi and Luigi4444!
You can call me by my first name, you know! I don't think anyone with google my name. :)
Topic Starter
Jarby
This map has been deleted on the request of its creator. It is no longer available.
GladiOol
1540 I gave before sounds a little late, try lowering it with 2 or 3.
'Bout the volume of the hitsounds, I would really prefer if the 'Normal Hitsound' parts were wàày softer.
The soft hit sample shouldn't start on: 01:20:535 but on 01:21:535 (In my opinion)

[Hard]

[00:07:035, 8] - 1/4 shorter.
[00:26:285, 3] - 1/4 shorter.
[00:35:535, 12] - 1/4 earliër.
[01:21:285, 3] - Whistle sound ugly, delete it (Only if you have changed the soft hit sample on: 01:20:535 to 01:21:535)
[01:44:910, 3,5] - Delete both.
[01:45:660, 6] - 1/2 earliër.
[02:48:535, 4] - Either delete this one, or make the spacing right for it.


I'll check other diff's some other time.
And Luigi4444, don't give bubble's or what-so-ever if you aren't a mod.
Topic Starter
Jarby

Gladi wrote:

1540 I gave before sounds a little late, try lowering it with 2 or 3.
'Bout the volume of the hitsounds, I would really prefer if the 'Normal Hitsound' parts were wàày softer.
The soft hit sample shouldn't start on: 01:20:535 but on 01:21:535 (In my opinion)

[Hard]

[00:07:035, 8] - 1/4 shorter.
[00:26:285, 3] - 1/4 shorter.
[00:35:535, 12] - 1/4 earliër.
[01:21:285, 3] - Whistle sound ugly, delete it (Only if you have changed the soft hit sample on: 01:20:535 to 01:21:535)
[01:44:910, 3,5] - Delete both.
[01:45:660, 6] - 1/2 earliër.
[02:48:535, 4] - Either delete this one, or make the spacing right for it.


I'll check other diff's some other time.
And Luigi4444, don't give bubble's or what-so-ever if you aren't a mod.
Changes made, notes resnapped and the jump at 02:06:28 - (That was a joke; Ha ha BIG JUMP fat chance) was made less jumpy.
Painseeker
I highly support this beatmap :)
I love Gigascythes work
OP, PM me and I can give you the only existing link to one of his Still Alive remixes, just in case you want to make another one of his songs :P
Topic Starter
Jarby
Bump.
Larto
Cool.
osu! needs more Still Alive even though we already have like 3<3

All difficulties:
Please add an Audio Lead In (Song Setup -> Audio)

You could add some notes on the background melody, not just the vocals, so the player stays busy. Especially on Easy the map is pretty boring while these "breaks" are going :(

Easy:
I can't see anything wrong with this, I don't like the design at times, but that's just my stupid mapping style coming through ;P
02:52:78 (2) - Maybe make this a new combo, fits better.

Normal:
00:05:53 (3) - Bit far away from 2
01:53:53 (1,2,3,4,5,6,7,8,9) - That pattern looks uglily random D:
02:15:53 (1,2,3,4,5,6,7) - ^
02:46:78 (1) - A slider like that for a Normal? No please.
02:52:78 (4) - New Combo

Hard:
00:07:03 (8) - 1/4 shorter
01:12:78 (3) - Place exactly on 4's end
01:36:78 (6) - Slider completely invisible under 5
01:45:16 (3) - 1/2 forward
02:07:03 (1,2) - These two are almost completely out of the screen... Place them a bit higher up
02:52:78 (4) - New Combo


Btw, why don't you use those nice portal hitcircles from Hito's Still Alive? <3


POST 500!


EDIT:
New modding:

Normal:
00:38:16 (7) - 1/4 back
02:01:538 - 02:04:538: Maybe place some notes here again?
02:07:288 - 02:09:538:^

Hard:
01:26:53 (11) - Place that note a bit higher please.
01:53:53 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - 19 combos aren't that popular, maybe place a new one somewhere in here?
02:07:03 (3,4) - Place these notes a bit higher please.
02:38:28 (13,1) - There is nothing wrong with small jumps between combos, but this one isn't too intuitive.
02:40:53 (8) - Remove maybe, sounds better without it
02:52:28 (6,1) - There is nothing wrong with small jumps between combos, but this one isn't too intuitive.

Beginner:
Still boring but fine.
Topic Starter
Jarby
I bumped a girl and I liked it.
GladiOol
This map has been deleted on the request of its creator. It is no longer available.
m980
I couldn't find anything wrong.. However..

Hard's Offset is different to Normal/Easy.

I don't know which is the correct one so >.>

GJ btw

Edit : Bubbled
Larto
This map has been deleted on the request of its creator. It is no longer available.
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