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paraoka - boot

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Total Posts
65
Topic Starter
Laurier
This beatmap was submitted using in-game submission on 2012年12月27日 at 21:13:33

Artist: paraoka
Title: boot
Tags: val0108
BPM: 236
Filesize: 5884kb
Play Time: 03:17
Difficulties Available:
  1. 0108 (5 stars, 792 notes)
  2. Easy (1.31 stars, 147 notes)
  3. Hard (4.99 stars, 465 notes)
  4. Insane (5 stars, 726 notes)
  5. Normal (3.46 stars, 228 notes)
Download: paraoka - boot
Information: Scores/Beatmap Listing
---------------
I'll do my best

0108 by val0108
Star Stream
a few things via irc :p

SPOILER
01:01 <Star_Stream> : meh :<
01:01 <Star_Stream> : 00:25:091 (3) -
01:01 <Star_Stream> : it's pretty odd to play
01:01 <Star_Stream> : maybe you can move up and ctrl+r
01:02 <Star_Stream> : y:268
01:02 <Star_Stream> : 00:29:413 (3,4) -
01:02 <Laurier> : ok
01:02 <Star_Stream> : since you stack 2 circles (00:29:159 (1,2) - ), stack them too
01:03 <Star_Stream> : this way, will be more easy to read and play
01:03 <Laurier> : ok (3)stack on (4)
01:04 <Star_Stream> : 00:36:151 (8) -
01:04 <Star_Stream> : stack on 7
01:04 <Star_Stream> : it's really confusing now
01:04 <Laurier> : um..
01:05 <Star_Stream> : 00:45:939 (1,2,3) -
01:05 <Star_Stream> : it's kinda hard pattern to play
01:06 <Star_Stream> : http://puu.sh/ujpE
01:06 <Star_Stream> : like this
01:06 <Star_Stream> : will be really playable
01:08 <Star_Stream> : 00:56:235 (5,6,7) -
01:08 <Star_Stream> : pretty hard to read
01:08 <Star_Stream> : at least NC here will be good
01:08 <Laurier> : ok
01:09 <Star_Stream> : 00:58:778 (4,6) -
01:09 <Star_Stream> : ctrl+r
01:09 <Star_Stream> : will be exciting jump
01:10 <Star_Stream> : also can hit easily
01:10 <Laurier> : changed!
01:12 <Star_Stream> : 01:02:210 (3,4,5,6,7) -
01:12 <Star_Stream> : change the pattern and make 7 will be placed on 01:02:973 (1) -
01:13 <Star_Stream> : maybe you know what i wanna do with them
01:14 <Star_Stream> : like this
01:14 <Star_Stream> : http://puu.sh/ujtX
01:15 <Star_Stream> : 01:05:261 (1,2,3,4) - i'd like to suggest to stack 1,2 and 3,4
01:16 <Laurier> : um...
01:16 <Star_Stream> : but up to you
01:16 <Star_Stream> : it's good now, too
01:16 <Star_Stream> : 01:13:778 (4) -
01:16 <Star_Stream> : stack on 2
01:17 <Star_Stream> : it was pretty hard to read when i play
01:18 <Star_Stream> : 01:50:515 (3,4) - ctrl+r will be exciting jump, and it's pretty hard to hit now
01:19 <Star_Stream> : 02:14:604 (2) - delete
01:20 <Laurier> : um..I think it's ok
01:21 <Star_Stream> : 02:15:049 (4,5,6) - i don't hate it, but seriously, i think it's better to play/enjoy http://puu.sh/ujxf
01:23 <Star_Stream> : 02:26:617 (1,2,3,4) - to make exciting jump again, use ctrl+r to be like this http://puu.sh/ujyh
01:25 <Laurier> : I don't like this pattern >.<
01:25 <Star_Stream> : 02:28:396 (4) - it's good now, too. but if i were you, i would move it to 02:28:524 - and add a
01:25 <Star_Stream> : circle(02:28:396 - ) at (308,232)
01:26 <Star_Stream> : 02:38:947 (2,3) - ctrl+r
01:27 <Star_Stream> : 03:02:210 (5) - ctrl+j
01:27 <Star_Stream> : i can't read 03:02:591 (1) - now
01:29 <Star_Stream> : 03:17:464 (1) - you already know, it's really long. i'd like to suggest to shorten it to 03:21:532 -
01:31 <Laurier> : ok changed
[CSGA]Ar3sgice
just random modding from #modreqs~

I like paraoka <3

Normal

  1. 00:34:244 (4) - ..?? why 3/2
  2. 00:42:888 (1) - move 1 grid left ..?
  3. 00:52:549 (1,2) - 2nd slider start at 00:53:058 ..? consistent with later pattern
Insane

  1. 00:33:990 (6) - I think ctrl+r plays better...
  2. 00:36:024 (7,8) - change to slider going up or single note? I think it's better to play than stacking
  3. 00:37:930 (2) - the place of the reverse arrow makes it a little hard to react to this o.o maybe move end to (364,249)
  4. 00:51:532 (3,4,5,6) - bigger spacing..?
  5. 01:26:744 (2,3,4) - remove..?
  6. 01:49:371 (3) - ^
Hard

  1. 00:37:803 (3,4) - I think a single slider is better because I find easy to slider combo break here ...
  2. 00:56:235 (3,4,5) - follow drop is a little hard to read as hard diff imo, just follow vocal and it's easier to hit?
  3. 01:51:024 (3,4) - ^^^
  4. 02:11:744 (4,5,6,7) - hard to read imo o.o plz space
  5. 03:11:235 (8) - remove..? o.o
I hope can be ranked soon, good luck~
Minty Gum
I like paraoka a lot and this is a good beatmap, hope to see it ranked.
Snowy Dream
Mod request from Snowy Dream's Modding Queue
-------------------------------------------------
[Normal]
02:48:608 (4) - move it to 02:48:735

[Hard]
AR+1 (ar8 fit this better)
01:51:405 (5) - add a note


[Insane]
HP+1?

--------------------------------------------------
That's all
Great Mapset ;)
Topic Starter
Laurier
thanks everyone
some fixed
Snow Note
Can I make a Taiko diff?
Garven
Hey~ Picked this up from #modreqs

[Easy]
In general this feels really slow and kind of bland rhythmically. See if you can spruce up the rhythms a little bit by maybe having sliders end on red ticks and other things to make the map play the same but have a more vibrant rhythm. Right now it feels like I'm just kind of hitting on the beat for the most part.
01:26:617 (2) - This feels better if you extend it to 01:27:634 - and add a finish

[Normal]
00:31:193 (1) - Way too soon after a spinner for this level of difficulty.
01:26:617 (1) - Same suggestion from Easy
01:44:413 (1) - Too soon after a spinner
The choruses were kind of difficult, but I suppose they were fairly fitting. It's a tough thing to balance out, but I think you did pretty well here. Good job.

[Hard]
Wow, this was a huge jump in difficulty from Normal. Also raise your OD to at least 7 please. I recommend AR -1 as well.
Tick rate 2 please.
00:52:930 (3,4) - Move down and right one grid to adjust for stacking. There are a few other points in the map that could benefit from this. See if you can locate them later on.
00:56:235 (3,4) - I don't understand why you chose to make a stack here when you moved for 00:55:473 (2,3) - with the exact same musical part being followed. Consistency is key here.
01:27:634 - Extend break to here.

02:08:693 (2,3,4) - Wow, why is this one with such huge spacing compared to before?

[Insane]
Raise OD by at least 1. 2 would be preferred.
Tick rate 2
Crazy.

Considering the huge leaps of difficulty from N -> H -> I, you may want to consider making a difficulty that goes between the current N and H. I think this set will alienate a lot of players if you keep it the way it is.
Topic Starter
Laurier
Thank you for mod!!
Low
boot

General

  1. The soft hitsounds at the end of the map seem too quiet. I suggest raising the volume to about 70%.
  2. There's a big gap between your normal and hard difficulties.
Easy

  1. In the .osu file, it says that the slider multiplier is 0.400000005960464. Change that to 0.4.
  2. +1 HP drain. I believe that 1 is much too low for any easy difficulty.
  3. 00:17:464 (4) - I was expecting this to be one tick earlier. It makes sense to put it there due to being obvious in the rhythm of the song. Don't forget to extend the slider by one tick if you do this!
  4. 00:21:532 (4) - ^
  5. 00:25:473 (4) - ^ This could be the same case as before, but it would be okay if you kept this on the white tick.
  6. 01:16:447 (1) - A whistle should be on the beginning of this slider to keep consistency with your whistle pattern.
  7. 01:47:973 (1,2) - A better looking arrangement would be for these sliders to blanket each other like this.
  8. 02:52:041 (4) - A finish should be on the end of this slider due to it being in the music and being on the heavy beat.
Normal

  1. 00:18:481 (1) - A whistle should be on the end of this slider for consistency.
  2. 00:21:024 (2) - A whistle should be on the beginning of this slider.
  3. 00:25:091 (2) - ^
  4. 00:31:702 (3) - You need to add a new combo to this note due to an unrankable NC glitch.
  5. 00:51:024 (4,5) - Make these blanket eachother. It looks pretty nice on top of being intuitive.
  6. 01:25:600 (4) - Add a finish to the beginning of this slider. It's in the music.
  7. 02:00:176 (1) - ^
  8. 02:10:346 (1) - ^ (Optional, you did this in some of the other difficulties.)
  9. 02:11:363 (2) - Finish on the end of this slider.
Hard

  1. 00:14:668 (4) - You really should add a NC here.
  2. 01:44:159 (1) - You need to add a new combo to this note due to an unrankable NC glitch.
  3. 01:47:973 (1) - You should add a finish to the beginning of this slider for consistency.
Insane

  1. OD 8 please. Challenging!
  2. 00:48:990 (1) - Finish on the beginning of this slider for consistency.
Good job.
Garven

Jacob wrote:

In the .osu file, it says that the slider multiplier is 0.400000005960464. Change that to 0.4.
Don't bother with this. It's unnecessary.

Jacob: Don't suggest this anymore as it doesn't change anything. Thanks.
Topic Starter
Laurier
>Jacob

thank you !!!

>Garven

ok I'll not change it
Melophobia
[General]
Add "haru*nya" to tags

[Easy]
00:27:634 (1) - ちょっとtimingが取りにくいと思います、以前までと同じく赤線に置く方向の方がどちらかというと易しいと思います
01:00:685 - (1,2)と比較しても音が大きいここに音がないのは変かなって思います
01:02:210 (2) - backgroundの音に合わせてここも音量下げた方が鳴り方が美しいですしKiaiも強調されていいかと
01:18:481 (3) - 終点01:18:863 - ? 後続がsliderなので難しくもないですしこっちの方が音に合うかと~
01:25:600 - このdiffだけここがwhistleなのでfinishに変更
01:47:973 (1) - 始点finish
02:02:719 - note追加?
02:07:295 (1) - 終点が何も拾ってないので単発に変更?
02:25:600 (2) - 終点finish
02:37:803 (1) - ^
02:43:396 (3) - 単発+Sliderの方が音に合うと思います
02:47:973 (2) - 01:18:481 (3) - に同じ
03:08:820 (4,1) - 4のwhistle消して(1)の始点に追加
03:13:396 (1) - こんな音取りどうでしょう

03:15:430 - 始点につけたならこっちにもfinishを
03:15:939 (2,3) - (2)を削除して(3)の始点を03:16:193 - に?
03:16:447 (3) - Normalにはついてるので終点finish

[Normal]
00:21:024 (2) - ここで音取り急に変えるがよくわからないんですが何か理由が..?
00:51:024 (4) - ちょっと長い気もするのでnewcombo
00:52:549 (1,2) - newcombo入れ替え
01:02:210 (3) - 02:15:430 (2) - みたいにsoft hitsoundに
02:05:261 (3) - 終点finish
02:11:363 (2) - 1/2短くして終点の位置にnote追加?
02:55:091 (4) - 始点finish
02:59:159 (3) - ^
03:15:430 (1) - ^
03:17:591 (1) - 一応Normalなので始点を03:17:719 - に

[Hard]
00:26:363 - missing clap?
01:18:481 (4,5,6) - 00:29:668 (4,5) - に音が似てるのでこっちにもfinishつけてみては
もし付けるならInsaneも同様に~
02:58:651 (5) - 終点finish
02:47:973 (3,4,5) - 01:18:481 (4,5,6) - に同じ
03:15:430 (1) - finish

[Insane]
00:23:820 (2) - clap
00:25:854 (2) - ^
00:53:820 - ^
01:27:507 - ここに3連打置いてからBreakの方が気持ちいい気がしますInsaneですし
01:54:074 (1) - Hardには付いてるんでfinish追加
01:57:761 - ドラムに合わせてNote追加?
02:06:278 - finish
02:47:337 (5) - vocal的に単発+Sliderに変更?
03:13:396 (1) - このdiffだけfinish付いてないので追加
mercury2004
MOD

Red: Means.You are breaking beatmapping rules or something that doesn't right. You should change it immediately.
Orange: Means. My Suggestion. It is okay whether you change it or not
Purple:Means. Highly Recommend you to change it.

General
Folder OK

huh? Would you mind chage it to"0.4"?. there's no different between 0.4 and 0.400 blah blah. change it just in case the post below said you don't need to change it.

Easy Difficulty
hp drain -1 ? missing a repeating slider can be very fatal
00:27:634 (1) - I'm agree with Melophobia. put it on the red line is easier to read for beginners
03:15:939 (3) - This one too " 03:15:939 (2,3) - (2)を削除して(3)の始点を03:16:193 - に?"

Normal Difficulty
00:36:786 (1,2,3,1) - These placement looks random. rearrange the pattern?
02:03:227 (3) - NAZI [put this on x392 y116 ?]

Hard Difficulty
00:13:396 : use 55% volume on this Timing section
00:46:956 (1,2,3,4) - make this symetrical?

Insane Difficulty
Fun and Fine

oatsuraemuki beatmap setto. I really want to kudo this, but i'm currently short in kudo. Good Luck finding BAT and MAT

If this mod proved to be not helpful. Don't kudos
Topic Starter
Laurier
thank you for mod!!
Phish_old
random mod from #modreq, just a few suggestions
(i recommend to quote my mod and write what you changed please!)

[Easy]

00:25:473 (4) - if you move it a little bit to the right side, it would look better
00:27:507 (1) - even if it fits to the music, move it to 00:27:634 - and correct spacing (believe me, it is better for an easy diff..)
00:55:091 (1,3) - move the red sliderpoints to the middle of the sliders (http://puu.sh/ylyk), looks better and fits better to the form of 00:59:668 (1,2,3) -
01:50:515 (1,2) - if you move this more to the left side, it fits better to 01:48:990 (2) -
01:51:024 (2) - delete the reverse arrow and add something from 01:52:295 - to 01:52:803 - (maybe a slider)
02:48:990 - you end kiai time here, i suggest to keep kiai time until 03:05:261 - (counts for all diffs)
02:56:108 (3) - move this more down or adjust the slider to 02:55:091 (2) -
03:09:329 (1) - adjust to 03:08:820 (4) -

[Normal]

00:41:871 (3) - adjust to 00:42:634 (4) -
00:55:091 (1) - delete NC and add one on 00:56:363 (2) -
01:26:617 (1) - move more left and down to adjust that curve in the slider on the end of 01:25:600 (4) - this slider
02:28:651 (1) - sliderpoint in the middle is not perfectly in the middle xP
02:30:685 (1) - adjust to 02:30:049 (3) -
03:05:261 - as in easy, keep kiai until here!! :)

[Hard]

> AR on 8 pls (much circles on the start of sliders, sometimes looks like 1/4 notes, i really recommand AR 8)

00:29:159 (2,4) - a little bit overlapping... (*nazi*)
00:37:803 (3) - dont like that hold slider here :/
01:11:744 - add note?
01:17:464 (2) - adjust to 01:17:210 (1) -
01:51:151 (4) - i dont like this sliders in hard diffs.
02:02:464 (7,8,3) - :roll: dont like
02:15:558 - add note
03:05:261 - kiai until here

[Insane]

00:16:956 (3) - move exactly over 00:17:083 (4) -
00:23:185 (4) - move to the left until 2 - 3 - 4 is in a perfect row
00:23:312 (5) - you could move this circle right under 00:23:058 (3) - (better playflow)
01:19:371 (4) - NC here and delete on 01:19:498 (1) -
01:26:871 (3,1) - dont like dat, maybe transform (1) intro a round slider and adjust it to (3)
01:52:041 (1) - delete NC, set on 01:52:295 (2) -
02:09:074 (3) - delete note, correct spacing after
02:23:058 (5) - why red sliderpoint here? looks strange...
02:57:634 (3) - adjust properly to 02:57:380 (2) - (IZ NOT PERFECT >A<)
03:05:261 - as before, pls keep kiai until here :3


Really nice map, like mapset :)

don't forget to quote the mod pls!
Cilvery
Hi~ <request from my queue>

[Easy]
01:17:973 - add whistle

01:18:481 - ^

01:18:863 - ^

01:47:973 - add finish

02:15:939 - add whistle

[Normal]
00:27:125 - 音取り、こういうのはどうでしょう! 


00:34:752 - add finish

01:59:159 - ^

[Hard]
~>AR-1

01:27:125 - 1回、折り返し入れて 01:27:634 - にfinishをいれてみては!

02:52:295 - add finish

02:52:549 - ^

02:52:803 - ^

[Insane]
00:21:532 - remove finish

01:27:380 - add whistle

02:14:159 - add clap

02:52:295 - add finish

02:52:549 - ^
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck!!
Topic Starter
Laurier
update
pieguyn
hi there =w=

Easy:

00:27:125 - add note? IMO, since (1) is by itself and it's 1/2, it might be a bit confusing for beginners :?

Normal:

02:06:786 (4) - add NC?
02:51:024 (4) - add NC?

Hard:

00:50:261 (1) - remove NC?
00:51:278 (4) - add NC?
00:52:041 (1) - remove NC?
00:53:058 (4) - add NC?
Insane: fine~

nice map =w=
Midasmens
Hi~ Midas here....
Request from my queue

General
osb file not to use.....>.<
set 50% volume at beginning imo.

Easy
00:35:261 - add a note
02:07:295 (1) - remove NC
02:37:295 - add a note should be fine
~~~~~~

Normal
HP+1
03:00:430 (1,2) - It's too loud here. I think you should add a whistle (SC:1) here
~~~~~~

Hard
Slider tick rate 2
00:35:642 - add note
00:39:710 - ^
03:02:464 - ^
~~~~~~

Insane
Too hard for me >.< Sorry~ I can't find anything.
Maybe it is fine
;)

~~~~~~

Nice Map!!! I try my best to help you. >3<
GL~

٩(๑╹◡╹๑)۶
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