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TOMOSUKE - Ergosphere

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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Thursday, February 21, 2013 at 9:48:47 AM

Artist: TOMOSUKE
Title: Ergosphere
Source: Pop'n Music 16 PARTY
Tags: collapse jazz Mr Color
BPM: 170
Filesize: 4525kb
Play Time: 01:43
Difficulties Available:
  1. Another (5 stars, 466 notes)
  2. Extra (5 stars, 475 notes)
  3. Hyper (4.9 stars, 267 notes)
  4. Normal (3.01 stars, 112 notes)
Download: TOMOSUKE - Ergosphere
Information: Scores/Beatmap Listing
---------------
Jazz that collapses!

Hyper by Mr Color
Stefan
o3o
ztrot
19:24 : *Charles445 is listening to (TOMOSUKE - Ergosphere)[http://osu.ppy.sh/s/53547]
19:28 ztrot: : 00:10:272 (1,2,3,4) -
19:31 ztrot: : 00:14:507 (1,2,3,4) -
19:34 ztrot: : 00:28:448 (5,1) -
19:36 Charles445: : 01:01:095 (1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3) -
19:38 ztrot: : 01:13:095 (5) -
19:40 ztrot: : 01:21:566 (1,2,3,4,5,6,7,8) -
19:41 ztrot: : 01:25:801 (1,2,3,4,5,6,7,8) -
19:42 ztrot: : 01:26:684 (2,3,4) -
19:43 ztrot: : 01:30:037 (1,2,3,4,5,6,7,8,1) - gotta say I liked this arc tho
19:43 ztrot: : good job
19:44 ztrot: : 01:32:154 (1) - make this blanket 2 :3
19:45 ztrot: : http://osu.ppy.sh/ss/370203
19:45 Charles445: : http://osu.ppy.sh/ss/370204
this is a mod for extra

ooked over some stuff in talked in vent changed a few things and I personally think the extra is bat shit insane but the another is nice
Cyclohexane
I have not forgotten about the Hyper, will get to it in the near future.
CMP
Can I possible to make CTB difficulty?
Topic Starter
Charles445

CMP wrote:

Can I possible to make CTB difficulty?
I don't think there's a need, Extra is hard as hell already.
grumd
Ok lemme try.

Another

— Overall
This is pretty nice and neat diff as always. Not too much to say actually.

— Mapping
  1. 00:04:625 (1,2,3,1,2,3,4,1,2,3) - I wish you have tried to map that strange horn sound since it is primary sound at this part.
  2. 00:25:537 (3) - If you listen at slowmotion, you can hear that music pitch is decreasing at this point. But you end reverse slider one note earlier, and it gives a feeling that something must change in the music at (2) circle, but it does later. Due to that offbeat, repeat slider confuses and doesn't represent the music fully. What I suggest to do: just remove it and place circles instead. And place a 1/4 slider with one repeat arrow at this position (00:25:537) to underline the pitchdown!
  3. 00:31:272 (5) - Move it a bit to the left to fix little spacing problem.
  4. 00:34:095 (8,9,1) - Please make it 0.7x like the rest.
  5. 00:37:625 (3,4,5,6,7,8,9,1) - Strange hitsounds :c
  6. 00:51:919 (1) - You actually don't need 5-beat slider here, the sound is 3-beat slider and a beat after that. You've mapped it like that: http://puu.sh/MMgk , while it must be like that: http://puu.sh/MMjU (sorry for the poor quality)
  7. 00:55:389 (1) - This slider must start at 00:55:360, 1/4
  8. 01:05:213 (3,4) - Please make this two to construct better encircling.
  9. 01:06:037 (2) - You've undermapped this, I can hear plenty of piano sounds, please map them.
  10. 01:08:154 (1,2,3,4) - Why speedup here? I can't see any reason for it.
  11. 01:14:507 (7) - If you invert the middle point to the top, it would look much better and fit the zig-zag thing before it: http://puu.sh/MMpJ
  12. 01:16:625 (1,2) - Again, why speedup?
  13. 01:20:419 (2) - This is pretty confusing, man, I thought that it's 1/6 or something, please use usual SV!
  14. 01:38:154 (3,4) - This rhythm is pretty bad hear. Listen to the sound at 01:38:154 − it's bass. Listen to the sounds at 01:38:272 - 01:38:742 − they're claps. So first note does not belong to the slider imo. You must separate the bass and claps to better fir the music! For example, like that: http://puu.sh/MMt8 (cursor is at 01:37:801)
  15. 01:39:448 (2) - Move it a bit farther from previous slider, looks too clustered. Also you might delete the next note and add a repeat to this slider for better readability and better sounding. Of course, you will have to move 01:39:095 (1,2) closer to 01:40:037 (3) (this is also easy to do).
  16. 01:42:742 (1) - I wish you could emphasize the sound at 01:43:448 by adding one repeat to this slider (moving spinner a bit later). Cause spinner start has no sound and everything.. But we have to place note on 01:43:448 anyway. At least that looks better.


Extra

— Overall
I liked this less, cause it's too random and hard, but anyway.. Nice one.

— Mapping
  1. 00:04:360 (4,1) - Ok, you have many places like that, when 1/4-spaced sliders are too far from each other. You might let them go closer for better readability, like you did here: 00:01:801 (1,2), or here: 00:02:860 (1,2) (even if spacing is just visually close).
  2. 00:05:684 (1,2) - The same. I know that it starts at the other's slider start, but that's not a reason to lack readability here.
  3. 00:06:919 (3,4,1) - Again, distance is so fucking different so I can't tell if that's 1/4 or 1/2. Please make distances equal.
  4. 00:07:448 (1,2) - Again, too far... It's almost similar with the next 1/2 distance.
  5. 00:08:507 (1,2) - Ok, I can't point every such place, so just look throught the diff and look what you can do.
  6. 00:15:037 (4,5) - This counts too!
  7. 00:22:095 (3,4) - Not parallel :V
  8. 00:51:919 (1) - The same thing as in Another.
  9. 00:55:360 (1) - The same thing as in Another.
  10. 01:06:037 (2) - Saaame as in Another.
  11. 01:12:389 (1,2,3,4,5) - Ok, I was talking about distances, but this is ridiculous. Why do you separate stream after a slider? Probably because slider ends on 1/6, but why are you NOT separating it here: 01:15:213 (1,2,3,4), at the exact same place?
  12. 01:20:419 (4) - Because of some strange reasons, slowdown here is not so confusing as in Another. Dunno why.
  13. 01:38:154 (3) - The same thing as in Another. You need to separate clap from bass sound, it's like a start of a new measure, sounds much better separated.
Oh, and that's all. Extra needs full rework, unfornunately. Better look it throught and try to fix distances so they will be better readable and will make more sense. But Another was pretty beautiful diff anyway, I enjoyed it so much <3
Good luck with it :3
Topic Starter
Charles445

grumd wrote:

Ok lemme try.

Another

— Overall
This is pretty nice and neat diff as always. Not too much to say actually.

— Mapping
  1. 00:04:625 (1,2,3,1,2,3,4,1,2,3) - I wish you have tried to map that strange horn sound since it is primary sound at this part. It snaps to 1/8. Mapping it would be suicide.
  2. 00:25:537 (3) - If you listen at slowmotion, you can hear that music pitch is decreasing at this point. But you end reverse slider one note earlier, and it gives a feeling that something must change in the music at (2) circle, but it does later. Due to that offbeat, repeat slider confuses and doesn't represent the music fully. What I suggest to do: just remove it and place circles instead. And place a 1/4 slider with one repeat arrow at this position (00:25:537) to underline the pitchdown! Both work here, but I'd rather keep the stream shorter. Kicksliders are like resting spots.
  3. 00:31:272 (5) - Move it a bit to the left to fix little spacing problem. Moved the 3 to the left
  4. 00:34:095 (8,9,1) - Please make it 0.7x like the rest. No, the stream is pointing in a different direction than the player is moving. If I spaced it out properly it would be painful to play. This allows the player to focus on getting to the objects.
  5. 00:37:625 (3,4,5,6,7,8,9,1) - Strange hitsounds :c But they are cool :(
  6. 00:51:919 (1) - You actually don't need 5-beat slider here, the sound is 3-beat slider and a beat after that. You've mapped it like that: http://puu.sh/MMgk , while it must be like that: http://puu.sh/MMjU (sorry for the poor quality) If I were to properly map to that drum, it would be a pain to play. Also, the fourth beat of the repeat does land on the piano.
  7. 00:55:389 (1) - This slider must start at 00:55:360, 1/4 Actually if I did that the end would be snapped wrong. Gotta pick one or the other, and I picked 1/6 snapping because the start matches that finish noise.
  8. 01:05:213 (3,4) - Please make this two to construct better encircling. Sure
  9. 01:06:037 (2) - You've undermapped this, I can hear plenty of piano sounds, please map them. Nooo that's too much
  10. 01:08:154 (1,2,3,4) - Why speedup here? I can't see any reason for it. Readability and it doesn't change gameplay. It did this before.
  11. 01:14:507 (7) - If you invert the middle point to the top, it would look much better and fit the zig-zag thing before it: http://puu.sh/MMpJ Nah
  12. 01:16:625 (1,2) - Again, why speedup? Readability
  13. 01:20:419 (2) - This is pretty confusing, man, I thought that it's 1/6 or something, please use usual SV! That ends up not actually changing gameplay. I don't think it's worth changing.
  14. 01:38:154 (3,4) - This rhythm is pretty bad hear. Listen to the sound at 01:38:154 − it's bass. Listen to the sounds at 01:38:272 - 01:38:742 − they're claps. So first note does not belong to the slider imo. You must separate the bass and claps to better fir the music! For example, like that: http://puu.sh/MMt8 (cursor is at 01:37:801) I think either one would work, but I prefer what I originally had
  15. 01:39:448 (2) - Move it a bit farther from previous slider, looks too clustered. Also you might delete the next note and add a repeat to this slider for better readability and better sounding. Of course, you will have to move 01:39:095 (1,2) closer to 01:40:037 (3) (this is also easy to do). That's not really cluttered
  16. 01:42:742 (1) - I wish you could emphasize the sound at 01:43:448 by adding one repeat to this slider (moving spinner a bit later). Cause spinner start has no sound and everything.. But we have to place note on 01:43:448 anyway. At least that looks better. I don't want to have a circle there, I want to keep that beat empty.


Extra

— Overall
I liked this less, cause it's too random and hard, but anyway.. Nice one.

— Mapping
  1. 00:04:360 (4,1) - Ok, you have many places like that, when 1/4-spaced sliders are too far from each other. You might let them go closer for better readability, like you did here: 00:01:801 (1,2), or here: 00:02:860 (1,2) (even if spacing is just visually close). Actually the spacing is very important in the map and designed to be very specific. Spacing after sliders, if it's 1/4 it's either proper spacing or somewhat close by. If it's 1/2, then it must be extremely far away to make sure the player doesn't try to jump it. For circles, anything after them follows traditional spacing. While the spacing looks stupid, it's designed to make the map easy to read.
  2. 00:05:684 (1,2) - The same. I know that it starts at the other's slider start, but that's not a reason to lack readability here. Same as above
  3. 00:06:919 (3,4,1) - Again, distance is so fucking different so I can't tell if that's 1/4 or 1/2. Please make distances equal. Same as above
  4. 00:07:448 (1,2) - Again, too far... It's almost similar with the next 1/2 distance. Yet it changes from slider to circle, that's the trick
  5. 00:08:507 (1,2) - Ok, I can't point every such place, so just look throught the diff and look what you can do. Noted above
  6. 00:15:037 (4,5) - This counts too! Same
  7. 00:22:095 (3,4) - Not parallel :V Yes they are
  8. 00:51:919 (1) - The same thing as in Another. Same as in another
  9. 00:55:360 (1) - The same thing as in Another. Same as in another
  10. 01:06:037 (2) - Saaame as in Another. I don't think the piano would be fun there.
  11. 01:12:389 (1,2,3,4,5) - Ok, I was talking about distances, but this is ridiculous. Why do you separate stream after a slider? Probably because slider ends on 1/6, but why are you NOT separating it here: 01:15:213 (1,2,3,4), at the exact same place? Because either one works
  12. 01:20:419 (4) - Because of some strange reasons, slowdown here is not so confusing as in Another. Dunno why. Ok
  13. 01:38:154 (3) - The same thing as in Another. You need to separate clap from bass sound, it's like a start of a new measure, sounds much better separated. Nah
Oh, and that's all. Extra needs full rework, unfornunately. Better look it throught and try to fix distances so they will be better readable and will make more sense. But Another was pretty beautiful diff anyway, I enjoyed it so much <3
Good luck with it :3
You kinda missed what I was doing with the Extra, but that's alright. Thanks for the mod.

Just uploaded Color's Hyper. It's not done yet so don't mod it :P
Topic Starter
Charles445
Quick note, this map is not dead, just have to figure out how to proceed further.
Stefan
Good to know.
Aqo
So is this still not-dead? Looking forward to see it ranked Charles <3
Topic Starter
Charles445
Put up a normal (it's meh and would be better off not part of the mapset, but hey, rules are rules eh)

Currently hitsounding Hyper and Normal then going to move to pending.
Topic Starter
Charles445
PENDING AFTER SEVEN MONTHS
Seph
bitch its about time
Stefan
YEAHH
Topic Starter
Charles445
Taiko removed by request :|
Love
Darn you Charles I can't find anything D:

[Hyper]
01:24:742 (5) - Distance snap will bring this down and left 1 grid, do that :D
01:41:331 (1) - Move this up 1 grid?

[Normal]
Maybe remove the unused inherits?

no kd, I'll star this
Topic Starter
Charles445

Love wrote:

Darn you Charles I can't find anything D:

[Hyper]
01:24:742 (5) - Distance snap will bring this down and left 1 grid, do that :D
01:41:331 (1) - Move this up 1 grid?

[Normal]
Maybe remove the unused inherits?

no kd, I'll star this
You attempted to mod the whole set and pointed out good things in the other diffs
so take the damn kd

THX FOR MOD
Natteke
this song gave me cancer

I'm glad you ditched the symmetry

The settings on Another are retarded, it's ANOTHER, man, lift the HP drain to like 7 together with the overall difficulty, don't be a fatty :/ Same hoes to Hyper, the settings could be just a bit higher.

[Hyper]

01:42:742 (1) - somehow this slider feels so awkward, try using notes instead, I think they would feel much better

That's it. Fuck you for asking me to mod a perfect map.
Topic Starter
Charles445
Thanks for nice mod
I hope the cancer wears off soon
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