forum

A Day to Remember - Have Faith in Me [Osu|Taiko]

posted
Total Posts
58
Topic Starter
Magicphoenix
This beatmap was submitted using in-game submission on Freitag, 15. März 2013 at 16:56:33

Artist: A Day to Remember
Title: Have Faith in Me
Tags: Eureka 7 Seven Renton Thurston Pocket ga Niji de Ippai Good Night Sleep Tight Young Lovers AMV Homesick MMzz MittenMasterzz
BPM: 150
Filesize: 17226kb
Play Time: 03:04
Difficulties Available:
  1. Distrust (2,87 stars, 207 notes)
  2. Faith (5 stars, 640 notes)
  3. Indifference (4,87 stars, 420 notes)
  4. MM's Taiko (4,94 stars, 999 notes)
Download: A Day to Remember - Have Faith in Me
Download: A Day to Remember - Have Faith in Me (no video)
Information: Scores/Beatmap Listing
---------------
***Spoiler alert for the movie : Eureka Seven - Pocket ga Niji de Ippai***
"I will protect her..
No matter what...
I'll give her a new world..
Away from the darkness...
I promise..."
Anime haters gonna hate, Eureka Seven is awesome as well as the AMV and I admit that I dedicated this map not to the song (which is still awesome as hell tho) but the movie & AMV, but I still hope everybody will enjoy
PS : Plz no philosophical debate about indifference being worse than hate 'coz XYZ, gotta keep it simple :D
MMzz
Finished this quick lol. Such a fun song to map.

http://puu.sh/IGXm

I'll make a Taiko BG if you want one.

EDIT: bg here http://puu.sh/IHFV
h-728

Thank you for request

[General]
  • the bitrate of mp3 is unrankable. use this one
    maybe the offset is not changed.
    it seems that the different of difficulty between Distrust and Faith is too large.
    I think Distrust is Normal, and Faith is Insane. so I want some middle diff of them(correspond to Hard).
[Distrust]
  • consider that this is the lowest diff, I suggest AR -1 and OD -1
    00:15:255 (2) - cover with HP bar, and hard to aim. move it to a little under
    01:10:855 (2,3) - continual short sliders seem hard. how about remove (3) and put circle at 01:11:255 ?
    01:19:655 (1,1) - give me more interval..how about this rhythm?02:27:255 (1) - hmm...I can't see the path of this slider well
    02:52:055 (2) - I can't see the start point of this slider so that it is covered with previous slider.
    02:55:455 (1,2,3,4) - why the rhythm is so different with 02:58:655 (1,2) ? and the rhythm is too hard imo. use the same rhythm as 02:58:655 (1,2) or so.
[Faith]
  • tick rate 2 ?
    00:06:455 ~ 00:41:255 - I think the song almost doesn't have strong accent in this part, so you should make rhythm easy to read in visually and perceptually.
    visually : how about put NC more regularly? for example, you put NC at 00:12:055 (1), but this is the middle of the section. so I think you shouldn't put NC.
    and at 00:12:855 (3), I think you should put NC because it is the separator of the section.
    perceptually : I know you use whistle in this part. but it was covered with the song so I couldn't listen it well.
    so I suggest you to add finish on the long white tick.
    00:09:255 (8) - nazi. why only this note broke the flow?
    01:20:055 (6) - how about stack with 01:18:855 (3) ? it follows the rhythm well.
    01:32:655 (7,1) - this jump isn't kind arranged. how about move (1) a little more right side, or rotate (1) to anti-clockwise, and we can easily pass this section.
    02:27:055 (1,2) - nazi. my image of this part, not stacked is better to follow lyrics.
    02:32:055 (1) - ctrl+R and move a little right? I don't like this flow of AIM.
    02:32:855 (3) - ^
    02:33:255 (4) - ctrl+R if you accept 02:32:855
    02:43:255 (2) - I feel this note out of flow because only this circle is far away from other circles.
overall, the rhythm you use is pretty good.
but please consider the NC to be more readable.

that's all this time.
I didn't write in Distrust, but please reconsider about NC in both of the diffs.
I'm willing to recheck this map. good luck
Topic Starter
Magicphoenix

h-728 wrote:


Thank you for request

[General]
  • the bitrate of mp3 is unrankable. use this one Thank you very much !!!! >A<~
    maybe the offset is not changed.
    it seems that the different of difficulty between Distrust and Faith is too large. It's a classical Insane-Normal mapset and should be no problem
    I think Distrust is Normal, and Faith is Insane. so I want some middle diff of them(correspond to Hard).
[Distrust]
  • consider that this is the lowest diff, I suggest AR -1 and OD -1 Nope
    00:15:255 (2) - cover with HP bar, and hard to aim. move it to a little under fixd
    01:10:855 (2,3) - continual short sliders seem hard. how about remove (3) and put circle at 01:11:255 ? k
    01:19:655 (1,1) - give me more interval..how about this rhythm? k
    02:27:255 (1) - hmm...I can't see the path of this slider well true
    02:52:055 (2) - I can't see the start point of this slider so that it is covered with previous slider. It's visibly clear, even for newbies. This should be okay
    02:55:455 (1,2,3,4) - why the rhythm is so different with 02:58:655 (1,2) ? and the rhythm is too hard imo. use the same rhythm as 02:58:655 (1,2) or so. rearranged the whol end
[Faith]
  • tick rate 2 ? no
    00:06:455 ~ 00:41:255 - I think the song almost doesn't have strong accent in this part, so you should make rhythm easy to read in visually and perceptually. Yeah sure, got some complaints about that already as well, I'll do that once I'm out of lazy-mode
    visually : how about put NC more regularly? for example, you put NC at 00:12:055 (1), but this is the middle of the section. so I think you shouldn't put NC.
    and at 00:12:855 (3), I think you should put NC because it is the separator of the section.
    perceptually : I know you use whistle in this part. but it was covered with the song so I couldn't listen it well.
    so I suggest you to add finish on the long white tick.
    00:09:255 (8) - nazi. why only this note broke the flow? So you can read the video's words. I rearranged it a little
    01:20:055 (6) - how about stack with 01:18:855 (3) ? it follows the rhythm well. sure
    01:32:655 (7,1) - this jump isn't kind arranged. how about move (1) a little more right side, or rotate (1) to anti-clockwise, and we can easily pass this section. Fixed the whole jump
    02:27:055 (1,2) - nazi. my image of this part, not stacked is better to follow lyrics. Sorry but I much prefer it this way
    02:32:055 (1) - ctrl+R and move a little right? I don't like this flow of AIM.
    02:32:855 (3) - ^
    02:33:255 (4) - ctrl+R if you accept 02:32:855 Nope sorry for all 3 suggs
    02:43:255 (2) - I feel this note out of flow because only this circle is far away from other circles. Fixed
overall, the rhythm you use is pretty good.
but please consider the NC to be more readable.

that's all this time.
I didn't write in Distrust, but please reconsider about NC in both of the diffs.
I'm willing to recheck this map. good luck
Thank you very much for star !
And for the new mp3 as well, much appreciated ;P
Aaaand thanks for the mod :D
Jenny
Offset got pooted up, -100ms on everything should fix.
pw384
OwO It's my second time to mod a map... If my ideas are not good, you can ignore them and give some suggestions about modding a map. Thank you~


General:
offset=6450 this is better,imo.

(the time below is based on 6450 offset)

Distrust:
02:10:450(2) imo,it's a little strange...(maybe a longer slider (from 2:10:650 to 2:11:650) & a circle(2:11:850) is better, imo)

Faith:

(OwO good jumps)

00:24:350(8) what about (x,y)=(256,320), this is good-looking, imo.
01:36:050(1,2,3,4,5,6) how about stacking in another way? The route can be like drawing a star with 5 lines.
Jenny
As for new .mp3: 6526 offset sounds best fitting.
*Also, mind setting the OD to 8? (Yeah I'm a jerk and like high OD; at least when the offset is spot-on)
JauiPlaY
Hi~
Just some suggestions:

[General]
Fine for me.

[Distrust]
00:14:132 (1) - Why new combo? Remove it and add one to 00:16:532 (3) maybe?
00:44:932 (2,1) - Add new combo to (2) and remove (1)'s.
01:09:332 - Add a note? Or you can add a reverse to 01:09:532 (1).
01:37:532 - Add a note.
01:47:532 - ^
02:27:332 (3) - New combo.
02:58:932 (1) - Weird rhythm...seriously.
03:04:532 (1) - The clap sounds awkward...
Oh and it seems that you need add one more break to the first part? Make 01:10:532 to 01:16:932 as a break maybe pretty nice.

[Faith]
01:10:732 - Add a note?
01:15:732 (7) - Ctrl+R.
01:17:732 (1) - Add claps to the reverse arrow and the end.
01:20:932 (3) - Ctrl+R.
02:14:732 (2,3,4,5,6,7,8) - Over-stack just makes them looks crowded.
03:04:532 (1) - That clap...
And no break?...

The diff gap may be a bit huge.
Good luck~
Topic Starter
Magicphoenix

JauiPlaY wrote:

Hi~
Just some suggestions:

[General]
Fine for me.

[Distrust]
00:14:132 (1) - Why new combo? Remove it and add one to 00:16:532 (3) maybe? sure
00:44:932 (2,1) - Add new combo to (2) and remove (1)'s. Changed the whole pattern a bit
01:09:332 - Add a note? Or you can add a reverse to 01:09:532 (1). Nope, it's obvious I only want to emphasize the vocal there so no new note.
01:37:532 - Add a note. Nope, that would be too hard for this diff
01:47:532 - ^ Same reason like the 3rd suggestion. Emphasizing/Following the vocal => no note sorry
02:27:332 (3) - New combo. yup
02:58:932 (1) - Weird rhythm...seriously. lol yes indeed
03:04:532 (1) - The clap sounds awkward... er okay, replaced with C-Normal clap
Oh and it seems that you need add one more break to the first part? Make 01:10:532 to 01:16:932 as a break maybe pretty nice. I dislike breaks a lot and as much asshole it might sound, I believe that one break is enough for this diff.

[Faith]
01:10:732 - Add a note? Nope
01:15:732 (7) - Ctrl+R. Nope, I try to keep the in-one-direction pattern so I won't flip.
01:17:732 (1) - Add claps to the reverse arrow and the end. Nope, there aren't any sign of the drums. I only do the claps when the exact sound is also there by the drummer
01:20:932 (3) - Ctrl+R. I made the pattern this way intentionally
02:14:732 (2,3,4,5,6,7,8) - Over-stack just makes them looks crowded. They fit for me
03:04:532 (1) - That clap... Replaced with C-Normal clap
And no break?... Some phases of this song are partly so easy that in my opinion this diff doesn't need a pause.

The diff gap may be a bit huge. I'll try to add a hard-ish diff
Good luck~
Thank you very much Jaui !! >v<
yongtw123
hello~

Overall
Excellent hitsounding!

[Distrust]
00:56:132 (2,3,4) - for the easiest diff i suggest don't stack notes like this
02:53:732 (2,3) - compare with 02:10:732 (2,3), they all stack but with different rhythm gaps (one is 1/4, other is 1/8). For the easiest diff i suggest either 1) don't stack sliders, or 2) unify when to stack sliders, say, only when gap is 1/8 beat

[Indifference]
00:13:132 (1,2,3,4,5) - why change in spacing?
00:24:132 (7) - nothing really wrong but maybe there's a better way to place this slider? it's kinda "squeezed" into the hexagon
00:28:132 (3,4,5,6) - IMO the jumps are a bit unnatural (i don't feel especially strong beats), but they play out fine so... dunno
00:29:532 (6) - you had notes on every white tick before this, so this sudden break feels awkward IMO
00:41:332 (1) - perhaps this spinner should start at the next big white tick
00:43:332 (1,2,3,4,5,1,2,3) - the last (3) is the strongest beat so it should have the biggest jump
00:53:332 (6) - this slider doesn't look good (you can care a bit less about spacing because you already put jumps in this diff)
01:03:732 (2,4) - claps?
01:19:732 (1) - perhaps this spinner should start at the next big white tick
01:32:332 (7) - hmm... why a triple here? i don't hear anything in the background?
01:32:932 (2,3,4) - perhaps make these aesthetically better
01:34:732 (1,2,3,4,5,6,7,8,9) - the triple stacks look not that good in play mode, optimize them if you wish
01:39:332 (3,4) - it should be (3) that has a jump not (4)?
02:26:732 (1,2) - make these quieter
02:29:932 (1) - why triple?
:arrow: patterns may need more polish, but overall a nice [Hard]

[Faith]
:!: you are putting triples at where it's optional (that's ok) while not putting them at where the instrument clearly plays a triple (now that's a letdown)
for example
02:19:732 (2,3) - should have been a triple?
02:21:532 (2,1) - ^
:!: the more towards the latter half of the map the more "random" the jumps are.
for instance
02:51:932 (4,5,6,7,8) - (6,7) no jump? why?
00:08:932 (7,8) - why this sudden jump?
00:24:732 (10) - somehow i'd prefer this to be at where (8)'s vertical reflection is
00:43:332 (1,2,3,4,5,6,7,8) - this pattern lucks luster, and the jumps aren't uniform. perhaps a pentagon jump followed by a larger triangle jump?
00:50:932 (1,2,3,4,5,1,2,3,1) - geometrically imperfect
01:16:132 (1,2) - somehow i feel these two sliders don't really correspond with the vocal; something like 3 circles will do better
01:36:132 (1,2,3,4,5,6) - geometrically imperfect
01:45:732 (5,6,7,8) - patterns aren't aligned well (actually i'm seeing this in a lot of places. intentional?)
02:00:932 (1,2,3,4,5) - geometrically imperfect
02:02:532 (4,5) - i suggest only place clap at (4)'s start
02:37:332 (6,1,2,3,4,5,1,2,3) - geometrically imperfect
03:02:132 (1,2,3,4,5,6,7,8,9) - a bit messy i'd say
:arrow: in general the curved sliders are nice but circles and jumps are somewhat... aesthetically unappealing

================================

very nice song

it'd be even better if more care is put into patterns

good luck!
Topic Starter
Magicphoenix

yongtw123 wrote:

hello~

Overall
Excellent hitsounding!

[Distrust]
00:56:132 (2,3,4) - for the easiest diff i suggest don't stack notes like this I believe it to be okay
02:53:732 (2,3) - compare with 02:10:732 (2,3), they all stack but with different rhythm gaps (one is 1/4, other is 1/8). For the easiest diff i suggest either 1) don't stack sliders, or 2) unify when to stack sliders, say, only when gap is 1/8 beat fixed

[Indifference]
00:13:132 (1,2,3,4,5) - why change in spacing? mini-jump...as much as you like having them on places where they fit 100% to the song, I like them sometimes just for fun. I feel uncomfortable when playing if I only follow flow
00:24:132 (7) - nothing really wrong but maybe there's a better way to place this slider? it's kinda "squeezed" into the hexagon It's ok
00:28:132 (3,4,5,6) - IMO the jumps are a bit unnatural (i don't feel especially strong beats), but they play out fine so... dunno same argument
00:29:532 (6) - you had notes on every white tick before this, so this sudden break feels awkward IMO It follow the vocal so it's fine
00:41:332 (1) - perhaps this spinner should start at the next big white tick Nope, if you listen closely, the spinner starts right when the vocal sings
00:43:332 (1,2,3,4,5,1,2,3) - the last (3) is the strongest beat so it should have the biggest jump ok
00:53:332 (6) - this slider doesn't look good (you can care a bit less about spacing because you already put jumps in this diff) fixd
01:03:732 (2,4) - claps? Clap on (2), Whistle (3,4)
01:19:732 (1) - perhaps this spinner should start at the next big white tick Why? The vocal starts to sing the long "me" at the exact timing
01:32:332 (7) - hmm... why a triple here? i don't hear anything in the background? Triple of function, to bring variety in or sth _:P
01:32:932 (2,3,4) - perhaps make these aesthetically better How, hehe.
01:34:732 (1,2,3,4,5,6,7,8,9) - the triple stacks look not that good in play mode, optimize them if you wish Weird, I don't know how to fix it as well, been happening at some random point
01:39:332 (3,4) - it should be (3) that has a jump not (4)? The strong beats indicates the jump. I appreciate your beat-intensive style but I guess we just differ in the mapping style itself right here
02:26:732 (1,2) - make these quieter k
02:29:932 (1) - why triple? To follow "I said"
:arrow: patterns may need more polish, but overall a nice [Hard]

[Faith]
:!: you are putting triples at where it's optional (that's ok) while not putting them at where the instrument clearly plays a triple (now that's a letdown)
for example
02:19:732 (2,3) - should have been a triple? Yep, looking back on the map I noticed that triples are sometimes really crappy made
02:21:532 (2,1) - ^
:!: the more towards the latter half of the map the more "random" the jumps are. Same as with the triples, I'll try to fix them in time
for instance
02:51:932 (4,5,6,7,8) - (6,7) no jump? why?
00:08:932 (7,8) - why this sudden jump? So it doesn't cover the sentence in the video
00:24:732 (10) - somehow i'd prefer this to be at where (8)'s vertical reflection is I wouldn't
00:43:332 (1,2,3,4,5,6,7,8) - this pattern lucks luster, and the jumps aren't uniform. perhaps a pentagon jump followed by a larger triangle jump? Rearranged
00:50:932 (1,2,3,4,5,1,2,3,1) - geometrically imperfect Details...moved them by a little but it looks very fine for me
01:16:132 (1,2) - somehow i feel these two sliders don't really correspond with the vocal; something like 3 circles will do better I like it the way it is now the most actually
01:36:132 (1,2,3,4,5,6) - geometrically imperfect How do you mean this? It's a fine-feeling & looking jump to me
01:45:732 (5,6,7,8) - patterns aren't aligned well (actually i'm seeing this in a lot of places. intentional?) In this specific pattern I placed every note intentionally on that place where it belongs.
02:00:932 (1,2,3,4,5) - geometrically imperfect I made this "geometrically kind of perfect" for you now, it has the same spacing and fits the flow as well as the jump, so I kinda made this for the purpose but not the looks. Just sayin' why I had it this way
02:02:532 (4,5) - i suggest only place clap at (4)'s start ok
02:37:332 (6,1,2,3,4,5,1,2,3) - geometrically imperfect In what way?
03:02:132 (1,2,3,4,5,6,7,8,9) - a bit messy i'd say Rearranged
:arrow: in general the curved sliders are nice but circles and jumps are somewhat... aesthetically unappealing

================================

very nice song

it'd be even better if more care is put into patterns

good luck!
Thank you very much for mod yong 8) Mod will arrive in this week
yongtw123
by geometrically imperfect i mean something like crooked polygons

some circles on your diff are arranged into pentagons/hexagons but they are usually crooked

well of course if the placement is intentional then it's ok i guess (maybe you've got to convince the MAT/BAT though)
Mercurial
Nice song, man.

General

  • Inconsistency on BPM Lines: http://puu.sh/LksW

    Anime haters gonna hate, Eureka Seven is awesome as well as the AMV
    Oh, that's why about the Anime BG.


Distrust

  • 01:23:332 (2) NC here due a rhythm/vocal change, something like this http://puu.sh/LkvB
    02:52:132 (2) Very hard to click there on Easy/Normal Diffs, turn off the Distance Snap and do this http://osu.ppy.sh/ss/380988
    03:04:332 (4) Finish sounds better here.

Indifference

  • 00:41:132 (3) This note doesn't match with anything (Rhythm or vocals), I suggest to you delete it.
    03:04:532 (4) NC for consistency with Distrust.

Faith

  • 00:09:332 (8) This slider has not the same spacing as the previous sliders.

Nothing else to poke about.


Good map, good song, my respect for you :)
Topic Starter
Magicphoenix

Mercurial wrote:

Nice song, man.

General

  • Inconsistency on BPM Lines: http://puu.sh/LksW MMzz doesn't like it to let out any parts so he decided to map the start which I didn't. But the intro part has a different offset so I had to add an extra red line.

    Anime haters gonna hate, Eureka Seven is awesome as well as the AMV
    Oh, that's why about the Anime BG.


Distrust

  • 01:23:332 (2) NC here due a rhythm/vocal change, something like this http://puu.sh/LkvB ok
    02:52:132 (2) Very hard to click there on Easy/Normal Diffs, turn off the Distance Snap and do this http://osu.ppy.sh/ss/380988 fixed it in another way
    03:04:332 (4) Finish sounds better here. hmm ok

Indifference

  • 00:41:132 (3) This note doesn't match with anything (Rhythm or vocals), I suggest to you delete it. ok
    03:04:532 (4) NC for consistency with Distrust.Nope, instead removed NC from Distrust

Faith

  • 00:09:332 (8) This slider has not the same spacing as the previous sliders. It's to make the sentence in the video clear

Nothing else to poke about.


Good map, good song, my respect for you :)
Thanks a lot for mod man !
EpicRazor214
Needs to be approved
EpicRazor214
osu! y u no approve
Topic Starter
Magicphoenix
bom
Scorpiour
Hi there~~~mod from queue~~

[General]
  1. Remove Audio Lead-in in all Standard diffs because your first note is far away from the beginning.
  2. Inconsistent offset. You should move all offset to 132, and remove the second inherited timing point in taiko diff then resnap all notes.
  3. Another issue about your mapset is the diff spread: the spread between Distrust (which i thought as an Easy diff) and Indifference i supposed to be a Hard. And the total score of Distrust is only 1,586,554 where the score of Indifference is 7,190,232. So, i suppose you should add an Normal diff between these two diffs, or adjust their difficulty to balance the diff spread.
  4. i would like to add a silent sliderslider sample to soft set
[Distrust]
  1. 00:11:332 - the blank here is weird due to the drum here. A note with NC here could be better i suppose :>
  2. 00:14:132 (2) - also a downbeat issue, i'd like to choose a 1/1 reverse slider here.
  3. 00:17:732 - ^, still. Actually, i may choose to put note on each downbeat here because there's no any vocal but heavy drum, A note with NC could make your beat more stable :>
  4. 00:41:332 (1) - i'd like to place a note here, and start spinner at 00:41:732 -
  5. 01:01:732 (1,2) - the beat here is weird ... consider trying this ? i suppose it's better for the beat changing here:>
  6. 01:09:332 - add a note here for the drum?
  7. 01:13:332 (1) - adjust the shape for better blanket? here's an sample and code:
    140,208,73332,6,0,B|176:244|236:252|232:224|288:216|329:237,1,200
  8. 01:32:932 (1) - try this shape to follow the music?
    249,325,92932,6,0,B|300:332|355:272|448:268,2,200,4|8|8,0:0|0:0|0:0,0:0:0
  9. 02:06:532 - i'd like to add a note here for both the downbeat and vocal
  10. 02:22:132 (2) - oh...it's so straight, consider the reduced volum here, make it more smooth?
  11. 02:40:532 (1) - make it like this? i think the shape is better~
  12. 02:54:932 (3) - consider a blanket here?
    316,192,174932,2,0,B|260:140|168:164|153:230,1,200
[Indifference]
  1. 00:13:332 (2) - i suppose a curved slider could preform better here?
  2. 00:14:132 (4) - ^
  3. 00:34:932 (1,2,3) - i'm worry about the spacing changing here which compared with 00:33:332 (1,2,3) - . imo, the music here is nearly the same so player may expect a similar spacing but not a sudden change :>
  4. 00:41:332 - i'd like to add a note here and start the spinner at 00:41:732 -
  5. 00:43:332 (1,2,3,4,5,1) - wondered if it is designed? if it is, the spacing at 00:47:932 (2,3) - should be further imo
  6. 00:57:332 (8) - highly recommend a ctrl+g (reverse) for better flow~
  7. 01:04:132 (4) - hidden slidertrack may be not a good idea here
  8. 01:19:732 - similar to 00:41:322, add a note here and move spinner to next white tick ?
  9. 01:39:332 (3,4) - the jump here is weird....place 01:39:332 (3) - at 272:312 and (4) at 348:308 could be better i suppose
  10. 01:58:932 (2) - a straight slider here may be better because of the prev two sliders
  11. 02:32:932 (4) - suppose you can try ctrl+g here~
[Faith]
  1. 00:08:132 (5) - highly recommend to add a NC here due to the spacing changing
  2. 00:12:132 (4) - ctrl+g for better flow?
  3. 00:23:932 (6) - place it at 256:284? a jump here can make better sense i believe
  4. 00:32:132 (2) - i'd like to choose a ctrl+g here, also for flow :>
  5. 01:15:732 (7) - ^
  6. 01:22:932 (3,4) - the jump here is weird .. i'd like to place the at right side like this: - ctrl+h , then ctrl+g, and move to 456:232
  7. 01:24:732 (6,7) - i suppose this kinda stack may break your flow.. but anyway, not a big issue~
  8. 01:59:532 (3) - also... i'd like to choose ctrl+g here~
  9. 02:18:732 (6,7,1,2,3,4,5,6) - i suppose you can make here not too linear~~ it's looked not very well
  10. 02:24:532 - the HP drain here is too much .. i suppose you should reduce your HP by 1 or add a break here.
  11. 02:32:132 (1) - i think rotate it by 180 degree with selection centre is better because when you move cursor back the natural direction is from left to right~
that's all~~~good luck with the rank~~
Topic Starter
Magicphoenix

Scorpiour wrote:

Hi there~~~mod from queue~~

[General]
  1. Remove Audio Lead-in in all Standard diffs because your first note is far away from the beginning. kay
  2. Inconsistent offset. You should move all offset to 132, and remove the second inherited timing point in taiko diff then resnap all notes. Ô_o how'd I forget that
  3. Another issue about your mapset is the diff spread: the spread between Distrust (which i thought as an Easy diff) and Indifference i supposed to be a Hard. And the total score of Distrust is only 1,586,554 where the score of Indifference is 7,190,232. So, i suppose you should add an Normal diff between these two diffs, or adjust their difficulty to balance the diff spread. It's a [Normal] -> [Hard] -> [Insane] and that kind of score difference is only normal for any mapset of this song length and BPM
  4. i would like to add a silent sliderslider sample to soft set I never use any soft set tho, also I think it's okay the way it is right now
[Distrust]
  1. 00:11:332 - the blank here is weird due to the drum here. A note with NC here could be better i suppose :> I try to keep smaller breaks in the easiest diff, so no
  2. 00:14:132 (2) - also a downbeat issue, i'd like to choose a 1/1 reverse slider here. I see no problems here
  3. 00:17:732 - ^, still. Actually, i may choose to put note on each downbeat here because there's no any vocal but heavy drum, A note with NC could make your beat more stable :> Like previously, I try to keep smaller breaks and they're not that ear-breaking ones
  4. 00:41:332 (1) - i'd like to place a note here, and start spinner at 00:41:732 - Why? He sings the last word at that exact timing
  5. 01:01:732 (1,2) - the beat here is weird ... consider trying this ? i suppose it's better for the beat changing here:> The current one fits better IMO, it's also easier to play which I aim for
  6. 01:09:332 - add a note here for the drum? Nope, as it would be hard to figure out the rhythm, the single 1/2 slider starting on a red line is once-in-the-song and I want to emphasize that as much as possible
  7. 01:13:332 (1) - adjust the shape for better blanket? here's an sample and code: kay
    140,208,73332,6,0,B|176:244|236:252|232:224|288:216|329:237,1,200
  8. 01:32:932 (1) - try this shape to follow the music? I dislike those sliders unless I use them in a particular pattern, nice idea tho
    249,325,92932,6,0,B|300:332|355:272|448:268,2,200,4|8|8,0:0|0:0|0:0,0:0:0
  9. 02:06:532 - i'd like to add a note here for both the downbeat and vocal okay
  10. 02:22:132 (2) - oh...it's so straight, consider the reduced volum here, make it more smooth? I did it in a different shape
  11. 02:40:532 (1) - make it like this? i think the shape is better~ Same response as the previous one
  12. 02:54:932 (3) - consider a blanket here? Changed positioning & slider to fit it a little better, not exactly blanket tho
    SPOILER
    [/spoilerbox ]
    316,192,174932,2,0,B|260:140|168:164|153:230,1,200
    [Indifference]
    1. 00:13:332 (2) - i suppose a curved slider could preform better here? k
    2. 00:14:132 (4) - ^^
    3. 00:34:932 (1,2,3) - i'm worry about the spacing changing here which compared with 00:33:332 (1,2,3) - . imo, the music here is nearly the same so player may expect a similar spacing but not a sudden change :> It's the pattern...close spacing -> normal spacing -> higher spacing
    4. 00:41:332 - i'd like to add a note here and start the spinner at 00:41:732 - Same as in [Distrust]
    5. 00:43:332 (1,2,3,4,5,1) - wondered if it is designed? if it is, the spacing at 00:47:932 (2,3) - should be further imo The increasing distance only is for the drum, when the vocal kicks in - the increase stops there
    6. 00:57:332 (8) - highly recommend a ctrl+g (reverse) for better flow~ It's for the pattern, sry = =
    7. 01:04:132 (4) - hidden slidertrack may be not a good idea here why not ?
    8. 01:19:732 - similar to 00:41:322, add a note here and move spinner to next white tick ? He starts singing at that exact moment so why delay it
    9. 01:39:332 (3,4) - the jump here is weird....place 01:39:332 (3) - at 272:312 and (4) at 348:308 could be better i suppose His "never" is strongly emphasized so I put a jump here
    10. 01:58:932 (2) - a straight slider here may be better because of the prev two sliders Nop
      [spoilerbox]
  13. 02:32:932 (4) - suppose you can try ctrl+g here~ hmm why?
[Faith]
  1. 00:08:132 (5) - highly recommend to add a NC here due to the spacing changing kay
  2. 00:12:132 (4) - ctrl+g for better flow? Nop
  3. 00:23:932 (6) - place it at 256:284? a jump here can make better sense i believe Nope, for the pattern
  4. 00:32:132 (2) - i'd like to choose a ctrl+g here, also for flow :> okay
  5. 01:15:732 (7) - ^ It's for the pattern
  6. 01:22:932 (3,4) - the jump here is weird .. i'd like to place the at right side like this: - ctrl+h , then ctrl+g, and move to 456:232 The jump is great and feels super IMO, don't want to change it
  7. 01:24:732 (6,7) - i suppose this kinda stack may break your flow.. but anyway, not a big issue~ For the pattern =p
  8. 01:59:532 (3) - also... i'd like to choose ctrl+g here~ hmm interesting
  9. 02:18:732 (6,7,1,2,3,4,5,6) - i suppose you can make here not too linear~~ it's looked not very well I think it's cool
  10. 02:24:532 - the HP drain here is too much .. i suppose you should reduce your HP by 1 or add a break here. You lose about 1/3 hp followed by 4 stacked circles which should easily push that up again
  11. 02:32:132 (1) - i think rotate it by 180 degree with selection centre is better because when you move cursor back the natural direction is from left to right~ Changed
that's all~~~good luck with the rank~~
Thank you very much Scorpio x3 !
cirno-_old
I can't really find anything man. It seems pretty epic already. The flow is good and plays very well :) I'd look for another MAT/BAT if I were you.

~star
show more
Please sign in to reply.

New reply