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Carly Rae Jepsen - Call Me Maybe

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Total Posts
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Topic Starter
-Baby Strawberry-
This beatmap was submitted using in-game submission on 2013年3月7日 at 2:37:15

Artist: Carly Rae Jepsen
Title: Call Me Maybe
Tags: Curiosity
BPM: 120
Filesize: 6935kb
Play Time: 03:04
Difficulties Available:
  1. Hard (4.76 stars, 416 notes)
  2. Insane (4.96 stars, 541 notes)
  3. Normal (2.68 stars, 209 notes)
Download: Carly Rae Jepsen - Call Me Maybe
Information: Scores/Beatmap Listing
---------------
Hey I just met you,

and this is CRAZY.

But here's my number,

so Call Me Maybe~
Sakamotosan-w -
>< 好喜歡這圖 :3
narakucrimson
Quick tip: Don't overmap, especially don't abuse 1/4. Have a nice day.
Topic Starter
-Baby Strawberry-

narakucrimson wrote:

Quick tip: Don't overmap, especially don't abuse 1/4. Have a nice day.
thanks for reminding~
Yoru-hide
HI! Here some from Yoru-SAN's mo queue~

General:

Use Grid Level 4. One combo color? mm.. will be good if you add one or two more.

Call:

Approach Rate 4.
Always use distance snap , btw.

00:37:190 (2,4) - not sure about this sliders, maybe try make them more steady.
01:43:190 (4) - ^
01:28:190 - inherited point don't need there , i sink.
02:38:565 - try this http://puu.sh/JyzC

Maybe:

00:39:565 (6) - add note?
00:55:565 (6) - ^

00:59:190 (5,6,7,8,9,10,11,12,13) - mm... confusing moment, please fix.
01:28:190 - "inherited point don't need there , i sink." (2)

02:26:440 - add note.
02:28:940 - add note.

02:44:440 (2) - delete note.

03:04:440 - try this http://puu.sh/JyH8.

Good Luck!
Topic Starter
-Baby Strawberry-

Yoru-SAN wrote:

HI! Here some from Yoru-SAN's mo queue~

General:

Use Grid Level 4. One combo color? mm.. will be good if you add one or two more.

Call:

Approach Rate 4. changed~
Always use distance snap , btw. i think i did :P

00:37:190 (2,4) - not sure about this sliders, maybe try make them more steady. its fine to me actually
01:43:190 (4) - ^ ^
01:28:190 - inherited point don't need there , i sink. i do need them~
02:38:565 - try this http://puu.sh/JyzC not really wanna do that

Maybe:

00:39:565 (6) - add note? how?
00:55:565 (6) - ^

00:59:190 (5,6,7,8,9,10,11,12,13) - mm... confusing moment, please fix. yea i know, but i couldn't think of another one...
01:28:190 - "inherited point don't need there , i sink." (2) same as above~

02:26:440 - add note. nah
02:28:940 - add note. i dont wanna do that

02:44:440 (2) - delete note. better keep it~

03:04:440 - try this http://puu.sh/JyH8. good idea

Good Luck!
thanks for modding~
Wreath


hi, -Baby Strawberry- :oops:

[General]
  1. combo color similar. i think you should change another color
  2. not same kiai time

    Call
    Start on 00:44:190 end on 01:00:190

    Maybe
    Start on 00:44:190 end on 01:00:315
[Maybe]
  1. 00:58:940 (4) - NC
  2. 01:34:940 (4) - ^
  3. 01:50:940 (4) - ^
  4. 01:58:940 (3) - ^
  5. 02:38:940 (4) - ^
  6. 02:46:940 (4) - ^
  7. 03:02:940 (4) - ^
  8. 03:04:190 (1) - too long
[Call]
  1. 03:04:190 (1) - too long
that's all
sry for NC and short modding :?
good luck :oops:
Topic Starter
-Baby Strawberry-

Wreath wrote:



hi, -Baby Strawberry- :oops:

[General]
  1. combo color similar. i think you should change another color all right, im gonna think about the new color
  2. not same kiai time

    Call
    Start on 00:44:190 end on 01:00:190

    Maybe
    Start on 00:44:190 end on 01:00:315
oops...changed~

[Maybe]
  1. 03:04:190 (1) - too long
shortened...but not too much

[Call]
  1. 03:04:190 (1) - too long
shortened...but not too much

that's all
sry for short modding :?
good luck :oops:
thanks for modding~
sherrie__fay
[General]

combo colour颜色太相近了可能会被喷我也很讨厌这种看上去跟一个颜色一样的combo colour
删掉[call]里的蓝线书签
我擦进正片的那一刹那你hitsound把我吓尿了 N的50%和S的50%不是一个概念啊亲

[call]

00:47:190 (5,2) - 有待商榷
01:47:190 (4) - ^

[maybe]

00:39:690 (1) - 可以再优化
00:55:690 (1) - ^
00:43:940 (9,10,1) - 原地的3个吧 这种三角很坑的
00:59:190 (5,6,7,8,9,10,11,12,13) - 谁教你的这么坑的下法……
01:12:690 (3,4,5) - 3和4分开点。碰到5的边了,略不美观。
03:04:315 (1) - 转盘对准白线(? 是我不小心拖到了还是你不小心拖到了?
Topic Starter
-Baby Strawberry-

sherrie__fay wrote:

[General]

combo colour颜色太相近了可能会被喷我也很讨厌这种看上去跟一个颜色一样的combo colour
删掉[call]里的蓝线书签
我擦进正片的那一刹那你hitsound把我吓尿了 N的50%和S的50%不是一个概念啊亲

[call]

00:47:190 (5,2) - 有待商榷 好吧这个我猜到了。。。看看以后mod会不会再说吧,我再问问mat之类的
01:47:190 (4) - ^

[maybe]

00:39:690 (1) - 可以再优化 不太懂。。。
00:55:690 (1) - ^ 这个也是
00:43:940 (9,10,1) - 原地的3个吧 这种三角很坑的
00:59:190 (5,6,7,8,9,10,11,12,13) - 谁教你的这么坑的下法……
01:12:690 (3,4,5) - 3和4分开点。碰到5的边了,略不美观。 嗯好
03:04:315 (1) - 转盘对准白线(? 是我不小心拖到了还是你不小心拖到了? 这个我跟上一个mod改掉了
好了基本上全都改掉了,谢谢mod~
Foreverends
hi :)
come for mod :D

Call
把circle調到最大好像更好 ;)
new combo建議
*=最消new combo
00:06:690
00:14:690
00:22:190
00:22:690
00:24:190
00:24:690
00:31:190
00:32:690*
00:33:190
00:35:190
00:40:190*
00:41:190
00:43:190
00:47:190
00:47:190 - 00:50:190 - slider扭成這樣好像更好 ;) 02:26:690 - 放到x:256 y:256
02:27:190 - ctrl h + ctrl r :D
02:30:815 - 加個spin到02:31:940

nice map :D
good luck ;)
Topic Starter
-Baby Strawberry-

Foreverends wrote:

hi :)
come for mod :D

Call
把circle調到最大好像更好 ;) 啊居然忘了改了
new combo建議
*=最消new combo
00:06:690
00:14:690
00:22:190
00:22:690
00:24:190
00:24:690
00:31:190
00:32:690*
00:33:190
00:35:190
00:40:190*
00:41:190
00:43:190
00:47:190
这个我会再仔细看看的
00:47:190 - 00:50:190 - slider扭成這樣好像更好 ;) 的确是不错,但是我之间的spacing目前还没找到,所以说先没改,不过我会尝试的,因为的确是个好提议
02:26:690 - 放到x:256 y:256 不了,放在现在位置我觉得比较好
02:27:190 - ctrl h + ctrl r :D 嘿嘿我还是觉得现在的好
02:30:815 - 加個spin到02:31:940 不要哦,因为这里停顿我觉得感觉很好的,而且有sb配合

nice map :D
good luck ;)
谢谢mod!~!
Fenya
Hi hi n.n

Call:
00:47:190 (5) - This type of slider can confuse to the new players
01:28:690 (1) - The hit of spinner can cover to the circle
01:36:690 (1) - Is a Easy, the hit of slider can cover to the circle, is a hard for the new players
01:59:190 (6,7,8,9,1) - Maybe this type of the patterns be a little hard... Can replace for a slider
02:00:690 (2) - Overlap unkawaii :<
02:24:190 (1,2,1,2,1) - Can be confuse~

Me:
I think than some triple sounds bad in this song, imo :/
00:05:190 (5) - Put like this: http://puu.sh/KRAB Sounds better, imo n.n
00:14:690 (2) - ^
00:20:065 (4) - Remove this circle
00:20:190 (1) - Remove this slider, if you do, add circle in 00:20:190 and add a slider in 00:20:690 to 00:20:940
00:27:190 (3,4,5,6,7,8) - I think this triple are unnecessary
00:33:690 - Put like this: http://puu.sh/KRHf or http://puu.sh/KRHu
00:41:940 (5) - ^
01:23:565 (4) - Move to 01:23:690 ?
01:53:440 - Add circle?
01:53:815 - ^
02:45:690 (4,5,6) - Replace for a slider?

Maybe:
Fine

That's all, sorry for my poor mod u.u
Sorry for my bad English, I hope you serve something.
Good song, good luck~
Topic Starter
-Baby Strawberry-

Fenya wrote:

Hi hi n.n

Call:
00:47:190 (5) - This type of slider can confuse to the new players ok fixed~
01:28:690 (1) - The hit of spinner can cover to the circle but the circle do occur when spinning, so i didn't change...
01:36:690 (1) - Is a Easy, the hit of slider can cover to the circle, is a hard for the new players i think its fine...but i need to ask a mat for that
01:59:190 (6,7,8,9,1) - Maybe this type of the patterns be a little hard... Can replace for a slider i didn't use too much of those, so a little bit might be fun~
02:00:690 (2) - Overlap unkawaii :< changed into a kawaiiiiiiiii style
02:24:190 (1,2,1,2,1) - Can be confuse~ ok i will think about this...thanks~

Me:
I think than some triple sounds bad in this song, imo :/ yea i agree... since this diff was made in kinda hurry
00:05:190 (5) - Put like this: http://puu.sh/KRAB Sounds better, imo n.n i see, but i think mine is wired and it would be fun...
00:14:690 (2) - ^
00:20:065 (4) - Remove this circle i think it sounds better with it..
00:20:190 (1) - Remove this slider, if you do, add circle in 00:20:190 and add a slider in 00:20:690 to 00:20:940
00:27:190 (3,4,5,6,7,8) - I think this triple are unnecessary true
00:33:690 - Put like this: http://puu.sh/KRHf or http://puu.sh/KRHu
00:41:940 (5) - ^
01:23:565 (4) - Move to 01:23:690 ? not really...
01:53:440 - Add circle? :(
01:53:815 - ^ :?
02:45:690 (4,5,6) - Replace for a slider? yes

Maybe:
Fine

That's all, sorry for my poor mod u.u its a nice one~
Sorry for my bad English, I hope you serve something.
Good song, good luck~
thanks for modding~!
ZekeyHache
From my modding queue :)

Call
01:47:190 (4) - I think new players will be confused by this slider.
01:51:190 (4) - ^
01:59:190 (6) - New combo maybe?
02:09:190 (2) - looks strange...

Me There are 2 Me diffs. this is not the WIP.
00:47:190 (6,7,1,2) - Sounds bad.
00:49:690 (5,1,2) - ^
00:55:190 (6,7,1,2) - ^
00:57:690 (5,1,2) - ^
01:29:190 (2,3,1) - ^
01:33:190 (6,7,1) - ^
01:37:190 (3,4,1) - ^
01:50:190 (1,2,3,4) - ^

Maybe
00:27:315 (6) - There's nothing here, delete it.
00:27:565 (8) - ^
00:27:815 (10,11) - ^
00:59:315 (6) - ^
00:59:565 (8) - ^
00:59:815 (10) - ^
01:00:065 (12) - ^
01:35:190 (5,6,7,8,9,10,11,12,1) - After the things from above you should know what to do here...
01:51:190 (5,6,7,8,9,10,11,12,1) - ^
03:02:940 (4) - Delete it and map the voice.

Good luck! :)
Topic Starter
-Baby Strawberry-

ezek wrote:

From my modding queue :)

Call
01:47:190 (4) - I think new players will be confused by this slider. idk... i can't think of another slider...
01:51:190 (4) - ^
01:59:190 (6) - New combo maybe? maybe not...
02:09:190 (2) - looks strange... changed~

Me There are 2 Me diffs. this is not the WIP.
00:47:190 (6,7,1,2) - Sounds bad.
00:49:690 (5,1,2) - ^
00:55:190 (6,7,1,2) - ^
00:57:690 (5,1,2) - ^
01:29:190 (2,3,1) - ^
01:33:190 (6,7,1) - ^
01:37:190 (3,4,1) - ^
01:50:190 (1,2,3,4) - ^
changed just some of them

Maybe
00:27:315 (6) - There's nothing here, delete it.
00:27:565 (8) - ^
00:27:815 (10,11) - ^
00:59:315 (6) - ^
00:59:565 (8) - ^
00:59:815 (10) - ^
01:00:065 (12) - ^
01:35:190 (5,6,7,8,9,10,11,12,1) - After the things from above you should know what to do here...
01:51:190 (5,6,7,8,9,10,11,12,1) - ^
03:02:940 (4) - Delete it and map the voice.
different mapping style... because i think by only following the voice, the map is gonna be less fun...personally
Good luck! :)
thank you for modding~!
YTYuyu
omg i'm gonna hate myself for modding this map...but this song is so catchy, i cannot turn it down >.<. anyways mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
the preview time should start at 28190 because that's where the drum hits which leads to the instrumental. it sounds odd when someone clicks on the song and it starts at the vocals right away.
you should put which diff is which. it'll confuse other players which diff is which. example "Call = Normal"
i see 2 osb files in the folder. delete 1 of them and do a full submission.
hmm consider adding some tags in this song, like "Curiosity" since that's the name of the EP(Extended Play) this song is in.
also consider replacing the green and pink combo color for an orange and a brown combo color to match the singer's clothing and hair.
SPOILER
Combo1 : 112,60,1
Combo2 : 39,213,243
Combo3 : 255,157,111
Combo4 : 255,255,81
only replace 2 and 4 for this.
at some parts, there's no need for the normal hitclap since you have a normal hitsound to cover it up, so remove the normal hitclaps because they're unnecessary.
the kiai is too long. personally i don't like to see a kiai time this long. the 2nd kiai should end at 02:00:190 since the chorus is over, and the 3rd kiai should end at 02:48:190. same reason about the 2nd kiai.

[Call]
00:11:690 (5,1,2) - maybe a curved slider for (5) so that the flow would continue from (4), and move (1) to the right. that overlap bothers me during gameplay and it might bother other players as well IMO, also perhaps you can stack (2) on the beginning of (5) to make it neater during gameplay?
here's the code if you want
SPOILER
360,252,12690,5,0
256,192,13190,1,8
136,184,13690,2,0,B|166:158|184:154|184:154|196:128|236:112,1,120,0|8
352,108,14690,2,0,B|387:138|394:155|394:155|412:159|443:185,1,120,0|8
324,204,15690,2,0,B|292:196|276:168|276:168|260:196|228:204,1,120,0|8
00:25:190 (1,2,1,2,3) - there's too many 1/2 sliders and that can be hard for beginners since this is the easiest diff. maybe you can try something like this to make it somewhat easier? if you ignore this, then you can come up with something similar to this pattern.
01:28:690 (1) - it's not a good idea to put notes after the spinner at the middle. the hitburst is covering it and that could be hard for beginners to find. move it away from the middle, but put it near the middle so that it's fully visible for beginners to see.
01:35:190 (4) - *nazi* this slider can look a lot nice if it was symmetrical. the bottom bump looks a bit slanted and the bumps at the top are uneven IMO.
01:51:190 (4) - since the 2 sliderends are overlapping, it'd be hard to decide which direction it's going for beginners. space out the ends of the sliderends so that it'd be easier for beginners to do. remember this is the easiest diff in the song, which is why i'm saying "beginners".
01:59:190 (6,7,8,9,1) - replace all this for a 1/1 repeat slider to follow the instrumental in the background music.
02:02:690 (4,5) - i feel that this part doesn't fit with the vocals for this part. since there's a pause in the vocals, i feel that a repeat slider would work here, so replace all this for a 1/1 repeat slider to follow the vocals a lot accurate.
02:24:190 (1,2,1,2) - i don't like this blanket at all. the overlaps and the slowdown make it even worse because it doesn't look nice. use a DS for 1.50 to make the blankets nicer. dw beginners will make it in time.
02:34:690 (5) - stack this note on the end of (3). again that overlap bothers me during gameplay, and it'll look neater during gameplay as well.
02:35:190 (6) - move this down a bit. this time (4) is overlapping this note.
my biggest concern is the note placement. some of them look too crowded and the flow would be broken. i suggest increasing the default DS to make it neater.

[Me]
maybe increase the OD by 1 to keep the diff balanced?
00:06:440 (2) - this slider doesn't fit with the vocals at all. the flow feels weird and it's also broken. to make it flow smoother, i suggest a 1/2 repeat slider and a circle. if you ignore this, then you can come up with your own pattern similar to what i suggested.
00:13:440 (6) - ^
00:14:690 (2) - ^
00:29:940 (5,1) - maybe add whistles at the end of (5) and the beginning of (1) to match the instrumental in the song? you did it on the beginning so i think adding it here would be consistent.
00:31:940 (4,1) - ^
00:33:940 (5) - same as 00:06:440 but i suggest a 1/1 slider and a circle since it follows the instrumental nicely.
00:41:940 (5) - ^
01:13:690 (5) - *nazi* try to stack the end of (2) perfectly. it'll look neater during gameplay.
01:43:190 (3,4) - add whistles at the beginning to match that sound in the instrumental. i think it'll play nicely during gameplay.
02:07:190 (2) - perhaps you can unstack this because the hitburst is covering the repeat arrow and that's an unrankable issue there.
02:15:190 (3) - ^
02:38:940 (4,5,6,7,8) - do you think that this is a bit too hard for a hard diff like this? at least reduce the DS to make it somewhat easier for players.
i have a few things to point out. there's several repeat sliders that repeat from the blue tick that sound unfitting. they show no flow to the song, and the flow is broken when the notes are hit, also add more whistles like the one i mentioned at 00:29:940 to match the instrumental. again i think it'll sound a lot nicer and consistent with the whistle at the beginning since it matches the instrumental.

[Maybe]
00:24:190 (1,2) - follow the DS for this. it's too close and the flow might possibly break during gameplay.
00:30:315 (1) - remove this note. it's not following anything in the song.
00:33:190 (4,5,6,7,8) - what shape are you trying to do here? it looks bad and the flow isn't there. maybe you can do this to make the flow smoother to the next note. again if you ignore this, then you can come up with a different shape.
00:35:940 (8) - keep this trapezoid formation even by spacing this note out.
02:40:190 (1) - replace the whistle for a finish since it matches the cymbals in the song.
this time it's the 1/4 sliders. it looks like they were just added randomly and it shows that it isn't following the vocals or the instrumental. i suggest replacing them for a pattern that would flow to the vocals/instrumental a lot accurate.

I guess that's it. GL :D
Topic Starter
-Baby Strawberry-

Byakugan249 wrote:

omg i'm gonna hate myself for modding this map...but this song is so catchy, i cannot turn it down >.<. anyways mod requested on my queue.
lol i like the song too~

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
the preview time should start at 28190 because that's where the drum hits which leads to the instrumental. it sounds odd when someone clicks on the song and it starts at the vocals right away. exactly, fixed!
you should put which diff is which. it'll confuse other players which diff is which. example "Call = Normal"i will do that
i see 2 osb files in the folder. delete 1 of them and do a full submission. ok
hmm consider adding some tags in this song, like "Curiosity" since that's the name of the EP(Extended Play) this song is in. added
also consider replacing the green and pink combo color for an orange and a brown combo color to match the singer's clothing and hair. lol, that is a good one, but i think light colors are what i want
SPOILER
Combo1 : 112,60,1
Combo2 : 39,213,243
Combo3 : 255,157,111
Combo4 : 255,255,81
only replace 2 and 4 for this.
at some parts, there's no need for the normal hitclap since you have a normal hitsound to cover it up, so remove the normal hitclaps because they're unnecessary. i think i do need them because i did use them in the hitsound...
the kiai is too long. personally i don't like to see a kiai time this long. the 2nd kiai should end at 02:00:190 since the chorus is over, and the 3rd kiai should end at 02:48:190. same reason about the 2nd kiai. thats a good idea, thanks~

[Call]
00:11:690 (5,1,2) - maybe a curved slider for (5) so that the flow would continue from (4), and move (1) to the right. that overlap bothers me during gameplay and it might bother other players as well IMO, also perhaps you can stack (2) on the beginning of (5) to make it neater during gameplay?
here's the code if you want
SPOILER
360,252,12690,5,0
256,192,13190,1,8
136,184,13690,2,0,B|166:158|184:154|184:154|196:128|236:112,1,120,0|8
352,108,14690,2,0,B|387:138|394:155|394:155|412:159|443:185,1,120,0|8
324,204,15690,2,0,B|292:196|276:168|276:168|260:196|228:204,1,120,0|8
thanks for that, but i dont really wanna use it
00:25:190 (1,2,1,2,3) - there's too many 1/2 sliders and that can be hard for beginners since this is the easiest diff. maybe you can try something like this to make it somewhat easier? if you ignore this, then you can come up with something similar to this pattern. i really don't know...i think its fine since its a normal... i asked ppl but they can't decided if its fine or not...
01:28:690 (1) - it's not a good idea to put notes after the spinner at the middle. the hitburst is covering it and that could be hard for beginners to find. move it away from the middle, but put it near the middle so that it's fully visible for beginners to see. i will consider changing the skin, i think middle is the best place...
01:35:190 (4) - *nazi* this slider can look a lot nice if it was symmetrical. the bottom bump looks a bit slanted and the bumps at the top are uneven IMO. cute shape isn't it?~
01:51:190 (4) - since the 2 sliderends are overlapping, it'd be hard to decide which direction it's going for beginners. space out the ends of the sliderends so that it'd be easier for beginners to do. remember this is the easiest diff in the song, which is why i'm saying "beginners". finally i got a new slider shape!
01:59:190 (6,7,8,9,1) - replace all this for a 1/1 repeat slider to follow the instrumental in the background music. i think mine is better actually
02:02:690 (4,5) - i feel that this part doesn't fit with the vocals for this part. since there's a pause in the vocals, i feel that a repeat slider would work here, so replace all this for a 1/1 repeat slider to follow the vocals a lot accurate. not really wanna do that...
02:24:190 (1,2,1,2) - i don't like this blanket at all. the overlaps and the slowdown make it even worse because it doesn't look nice. use a DS for 1.50 to make the blankets nicer. dw beginners will make it in time.ok
02:34:690 (5) - stack this note on the end of (3). again that overlap bothers me during gameplay, and it'll look neater during gameplay as well.but it will break the DS...actually i don't like overlap either, but i think it only covers a little bit...and i have no other place to put them,so...
02:35:190 (6) - move this down a bit. this time (4) is overlapping this note. 3 and 6 are symmetric...
my biggest concern is the note placement. some of them look too crowded and the flow would be broken. i suggest increasing the default DS to make it neater. i decided to use circle size 4 instead of 3 since it make the map cleaner and some overlap stuffs were solved

[Me]
maybe increase the OD by 1 to keep the diff balanced? you sure increase?
00:06:440 (2) - this slider doesn't fit with the vocals at all. the flow feels weird and it's also broken. to make it flow smoother, i suggest a 1/2 repeat slider and a circle. if you ignore this, then you can come up with your own pattern similar to what i suggested. a 1/2 slider with 3 repeats!
00:13:440 (6) - ^
00:14:690 (2) - ^ all fixed!
00:29:940 (5,1) - maybe add whistles at the end of (5) and the beginning of (1) to match the instrumental in the song? you did it on the beginning so i think adding it here would be consistent. i dont really wanna use a lot of whistler since i don't like them... little do good to the map~
00:31:940 (4,1) - ^
00:33:940 (5) - same as 00:06:440 but i suggest a 1/1 slider and a circle since it follows the instrumental nicely. i think its ok... well im gonna think about it...
00:41:940 (5) - ^
01:13:690 (5) - *nazi* try to stack the end of (2) perfectly. it'll look neater during gameplay. fixed!
01:43:190 (3,4) - add whistles at the beginning to match that sound in the instrumental. i think it'll play nicely during gameplay.not really wanna do that...
02:07:190 (2) - perhaps you can unstack this because the hitburst is covering the repeat arrow and that's an unrankable issue there. oh really...
02:15:190 (3) - ^
02:38:940 (4,5,6,7,8) - do you think that this is a bit too hard for a hard diff like this? at least reduce the DS to make it somewhat easier for players. true... reduced!
i have a few things to point out. there's several repeat sliders that repeat from the blue tick that sound unfitting. they show no flow to the song, and the flow is broken when the notes are hit, also add more whistles like the one i mentioned at 00:29:940 to match the instrumental. again i think it'll sound a lot nicer and consistent with the whistle at the beginning since it matches the instrumental. alright, i will test more for that~

[Maybe]
00:24:190 (1,2) - follow the DS for this. it's too close and the flow might possibly break during gameplay. moved further
00:30:315 (1) - remove this note. it's not following anything in the song. i wanna double click everywhere~ its fun and annoying!~
00:33:190 (4,5,6,7,8) - what shape are you trying to do here? it looks bad and the flow isn't there. maybe you can do this to make the flow smoother to the next note. again if you ignore this, then you can come up with a different shape.
00:35:940 (8) - keep this trapezoid formation even by spacing this note out.
02:40:190 (1) - replace the whistle for a finish since it matches the cymbals in the song.
this time it's the 1/4 sliders. it looks like they were just added randomly and it shows that it isn't following the vocals or the instrumental. i suggest replacing them for a pattern that would flow to the vocals/instrumental a lot accurate.
i just wanna make the map become fun to play, not really the normal type, but thanks for the advice!~

I guess that's it. GL :D
Wow, really changed a lot based on the modding~! thank you so much for modding~!
jamxx
General
  • plz make SB folder but its up to you
Call
  • 00:25:690 (2) - too close to scorebar.
    01:28:690 (1) - you should not make this combocolor "blue".because spinner circle is blue.newbie is perplexed.imo...
    01:59:190 (6,7,8,9,1) - too difficult for newbie
Me
  • 00:33:940 (5) - this slider reverse not fit for music
    00:41:940 (5) - ^
    00:47:690 (7) - 50%? its too difficult.player maybe misunderstand.
    01:43:190 (3,4,1) - suggestion.
    02:15:190 (3) - reverse arrow hidden by02:14:190 (1) - hitburst.its unrank.you have to move it.
Maybe
  • 03:04:190 (5) - remove and spinner start here.
this map is so so nice.
and my mod is so so bad~
if you cant understand my English plz Call Me Maybe in game.
Topic Starter
-Baby Strawberry-

jamxx wrote:

General
  • plz make SB folder but its up to you
Call
  • 00:25:690 (2) - too close to scorebar.
    01:28:690 (1) - you should not make this combocolor "blue".because spinner circle is blue.newbie is perplexed.imo...
    01:59:190 (6,7,8,9,1) - too difficult for newbie
Me
  • 00:33:940 (5) - this slider reverse not fit for music
    00:41:940 (5) - ^
    00:47:690 (7) - 50%? its too difficult.player maybe misunderstand.
    01:43:190 (3,4,1) - suggestion.
    02:15:190 (3) - reverse arrow hidden by02:14:190 (1) - hitburst.its unrank.you have to move it.
Maybe
  • 03:04:190 (5) - remove and spinner start here.
this map is so so nice.
and my mod is so so bad~
if you cant understand my English plz Call Me Maybe in game.
thank you for modding~!
changed some of them and new skin added~!
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