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Ani - Ververg (feat. B)

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Total Posts
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Topic Starter
Niva
This beatmap was submitted using in-game submission on Saturday, August 25, 2012 at 10:59:17 PM

Artist: Ani
Title: Ververg (feat. B)
Source: Cytus
Tags: nivalis rayark onoken
BPM: 190
Filesize: 2972kb
Play Time: 01:39
Difficulties Available:
  1. Easy (2.77 stars, 102 notes)
  2. Hard (4.99 stars, 242 notes)
  3. Normal (4.31 stars, 172 notes)
  4. Taiko Oni (4.83 stars, 466 notes)
Download: Ani - Ververg (feat. B)
Information: Scores/Beatmap Listing
---------------
Awesome song from an awesome game! Cytus is a great game, more info about the game here ~ xD

------------------------------------------------------------------------------

First time Taiko mapping, I hope you enjoyed it~

Hard was meant to be CS5 and AR8 btw

8/18/2012 via Cytus Live Concert Livestream it's confirmed Ani = onoken o.o...

hitcircleoverlay.png is taken from here | download Gatyaa's extra diff here | I dedicate this mapset to all Cytus fans, especially Loli Cjj ~
Hinsvar
...This is magic.

I'll mod this if you have finished the entire beatmap.

For now, subscribe + favorite :P

EDIT: Just checked the timing setup panel... and is 00:15:467 supposed to use the S sample instead of S:C1? If the answer's yes, the green lines around here are redundant. If no, change it.
fanzhen0019
cytus!<3 XD
Topic Starter
Niva
Thank you fanzhen and Hinsvar (:

Hinsvar : itu udah S, plus memang disengaja S orz ._.
Hinsvar
Pending?

Let's mod this then.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Easy
  1. 00:10:494 - Add a circle at (208,128)? Well, I think you wanted to place a gap here intentionally, but the beat here is so obvious that I'm feeling annoyed by it.
  2. 00:13:651 - Make a 1/1 slider (thus removing 00:13:967 (3))? Reason is same as the one above. I would like to make the slider look like this.
    88,300,13651,2,0,B|68:324|76:348|32:372,1,85,8|0
  3. 00:35:125 (1,2) - Make (1) repeat once more, plus start (2) at 00:37:336 and make it a 3/2 slider? Well, I think it's just weird for (1) to end like what it's like currently, and following the vocal with (2) is far better than keeping a 1/1 rhythm. If you need a suggestion for (2)... (Might look ugly and forced because I'm trying to fit it with 00:37:967 (1), so yeah...)
    264,264,37336,2,0,B|316:284|352:256|336:200,1,127.5
  4. 00:40:809 (3) - Make this a 5/2 slider? Reason: Same as (2) above.
  5. 00:45:546 (1) - I personally think a 1/1 slider that repeats once would be good here.
  6. 00:46:494 (1) - Even if we have reached a new stanza here, NC-ing this note doesn't fit, IMO. Maybe remove the NC?
  7. 00:49:336 (1) - Make this a 3/2 slider and add a 1/2 slider at 00:49:967? Yeah, I know, the rhythm will be a bit hard for Easy players, but the current rhythm feels SO awkward. Or if you don't want it, alternatively, you can just add a circle at 00:50:125. Not as hard as what I have proposed before, but I think the first suggestion is better.
  8. 01:03:546 (1) - Same as 00:46:494 (1).
  9. 01:05:915 - 01:08:915 - The rhythm here is... yeah, awkward. Maybe it's just our viewpoints on the correct rhythms for this song that are so different like heaven and earth that I actually made a mod as long as this while my modding skill is declining. I would like to map it like this (a failed attempt to follow your style of making wavy sliders is included), but it's up to you for now.
    462,277,65915,6,0,B|407:234|339:259,1,127.5,0|2
    232,320,66862,2,0,B|287:363|355:338,1,127.5,0|2
    342,259,67651,2,0,B|216:232,1,127.5,0|0
    176,224,68283,2,0,B|148:184|112:176|112:176|76:168|44:124,1,170,2|2
  10. 01:11:125 (3) - Make this a 5/2 slider? I hope I wouldn't need to say the reason.
  11. 01:14:915 (3) - ^
  12. 01:31:020 (2) - Move to (276,276)? The mutual blanketing (Is this even a right term?) works better like this, IMO.
  13. 01:39:072 - Add a circle?
  14. 01:39:230 - Replace the two circles with a 1/1 slider? (Blue = Must be done together.) The reason is... uh... Okay, I have no need to say it.

    Overall, I think your tendency to avoid obvious 1/2s is the thing that annoys me too much that I made a mod this long just for this diff. Well, feel free to go on your way, but I think using red ticks wouldn't hurt a bit. New players (typical Easy players) would be confused to the current rhythm more than if you're staying to the white ticks, IMO.
>Normal
  1. 00:21:546 (3) - Place this 1/2 beats earlier to follow the music. Following vocal is wrong, IMO, since it's too faint.
  2. 00:22:494 (2) - ^
  3. 00:24:388 (2) - ^ (Not going to point out every single thing like this. Gonna be tiresome.)
  4. 00:27:546 (4) - Make this a 1/2 slider that ends at 00:27:704 and then stack 00:28:178 (1) below the end? Reason? You've known it. (Just assume that, if I have no reason written when I'm writing a line, I'm talking about the usual rhythm stuff.)
  5. 00:34:494 - Add a circle? Also, swap NC with 00:34:809 (1) if you're doing this.
>Hard
  1. There's clearly a few redundant green lines. Remove the unneeded ones.
  2. 00:19:967 (1,2,1,2,3,4,1,2,3,4,5) - ...What is this? The rhythm, the constantly-changing spacing, the almost-literally-unreadable stacks... No, you're joking. This is almost unplayable as a whole section. I do admit that this pattern fits the song, but the fact that I always remind myself of how this spot goes and still never got all 300 AND ALWAYS FAILING AFTER LITERALLY OVER 100 TRIES ON THIS SPOT IS JUST CRAZY.

    ...Ah, sorry. But seriously, I have never used caps to express how disappointed I am at something. And yes, I had to do this. Seriously, this pattern is just wrong, and something is clearly wrong here (inb4 "You're not skilled enough") if I can't play this well after hundreds of plays. So... maybe change this to something that's actually readable?

    Would be funny if it's just fate or my skill that sucks, but I'm pretty confident here.
  3. 00:27:704 (1,2,1,2,3,4,1,2,3,4,5) - ^
  4. 01:18:704 (1,2,3,4) - ...What an unexpected spacing change. Definitely needs 1.2x DS in the combo or somewhere around it.
  5. 01:30:862 (2,3,4) - ^ (Although I don't really know what can I suggest here. Really unexpected, still.)
...I thought I won't have to write a wall of text.

I was wrong.

This beatmap is generally pretty good though; there's just a few spots that annoy me too much for me to write something this long...

Well.

Good luck on the way 8-)
Topic Starter
Niva

Hinsvar wrote:

Pending?

Let's mod this then.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Easy
  1. 00:10:494 - Add a circle at (208,128)? Well, I think you wanted to place a gap here intentionally, but the beat here is so obvious that I'm feeling annoyed by it. This (and other next parts like this) is very much intentional - this diff is 2.80 already orz ._.
  2. 00:13:651 - Make a 1/1 slider (thus removing 00:13:967 (3))? Reason is same as the one above. I would like to make the slider look like this.
    88,300,13651,2,0,B|68:324|76:348|32:372,1,85,8|0
  3. 00:35:125 (1,2) - Make (1) repeat once more, plus start (2) at 00:37:336 and make it a 3/2 slider? Well, I think it's just weird for (1) to end like what it's like currently, and following the vocal with (2) is far better than keeping a 1/1 rhythm. If you need a suggestion for (2)... (Might look ugly and forced because I'm trying to fit it with 00:37:967 (1), so yeah...) This is also intentional... 1/2 on 190BPM is not good for Easy orz >_<
    264,264,37336,2,0,B|316:284|352:256|336:200,1,127.5
  4. 00:40:809 (3) - Make this a 5/2 slider? Reason: Same as (2) above.
  5. 00:45:546 (1) - I personally think a 1/1 slider that repeats once would be good here. Kept for consistency :3
  6. 00:46:494 (1) - Even if we have reached a new stanza here, NC-ing this note doesn't fit, IMO. Maybe remove the NC? Done~
  7. 00:49:336 (1) - Make this a 3/2 slider and add a 1/2 slider at 00:49:967? Yeah, I know, the rhythm will be a bit hard for Easy players, but the current rhythm feels SO awkward. Or if you don't want it, alternatively, you can just add a circle at 00:50:125. Not as hard as what I have proposed before, but I think the first suggestion is better. Again, 1/2 will be too hard for Easy here (it's 190BPM!! 158ms reaction time is very hard for beginners >_<)
  8. 01:03:546 (1) - Same as 00:46:494 (1). Done~
  9. 01:05:915 - 01:08:915 - The rhythm here is... yeah, awkward. Maybe it's just our viewpoints on the correct rhythms for this song that are so different like heaven and earth that I actually made a mod as long as this while my modding skill is declining. I would like to map it like this (a failed attempt to follow your style of making wavy sliders is included), but it's up to you for now.
    462,277,65915,6,0,B|407:234|339:259,1,127.5,0|2
    232,320,66862,2,0,B|287:363|355:338,1,127.5,0|2
    342,259,67651,2,0,B|216:232,1,127.5,0|0
    176,224,68283,2,0,B|148:184|112:176|112:176|76:168|44:124,1,170,2|2
    Again, not sure about the reaction time here, leaving as is~
  10. 01:11:125 (3) - Make this a 5/2 slider? I hope I wouldn't need to say the reason. Reaction time orz ._.
  11. 01:14:915 (3) - ^ ^
  12. 01:31:020 (2) - Move to (276,276)? The mutual blanketing (Is this even a right term?) works better like this, IMO. Done~
  13. 01:39:072 - Add a circle?
  14. 01:39:230 - Replace the two circles with a 1/1 slider? (Blue = Must be done together.) The reason is... uh... Okay, I have no need to say it. Nice suggestion~ Done!

    Overall, I think your tendency to avoid obvious 1/2s is the thing that annoys me too much that I made a mod this long just for this diff. Well, feel free to go on your way, but I think using red ticks wouldn't hurt a bit. New players (typical Easy players) would be confused to the current rhythm more than if you're staying to the white ticks, IMO.
...as I've said before, it's 190 BPM, 1/2 is equal to 158ms of reaction time (which is definitely too hard for Easy) :3

>Normal
  1. 00:21:546 (3) - Place this 1/2 beats earlier to follow the music. Following vocal is wrong, IMO, since it's too faint. How to put 1/2 earlier o.o...
  2. 00:22:494 (2) - ^
  3. 00:24:388 (2) - ^ (Not going to point out every single thing like this. Gonna be tiresome.)
  4. 00:27:546 (4) - Make this a 1/2 slider that ends at 00:27:704 and then stack 00:28:178 (1) below the end? Reason? You've known it. (Just assume that, if I have no reason written when I'm writing a line, I'm talking about the usual rhythm stuff.) Not really sure about this... imo it will be more dramatic if it's kept as a single circle, leaving as is for now...
  5. 00:34:494 - Add a circle? Also, swap NC with 00:34:809 (1) if you're doing this. Done~
>Hard
  1. There's clearly a few redundant green lines. Remove the unneeded ones. Done~
  2. 00:19:967 (1,2,1,2,3,4,1,2,3,4,5) - ...What is this? The rhythm, the constantly-changing spacing, the almost-literally-unreadable stacks... No, you're joking. This is almost unplayable as a whole section. I do admit that this pattern fits the song, but the fact that I always remind myself of how this spot goes and still never got all 300 AND ALWAYS FAILING AFTER LITERALLY OVER 100 TRIES ON THIS SPOT IS JUST CRAZY.

    ...Ah, sorry. But seriously, I have never used caps to express how disappointed I am at something. And yes, I had to do this. Seriously, this pattern is just wrong, and something is clearly wrong here (inb4 "You're not skilled enough") if I can't play this well after hundreds of plays. So... maybe change this to something that's actually readable?

    Would be funny if it's just fate or my skill that sucks, but I'm pretty confident here. The idea is from this map's Alazy difficulty actually : http://osu.ppy.sh/b/53851 (plus it's the main point of the map imo ._.)
  3. 00:27:704 (1,2,1,2,3,4,1,2,3,4,5) - ^
  4. 01:18:704 (1,2,3,4) - ...What an unexpected spacing change. Definitely needs 1.2x DS in the combo or somewhere around it.
  5. 01:30:862 (2,3,4) - ^ (Although I don't really know what can I suggest here. Really unexpected, still.) I'll explain below~
...I thought I won't have to write a wall of text.

I was wrong.

This beatmap is generally pretty good though; there's just a few spots that annoy me too much for me to write something this long...

Well.

Good luck on the way 8-)
About the anti jump (unexpected spacing change) on Hard, I asked few people to playtest and here's the response :3 ...it is very readable orz ._. Gatyaa even FC'd all the patterns you mentioned on his first try...

21:29 fanzhen0019: : umm..
21:30 fanzhen0019: : i didnt feel anything wrong :D

21:29 Niva: : jumpnya nggak masalah kan?
21:29 Gatyaa: : nggak

Thanks Hinsvar~
Alltur
From the queue..
I'm still a newbie modder so bear with me..
The gigantic mod post up there is overwhelming..
STAR STAR SHOOT!


[General]
I think there's nothing to talk about: pretty experience mapper I assume.
Imo, the slider color should follow the color of the combo.. I don't know about this however..
The songs great. Even though I don't know what they are saying, it's really catchy! Should add lyrics with the translation (asking too much I know) But for the hard.. the rhythm is too confusing T________T should hard diff be insane diff? :P

[Easy]
Clear.

[Normal]
Clear.

[Hard]
Maybe AR-1?
01:00:862 (4,5) - Just an opinion; too big of a jump?
01:19:967 (1,2,3,4) - Ugghh.. It's half of the time for twice the distance compare to previous combo.. it's confusing to me but just a suggestion.
I thought I was feeling weird that the speed of the slider was changing and I looked at the timing setup.. yup..

Good Luck!
Hinsvar
  1. 00:21:546 (3) - Place this 1/2 beats earlier to follow the music. Following vocal is wrong, IMO, since it's too faint.
  2. 00:22:494 (2) - ^
  3. 00:24:388 (2) - ^ (Not going to point out every single thing like this. Gonna be tiresome.)
I actually meant later. Stupid me.

Also, yeah, I played Easy again and realized it's just me that exaggerates things not following the vocal.

I still think that pattern and the spacing changes on Hard are almost unreadable though. Not sure how can other players read it. Maybe that's my weakness... *Adds spacing changes to weakness list*

Akashi_S wrote:

The gigantic mod post up there is overwhelming..
Can't be helped; my viewpoint on how's the song should be mapped like is too different compared to Niva's :P

Niva wrote:

Hinsvar orz >_<
No hard feelings. Just sayin' what I want to say :/
Topic Starter
Niva
Hinsvar orz >_<

Akashi_S wrote:

From the queue..
I'm still a newbie modder so bear with me..
The gigantic mod post up there is overwhelming..
STAR STAR SHOOT!


[General]
I think there's nothing to talk about: pretty experience mapper I assume.
Imo, the slider color should follow the color of the combo.. I don't know about this however..
The songs great. Even though I don't know what they are saying, it's really catchy! Should add lyrics with the translation (asking too much I know) But for the hard.. the rhythm is too confusing T________T should hard diff be insane diff? :P Oh this, I've asked IceBeam/CXu and they don't know in what language this song is >_<

[Easy]
Clear.

[Normal]
Clear.

[Hard]
Maybe AR-1? orz, I think 8 is good as is~
01:00:862 (4,5) - Just an opinion; too big of a jump? idk about this... Slightly readjusted (5)'s position to get a better triangle though~
01:19:967 (1,2,3,4) - Ugghh.. It's half of the time for twice the distance compare to previous combo.. it's confusing to me but just a suggestion. My playtesters said it's fine~ Readjusted (1)'s position though (:
I thought I was feeling weird that the speed of the slider was changing and I looked at the timing setup.. yup..

Good Luck!
Thank you for mod~
Reisen Udongein
Hello Niva~ i'm here to mod as requested by pro mapper :3

Cytus > < i'll map Cytus soundtrack someday! btw , neat and enjoyable always x_x

[Hard]

00:19:967 (1) - add finish on the head ? (Just Suggestion)
00:23:757 (1) - add finish ?
00:27:230 (6) - add finish on the tail ?
00:31:336 (1) - add finish ?
00:48:388 (1) - ^
00:48:704 (2) - add finish on the tail ?
00:49:178 (3) - ^
00:49:809 (5) - add finish?
00:57:704 (6) - add finish on the tail?

well , maybe these are little bit loud, but i think they are quite fit to the song imo :3

01:20:599 - add a circle on the middle of Square with 25% volumed default soft-whistle? (with new combo?)

[Normal]

same suggestions like 'Hard' diff x_x

01:20:599 - add 25% volume green line ?

01:39:704 (1) - arrange volume for 25% on the last green line like 'Hard'? it fits more :3

[Easy]

same suggestions like 'Hard' diff x_x

01:20:599 - same as 'Normal'

01:27:546 (2,3) - arrange like this? http://puu.sh/M8t2

01:39:704 (1) - same as 'Normal'

sorry for poor mod... can't find anything weird on this map... orz
Topic Starter
Niva

Reisen Udongein wrote:

Hello Niva~ i'm here to mod as requested by pro mapper :3

Cytus > < i'll map Cytus soundtrack someday! btw , neat and enjoyable always x_x

[Hard]

00:19:967 (1) - add finish on the head ? (Just Suggestion)
00:23:757 (1) - add finish ?
00:27:230 (6) - add finish on the tail ?
00:31:336 (1) - add finish ?
00:48:388 (1) - ^
00:48:704 (2) - add finish on the tail ?
00:49:178 (3) - ^
00:49:809 (5) - add finish?
00:57:704 (6) - add finish on the tail?

well , maybe these are little bit loud, but i think they are quite fit to the song imo :3

Only added 00:48:388 (1), 00:49:178 (3), and 00:57:704 (6) for all diffs, but it sounds really great! ~

01:20:599 - add a circle on the middle of Square with 25% volumed default soft-whistle? (with new combo?) Yes (:

[Normal]

same suggestions like 'Hard' diff x_x

01:20:599 - add 25% volume green line ?

01:39:704 (1) - arrange volume for 25% on the last green line like 'Hard'? it fits more :3

Done both~

[Easy]

same suggestions like 'Hard' diff x_x

01:20:599 - same as 'Normal'

01:27:546 (2,3) - arrange like this? http://puu.sh/M8t2

01:39:704 (1) - same as 'Normal'

About 01:27:546 (2,3) I personally want to keep the symmetry on (1,2,3,1,2)... Done the rest~

sorry for poor mod... can't find anything weird on this map... orz
Thanks Reisen (:
Really useful suggestions xD
Neptunus
I played "hard" diff once, and DEEPLY impressed by the awesome flow as well as the exquisite skin
Gerenral:
***

[Easy]:
Few hitsounds suggestions to make it more “majestic to hear”
00:16:336 (1) - add finish hitsound , and see if you like it
if adopted then,
00:20:915 (1) - finish hitsound in the end of the slider
00:24:704 (2) - same
00:26:599 (2) - same
00:27:546 (4) - same
00:28:494 (2) - same
00:30:388 (2) - remove the whistle in the end of the slider
00:31:336 (1) - add finish hitsound
00:33:230 (1) - add finish in the middle and the end
00:35:125 (1) - finish in the beginning
00:38:915 (1) - same
00:42:704 (1) - same

in part 2:
01:09:230 (1) - add finish in the beginning
01:13:020 (1) - same
01:16:809 (1) - same

Style:
00:55:967 (1) - maybe ctrl+h to make it flow better since it the easiet diff?

suggestion:
01:02:599 (2) - ctrl+j ,same idea as above, but can totally ingore this if you are not willing to change~

01:11:125 (3) - same,

01:12:072 (1) - why newcombo?????????????????????/


[Normal]:
[Same suggestion on hitsounds as Easy]
00:56:599 - do you like my snapping here?

01:24:704 - maybe add 2 notes either 1 slider here? and adjust the positions of 01:25:651 (2,3) - ,these flows better maybe?


[Hard]:
Strongly recommened that AR+1 8-)
reason: 00:27:704 (1,2,1,2,3,4,1,2,3,4) - parts like these are used in a considerably high frequency in this diff, AR+1 make they easier to read, IMO
[Same suggestion on hitsounds as Easy]
I also want to show this idea:
1,delete 00:08:046 - timing sound section here (greenline)
2,00:07:967 - add soft hitsound timing section here
3,00:07:967 (1) - add 1/6 slider here, gradually increase its hitsound

00:18:862 - add a note here stack with 00:19:020 (1) -
01:18:704 (1,2,3,4,1,2,3,4,1) - maybe modify spacing? or style?

Great work ! Good luck on ranking~
Topic Starter
Niva

Neptunus wrote:

I played "hard" diff once, and DEEPLY impressed by the awesome flow as well as the exquisite skin
Gerenral:
***

[Easy]:
Few hitsounds suggestions to make it more “majestic to hear”
00:16:336 (1) - add finish hitsound , and see if you like it
if adopted then,
00:20:915 (1) - finish hitsound in the end of the slider
00:24:704 (2) - same
00:26:599 (2) - same
00:27:546 (4) - same
00:28:494 (2) - same
00:30:388 (2) - remove the whistle in the end of the slider
00:31:336 (1) - add finish hitsound
00:33:230 (1) - add finish in the middle and the end
00:35:125 (1) - finish in the beginning
00:38:915 (1) - same
00:42:704 (1) - same

in part 2:
01:09:230 (1) - add finish in the beginning
01:13:020 (1) - same
01:16:809 (1) - same

Only changed 00:30:388 (2) and 00:16:336 (1)... I don't think a lot of finishes fits the song, but these two is really good~ xD

Style:
00:55:967 (1) - maybe ctrl+h to make it flow better since it the easiet diff? Yep~

suggestion:
01:02:599 (2) - ctrl+j ,same idea as above, but can totally ingore this if you are not willing to change~ I prefer my current one >_<

01:11:125 (3) - same, Downward flows better with (2) imo xD

01:12:072 (1) - why newcombo?????????????????????/ Oh, fixed :3


[Normal]:
[Same suggestion on hitsounds as Easy] Done~
00:56:599 - do you like my snapping here? Err... I prefer my current pattern :3

01:24:704 - maybe add 2 notes either 1 slider here? and adjust the positions of 01:25:651 (2,3) - ,these flows better maybe? Uhm, 316ms reaction time after spinner is considered Hard not Normal xD


[Hard]:
Strongly recommened that AR+1 8-)
reason: 00:27:704 (1,2,1,2,3,4,1,2,3,4) - parts like these are used in a considerably high frequency in this diff, AR+1 make they easier to read, IMO Previous modder said it's better -1, orz >_< - keeping for now (:
[Same suggestion on hitsounds as Easy] Done~
I also want to show this idea:
1,delete 00:08:046 - timing sound section here (greenline)
2,00:07:967 - add soft hitsound timing section here
3,00:07:967 (1) - add 1/6 slider here, gradually increase its hitsound Wow, good idea! Done~

00:18:862 - add a note here stack with 00:19:020 (1) - Uhm, no bass/snare from the song here ._.
01:18:704 (1,2,3,4,1,2,3,4,1) - maybe modify spacing? or style? I love these squares xD

Great work ! Good luck on ranking~
Thanks Neptunus~ Very amazing ideas :3
HelloSCV
Hi~ From my Queue
My Modding is Suggestion so you can ignore this

SPOILER

AI Bat wrote:

Hard
00:19:967 (1) - Unsnapped slider (end).
Easy
01:18:704 (3) - add finish?
01:18:862 (1) - reduce spinner's length to 01:20:599 ( i think that is better for rhythm )

Normal
01:18:704 (4) - add finish?
01:18:862 (1) - same as easy
01:32:441 (2,3) - try this? http://puu.sh/MHjb

Hard
00:49:967 (6) - add finish?
01:18:704 (1,2,3,4) - making perfect square? ( current is looks little bit weired )
lol so beauuuuuuuuuuuuuuutiful mapset!
star! :D must be ranked!
WVS
Map-nya bagus banget.. mau nge-mod sih tapi gak bisa,
Kalopun bisa pun cuma jadi nazi dan malah gak enak orz.

Map ini ngasih inspirasi ke gw buat bikin dan latihan lebih banyak,
Supaya jadi mapper yang hebat seperti mas Niva! ^^b

Serius ini jadi inspirasi banget buat gw, makasih yah.
Nanti kalo suatu saat gw udah jadi mapper pr0 collab bareng dong :v

Jadi keinget waktu dulu mau pertama kali ngemap JOUKA, nge-PM dulu xD

Oh well, star! magnificent map, almost made my cry. QAQ


Kraj Svijeta!

Can i have your autograph, again? c;
grumd
Hi, Niva. I'm trying to improve my modding skills, so let's mod an awesome and flawless map from an awesome mapper?

Hard

— Overall
Everybody will say that this diff is beautiful, purely creative and blah blah, and I agree with this, but you try to focus on patterns and shapes and do not focus much on rhythms. It is good as it is, if I was a MAT, I would bubble it after some minor nazi issues, but the rhythms could be better if you tried to focus on vocals as much as on drums. It is still very good map, so nvm.

— Mapping
  1. 00:07:915 (1) - I feel that this should start a bit earlier. Try to move this slider to 00:07:915. (1/6) or 00:07:928. (1/8), don't know which is better. But I prefer 1/6 anyway. Now it just sounds too late. It starts at some "tick" sound, but i think the most accent must be on violin (or whatever is sounding there)
  2. 00:33:230 (1,2,3) - You'd better map it in an other way. You know, between 00:33:230 and 00:33:546 I can hear a bass sound, but on the slider 00:33:546 (2) - there's no sound at all. The song "stops" at the point 00:33:546 and continues to sound at 00:33:704. That's why you have to emphasize this change and remap the rhythm like this: http://puu.sh/MJzN (cursor at 00:33:230). This makes sense much better I think.
  3. 00:37:020 (5,6) - Nazi as hell, but I would suggest you to move the (5) sliderend to the point where we have slidertick on (6), to make it centered as much as it's possible. The way you have it now: http://puu.sh/MJAw. The way I want it to look: http://puu.sh/MJBF.
  4. 00:25:336 (3,1) - As above.
  5. 00:40:336 (4,5) - As above.
  6. 00:43:178 (2,3) - Again, but this time it's even more unneeded.
  7. 00:45:862 (8) - I wish you could place it somewhere on 214;280. It would be centered, slider ends will be at usual distance snap and (8) will encircle (9)!
  8. 00:48:388 (1,2,3) - The same problem as at 00:33:230; I hope you will not be lazy to fix such a thing.
  9. 00:50:283 (1,2) - Not perfectly encircling: http://puu.sh/MJIC
  10. 01:02:125 (2) - This overlap is a bit off, nearly by 1~2 pixels. Consider making it more precise?
  11. 01:19:967 (1,2,3,4,1) - Are you sure you want to place it so close to previous circle? I see that it's at the center of the prev. square, but it still looks and plays bad imo... That antijump ruins everything.
  12. 01:18:704 (1,2,3,4,1,2,3,4,1) - Oh, I also think that you'd better redo this part with using Compose > Polygon Circles, cause your squares are a bit not perfect now.
  13. 01:28:651 (2,3) - Again, (2) is not at the (3)'s center. I suggest you to move (3) a bit higher.
  14. 01:30:072 (1,2,3,4,5,6,7,8) - I'm curious if you really need those jumps. This part of the song is totally not pitched up, stressed or everything. Vocals are calm here, nothing special what you can empasize with that jumps. Consider removing them?
Normal

— Overall
I wish you was using 1.2x distance snap :C
Now 1/2 circles overlap a bit (just touching), and it looks kinda bad. Doesn't deserve to overmap everything, but 1.2x looks far better.

— Mapping
  1. 00:15:862 (4) - Good example of how 1.1x ruins it :c Look, what you have: http://puu.sh/MJQm. What will be with 1.2x: http://puu.sh/MJQy. It looks much better without that tiny overlaps.
  2. 00:33:230 (1,2,3) - The same thing as in Hard.
  3. 00:35:125 (3) - New combo must be placed here, cause of the new measure and new sounds in the music. Also I prefer stacking (3) on the next slider start, not under the (2) circle. That makes much more sense.
  4. 00:40:178; 00:43:967; 01:10:494; 01:14:283; 01:18:072 - I wish there was a note here (to follow the vocals better). Yes, I know that doesn't fit your rhythm pattern, but that sounds much better. Also getting rid of confusing 3/2 spaces in rhythm.
  5. 01:00:230 (2) - Move it to 167;285 lol.. To make that thing straight.
  6. 01:20:599 - Make it louder? ~35%?
  7. 01:24:862 - Add a circle here? To match vocals and pattern like here 01:26:757 (2) (probably also add here 01:24:704, but it would be too fast right after the spinner)
  8. 01:28:178 (1) - I can hear a vocal sound on the slidertick. Consider shortening the slider to 01:28:494 and adding a circle right after that (01:28:651)?
  9. 01:34:967 - Very loud sound here in the music (clap). I think you have to add a note here.
Easy

— Overall
Clean diff!

— Mapping
  1. 00:16:178 (1) - Move it one pixel to the left, lol? (to center it?)
  2. 00:30:388 (2) - Well, very loud sound at the slidertick. It can confuse and give a bad impression, so you'd better make this slider a 1/1 long slider with repeat to emphasize that sound at 00:30:704;
  3. 00:37:020 (2) - I hear no sound in the music which can explain why this slider is ending at 00:37:651. Better end it at 00:37:494 to match the vocals.
  4. 00:40:809 (3) - As above.
  5. 00:44:599 (3) - As above.
  6. 00:48:862 - Dunno if placing notes so close to the spinner is a bad thing, but this loud vocal sound must be emphasized! Circle or sliderstart must work.
  7. 01:07:336 (2) - As 00:37:020; Your rhythm now has sense, but shortening it will still be better in my opinion, cause vocals make more sense than a slight piano sound which can be only recognized in editor.
  8. 01:11:125 (3) - Just as above.
  9. 01:14:915 (3) - As above.
  10. 01:16:809 (1) - I personally think it's too curvy, looks not so good. Move endpoint somewhere to the top?
  11. 01:31:967 (1) - Not perfectly overlapping it.. Try to make it better.
  12. 01:39:230 (3) - I think that finish sound must be emphasized a lot harder! Just placing it at the slider end results in nothing, cause player even doesnt need to press any button on that big loud vocal thing. Better replace the slider with 2 circles.
And that's all! Very neat mapset, the most flawless I even have modded. Good luck! *throws star*
Edit: okay, thrown 2 stars so you will have +12 :D
Topic Starter
Niva
Thank you everyone, will fix after school >_<
grumd

Niva wrote:

I think there's nothing to talk about: pretty experience mapper I assume.
Imo, the slider color should follow the color of the combo.. I don't know about this however..
The songs great. Even though I don't know what they are saying, it's really catchy! Should add lyrics with the translation (asking too much I know) But for the hard.. the rhythm is too confusing T________T should hard diff be insane diff? :P Oh this, I've asked IceBeam/CXu and they don't know in what language this song is >_<
This is jewish language, hebrew or yiddish, not sure which one (at least it looks like that)

Edit: lol okay, tried to find a bit more info... I don't know what is that. Probably just words without meaning, like Era did.
Topic Starter
Niva
o.o ... *confused*

HelloSCV wrote:

Hi~ From my Queue
My Modding is Suggestion so you can ignore this

SPOILER

AI Bat wrote:

Hard
00:19:967 (1) - Unsnapped slider (end). orz, fixed~
Easy
01:18:704 (3) - add finish? Done~
01:18:862 (1) - reduce spinner's length to 01:20:599 ( i think that is better for rhythm ) It's already 01:20:599 orz ._.

Normal
01:18:704 (4) - add finish? Done~
01:18:862 (1) - same as easy Same as Easy (:
01:32:441 (2,3) - try this? http://puu.sh/MHjb Oh, this is intentional

Hard
00:49:967 (6) - add finish? Done~
01:18:704 (1,2,3,4) - making perfect square? ( current is looks little bit weired ) Oh, you're right, (3) and the pink (1) should be upper... Fixed >_<
lol so beauuuuuuuuuuuuuuutiful mapset!
star! :D must be ranked!

grumd wrote:

Hi, Niva. I'm trying to improve my modding skills, so let's mod an awesome and flawless map from an awesome mapper?

Hard

— Overall
Everybody will say that this diff is beautiful, purely creative and blah blah, and I agree with this, but you try to focus on patterns and shapes and do not focus much on rhythms. It is good as it is, if I was a MAT, I would bubble it after some minor nazi issues, but the rhythms could be better if you tried to focus on vocals as much as on drums. It is still very good map, so nvm.

— Mapping
  1. 00:07:915 (1) - I feel that this should start a bit earlier. Try to move this slider to 00:07:915. (1/6) or 00:07:928. (1/8), don't know which is better. But I prefer 1/6 anyway. Now it just sounds too late. It starts at some "tick" sound, but i think the most accent must be on violin (or whatever is sounding there) Yep~ Also played around with whistle here (:
  2. 00:33:230 (1,2,3) - You'd better map it in an other way. You know, between 00:33:230 and 00:33:546 I can hear a bass sound, but on the slider 00:33:546 (2) - there's no sound at all. The song "stops" at the point 00:33:546 and continues to sound at 00:33:704. That's why you have to emphasize this change and remap the rhythm like this: http://puu.sh/MJzN (cursor at 00:33:230). This makes sense much better I think. Done... (I hope it's good as is orz ._.)
  3. 00:37:020 (5,6) - Nazi as hell, but I would suggest you to move the (5) sliderend to the point where we have slidertick on (6), to make it centered as much as it's possible. The way you have it now: http://puu.sh/MJAw. The way I want it to look: http://puu.sh/MJBF. orz, I think lowering (6) doesn't play so good here...
  4. 00:25:336 (3,1) - As above. Rebalanced (1)'s waypoints~
  5. 00:40:336 (4,5) - As above.
  6. 00:43:178 (2,3) - Again, but this time it's even more unneeded. Kept as is for both >_<
  7. 00:45:862 (8) - I wish you could place it somewhere on 214;280. It would be centered, slider ends will be at usual distance snap and (8) will encircle (9)! Oh, I prefer a triangle jump between (8)'s end, (9)'s end, and (1) here~
  8. 00:48:388 (1,2,3) - The same problem as at 00:33:230; I hope you will not be lazy to fix such a thing. ...really idk how to fix this without sacrificing the following square jump ._.
  9. 00:50:283 (1,2) - Not perfectly encircling: http://puu.sh/MJIC Fixed~
  10. 01:02:125 (2) - This overlap is a bit off, nearly by 1~2 pixels. Consider making it more precise? Yes~
  11. 01:19:967 (1,2,3,4,1) - Are you sure you want to place it so close to previous circle? I see that it's at the center of the prev. square, but it still looks and plays bad imo... That antijump ruins everything. Yes, the song enters break section there though (:
  12. 01:18:704 (1,2,3,4,1,2,3,4,1) - Oh, I also think that you'd better redo this part with using Compose > Polygon Circles, cause your squares are a bit not perfect now. Already made it better (through HelloSCV's mod)
  13. 01:28:651 (2,3) - Again, (2) is not at the (3)'s center. I suggest you to move (3) a bit higher. Okay :3
  14. 01:30:072 (1,2,3,4,5,6,7,8) - I'm curious if you really need those jumps. This part of the song is totally not pitched up, stressed or everything. Vocals are calm here, nothing special what you can empasize with that jumps. Consider removing them? I need better jump formation orz... For now leaving as is >_<
Normal

— Overall
I wish you was using 1.2x distance snap :C
Now 1/2 circles overlap a bit (just touching), and it looks kinda bad. Doesn't deserve to overmap everything, but 1.2x looks far better. My prototype for Normal uses higher SV and setting actually... it turned out 4.60 orz

— Mapping
  1. 00:15:862 (4) - Good example of how 1.1x ruins it :c Look, what you have: http://puu.sh/MJQm. What will be with 1.2x: http://puu.sh/MJQy. It looks much better without that tiny overlaps. ...uhm, I think it's a common knowledge? For 1.1/1.2x it's best with overlaps like that (instead of forcing something like 00:37:020 on Hard because no matter how hard you try you can't get a perfect symmetry with 1.2x >_<)
  2. 00:33:230 (1,2,3) - The same thing as in Hard. Aww, want to keep these two's flow personally xD
  3. 00:35:125 (3) - New combo must be placed here, cause of the new measure and new sounds in the music. Also I prefer stacking (3) on the next slider start, not under the (2) circle. That makes much more sense. Oh, new combo'ed then~
  4. 00:40:178; 00:43:967; 01:10:494; 01:14:283; 01:18:072 - I wish there was a note here (to follow the vocals better). Yes, I know that doesn't fit your rhythm pattern, but that sounds much better. Also getting rid of confusing 3/2 spaces in rhythm. I (personally) prefer my current rhythm pattern... Just personal though (:
  5. 01:00:230 (2) - Move it to 167;285 lol.. To make that thing straight. Okay, okay :3
  6. 01:20:599 - Make it louder? ~35%? Yes~
  7. 01:24:862 - Add a circle here? To match vocals and pattern like here 01:26:757 (2) (probably also add here 01:24:704, but it would be too fast right after the spinner) Yes it's too fast, already checked AIMod~
  8. 01:28:178 (1) - I can hear a vocal sound on the slidertick. Consider shortening the slider to 01:28:494 and adding a circle right after that (01:28:651)?
  9. 01:34:967 - Very loud sound here in the music (clap). I think you have to add a note here. Hmm, not changed both because the rhythm is basically same as the first kiai :3
Easy

— Overall
Clean diff!

— Mapping
  1. 00:16:178 (1) - Move it one pixel to the left, lol? (to center it?) x:256? Yes (:
  2. 00:30:388 (2) - Well, very loud sound at the slidertick. It can confuse and give a bad impression, so you'd better make this slider a 1/1 long slider with repeat to emphasize that sound at 00:30:704; Can't find a good arrangement for a slider - enjoy arc of circles instead xD
  3. 00:37:020 (2) - I hear no sound in the music which can explain why this slider is ending at 00:37:651. Better end it at 00:37:494 to match the vocals.
  4. 00:40:809 (3) - As above.
  5. 00:44:599 (3) - As above.
  6. 00:48:862 - Dunno if placing notes so close to the spinner is a bad thing, but this loud vocal sound must be emphasized! Circle or sliderstart must work. ~500ms is definitely too early for Easy orz ._.
  7. 01:07:336 (2) - As 00:37:020; Your rhythm now has sense, but shortening it will still be better in my opinion, cause vocals make more sense than a slight piano sound which can be only recognized in editor.
  8. 01:11:125 (3) - Just as above.
  9. 01:14:915 (3) - As above. Uhm, for those sliders... idk why, I prefer 1/1s all over (perhaps because I'm not a really good mapper when it comes to 3/2 circles orz >_<) - leaving for now...
  10. 01:16:809 (1) - I personally think it's too curvy, looks not so good. Move endpoint somewhere to the top? Well, why not :3
  11. 01:31:967 (1) - Not perfectly overlapping it.. Try to make it better. Done~
  12. 01:39:230 (3) - I think that finish sound must be emphasized a lot harder! Just placing it at the slider end results in nothing, cause player even doesnt need to press any button on that big loud vocal thing. Better replace the slider with 2 circles. Oh yes, fixed~
And that's all! Very neat mapset, the most flawless I even have modded. Good luck! *throws star*
Edit: okay, thrown 2 stars so you will have +12 :D
Really great mod o.o...
Thanks both (:
grumd

Niva wrote:

Really great mod o.o...
Oh yes, that's all what I need <3
Thanks
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