forum

Nekomata Master - Smile of Split [Osu|Taiko]

posted
Total Posts
78
Topic Starter
Charles445
This beatmap was submitted using in-game submission on Monday, December 03, 2012 at 12:24:51 AM

Artist: Nekomata Master
Title: Smile of Split
Tags: Naoyuki Sato raindrops mmzz
BPM: 126
Filesize: 6935kb
Play Time: 03:45
Difficulties Available:
  1. Insane (5 stars, 899 notes)
  2. MM's Taiko (4.94 stars, 1264 notes)
Download: Nekomata Master - Smile of Split
Information: Scores/Beatmap Listing
---------------
Have fun again.











Background by Harbinjer (I think his DA is dead, pretty sad, but he does have a business site!)
http://harbinjer.deviantart.com/art/Ref ... n-25169933
-GN
so fun map :D
terametis
This map is best of the years in my opinion.
Spectator
Best of 2012
RikiH_
I love your maps *-*
TheVileOne
I had to agree to mod this. x.x

Insane

I'm not sure how helpful I was.

Claps seemed spammy in areas. The claps make it especially difficult to find the beat after missing.

00:30:402 (3,1,2) - Snaps shouldn't change here IMO.
00:33:259 (1,2) - This should be 0.9 like the other parts.
00:38:021 (5) - Add whistle to start?
00:39:371 (4,1) - Not the same snap as 00:40:323 (4,1) - ?
00:44:133 (4,1) - Similar smaller than usual snap.
00:44:926 (4,1,2,3) - Ugh at this spacing. It's not pleasant to look at and don't really see a reason why the spacing should be like that.
00:51:117 (2,3,4,5) - This would be better if the start of the curve more aligned with 1. the curve should complete a natural arc you would move from 1 to get there.
00:57:545 (1,2,3,4) - I think moving 2 grid 4 units up would align it perfectly with previous combo.
01:39:390 - Why is this on 1/8th?
01:47:069 (1,2,3) - Doesn't look very flowing to me. How is someone supposed to detect that change in spacing?
01:49:847 (1,2,3,4) - You keep changing snap. Why?
02:01:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - The pace you have to move keep changing speeds. I may be wrong, but it just doesn't seem flowing.
02:04:926 (4,1,2,3) - why is this spaced like this? You're changing snap every note.
02:09:371 (3,4) - Spacing...? While you're at it, there's no sound here 02:09:767 (5) - . Delete and fix pattern.
02:10:085 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - This is just clap spam. I can't find any rhythm from all these claps.
03:10:799 (1,2,3,4) - What happened to the music? I sense it will be difficult to find the beat after this. But it's the song. :/
Topic Starter
Charles445

TheVileOne wrote:

I had to agree to mod this. x.x

Insane

I'm not sure how helpful I was.

Claps seemed spammy in areas. The claps make it especially difficult to find the beat after missing.

00:30:402 (3,1,2) - Snaps shouldn't change here IMO. This is a heavy hitting portion right before the break.
00:33:259 (1,2) - This should be 0.9 like the other parts. Sure, that doesn't mess anything up.
00:38:021 (5) - Add whistle to start? Nah I want the guitar to be alone in that part (that's why the other slider doesn't have one)
00:39:371 (4,1) - Not the same snap as 00:40:323 (4,1) - ? You mean spacing? This one is intentional because the slider is closer this time. The movement is much less at this point, so the spacing isn't large.
00:44:133 (4,1) - Similar smaller than usual snap. Fits the pattern and sets up the next.
00:44:926 (4,1,2,3) - Ugh at this spacing. It's not pleasant to look at and don't really see a reason why the spacing should be like that. It works just fine and isn't really that ugly.
00:51:117 (2,3,4,5) - This would be better if the start of the curve more aligned with 1. the curve should complete a natural arc you would move from 1 to get there. It's already close enough, any more wouldn't really change gameplay.
00:57:545 (1,2,3,4) - I think moving 2 grid 4 units up would align it perfectly with previous combo. But that's not what matters. What matters is how the player ends on the two. During the map the player will end in the middle of the 2.
01:39:390 - Why is this on 1/8th? Because where it is changes absolutely nothing.
01:47:069 (1,2,3) - Doesn't look very flowing to me. How is someone supposed to detect that change in spacing? Because the beat has been consistent. Also it's in a curved line, that's as flowing as it gets.
01:49:847 (1,2,3,4) - You keep changing snap. Why? You mean spacing? At this point it really doesn't matter much.
02:01:355 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - The pace you have to move keep changing speeds. I may be wrong, but it just doesn't seem flowing. This part is supposed to slow down.. Speed up! Slow down... Speed up! Very slightly though. It still flows, it's just slight speed changes.
02:04:926 (4,1,2,3) - why is this spaced like this? You're changing snap every note. Like I said before it doesn't matter that much. Also when you get to the circle it's no longer a 1/6 jump (since it's a circle) so that new spacing is fine.
02:09:371 (3,4) - Spacing...? While you're at it, there's no sound here 02:09:767 (5) - . Delete and fix pattern. It's a slider, the player uses the leniency to get there, no problem. There is in fact a sound at 02:09:767. You need to listen more closely.
02:10:085 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - This is just clap spam. I can't find any rhythm from all these claps. No, it fits the music.
03:10:799 (1,2,3,4) - What happened to the music? I sense it will be difficult to find the beat after this. But it's the song. :/ That's why I swallowed the offbeat portion in a slider. It allows the player to hear the beat change and not have to worry.
Thanks for the mod!
Ulysses
:|
Pereira006
hi modrequest

I try help I hope my mod helpfull

here go

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if witouht " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[Insane]

Hitsound:

00:25:402 (2) - should add whistle on start slider because follow guita i mean melody like at 00:26:831 (4)
00:28:736 (6) - add whistle because follow guitar
00:34:688 (1) - add whistle on start slider ? is good listen imo
00:37:783 (4) - add whistle ? is good imo
00:38:021 (5) - add whistle on start slider because the melody is same at 00:34:212 (4)
00:41:117 (4) - add whistle on end slider if you kee it consistency at 00:44:926 (4) because i guess you missing add here
01:01:355 (1) - can remove clap? because clap with finnish is annoying and don't fit so better remove clap and finish staying that most better imo
01:06:355 (2) - add clap on end slider i feel drums need it and if you keep it consistency
01:22:307 (1) - add whistle on end slider ? is good listen
01:50:164 (2) - i guess you missing add here clap on start slider because if you keep it consisntecy like at 01:48:259 (2) and 01:46:355 (2) and more
01:52:069 (2) - ^ same
01:55:879 (2) - ^ same
01:56:593 (1) - can remove clap? same explained before like 01:01:355 (1)
01:59:212 (4) - add clap on end slider because have drums and if you keep it consisntecy
02:04:926 (4) - add clap on start slider and end ? ^ same explained
02:06:831 (4) - add clap on end slider same explained like at 01:56:593 (1)
02:51:831 (1) - add whistle ? like you did before and if keep it consistency because here drums and guitar

Gameplay:

woow i really really like jump
is hard but the play is fine for me
[]
I try write explained because my eng is suck so ask my in-game if you don't understand my eng mod and i try explained my best
good luck and bye bye and i hope my mod is helpfull o.o
Topic Starter
Charles445

Pereira006 wrote:

[Insane]

Hitsound:

00:25:402 (2) - should add whistle on start slider because follow guita i mean melody like at 00:26:831 (4) Sure
00:28:736 (6) - add whistle because follow guitar Definitely
00:34:688 (1) - add whistle on start slider ? is good listen imo I guess so
00:37:783 (4) - add whistle ? is good imo I left this intentionally unhitsounded because the guitar makes its transition.
00:38:021 (5) - add whistle on start slider because the melody is same at 00:34:212 (4) Still during that transition
00:41:117 (4) - add whistle on end slider if you kee it consistency at 00:44:926 (4) because i guess you missing add here Yeah
01:01:355 (1) - can remove clap? because clap with finnish is annoying and don't fit so better remove clap and finish staying that most better imo I like it, but I can see others hating it, so I'll change it.
01:06:355 (2) - add clap on end slider i feel drums need it and if you keep it consistency That sounds great!
01:22:307 (1) - add whistle on end slider ? is good listen Yes
01:50:164 (2) - i guess you missing add here clap on start slider because if you keep it consisntecy like at 01:48:259 (2) and 01:46:355 (2) and more
01:52:069 (2) - ^ same
01:55:879 (2) - ^ same All this was intentional, but looking back at it, it was stupid.
01:56:593 (1) - can remove clap? same explained before like 01:01:355 (1)
01:59:212 (4) - add clap on end slider because have drums and if you keep it consisntecy ok
02:04:926 (4) - add clap on start slider and end ? ^ same explained Was it already like that? Either way both have claps now
02:06:831 (4) - add clap on end slider same explained like at 01:56:593 (1)
02:51:831 (1) - add whistle ? like you did before and if keep it consistency because here drums and guitar That gives it a nice ringing noise

Gameplay:

woow i really really like jump
is hard but the play is fine for me
[]
I try write explained because my eng is suck so ask my in-game if you don't understand my eng mod and i try explained my best
good luck and bye bye and i hope my mod is helpfull o.o
Dude epic hitsound mod srsly A++ would mod req again
kriers
[Insane]

00:15:640 (1,2,3) - really ugly formation of these sliders. I expect it to atleast represent the trend following the rest of the beatmap.
00:33:656 (3) - check spacing
00:37:069 (1) - remove NC
00:37:466 (1) - NC
00:41:593 (2,3) - spacing change to increase difficulty here isn't really needed imo
00:42:545 (2) - fix this slider node
00:42:545 (2,3) - have the spacing here match 00:43:498 (2,3) -
00:45:323 (2,3) - increase spacing. Anti-jump kills flow
00:45:879 (4) - add finish
00:55:561 (3,1) - is 0,69x, 00:55:799 (2,3) - suddenly 0,62x and then back to 0,69x at 00:56:275 (4,5) - :?
I'd just like to see all of the spacings being more consistent overally instead of wavering between 0,6 and 0,7.
01:05:164 (1,4) - I think you should avoid as many stacks of 4 as possible. Make 4 a slider ending where 5 is?
02:01:355 (1) - add clap
02:10:561 (6,7,8,9,1) -
and 02:10:085 (2,3,4,4,5,6,7,1) - appears as overmap. I don't catch where the streams come in here, though I can play it decently thanks to eh (I don't really need music to play :P)
02:14:450 (4) - add clap
02:31:117 (2,3) - the whole slider here looks out of place to me
02:35:879 (2) - the 2.7x spacing here is nuts and it takes nothing to green the first slider

Overally I enjoyed this. Challenging and fun beatmap. :)
MasterOfSheep
really great map
star deserved.
Topic Starter
Charles445

kriers wrote:

[Insane]

00:15:640 (1,2,3) - really ugly formation of these sliders. I expect it to atleast represent the trend following the rest of the beatmap. Tried to make them better. Changed the position and tried to form a proper oval.
00:33:656 (3) - check spacing At this point a 0.06 spacing change doesn't matter
00:37:069 (1) - remove NC New combos are fine here, it's as consistent as it can get (not perfect ofc)
00:37:466 (1) - NC Same thing
00:41:593 (2,3) - spacing change to increase difficulty here isn't really needed imo Eh it's not that hard plays just like the previous bit
00:42:545 (2) - fix this slider node Fixed the previous one as well
00:42:545 (2,3) - have the spacing here match 00:43:498 (2,3) - Doesn't change much, plus it lines up nicely as is :D
00:45:323 (2,3) - increase spacing. Anti-jump kills flow This is true. Increased spacing and angled the slider to catch more. Decreased the spacing on the 4 as well
00:45:879 (4) - add finish Doesn't fit, slider has whistle applied and no finish sound is hinted at in the music (not even at the end)
00:55:561 (3,1) - is 0,69x, 00:55:799 (2,3) - suddenly 0,62x and then back to 0,69x at 00:56:275 (4,5) - :? Movement speed differences. First one is farther than the other one, so it goes from a faster spacing to a smaller spacing. Then again the bigger spacing, so bigger space. For the last part the player is moving sharply up, and I don't want them to have to move sideways too quickly (the flow intentionally sucks). Therefore, lesser spacing.
01:05:164 (1,4) - I think you should avoid as many stacks of 4 as possible. Make 4 a slider ending where 5 is? Those are fun as hell I like them a lot, also with less sliders makes it easier to read. Sure it's HARD but it's supposed to be.
02:01:355 (1) - add clap There is one here. One on the end wouldn't fit with the previous
02:10:561 (6,7,8,9,1) -
and 02:10:085 (2,3,4,4,5,6,7,1) - appears as overmap. I don't catch where the streams come in here, though I can play it decently thanks to eh (I don't really need music to play :P) Nahh dude the music has more sounds there. It picks up the pace
02:14:450 (4) - add clap Start already has one, end would be inconsistent
02:31:117 (2,3) - the whole slider here looks out of place to me O_O really? That's weird I used linear all over the place before. I want to keep this one
02:35:879 (2) - the 2.7x spacing here is nuts and it takes nothing to green the first slider Totally agree, gotta redo the pattern then.
Okay, that took longer than expected. Looks kinda funny but it's down to 2.03 and the original idea is still there. Plays great too :D no more 100s


Overally I enjoyed this. Challenging and fun beatmap. :)
kriers
Thanks for pointing out why'd you keep it on every section I mentione. It seems you really do plan every circle you map, which is impressive.

Have a star :)
Reisen Udongein
good luck :3
Makar
fun map~
rrtyui
wow
Pheon
Only had one small suggestion on the taikomap, which I mentioned to MMzz. The map is fun to play, much like Caravan Palace - Dragons, although there is some potential wasted imo (it would've been interesting if there were 2 taikostyles "split" in the map at appropriate places). 9/10 would play again and again.
Zare
Is this still going for Approval?

It's not long enough and not that hard that it couldn't get ranked...
Topic Starter
Charles445

Zarerion wrote:

Is this still going for Approval?

It's not long enough and not that hard that it couldn't get ranked...
It's got 30 mil score, it has to be approved in some shape or form.
I think other difficulties wouldn't be able to capture the complexity of the song. Easy difficulties usually just scrape the basic beat, but this one's basic beat is complicated 1/6, something not fit for an easy.
show more
Please sign in to reply.

New reply