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Igorrr - Dentist

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Topic Starter
grumd
This beatmap was submitted using in-game submission on 19 августа 2012 г. at 18:37:25

Artist: Igorrr
Title: Dentist
Tags: breakcore classical harpsichord nostril
BPM: 90
Filesize: 1145kb
Play Time: 00:37
Difficulties Available:
  1. Easy (0,99 stars, 27 notes)
  2. Hard (4,79 stars, 91 notes)
  3. Normal (3,83 stars, 52 notes)
Download: Igorrr - Dentist
Information: Scores/Beatmap Listing
---------------
Calm down a bit from that hard and fast rhythms, and just listen to a bit of classic sounds!
Enjoy.

BG by Kotek-
[Luanny]
yo, finally \o/
wee~
first star is mine this time
riffy

[Luanny PhNyx] wrote:

yo, finally \o/
wee~
first star is mine this time
>.</ you won this time :<

диван grumd, next time let me know when you'll submit your map

at least let me be first person who will check your map

[General]
ты диван я ожидал другого бг. :/ НУ КРУЧЕ ЖЕ
add preview point (00:20:005 - ?)
add some tags: жанр музыки например. (classic?)

[Easy]
000:25:338 (4) - сделай сюда нк. Я не уверенн, но +6 на нотах в изе выглядит не очень.
00:32:671 (4) - ^

[Normal]
some 1/4's here. do you really want to use it here? (even for slow bpm it's kinda fast)
00:37:005 (7) - висл+финиш? (тоже самое проделать с изей и хардом)

[Hard]
Topic Starter
grumd
-Bakari-

[Luanny PhNyx] wrote:

yo, finally \o/
wee~
first star is mine this time
>.</ you won this time :<

диван D: grumd, next time let me know when you'll submit your map

at least let me be first person who will check your map

[General]
ты диван я ожидал другого бг. :/ НУ КРУЧЕ ЖЕ
даа, классная картинка, но сюда не подойдёт(
add preview point (00:20:005 - ?) 00:09:338
add some tags: жанр музыки например. (classic?) done

[Easy]
000:25:338 (4) - сделай сюда нк. Я не уверенн, но +6 на нотах в изе выглядит не очень.okay
00:32:671 (4) - ^ done! really reasoned NCs, thanks!

[Normal]
some 1/4's here. do you really want to use it here? (even for slow bpm it's kinda fast)
its fine as for me. this diff follows classical string sound so yea
00:37:005 (7) - висл+финиш? (тоже самое проделать с изей и хардом)
yep. added this for all diffs

[Hard]

Thanks \o/

I can't upload frequently (only once a day) so will just keep changes on my pc and upload later.
Bass
няша
Kotek-

-Bakari- wrote:

ты диван я ожидал другого бг. :/ НУ КРУЧЕ ЖЕ
Не критикуй BG, найденное мной, бака Балтика. :с
SakiK
hi~ here my mod from in-game chat

but...your map is very good>< Most can not find the problem  :3 a little suggestion sorry;w;


I think,audio read in is 2000 or 2500 is good

[Normal]

00:01:005 (2) - only here is use different DS?

[Hard]

00:02:227 (6) - NC and 00:02:671 (1) - rm NC here(as Notmal Diff)
00:23:005 (5) - Too close here(should use 1.0 DS)


sorry for veryvery short... nokudos plz gl~
Topic Starter
grumd
@SaKiK:
Changed lead-in to 2000ms (tried to test it and realised that 3 seconds is too long, can be boring while retrying many times. thanks for this)
Normal diff: it's 0.98x and 0.99x, whats wrong?
Hard diff: NCs are set at the downbeats. I just had to put NC in normal there because the slider end in on the downbeat :v eeh, you know
Moved that slider a bit also.

Giving you kudosu for lead-in suggestion, this made this map look better.
Mismagius
<3
zeroclover
generel
  1. offset +30..
  2. no timebreak ,no letterbox
hard
1/4 > 1/6 > 1/8 beat snap lol

  1. 00:02:257 (6) - start at 1/3 (00:02:257 - ) but ended at 1/2 (00:02:535 - ) maybe u need to make it other way
    my suggest : , hitsound (clap)(clap)( - )(whistle)
  2. 00:07:146 (5) - snap?
  3. 00:11:868 (3) - ^1/4
  4. 00:19:701 (1,2,3) - hmmm
  5. 00:21:146 (5) - 1/4
about pattern is excellent but 00:06:035 (2,3,4,5) - o_____o


normal

1/6 D:

easy

  1. 00:23:338 (3) - nooo........ beat please



nightcore mod for quality play
WVS
Okay, okay..
this map is really simple, yet it's like there's something cryptic behind this song, and the map.

[General]

No previewpoint? 00:10:005 - Sounds good. :>
Uncheck letterbox since your maps doesn't have breaks.
Offset 30?

[Easy]
Clear.

[Normal]
Most of the slider-numbers on here are covered :< (Since this 'Normal' maybe you should change some.)
00:02:227 (1) - It will be kinda hard to read this slider for newbies, Move it a bit to right like this maybe? so newbies can read the slider numbers. :>
00:05:338 (2) - ^ (Make the slider number a bit visible)
00:05:338 (2) - ^
00:14:671 (2) - ^
00:16:005 (4) - ^

[Hard]
Clear.

Goodluck, grumd. (:~
BCI
EDIT: HEY WVS YOU'RE SO FAST

привет
третий б комбоцвет коричнево-красный под паруса, красивее ж
Combo1 : 153,51,43

[Easy]
00:25:338 (4) - нк, потому что больше пяти комбо нежелательны в изе и потому что

grumd wrote:

NCs are set at the downbeats.
00:32:671 (4) - ^

[Normal]
00:07:838 (5) - вот так и слышу ее на следующем синем тике D: алсо в похожем паттерне и месте в мелодии 00:23:838 (1,2,3,4) - нота стоит на синем
00:20:893 (1) - какие причины для нк?

[Hard]
HP-1, AR+1?
00:02:227 (6) - мб (по 1/6) на сл.красный тик?
00:11:338 (2,3,4) - снапнуть концы (и ноту офк) по 1/4?

ignore this mod please /runs
WVS
Star :v (sorry doublepost lol my bad.)
Also hi BCI o.o ..
Suimya
Short mod here we go~


General:
Clean~


Easy:
  1. 00:04:671 (1) - make this slider like this. it looks much better o.o
  2. 00:12:671 (2) - remove this finish and add a clap instead ~
  3. 00:14:005 (4) - ^ but on slider's start~
  4. 00:28:671 (1) - ^
  5. 00:30:005 (2) - ^
  6. 00:32:671 (4) - ^


Normal:
  1. 00:20:005 (1) - remove this NC i dont it's needed here~
  2. 00:34:671 (4) - NC here to make it consistent with the other combos


Hard:
Nothing really much to say ~



Clean mapset =3=/ inb4 another speed rank~
Topic Starter
grumd
zeroclover
generel
  1. offset +30.. right. will ask somebody to check timing
  2. no timebreak ,no letterbox not necessary but fixed
hard
1/4 > 1/6 > 1/8 beat snap lol

  1. 00:02:257 (6) - start at 1/3 (00:02:257 - ) but ended at 1/2 (00:02:535 - ) maybe u need to make it other way
    my suggest : , hitsound (clap)(clap)( - )(whistle)
    reworked fully
  2. 00:07:146 (5) - snap?
    yup
  3. 00:11:868 (3) - ^1/4
    yea
  4. 00:19:701 (1,2,3) - hmmm hm?
  5. 00:21:146 (5) - 1/4 yup
about pattern is excellent but 00:06:035 (2,3,4,5) - o_____o
its fine

normal

1/6 D:

easy

  1. 00:23:338 (3) - nooo........ beat please
no, this is easy lol

nightcore mod for quality play
Virkato
Okay, okay..
this map is really simple, yet it's like there's something cryptic behind this song, and the map.

[General]

No previewpoint? 00:10:005 - Sounds good. :> already added, just cant upload
Uncheck letterbox since your maps doesn't have breaks. bla bla bla
Offset 30? we'll see

[Easy]
Clear.

[Normal]
Most of the slider-numbers on here are covered :< (Since this 'Normal' maybe you should change some.) i dont think this is a problem anyway. let me see
00:02:227 (1) - It will be kinda hard to read this slider for newbies, Move it a bit to right like this maybe? so newbies can read the slider numbers. :>
i'd better keep 1.0x snap not to confuse the player by that DS changes
00:05:338 (2) - ^ (Make the slider number a bit visible)
00:05:338 (2) - ^ lol the same timestamp
00:14:671 (2) - ^
00:16:005 (4) - ^
well, have to refuse everything, because i cant throw out the distance snap just because numbers are not visible :( anyway, nobody looks at them

[Hard]
Clear.

Goodluck, grumd. (:~
Black_Cherry_Ita
EDIT: HEY WVS YOU'RE SO FAST

привет
третий б комбоцвет коричнево-красный под паруса, красивее ж
Combo1 : 153,51,43
слишком выделяется. не добавил(

[Easy]
00:25:338 (4) - нк, потому что больше пяти комбо нежелательны в изе и потому что

grumd wrote:

NCs are set at the downbeats.
00:32:671 (4) - ^
сделал

[Normal]
00:07:838 (5) - вот так и слышу ее на следующем синем тике D: алсо в похожем паттерне и месте в мелодии 00:23:838 (1,2,3,4) - нота стоит на синем
хм, нет, посмотрел остальные паттерны, в общем, как есть - лучше
00:20:893 (1) - какие причины для нк? никаких, товарищ камандир!
[Hard]
HP-1, AR+1?
сделал OD+1 :D
00:02:227 (6) - мб (по 1/6) на сл.красный тик?
в прошлом моде полностью переделал
00:11:338 (2,3,4) - снапнуть концы (и ноту офк) по 1/4?^

ignore this mod please /runs
-Sekai-
Short mod here we go~


General:
Clean~


Easy:
  1. 00:04:671 (1) - make this slider like this. it looks much better o.o
    no actual difference so not changed (i even dont know what have you fixed)
  2. 00:12:671 (2) - remove this finish and add a clap instead ~ no, the sounds changed here. finish fits better
  3. 00:14:005 (4) - ^ but on slider's start~
  4. 00:28:671 (1) - ^
  5. 00:30:005 (2) - ^
  6. 00:32:671 (4) - ^ all the same :(


Normal:
  1. 00:20:005 (1) - remove this NC i dont it's needed here~ this NC emphasizes the change of sound in 00:17:338 (1,2,1,2)
  2. 00:34:671 (4) - NC here to make it consistent with the other combos oh right. i could not understand why i had 7 combos there


Hard:
Nothing really much to say ~



Clean mapset =3=/ inb4 another speed rank~ i guess you will be right lol

Thank you all a lot *3*
ziin
omg harpsichord. add "harpsichord" to tags so I can find it later.

[hard]
00:03:338 (2,3) - slider circle
00:05:838 - add note
00:06:005 (2) - just make it a circle, no tail end, no
00:06:671 (4) - 1/8. Btw, this is 90 BPM so 1/8 is fine here.
00:07:116 (5) - move to the blue tick, probably better to make 2 circles instead of slider
00:08:421 (2,3) - fml these are 1/9. I can help you get these into 1/9 snap if you want, but the quickest solution is this: make a slider start and end in the right place, then divide that length (in the .osu file) by the number of notes-1. In this case, these start on a 1/6 snap and end on a 1/1 snap with 4 notes. The length is 53.333, so a 1/9 slider is 17.777
00:13:338 (1) - move 1/8 later, extend the previous slider out to the beat
00:15:338 (5,1) - slider whistle
00:19:671 (1,2,3) - don't stack these with the previous notes
I think that's pretty much it, apart from repeats. I doubt this can be ranked due to shortness, so do it right!

[normal]
In Vallista, I made everything fall under an exponential distance spacing. Something like 0.6x^2. Especially with this slider velocity, I think it's important to be able to easily tell the difference between 1/1, 1/2, 1/3, and 1/4. Right now 1/2 and smaller all overlap. If you change that so that 1/2 has just a little bit of space between the notes, it will mean that 1/3 is slightly overlapping, and 1/4 is about half covered, making it much easier IMO to read. And it looks better too, since you don't have nearly as many overlaps. I would also ask that you give the same leniency to the sliders, so that 1/2 sliders show a little bit of slider track between the circles.

1.4x 1/2, 1.2x 1/3, 1.0x 1/4


That's it.
Topic Starter
grumd
ziin
omg harpsichord. add "harpsichord" to tags so I can find it later.
ok!

[hard]
00:03:338 (2,3) - slider circle
its reasonable, but the map will become too repetitive if i do that
00:05:838 - add note no sound there
00:06:005 (2) - just make it a circle, no tail end, no
there is a drum soudn there
00:06:671 (4) - 1/8. Btw, this is 90 BPM so 1/8 is fine here.
right
00:07:116 (5) - move to the blue tick, probably better to make 2 circles instead of slider
done in prev. mods ;_;
00:08:421 (2,3) - fml these are 1/9. I can help you get these into 1/9 snap if you want, but the quickest solution is this: make a slider start and end in the right place, then divide that length (in the .osu file) by the number of notes-1. In this case, these start on a 1/6 snap and end on a 1/1 snap with 4 notes. The length is 53.333, so a 1/9 slider is 17.777
dunno what made you to say that. i can hear 4 drum (or bass, whatever) notes after the end of a slider
00:13:338 (1) - move 1/8 later, extend the previous slider out to the beat
that sounds reasonable, btu ruins the gameplay imo
00:15:338 (5,1) - slider whistle
right
00:19:671 (1,2,3) - don't stack these with the previous notes
why? i like it

everything i have applied is applied to the similar parts as well
I think that's pretty much it, apart from repeats. I doubt this can be ranked due to shortness, so do it right!

[normal]
In Vallista, I made everything fall under an exponential distance spacing. Something like 0.6x^2. Especially with this slider velocity, I think it's important to be able to easily tell the difference between 1/1, 1/2, 1/3, and 1/4. Right now 1/2 and smaller all overlap. If you change that so that 1/2 has just a little bit of space between the notes, it will mean that 1/3 is slightly overlapping, and 1/4 is about half covered, making it much easier IMO to read. And it looks better too, since you don't have nearly as many overlaps. I would also ask that you give the same leniency to the sliders, so that 1/2 sliders show a little bit of slider track between the circles.

1.4x 1/2, 1.2x 1/3, 1.0x 1/4

that is a good suggestion too, but remapping whole thing only for the sake of this... imo it doesnt cost it. 1.0x is fine. 1/2 and 1/4 are easily recognized and 1/3 is only used after the sldier end with the slider with repeats: readablility has been done with the help of slider ends and repeats - so i think its fine as it is.


That's it.

Thank you!

The only bad thing is... You have modded unfixed version of the map DD:
I have troubles with upload here...

If any modder needs latest .osu files, here they are:
http://rghost.ru/39747365
Reed R Gale
Here on request. As always, you have the right to reject everything.

Another "pretty much this is all I can do" mod.

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: These are changes that should be made. <== Let me just cross that off for you.

[General: Easy]

Oh look. A near perfect map where almost nothing looks bad. Surprise!

Overarching Style: Smooth Flow
Style Nickname: Dark Path
Quality: Damn Near Perfect
Rhythm: Perfect
Flow: Damn Near Perfect
Hitsounds: Perfect

[Actual Modding]

Code Purple: 00:36:031 (3) - This one doesn't seem to go with the flow well. Maybe it's just me. In any case, rotating it so it blankets the previous slider. Feel free to ignore this one if you don't feel it's relevant.

[General: Normal]

And another.

Overarching Style: Smooth Flow
Style Nickname: Dark Path
Quality: Perfect
Rhythm: Perfect
Flow: Perfect
Hitsounds: Perfect

[No Errors Found]

[General: Hard]

And here we go again!

Overarching Style: Smooth Flow
Style Nickname: Dark Path
Quality: Damn Near Perfect
Rhythm: Perfect
Flow: Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Green: 00:07:197 (5) - The first beat I feel should have a whistle.
Code Purple: 00:20:697 (4) - I feel the beats that have claps on them up until 00:26:031 should be overlayed with finishes as well.

[Overall]

Not much to mod at all. Not much at all. Nice work :)

Cheers!

Reed R Gale
Topic Starter
grumd
Thanks for the mod!
Easy: rotated a bit
Hard:
1. That beat should not have it, but the last beat of 00:06:697 (4) should! Also fixed similar parts
2. Nope. That beats are the same as in the beginning, listen carefully
haha5957
Hi ^~^/
I'm sorry that I can't mod this kind of music on my best, so I'll just throw some ignorable suggestions 'o'/
feel free to ignore them~



[Normal]

00:25:197 (3,4) - http://osu.ppy.sh/ss/400768 try this on this kind of pattern?

[hard]
mostly fine but

00:30:697 (4) - in this kind of rhythm,it follows main melody better when pushed 1/6 back. but It seems like you are following drumbeat.. so meh, doesnt matter but consider this if you want some variations here..
Since music is has very complicated rhythm, I think you can try it on map too (since it's AR is kinda low and easy as hardest difficulty) but meh, ignorable too.



lool well done map :)


feel free to not-kudosu this because I don't think this would be helpful enough

good luck ^~^ :)
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