omg harpsichord. add "harpsichord" to tags so I can find it later.
ok![hard]
00:03:338 (2,3) - slider circle
its reasonable, but the map will become too repetitive if i do that00:05:838 - add note
no sound there00:06:005 (2) - just make it a circle, no tail end, no
there is a drum soudn there00:06:671 (4) - 1/8. Btw, this is 90 BPM so 1/8 is fine here.
right00:07:116 (5) - move to the blue tick, probably better to make 2 circles instead of slider
done in prev. mods ;_;00:08:421 (2,3) - fml these are 1/9. I can help you get these into 1/9 snap if you want, but the quickest solution is this: make a slider start and end in the right place, then divide that length (in the .osu file) by the number of notes-1. In this case, these start on a 1/6 snap and end on a 1/1 snap with 4 notes. The length is 53.333, so a 1/9 slider is 17.777
dunno what made you to say that. i can hear 4 drum (or bass, whatever) notes after the end of a slider00:13:338 (1) - move 1/8 later, extend the previous slider out to the beat
that sounds reasonable, btu ruins the gameplay imo00:15:338 (5,1) - slider whistle
right00:19:671 (1,2,3) - don't stack these with the previous notes
why? i like iteverything i have applied is applied to the similar parts as wellI think that's pretty much it, apart from repeats. I doubt this can be ranked due to shortness, so do it right!
[normal]
In Vallista, I made everything fall under an exponential distance spacing. Something like 0.6x^2. Especially with this slider velocity, I think it's important to be able to easily tell the difference between 1/1, 1/2, 1/3, and 1/4. Right now 1/2 and smaller all overlap. If you change that so that 1/2 has just a little bit of space between the notes, it will mean that 1/3 is slightly overlapping, and 1/4 is about half covered, making it much easier IMO to read. And it looks better too, since you don't have nearly as many overlaps. I would also ask that you give the same leniency to the sliders, so that 1/2 sliders show a little bit of slider track between the circles.
1.4x 1/2, 1.2x 1/3, 1.0x 1/4
that is a good suggestion too, but remapping whole thing only for the sake of this... imo it doesnt cost it. 1.0x is fine. 1/2 and 1/4 are easily recognized and 1/3 is only used after the sldier end with the slider with repeats: readablility has been done with the help of slider ends and repeats - so i think its fine as it is.That's it.