Beatmap Listing » TheFatRat - Mayday (feat. Laura Brehm)

Artist:TheFatRat Circle Size:
Approach Rate:
Title:Mayday (feat. Laura Brehm) HP Drain:
Star Difficulty:
(12.61)
Creator:Voltaeyx Accuracy:
Length:4:01 (3:58 drain)
Source: Genre:Electronic (English) BPM:75
Tags:tsurumi 2b experimental slider overlap the fat rat universal music group spinnin' records User Rating:
82 5,362
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
17.3% (466272 of 2689587 plays)
Submitted:
Loved:
Mar 30, 2018
May 27, 2018
Rating Spread:
Favourited 11906 times in total
Users that love this map: egg1111115, Doomsday, rEdo, Animus_Vox, AquaNL, Gibson Les Paul_old, ZHSteven, Xenans, Cristian, woahsia, thatgingergui, exdino, SeonRae, RedONI, MrFeather, LeeSeul_, Holmir, TrueLemon, Cookie_Tree, Genesis and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

Experimental 2B slider overlap map


Redownload if you downloaded before May 21st, 2018


Ideal settings:
WARNING! The end can drop frames!

Tone down the above settings as you see fit if your computer can't handle the map.

Huge thanks to [profile=2349598:1337]Medb[/profile:1337] for all the image selection/creation/editing and idea discussions, [profile=3171691:1337]BTMC[/profile:1337] and [profile=18983:1337]Doomsday[/profile:1337] for hyping the map, and all my friends for playtesting! Credits to storybrew for the storyboard production. Also shoutouts to my computer calculator for doing all that math.

"Best Performance"
Divide your acc by 51.51% to calculate your actual acc!

"SS" is 51.51%: 286 300's and 763 100's, "Max Combo" is 1162x.

(Auto gets almost 53%: 307-309 300's due to inhuman aiming. This may vary due to computer performance.)

Theoretical best possible acc is 57.61%: 382 300's and 667 100's, Actual Max Combo is 1258x. See my notes for details. I did not intend this but you can get additional 300s and combo by grabbing the slider end of the first slider on each overlap pattern. If you get over 51.51%, personally, I'd call it an SSS.


Technical Insight
A slider functions by having its head clicked and its body held. Note that its tail only requires aiming at the proper time.

Interestingly, while a slider is in motion, some objects are blocked from interaction: specifically spinners, slider ticks/reverse arrows, and slider tails. These objects behave as if you completely ignore them, even if you tried to interact with them. In other words, while a main slider is active, only hitcircles and slider heads work properly.

In addition, other sliders cannot be held during a main slider. This means that the sliders in my overlap patterns will always force a 100 except the first slider in the pattern, i.e. the main slider. JULY 2019 UPDATE: The sliders actually force 100s because the game only lets you hit one sliderend every frame. Sliders stacked in this manner can actually be SSed as long as the sliderends are staggered in the order their heads appeared. This can be observed in my map, Snail's House - Lullaby. Note that sliderends are actually 36 ms before where they're shown to be in game, requiring the staggering delay to be at least 36 ms. I greatly abuse this particular mechanic to create complex sliders in another (unfinished) map of mine, TheFatRat - The Calling (feat. Laura Brehm). By design, I treat the main slider as identical to the sub-sliders to minimize the reading and tapping strain on the player. However, it is possible to get a 300 on the main slider as long as the player holds its body in a manner similar to a regular slider. This opens up options for actual 2B overlapping slider design where the main slider can reasonably give a 300.

Where 2B runs into a wall is the concept of autofail. This occurs when objects are unloaded during a map's run time, causing a checksum error at the end of the map because the number of objects is unequal to the number of registered hits & misses. Sliders can get unloaded when there are objects beneath them, though the details are still up in the air. Hitcircles, though always playable, can unload sliders (this needs more research to be properly understood). Slider heads, on the other hand, can never unload a slider while slider tails are what can (I assume). This is why my patterns all have their sliders converging in time, as the end of a slider is safe ground for any object. In other words, overlapping sliders and having them all end at the same time will never run the risk of autofail. By the way, autofail has been fixed now but unloaded objects still prevent score submission from happening!

P.S. osu!lazer should fix all of these issues! Probably!




Time Spent
  1. Total: About 50 hours
  2. Mapping: About 35 hours
  3. Hitsounding: About 5 hours
  4. Storyboarding: About 10 hours
Pioter00000 is in the lead! ()
Score18,370,714 (52.38%)
Max Combo1190
300 / 100 / 50301 / 743 / 5
Misses0
Geki (Elite Beat!)100
Katu (Beat!)173
ModsHD,HR

Top 50 Scoreboard

RankScoreAccuracyPlayerMax Combo300 / 100 / 50GekiKatuMissesMods
18,370,714 52.38% Pioter00000 1190 301  /  743  /  5 100 173 0 HD,HR
18,232,788 50.10% Flaro 1161 264  /  784  /  1 98 178 0 HD,DT
18,053,522 49.79% im a fancy lad 1163 259  /  790  /  0 98 200 0 HD,DT
17,560,372 52.62% Eagle5324 1201 304  /  743  /  2 106 186 0 HD
17,527,438 51.19% Wakson 1162 281  /  768  /  0 105 174 0 HD,HR
17,187,296 51.87% Enns 1187 292  /  756  /  1 99 188 0 HD
17,148,188 50.05% NaNya_ 1161 263  /  786  /  0 94 189 0 HD,HR
17,145,420 51.65% KrisDreemurr 1186 289  /  757  /  3 99 191 0 HD
17,086,402 53.45% badeu 1217 317  /  730  /  2 105 188 0 None
16,986,788 51.29% WillCookie 1178 283  /  764  /  2 108 210 0 HD
16,945,487 51.89% Rucker 1175 292  /  757  /  0 116 201 0 HD
16,914,432 52.59% -GN 1224 304  /  741  /  4 92 187 0 None
16,892,816 51.37% Maxe191 1175 284  /  764  /  1 104 192 0 HD
16,860,114 49.29% IGLAK 1161 251  /  798  /  0 88 205 0 HD,HR
16,843,049 51.32% CutPaper 1182 283  /  766  /  0 101 217 0 HD
16,710,192 51.38% sharytory 1167 284  /  765  /  0 108 191 0 HD
16,708,792 51.38% -Spartan 1166 284  /  765  /  0 107 170 0 HD
16,697,222 51.51% Zaqlev 1162 286  /  763  /  0 114 180 0 HD
16,694,997 51.51% Sukiye 1162 286  /  763  /  0 107 170 0 HD
16,692,950 51.45% Vvn 1164 285  /  764  /  0 106 181 0 HD
16,672,102 51.45% azaloaf 1162 285  /  764  /  0 113 175 0 HD
16,670,912 51.45% Toy 1162 285  /  764  /  0 108 174 0 HD
16,670,166 51.45% rigellroy 1162 285  /  764  /  0 119 194 0 HD
16,657,929 51.32% Dolter 1163 283  /  766  /  0 115 193 0 HD
16,657,105 51.45% Korilak 1162 285  /  764  /  0 109 169 0 HD
16,655,825 51.38% -Karu 1162 284  /  765  /  0 115 195 0 HD
16,653,137 51.38% Gabey 1161 284  /  765  /  0 109 169 0 HD
16,650,771 51.38% SAPIN_ 1162 284  /  765  /  0 108 170 0 HD
16,646,755 51.19% Zavarka 1163 281  /  768  /  0 108 171 0 HD
16,643,839 51.32% Wilchq 1162 283  /  766  /  0 106 173 0 HD
16,643,612 51.38% Razei 1161 284  /  765  /  0 111 169 0 HD
16,641,803 51.32% Somniloquy 1162 283  /  766  /  0 110 180 0 HD,SD
16,637,905 51.38% TeNero_ 1162 284  /  765  /  0 111 166 0 HD
16,627,672 51.19% his kitten 1161 281  /  768  /  0 113 205 0 HD
16,624,286 51.26% tones 1162 282  /  767  /  0 106 176 0 HD
16,623,799 51.19% Syocola 1162 281  /  768  /  0 114 190 0 HD
16,618,749 51.26% Musa 1165 282  /  767  /  0 101 177 0 HD
16,617,942 51.32% Mastasz 1162 283  /  766  /  0 103 175 0 HD
16,610,483 51.32% 5joshi 1162 283  /  766  /  0 115 196 0 HD
16,609,921 51.32% Zaborn 1162 283  /  766  /  0 113 176 0 HD
16,609,215 51.19% ffstar 1162 281  /  768  /  0 113 197 0 HD
16,607,251 51.32% Will Stetson 1160 283  /  766  /  0 115 194 0 HD
16,602,425 51.32% Twintail 1159 283  /  766  /  0 120 205 0 HD
16,598,576 51.26% SolaEclipse 1162 282  /  767  /  0 108 173 0 HD
16,597,967 51.11% Izuko 1162 280  /  768  /  1 109 177 0 HD
16,597,511 51.19% impenniless 1162 281  /  768  /  0 106 176 0 HD
16,592,116 51.26% Landegre- 1163 282  /  767  /  0 109 168 0 HD
16,584,909 51.26% Strxwberrymilk 1162 282  /  767  /  0 108 169 0 HD
16,581,431 51.26% HDDTHR 1162 282  /  767  /  0 110 184 0 HD
16,575,315 51.19% Astrodazen 1161 281  /  768  /  0 111 180 0 HD
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