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Catch the Beat

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↱ CatchTheBeat
Catch The Beat

Game modes
Osu.gif Standard Taiko.gif Taiko Ctb.gif Catch the Beat Mania.gif Mania

Catch The Beat gameplay.

Catch the Beat, CtB for short, is a game mode that requires players to control a character to catch fruit in time to the music. The fruits fall from the top of the screen to the bottom, with the character holding a plate above their head.


Scoring follows the same multiplier as in standard as shown here, however, notes that add score are different from standard. A regular sized fruit gives a score of 300 times the multiplier. A large juice drop gives a score of 100. The smallest drop (also called droplet) gives a score of 10, however, missing droplets do not remove your current combos, while the others do.

Accuracy is defined by how much you have caught and how much you missed.

Possible Grades

  • SS : 100.00% Accuracy
  • S : 98.01% to 99.99% Accuracy (You can have 'S' rank even if you make several misses, like in osu!mania)
  • A : 94.01% - 98.00% Accuracy
  • B : 90.01% - 94.00% Accuracy
  • C : 85.01% - 90.00% Accuracy
  • D : Any other accuracy under 85.00%.

A silver S or SS means that the song was played using the 'Hidden' or 'Flashlight' mod.


By default, the left and right arrow keys are used to move the catcher. Pressing the left shift key with one of the arrow keys will make the catcher dash in that direction (indicated by a bright glow around the catcher).

Hyperdash is an automatically triggered gameplay element in Catch the Beat play mode, designed to obliterate "impossible jumps" (where two objects were previously impossible to catch because of the distance that separated them). It is automatically activated when obtaining a red glowing fruit (the first of an impossible pair) and stays active until you are in range of the second fruit, or have already missed it. It will speed you up a variable amount such that if you are dashing, you will always be able to make it to the destination in time.

You may use mouse control if you enable the relax mod.

Sliders leading into jumps is self explanatory. Players will be forced to move slowly on a track going left for about a second, then have to change speed, direction, and pacing in order to keep up.

In Rankings

Until April 10, 2012, Catch the Beat maps could not be ranked or be included in ranked maps. However, this has now changed, and mappers may now make CTB-specific difficulties, provided they follow the guidelines. These guidelines are very much a work in progress, but as more CTB maps are ranked and feedback is given from their players, the guidelines will evolve to be as thorough and comprehensive as the standard osu! guidelines.

Contents of
Getting Started Registration Installation Newbie's guide Game Interface Options Hit Objects
osu! Game Styles Basic explanation Multi-play
Game Modes » Osu.gif Standard Taiko.gif Taiko Ctb.gif Catch the Beat Mania.gif Mania
External ports » osu!stream osu!droid opsu! osu!wp T-Aiko Beats
External clients » osu!tourney osu!MapDownloader
World of osu!
Miscellaneous » Mascots osu!academy osu!talk
Beatmap Editor Compose / Design (Scripting) / Timing / Song Setup

Beatmapping Beat Snap Divisor / Distance Snap Custom Sample Overrides Kiai Time Mapping Techniques Skinning Skin.ini Storyboarding

Online Editing
and Ranking
Beatmap forum Submission Beatmap Approval (How to Get Your Map Ranked) Modding (Getting Your Map Modded) Music Theory Audio Editing Kudosu / Star Priority
People The Team Administrators/Global Moderation Team Quality Assurance Team Beatmap Nomination Group Language Moderators osu! Alumni Support Team Community Contributors List of notable people