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Multiplayer was implemented on the 3rd of June 2008 (3.6.08) under osu! Public Release b335, and is a game mode in which up to sixteen players can compete against each other on a single map decided by the host.
How to enter
|Ways to enter||From Main menu,
You will be directed to the "lobby", the core of the Multi-play.
This is a (waiting) Multiplayer Lobby.
- Here's a list of things that a player can do in the lobby:
- Press one of the tabs above to sort out the game style they want.
- Selecting the few options below the tab to sort out the list.
- Creating a new "room" by pressing "New Game"
- Press "Quick Join" to randomly join a room based on the beatmap you have.
- Press one of the "room" to enter that "room" group.
- Talk with other players using the chat console which are opened by default. Please be at your best behavior at all time.
- You will be connected to #lobby by default.
- Check out the players logged into lobby by looking at the right of the screen.
- Select and playing your jukebox songs at the upper-right of the screen.
|Game Name||Name of the "room". You can use foreign languages (Unicode). |
Enable the "Require Password to join" button to make your "room" private.
|Password||Will only appear if the button is enabled. The Password to enter the room. |
Your "room" sign will be shown with a lock.
|Max players||The number of players that can join your "room". You can allow up to 16 people including yourself. Default is 8 players, and can be adjusted later by locking/unlocking the slots.|
After you are done, you can press the "Start Game" to create the "room" with you as the host of the room. You will be directed to Match Setup
Nicknamed "(game) room"
Pictured right is the Match Setup (Team Setup) for the Host only. For the purpose of comparison, the second picture is Match Setup (Head-To-Head Setup) for a player with "Free Mods" enabled.
|Match Setup||The status of player in the room. It is either host or player only.|
|Player bar||Your player bar. Currently, it is based on pp. Changes depending by the currently playing game mode.|
|Pause button||Pause the beatmap's song selected by host. Will not work if player does not have the beatmap.|
|Current Players||The players inside the room. Player can move around the placing if they want.
|Game Name:||The name of the game. Only the Host can change the name and create/change the room password.|
|Beatmap with symbol||Beatmap selected by host to be played. The symbol signify the Game Mode.
|Mods||Game Modifiers. When "Free Mods" is enabled, host-selected mods (except Speed mods) will not be forced upon players.|
|Game Type||Settings for the room.|
|Ready!||Press this button to prove you are ready. All player must press it and the final decision is decided by the host.
|Chat Console||The first line given by BachoBot at #multiplayer, "Match history available here" is known as match history. The link is http://osu.ppy.sh/mp/x (Replace "x" with numbers). The data will be removed after one month.
|Leave Match||Leave the room and head back to the lobby.|
|(Tag Co-Op/ Tag Team VS)
|Combo colour adjustment when it is your turn.|
When all players is ready (there should be a second sound to show that everyone is ready) and the host give the final call (Start Game!) to start the match, the game will start.
Only the host can determine the Game Type. Players should make requests to the host if they want something.
The game style you wish the map to be played. Can only be changed at "Song Select" by Host. Do note that the game style's leitmotif will be shown at the lobby of your "room".
|General rules (applies to all unless stated otherwise)|
|Beatmap progress rule
Failed rule (Does not apply to Tag Co-Op / Tag Team VS)
Tag Co-Op / Tag Team VS
Tag Team VS
|Win Condition||Head-To-Head / Team VS only
Tag Co-Op / Tag Team VS only
|Player box colour|
|Blue||Player have more than half of health, usually at full.|
|Purple-Red||Player have less than half of health. The concentration of red colour will grow brighter if player is near failing and diminished to blue by filling up the lifebar more than half.|
|Failed/Black||Player unable to reserve the final sliver of health. Player can continue playing and if SD is not used, player can be "revived" from the failed status by refilling the lifebar completely. Also, score will not be contributed towards the team score at this state.|
|Tag/Green||Tag Co-Op and Tag Team VS only. There will be an arrow (play-warningarrow) pointing the current player playing the beatmap and given a small white glow. This is a permanent colour scheme and will not change based on lifebar status.|
|Skipped||If the beatmap have a start-up rest, players that press the Skip button at the lower-right of the screen will be given the name on their box. Everyone must do so for the Skip to take effect.|
|Quit|| Hitting ESC twice.  Disconnected from Bancho.|
The condition to determine the winner. The winner's avatar will be shown at the grade screen (Head-To-Head only).
|Score||Player with highest score wins.|
|Accuracy|| Player with the highest accuracy wins.|
If there are two players with 100.00%, the player with the highest score (from spinners) wins. Unconfirmed, if there are no spinners.
|Combo|| Player with the highest combo count at the end of the beatmap wins.|
If combo count is the same, player with the highest score wins. Maximum combo is not counted.
|Score v2 [Unranked (?)]||Player with highest standardised score wins (standardised max default score of 1 million without game mods modifier and spinner bonus).|
Players will be directed here after the beatmap is completed unless stated otherwise.
|Overall result rule|
|Getting Started||Registration • Installation • Newbie's guide • Game Interface • Options • Hit Objects|
|osu! Game Styles||Basic explanation • Multi-play|
|World of osu!|
Game » Beatmaps • Game Modifiers • Achievements • Performance Points • Play Styles • Score • Accuracy • Chat Console • BanchoBot ( )
Online » Live streaming osu! • Internet Relay Chat • Tournaments • Showcases • Contests • osu!supporter • osu!store
|Beatmap Editor||Compose / Design (Scripting) / Timing / Song Setup|
|Beatmap forum • Submission • Beatmap Approval (How to Get Your Map Ranked) • Modding (Getting Your Map Modded) • Music Theory • Audio Editing • Kudosu / Star Priority|
|People||The Team • Administrators/Global Moderation Team • Quality Assurance Team • Beatmap Nomination Group • Language Moderators • osu! Alumni • Support Team • Community Contributors • List of notable people|