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Makino Yui - Dark Side ni Tsuitekite

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Topic Starter
Real1
This beatmap was submitted using in-game submission on den 28 februari 2009 at 00:10:44

Artist: Makino Yui
Title: Dark Side ni Tsuitekite
BPM: 120
Filesize: 9910kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,87 stars, 79 notes)
  2. Hard (4,69 stars, 393 notes)
  3. Normal (4,34 stars, 286 notes)
Download: Makino Yui - Dark Side ni Tsuitekite
Information: Scores/Beatmap Listing
---------------
Real1 is here with his 4th beatmap!

This time I bring you an insert song from the awesome anime Welcome to the N.H.K. (Which by the way, I advice you to read the manga of, as it's much better than the anime, and the anime is awesome!).
This is a song by Makino Yui. The second ending theme of this anime was by the same artist.

THE OFFSET MAY NEED A TWEAK. Maybe not? Seems not.

Easy: Quite simple map. I guess it can pose as a bit of a challenge for newcomers. It is shorter than the other two difficulties.
Normal: osu! thinks this map needs 4.5 stars as the difficulty. I disagree with that, but that's just me. There are some basic streams and some stacks here.
Hard: Quite hard, especially if you dislike fast clicks in stacks. Here there are many of them. It's also quite streamy like my Poison map.

As always, I hope you enjoy.

Peace.

Edit #1: HP drain was higher in Easy compared to Normal. Now they are the same.
Edit #2: minyeob's cosmetic and spacing fixes.
Edit #3: DJPop fixes. Made this thing sound and look better.
Edit #4: LOL BREAK. :(
Edit #5: Larto fix.
Edit #6: WTF Hara symmetrical fixes!
Edit #7: Lololol Hara fix.
Edit #8: Mogs fix.
minyeob
Hi Real!

[Easy]
57:238(6) [Suggestion] This slider sounds strange(for me) Remove this then fix like this.



[Normal]
38:726(1),(2)-> Move down a bit.
51:726(6),(7),(8),(9)-> Move left a bit.
56:234(7),(8),(9)-> Move down a bit.
1:55:728(2),(3)-> Move left. It's too hard to notice the timing.
2:42:734(4),(5),(6) Ugly(?) Move up a bit.

[Hard]
1:08:480(1) Extend 1/4 beat.
1:09:108(2),(3),(4),(5) make them 1/4 beat slower.
1:17:233(6) Move down a bit.

I'll star it later. Because this is a new beatmap. Other maps need to get a priority first.
EDIT: Star'd


Download: Rise Against - Injection (zsr123) [Ozzy's Taiko].osu
Topic Starter
Real1
Done!
Thanks minyeob for all your time and good suggestions. Also:

1:09:108(2),(3),(4),(5) make them 1/4 beat slower.
I changed the pattern instead. Feels and plays better. ;)
DJPop
Only Hard is modded :?


Hard

00:19:230 - (7)
00:27:980 - (7) or 00:27:480 - (6)
00:46:980 - (5) or 00:47:230 - (6)
01:03:230 - (7)
02:29:230 - (5)
Add new combo.

00:53:230
It sounds better for me if place a note with finish sound here.

00:57:730 - (S)
00:59:730 - (S)
I suggest to move 1/2 forward.

01:04:980 - (12)
I suggest to move starting point 1/2 forward.
Then add a note instead of it.

01:09:105 - (2),(3),(4),(5)
Try this pattern.

01:11:105 - (2),(3)
Sounds weird for me =(

01:25:230 - (S)
I suggest to move 1/2 forward.

01:51:730 - Part of colored notes.
Choose one...
- Add new combo on 01:53:980 - (7)
- Add new combo on 01:54:230 - (8)
- Add new combo on 01:53:230 - (5) and 01:55:230 - (11)

01:58:230 - (5)
Change slider to circle.
Or move ending point on 01:58:605 instead of (6).

02:01:730 - (6)
I suggest to move 1/2 backward.

02:46:230 - (2),(1)
Spacing is too far, fix to the same way with others.


Star is useless for this time (No way to bump up to first page :( ), I'll star it later.
Good luck :)
Topic Starter
Real1
This map has been deleted on the request of its creator. It is no longer available.
Larto
Hard:
01:12:980 - 01:13:980: That's one awkward stop. Map something here, at least cover the lyrics. D:
And you were missing a break until just now.
Hara
La banana sneaks in to do a bit of symmetry modding. EPC = End Point Circle of a slider.

[Hard]
00:05:230 (1,2,3,4,5,6) - Move 1 grid up.
00:11:230 (1-break) - Move from this one to break one grid to the left.
00:20:730 (4) - Move slightly down without grid snap to align with EPC of (3).
00:22:730 (1,2,3,4,5,6) - Move slightly up without grid snap to snap it vertically to the grid without snapping it horizontally to the grid on (5), but moving all 6.
00:25:730 (1,2,3,4)] - Snap these to the grid to make them horizontally aligned with (5) and then move them very slightly to the left without grid snap to make spacing of EPC of (4) to (5) better as well as aligning (1) vertically with last combo (2).
00:29:230 (5,6,7) - Move slightly down without grid snap to align horizontally with (4).
00:42:480 (3) - This slider seems to be slightly angled down, very slightly, if you look at the 2 control points, fix that, unless that's what you intended to do of course.
00:46:980 (1-9,1-3) - VERY nitpick, maybe move these, from (1) brown combo to (3) white combo, 1 grid to the right OR move 00:50:730 (4-6,1-8) 1 grid to the left.
01:12:980 (8) - While (3-7) have a nice angle going on, (8) shoots up a little, grinds my gears a little but nothing major.
01:47:168 (4) - Move this "one tick", very very slightly, to the left to align it with (2) better without grid snap.
01:48:730 (1-9) - I would love it if you moved this combo in a way so the (4-9) part approximates the angle of the (1) brown slider by aligning them more in a steper angle, like (2-4) of brown combo.
02:01:480 (6) - Grid Snap this so it is horizontally aligned with (5).
02:09:980 (4,5,6) - I think these could use a very slight nudge to the right to better align vertically with (3), try and check it with the grid without using grid snap.
02:20:980 (2) - I think this one could use a very very very slight nudge down without grid snap to better approximate the horizontal alignment to EPC of (1).
02:35:730 (1,2) - Move slightly up to horizontally align better with EPC of (5) of last combo.
02:38:730 (4,6) - Moving these 1 grid closer to (5) makes (4) horizontally aligned with (3) but it might "ruin" the jump you are after, so that's up to you.
02:46:980 (1) - Nudge slightly to snap it to the grid, stacking it on top of (2-4) perfectly.
02:47:980 (1-4,1-4,1-4,1-4) - Moving these left to align first (1) vertically with (4) before it looks better.
02:51:480 (1,2,3,4) - Snap these to the same position as the white/brown (1-4) combos that just passed here individually after correcting last issue, as they are wrongly spaced/snapped atm.

[Normal]
01:08:480 (1,1) - Moving these first one grid up and then moving them around 2-3 "ticks" without grid snap to align second (2) horizontally with next (1) better looks better in my eyes.
01:23:980 (8,9) - Moving these slightly to the left without grid snap to align (8) better with EPC of (7) looks better.
01:56:730 (1-7) - Moving these 1 grid down to align (7) with next (1) looks better.
02:17:230 (5) - This beat sounds really weird at the white tick here, moving it back half a beat to red tick and repositioning it above (4) sounds a lot better.

[Easy]
00:01:230 (1-slider) - Moving from first beat up to and including first slider a little to the right without grid snap to align it with (2) after slider would look better.
00:14:230 (2) - Moving this slight down without grid snap to align it with EPC of (1) would look better. Around 2 "ticks" down.
00:40:230 (3) - Moving this slightly to the right to align it vertically with EPC of (2) would look better here.
00:46:980 (3,4,5) - Moving these 1 grid, or 1 grid and then 1 "tick" without grid snap, makes this look better.

There we go. :D
Topic Starter
Real1
This map has been deleted on the request of its creator. It is no longer available.
Larto
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Real1
Thanks. I will now stop fapping while you mod. :D
DJPop
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Real1
This map has been deleted on the request of its creator. It is no longer available.
Mogsy
Easy:
-00:07:73 (1) - Remove the New Combo mark. It's starting on the end of a phrase, so it's not that good of a place to start a new combo.
-00:09:23 (2) - New Combo mark goes here.

Only complaint, really.

EDORT: Hi, rank heart.
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