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Wizet, Nexon - Coke Town

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Topic Starter
Metroid
This beatmap was submitted using in-game submission on Sunday, February 22, 2009 at 8:10:47 PM

Artist: Wizet, Nexon
Title: Coke Town
Source: Maplestory Mapledump
Tags: Maplestory BGM Coke Coka Cola Event
BPM: 128
Filesize: 1442kb
Play Time: 02:34
Difficulties Available:
  1. Hard (4.65 stars, 326 notes)
  2. Normal (4.22 stars, 266 notes)
Download: Wizet, Nexon - Coke Town
Information: Scores/Beatmap Listing
---------------
Yes it's another Maplestory map
It's the BGM for the event area, Coke Town which is availabe in JMS, KMS, and I think TaiwanMS.

1st upload - Uploaded Hard and Normal EDIT: Switched to happy30's offset
2nd upload - Did what Larto said and some stuff with Skyripper, NOTE: I don't think I can get breaks in there.
3rd upload - Did what Ekaru said.
4th upload - More Larto fixes YAY :D
5th upload - Minyeob NAZI! fixes done.
happy30
Try offset 11.289

Normal:

00:16:67 (5) - Should start 1/4 later
00:24:06 (5) - ^
02:11:28 (1) - somehow I dont like how it's placed here

Hard:

00:16:56 (5) - Should start 1/4 later
00:24:06 (5) - ^

Starred.
Topic Starter
Metroid

happy30 wrote:

Try offset 11.289

Normal:

00:16:67 (5) - Should start 1/4 laterNah
00:24:06 (5) - ^Nah
02:11:28 (1) - somehow I dont like how it's placed hereIt was supposed to be in the center but meh, I moved it up a litte.

Hard:

00:16:56 (5) - Should start 1/4 laternah
00:24:06 (5) - ^
nah

Thanks for the offset change
Larto
Hard:
00:16:56 (5) - 1/4 later, 1/4 shorter.
00:20:42 (5) - That slider is pretty, but mean. seperate start and ending.
00:24:06 (5) - 1/4 later, 1/4 shorter.
02:24:17 (4) - The repeat here sounds bad. do something so everything syncs the music :S
02:31:67 (4) - ^
02:34:25 (2,3) - Sudden and totally not foreseeable spacing change is sudden and totally not foreseeable. Closer.

Normal:
00:16:56 (5) - 1/4 later, 1/4 shorter.
00:20:42 (5) - That slider is pretty, but mean. seperate start and ending.
00:24:06 (5) - 1/4 later, 1/4 shorter.
01:55:35 (1) - Decide: Put the Overall difficulty of that map a bit higher or remove that spinner, because it can be REALLY confusing if a hitcircle appears earlier than the spinner before it.
02:24:17 (4) - The repeat here sounds bad. do something so everything syncs the music :S
02:31:67 (4) - ^


I actually also don't like how Normal and Hard are so similar, but fine.
Skyripper
Hard: Where are the breaks?
02:21:24 (8) - I think this sounds better on the red (this may just be my opinion alone XD)
02:28:74 (8) - ^ Same thing, but it's preference.
02:31:67 (4) - ^ Just try it and see XD

Normal: Where are the breaks?
02:21:83 (10) - You'll notice in Normal you have it arranged like I note Hard should be

AWESOME map, thank you for doing my request ;)
Ekaru
Normal:

02:16:67 (1) - I would recommend shortening it by 1/2. First, this is to make it a lot easier to recover from the spinner, and second, it sounds better to me.
02:28:39 (7,8,9) - uneven stack, which you should avoid, because it's confusing to read, among other things.

Hard:

Nothing really.

Nice job; too bad the map already got nazi'd before I could get to it. ;(
Larto
Hard:
00:24:17 (5) - Too close to 4
01:47:61 (7) - hitcircle isn't really necessary.
01:55:11 (7) - ^. You could remove that one here and make the spinner after it longer, it's pretty short anyways.
02:24:53 (5) - 1/4 later
02:28:86 (8) - 1/4 earlier

Normal is fine.

GOGOGO
minyeob
Yay KR MS Background

[Normal]
24:183(5) Move right a bit.
37:573(1),(2) Move left a bit.

[Hard]
23:472(3),(4),(5) Spacing is not same. 24:179(5) Move left a bit.
1:11:992(3) Move right a bit.[Minor]

Nice beatmap.
Sorry I'm too picky
Star'd
Rolled
This actually kept me very entertained, which is really surprising being a maplestory map.

You did a very nice job with the hitsounds. Also, while being a repetitive song, you did a nice job varying the way your combos looked. Skin is a very nice touch too. I'm impressed.

Nothing preventing me from bubbling this one.
Mogsy
Nothing stopping me from ranking it.
Niks
좋네 999콤보..
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