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2PM - Hot

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Total Posts
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Topic Starter
Yuji Tokaji
This beatmap was submitted using in-game submission on mardi 18 février 2014 at 23:46:33

Artist: 2PM
Title: Hot
Tags: kpop HANDS UP
BPM: 126
Filesize: 6049kb
Play Time: 03:21
Difficulties Available:
  1. Hard (4,81 stars, 426 notes)
  2. Normal (3,09 stars, 245 notes)
Download: 2PM - Hot
Information: Scores/Beatmap Listing
---------------
#5th beatmap.
Timing verification by Kurai.
Awesome hitsound by Gamu! =3
Hard, 100%.
Normal, 100%
READY TO MOD!
Changelog:
- Submitted: Nov 2, 2012
- 11/4 : Hard diff finished.
- 11/9 : Normal diff finished.
Move to Pending.
eLtigreXXx's mod fixed.
- 11/13 : Luster_DNFWTF's mod fixed.
- 11/17 : Some changes on [Hard].
- 11/18 : Static Noise Bird's mod fixed.
- 11/20 : BeatofIke's mod fixed.
- 4/25/2013 : Back to pending!
- 4/28 : Mapset changed on [Hard]
- 5/02 : TrigonometrY's mod fixed.
Normal mapset WIP.. ~
Arusha Shuna's mod fixed (50%)
- 1/23/2014 : Ressurected map, some changes on hard.
Kloyd, Hard's mod fixed.
-1/24 : dkun's mod fixed.
Sweet Vanilla's mod fixed.
Beuchi's IRC mod fixed.
Blue Dragon's mod fixed.
-1/25 : P o M u T a's mod fixed.
Sonnyc's mod fixed.
-1/27 : Winek's mod fixed.
-2/8 : Squirrel's mod fixed.
-2/8 : OscaR CUBE's mod fixed.
{Hard} : CS -1
-2/12 : Updated.
-2/15 : yf_bmp's mod fixed.
-2/16 : Updated.
BeatOfIke's IRC mod V2!
-2/17 : P o M u T a's mod fixed.
Raiku's mod fixed.
Updated.
-2/18 : Gamu's mod fixed.
Tari's mod fixed.
BeatOfIke's IRC mod V3!
Gabe's IRC mod!
Kurai
BPM 126 @offset 450ms

Bonne chance \:D/
Topic Starter
Yuji Tokaji
Merci Kurai.
ftw, ta changé mon timing pour 40ms.
Ultimate
Yo slanox ^^,

nice oldschool style, enjoyed playing :)
replay of first try:

:arrow: Replay

1x100 on first try, timing seems legit and no critical errors.
The [Hard] diff ends a bit weird though. Try to fit the spinner to the end of the song, and not just before the end ;)
Topic Starter
Yuji Tokaji

Ultimate wrote:

Yo slanox ^^,

nice oldschool style, enjoyed playing :)
replay of first try:

:arrow: Replay

1x100 on first try, timing seems legit and no critical errors.
The [Hard] diff ends a bit weird though. Try to fit the spinner to the end of the song, and not just before the end ;)
Yeah, it's pretty oldschool.

Hm. Your link doesn't work dude, but don't worry. It was just for test [hard] difficulty.

Alright, so, it needs some works on. Thank you!

Edit : [hard] diff ends fixed.
KokoroStudiox3
hi ^^ from mod request

[insane]
00:15:688 clap ?
00:15:926 ^
00:16:402 ^
00:25:211 add note and finish ?
00:32:592 finish ?

[normal]
00:15:688 clap ?
00:15:926 ^
00:16:402 ^
00:40:449 finish ?
01:18:545 (1) add new combo
01:26:640 delet
01:56:640 finish

:)
Topic Starter
Yuji Tokaji

eLtigreXXx wrote:

hi ^^ from mod request

[insane]
00:15:688 clap ? >No.
00:15:926 ^ >Yeah, okay.
00:16:402 ^ >Looks good.
00:25:211 add note and finish ? >Okay.
00:32:592 finish ? >Huh, already added.

[normal]
00:15:688 clap ? >Okay.
00:15:926 ^ >^
00:16:402 ^ >^
00:40:449 finish ? >^
01:18:545 (1) add new combo >^
01:26:640 delet >^
01:56:640 finish >^

:)
Alright, some suggestions fixed!
Thank you so much!
Krenyez
some Mod :)

NORMAL
01:32:830 - spinner end at 01:34:735

01:45:688 (2) - change into a curve slider

02:32:830 - spinner end at 02:35:688

02:46:640 - new combo

03:18:545 - spinner end at 03:21:402

HARD
00:16:640 (4) - can you place it like


01:32:830 - spinner end at 01:34:735

02:34:735 (5) - change into spinner and then,, end at 02:35:688

03:19:497 - spinner end at 03:21:402

Hitsound up to you~
And. . . .
Too many straight sliders at Hard,, try to make a curves sliders~
Topic Starter
Yuji Tokaji

Luster_DNFWTF wrote:

some Mod :)

NORMAL
01:32:830 - spinner end at 01:34:735

01:45:688 (2) - change into a curve slider

02:32:830 - spinner end at 02:35:688

02:46:640 - new combo

03:18:545 - spinner end at 03:21:402

HARD
00:16:640 (4) - can you place it like


01:32:830 - spinner end at 01:34:735

02:34:735 (5) - change into spinner and then,, end at 02:35:688

03:19:497 - spinner end at 03:21:402

Hitsound up to you~
And. . . .
Too many straight sliders at Hard,, try to make a curves sliders~
Alright, thanks for your mod!
Some suggestions are fixed.

Yeah, there too many straight sliders I know. Gonna change, don't worry.
Birdy
[Normal]
00:01:878 (4) - Move one square left (grid lvl 3)
01:28:545 (4) - Move one square right
01:53:307 (1,2,3,4) - Remake with polygon circles
02:00:926 (1,2,3,4) - ^
03:05:211 (5,1) - One square right

[Hard]
00:17:830 (2,3,4,5) - Too compressed
00:20:926 (5) - Make the end curve prettier
00:25:449 (1,2,3,4) - These compressed sliders again
00:28:545 (5) - This slider again
01:09:021 (1) - Make the turn slighter
02:44:021 (2) - Could be prettier
02:49:021 (8) - ^

Bye and good luck~
Topic Starter
Yuji Tokaji

Static Noise Bird wrote:

[Normal]
00:01:878 (4) - Move one square left (grid lvl 3)
01:28:545 (4) - Move one square right
01:53:307 (1,2,3,4) - Remake with polygon circles
02:00:926 (1,2,3,4) - ^
03:05:211 (5,1) - One square right

[Hard]
00:17:830 (2,3,4,5) - Too compressed
00:20:926 (5) - Make the end curve prettier
00:25:449 (1,2,3,4) - These compressed sliders again
00:28:545 (5) - This slider again
01:09:021 (1) - Make the turn slighter
02:44:021 (2) - Could be prettier
02:49:021 (8) - ^

Bye and good luck~

Thanks for your mod!
Fixed everything!
BeatofIke
Mod request!

[Normal]
-> Your clap hitsounds and combos are not consistent.
00:15:449 (1,2) - Delete these notes. It sounds weird.
01:30:688 (2,3,4,5) - Please consider re adjusting thes notes so they don't touch each other. Also add a new combo on slider 4.

[Hard]
-> Reduce the HP Drain rate (-1). Most hard difficulties are around 5 or 6. Consider looking at ranked beatmaps for reference.
00:04:259 (1,2) - This spacing for these jump is too high for a hard difficulty. Consider reducing this spacing.
00:52:354 (1,2,3,4) - Same as above.
01:13:545 (7,1,2,3) - Careful. You don't want to overlap notes like this because the hitburst will block thes notes.
01:26:402 (4,5,6,1) - Same as above.
01:52:592 (2,3) - Overlapping note. It's hard to see slider 3.
02:00:211 (2,3) - Same as above.
02:17:592 (4,5,6,7) - Again, Hard jump.
02:25:926 (1,2,3,4,5,6,7,8,9) - JUMPS EVERYWHERE!
02:33:545 (4,5) - ...and another jump.

-> Basically unescessary jumps that needs major tweaking. Nothing much to say. The hitsound usage for this difficulty is better than your normal difficulty.

Now I know being a new mapper is hard, but hang in here. For starters, I recommend looking at this thread for guidance:
t/60228

Good Luck!
Topic Starter
Yuji Tokaji

BeatofIke wrote:

Mod request!

[Normal]
-> Your clap hitsounds and combos are not consistent.
00:15:449 (1,2) - Delete these notes. It sounds weird.
01:30:688 (2,3,4,5) - Please consider re adjusting thes notes so they don't touch each other. Also add a new combo on slider 4.

[Hard]
-> Reduce the HP Drain rate (-1). Most hard difficulties are around 5 or 6. Consider looking at ranked beatmaps for reference.
00:04:259 (1,2) - This spacing for these jump is too high for a hard difficulty. Consider reducing this spacing.
00:52:354 (1,2,3,4) - Same as above.
01:13:545 (7,1,2,3) - Careful. You don't want to overlap notes like this because the hitburst will block thes notes.
01:26:402 (4,5,6,1) - Same as above.
01:52:592 (2,3) - Overlapping note. It's hard to see slider 3.
02:00:211 (2,3) - Same as above.
02:17:592 (4,5,6,7) - Again, Hard jump.
02:25:926 (1,2,3,4,5,6,7,8,9) - JUMPS EVERYWHERE!
02:33:545 (4,5) - ...and another jump.

-> Basically unescessary jumps that needs major tweaking. Nothing much to say. The hitsound usage for this difficulty is better than your normal difficulty.

Now I know being a new mapper is hard, but hang in here. For starters, I recommend looking at this thread for guidance:
t/60228

Good Luck!

Thanks for your mod, help and suggestions!
Some are fixed!
TrigonometrY
M4M from your queue
[General]
Kiai in your diffs should be same. Fix second kiai, it's different in Normal and Hard now.
[Normal]
00:04:497 - don't ignore this beat, try this rhythm:
then 00:03:307 (1) - delete nc and 00:04:259 - add nc
00:15:926 (2) - one grid right and one grid up - looks better
00:17:592 (1,2,3,4) - what do you think about this pattern?
00:28:545 (4) - one grid right for following spacing
00:39:497 (5,1) - jump in Normal? Why?
00:52:354 (6,7) - ^
00:57:592 (5,6,7) - fix spacing: 00:57:592 (5) - move to x:448;y:208, 00:58:545 (6) - 256;48; 00:59:021 (7) - 120;80
00:59:021 (7,1) - spacing. And here: 02:10:926 (5,6) - 02:12:830 (2,3) -
02:19:497 (1) - one grid right to following spacing
02:24:735 (1) - disable Grid Snap and make this slider symmetrical
02:51:402 (4,5,6,7) - spacing. Here too: 03:08:545 (5,6) - 03:14:259 (5,1) -
[Hard]
It isn't Insane, so AR -1, please
00:05:449 (4) - I'd change rhythm. 00:05:211 (3) - delete this note and add slider with reverse:
00:16:045 - don't miss a beat! Add here note:
00:16:640 - 00:17:592 - What do you think about stream in this part? It follows music and vocal:
00:22:354 (2,3) - I'd prefer to follow vocal here:
00:24:021 (2,3,4) - ^
00:23:307 (4) - nc and 00:23:783 (3) - delete nc
00:49:259 (4,5) - please, avoid similar hiding
00:51:402 (4,1) - anti-jump doesn't need here
00:59:021 (1,2,3,4) - you can used blue ticks to make cool stream:
01:28:545 (3,4,5,6) - ugly overlapping(
01:49:973 (3,4) - this rhythm:
01:51:878 (1,2) - ^ (slider reverses on blue tick)
01:53:783 (4,1) - ^
01:55:688 (3,4,5) - ^
01:57:592 (3,4) - ^
01:59:497 (1,2) - ^
02:18:545 (6,7) - replace each other?
03:02:354 (5,6,7,8) - anti-jumps doesn't need, because here is intense music
While I was modding, I liked the song.
Good luck!
Arusha Shuna
m4m pls
General
-You need a difficulty with star rating of 3.00 or less, maybe create an [Easy] diff
-Maybe add another combo color?
Normal
Circle size -1? This is normal after all
00:54:259 (1) - remove new combo
00:55:688 (2) - new combo
01:10:688 (x) - add a note maybe?
01:26:164 (7) - new combo
01:27:116 (1) - remove new combo
01:56:164 (x) - add a note?
02:18:545 (3,4) - align to the center of the map
02:42:354 (1,2,3) - ^ (move 1 Lv3 grid to the right)
02:50:926 (3) - spacing, i suggest keep the spacing constant in normal or below, keep it 0.7x apart
hitsound modding
00:21:878 (1) - add clap
00:22:354 (2) - remove clap
00:39:497 (5) - add clap at the end of slider?
00:44:736 (2) - remove clap at the end of slider
00:45:688 (3) - add clap
00:51:878 (5) - remove clap
00:52:354 (6) - add clap at the beginning of slider
00:53:307 (7) - swap hitsounds at the beginning with the end of slider
00:55:688 (2) - remove clap at the end of slider
00:56:164 (3) - add clap
01:07:592 (1,2) - swap hitsounds
01:12:830 (4) - add clap at the end of slider
02:57:592 (5) - add clap at the end of slider
03:09:497 (6) - remove clap at return point
Hard
00:30:211 (3) - move this slider somewhere else, it is blocked by the previous slider, kinda hard to sightread
00:30:926 (1) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end
00:34:735 (4) - new combo?
00:43:783 (2) - move this slider somewhere else, it is blocked by the previous slider, kinda hard to sightread
00:49:973 (5) - both slider beginning and end are blocked by previous objects, i strongly suggest to move this elsewhere
01:32:116 (4) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end
01:43:307 (6) - new combo
01:43:545 (1) - remove new combo
01:51:521 (6,7) - 1 Lv3 grid to the left maybe?
01:53:307 (3) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end
01:59:140 (6,7) - 1 Lv3 grid to the right maybe?
02:00:926 (3) - move the slider end somewhere else, i don't think this pattern is allowed, slider end being blocked by another slider end

Good luck with the map
Topic Starter
Yuji Tokaji

TrigonometrY wrote:

M4M from your queue
[General]
Kiai in your diffs should be same. Fix second kiai, it's different in Normal and Hard now. - Indeed, fix'd.
[Normal]
00:04:497 - don't ignore this beat, try this rhythm: - ok
then 00:03:307 (1) - delete nc and 00:04:259 - add nc - ok
00:15:926 (2) - one grid right and one grid up - looks better - ok
00:17:592 (1,2,3,4) - what do you think about this pattern? - looks good
00:28:545 (4) - one grid right for following spacing - fixed
00:39:497 (5,1) - jump in Normal? Why? - fixed
00:52:354 (6,7) - ^ - ^
00:57:592 (5,6,7) - fix spacing: 00:57:592 (5) - move to x:448;y:208, 00:58:545 (6) - 256;48; 00:59:021 (7) - 120;80 - fixed
00:59:021 (7,1) - spacing. And here: 02:10:926 (5,6) - 02:12:830 (2,3) - - fixed
02:19:497 (1) - one grid right to following spacing - fixed
02:24:735 (1) - disable Grid Snap and make this slider symmetrical - ok
02:51:402 (4,5,6,7) - spacing. Here too: 03:08:545 (5,6) - 03:14:259 (5,1) - - ok
[Hard]
It isn't Insane, so AR -1, please - sure
00:05:449 (4) - I'd change rhythm. 00:05:211 (3) - delete this note and add slider with reverse: - ok
00:16:045 - don't miss a beat! Add here note: - ok
00:16:640 - 00:17:592 - What do you think about stream in this part? It follows music and vocal: - weird
00:22:354 (2,3) - I'd prefer to follow vocal here: - ok
00:24:021 (2,3,4) - ^ - ^
00:23:307 (4) - nc and 00:23:783 (3) - delete nc - ok
00:49:259 (4,5) - please, avoid similar hiding - ctrl +G
00:51:402 (4,1) - anti-jump doesn't need here - fixed
00:59:021 (1,2,3,4) - you can used blue ticks to make cool stream: - fixed
01:28:545 (3,4,5,6) - ugly overlapping( - changed
01:49:973 (3,4) - this rhythm: - ok
01:51:878 (1,2) - ^ (slider reverses on blue tick) - fixed
01:53:783 (4,1) - ^ - ^
01:55:688 (3,4,5) - ^ - ^
01:57:592 (3,4) - ^ - ^
01:59:497 (1,2) - ^ - ^
02:18:545 (6,7) - replace each other? - ok
03:02:354 (5,6,7,8) - anti-jumps doesn't need, because here is intense music - separated
While I was modding, I liked the song.
Good luck!

Thanks for your modding! As you saw, some of your mod has been fixed!
I'll check your map right now! ;3
DeletedUser_1574070
M.4.M

Normal
00:06:164 (1) - Spacing issue
00:17:592 (1) -
00:21:878 (1) -
00:25:211 - need beats here (I recommend adding stack circle)
00:25:688 (1) - spacing issue
00:29:974 (1) -
00:54:259 (1) -
01:07:592 (1) -
you might realize that keeping distance is crucial on Easy/Normal diffs. Try to find more by yourself since I fell I only point spacing.

01:05:926 (4,5) - try to move just a bit to avoid slight-overlap
01:10:449 - adding a slider can be better to keep flow
01:25:449 (6) - adding notes?
01:31:402 -
01:56:164 -
01:59:973 (6) - a suggestion here http://osu.ppy.sh/ss/734345
03:00:926 - a suggestion here (stack notes) http://osu.ppy.sh/ss/734352

Hard

00:40:449 (1) - stack completely with white (2)
00:43:069 (1,2) - not good flow. use Ctrl+H for first one
00:59:021 (1,2) - make this same?
01:02:592 - need notes here
02:09:497 (2,3,4,5,6) - hmm suggestion. Use Polygon-Circle-Function on 'Compose' Tab
02:56:640 (3,4,5,6) -

I love cs5 lol

Good one. Hope your map ranked :)
Hard
A wild Chiva appears. OKAY
LET'S do it !


(M4M and all)

Chivas Mod of DESTRUCTION


Well. I won't destroy anything. I just thought that sounds kinda good... Yeah... Well...

...

I'll just start



[ Normal ]




SPOILER
00:07:116 - the spacing is different than before. consider changing this, otherwise it's confusing.
00:16:878 - maybe add a slider here? I guess it would fit, otherwise there's awkward silence...
00:21:402 - something's missing here, too. Since you're following the drum and suddenly you just... ignore the base.
00:29:497 - ^
00:57:592 - those sliders seem unreasonable for me and don't fit with the beat. They look pretty, though.
01:10:211 - maybe change into a slider that goes till 01:10:449
01:10:688 - New Combo
01:25:449 - Something's wrong with the spacing here
01:30:449 - add circle here or sth. else
01:47:592 - spacing seems a bit wrong
03:09:497 - idk somehow it doesn't sound right...
03:18:069 - delete NC ... I guess

Woah I already finished? I bet it will be a fun map if you change some little things :)


[ Hard ]


SPOILER
00:21:402 - awkward silence again
00:29:021 - another awkward silence. maybe add a clap circle i think it would sound nice
00:40:926 - this is confusing me. I don't know if you should change it. Maybe I just pointed it out because I don't like stacks
00:50:688 - this kinda destroy my flow, consider changing it. Except you want to troll the player. If that's the case it is wonderful and fun
00:52:116 - maybe add something here
01:02:830 - here too it needs something...
01:03:307 (1) - make that slider round. Curves are good and beautiful
01:24:735 - new combo here
01:24:973 - delete nc
01:25:687 (3) - again. Try to make a curve
01:51:402 (3,4,5) - doesn't seem to fit here
02:09:497 (2,3,4,5,6) - this pattern is a bit awkward... Maybe use something else. (Polygon maybe?)
02:19:497 (1) - change the position, so that it won't overlap
02:32:592 - add something here
03:05:688 - same like 00:40:926
03:08:307 - ^



I like your map. Take a star.
Topic Starter
Yuji Tokaji

Kloyd wrote:

M.4.M

Normal
00:06:164 (1) - Spacing issue
00:17:592 (1) -
00:21:878 (1) -
00:25:211 - need beats here (I recommend adding stack circle)
00:25:688 (1) - spacing issue
00:29:974 (1) -
00:54:259 (1) -
01:07:592 (1) -
you might realize that keeping distance is crucial on Easy/Normal diffs. Try to find more by yourself since I fell I only point spacing.

01:05:926 (4,5) - try to move just a bit to avoid slight-overlap
01:10:449 - adding a slider can be better to keep flow
01:25:449 (6) - adding notes?
01:31:402 -
01:56:164 -
01:59:973 (6) - a suggestion here http://osu.ppy.sh/ss/734345
03:00:926 - a suggestion here (stack notes) http://osu.ppy.sh/ss/734352

Hard

00:40:449 (1) - stack completely with white (2)
00:43:069 (1,2) - not good flow. use Ctrl+H for first one
00:59:021 (1,2) - make this same?
01:02:592 - need notes here
02:09:497 (2,3,4,5,6) - hmm suggestion. Use Polygon-Circle-Function on 'Compose' Tab
02:56:640 (3,4,5,6) -

I love cs5 lol

Good one. Hope your map ranked :)
OK! Some things are fixed, thank you!

Hard wrote:

A wild Chiva appears. OKAY
LET'S do it !


(M4M and all)

Chivas Mod of DESTRUCTION


Well. I won't destroy anything. I just thought that sounds kinda good... Yeah... Well...

...

I'll just start



[ Normal ]




SPOILER
00:07:116 - the spacing is different than before. consider changing this, otherwise it's confusing.
00:16:878 - maybe add a slider here? I guess it would fit, otherwise there's awkward silence...
00:21:402 - something's missing here, too. Since you're following the drum and suddenly you just... ignore the base.
00:29:497 - ^
00:57:592 - those sliders seem unreasonable for me and don't fit with the beat. They look pretty, though.
01:10:211 - maybe change into a slider that goes till 01:10:449
01:10:688 - New Combo
01:25:449 - Something's wrong with the spacing here
01:30:449 - add circle here or sth. else
01:47:592 - spacing seems a bit wrong
03:09:497 - idk somehow it doesn't sound right...
03:18:069 - delete NC ... I guess

Woah I already finished? I bet it will be a fun map if you change some little things :)


[ Hard ]


SPOILER
00:21:402 - awkward silence again
00:29:021 - another awkward silence. maybe add a clap circle i think it would sound nice
00:40:926 - this is confusing me. I don't know if you should change it. Maybe I just pointed it out because I don't like stacks
00:50:688 - this kinda destroy my flow, consider changing it. Except you want to troll the player. If that's the case it is wonderful and fun
00:52:116 - maybe add something here
01:02:830 - here too it needs something...
01:03:307 (1) - make that slider round. Curves are good and beautiful
01:24:735 - new combo here
01:24:973 - delete nc
01:25:687 (3) - again. Try to make a curve
01:51:402 (3,4,5) - doesn't seem to fit here
02:09:497 (2,3,4,5,6) - this pattern is a bit awkward... Maybe use something else. (Polygon maybe?)
02:19:497 (1) - change the position, so that it won't overlap
02:32:592 - add something here
03:05:688 - same like 00:40:926
03:08:307 - ^



I like your map. Take a star.
Fixed mod, thank you!
dkun
I saw this on #modreqs. I love 2PM!

[Normal]
00:05:211 (3) - Try grid4/nogrid out and make this slider symmetrical via the Y-axis. I can tell it was your intention, just wasn't executed properly.
00:07:116 (5) - ^
01:03:783 (1,2) - I can't tell if this is an attempted blanket, but refer to what I say below about blankets.
01:10:926 (3) - Could totally be constructed better by using grid4. Try using three slider points!
01:13:307 (2) - ^
01:25:449 (6) - Why is this so close to 5? I would move this a bit farther away.
02:25:688 (2) - Stack this with 7 of the previous combo.
02:46:640 (1,2,3,4,1) - You should stick to symmetry on the Y-axis like the rest of the map if you're going to have combos like these.
03:12:354 (1,2,3,4,5) - ^

[Hard]
00:07:354 (5) - I feel this note is unnecessary if you're following the lyrics.
00:19:259 (5,1) - Is there a reason why spacing here is inconsistent compared to everything else so far?
00:25:688 (1,2) - The blanket could use some work. (Here's an image. Use the approach circle of the slider to help you.)
00:27:354 (1,2) - ^
00:42:592 (8,1) - Should move (1) to avoid the overlap. Doesn't take that much, right?
00:44:497 (3,4) - Same blanket comment as above.
00:59:021 (3,4) - You could move 4 a few more grids away so it doesn't overlap with 3.
01:27:116 (6,1) - I think you get what I'm trying to say about avoiding overlaps, right?
01:46:878 (1,2) - Nice part with the hitsounds here.
02:30:926 (6) - NC, maybe?
02:59:497 (7,1) - I'd switch NC between these two notes.

Call me back (if you want :p) when you get a few more mods.
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