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JS14 - July (Euromix!)

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Topic Starter
Skyripper
This beatmap was submitted using in-game submission on Saturday, August 15, 2009 at 12:38:01 AM

Artist: JS14
Title: July (Euromix!)
Source: ITG2, In the Groove 2
BPM: 145
Filesize: 2435kb
Play Time: 01:48
Difficulties Available:
  1. Expert (4.96 stars, 366 notes)
  2. Medium (4.2 stars, 200 notes)
Download: JS14 - July (Euromix!)
Information: Scores/Beatmap Listing
---------------
5th ITG beatmap.. somehow the 6th one got ranked first >_>

Changelog:
7/1: new mp3, new offset.. larto edits
4/22: moved to pending
4/22: added new offset and hitcircles
4/21: graveyard revival
present: lots of changes!
al2e10
You Have A Lot Of SPACE in beginning & meddle ~
If you don't went to change the note you can change HP Drain Rate to lower ~
It is too difficulty!!

It is good, I put a star in here ^^

( Some of the note is boring ~ you can change some sound of the note :D )
Zerostarry
Hmm...I had some trouble playing this. It might be all the blue ticks, or the overall difficulty.

There isnt anything technically wrong with it, so it gets a bubble from me.
GabrielRKF
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Skyripper
yeah Zero the blue tick thing is unavoidable due to all the dotted eighth notes and quarter notes in the actual song XD

and thanks roxkyuu
Metroid
No .mp3 when the map is DLed.
Pleas re full submit.
Topic Starter
Skyripper
oh thanks..

for some reason on upload it says, "oh hey, this file is worthless, july.ogg, why is it there?!"

trying to work that out
Metroid
yeah, I guess best is to convert to a .mp3 and re-find the offset..
Larto
Overall:
Don't place volume/sample changing timing sections directly on notes, so even if you click early you get the right sample.
You don't have to do this, but it's preferred to have the sections like that.

Expert:
00:48:71 (3,4,5,6,7) - Since this is stacked, when playing it's really close to 2, which doesn't look so good. Move the stack a bit farther away? :O

Normal:
00:15:71 (5) - Just for the sake of perfect patterns: Move it 1 Level 3 grid down :x
00:22:33 (9) - And this one 1 Level 3 grid up.
01:40:95 (1) - And this one 1 Level 3 grid up and to the left.
(Yeah I know, Naziish, you don'T have to follow these ones)

Fix/don't fix and explain your reasoning and I rank.
Topic Starter
Skyripper
changed ogg to mp3

and fixed shiz
Gabi
i like it, but yea quite difficult to time hits/notes.

stär!
Lybydose
Medium:

00:39:74 (1) - Shorten by 1/4
00:40:57 (3) - Shorten by 1/4

01:32:71 (1) - Extend by 1/4?
01:33:74 (3) - Move forward 1/4? These two follow a more obvious beat if you move/extend them.

Expert:

01:03:22 (1,2,3,4) - Move these back 1/4
Shinxyn
Try +12 on offset
Yea... like the rest of the people said before, its hard to follow cuz of the 1/4 beats
The hitsounds are painfully loud, I could barely hear the music, please lower by 3-4 more ticks! (I'd prefer 4 tick (half volume))

Medium-
Most of these are to make it easier
Since it seems you're trying to keep the beats on 1/2 (mostly against the music), the 1/4 beats in this map sound very weird-
00:06:96 (2) - works fine on the white tick, too
00:45:75 (3) - I think you should just shorten this (so repeat is on red and end is on white tick), though the noteless gaps around it make me feel otherwise...
00:49:06 (3) - ^
Redo the break~
Seperate Nazi mod-
00:20:71 (3,4) - move 3 left a tick so 4 can be distance snap directly under fading (5), then fix spacing
00:37:67 (5) - add finish? (then maybe new combo the (6))
01:14:50 (7) - I say reduce by one repeat
01:41:81 (5) - up a tick
01:44:50 (7) - up a tick, right a tick (make the 6,7,8 a straight line?)


Expert- @_@ sight read map
01:21:13 (2) - I don't like how the whistles start -now-, preferably just have them throughout map more.
01:31:99 (9,10) - I'd say one hitsound or the other, but not both
^ goes for every note after this... imo
Nazi-
00:10:79 (4,5) - right a tick
00:21:54 (1) - up a tick~
00:51:54 (6) - new combo
00:56:92 (3) - ultra-nazi- down a bit (grid snap off) to straighten line
01:18:65 (1) - new combo?
01:28:58 (10) - down a tick (same distance as (6,8)
01:30:23 (4) - down a tick (to look like its well between 2,3 and align with 5)


@_@ wow hard to follow.... not your map, just the song
tieff
Random mod.
Good map.

[Medium]
00:45:74 (3) - Finish on end?
00:49:05 (3) - ^
00:52:36 (3) - ^
01:22:77 (1,2,3) - Clap on end?
01:33:74 (3) - Place this note here 01:33:84.
01:45:22 (9,10) - Sorry for nazi, but... Spacing?

[Expert]
00:45:74 (x) - Add note.
00:46:05 (x) - ^
00:46:36 (x) - ^
00:47:39 (x) - ^
00:50:71 (x) - ^
00:51:53 (7) - New combo?
00:54:02 (x) - Note here.

Star'd.
mrtn
try offset 2920

[medium]
00:56:71 - reinsert break

[expert]
reinsert all breaks they are acting a bit weird
00:22:77 (6) - I don't really like the position of this beat mapybe move it a few grids to the left or right not sure...


Wow your mapping in style is very different from most other styles in osu, and I like it... A LOT. starred ^^
Topic Starter
Skyripper
lots o changes uploaded
Yuukari-Banteki
[Medium]
the kiai doesnt feel like it fits to me

[Expert]
nice but i still dont like the kiai

get back to me on this and ill bubble, starred for now
Topic Starter
Skyripper
changes madeeeeee with kiai
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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