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yukizakura - Nagisa ~Kimi to Mezashita Takami, Negai ga Kana

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Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2013年5月24日 at 20:59:03

Artist: yukizakura
Title: Nagisa ~Kimi to Mezashita Takami, Negai ga Kanau Basho~
Source: Clannad
Tags: Andrea Nymph Pokie osuplayer111 YuKi SAKURA dango daikazoku
BPM: 97.5
Filesize: 12200kb
Play Time: 05:19
Difficulties Available:
  1. Collab (4.05 stars, 467 notes)
  2. Normal (3.21 stars, 374 notes)
  3. Pokie's Easy (1.16 stars, 227 notes)
Download: yukizakura - Nagisa ~Kimi to Mezashita Takami, Negai ga Kanau Basho~
Information: Scores/Beatmap Listing
---------------
同人音楽サークル『雪桜草』による、CLANNAD

http://www.nicovideo.jp/watch/sm13065253

[collab]
00:10:209 - 00:42:209 – kpy
00:42:209 - 01:24:055 – Andrea
01:24:055 - 02:05:884 – Nymph
02:05:884 - 02:47:096 – Andrea
02:47:096 - 03:35:580 – kpy
03:35:580 - 04:04:671 – Nymph
04:04:671 - 04:43:459 – Andrea
04:43:459 - 05:22:247 – kpy
Nymph
ACOMG
雪櫻草@@好歌!

00:22:209 add note here
00:25:286 delete this note
00:28:363 偏了
00:34:517 add another note here
00:40:055 add another note here
Pokie
http://puu.sh/1CPoc
1.16 stars without hitsounds, tell me if it's needed.
Rotte


咱又喜欢Timing了
:)
Andrea
http://puu.sh/22WR6 - Sorry for the delay.
Andrea
Sorry for double post.

Finish this man! ;_;
Topic Starter
kanpakyin

Andrea wrote:

Sorry for double post.

Finish this man! ;_;
THIS WILL BE FINSIHED!!!!!!!!!!!!!!!!!
Andrea
Don't forget to add the mappers on tags \o.o/
LKs
hao
Andrea
http://puu.sh/2Joh6

Hitsounds done!
pimp
hi there

general

i don't know about the lyrics but this song sounds like dango some times, "dango daikazoku" in tags?
"yukizakurasou" in tags, or maybe it should be the artist?
"sherrie_fay" in tags since this person made the sb? some maps are using the sb'er in tags (this one for exemple) ... i know it might confuse people since this map has a collab, but still...

there is two osb files in the folder
i think the lyric 2-5 (ra ra ra...) should be removed, its not something that needs to be in lyrics since it does not have a translation or something...

02:05:884 - a timeline and a inherit are in the same spot, since you are not using sv change, you can remove the inherit, also kiai is on for the timeline but its off for the inherit

pokie's easy

Unsnapped inherited (green) sections at: 04:23:022 - snap to 04:23:005

00:18:209 (1,2) - remove whistles? i think this part should be like 00:15:747 -
00:20:671 (4) - remove all whistles, same reason as above
00:22:517 (1) - whistle at start, fits vocal and makes sense as its way louder than the previous notes
00:32:363 (1) - add whistle here for consistency ^
00:36:055 - whistle here for consistency to 00:26:209 -
00:42:209 (1) - missing clap at start?
00:54:517 (3) - whistle at slider end?
02:42:247 - remove whistle at start, its the same sound as 02:41:035 - where you did added a whistle
03:36:793 (1,2) - shape could be better here, it's looking like it was trying to be symmetric
04:04:671 (1) - there is only one beat between spinner and this note, maybe try using slider end at 04:03:459 or 04:03:611
04:05:884 (2) - previous note is ds 1x next note is ds 1,1x is this intentional? i did not found any other spacing usage like this part

normal

00:46:517 - whistle here to follow the instrument you where following at 00:40:671 - 00:41:594 - 00:45:594
01:11:132 (4,5,6) - personally i dont like this overlap, maybe stack 6 on start of 4 ?
01:25:901 (2) - missed at 1st play, difficult to figure how much it repeats
02:54:823 (1,2) - got 100's at 1st play, just saying
03:37:399 (3,4) - the vocal at the long white tick should be mapped imo http://puu.sh/2PCzj.jpg
04:42:247 (2,3,4) - a bit difficult to see because of smal ds
05:19:823 (1) - the slider shape does not fits the song imo

collab

02:58:005 (3,4,5,6) - blanket could be a bit better
03:57:702 - mapping between the spinners would be better than letting it empty imo
05:01:338 (1,2,3,1,2,3,1,2,3) - way too difficult for this relaxing collab 0_0... kinda unespected for this 4 stars. please stack the circles in the slider starts and reduce distance between the combos http://puu.sh/2PF08.jpg http://puu.sh/2PF2D.jpg http://puu.sh/2PF3I.jpg
05:10:126 (1,2,3,4) - making them three sliders with two repeats would be the recomended, i gess the current is fine anyways
05:11:944 (5) - remove whistle at end, does not fits imo

awesome mapset. star :)
Gloria Guard
Hi~ kanpakyin (:3」_)=3

From your m4m queue :)


[General]

This is map same two osb file, i don't know why two osb file.. remove please


[Pokie's Easy]

01:04:363 (2,3) I think this pattern shape blanket is better
01:10:517 (3) hmm.. clap miss?? i think this slider end add clap imo.
01:14:209 (2,3) I suggest, It is better to smooth the flow pattern
02:32:550 (2) hmm.. this note (1) slider blanket is better.. so move x:256 y:128
02:38:005 (2) Please also cares shape, as well as the flow of the song. move x:104 y:176 is nice
blanket shape
02:46:187 Unnecessary timing lines
03:36:793 (1,2) My personal pattern suggest, this is pattern flow more smoothly?
03:40:429 (1,2) There is another beat in the slider so, I recommand beat this
03:35:884 (1,2) As above, If you make it through a particular beat, please modify as above.

nice diff :)


[Normal]

01:12:363 (6) hmm.. The slider to the front due to the slider does not look good
i suggest, this pattenr shape change this
01:51:132 (2,3,4) specing error move x:356 y:296 is better
02:27:702 (1,1) It is unsuited beats and the songs sound, because if you follow the sounds in this song
can you beat placed the slider unnecessary, so, I recommand beat this
03:37:399 (1,2,3,4) You have used this beat is awkward and difficult to understand.
I think the tempo is recommended
04:01:338 (4,5) hmm. Sudden pattern changes seem to be embarrassed.
i think 1/2 slider repeat same here


[Collab]

00:28:055 add note? seems to be missing a beat
00:40:978 (2,3) This is pattern blanket is better shape
01:14:517 (2) really awkward clap.. remove please
01:49:286 (2) i think this slider Ctrl+G is natural flow
01:50:752 (1) please adjust the slider to the shape of the curve
01:52:671 (3,4,1) hmm.. It seems better to flow naturally change is a little more than
02:47:096 Two timing points at the same time
02:53:762 (1,2,3) Please improve the pattern shape
04:19:217 (6,7,8) In my opinion, this flow pattern is unnatural. this modification you better.
04:47:667 (1,2,3,4) oh.. lt's bad blanket shape this pattern.. you change blanket shape here..

nice collab :)



This song really relax lol
Good luck !
Broccoly
hi~ trying for m4m from kanpakyin's queue

[Collab]
00:10:824 (3) - i think two repeats are a bit much and that it ruins the flow of the beginning.
00:17:286 (4) - i suggest breaking it down to two sliders like this ↙ cuz it fits better to the music

(and maybe stack 6 on 00:20:055 (1) 's head to make a triangular shape?)

00:22:517 (1,2,3) - distance was confusing. try spreading them more?
00:28:055 (6) - add a note? feels empty imo
00:31:747 (7,1) - I think they're too close; try clarifying the rhythm by putting 1 further
00:40:671 (2,3) - (nazi) blanket?
00:45:901 (3,4) - ^
00:59:440 (3,4,1) - adjust the distance between 4 and 1 to be the same as in 3 and 4 ?
01:25:286 (1,2) - maybe use repeat slider to cover both piano and the drum?

(this might work... but i bet u could do better)
02:04:671 (5,6,1,2) - make a square?
02:53:156 (1) - this might look better

02:55:277 (4) - stack on 02:55:580 (1) ? doesn't look really good now because it's not blanketed (and if u do it'll ruin distance snap)
02:58:005 (3) - ^^
03:04:065 (3) - spread two red dots further away vertically. It looks a bit weird right now..
03:24:065 (4) - Ctrl H? to use more space and to make a triangular angle
03:28:914 (3,4) - (nazi) better blanket
04:03:459 (1) - move up a bit to clarify rhythm?
04:33:762 (1,2) - (nazi) better blanket
04:56:490 (1) - (nazi) 1 grid down to make a better blanket
05:10:126 (1,2,3,4) - i recommend this ↓rhythm pattern. It was hard to expect because the some of the sliderheads are on blue ticks

05:14:671 (2,3) - remove 3 and extend 2 to red tick? i think it's better to make the rhythm clear and fit the music better because the vocal is straightforward at the part
05:19:823 (1) - let me recommend a couple of slider shape

or even something like this; curl it all the way.

383,226,319823,6,0,B|412:192|396:156|363:150|363:150|392:96|360:40|300:44|277:89|291:135|332:116,1,300,6|6,0:0|0:0,0:0:0:0:

cute sliders! hehe

[normal]
00:23:747 (2) - repeating off of a red tick doesn't sound right to me.. try something like here: 00:36:055 (2,3,4) -
00:52:055 (1) - use the mirrored shape (ctrl h and then bring it back) because it looks better (indirectly blankets 2)
01:30:209 (1,2) - (nazi) better blanket?
02:00:978 (1) - spread the red dots vertically. looks not good now..
02:59:217 (2) - ^ (horizontally)
04:42:247 (2,3,4) - might be a bit hard to read for normal players?

[Easy]
01:16:055 (1,2) // 01:18:517 (1,2) - - bad (shapewise. flow is good) overlap imo? might be not..
03:46:490 (2) - give some curve?
orz can't find anything else.


that's about it! hope this helps~
good luck! :)
Flower
Hi~ m4m~

[General]
03:06:490 - adjust the diff spec. storyboard so that the lighting occurs right below the note?

[Collab]
00:24:978 (1) - I will recommend make the rhythm like

00:40:363 (1) - remove clap and add whistle?
00:42:209 (1,2) - blanket 2?
00:51:440 (1) - make a smaller concavity
00:52:517 (2) - ^
00:59:440 (3) - blanket 2.
203,283,59440,2,0,P|266:301|309:282,3,112.500004291535,2|0|2|0,0:0|0:3|0:0|0:3,2:0:0:0:
01:09:901 (3) - make a smaller concavity
01:22:824 (3) - remove repeat, and add a note at the center, at 01:24:055 - to make it respond to the storyboard
01:25:747 - you can try adding a note with normal sampleset if you like.
01:29:594 (2) - slightly reduce spacing?
01:31:132 (5,6,1) - slightly increase spacing so that the pattern looks more smooth
01:39:440 (2,3,4,5,1) - I think this is an ugly flow breaker
01:46:055 - I don't like soft hitnormal only on this silder end. maybe use normal sampleset instead
01:49:286 (2) - ctrl+G for better flow?
01:50:824 (4,5,1) - make it like this?
02:24:671 (3,4) - blanket 4?
02:58:914 (4,5,6) - make them several grids right-downward, because the nature of auto stack makes current pattern ugly
03:31:035 (6,7,8) - just point that out the flow is a bit strange
03:46:490 (3) - partly overlapped by the hp bar
03:58:611 - 03:59:217 - add notes?
04:03:762 - ^
04:23:459 (3) - reduce the slider concavity
05:06:490 (1,2,3) - increase spacing. current pattern is to dense
05:11:944 (5,1) - unreadable jump imo. I always get 100 here

[Normal]
00:40:363 - add a note? a hit can be heard
00:58:209 (4) - off screen, at least it's overlapped by score pad
01:25:440 (1) - remove and add a 1/4 slider at 01:25:286 -
01:58:824 - default whistle instead?
02:31:338 (2,3) - manual stack to top-right
03:00:883 (5,6) - merge in to one slider
03:03:459 - default whistle
03:37:702 (4) - strange rhythm.
03:53:459 (3,4) - flow breaker imo.
04:03:459 (1,2) - same as 01:25:440 (1)
04:23:005 (3) - I think this readability is poor, both because of the rhythm and overlapped reverse arrow. plz consider better pattern
04:43:005 (3,4) - slightly move away of the flow of the previous slider to make it better be read by new players

[Easy]
00:44:671 (3) - slightly increase the concavity
00:53:901 (2,3) - move a bit upwards to make better blanket
03:00:429 (4,1) - make a better blanket
03:47:702 (3) - ^
04:18:914 (5) - default whistle?

good luck~
Pokie
晏左小小sorry >_<

Couldn't fix Gloria Guard's modding as all I found are broken pictures...

http://puu.sh/2RItD.osu

And also:

Andrea
If there's anything I have to fix, please let me know.
ztrot
[Overall]
I noticed you have like a min of this not mapped I would consider cutting the mp3.

After looking this map over your using a lot of silent samples and imo that is just lazy, you can find samples that would match the music and that would be better than just using a empty file, if anything we have quite a few music savvy composers around here that would most likely be more than happy to make you samples that match the music and now that there is no limit to the amount of samples you can have on a map set C3-99 is possible. So there is no excuse not to attempt to do that, that is more or less what you want if you are using empty samples you want them to feel that the players is playing that part of the music so instead of pretending with a empty sample go out and make it happen!

[Easy]
00:09:594 (1,2) - there are two things I don't really like about this pattern right off the get go 1. the overlap I don't feel it is needed and with slight adjustments you can make something that looks more visually pleasing with ease 2. the end point is silenced I'm against abusing hitsounds like that even if it is a slider end. something like this would work just as well as what you have now

00:18:824 (2,3) - Yet again silent hitsamples If you want the effect that you are playing the keys why not make the samples up of find them there are tons of free websites that offer royalty free samples to use but do not just result in using silent samples.

00:54:517 (3) - Here it happens again really tho with a bit of digging you could take the hit sounds to a level that not many are willing to do making this map truly unique.

So now that I pretty much see what is going on I think that is something that should be thought about lets ignore the hitsounds for the rest of this mod and focus on patterns.

Easy pattern wise is pretty decent.

[Normal]
I want to point out the diff scaling from easy to normal is a bit large but the bpm is a low amount and these things happen might want to either try and increase the easy a bit to have it follow the flow of normal a bit more.

00:15:748 (3) - cut the overlap down a bit on this pattern.

04:23:005 (3) - I would avoid patterns like this in a normal kinda confusing for new players.

Really nothing is to wrong with this map construction wise, but there is a lot of technical and audio issues that I think can be easily fixed with a bit of time put into it.
Pokie
Tired to fix the first suggestion in another way, and for the hitsound part... I actually left the hitsounding part for kpy, so, will comply with his desicion

http://puu.sh/2SA2G.osu

Thanks for modding!
Topic Starter
kanpakyin
I only reply for something I didn't fix.

pimpG wrote:

hi there

general

i don't know about the lyrics but this song sounds like dango some times, "dango daikazoku" in tags?
"yukizakurasou" in tags, or maybe it should be the artist?
"sherrie_fay" in tags since this person made the sb? some maps are using the sb'er in tags (this one for exemple) ... i know it might confuse people since this map has a collab, but still... //sber don't need to be put into the tag.

there is two osb files in the folder
i think the lyric 2-5 (ra ra ra...) should be removed, its not something that needs to be in lyrics since it does not have a translation or something...

02:05:884 - a timeline and a inherit are in the same spot, since you are not using sv change, you can remove the inherit, also kiai is on for the timeline but its off for the inherit //I don;t like using red timing line to adjust the kiai time. It is fine as now.

normal

00:46:517 - whistle here to follow the instrument you where following at 00:40:671 - 00:41:594 - 00:45:594 //nope, it doesn't fit the music that much.
01:11:132 (4,5,6) - personally i dont like this overlap, maybe stack 6 on start of 4 ? //curved the slider. Should be better now.
01:25:901 (2) - missed at 1st play, difficult to figure how much it repeats //this kind of pattern is quite general in normal diff. I don't see any wrong from this.
02:54:823 (1,2) - got 100's at 1st play, just saying //did some adjustment.
03:37:399 (3,4) - the vocal at the long white tick should be mapped imo http://puu.sh/2PCzj.jpg
04:42:247 (2,3,4) - a bit difficult to see because of smal ds //not really, it is quite clear and comfirmed by some players.
05:19:823 (1) - the slider shape does not fits the song imo //any suggestion then?

collab

02:58:005 (3,4,5,6) - blanket could be a bit better
03:57:702 - mapping between the spinners would be better than letting it empty imo //leaves to nymph
05:01:338 (1,2,3,1,2,3,1,2,3) - way too difficult for this relaxing collab 0_0... kinda unespected for this 4 stars. please stack the circles in the slider starts and reduce distance between the combos http://puu.sh/2PF08.jpg http://puu.sh/2PF2D.jpg http://puu.sh/2PF3I.jpg
05:10:126 (1,2,3,4) - making them three sliders with two repeats would be the recomended, i gess the current is fine anyways
05:11:944 (5) - remove whistle at end, does not fits imo //I don't agree with this sorry. Probably just my personal taste.

Gloria Guard wrote:

[General]

This is map same two osb file, i don't know why two osb file.. remove please



[Normal]

01:12:363 (6) hmm.. The slider to the front due to the slider does not look good
i suggest, this pattenr shape change this
01:51:132 (2,3,4) specing error move x:356 y:296 is better
02:27:702 (1,1) It is unsuited beats and the songs sound, because if you follow the sounds in this song
can you beat placed the slider unnecessary, so, I recommand beat this //I can't really understand this.
03:37:399 (1,2,3,4) You have used this beat is awkward and difficult to understand.
I think the tempo is recommended
04:01:338 (4,5) hmm. Sudden pattern changes seem to be embarrassed.
i think 1/2 slider repeat same here //1/2 doesn't fit the music well, so nope here.


[Collab]

00:28:055 add note? seems to be missing a beat //nope, I was following the vocal there.
00:40:978 (2,3) This is pattern blanket is better shape //I did this intentionally. It will become weird if I stack it.
01:14:517 (2) really awkward clap.. remove please //reduced 10% volume.
04:47:667 (1,2,3,4) oh.. lt's bad blanket shape this pattern.. you change blanket shape here.. //not really at all.

nice collab :)

Broccoly wrote:

[Collab]
00:10:824 (3) - i think two repeats are a bit much and that it ruins the flow of the beginning. //I don't think so, the 2-repeated slider were following the instrument to fit how it goes.
00:17:286 (4) - i suggest breaking it down to two sliders like this ↙ cuz it fits better to the music //I want to emphasize the pitch there. From low to high.

(and maybe stack 6 on 00:20:055 (1) 's head to make a triangular shape?)

00:22:517 (1,2,3) - distance was confusing. try spreading them more? //still don't know what makes you think that is confusing.
00:28:055 (6) - add a note? feels empty imo //nope, I want to follow the vocal there.
00:31:747 (7,1) - I think they're too close; try clarifying the rhythm by putting 1 further //They are placed on scale...
00:40:671 (2,3) - (nazi) blanket? //I did that intentionally.

04:56:490 (1) - (nazi) 1 grid down to make a better blanket //I didn't open grid snap during mapping.
05:10:126 (1,2,3,4) - i recommend this ↓rhythm pattern. It was hard to expect because the some of the sliderheads are on blue ticks //What I did was only want to fit the music and this way is the best way to represent it.

05:14:671 (2,3) - remove 3 and extend 2 to red tick? i think it's better to make the rhythm clear and fit the music better because the vocal is straightforward at the part //nope, you can find my intention of putting a note there easily. I just wanted to emphasize the drum there.
05:19:823 (1) - let me recommend a couple of slider shape //both sliders are not my cup of tea. Sorry.

or even something like this; curl it all the way.

383,226,319823,6,0,B|412:192|396:156|363:150|363:150|392:96|360:40|300:44|277:89|291:135|332:116,1,300,6|6,0:0|0:0,0:0:0:0:

[normal]
00:23:747 (2) - repeating off of a red tick doesn't sound right to me.. try something like here: 00:36:055 (2,3,4) - //I personally think that is fine because you can listen a sound at 00:24:671 - which can fit it.
00:52:055 (1) - use the mirrored shape (ctrl h and then bring it back) because it looks better (indirectly blankets 2)
01:30:209 (1,2) - (nazi) better blanket?
02:00:978 (1) - spread the red dots vertically. looks not good now.. //don't agree, this kind of sliders are wisely used in my maps.
02:59:217 (2) - ^ (horizontally) //^
04:42:247 (2,3,4) - might be a bit hard to read for normal players? //Just simple 1/4 in low bpm...

Flower wrote:

Hi~ m4m~

[General]
03:06:490 - adjust the diff spec. storyboard so that the lighting occurs right below the note?

[Collab]
00:24:978 (1) - I will recommend make the rhythm like //this sounds weird imo.

00:40:363 (1) - remove clap and add whistle? //Whistle sounds awful there.
05:06:490 (1,2,3) - increase spacing. current pattern is to dense //故意的
05:11:944 (5,1) - unreadable jump imo. I always get 100 here //這個感覺可以啊= = 至少我找幾個testplay全都能過

[Normal]
00:40:363 - add a note? a hit can be heard //I just want to follow the vocal there base on my feeling on the song.
00:58:209 (4) - off screen, at least it's overlapped by score pad
01:25:440 (1) - remove and add a 1/4 slider at 01:25:286 - //nope sorry. A note there can fit the music perfectly fine.
01:58:824 - default whistle instead? //C2 whistle fits the music better imo.
02:31:338 (2,3) - manual stack to top-right //I don't want to do any manual stack at normal.
03:00:883 (5,6) - merge in to one slider //I want to try something new here.
03:03:459 - default whistle
03:37:702 (4) - strange rhythm.
03:53:459 (3,4) - flow breaker imo. //don't think so sorry.
04:03:459 (1,2) - same as 01:25:440 (1) //same
04:23:005 (3) - I think this readability is poor, both because of the rhythm and overlapped reverse arrow. plz consider better pattern
04:43:005 (3,4) - slightly move away of the flow of the previous slider to make it better be read by new players

ztrot wrote:

[Overall]
I noticed you have like a min of this not mapped I would consider cutting the mp3. //I don't want to ruin the song, the last min is worth to listen it but that part isn't that suitable to be mapped.

After looking this map over your using a lot of silent samples and imo that is just lazy, you can find samples that would match the music and that would be better than just using a empty file, if anything we have quite a few music savvy composers around here that would most likely be more than happy to make you samples that match the music and now that there is no limit to the amount of samples you can have on a map set C3-99 is possible. So there is no excuse not to attempt to do that, that is more or less what you want if you are using empty samples you want them to feel that the players is playing that part of the music so instead of pretending with a empty sample go out and make it happen! //We discussed in #lounge.

[Normal]
I want to point out the diff scaling from easy to normal is a bit large but the bpm is a low amount and these things happen might want to either try and increase the easy a bit to have it follow the flow of normal a bit more. //As you said, this song was a low bpm song, a bit out of level can be accepted.

00:15:748 (3) - cut the overlap down a bit on this pattern.

04:23:005 (3) - I would avoid patterns like this in a normal kinda confusing for new players.
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