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Grant Kirkhope - Battle Arena

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Topic Starter
Zerostarry
This beatmap was submitted using in-game submission on July 3, 2009 at 7:17:51 PM

Artist: Grant Kirkhope
Title: Battle Arena
Source: Donkey Kong 64
BPM: 147.13
Filesize: 8968kb
Play Time: 02:04
Difficulties Available:
  1. Intense (4.96 stars, 374 notes)
  2. Normal (4.41 stars, 262 notes)
  3. Vs. Yoshi (4.7 stars, 331 notes)
Download: Grant Kirkhope - Battle Arena
Information: Scores/Beatmap Listing
---------------
Battle arena theme from DK64, enjoy
YoshiKart
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
Zerostarry
Thanks for all the help, Yoshikart. I agree with all the suggestions you made.

1. Sure :)
2. I guess that can work, like Larto's Final Battle.
3. I don't know much about Storyboarding, and i don't really know where the K. Rool pad can be used. I'm thinking of changing the BG image soon, so maybe it can fit somewhere.
YoshiKart
Thanks. :D

BTW, I was right. You do need a 1/3 snap at those points. X_X So for 00:49:61 (2,3), move them to 00:49:652 and 00:49:788, and 01:51:60 (2,3) to 01:51:638 and 01:51:774.

Google has a lack of N64 stuff. I had to get a .pdf of the instruction booklet to get the battle arena pad. >_>

I'll get my difficulty to you by next week, I suppose? =/
YoshiKart
Hi, there! Thought you might like this! ^_^

Download: Grant Kirkhope - Battle Arena (Zerostarry) [Vs. Yoshi].osu
Topic Starter
Zerostarry
[Vs.Yoshi] Added.

:D

EDIT: Normal added. Mod away.
Larto
Overall:
When you place timing sections that change only the volume or the sample, then don't place them directly on notes. If you do, you get the wrong sample when you click said note too early. Place the sections at least 1/4 before notes.

vs. Yoshi:
00:14:24 (7,8) - 1 Level 3 grid to the left.
00:31:36 (6) - 1 Level 3 grid to the left.
00:31:77 (8) - 1 Level 3 grid to the right.
00:33:20 (5,6) - 1 Level 3 grid up.
00:38:09 (8) - 1 Level 3 grid to the right.
00:45:03 (7) - 1 Level 3 grid to the right.
00:52:88 (3,4) - Those notes should be timed in 1/3.
00:54:20 (7,9) - 1 level 3 grid down.
00:55:63 (1) - 1 Level 3 grid to the left.
00:57:26 (5) - 1 Level 3 grid to the right.
00:58:08 (8) - 1 Level 3 grid to the right.
01:13:98 (6,7) - 1 Level 3 grid up.
01:19:18 (2,3) - Stack perfectly with 1's end.
01:20:81 (2,3) - Stack perfectly with 1's end.
01:33:35 (6) - 1 Level 3 grid to the right
01:33:76 (8) - 1 Level 3 grid to the left.
01:35:19 (5,6) - 1 Level 3 grid down.
01:47:01 (7) - 1 Level 3 grid to the right
01:54:76 (2,3,4) - Those notes should be timed in 1/3.
01:56:19 (7,9) - 1 Level 3 grid up.
01:57:61 (1) - 1 Level 3 grid to the right.
01:59:25 (5) - 1 Level 3 grid to the left
02:00:06 (8) - 1 Level 3 grid to the left


Sorry for the nitpicks, haha. Oh well. Starred.
Topic Starter
Zerostarry
This map has been deleted on the request of its creator. It is no longer available.
awp
Offset is around 3420???

Yoshiiiiiiiii:

00:48:89 (6,1) - I dunno, I find this jump kind of unreasonable.
01:50:67 (4,1) - This is slightly less unreasonable, because you can release the slider early to jump to it. I'm fine with this one, maybe you should change the one at 48s to be a slider. Even Auto has a hard time of it.

Intense:
00:49:09 (1,2,3,4) - I'm not gonna grill you if you say no but could you separate the 2 and the 3 just a little bit so it's more obvious that there's a half-beat between them? And subsequent patterns. Just a bit. Also, given the name "Intense", I found it kinda easy =x

I give it a gold star though because it's cool

random bell/monkey sounds were cool too
Larto
vs. Yoshi:
00:52:76 (2,3,4,5) - 1/3 snapping needed~
01:41:70 (2,3,4,5) - ^

Intense:
00:52:35 (1,2,3,4) - See vs. Yoshi.
01:54:34 (1,2,3,4) - ^

And that's it.

UPDATE:
and ten babl
Topic Starter
Zerostarry
Fixed
YoshiKart
Wow, thanks for fixing for me. <3

BTW, you might have to let me SB a pass/fail image for the break. Single sound feels weird.
Topic Starter
Zerostarry
This map has been deleted on the request of its creator. It is no longer available.
YoshiKart
:D

Any DK64 related image you feel is appropriate for a pass/fail? Or should I just SB the skin?
K2J
The only problem I really have is the fact that all the difficulties feel repetitive. I know that's sort of hard to avoid, but still, it looks like the same map, just repeated again. More of a design choice than a problem, though. Star.
anonymous_old
General
Make the music louder. Too quiet now.
Overall pretty good. Sections feel copy-pasted though, making it slightly repetitively boring (especially in Normal), but it's not that major of a problem (except in Normal).

Normal
You pretty much copy-pasted chunks of this. Why not add variation by rotating or flipping?
Not many complains otherwise.

01:02:55 (x) - WTF is with this noise?!? Also, reposition break.
01:41:90 (3,5) - Align these.
02:02:49 (2,3,4,5,6) - Maybe replace this with a spinner?

Vs. Yoshi
Circle size seems a bit too large.
00:08:51 (9,10) - Move a smidgen to the right.
00:14:83 (10) - I don't like this repeat. =S
00:21:36 (1) - I dislike this spinner.
00:34:61 (1) - I dislike this spinner.
00:37:87 (7) - Move exactly betwen (6) and (8).
00:40:93 (1,1,1,1) - I dislike this colour play. Perhaps replace with two sliders.
00:47:25 (4) - Move up so it's dagonal like 00:46:44 (2).
00:51:13 (7) - Move a smidgen to the left.
00:52:76 (2,3,4) - Move down-left so (4) overlaps (5) more.
01:00:30 (4) - Move down so it's diagonal like 00:59:49 (2).
01:02:55 (x) - WTF is with this noise?!? Also, reposition break.
01:08:66 (4) - Move end a smidgen up-right.
01:10:50 (9,10) - Move a smidgin to the left.
01:11:93 (1,2) - Move up-left so (2,3) are the same distance apart as (1,2).
01:13:35 (4) - Move up.
01:15:80 (5,6,7) - Readjust distances.
01:19:16 (2,3) - Move directly under 01:18:45 (1).
01:20:90 (3) - Same for 01:20:08 (1).
01:23:34 (1) - I dislike this spinner.
01:27:63 (1,2,3,4,5,6,7,8,9,10) - Readjust distances.
01:36:39 (10) - Move directly under 01:35:99 (9).
01:36:60 (1) - I dislike this spinner.
01:39:86 (7,8) - Move so (7,8) are the same distance apart as (6,7).
01:42:92 (1,1,1,1) - Same as 00:40:93 (1,1,1,1).
01:49:24 (4) - Move down so it's diagonal like 01:48:42 (2).
01:52:71 (5,6) - Move closer to (7).
01:54:75 (2,3,4) - Timing fail?
01:57:60 (1) - Move a smidgen to the right.
02:02:29 (4) - Move up so it's diagonal like 02:01:47 (2).

Intense
00:11:77 (3,4,5) - Move closer to (2).
00:12:59 (1,2,3) - Move closer to (4).
00:40:32 (6) - Eh, what?
00:59:49 (2) - Space (1,2) and (2,3) evenly.
01:00:30 (4) - Space (3,4) and (4,1) evenly.
01:02:55 (x) - WTF is with this noise?!? Also, reposition break.
01:13:76 (3,4,5,1,2,3) - Correct spacing.
01:42:31 (6) - Eh, what?
02:02:29 (4) - Space (3,4) and (4,1) evenly.
Topic Starter
Zerostarry
I followed some of the stuff above there. Also, quick modding lesson:

When modding, you are supposed to look for spacing inconsistencies. Inconsistencies arent 1 square off. Also, if you played the map, you would know that those "noises" are the pass/fail sounds. gg. Take this lesson to heart!

Thanks for modding :)
YoshiKart
Gonna finish it tomorrow.

EDIT: http://up.ppy.sh/files/forzero.zip

Figures. I didn't hit upload on upppy last night.
Larto
SB finished? Nice.
Zekira
This map has been deleted on the request of its creator. It is no longer available.
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