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Atlantica - Battlezone

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Topic Starter
blissfulyoshi
This beatmap was submitted using in-game submission on Friday, May 22, 2009 at 9:15:13 AM

Artist: Jeremy Soule
Title: Battlezone
Source: Atlantica
Tags: Atlantica
BPM: 200
Filesize: 1965kb
Play Time: 00:49
Difficulties Available:
  1. Hard (5 stars, 164 notes)
  2. Normal (3.9 stars, 71 notes)
Download: Jeremy Soule - Battlezone
Information: Scores/Beatmap Listing
---------------
An Atlantica beatmap. Enjoy. Thx to all the ppl who modded and commented on this map.

Edit 4/10: Wyaeiga edits. Small hitsound changes.
Edit 4/10 2: thepianist edits.
Edit 4/13: Daru edits
Edit 4/14: Minyeob edits
Edit 4/14 2: SteRRuM edits
Edit 4/14 3: Starrodkirby edits
Edit 4/15: Shinxyn edits (sort of undoing Minyeob edits)
Edit 4/15 2: MarioBros777 edits
Edit 4/16: fufe edits
Edit 4/16 2: added artist thx DxS
Edit 4/16 3: editted Wyaeiga pointed out (not what he said)
Edit 4/17: small nazi edits
Edit 4/17 2: Kyocciola edits
Edit 4/17 3: Takuma edits
Edit:4/18: Skyripper edits
Edit:4/26: Gens edits
Edit 4/26 2: Animask edits
Edit 4/26 3: Nexy edits
Edit 4/27: Symbolic edits
Edit 4/29: SFG edits
Edit 5/1: SFG edits 2
Edit 5/2: lukewarmholiday edits
Edit 5/2 2: Starrodkirby edits 2
Edit 5/2 3: Metroid edits
Edit 5/5: Sushi971 edits
Edit 5/5 2: Mafiamaster edits
Edit 5/6: 0_o edits
Edit 5/16: tieff edits
Ken Cosgrove
This map has been deleted on the request of its creator. It is no longer available.
thepianist
This map has been deleted on the request of its creator. It is no longer available.
Daru
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
blissfulyoshi
Thank you for your replies everyone.

I followed everyone's comments on the beatmap so far except for changing the difficulty settings too much because I really love having easy difficulty settings on any beatmap from the easy ones to the hard ones.

Keep those responses coming ppl. Thank you.
minyeob
I had a problem when I modded this......
Some of slider's timing are little off.
Listen to the music with 25/50% play backrate and fix your slider's timing.

Here are some examples.

[It's going to sting a little]
19:995(1)-> Extend 1/4 beat
28:170(3)-> Extend 1/4 beat
37:095(1)-> 1/4 beat backward.
40:095(1)-> 1/4 beat backward.

[I'll cut you with one stroke]
21:550(1)-> Hidden.(You don't have to change this)
28:150(3)-> Extend 1/4 beat
SteRRuM
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
This is a cool map. It's one of those sort of things that I would see in StepMania...except it's here! I love when that happens.

[It's going to sting a little]:
00:15:87 (1) - Looks a little cluttered here...
00:28:92 (1) - Should this start at the white tick before it...? (In the timeline)
00:32:89 (5) - Move this to the white tick further and cut the slider short so it ends on the 1/4.
00:37:09 (1) - This totally feels trippy in rhythm.
00:40:09 (1) - This feels too soon by a 1/4.
00:46:39 (2) - Shorten the beginning of this slider to make it start on the white tick. It's fine otherwise.

[I'll cut you with one stroke]:
00:02:35 (5) - Stack this on the endpoint of (1)'s slider there.
00:05:20 (6) - New combo?
00:48:77 (4) - New combo?

I tried in your search for an artist...closest I got was the topic saying who the Atlantica Online staff is...And there's no Music Team. Seriously.
Look for yourself.
http://atlantica.ndoorsgames.com/center ... 43&start=1

Great hitcircle. Haha...Just do a little things here and there and it'll be nice. You might need to make an easier difficulty. Might though.

I say you should get Saturos on this. I heard he plays Atlantica Online...But then again, he might just get annoyed or something, haha...

Good luck on this. Star.
Topic Starter
blissfulyoshi
Thanks for searching for the artist for me. Hopefully no one will get mad now if I do not have an actual artist.

Saturos is still playing Atlantica. I was planning to ask him after a little more modding was done, so I feel like it... because I kind of doubt he would be on osu! at a time where I will catch him.
Shinxyn
Wow, it's purely own beats~

Sting-
00:01:47 (2) - down one level 3 grid
00:12:79 (1) - start on white tick at 00:12:87 and end on 00:13:62
00:18:57 (4) - end 1/2 beat earlier
00:19:99 (1) - start on white tick at 00:20:07 and end on 00:20:67
00:20:97 (2) - start on white tick, 00:20:97 to 00:22:17
00:28:17 (3) - end on red tick at 00:28:62
00:37:02 (1) - end on red tick at 00:38:22
00:40:84 (1) - 00:40:92 to 00:41:37
00:47:82 (2) - sounds awkward here, move back 1/2
Basically, use purely 1/2 beat snap divisor, and fix spacing for most note, especially the beats 1/2 next to each other

Cut-
00:06:70 (4) - add whistle to the beats on the slider or take out slider whistle
00:21:55 (1) - lonely whistle?
00:28:90 (1,2,3) - is this supposed to only have sliding whistles?
00:45:25 (2,3,1,2,3) - I don't like the finish spam
00:47:95 (1,2,3) - sounds very awkward...
00:48:85 (1,2,3,4) - move whole thing 1/4 right, nor am I too sure about the finish hitsounds for all four sliders
waah pure own beats~~ and too much finish hitsounds

Okay, advice- 1. Since Bpm seems good, use only 1/2 (except for rapid parts), 2. The audio's too quiet, either find a louder one or reduce the hit volumes by 3 or 4 ticks, 3. Did you know you can apply hitsounds to parts of sliders? like the starting beat of slider, ending beat or the sliding part?
And if you want to, please fix spacing for both diffs...?

I like the creativity of own beats, I guess I can give you a star... just barely though... ;)
fufe
Sting-
00:13:77 (1) - Spacing inconsistent with previous sliders.
00:16:17 (2) - forward 1/2 shorten accordingly ( or dont? i think its nice not shortened. move 3 tho)
00:35:97 (1,1,1) - is there a reason why these aren't stacked like the others before and after it?
00:47:67 (2) - random jump? If so. new combo here instead i think.


Cut-
00:17:95 (3) - could be neater. One grid(3) right?
00:19:45 (6) - One grid down? If its supposed to jump out of shape it isnt doing a good job where it is now =p
00:23:65 (5) - New combo here instead of the one two hits ahead?
00:39:25 (1) - up two grids? not sure what the intended effect is here with that jump. but 345 is neatly lines up so maybe this too?
00:45:25 (2,3,1) - &
00:47:05 (3,1,2) - ^ why are these new-combos?
00:48:10 (2,3) - should be the same length imo.

I have a problem with the mini sliders but thats probably just out of my difficulty curve. In the name of fairness id ask for the quick slider transitions to be stacked but that is just my style and me not being able to beat this difficulty =p

I was gunna wait to see what u said about Cut before i did this but meh screw it. st'R'
Lilac
Sorry I forgot to post and you deserve a star.

The edits I suggested were:-

Cut-

- The 4 sliders at the end were to be place sort of like this.



And that was it, I think... Good work. XD
DeathxShinigami
I'll star first since you were being a good person and all.

Artist: Jeremy Soule (not 100% sure, verified on a gaming site.)

and we already discussed other things in #mod. Good luck.
Ken Cosgrove
For Cut You

00:23:65 (1,2,3,4,5) - remove 4, move 5 back half a beat, repeat 5

First time I played, 4 sounded like an extra beat, 5 sounded just off in general.

Even looking at the song in the edit screen didn't help much.

It's just my opinion, but I think the edits make it sound better.


Maybe you can also move 00:17:65 (1,2,3) elsewhere because every time I play, it always interferes with the slider @ 00:18:85 (5). Probably it's just me, but usually I just can't see the slider under until it's too late and I mess up the combo.
Kyocciola
This map has been deleted on the request of its creator. It is no longer available.
Takuma

omg those are long difficulty name.
I'll cut you with one stroke!:
  1. 00:30:85 (1) - Remove new combo.
  2. 00:31:60 (1) - ^
  3. 00:31:15 (2) - Place new combo here.
  4. 00:34:60 (1) - Remove new combo.
  5. 00:35:80 (4) - Place new combo here.
  6. 00:43:45 (7) - ^
  7. 00:44:05 (1) - Remove new combo.
It's going to sting a little:
  1. 00:05:22 (4) - Place new combo here.
  2. 00:05:67 (1) - Remove new combo.
  3. 00:13:77 (1) - ^
  4. 00:14:37 (2) - Place new combo here.
  5. 00:15:87 (1) - Too close to 00:14:97 (4)
  6. 00:26:07 (1) - Remove new combo.
  7. 00:27:27 (1) - ^
  8. 00:30:87 (1) - ^
  9. 00:34:62 (1) - ^
  10. 00:37:02 (1) - ^
  11. 00:39:27 (1) - ^
  12. 00:40:17 (1) - ^
  13. 00:41:67 (1) - ^
  14. 00:42:57 (1) - ^
  15. 00:44:07 (1) - ^
  16. 00:44:97 (1) - ^
  17. 00:47:97 (1) - Shorten by 1/2.
Topic Starter
blissfulyoshi
Takuma I applied all your changes except 00:15:87 (1) - Too close to 00:14:97 (4) since I believe the time lapse between these notes justifies the position, but 1 or 2 other ppl have asked about this before, so if another person believes this should be changed, I will change it.
Skyripper
Offset 556 (make sure you resnap)

consider reducing length of difficulty titles

[I'll cut you]
00:10:60 (2) - stack on 1's end. move 3 accordingly (and whatever else)
00:29:80 (4) - stack end on 5's start

00:48:77 (1,2,3,4) - this sounds bad
do this:
00:48:85 (1) - select all 4 combos and move them so the 1 slider starts on 00:48:85

then reduce lengths as depicted in screenshot

Dather
Very nice, much better than first drafts. I am impresed, feels good
Gens
[It's going to sting a little]
00:04:756 (x) - Place a beat here?
00:14:95 (3,1) - Spacing? (I didn't tested the map, so I'm not sure. I'm not in the mood to test, sorry)

[I'll cut you with one stroke]
00:04:15 (4) - Whistle?

I think it's a cool map. Starred!
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