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Leighton Meester - Christmas (Baby, Please Come Home)

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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on jueves, 20 de diciembre de 2012 at 21:14:15

Artist: Leighton Meester
Title: Christmas (Baby, Please Come Home)
Tags: xmas Very Special Winter Present
BPM: 130
Filesize: 4171kb
Play Time: 02:41
Difficulties Available:
  1. Easy (2,25 stars, 156 notes)
  2. Hard (4,76 stars, 325 notes)
  3. Normal (3,85 stars, 221 notes)
Download: Leighton Meester - Christmas (Baby, Please Come Home)
Information: Scores/Beatmap Listing
---------------
Well, New map!
This is my Christmas map for this year
I tried some varieties in my style, varying Symetry with another things, Hope you like this :P

Mapset:
Easy: 100%
Normal: 100%
Hard: 100%

(I think that I don't need an Insane for a Christmas map! xD)
XinCrin
Cuando lo acabes avisame si necesitas mod :D

Ah! y Happy Bithday mancuso :)
riffy
Merry christmas! \o3o/
Topic Starter
mancuso_JM_
Thanks for the Support Xin and Bakari! :3
Ready for mods now!! :D
MoodyRPG
"El Perfume", pelicula que acabo de ver solo, la verdad es que es muy buena, tienes que verla o/

General
  • • 00:00:061 - Te puedo preguntar algo? Este timing section creo que no pueda servir de algo la verdad, y eso que el timing empieza aqui 00:00:523, la verdad es que no tiene mucho sentido, mi sugerencia es removerlo, pero por ahora si algun otro modder no reclama sobre esto, es mejor dejarlo asi
    • El Combo colour 3 y 4 son muy similares entre si ya que se ven muy iguales, en mi parecer podrias añadir un color blanco al igual que navidad, pero eso todo depende de ti
Easy
  • - 00:02:830 (3) - Añade un whistle al final del slider para seguir tu patron de hitsounds, sonaria bien
    - 00:35:138 (4,5) - Creo que aqui hubo un error de spacing en mi opinion
    - 02:13:907 (4) - Creo que este clap suena mal, deberias removerlo o poner un hitsound-drum como lo hicistes aca 02:14:369
Normal
  • - 02:13:907 (1) - Misma sugerencia que en Easy
Hard
  • - 01:29:138 (1) - Me gustaria ver esta nota en el centro, se ve bien :3
    - 02:13:907 (1) - Misma sugerencia que en Easy
    - 02:25:446 (6,7,8) - Creo que este triple deberias hacerlo straight como lo hicistes aca en 02:24:753
    - 02:37:446 (4,1,2) - Hmm este jump no me gusto mucho la verdad, prefiero algo asi
Bueno siempre veo tus maps y son simetricos y estas intentando de mapear de una manera distinta a tus maps, lo cual me alegra y ojala que siga esa creatividad que tienes :) asi que eso seria, buena suerte mancuso y Ho-ho-ho.
Topic Starter
mancuso_JM_

MoodyRPG wrote:

"El Perfume", pelicula que acabo de ver solo, la verdad es que es muy buena, tienes que verla o/

General
  • • 00:00:061 - Te puedo preguntar algo? Este timing section creo que no pueda servir de algo la verdad, y eso que el timing empieza aqui 00:00:523, la verdad es que no tiene mucho sentido, mi sugerencia es removerlo, pero por ahora si algun otro modder no reclama sobre esto, es mejor dejarlo asi La primer linea es donde esta el primer 'hit', la segunda es tan solo para cambiar el Downbeat si no tengo esta linea el comboing me quedaria raro, de todas maneras preguntare mas adelante acerca de esto
    • El Combo colour 3 y 4 son muy similares entre si ya que se ven muy iguales, en mi parecer podrias añadir un color blanco al igual que navidad, pero eso todo depende de ti Hmm.. Me quedo con la 'escala de rojos', ya que queda mejor con mi BG.
Easy
  • - 00:02:830 (3) - Añade un whistle al final del slider para seguir tu patron de hitsounds, sonaria bien Ok
    - 00:35:138 (4,5) - Creo que aqui hubo un error de spacing en mi opinion omg... Porque hice eso!!. Listo, arreglado
    - 02:13:907 (4) - Creo que este clap suena mal, deberias removerlo o poner un hitsound-drum como lo hicistes aca 02:14:369 En realidad el Normal Clap solo enfatiza un poquito esto. El sonido que aparece esta en el Instrumental principalmente.
Normal
  • - 02:13:907 (1) - Misma sugerencia que en Easy Mismo.
Hard
  • - 01:29:138 (1) - Me gustaria ver esta nota en el centro, se ve bien :3 Oke
    - 02:13:907 (1) - Misma sugerencia que en Easy Misma respuesta.
    - 02:25:446 (6,7,8) - Creo que este triple deberias hacerlo straight como lo hicistes aca en 02:24:753 No, porque este es como una especie de 'Blanket' para (5), fijate y te vas a dar cuenta.
    - 02:37:446 (4,1,2) - Hmm este jump no me gusto mucho la verdad, prefiero algo asi Bad Overlap, ademas creo que le da un toque especial a la dificultad.
Bueno siempre veo tus maps y son simetricos y estas intentando de mapear de una manera distinta a tus maps, lo cual me alegra y ojala que siga esa creatividad que tienes :) asi que eso seria, buena suerte mancuso y Ho-ho-ho.
Gracias por el mod! Moody!
Updated!!
Kei
I'M FIIIIIIIIIRST! 8-) damn.

[General]
  1. Nothing! Perhaps consider adding some tags like "snow" or "winter"..? I'm not sure at all about this.. it is related to xmas but perhaps not related with the song at all.
[Easy]
  1. 00:27:292 (2) - I think it would be better of you place this slider more like this to make a better pattern with the previous slider (in the image the slider (2) is at x412 y284. I also rotated it a bit to make the pattern look better):
  2. 01:55:446 (2,3) - Perhaps consider replacing these notes with a slider? I think it would be better to avoid various consecutive notes, you know :3
  3. 02:05:138 (3) - Sort of similar suggestion mentioned about 00:27:292 (2):
  4. 02:13:446 (1) - What is this normal clap for? It doesn't fit with anything imo o.o you didn't use claps before so it sounds odd. I guess this is a little mistake.
  5. 02:19:907 (3) - Exactly same suggestion as at 02:05:138 (3).
  6. 02:40:215 (2) - I think this flows better if you place this slider more over here imo:

    Really flawless! Just as I expected from you :3
[Normal]
  1. 00:01:908 (1) - This pattern flows much better if you place this note over here imo. Where it is now feels like.. forced to be there:
  2. 00:14:831 (5) - I suggest you to add a whistle here since it can be heard like a bell sound here.
  3. 00:18:292 (5) - Hmmm perhaps make this slider curved like this to make this pattern flow and look a bit better (at least that's what I think):
  4. 00:27:292 (2) - Hmm this is a minor detail. How about moving this slider more like this to make those 2 shapes look better together?:
  5. 00:42:061 (2,3) - I think that this pattern would flow better if you switch places in the timeline of these two sliders.
  6. 01:18:523 (3) - How about adding drums like in your easy diff? I think a clap-drum sound fits here. I'll not mention anymore drum suggestions :p try to apply these by yourself if you're going to, obviously xD
  7. 01:46:446 (5) - This blanket looks a bit bad since its border almost touch the border of the previous slider. I suggest you to move this slider to x:160 y:316.
  8. 01:59:138 (2) - ^ How about improving this blanket a bit too?:
  9. 02:10:907 (4,5) - This rhythm sounds weird. It doesn't follow the vocals at all. I think this rhythm fits much better with the music. I suggest you to try it to see if you like it:
  10. 02:13:446 (1) - This odd clap again like in your easy diff ;__;
  11. 02:18:753 (4) - I think this overlap would look better if you change the shape of this slider into a simple curved one, liike this:
  12. 02:26:138 (5) - I think that this note should be replaced with a short 1/2 slider :3 to follow the vocals. Just a suggestion!
  13. 02:35:599 (1) - Missing clap-drum here o.o? (ok this is the last thing i mention about drums xD and this time is for real)

    Wow so many spoilerboxes! well i think this diff can be polished a lot with some mods, to improve it aesthetically
[Hard]
  1. 00:02:600 (2) - I think that the whistle at the start of this slider would sound better at the end of it, not at the start.
  2. 00:06:753 - Consider adding a note here since it is your hardest diff of your mapset? just to keep following the music constantly and to make this difficulty a bit more challenging.
  3. 00:10:446 - ^
  4. 00:44:831 (1) - This note feels a bit forced where it is placed imo. I would rather place it like this to make the map flow more naturally:
  5. 00:54:061 (1) - This nc isn't really necessary imo. I think all of these notes are part of the same verse.
  6. 01:03:984 - Same stuff mentioned at 00:06:753.
  7. 01:18:754 (3) - How about making this shape curved like this to make prettier patterns :D?
  8. 01:41:600 (4) - Hmm why did you added whistle at the end istead of adding it at the start? I personally prefer how it sounds at the start
  9. 02:18:061 (3) - This blanket looks good but it kinda ruins the flow. I've spoted lots of cases like this one so it would be good if you take a look af these. If youre interested you can talk with me about it ingame :3
  10. 02:00:985 (6) - ^ but if you want to keep it, i would like to point out something veeery nazi. How about moving this note 1 grid to the left to make a perfect blanket?
  11. 02:08:599 - Same stuff about 00:10:446.

    I think this diff would flow better if it didn't have so many blankets. These look very good but I think they derail the playability of the difficulty. Also, I think this difficulty should be a bit more challenging but that's up to you. Overall, you did a good work! It's very pleasant to see your mapping style so different and better than before.
Star de confianza :3 buena suerte Mancu! respondé en español si querés, a mi me gusta moddear en inglés así se entiende.
Topic Starter
mancuso_JM_

Kei wrote:

I'M FIIIIIIIIIRST! 8-) damn. OMG!!.. (you said me: 'will be short' if I'm not wrong! xD)

[General]
  1. Nothing! Perhaps consider adding some tags like "snow" or "winter"..? I'm not sure at all about this.. it is related to xmas but perhaps not related with the song at all. Not really, not all the Christmas song is totally relationed with Winter or Snow (like this), as you said. I'm fine with just xmas.
[Easy]
  1. 00:27:292 (2) - I think it would be better of you place this slider more like this to make a better pattern with the previous slider (in the image the slider (2) is at x412 y284. I also rotated it a bit to make the pattern look better): Okie.
  2. 01:55:446 (2,3) - Perhaps consider replacing these notes with a slider? I think it would be better to avoid various consecutive notes, you know :3 In general the map is based in Slider Patterns, I prefer to keep it as it is now. I think that 3 Notes in 1/1 will not cause problems.
  3. 02:05:138 (3) - Sort of similar suggestion mentioned about 00:27:292 (2): Fixed
  4. 02:13:446 (1) - What is this normal clap for? It doesn't fit with anything imo o.o you didn't use claps before so it sounds odd. I guess this is a little mistake.As i Said to Moody, the clap just emphatisize a bit the clap in the Intrumental, remove it and you will see that
  5. 02:19:907 (3) - Exactly same suggestion as at 02:05:138 (3). Done.
  6. 02:40:215 (2) - I think this flows better if you place this slider more over here imo: And the screenshoot?

    Really flawless! Just as I expected from you :3 Thanks ya!
[Normal]
  1. 00:01:908 (1) - This pattern flows much better if you place this note over here imo. Where it is now feels like.. forced to be there: Fixed a bit.
  2. 00:14:831 (5) - I suggest you to add a whistle here since it can be heard like a bell sound here. Hmm.. Ok.
  3. 00:18:292 (5) - Hmmm perhaps make this slider curved like this to make this pattern flow and look a bit better (at least that's what I think): The flow is similar, but looks much better your way. Fixed.
  4. 00:27:292 (2) - Hmm this is a minor detail. How about moving this slider more like this to make those 2 shapes look better together?: Hmm.. I'm fine with them :/
  5. 00:42:061 (2,3) - I think that this pattern would flow better if you switch places in the timeline of these two sliders. The flow is too similar, really. In addition I think that you can move better the mouse in my way.
  6. 01:18:523 (3) - How about adding drums like in your easy diff? I think a clap-drum sound fits here. I'll not mention anymore drum suggestions :p try to apply these by yourself if you're going to, obviously xD Added and added another Drum Claps :P
  7. 01:46:446 (5) - This blanket looks a bit bad since its border almost touch the border of the previous slider. I suggest you to move this slider to x:160 y:316. 1 Grid Up! Yey! xD. Moved anyways.
  8. 01:59:138 (2) - ^ How about improving this blanket a bit too?: Ok
  9. 02:10:907 (4,5) - This rhythm sounds weird. It doesn't follow the vocals at all. I think this rhythm fits much better with the music. I suggest you to try it to see if you like it: I'm following just the vocal here. I prefer to keep that as it is.
  10. 02:13:446 (1) - This odd clap again like in your easy diff ;__; Same response.
  11. 02:18:753 (4) - I think this overlap would look better if you change the shape of this slider into a simple curved one, liike this: Nah..this is just a simple thinks, i think that the overlap looks preety fine and playable. So, nope.
  12. 02:26:138 (5) - I think that this note should be replaced with a short 1/2 slider :3 to follow the vocals. Just a suggestion! Again, just following the Vocal.. there is no vocal on the Downbeat
  13. 02:35:599 (1) - Missing clap-drum here o.o? (ok this is the last thing i mention about drums xD and this time is for real) Meh.. Added

    Wow so many spoilerboxes! well i think this diff can be polished a lot with some mods, to improve it aesthetically
[Hard]
  1. 00:02:600 (2) - I think that the whistle at the start of this slider would sound better at the end of it, not at the start. Alright!
  2. 00:06:753 - Consider adding a note here since it is your hardest diff of your mapset? just to keep following the music constantly and to make this difficulty a bit more challenging.
  3. 00:10:446 - ^ I don't want any 1/2 spam, I think that both stops work fine with the music.
  4. 00:44:831 (1) - This note feels a bit forced where it is placed imo. I would rather place it like this to make the map flow more naturally: Oh.. no!. It doesn't look forced, if you look fine the Slider end is looking to up, and not to the down. The flow is really correct here.
  5. 00:54:061 (1) - This nc isn't really necessary imo. I think all of these notes are part of the same verse. Hmm.. Well, Removed
  6. 01:03:984 - Same stuff mentioned at 00:06:753. Same response.
  7. 01:18:754 (3) - How about making this shape curved like this to make prettier patterns :D? haha. Nice. Curved.
  8. 01:41:600 (4) - Hmm why did you added whistle at the end istead of adding it at the start? I personally prefer how it sounds at the start Oh.. I don't know what's happend here. Fixed.
  9. 02:18:061 (3) - This blanket looks good but it kinda ruins the flow. I've spoted lots of cases like this one so it would be good if you take a look af these. If youre interested you can talk with me about it ingame :3 I think that I understan. Fixed.
  10. 02:00:985 (6) - ^ but if you want to keep it, i would like to point out something veeery nazi. How about moving this note 1 grid to the left to make a perfect blanket? Fixed to increase the flow.
  11. 02:08:599 - Same stuff about 00:10:446. Again...

    I think this diff would flow better if it didn't have so many blankets. These look very good but I think they derail the playability of the difficulty. Also, I think this difficulty should be a bit more challenging but that's up to you. Overall, you did a good work! It's very pleasant to see your mapping style so different and better than before.
Star de confianza :3 buena suerte Mancu! respondé en español si querés, a mi me gusta moddear en inglés así se entiende.
Buee.. Respondi en Ingles tambien xD..
Como me encantan tus mods y tenes ganas de ser MAT, voy a hacer una pequeña critica constructiva para tus mods siguientes, algunas veces intenta entender un poco mas al mapper, revisar bien el map en general y luego mencionar algo que esta mal. Por ejemplo, en la Hard creo que debiste ver bien lo que queria seguir porque en general siempre hay stops de Vocal en esas partes, despues un par de cosas que dijiste en la Normal pasó lo mismo. Espero que te sirva esto a vos (como me sirvio a mi el mod :D).
Sigue asi y pronto te vere Violeta!! ;)
Updated!!
XinCrin
Hola mancuso newbie newbie mod


[General]

• 02:13:907 Aun tengo la duda de que porque solo en este lugar usaste clap diferente a todos los demas ?

[Easy]

• 00:00:062 (1,2) Tengo una mejor idea en cuanto hisounds , Porque no haces esto :
•00:00:062 (1) Quitale el Finish y ponle un whistle o simplemente solo.
•00:00:523 (2) Ponle el Finish solamente al comienzo del slider
En mi opinion suena mucho mejor
• 00:50:830 (3) Este ritmo realmente no lo siento como la musica , yo preferiria que lo hagas de esta manera
Y bueno si lo haces asi ^ , Pon un Finish al final y el reverse del slider y en el circle va con la musica y suena bien

[Normal]

• 00:00:062 (1,2) Lo mismo que en Easy
• 00:08:831 (3) Solo es una sugerencia , cuando la jugue como que se me hace un poco raro sentirla con la musica , no seria mejor si
la mueves aqui 00:09:061

[Hard]

• 00:13:215 (x) Talvez podrias agregar un circle aca ?

No me gusta el Drum

Como sabes aun no soy bueno modeando pero ahi le voy , Suerte con el rank :)
Roddie
IRC modding for the Easy, Normal, and the mapset in general. Here's the chatlog below.

chatlog
00:17 Roddie: okay the mapset in general
00:17 Roddie: i'd say its best to remove the letterbox
00:17 Roddie: during the breaks, it looks badly represented imo
00:18 mancusojuanmattos: Oh.. Agree.
00:18 mancusojuanmattos: my BG looks better in the break without it
00:18 Roddie: yes :D
00:18 Roddie: okay, as for the combo colors
00:19 mancusojuanmattos: tell me..
00:21 Roddie: it's probably a good idea to replace the 4th combo color. maybe something... pink? xD
00:22 Roddie: here's the color pattern that is selected
00:22 Roddie: http://puu.sh/1y2tl
00:23 mancusojuanmattos: I find it well the light brown, I find it coherent with the BG
00:23 Roddie: just a suggestion. you don't have to do it if you don't feel comfortable about it
00:23 Roddie: ah okay
00:23 mancusojuanmattos: Combo 1 is a pink, so I prefer to leave it as it is
00:23 Roddie: k
00:24 Roddie: on easy
00:24 Roddie: 00:56:369-A new combo could be fitting there. try it out!
00:25 mancusojuanmattos: that's true
00:25 mancusojuanmattos: Added.
00:25 Roddie: moving on to normal
00:26 mancusojuanmattos: oh..
00:26 Roddie: what is it?
00:27 mancusojuanmattos: the Easy was fast, just this xD
00:27 Roddie: oh, yea
00:27 Roddie: lol
00:28 Roddie: okay, on normal
00:28 Roddie: 02:26:830 (1)-Did you leave the spacing on this intentionally?
00:28 Roddie: imo, its best to keep the spacing consistent for this normal diff
00:29 mancusojuanmattos: since it is 3/2 between (5,1), I think that a little 'jump' will not cause a problem
00:30 mancusojuanmattos: btw, I did that for a bit of symetry
00:32 mancusojuanmattos: connection problem..
00:32 Roddie: its fine
00:32 mancusojuanmattos: I don't know if you responsed me something
00:32 mancusojuanmattos: do you?
00:32 Roddie: i was going to then you d/c
00:32 Roddie: i was about to say far enough
00:32 mancusojuanmattos: d/c?
00:33 Roddie: disconnected
00:33 mancusojuanmattos: oh.. did you read my response?
00:34 Roddie: oh yeah I did
00:35 mancusojuanmattos: oh.. wait, I will fix it xD
00:35 Roddie: okay, sure
00:35 Roddie: one more question I got to ask and this is out of curiousity
00:36 Roddie: 02:13:446 (1)-Why a normal clap on the end?
00:36 mancusojuanmattos: fixed and..
00:36 mancusojuanmattos: this part is weird, if you remove the Clap you will listen the same sound in the Instrumental
00:37 mancusojuanmattos: it is in the only part where this sound appear
00:37 mancusojuanmattos: my Normal Clap just emphatisize a bit this sound
00:37 Roddie: ah now I hear it
00:37 Roddie: very good sir!
00:38 mancusojuanmattos: in other parts like 02:17:599 (2)- appear but much lower than the first one.. So, I could cover it with
00:38 mancusojuanmattos: the Normal sampleset
00:38 mancusojuanmattos: :3
00:43 Roddie: okay
00:43 Roddie: thank you for sharing that info
00:43 Roddie: oh and that's it
00:43 mancusojuanmattos: No problem and Thanks.

Here, have a star on me.
Topic Starter
mancuso_JM_

XinCrin wrote:

Hola mancuso newbie newbie mod


[General]

• 02:13:907 Aun tengo la duda de que porque solo en este lugar usaste clap diferente a todos los demas ? Todo el mundo me lo pregunta, quitalo y te vas a dar cuenta que aparece en el Instrumental y es la unica vez que aparece en toda la cancion. Mi Clap tan solo enfatiza un poco, lo que escuchas es de la musica principalmente.

[Easy]

• 00:00:062 (1,2) Tengo una mejor idea en cuanto hisounds , Porque no haces esto : Sabes una cosa. Estoy completamente de acuerdo contigo, suena mucho mejor. Bien hecho :3. Fixed.
•00:00:062 (1) Quitale el Finish y ponle un whistle o simplemente solo.
•00:00:523 (2) Ponle el Finish solamente al comienzo del slider
En mi opinion suena mucho mejor
• 00:50:830 (3) Este ritmo realmente no lo siento como la musica , yo preferiria que lo hagas de esta manera Cierto. Arreglado
Y bueno si lo haces asi ^ , Pon un Finish al final y el reverse del slider y en el circle va con la musica y suena bien

[Normal]

• 00:00:062 (1,2) Lo mismo que en Easy Hecho
• 00:08:831 (3) Solo es una sugerencia , cuando la jugue como que se me hace un poco raro sentirla con la musica , no seria mejor si
la mueves aqui 00:09:061 Suena coherente. Movida

[Hard]

• 00:13:215 (x) Talvez podrias agregar un circle aca ? No realmente, no ahi, asi que spammearia de 1/2s innecesariamente

No me gusta el Drum Ya te acostumbraras

Como sabes aun no soy bueno modeando pero ahi le voy , Suerte con el rank :)
Hice la mayoria de lo que me dijiste. Gracias Xin

Roddie wrote:

IRC modding for the Easy, Normal, and the mapset in general. Here's the chatlog below.

chatlog
00:17 Roddie: okay the mapset in general
00:17 Roddie: i'd say its best to remove the letterbox
00:17 Roddie: during the breaks, it looks badly represented imo
00:18 mancusojuanmattos: Oh.. Agree.
00:18 mancusojuanmattos: my BG looks better in the break without it
00:18 Roddie: yes :D
00:18 Roddie: okay, as for the combo colors
00:19 mancusojuanmattos: tell me..
00:21 Roddie: it's probably a good idea to replace the 4th combo color. maybe something... pink? xD
00:22 Roddie: here's the color pattern that is selected
00:22 Roddie: http://puu.sh/1y2tl
00:23 mancusojuanmattos: I find it well the light brown, I find it coherent with the BG
00:23 Roddie: just a suggestion. you don't have to do it if you don't feel comfortable about it
00:23 Roddie: ah okay
00:23 mancusojuanmattos: Combo 1 is a pink, so I prefer to leave it as it is
00:23 Roddie: k
00:24 Roddie: on easy
00:24 Roddie: 00:56:369-A new combo could be fitting there. try it out!
00:25 mancusojuanmattos: that's true
00:25 mancusojuanmattos: Added.
00:25 Roddie: moving on to normal
00:26 mancusojuanmattos: oh..
00:26 Roddie: what is it?
00:27 mancusojuanmattos: the Easy was fast, just this xD
00:27 Roddie: oh, yea
00:27 Roddie: lol
00:28 Roddie: okay, on normal
00:28 Roddie: 02:26:830 (1)-Did you leave the spacing on this intentionally?
00:28 Roddie: imo, its best to keep the spacing consistent for this normal diff
00:29 mancusojuanmattos: since it is 3/2 between (5,1), I think that a little 'jump' will not cause a problem
00:30 mancusojuanmattos: btw, I did that for a bit of symetry
00:32 mancusojuanmattos: connection problem..
00:32 Roddie: its fine
00:32 mancusojuanmattos: I don't know if you responsed me something
00:32 mancusojuanmattos: do you?
00:32 Roddie: i was going to then you d/c
00:32 Roddie: i was about to say far enough
00:32 mancusojuanmattos: d/c?
00:33 Roddie: disconnected
00:33 mancusojuanmattos: oh.. did you read my response?
00:34 Roddie: oh yeah I did
00:35 mancusojuanmattos: oh.. wait, I will fix it xD
00:35 Roddie: okay, sure
00:35 Roddie: one more question I got to ask and this is out of curiousity
00:36 Roddie: 02:13:446 (1)-Why a normal clap on the end?
00:36 mancusojuanmattos: fixed and..
00:36 mancusojuanmattos: this part is weird, if you remove the Clap you will listen the same sound in the Instrumental
00:37 mancusojuanmattos: it is in the only part where this sound appear
00:37 mancusojuanmattos: my Normal Clap just emphatisize a bit this sound
00:37 Roddie: ah now I hear it
00:37 Roddie: very good sir!
00:38 mancusojuanmattos: in other parts like 02:17:599 (2)- appear but much lower than the first one.. So, I could cover it with
00:38 mancusojuanmattos: the Normal sampleset
00:38 mancusojuanmattos: :3
00:43 Roddie: okay
00:43 Roddie: thank you for sharing that info
00:43 Roddie: oh and that's it
00:43 mancusojuanmattos: No problem and Thanks.

Here, have a star on me.
Thanks for the IRC and the Star Rod!! :3

Updated!!
HellDawn
Because of english song <3

Hard

00:20:369- if i were you i will copy previous slider to 3. slider
00:55:446- unnecessary finish

Normal

00:04:215- finish at the last
00:57:061- circle should move to 172.116

Easy

Clear
riffy
Hi~

[General]
  1. Not sure if tick rate 1 fits better, or it's just me. >.</ Anyway, try tick rate 1 and I think you will like it :)
  2. Enable letterbox during breaks? It just looks/plays better to me.
  3. add tags Very Special because this song is a part of A Very Special Christmas 7 album. le wiki
  4. I'd reduce volue of the second redline. Feels too loud. Try 70% instead?
  5. Song fades out too fast, imo. Such a nice song and such a quick end! I want mooooooreeeeeeee >.</
[Hard]
  1. 00:00:523 (2) - same for all diffs - since there's red point - it would be reasonable to point it out with new combo.
  2. 00:10:446 - I've read your previous reply, but I think that this beat NEEDS note. remember, that you don't spam as long - as it fits! But if you still disagree, try moving (5) 1/2 later. I think it will work fine, too
  3. 00:20:369 (1) - nazi - your style looks better now, but I still miss some of your good-old-mancuso's-style patterns. Try to do it the same shape as 00:19:446 (2) - just to be symmetrical.
  4. 01:27:292 (1,2,3,4,5,6,7,1) - nazi (flow) - it plays a bit confusing to me even with NC. I'd try something different :) 1 is hidden under (1). It gives better, imo.
[Normal]
  1. distance between 1/1 notes looks too long, but anyway, we cant'f fix it now.
  2. 00:27:292 (2) - I understand yor rhythm but it feels weird when vocal starts at 00:27:523 - it feels a bit weird. try 1/2 slider started at 00:27:523.
  3. 01:25:215 - how about beat here? Usually stacks here means 1/2 notes, so be consistent! put 1/2 notes here! It will fit with the music, too :)
  4. 01:27:984 - I;d put circle here to follow vocals, it sunds good, imo. Try it!
  5. 02:25:446 (4) - gives weird flow because there's beat at 02:25:215 - and players will probably start this slider in a wrong way.
[Easy]
  1. Song is quie long. I'd use here two breaks here, because beginners need some time for rest :)
~~~~~~~~~~~~~~~~~~

Good map :)
Laurier
sorry for delay


General

clear

Easy
00:11:599 (1) - move to center and stack on 00:07:907 (1) - ? of course 00:10:215 (4) - moving to little down.you set some note on center. it is more good.
00:26:369 (1,2) - move to anti clockwise and 00:29:138 (3) - make more better blanket how about...http://puu.sh/1y6Eu
02:13:446 (1) - this sliders end,I think Drum clap is better
02:41:138 (1) - finish is little noisy. maybe remove it ?

Normal
00:01:908 (1) - remove nc
00:02:369 (2) - add nc
00:04:677 (4,1) - ^ your pattern is little confusing.
00:25:907 (7) - make straight line http://puu.sh/1y6Rh its good flow
02:13:446 (1) - same as easy
02:41:138 (1) - ^

Hard
00:03:292 (3) - make better blanket http://puu.sh/1y6Us
00:20:369 (1) - change to same form as 00:19:446 (2)
01:16:677 (7) - add more way point and make smooth slider http://puu.sh/1y6XW
02:13:677 (1) - same as easy
02:41:254 (1) - ^


That's all good map
[Yue]
Me gustaria poder ayudar con algo pero aun soy demasiadooooooooo noob para modear el mapa de un MAT futuro BAT ;___;
Solo te puedo dejar algunas estrellas :3
Suerte mancu-sensei o3o!
Deni



General

Hi M4M ! (^∇^)

Combo 3 and Combo 4 are quite similar. Maybe change it a bit...

Easy

01:06:523 Add a circle here to keep the rhythm :)
01:48:523 Same here
02:13:446 (1) - Slider End: Remove normal clap here since you didn't use it before.. // It doesn't fit.
02:41:138 (1) - Make the finish at the end a bit more silent.. EDIT: The green point is unsnapped! That's the problem.

Normal

00:52:215 (1) - Remove New Combo and put it....
00:52:676 (2) - here!
01:24:523 (4,1) - Could be a bit confusing for normal ;)
02:13:446 (1) - Same here as in Normal
02:41:138 (1) - ^ :)

Hard

02:13:677 (1) - The clap problem here again...

Nice sliders, good flow. Ready for rank! :)

That's it! If you have any questions ask them via PM or ingame!
Topic Starter
mancuso_JM_
to Helldawn

HellDawn wrote:

Because of english song <3

Hard

00:20:369- if i were you i will copy previous slider to 3. slider Nah.. I prefer to give another touch instead of the simple simetry. Fixed because 2 users said me the same thing, and because it doesn't look bad.
00:55:446- unnecessary finish It follows the Guitar properly

Normal

00:04:215- finish at the last Ok
00:57:061- circle should move to 172.116 Ok

Easy

Clear
Thanks for the mod, man! :)

to -Bakari-

-Bakari- wrote:

Hi~ hey!

[General]
  1. Not sure if tick rate 1 fits better, or it's just me. >.</ Anyway, try tick rate 1 and I think you will like it :) I think that Tick Rate 2 fits better this song.
  2. Enable letterbox during breaks? It just looks/plays better to me. Talked with Roddie (he said me to disable it), and I did agree because my BG looks better without it
  3. add tags Very Special because this song is a part of A Very Special Christmas 7 album. Why not? addedle wiki
  4. I'd reduce volue of the second redline. Feels too loud. Try 70% instead? it sounds kinda low to me with 70% :/, I prefer to leave it as it is.
  5. Song fades out too fast, imo. Such a nice song and such a quick end! I want mooooooreeeeeeee >.</
[Hard]
  1. 00:00:523 (2) - same for all diffs - since there's red point - it would be reasonable to point it out with new combo. Ok, added
  2. 00:10:446 - I've read your previous reply, but I think that this beat NEEDS note. remember, that you don't spam as long - as it fits! But if you still disagree, try moving (5) 1/2 later. I think it will work fine, too Listen a bit better the music the more reasonable thing here is adding a Slider starting here and finishing in 00:10:907, there is a long 'sound' in the Instrumental. So, I did that.
  3. 00:20:369 (1) - nazi - your style looks better now, but I still miss some of your good-old-mancuso's-style patterns. Try to do it the same shape as 00:19:446 (2) - just to be symmetrical. Ok, Fixed
  4. 01:27:292 (1,2,3,4,5,6,7,1) - nazi (flow) - it plays a bit confusing to me even with NC. I'd try something different :) 1 is hidden under (1). It gives better, imo. It plays bad for me, to be sincere. This pattern produce a bad overlap with my previous Combo pattern and this doesn't flow that good really.


[Normal]
  1. distance between 1/1 notes looks too long, but anyway, we cant'f fix it now.
  2. 00:27:292 (2) - I understand yor rhythm but it feels weird when vocal starts at 00:27:523 - it feels a bit weird. try 1/2 slider started at 00:27:523. Fixed
  3. 01:25:215 - how about beat here? Usually stacks here means 1/2 notes, so be consistent! put 1/2 notes here! It will fit with the music, too :) Nah.. in this map I didn't use Stacked notes to represent my 1/2 patterns, so could be hard to read for an average player. Leave this as it is.
  4. 01:27:984 - I;d put circle here to follow vocals, it sunds good, imo. Try it! No, could be a bit hard for an average players if I do that. so, no change.
  5. 02:25:446 (4) - gives weird flow because there's beat at 02:25:215 - and players will probably start this slider in a wrong way. It is not an easy that we have to see all the points hard to read. There is a 1/1 stop, I think that an average player is able to read this, and a weird flow?, I don't think so.
[Easy]
  1. Song is quie long. I'd use here two breaks here, because beginners need some time for rest :)
~~~~~~~~~~~~~~~~~~

Good map :)
Thanks for the useful mod as always you did, Baka! :P

to Laurier

Laurier wrote:

sorry for delay Nah.. Don't worry :P


General

clear

Easy
00:11:599 (1) - move to center and stack on 00:07:907 (1) - ? of course 00:10:215 (4) - moving to little down.you set some note on center. it is more good. Just moved to the center, I think that it is unnecesary stack with the first (1) because there are 3 sec. between these Objects, and it is relative a nazi thing.
00:26:369 (1,2) - move to anti clockwise and 00:29:138 (3) - make more better blanket how about...http://puu.sh/1y6Eu Fixed, I guess
02:13:446 (1) - this sliders end,I think Drum clap is better I'm kinda tired mentioning this Clap, remove the Normal Clap and you will notice why I added
02:41:138 (1) - finish is little noisy. maybe remove it ? Nope, it is appearing in the Instrumental too.

Normal
00:01:908 (1) - remove nc
00:02:369 (2) - add nc I did another thing (mentioned by Bakari)
00:04:677 (4,1) - ^ your pattern is little confusing. Ok.
00:25:907 (7) - make straight line http://puu.sh/1y6Rh its good flow Done
02:13:446 (1) - same as easy
02:41:138 (1) - ^ Same response in both cases

Hard
00:03:292 (3) - make better blanket http://puu.sh/1y6Us I prefer mine because provides a better flow
00:20:369 (1) - change to same form as 00:19:446 (2) Fixed (3rd people in mentioned that)
01:16:677 (7) - add more way point and make smooth slider http://puu.sh/1y6XW I prefer the Circular Slider here.
02:13:677 (1) - same as easy
02:41:254 (1) - ^ No and No.


That's all good map
Thanks Laurier :3.

to Deni

Deni wrote:




General

Hi M4M ! (^∇^)

Combo 3 and Combo 4 are quite similar. Maybe change it a bit... Is not the same, I can see the difference

Easy

01:06:523 Add a circle here to keep the rhythm :) It is ok if I have a rest moment in an Easy diff.
01:48:523 Same here ^
02:13:446 (1) - Slider End: Remove normal clap here since you didn't use it before.. // It doesn't fit. Omg... Read the previous posts, please!
02:41:138 (1) - Make the finish at the end a bit more silent.. EDIT: The green point is unsnapped! That's the problem. Done!

Normal

00:52:215 (1) - Remove New Combo and put it....
00:52:676 (2) - here! Not really, is not consistent with my comboing.
01:24:523 (4,1) - Could be a bit confusing for normal ;) I think that the Slider is the best way, is not that thing to cause a confuse, a Normal player can read a Stack properly
02:13:446 (1) - Same here as in Normal No Change
02:41:138 (1) - ^ :) Fixed.

Hard

02:13:677 (1) - The clap problem here again... No Change.

Nice sliders, good flow. Ready for rank! :)

That's it! If you have any questions ask them via PM or ingame!
Thanks for mod, Deni. I'll mod your map then!
Btw, Thanks for the Stars Yue:3

Thanks for those helpful mods! Updated!!
Aurele
Such a mod hacker.

<3
Frostmourne
as per your request ;)

General
fine !

Easy
00:35:599 (5) - why place on that point ? even its curve goes well with 00:37:446 (1) - but it still plays strange between 00:35:138 (4) - and 00:35:599 (5) - though
if you decided to change it, please move 00:35:599 (5) - on the same position as 00:33:753 (1) - and ctrl+shift+r and move around -11 degree by selection centre to make it proper with the 00:37:446 (1) - 's tail
02:12:061 (3) - maybe this slider's tail can go well with drum sampleset with adding clap, I tried once and it sounds same as the music actually sounds
02:16:676 (5) - add clap here ? to correspond with 02:13:446 (1) - 's tail
02:41:138 (1) - eh.. last green line wasn't snapped correctly (that's why the 30 volume doesn't work), snap it please
(162985 to 162984) -1 -_-"

Normal
02:04:215 (3) - not a big deal ,(still don't want to ruin the well symmetry there) from the 02:03:292 (2) - , it follows the vocal and 02:06:984 (3,4) - also follows the vocal surely, I would like to see following vocal rhythm on this too by moving 02:03:984 (3) - back 1/2 and extend slider to the 02:04:676 (old one)
02:11:830 (5) - end with normal sample set? I think it fits well with the snare in the music
02:21:753 (2,3) - same idea, would like to move (3) back 1/2 to make it go along with vocal well (it's the logic of this for now ! hope you change it)

Hard
02:06:523 (2) - start this slider with normal sample please, it sounds very empty here
02:36:292 (3) - move down about 2 grid would be the best because the curve almost touches 02:36:061 (2) - and doesn't look good imo

Good luck : )
kosiga
hello mancusojuanmattos :3

thank you for the request~

here my mod~

[General]
  1. fine very clean song folder =v=
[Easy]
  1. 00:16:676 (2) - add whistle to end of the slider. constant whistle is good here like 00:19:907 (2,3,4,5). or 00:18:061 (4) - remove whistle to start of the slider, if remove here. I think the big white tick that you should put whistle as other
  2. 00:26:369 (1,2,3) - It is not bad. However, i think some flows of 00:27:292 (2,3) are not natural. so the form that I suggest here http://puu.sh/1yOp7
    SPOILER
    440,104,26369,6,0,P|467:151|463:205,1,110,4|0,0:0|1:0,0:0:0
    372,268,27292,2,0,P|300:232|228:268,2,165,2|2|0,0:0|0:0|1:0,0:0:0
    300,352,29138,2,0,P|347:379|401:375,1,110,2|0,0:0|1:0,0:0:0
    492,312,30061,5,4,0:0:0
  3. 00:46:215 (2) - this slider, chage to two circles. http://puu.sh/1yOyc I think this is the best flow, and appropriate to the symmetrical :3
  4. 00:50:830 (3,1) - I prefer this finish pattern. but 00:50:830 (3) - As for me, it is audible in this repeat part o.o so i suggest to use the finish instead of whistle. and It is better when you give a volume change ( so for ex: 80⇒90% ). and 00:47:138 (3,4) - Here it is the same pattern. I suggest that you do it in the same way o.o?
  5. 01:06:984 (1) - add whistle to end of the slider? The pattern that it matches 01:09:753 (3) - start whistle.
  6. 01:11:599 (2,3,4) - Better to be aligned parallel you look beautiful. http://puu.sh/1yP4L ( 01:12:523 (3) - x184,y192 )
  7. 01:16:676 (4) - nazi. slider use 01:15:753 (3) - copy and Ctrl+c,v,h,j,g is better than now( ctrl+c,v,h) http://puu.sh/1yPaV
  8. 01:40:215 (1,2,3,4,1) - I think center position here is very good looking. http://puu.sh/1yPkc
    SPOILER
    204,40,100215,6,0,P|256:24|308:40,1,110,4|0,0:0|0:0,0:0:0
    352,140,101138,2,0,P|368:192|352:244,1,110,2|0,0:0|0:0,0:0:0
    308,344,102061,2,0,P|256:360|204:344,1,110,2|0,0:0|0:0,0:0:0
    160,244,102984,2,0,P|144:192|160:140,1,110,2|0,0:0|0:0,0:0:0
    256,192,103907,5,4,0:0:0
    348,132,104369,1,0,1:0:0
  9. 02:13:446 (1) - remove clap to end of the slider. I feel that it is not fit a little to use it for a sound only for here. That is too high-pitched tone clap to this song. As said frostmoune, It may come to be fit if I use it moderately :P
  10. 02:24:523 (1,2) - Suggestion of the rhythm: http://puu.sh/1yPHf ( Exchange of the rhythm ) I thoght repeat part more fit than now >< It is not necessary if you do not come to mind to change placement. I do not have an idea, too :P
  11. 02:36:523 (3,4,5,6,1,2) - This simple straight form a little lonely in the last part o.o? For example, how is such a form? http://puu.sh/1yQnq ans then↓
    SPOILER
    432,92,156523,2,0,P|378:85|329:110,1,110,2|0,0:0|1:0,0:0:0
    256,192,157446,1,2,0:0:0
    182,273,157907,2,0,P|133:298|80:292,1,110,0|2,1:0|0:0,0:0:0
    8,208,158830,1,0,1:0:0
    108,164,159292,6,0,P|92:112,2,55,4|8|0,0:0|0:3|1:0,0:0:0
    216,140,160215,2,0,P|232:192,2,55,2|8|0,0:0|0:3|1:0,0:0:0
[Normal]
  1. If you use OD,HD5 in Hard, I think that OD,HD3 is better for normal. Since it has already enough difficulty >.<
  2. 00:14:831 (5) - why whistle here ? yep. Probably clap(normal hitsound) do not match it o.o? but I suggest that you use clap(normal hitsound) here, and 00:15:061 (x) - add note ( and add drum clap ). clap will come to be audible naturally~ >_<!
  3. 00:16:677 (3) - add whistle to end of the slider. reason same as Easy diff.
  4. 00:38:369 (3,4,5) - Rhythm is slightly different compared to the previous note. 00:30:984 (3,4,5) - 00:35:138 (3,4,5,6,7) - I suggest that along the vocal as these. so for ex like this: http://puu.sh/1yUfJ
  5. 00:50:369 (4,5,1) - and 00:47:599 (5,1) - same as Easy 00:50:830 (3,1). 00:47:138 (3,4). 00:50:369 (4) - add whistle to end of the slider at least~
  6. 00:57:061 (3) - very nazi. one grid left. Appearance of the DS
  7. 02:13:446 (1) - same as Easy diff.
  8. 02:25:446 (4,5,1) - Suggestion of the rhythm: http://puu.sh/1yUCA This is the first time rhythm. i mean 02:26:138 (5,1) - red tick⇒white tick rhythm. I thought and suggested that this might get a wrong timing by a play. :P
  9. 02:35:599 (1) - add finish instead to clap(normal hitsound) to end of the slider. have a finish sound here and same as Easy diff ~
[Hard]
  1. 00:00:062 (1) - Why is it that only hard has finish here o.o? You should put all it together because it is the first ?
  2. 00:14:369 (6,7,1) - same as Normal 00:14:831 (5).
  3. 00:43:446 (1,2,3) - normalsound is unexpectedly bigger than softsound. 00:44:369 (3) - I felt that last 3 consecutive normalsound was very bigger than others. so i suggest 00:44:369 (3) - remove nromalsound to 1st repeat of the slider, and add normalsound to end of the slider. I hear this more naturally. or It is better if you adjusted to gradually raise the volume.
  4. 00:51:292 (6,1) - same as Easy 00:50:830 (3,1).
  5. 02:03:292 (4) - Ctrl+G. i think it will better the flow more
  6. 02:12:292 (3) - Suggestion of the form: http://puu.sh/1yVso and also 02:13:677 (1,2,3) - this flow suggest. http://puu.sh/1yVuh
    SPOILER
    452,64,132292,2,0,P|384:104|368:32|296:48|256:96|256:96|216:48|144:32|128:104|60:64,1,425,2|4,0:0|0:0,0:0:0
    72,148,133677,6,0,P|113:151|159:137,1,85,2|8,0:0|1:0,0:0:0
    216,80,134138,2,0,P|256:64|256:64|294:80,1,85,2|0,0:0|0:0,0:0:0
    357,139,134599,2,0,P|398:151|440:148,1,85,2|0,0:0|1:0,0:0:0
  7. 02:13:677 (1) - same as Easy 02:13:446 (1).
  8. 02:27:061 (5) - I thought this whistle was not necessary in a continuous note pattern.
  9. 02:37:446 (1,2) - 02:39:292 (1,2,3,4) - I thought that you did not put a jump till the last o.o! haha xD but It's no problem. I just said :D
very neat map. Only small suggestion~

Star☆ and Good luck~ :)
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