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Kirsten Price - We Will Be Heroes (TV Size)

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Total Posts
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Topic Starter
Suimya
This beatmap was submitted using in-game submission on Thursday, December 27, 2012 at 1:08:33 AM

Artist: Kirsten Price
Title: We Will Be Heroes (TV Size)
Source: Pokemon Diamond & Pearl: Battle Dimension
Tags: ash brock dawn pikachu opening Nyquill Byakugan249 Sekai
BPM: 145
Filesize: 2762kb
Play Time: 00:31
Difficulties Available:
  1. 249's Easy (2.03 stars, 37 notes)
  2. Hard (4.84 stars, 78 notes)
  3. Normal (3.95 stars, 52 notes)
  4. Nyquill's Insane (5 stars, 96 notes)
Download: Kirsten Price - We Will Be Heroes (TV Size)
Download: Kirsten Price - We Will Be Heroes (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 1st pokemon map...just thought of mapping it, 30s ftw ~

Mapset:

Easy ----- Done

Normal ----- Done

Hard ----- Done

Insane ------ Done


=w= have fun~
DakeDekaane
As I love the english version of this song (and is a short one), mod time /o/

[General]
No spinners ;-; , well it's hard to put one anyways.

[249's Easy]
00:26:763 (2) - If you're looking for something more simmetrical and softer, you can use this
1st, 2nd and 5th nodes where they are now.
3rd (red) node: x:300 y:204
4th node: x:276 y:268
Or if you prefer:
280,96,26763,2,0,P|328:140|300:204|300:204|276:268|332:312,2,240,8|2|8,0:0|0:0|0:0,0:0:0
The result:
[Normal]
I felt it a bit plain, in my opinion, try using more 1/2 beats, I suggest some changes
00:10:418 (1,2,3,4,5) - Are you following vocals or drums here? (vocals will make the map have more variety and imo, more fun)
If vocals:

If drums:

00:15:384 (5) - Move it 1/2 beat earlier (00:15:384) and extend it to 00:16:004
00:18:280 - Maybe a circle here.
00:22:211 (5) - Move it 1/2 beat earlier (00:22:004) and extend it to 00:22:625
00:28:625 (5) - The same idea as above, you can use either an slider or a circle in 00:29:246.
00:29:660 - This part should be like this, is the rhythm more easy and readable that could be here


[Hard]
00:00:694 (3,1) - You can make a nice blanket here.
00:08:142 (2) - Move the 2nd node 1 grid right and the last 1 grid right for a better blanket
00:11:246 (3) - Last node 1 grid right for same as above.
00:11:246 (3) - 1st node 1 grid left and 2nd 1 grid up, if you do, remember stack 00:19:935 (1,2) -

[Nyquill's Insane]
Sliders are noisy here, just an observation.

That's all from my part, good luck and hail Pokémon o/
phaZ
awesome song xD

[249's Easy]
nothing found
[Normal]
00:04:418 (4) - remove clap, add whistle?
00:10:211 - need a beat here
i tried this here http://puu.sh/1Dg4s, http://puu.sh/1Dg5t
[Hard]
you have the first clap 2 ticks before the big-white tick so you should go on with this. atm its a bit incosistent
[Nyquill's Insane]
Fine! :)

didnt found much
Topic Starter
Suimya
DakeDekaane

DakeDekaane wrote:

[Normal]
I felt it a bit plain, in my opinion, try using more 1/2 beats, I suggest some changes ok :3
00:10:418 (1,2,3,4,5) - Are you following vocals or drums here? (vocals will make the map have more variety and imo, more fun) ^
If vocals:

If drums:

00:15:384 (5) - Move it 1/2 beat earlier (00:15:384) and extend it to 00:16:004 No, i followed the drums here so i think i'll keep it~
00:18:280 - Maybe a circle here. ok~
00:22:211 (5) - Move it 1/2 beat earlier (00:22:004) and extend it to 00:22:625 as i said here 00:15:384 (5) -
00:28:625 (5) - The same idea as above, you can use either an slider or a circle in 00:29:246. ok, then added a circle~ :3
00:29:660 - This part should be like this, is the rhythm more easy and readable that could be here ok!~


[Hard]
00:00:694 (3,1) - You can make a nice blanket here. ok~
00:08:142 (2) - Move the 2nd node 1 grid right and the last 1 grid right for a better blanket ^
00:11:246 (3) - Last node 1 grid right for same as above. ^
00:11:246 (3) - 1st node 1 grid left and 2nd 1 grid up, if you do, remember stack 00:19:935 (1,2) - ^

phaZ

phaZ wrote:

[Normal]
00:04:418 (4) - remove clap, add whistle? ok~
00:10:211 - need a beat here ^
i tried this here http://puu.sh/1Dg4s, http://puu.sh/1Dg5t

Thanks both for modding :3
[Yue]
o3o
02:48 [Yue]: ACTION is editing [http://osu.ppy.sh/b/201641 Kirsten Price - We Will Be Heroes [249's Easy]]
02:48 [Yue]: o3o
02:48 Sekai-nyan: o.o
02:48 Sekai-nyan: you are modding it?
02:49 [Yue]: yes o3o
02:49 Sekai-nyan: :D
02:49 Sekai-nyan: thanks
02:49 [Yue]: can IRC mod?
02:49 [Yue]: o3o
02:50 Sekai-nyan: :o
02:50 [Yue]: kiai time is different in some diff
02:51 Sekai-nyan: yeah
02:51 [Yue]: D:
02:51 Sekai-nyan: Byaku likes to do that xD
02:51 [Yue]: D:
02:51 [Yue]: xd
02:51 Sekai-nyan: so dont worry about it :D
02:53 [Yue]: D:
02:53 [Yue]: oka o3o
02:54 [Yue]: BG 800x600 o33o
02:54 Sekai-nyan: it's ok
02:54 Sekai-nyan: o.o
02:54 [Yue]: o333o
02:54 Sekai-nyan: baka
02:54 Sekai-nyan: =w=
02:54 [Yue]: D:
02:54 [Yue]: u.u
02:54 [Yue]: Sekai-moe
02:55 Sekai-nyan: orz
02:56 [Yue]: mm
02:57 [Yue]: 00:12:280 (5) -
02:57 Sekai-nyan: which diff?
02:57 [Yue]: ACTION is editing [http://osu.ppy.sh/b/201643 Kirsten Price - We Will Be Heroes [Normal]]
02:57 Sekai-nyan: oh
02:58 [Yue]: you could delete the note and place a slider from
02:58 [Yue]: 00:12:280 -
02:58 Sekai-nyan: to?
02:58 [Yue]: 00:12:694 -
02:58 [Yue]: to whistle at the end
02:59 Sekai-nyan: ok done
03:02 [Yue]: you could also add tags to the names of "ash, brook, dawn"
03:02 [Yue]: o3o
03:02 Sekai-nyan: oh
03:02 Sekai-nyan: i forgot xD
03:03 [Yue]: pikachu o333333333o
03:03 Sekai-nyan: inb4 pikachu is too mainstream
03:03 Sekai-nyan: lol
03:04 [Yue]: u.u
03:04 Sekai-nyan: jk lol added
03:04 [Yue]: I find nothing more
03:04 [Yue]: u.u
03:04 Sekai-nyan: you can post the log xD
03:04 Sekai-nyan: i can kd you
03:05 [Yue]: everything is perfect
03:05 [Yue]: u.u
03:05 Sekai-nyan: oh thank you xD
03:05 [Yue]: :C
03:05 [Yue]: gomene
03:05 Sekai-nyan: it's ok o.o

Star Sekai :3
Topic Starter
Suimya
Thanks Yue for your mod and star :3
Mismagius
ranked version is best
Topic Starter
Suimya

Blue Dragon wrote:

ranked version is best
lol you dont say~
MoodyRPG
30 seg's is only for pros :D

General
  1. Disable the countdown and the letterbox during breaks
249's Easy
  • - 00:18:901 (1) - I don't think the new combo here doesn't fits well with the music, perhaps remove it?
Normal
  • - 00:31:315 (1) - Reduce the volumen to 30% like the Byakugan diff, the finish sounds loud to me
Hard
  • - 00:11:246 (3) - This slider is not symetrical, fix it
    - 00:31:315 (1) - Same suggestion in Normal
Nyquill's Insane
  • - 00:31:315 (1) - Same suggestion in Normal
Go, rank this!
Topic Starter
Suimya
Thanks Moody for modding =w= fixed everything on my diffs ~
YTYuyu

DakeDekaane wrote:

As I love the english version of this song (and is a short one), mod time /o/

[General]
No spinners ;-; , well it's hard to put one anyways.

[249's Easy]
00:26:763 (2) - If you're looking for something more simmetrical and softer, you can use this
1st, 2nd and 5th nodes where they are now.
3rd (red) node: x:300 y:204
4th node: x:276 y:268
Or if you prefer:
280,96,26763,2,0,P|328:140|300:204|300:204|276:268|332:312,2,240,8|2|8,0:0|0:0|0:0,0:0:0
The result:
fixed it on my own.

That's all from my part, good luck and hail Pokémon o/

MoodyRPG wrote:

30 seg's is only for pros :D

249's Easy
  • - 00:18:901 (1) - I don't think the new combo here doesn't fits well with the music, perhaps remove it? nope this is necessary becaue it follows the "try~" and the lyrics change from there.
Go, rank this!
ty for the mods :D.

SPOILER
osu file format v11

[General]
AudioFilename: We Will Be Heroes.mp3
AudioLeadIn: 1500
PreviewTime: 13522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:We Will Be Heroes
TitleUnicode:We Will Be Heroes
Artist:Kirsten Price
ArtistUnicode:Kirsten Price
Creator:Sekai-nyan
Version:249's Easy
Source:Pokemon Diamond & Pearl: Battle Dimension
Tags:ash brook dawn pikachu opening Nyquill Byakugan249 Sekai
BeatmapID:201641
BeatmapSetID:70073

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"Pokemon Battle Dimension.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-133,413.793103448276,4,2,1,70,1,0
9798,-100,4,2,1,30,0,0
9901,-100,4,2,1,70,0,0
10625,-100,4,2,1,70,0,0
13108,-100,4,2,1,40,0,1
13315,-100,4,2,1,70,0,0
19729,-100,4,2,1,40,0,1
19935,-100,4,2,1,70,0,0
26763,-100,4,2,1,70,0,1
26970,-100,4,2,1,70,0,0
31315,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,231,105
Combo2 : 255,161,197
Combo3 : 226,43,47
Combo4 : 54,136,210
Combo5 : 186,126,198

[HitObjects]
120,156,280,2,0,P|120:204|140:248,1,80,8|2,0:0|0:0,0:0:0
188,312,1108,1,8,0:0:0
284,328,1522,2,0,P|360:324|400:248,2,160,2|2|2,0:0|0:0|0:0,0:0:0
256,140,4004,5,2,0:0:0
164,108,4418,1,0,0:0:0
76,68,4832,2,0,P|-4:68,2,80,2|8|0,0:0|0:0|0:0,0:0:0
164,28,6073,1,8,0:0:0
252,64,6487,6,0,P|324:144|236:232,1,240,2|8,0:0|0:0,0:0:0
216,144,8142,2,0,P|144:224|232:312,1,240,2|8,0:0|0:0,0:0:0
256,232,9798,5,4,0:0:0
312,152,10211,1,8,0:0:0
352,64,10625,1,2,0:0:0
256,48,11039,1,8,0:0:0
160,64,11453,2,0,P|68:64,2,80,2|8|2,0:0|0:0|0:0,0:0:0
236,124,12694,1,8,0:0:0
236,220,13108,1,4,0:0:0
188,304,13522,6,0,P|16:304,2,160,8|8|8,0:0|0:0|0:0,0:0:0
236,220,15591,1,2,0:0:0
332,216,16004,1,8,0:0:0
400,148,16418,1,2,0:0:0
400,52,16832,5,8,0:0:0
312,92,17246,2,0,P|148:92,1,160,2|2,0:0|0:0,0:0:0
68,140,18487,1,8,0:0:0
152,184,18901,6,0,P|324:184,1,160,8|4,0:0|0:0,0:0:0
396,140,20142,5,8,0:0:0
452,220,20556,1,2,0:0:0
452,316,20970,1,8,0:0:0
364,352,21384,2,0,P|200:352,1,160,2|2,0:0|0:0,0:0:0
120,308,22625,1,8,0:0:0
56,236,23039,5,2,0:0:0
56,140,23453,2,0,P|56:56,2,80,8|2|8,0:0|0:0|0:0,0:0:0
56,236,24694,2,0,P|132:260|216:232,1,160,2|2,0:0|0:0,0:0:0
132,180,25935,1,2,0:0:0
184,100,26349,5,4,0:0:0
280,96,26763,2,0,P|332:140|300:196|300:196|272:252|332:312,2,240,8|2|8,0:0|0:0|0:0,0:0:0
196,48,29660,6,0,P|76:48,2,120,8|8|8,0:0|0:0|0:0,0:0:0
188,144,31315,1,4,0:0:0
Topic Starter
Suimya
updated :3
Lally
o3o

[General]
  1. weeeelllllll i love spinners and for doing a little bit scores different try to put a spinner from 00:12:280 - 00:13:108 - in all diff (3k spinner :V)
[moe's easy :3]
  1. i think AR 4 flows better o3o
00:02:349 - clap sond good or try a whistle
00:03:591 (x) - add a circle here feels a little bit empty
00:11:039 (4,5,6) - i think it looks a little bit better like this:
00:24:694 (3) - do a better blanket for the next circle
00:28:004 - i think here sounds better a finish but a soft finish is not so appropriate try a ''drum'' finish+clap it sounds better for me as actual whistle :V

[Normal u.u]

00:02:349 - clap here
00:06:487 (3) - do better the blanket you need to move only a little bit the 3rd white point
00:13:522 (2) - do better blanket
atm:
how should it be:
00:28:004 - same as i said in easy

[Hard 0 w 0]

00:00:694 (3) - i love blankets :U do it better
00:10:211 - add a circle
00:28:004 - same as easy

[Nyquill o3o]
00:12:384 (7) - new combo
00:28:004 - same as easy

o3o good luck sekai :3
Topic Starter
Suimya
Thanks Lally for modding and star, and about spinners i just can't find the right place to add it so that's why no spinners xD
HanzeR
30 seconds aha

Cool map, I cant find much wrong with it but ill try to help `` sorry for mostly nazi changes

[Insane]

I love the way this map flows ^^

00:14:142 (3,5) - x116 y200 - ? aha

00:30:280 (4) - rotate ~22 degrees, i think it looks/flows better like this:

[Hard]
00:07:108 (3) - I think it stacks better at x218 y 232. woo nazi /o/
00:11:246 (3) - not symmetrical, try this second point at x256 y108, endpoint at x324 y148

Honestly thats all I can really find, though you might want to consider making Kiai the same on your difficulties. I think what 249 did with the Kiai on easy is really cool :P

Anyways, goodluck !! sorry if I didn't help any orz
Topic Starter
Suimya
Thanks for your nazi mod :3 fixed them~
BeatofIke
Moe Sekai! Mod Request from In-Game! Nothing much to say!

[General]
  1. Your Kiai Times are inconsistent. Is this intentional? o.o
  2. Since, there is only 1780 ms of audio lead-in (which is too short), I recommend setting it to 2000ms for all difficulties.
[249's Easy]
  1. 00:04:004 (1,2,3) - (nazi) Not exactly straight.
  2. 00:18:901 (1) - Remove Combo! It's not nedded!
  3. 00:26:349 (1) - This finish is too loud. Reduce volume.
[Normal]
  1. 00:13:108 (1,3) - These finishes are too loud. Reduce volume for first finish at circle 1 and remove the second finish at circle 3.
  2. 00:29:660 (1) - Reduce volume?
[Hard]
  1. 00:25:004 (2) - Remove note?
[Nyquill's Insane]
  1. Nothing to point out!
Topic Starter
Suimya
Thanks Beat for modding :3 Fixed everything about my diffs~
riffy
oh you..

[General]
  1. AudioLeadIn: 2000 will fit here better. Notes will appear slow enough for easier diffs!
  2. Add tag: Team Rocket Slowpoke BECAUSE THEY'RE AWESOME Anyway, you can use more tags. \o3o/
  3. I strongly recommend you to synchronize kiais with Byaku's diff. It just more reasonable and plays MUCH better! (note: don't forget to fix NCs if you will do it)
[Nyquill's Insane]
  1. Personally, I'd like to see more consistency in jumps. Sometimes it's just too hard to undestand.
  2. 00:00:073 (1) - I'd recommend you to remove it and start mapping from 00:00:280 - to be consistent with other diffs!
  3. 00:12:073 (6,7,8,9,10,11,12,13) - try to gradually increasse hitsound volume here! It will fot with rhythm and will make kiai start more awesome!
  4. 00:14:142 (3,5) - totally nazi - 1 grid down to stack it with 00:13:108 (1) - it's not a problem but I'd like to see it fixed.
  5. 00:18:280 (6) - how about new combo here? Just to warn us about jumps! Jumps are much easier to read if you point them out with new combo!
  6. 00:28:729 (7,9) - I'm not sure abou them. They are sound overmapped to me. Please, check them once again!
[Hard]
  1. 00:03:798 (2,3,4) - i'd try to follow consistent rhythm here! Example! See? I mix vocals and vocals at the same time and it also very playable!
  2. 00:07:315 - 00:07:729 - try to map it? Simple 1/1 slider could be enough here! Just to avoid empty space, song is too short to ignore beats! >.</ example for your flow
  3. 00:30:694 (3,4,5) - Try to put jump between (5) and (6) instead! It will give your better flow!
[Normal]
  1. 00:10:211 - there's a beat but there's no vocals. But I still recommend you to put circle her for consistency with 00:16:418 (1,2,3)
  2. 00:13:211 - unused green line. Why don't you remove it?
  3. 00:30:280 - What a perfect place for 1/2 note! Put it here, please! It totally fits with vocals!
[249's Easy]
  1. I'm begging you, put spinner somewhere! This diff needs it! It's too easy to SS it with all mods! Spinner will help us to vary scores.
  2. 00:18:901 (1,1) - two NCs in a row can confuse some beginners!
  3. 00:29:660 (1) - In your diff after long slider usually goes circles! And here, you're using slider, it's quite inconsistent and probably a bit confusing for beginners!
~~~~~~~~~~

Good luck!
Topic Starter
Suimya
Thanks Bakari for your helpful mod :3

Fixed everything~
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