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John Mayer - Belief

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Topic Starter
Detective Tuesday
This map has been deleted on the request of its creator. It is no longer available.
Skyripper
[Normal] - timing feels a little awkward... I can't tell if it's offset or just how the beats are placed
00:26:91 (1,2) - spacing is too wide
01:00:65 (4) - extend to red
01:50:97 (2) - align with the 1
02:33:45 (1,2,3) - spacing
02:37:90 (3) - maybe move forward to white?
02:43:23 (4) - in line with 3 for cleanness
03:32:97 (1) - get rid of new combo

[Hard] I guess that timing issue is just in normal with awkward beats... maybe it's just me
00:41:71 (8) - move down to match horizontally... move next slider accordingly
00:43:93 (2,3) - lol, maybe flip one the other direction XD (this isn't really important, I just think it would be less confusing... after going through all of this, I kinda like it)
01:32:77 (1,2) - kill the new combo
01:42:24 (1,2) - ^
02:31:08 (1,2,3) - spacing
03:32:97 (1) - kill new combo

[Insane] Check your colors and make sure you are only doing new combos when the music changes or lyrics start, it's okay for the most part, but I'm sure someone will pick at it who it really bothers. (it doesn't really bother me)

The whole map isn't snapped, double check the other difficulties

02:31:09 (1) - maybe make the arrangement of this combo a little more structured
03:30:43 (1,2) - spacing

and yeah... all 3 difficulties aren't snapped

good map :)

star
Topic Starter
Detective Tuesday
Fixes, fixes... Kudos, kudos.
vytalibus
[Normal]
01:25:97 (5) - New combo mark.

Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Detective Tuesday
You do realise the Finish hitsound is a custom bass kick, right? Most instances in which you requested a Finish(or any) hitsound, there already was one. There's also a custom sample for whistle and clap. Check on those.

I made a couple of your changes, but not all. Also wanna get this "illegal slider" business triple-checked, because I don't wanna have to throw away my whole gimmick which is implied throughout the whole song anyway ;;. Thanks for mod, of course.
Behon
I really like the use of claps in this. Have a star.
Topic Starter
Detective Tuesday
Thanks, glad you like it ^^.

Small update, just lowered the overall difficulty setting on Hard Mode.
foulcoon
Heres my rundown.

- Turn stacking on.

- Take out all sliders that hide other sliders, none directly on top of each other.

- Turn down the goddamn drain on Insane.
An64fan
You're getting better, Tuesday.

Still, the timing seems to be kind of iffy, and that's my biggest quirk at the moment. I like the background though; it's nice, simple, effective at adding a nice feel to the map. Same goes to the hitsounds, good work with those.

There's probably too much for me to really list (plus I'm tired and really feel like trying to take another nap), so I'd say to go through and try to simplify things a bit; many of the timings are rather quirky. Even if it's not mapped directly to the beat, for example, at least you could have stuff mapped to the rhythm. I had a really hard time on my test plays of this, the timing is just so quirky.

Takuma watched me on one of my plays and commented that the timing looked off... It's just the quirkiness of it though. Other than that though, it looked rather clean.
EEeee
Yo Dawg everything I say is questionable, so only if it sounds tight with U. lots of my map style is to grid, so :P decline at will
if no one finds it bad


Normal
00:39:19 (5) - move 1/4 back on the timeline, make sure U snap it, and end at the same place
00:41:71 (6) - dunno, add a rebound, sounds nice
00:46:89 (3) - remove this, and add a note at 00:46:895 and 00:47:191 and make sure its snapped
00:52:22 (6) - Move this to the left on the grid so that it's above 5
00:56:66() - Add note :D
01:01:54 (5) - move to the red tick (01:01:697), plus fix the break after
01:13:24 (6) - wanna add a clap at the beginning of the slider?
01:15:61 (5) - snap to grid, 4 is?
01:17:09 (3) - move forward on timeline to the red tick, then snap this note all all following it
01:22:86 (5,6) - snap to grid, 1,2,3,4 are, why not this, and make sure its above 4
01:34:557 () - I know, its placed to nothing, but sounds better if U add a note?
01:44:030() - ^
01:50:98 (2) - I love this
01:53:35 (2) - where is the awesome whistle noise D:
02:00:45 (2) - Gawd what is that noise, LOVE IT
02:02:82 (2) - T_T
02:21:33 (3) - move to the right so its under 2?
02:27:25 (1) - OMG THERE IT IS AGAIN
02:47:08 (2,3,4) - snapped different, fix it
02:59:66 (5) - Whistle, unless ur doing this on purpose
03:16:83 (7,8) - isn't snapped to 6

Hard
00:31:64 (1,2,3,4,5) - oddly snapped to me?
01:53:35 (4) - anything like this in all difficulties whistles? unless U don't feel like adding em
03:32:67 (3,4) - snap to each other and to 2

Insane
00:43:93 (2) - align in 3



WOw, K main issue is , Insane and Hard looks good as far as I can mod,
But An64 said something about timing being off....
well I don't think its timing, just make sure U check spacing once more Dectective, some of the pattern are snapped to grid, but then dose off being snapped, but not to grid, its neat were u placed em, but maybe that's what cause most of the 100s while An64 played it
ANyways, Cool Hitsounds, sweet Insane and hard( which I played and fced eventually), and Star
Topic Starter
Detective Tuesday
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
Hey...'Sup. Be active more? :<

[Normal]:
00:38:16 (2) - Move 1 to the right and 1 down on Grid Level 3, then readjust without Grid Snap. (So it'd look straight with 4)
00:55:62 (1,2) - Maybe get these the same height? If not, lower 2 so then it looks like it's going through a diagonal or something...Right now it looks kinda messy...

[Hard]:
01:40:18 (2) - Move 1 down on Grid Level 3...

[Insane]:
02:43:53 (12) - Space out a wee bit more.


Barely anything wrong. Now, it might just be me but I felt Normal and/or Hard were kinda...messy a bit in some areas. Like, it felt like it wasn't done on Grid Snap or something. I just disregarded a few of them as it went on, but remembering your other map, I didn't recall such 'sloppiness'.

Also, the Whistle is a bit unfitting, in my opinion. Perhaps you can search for another one? I really loved the custom sounds overall though, especially the Clap.

Star regardless. Great job. :)
Topic Starter
Detective Tuesday

Starrodkirby86 wrote:

Hey...'Sup. Be active more? :<
No promises =P.

Anyway, fixes, kudos.
fufe
k. my "omg inconsistent spacing" was declared due to the fact that i wasnt expecting all the 1/8 notes.(which i still hate) but whatever they seem to fit. I notice some minor spacing inconsistencies if i was to be nazi.
ex- Hard
01:52:17 (1,2,3,4) - 1-2 is diff from 3-4
I probably wouldnt worry about it..lol

This bothers me tho,
Hard (and Insane)
02:05:19 (6,7,8,9) - Can you horizontal flip so it is less confusing? Also perhaps new combo on (hard 5) (insane 8) cause it goes to 17 on insane. If this is intentionally confusing then you evil =c

Im not used to looking at maps that use 1/8th so ill stop here.

Download: Stian K - Be Alive - Be Alive (Raaban Inc Remix) (Jumper-Nakoto) [GLF09's Game].osu
mosluv
Love this map! :3 Just a few Kiai Mode and New Combo suggestions to spice it up. Take note most of the "End Kiai Mode" are at the end of the slider.

Suggestions

Normal:
01:49:95 (1) - Start Kiai Mode
01:58:83 (7) - End Kiai Mode
01:59:42 (1) - Start Kiai Mode
02:08:00 (9) - End Kiai Mode
02:46:78 (1) - Start Kiai Mode
02:55:67 (9) - End Kiai Mode
02:56:26 (1) - Start Kiai Mode
03:04:84 (10) - End Kiai Mode, Add whistle sound or clap.

Hard:
01:27:89 (10) - New combo
01:49:80 (1) - Start Kiai Mode
01:58:83 (12) - End Kiai Mode
01:59:27 (1) - Start Kiai Mode
02:05:49 (7) - New combo
02:08:00 (14) - End Kiai Mode
02:46:64 (1) - Start Kiai Mode
02:52:85 (8) - New combo
02:55:67 (15) - End Kiai Mode
02:56:11 (1) - Start Kiai Mode
03:02:33 (8) - New combo
03:04:84 (15) - End Kiai Mode

Insane:
01:27:89 (11) - New combo
01:49:80 (1) - Start Kiai Mode
01:56:01 (10) - New combo
01:58:83 (17) - End Kiai Mode
01:59:27 (1) - Start Kiai Mode
02:05:49 (10) - New combo
02:08:00 (3) - End Kiai Mode
02:46:64 (1) - Start Kiai Mode
02:52:85 (10) - New combo
02:55:67 (17) - End Kiai Mode
02:56:11 (1) - Start Kiai Mode
03:02:33 (10) - New combo
03:04:84 (3) - End Kiai Mode

+Star~ :D
Topic Starter
Detective Tuesday
I appreciate your feedback... Kiai mode is something I have considered adding to this song, however I have decided against it due to the overall laid back nature of the song; Your post is more than valid, so you get kudos. Also, in reviewing yours and fufe's posts, I found a couple of poorly stacked notes that I fixed in this latest update.
DuskTape
It's an awesome song, and the notes fit well. :) I can't see anything wrong, so hope it gets ranked soon! *star*
LuigiHann
I think you've done a good job mapping a tough-to-map song, but something about it just feels off to me. The only real complaint I have (and it's one you're welcome to ignore, since it is "legal") is that you sometimes stack pairs of 1/4 notes, and sometimes you don't stack them, and sometimes you stack 1/2 notes next to unstacked 1/4 notes, and it just throws off the general "flow." I guess what I'm saying is it's a good start, but it's a flowy song, and I'm not really feeling the flow of the map going along with it.

I like the hitsounds.

I'm going to give this a star and a star, and hopefully it'll attract some more thorough mods that way >_>
Topic Starter
Detective Tuesday
Thanks... I had a motive for the stacked 1/8's (the first two guitar notes in each phrase are the same pitch, so I figured stacking would be appropriate), but I didn't really think until now that they might jeopardize the flow of their phrases. So I'm going to make a small revision to those instances (which only happen in sections 1, 2, and once in 3, I believe).

As for the stacked/nonstacked 16ths, those all depend on pitch. If he stays on the same pitch for both of the notes, they'll be stacked. Also for the guitar line in the chorus, they're most appropriate for what I'm trying to simulate there. I'll see if there's anything I can change in this regard, though.

:UPDATE: I addressed your problems with Insane mode specifically. I hope it's more to a general liking now ^^.
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