forum

Kajmaster Kajet - Jumping Onto White Base

posted
Total Posts
9
Topic Starter
ReploidArmada
This beatmap was submitted using in-game submission on Wednesday, November 25, 2009 at 3:06:51 AM

Artist: Kajmaster Kajet
Title: Jumping Onto White Base
BPM: 133
Filesize: 22240kb
Play Time: 01:59
Difficulties Available:
  1. Easy (2.18 stars, 123 notes)
  2. Hard (4.42 stars, 212 notes)
  3. Normal (3.08 stars, 157 notes)
Download: Kajmaster Kajet - Jumping Onto White Base
Information: Scores/Beatmap Listing
---------------
We're jumping onto white base! AAAAGGGGHHHHHHH!!!

This is my 3rd completed beatmap, which I finished while I was waiting for EHZ to fall off the pending board and generally not being on osu!. I am quite confident this beatmap is complete and perfect (even more so than I was with my first map). There's supposed to be a video playing in the background but I'm not sure if BSS liked the .osu files I was working with.

Updated 3/21/09. Finished adding combos and hitsounds to all difficulties, rearranging beats done for Easy difficulty only. (Note: Hard might be harder because of this; I did more consolidating combos to fit the music than adding new ones.)
Updated 6/22/09. After dragging my way through high school, and losing my 3 or so offline WIPs, I've finally decided to redownload osu! and resume work on the Kajet maps. I started off by making Hard a bit harder.
Updated 7/16/09. Rearranged Normal, all 3 difficulties should now make sense.
Updated 11/25/09. Respaced Easy to .6x, Hard to .8x according to MM201's mod post from who knows how long ago.
K2J
perfect
Careful...

It's certainly completed. The only real issue I have is with the color combos: they tend to be a bit long. It's OK for the harder difficulties, but you should probably make more new combos on the lower ones.

There's a low number of hitsounds, which isn't too much of an issue to me, but it is to quite a few other mods, so this would be the best time to fix that. A whistle on the "AAAAGH!" sliders, for instance.

Finally, the map isn't all that pretty to look at. 00:19:74 (5) on Hard, for instance, isn't in a place the player will be expecting (and not the challenging kind of unexpected). 01:07:13 (11,12) on Normal is kind of interesting, but it's also misleading. There's also a distinct lack of patterns, with each repetition varying the orientation of the circles.

Now the good news: the map is well-timed, well-spaced, and well-planned. You've got most of your work already done right there; take the time to go back over your map and place the circles not only according to the whims of Distance Snap, but also in places that look good and make sense (straight lines, etc.). I'll keep an eye on this one.
Topic Starter
ReploidArmada

K2J wrote:

Careful...
This is why we have the Pending board. I was sure that the timing and spacing was spot-on but I've never quite gotten a hold of arranging beats properly. I've already begun work on fixing Easy, by doubling the number of combos, making them start at intuitive spots in the song and adding more hitsounds. The only problem with the skin I use the most (Elite Beat Osu) is that the normal, whistle, and clap hitsounds are almost identical, so thank you for bringing that issue to my attention.

Once I finish cleaning up all 3 difficulties I'll upload a revised map.
fufe
Im hesitant to mod at all since you already know you need revisions. I was gunna say normal and hard need to be moved around and re-combo defined but you apparently already know that. On normal and easy i suggest you place a beat for the "On" sound of "were jumping 'on' the white base." It is a little boring and sounds kinda lacking as is. + i found that you mapped this way at least once in the map. (00:54:95 (2)) I think id also be interested in a harder distance snap for hard. Well, I'm going to wait until you post the revised versions.
Also.. BPM seems to be SLIGHTLY off. go into slow motion and check the ending area of the song, you might see what i mean. I found that while playtesting my "misstimed hits" always got higher the further into the song i got.
mattyu007
Revived, moved to help
James2250
21mb is too big to be ranked so compress mp3 or remove video or something..
offset is wrong (-100? :/) try 377 (don't forget to resnap)

hard:
00:11:17 (7) - new combo?
00:18:39 (8) - new combo
00:32:83 (12) - new combo
00:40:05 (10) - new combo
00:58:11 (8) - new combo
01:03:98 (8) - new combo
01:12:32 (7) - new combo
01:19:77 (11) - new combo
01:45:88 (11) - new combo
01:55:80 (15) - new combo
mm201
Starred for the lulz, but this map is in need of some work.

Timing:
  1. Offset: BPM
  2. 375: 133.000
  3. 47,325: 133.000
  4. 94,186: 133.000
Easy:
  1. I don't really like how you have your 1/1s overlapping. It's easier to read if there's only one kind of note spacing that overlaps. (or none) This looks like a 0.5x spacing. I'd raise to 0.6.
  2. 01:02:62 (2) - Consider stacking this and your other 1/4s (other than those between a slider end and a note) since this is supposed to be Easy.
  3. 01:09:84 (2,3,4,5,6) - This whole combo is messy to look at. Stacking (2,3,4) (as suggested in my previous point) would probably be enough.
Normal:
  1. 00:07:56 (5) - New Combo.
  2. 00:14:78 (5) - New Combo.
  3. 01:37:76 (4) - New Combo.
  4. 01:44:98 (5) - New Combo.
  5. 01:52:64 (2) - This note doesn't quite form a stack with the white 6 and looks bad.
  6. 01:58:06 (5) - Align to the grid.
Hard:
  1. 00:11:20 (7) - New Combo.
  2. 00:18:42 (8) - New Combo.
  3. 00:29:24 (1) - Your spacing widens at this section. While sometimes this is okay when the music suggests it, this isn't the case here. The map works best with a constant spacing. I'd space the whole map to the 0.8x used here since this is supposed to be your hard.
  4. 00:32:85 (12) - New Combo.
  5. 00:40:07 (10,11) - Spacing. Move further apart. Do the same for other overlaps like this, which I'm not going to mention.
  6. 00:40:07 (10) - New Combo.
  7. 00:51:83 (3,4,5) - Spacing should be even.
  8. 00:54:99 (2,3) - Widen spacing.
  9. 00:58:15 (8) - New Combo.
  10. 01:02:88 (6) - This overlap stands out as wrong, so I just have to mention it. :P
  11. 01:05:37 (11) - New Combo.
  12. 01:12:58 (8) - New Combo.
  13. 01:14:39 (12,13) - Widen spacing.
  14. 01:19:80 (11) - New Combo.
  15. 01:36:44 (3) - The spacing multiplier got smaller again in this part. Please widen to a good 0.8x.
  16. 01:37:79 (6) - New Combo.
  17. 01:45:01 (8) - New Combo.
  18. 01:52:23 (8) - New Combo.
  19. 01:55:84 (15) - New Combo.
Mogsworth combo numbers just work with this music. New combo every two bars on the downbeat.
Topic Starter
ReploidArmada
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
Done.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply