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Skankfunk - Chain Acoustic Mix

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Topic Starter
mosluv
This beatmap was submitted using in-game submission on Saturday, March 28, 2009 at 8:15:23 PM

Artist: Skankfunk
Title: Chain Acoustic Mix
Source: Air Gear
Tags: Air Gear Chain Acousitc Cowboy Skankfunk Back-On Mix
BPM: 170
Filesize: 7955kb
Play Time: 03:15
Difficulties Available:
  1. Hard (4.47 stars, 350 notes)
  2. Normal (4.33 stars, 180 notes)
Download: Skankfunk - Chain Acoustic Mix
Information: Scores/Beatmap Listing
---------------
Acoustic Mix of the song Chain by Back-On. Enjoy!

Edit: Fixed the storyboard.
Edit: Took out excess timing sections and changed BPM.
Edit: Lots of changes following fufe's & Shinxyn's advice/suggestions.
Edit: Changes following fufe's suggestions.
Edit: fufe's spacing changes.
Edit: Spacing and hitsound changes.
fufe
Difficulties have thier own timing so you have to go back and fix hard too.

[normal]

In general i find that in normal difficulty maps there should be a lot of hits on white beats. Most of your sliders should start and/or end on white hits. many of them extend too far.

examples and suggestions.
00:11:52 (1) - 00:17:79 (7) : this doesnt make sense to me rythmically. For the first sliders i would start them all on white beats, let them roll for 2 beats (ending on 2nd white) then adding a hit 1/2 beat after.
00:15:85 (2) - move back 1/4
00:16:11 (3) - back 1/4
00:16:29 (4) - back 1/2
00:17:43 (6) - forward 1/4
00:17:79 (7) - back 1/4
00:25:91 (5) - back 1/4
00:25:91 (5) - forward 1/4
00:26:79 (8) - shorten make it hit every 1/4

01:24:93 (1) shorten this to end on white then move 2 to the next white -thers a few like this. pretty much every slider that ends between white circles(beats)

from 00:39:76 (1) - on it gets better and starts working with the beat but there are still some issues. Good start tho. I didnt look at hard cause the timing is still jumbled. I think it should all be snapped to 1/4 beats. Ill check it out after you get it sorted out.
Shinxyn
offset- I'd say 11,480
(note- I modded with your old offset... sorry if it makes things confusing, if it helps, its just -00:00:05 for numbers below)

Normal-
00:12:49 (2) - back on to red tick (12:410)
00:12:85 (1,2,1) - snap these onto 1/2 beats
00:15:85 (2,3) - move both back (onto white ticks) and get rid of hitsound on (4) to make it sound better
00:17:43 (6,7) - ^ but to red ticks and rid of (8)'s hitsound
00:18:41 (1) - shorten by 1/2
00:19:46 (1) - back 1/2
00:19:99 (1) - increase by 1/2 or decrease by 1/2 and add beat to 20:704
00:25:64 (4,5,6,7) - line these 1/2 from each other like 00:25:64 (4)-00:25:82 (5)-00:25:99(6) -00:26:17(7)then add 00:26:52(x)
00:26:79 (8) - use 1/2 snap for this slider
00:28:82 (1,2,1,2,1) - I had trouble with this part... makes me doubt offset/bpm, try moving 00:30:93 (2,1) - back 1/4...?
00:32:52 (1) - back 1/2
00:33:93 (4) - move forward 1/2
00:36:05 (4) - I'd -prefer- it end on a 1/2 tick... but that clap can fit otherwise (so you don't have to.. I guess)
00:37:46 (4) - ^ (personally, I'd just make them 1/2 sliders)
00:38:61 (2) - move forward a 1/4 (to white tick)
00:39:05 (3) - lengthen 1/4 (to white tick)
00:39:76 (1) - shorten 1/4 (to white tick)
00:41:17 (1) - ^
00:46:82 (1) - ^
00:48:23 (1) - ^
00:49:64 (1) - ^
00:52:29 (1) - either lengthen by 1/4 (to white) or preferably shorten to 53:822 (white tick before) and move 00:53:35 (2) back 1/2
00:55:20 (1) - start on white tick and end on white tick
01:06:49 (1) - ^
01:17:88 (1) - ^
01:29:17 (1) - ^ (shorten by 1/4)
01:33:05 (1) - less one repeat
01:36:23 (5,6) - lengthen both by 1/4
01:47:88 (2) - use 1/2 snap for this slider
01:49:11 (4) - ^
01:52:55 (5) - forward 1/4
01:53:17 (1) - make this longer (but of course till before the speed up part)

Cheery said there are too many unnecessary claps, makes it sound bad, and it seems too loud for her. :P
I think there is an overuse of claps in weird places.

Hard-
00:11:52 (1) - The offset didn't match where the beat was placed~
00:23:52 (1) - lengthen 1/4
00:29:61 (4,5) - place 4 on white tick before, and 5 on white tick after
00:30:49 (1) - forward 1/4 (to the white tick!)
00:30:85 (2) - back 1/4 (to the red!)
00:31:91 (5) - forward to white
00:32:61 (6) - ^ (then reduce length by 1/4)
00:33:67 (1) - forward to white
00:34:11 (2) - shorten by 1/4
00:35:61 (4) - back to white tick and add 1 more repeat
00:37:29 (2) - increase 1/4
00:39:05 (4) - doesn't need to be slider!!
00:40:11 (2) - increase 1/4
00:41:52 (3) - ^
00:42:49 (6) - move forward 1/4 (white)
00:44:08 (3) - move back 1/8 (to white) and lengthen by 1/4 (to red)
00:45:76 (2) - decrease 1/4
00:46:64 (3) - move back 1/4
00:46:99 (4) - move back 1/4 and either increase 1/4 or decrease 1/4 and add beat to 00:47:52
00:47:79 (5) - move forward 1/8 (red)
00:48:23 (1,2,3,4,5,1,2,3,4,5,1,2,3) - copy from 00:45:76-00:47:79 (try only using 1/2)
00:55:55 (1) - start on white tick (end and at white tick)
01:03:76 (6) - increase/decrease 1/2 (up to you, but I'd decrease)
01:06:85 (1) - start on white tick
01:17:70 (1) - ^ any of the two around it~
01:23:17 (1) - decrease 1/4
01:24:58 (3) - ^
01:28:99 (1) - start on a white tick (any of the two around it)
01:35:43 (2) - back 1/4
01:35:88 (3) - decrease 1/4
01:36:67 (4,5,6) - use 1/2 and redo this part
01:48:76 (5,6,7) - as good as it sounds, I don't think BATs will accept this
01:53:26 (2) - is this reaaaaaally needed?
01:58:11 (1,2,3,4) - stack ends together nicely
02:03:76 (1,2,3,4) - ^
02:07:29 (1) - increase... to the white tick
02:07:91 (2,3,4,5,6) - forward.. to white tick
02:15:67 (1) - to white tick! (basically use 1/1 beat snap...)
02:18:93 (2,3,4,5,6) - increase (2) to white tick and move rest forward to white..)
02:22:73 (1,1,2,3,4,1,1) - forward to white
02:27:05 (2) - end at white tick forward (increase slider)
02:32:52 (9,10) - onto white ticks! (this is getting old isn't it)
02:43:82 (9,10) - ^
02:58:11 (1) - decrease to white
03:00:05 (7) - decrease to white, or increase and replace the (8) with end of slider
03:03:76 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sounds nice, but I really don't think it'll pass
03:09:41 (1) - decrease to white
03:12:23 (1) - ^

Neck... killing me @_@ as you might have noticed, I only checked timing, not spacing or suggested hitsounds...yea..but um.. too much hitsounds in odd places..
and I still highly doubt you can get away with those 1/8 sliders at 340bpm~
Seems you trying too hard to play with slider velocity changes


GAAH, that guy posted before I finished going through everything >_> <_< >_>
Topic Starter
mosluv
Thanks both of you. I followed your advice/suggestions and fixed everything you guys posted. About the 1/8 sliders at 340 bpm; I'll wait to see what others say first.

I changed/removed some hitsounds as well. Also, I didn't want a slower BPM for normal as I just hate mapping something so slow. :?

Thanks again! :)
fufe
Ok, I don't agree with a lot of the stuff above. This is all beat timing and placement, I wont get into spacing until after this stuff is sorted out.

Normal:
00:17:12 (6,7,8,9,1,1,2) - Sounds awkward. Keeping with the style, here's my suggestions:.
00:19:50 (2) - Nudge forward 1/4
00:20:65 (1) - remove this. Doesn't seem to fit anywhere.
00:25:59 (4,5,6,7,8) - Poorly synced to the song
00:25:86 (5) - nudge back 1/4
00:26:47 (7) - nudge forward 1/4
00:26:83 (8) - nudge forward 1/2. Shorten by 1/4. Remove one repeat
00:31:06 (1) - nudge forward 1/2 then add a hit here to replace it.
00:35:48 (1,2,3,4,1,2,3,4) - Remove hit 3 of each and move slider 4 to take its place.
00:59:12 (2,3) - your claps fall out of beat here. I m bad at hitsounds so i cant offer a suggestion.
01:21:71 (1) - I would reduce by one to preserve the flow. If you look at the timeline most of the major beats are on white ticks. Ending on red kinda breaks it. Not a huge issue tho. If you do that add a hit at 01:22:42
01:47:83 (2) - Repeat slider doesnt work here. Look at the combo before this. The distance between 2 and 3 isnt the same as 3 to 4.
01:49:06 (4) - make 1/4 longer
01:49:77 (5) - nudge forward 1/4
01:50:65 (2,3,4,5) - same as above

Hard:
00:23:48 (1) - end 1/4 earlier.
00:24:89 (2) - shorten or lengthen by 1/4, doesnt work as is.
00:32:65 (6,7) - nudge forward 1/4
00:41:48 (3,4,5,6) - messy. id remap. If you wanna keep it heres another suggestion bomb"
00:41:92 (4) - remove then lengthen 3 1/4
or (4) - nudge back 1/4
00:42:09 (5) - lengthen 1/4
01:00:53 (8) - claps off beat again.

02:00:53 (5) - lengthen 1/4
02:05:34 (1) - doesnt seem to fit here... id just throw some hits in as filler.

Its getting better, storyboardings kinda funny. I couldn't really tell what those arrows were for the first couple looks (thought they were dolphins at first o.o) If u wanna get a step ahead the next reviewer, go through the map with some type of distance snap patterns. I found a lot of spacing errors but it would be easier to go through after you've moved problem beats around.
Topic Starter
mosluv

fufe wrote:

Normal:
01:47:83 (2) - Repeat slider doesnt work here. Look at the combo before this. The distance between 2 and 3 isnt the same as 3 to 4.
01:49:06 (4) - make 1/4 longer
01:49:77 (5) - nudge forward 1/4
01:50:65 (2,3,4,5) - same as above
I made a different pattern instead of this. Made the 1st slider end on the white tick with a hit after. Made the 2nd slider start and end on a red tick with 2 hits after. Sounds good to me. o.o

fufe wrote:

Hard:
00:41:48 (3,4,5,6) - messy. id remap. If you wanna keep it heres another suggestion bomb"
00:41:92 (4) - remove then lengthen 3 1/4
or (4) - nudge back 1/4
00:42:09 (5) - lengthen 1/4
Slighty adjusted this. Took out 2 notes and added a repeating slider.

I fixed the "dolphins" lol. The arrow should be easier to read now. I fixed as many spacing problems I could find, sorry if I missed any.

Thanks Again! :)
fufe

Nexy wrote:

I made a different pattern instead of this. Made the 1st slider end on the white tick with a hit after. Made the 2nd slider start and end on a red tick with 2 hits after. Sounds good to me. o.o
My problem with this is that the end of first slider doesn't sync with anything. Following the rest of the combo(and the timeline of the previous combo), it should end 1/2 earlier(on red). The second half of the combo sounds great. So, do whatever sounds better to you. It plays alright, but it is kinda inconsistent with the rest of the map since it is unsynced.

Hard

Nexy wrote:

Slighty adjusted this. Took out 2 notes and added a repeating slider.
Swap 4 and 5 imo. Then shorten the non-repeating slider by one. =3

00:21:71 (3,4) - Spacing/Alignment
00:23:48 (1) - opps shortened too much or i messed up. should end on white.
00:25:59 (3,4,5,6,7,8) - Spacing?
00:28:77 (1,2,3,4,5) - spacing again. It seems to switch from .9 to .6 kinda confused here.
I actually cant make sense of the spacing here on out. If you go into test mode and autoplay you can actually see the cursor change speed between jumps. Find a consistent snap or system of distance snappage.

02:55:24 (1,2,3,4,5,6,7,8) - horizontal flip?

Im not sure how i feel about the 1/8 sliders, I hate the ones that have a hit directly after em.
Topic Starter
mosluv

fufe wrote:

00:25:59 (3,4,5,6,7,8) - Spacing?
00:28:77 (1,2,3,4,5) - spacing again. It seems to switch from .9 to .6 kinda confused here.
00:24:59 - This was spaced with 0.8, didn't see anything wrong here.
00:28:77 - Also 0.8 distance snap here. Only the 5 was out of place.

In hard, I only used 0.8 and 1.5 distance snap. I went through the map and looked again to fix anymore but I only found about 2-3 extra beats that were out of place. I also removed the 1/8 sliders that were at the end with hitcircles. As both you and Shinxyn and some of my other friends didn't like it that much. I suck @ this. :cry:

Thanks for mod again! :)
fufe
Meh, I'm back..

Normal -
01:12:53 (5,6,7) - Finishes on the ends of these. Maybe take them off the start after.
(also, people have been jumping on me for this on my map but you may want to align 6 with 5 and 7. I know its natural because sliders dont end on grid but some people seem to be picky about it)

Hard-
00:24:89 (2,3) - spacing, 2 ends too close to 3.
00:28:77 - its definately .9 distance snap here. Maybe your distance snap is fighting grid snap.
00:31:24 (3,4,5) - nudge back 1/4
01:13:59 (5,6,7) - Finish on start instead of end to match? combo:01:07:95

Its getting more refined =) I'm having trouble modding distance because my .8 and 1.4 almost never matches yours(off by 1-3 grid 3s). Hoping someone else checks it out for another opinion.
Topic Starter
mosluv
Changed/Fixed everything you mentioned. Hopefully, someone else will check the map for spacing since both of our distance snapping seem to be working differently. :?

Thanks again! :)
minyeob
[Normal]
17:124(6)-> New Combo.
39:017(3)-> Don't use a jump

[Hard]
3:05:307(6,8)-> Inconsistent spacing.
3:08:128(6,8)-> Same as above.

Nice map.
Have a star~
Larto
Graveyarded on request~
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