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MiddleIsland - Aldo

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Total Posts
71
Topic Starter
Lan wings
This beatmap was submitted using in-game submission on 2013年9月7日 at 16:25:01

Artist: MiddleIsland
Title: Aldo
Source: Gen Sou Chou Waza
Tags: Arado Nakajima Misaki Piano Violin AngelHoney
BPM: 127.72
Filesize: 6239kb
Play Time: 02:57
Difficulties Available:
  1. AngelHoney (5 stars, 685 notes)
  2. Easy (1.37 stars, 132 notes)
  3. Hard (4.55 stars, 354 notes)
  4. Lan (4.97 stars, 708 notes)
  5. Normal (3.15 stars, 195 notes)
Download: MiddleIsland - Aldo
Information: Scores/Beatmap Listing
---------------
http://www.middleisland.net/gtz/
弦奏超絶技 TR.02 アラード
[Best of 2013 #148]
[Lan] contains some 1/6 (BPM228 Long Stream)
[AngelHoney] by AngelHoney DT it plz
炫酷SB by Flower, and thx for xXCrystalMoonAnimeXx's SB Help
老规矩 不要打我 Awesome瞎眼Skin by Queen
Another MiddleIsland's Map
MiddleIsland - Roze
MiddleIsland - Vision
Strawberry
瞎了又神曲+神谱
AngelHoney
SPOILER
18:10 Lan wings: 能求看个图么_(:3 」∠)_
18:10 AngelHoney: 晚点吧 等我这个图修好
18:10 Lan wings: 哦
18:26 AngelHoney: link
18:29 Lan wings: 等下
18:29 Lan wings: 我煮晚饭再找你
18:31 AngelHoney: .
18:31 Lan wings: 完*
19:46 AngelHoney: o.o
19:46 Lan wings: 被人说KIAI没加速不爽
19:46 AngelHoney: 就那图么
19:46 Lan wings: 嗯
19:46 Lan wings: 01:26:311-
19:46 Lan wings: 这里开始
19:47 AngelHoney: 话说你是不是第一根红线就off了>_>
19:47 Lan wings: off?
19:47 Lan wings: 第一根红线我不知道对不对
19:47 AngelHoney: 就是timing错了?
19:48 Lan wings: 我不会timing0.0
19:48 AngelHoney: 那再见
19:48 Lan wings: 我只会用软件测的
19:48 AngelHoney: 我管我弄简单mod 0.0
19:48 Lan wings: 第二条是别人告诉我的
19:49 Lan wings: 第一条我对着音乐调的``不知道准不准``暂时将就着用
19:49 Lan wings: ...
19:50 AngelHoney: 00:11:311 (3)-
19:50 AngelHoney: 为啥不是1/4
19:50 AngelHoney: 00:04:995 (3)-
19:50 AngelHoney: 还是说是我错觉?
19:50 Lan wings: 尿了
19:50 AngelHoney: 3/4 *
19:51 AngelHoney: 你怎么对到1/3的线了
19:51 Lan wings: 我感觉我又听成1/3了
19:51 AngelHoney: .
19:51 AngelHoney: 25% 一听就听出来了..
19:51 Lan wings: 这里好像没有25听..
19:51 AngelHoney: 而且怎么像也不会前面是3/4的 这里变2/3啊._.
19:52 Lan wings: 我改改
19:52 AngelHoney: 00:12:100 (1)- 这个结尾忘记降音量了?
19:52 AngelHoney: 其实我倒是觉得你一开始的kiai都用1.3左右的倍速 挺好的
19:53 Lan wings: 0.0
19:53 AngelHoney: 要不然这kiai加的 反而感觉坑人啊._.
19:53 Lan wings: 我觉得我拉长的slider拉不好
19:54 AngelHoney: 这尼玛就加长而已 有啥拉不好的
19:54 Lan wings: 0.0
19:54 Lan wings: 长的slider我拉的很难看
19:54 AngelHoney: 00:18:416 (1,2,3,4)- 这里最好用slider吧? 或者其他? 因为对不上音
19:54 AngelHoney: 偏了
19:54 AngelHoney: 长的圆弧而已啊 能怎么难看了 卧槽>_>
19:55 Lan wings: 我不是很喜欢用太多马桶啊..
19:55 Lan wings: 02:48:811 (1)-
19:55 Lan wings: 像这种这么长的我都觉得不好看..
19:55 Lan wings: 本来还想着减速弄短点的..
19:56 AngelHoney: 00:21:179 (5)- 开头加个clap ?
19:56 AngelHoney: 00:22:758 (5)- ^
19:56 AngelHoney: 后面两组也是
19:57 Lan wings: ok
19:58 AngelHoney: 00:38:942- 这尼玛这里没slider加速么
19:58 Lan wings: 这么短的加速有效果么0.0
19:59 Lan wings: 加1.25?还是1.3
19:59 AngelHoney: 至少(2)能感觉得到
19:59 AngelHoney: 1.5
19:59 AngelHoney: 就1和2 , 1.5倍不会太难的
20:00 Lan wings: 就1和2加速么
20:00 AngelHoney: 嗯
20:00 AngelHoney: 后面也这样
20:00 AngelHoney: 00:42:100 (1,2,3)- 00:45:258 (1,2,3)- 00:46:837 (1,2,3)-
20:00 AngelHoney: lan 你竟然不舍的加速 太桑心了o.o
20:01 Lan wings: 0.0
20:01 Lan wings: 好吧
20:01 Lan wings: 我现在还在成长中
20:01 Lan wings: 目前跟LC学到减速技能
20:01 AngelHoney: 而且slider拉长点 这样的跳 应该会好接不少
20:01 Lan wings: 加速还没学
20:01 AngelHoney: 你学到的是减速光环好不
20:01 Lan wings: 0.0
20:02 AngelHoney: 00:49:995 (6)- 这个也用0.75? 和00:48:416 (1)- 相互因?
20:04 Lan wings: 我觉得6的音乐听起来比较欢快一点0.0
20:04 Lan wings: 没有1那么低沉
20:05 AngelHoney: 00:50:784 (1)- 这一段这样的节奏? http://puu.sh/1Lb0R
20:05 AngelHoney: 接个电话 等下说
20:08 AngelHoney: 00:53:942 (1,2,3,4,5,6,7)-
20:08 AngelHoney: 这一段你仔细听 貌似是o ooo ooo ? (1/8)
20:08 Lan wings: 这里是1/8 _(:3 」∠)_
20:08 AngelHoney: 嗯
20:09 AngelHoney: 你貌似下的是1/6
20:09 Lan wings: 这个我知道0.0
20:09 Lan wings: 1/8stream太屌0.0
20:09 Lan wings: 我打不动噗
20:09 AngelHoney: 弱
20:09 AngelHoney: 所以说是o ooo ooo
20:09 AngelHoney: 1/8的三联不会太可怕的
20:09 Lan wings: 这样就变成不是stream了
20:09 AngelHoney: 0.0
20:11 Lan wings: 我感觉这么密集的节奏已经没必要去纠结1/6还是1/8了0.0
20:12 AngelHoney: 随你0.0 继续电话
20:12 Lan wings: 所以我用1/6代替了(1/6我能打._.)
20:13 Lan wings: 00:51:574 (3)- 这里这个三连的节奏
20:13 Lan wings: 00:54:337 (7,8,9)- 这里已经有了
20:13 Lan wings: 前面没加应该也没事吧?
21:58 AngelHoney: 0.0
21:58 Lan wings: 0.0
21:58 AngelHoney: 我复活啦o.o;
21:59 Lan wings: 你煲了快2个小时了
21:59 AngelHoney: 小细节别在意>_>
22:00 AngelHoney: 方便继续么0.0
22:00 AngelHoney: 还是我post o_o?
22:00 Lan wings: 来
22:00 Lan wings: 继续
22:00 AngelHoney: ok
22:00 AngelHoney: 01:10:521- 激素
22:00 AngelHoney: 加速*
22:00 AngelHoney: 后面也是
22:00 Lan wings: 已加
22:00 Lan wings: 要不要我更新下?
22:00 AngelHoney: enhao
22:00 Lan wings: 后面有些我加了点速
22:00 AngelHoney: 嗯 :p
22:01 Lan wings: ok
22:01 Lan wings: 01:10:521 (1)- 刚说到这里
22:06 AngelHoney: 01:52:067 (1)-
22:07 AngelHoney: 01:52:758 (1)-
22:07 AngelHoney: 貌似前后处理的不好? 前面一组是1/4跳 后面是1/2
22:07 AngelHoney: 但是看起来...
22:07 AngelHoney: 01:52:067 (1,2,3,4)- 往下移?或者?
22:09 AngelHoney: 01:54:732- 这一段不喜欢全部w么o.o
22:09 Lan wings: http://osu.ppy.sh/ss/561327
22:09 Lan wings: 大概这样?
22:09 AngelHoney: 嗯 差不多吧o.o
22:11 AngelHoney: 02:07:166- 这一段后的slider我绝对会用至少1.5的>_>
22:12 AngelHoney: 02:25:719 (1)- 这个也是? 随你o.o
22:13 Lan wings: 唔``我改改
22:13 AngelHoney: 02:42:100 (1)- 忘记音效了?
22:13 Lan wings: 哪里?
22:14 AngelHoney: 02:50:784- 这一段降一点音量?
22:14 AngelHoney: 什么?
22:14 Lan wings: 02:42:100 (1)-
22:14 AngelHoney: 噢噢 原来有加o.o
22:14 AngelHoney: 为啥听起来感觉没加呢>_>
22:14 AngelHoney: 01:42:100 (1)- ?
22:15 AngelHoney: 滑条上没加?
22:15 AngelHoney: 应该和这个一样^
22:15 Lan wings: 那我尾巴再加个whistle
22:16 Lan wings: 01:42:100 (1)- 这个slider本身就有whistle啊0.0
22:16 AngelHoney: 02:53:153 (5,1)- 稍微近点? 我这个弱比player吃不准
22:16 AngelHoney: 对啊 我就是这个意思啊...一分四十二秒的有whistle , 但是两分四十二秒的你没有
22:17 AngelHoney: 02:54:337 (5)- 做成和前面一样的串? 或者加长1/4拍?
22:17 AngelHoney: 02:55:916 (6)- ^
22:18 AngelHoney: 02:57:988 (1)- 为啥结束在蓝线而不是大白线
22:19 Lan wings: 最后那个spinner不知道为啥放白线结束听起来不爽
22:19 Lan wings: 放到蓝线听起来舒服很多
22:20 Lan wings: 02:53:942 (4,5)-
22:20 Lan wings: 01:53:942 (4,1)-
22:20 Lan wings: 这两个slider一样的啊0.0
22:21 AngelHoney: 但是感觉不一样啊o.o 而且后面接的part也不同
22:21 Lan wings: 那我延长下好了
22:22 AngelHoney: 好了 我去Post骗kds了

0.0
jesse1412
Charles445
Try this

Topic Starter
Lan wings

Charles445 wrote:

Try this

thank you
maybe this?
Foreverends
所以說...ar9真的沒問題嗎?QAQ
Topic Starter
Lan wings

Foreverends wrote:

所以說...ar9真的沒問題嗎?QAQ
被人说Lan和Hard差太多..打算再搞个insane出来AR8
lkx_Shore
[General]
喷泉的确太多了,下这么多有点麻木,部分喷泉替换成soft-finish 100%更带感
我看了下,你是每当他“啊♂”一次就喷一次,但有的“啊♂”其实并没有高潮的感觉,所以不必要
00:14:863 - 不必要
00:42:100 - soft finish
00:45:258 - 不必要
00:46:837 - 不必要
00:48:416 - 不必要
01:13:679 - 不必要
01:16:837 - 不必要
01:18:416 - 不必要
01:19:995 - 不必要
01:37:363 - 不必要
02:37:363 - 不必要
02:46:837 - 不必要
02:51:574 - 不必要
02:53:153 - 不必要
02:54:732 - 不必要

想象一下玩家玩一张好图却被喷泉喷/闪了一脸,那会是什么心情

[Lan]
00:48:021 (5) - 头whistle
01:23:548 - 这一段求降音或soft,02:23:548 - 也同求
02:30:061 (2) - x340 y136好点
Topic Starter
Lan wings

lkx_Shore wrote:

[General]
喷泉的确太多了,下这么多有点麻木,部分喷泉替换成soft-finish 100%更带感
我看了下,你是每当他“啊♂”一次就喷一次,但有的“啊♂”其实并没有高潮的感觉,所以不必要kiai暂时不改
00:14:863 - 不必要
00:42:100 - soft finish
00:45:258 - 不必要
00:46:837 - 不必要
00:48:416 - 不必要
01:13:679 - 不必要
01:16:837 - 不必要
01:18:416 - 不必要
01:19:995 - 不必要
01:37:363 - 不必要
02:37:363 - 不必要
02:46:837 - 不必要
02:51:574 - 不必要
02:53:153 - 不必要
02:54:732 - 不必要

想象一下玩家玩一张好图却被喷泉喷/闪了一脸,那会是什么心情

[Lan]
00:48:021 (5) - 头whistle这里故意不加whistle的加了很难听
01:23:548 - 这一段求降音或soft,02:23:548 - 也同求降到30%
02:30:061 (2) - x340 y136好点这位置没什么感觉``依然扔中间
Loneight
早灣 >w<
Request from PM.



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. Kiai time 不同 ~
    kiai time
    - [Easy] :
    Kiai #1: Starts on 00:02:627 , ends on 00:13:284
    Kiai #2: Starts on 00:14:863 , ends on 00:16:837

    - [Normal] :
    Kiai #1: Starts on 00:02:627 , ends on 00:06:969
    Kiai #2: Starts on 00:08:942 , ends on 00:13:284

    - [Hard] :
    Kiai #1: Starts on 00:02:627 , ends on 00:06:969
    Kiai #2: Starts on 00:08:942 , ends on 00:13:284

    - [Insane] :
    Kiai #1: Starts on 00:02:627 , ends on 00:13:284
    Kiai #2: Starts on 00:14:863 , ends on 00:16:837

    - [Lan] :
    Kiai #1: Starts on 00:02:627 , ends on 00:06:969
    Kiai #2: Starts on 00:08:942 , ends on 00:13:284

    簡單來說就是Easy跟Insane少了一條 ends: 00:06:969 - 然後 starts: 00:14:863 -
  2. 噴泉想辦法減少一些吧 :3, 玩最難難度, 有時因為噴泉,瞎了沒看到於是MISS了 ...

[Easy]

  1. 無用的綠線:
    00:08:942 - 這條應該改成沒kiai time才對


  2. 感覺AR有些慢, 試試+1
  3. 00:42:100 (4) - NC, 因為01:13:679 (1) - 有NC
  4. 00:56:311 (3) - re finish, 咱覺得這"咚!"有些多餘
  5. 02:54:732 (1) - 這slider的形狀有點怪異.., 如果是咱 咱這邊就不會想要blanket

[Normal]

  1. 02:56:311 (1,2,3) - 感覺這裡, overlap不太適合歌曲, 要有移動的感覺, 試試分開他們吧

[Hard]

  1. 01:46:837 (1,1,1) - 試試看這個, 因為01:46:837 (1,1) - 在test play的時候, 容易照成100的產生, 原因咱想是因為, 01:46:837 (1) - 的緩速加01:46:837 (1,1) - 距離, flow角度
  2. 02:20:784 (3,4) - 試試這樣, 有點前進又有點滯留, 也比較符合歌曲 lol?
  3. 02:22:363 (3,4,5) - ^
  4. 02:56:311 (4,5,6) - 同Normal

[Lan]

  1. 00:42:495 (3) - 被那該死的噴泉擋住了...OTZ
  2. 00:46:442 (5) - 這裡是否不應該用緩速, 感覺這緩速不適合歌曲, 外加 因為這緩速 突然來個00:46:442 (5,1) - 大跳加速, 很容易得出100,
  3. 00:48:021 (5) - 這裡別用緩速吧~原因咱認為不適合歌曲
  4. 01:18:021 (5,1) - 同00:46:442 (5,1) -
  5. 01:18:613 (2) - 縮減一下距離吧, 太大以至於這邊很容易按不到..
  6. 01:19:600 (5) - 同00:48:021 (5) -
  7. 01:37:758 (3) - 試試縮減一些距離, 因為不是slider, 很容易按出100 ~
  8. 01:23:548 - 試試20%音量, 30%的聲音有些吵雜..
  9. 02:23:548 - ^
  10. 02:16:442 (3) - NC, 比較容易讀圖, 如果想保持, 請讓slider方向轉一下, 包含02:16:639 (4) -
  11. 02:37:758 (3,4) - 同01:37:758 (3) -
就這些了~ 歌曲好聽, 音效選得不錯 只是Lan難度 ...嗯 咱無能為力 :D ~ star
咱mod到insane才發現原來這譜面還沒完成, 所以combo顏色還沒下定義沒錯吧?! 若真的要用這個顏色, 紅色要改一下~
good luck 藍翼醬~ insane做好了~需要mod在跟咱說一次~
咱想說一個地方
Lan難度的
00:36:969 (7) - 雖然可能不會被接受, 不過咱還是說一下好了, 在test play的時候, 不知道為甚麼會把這個看成單一的circle, 但其實是slider, 咱在想可能是因為combo顏色(應該會改吧 combo顏色)跟被00:36:574 (5) - 的分數檔住了一些
Topic Starter
Lan wings

l1106188 wrote:

早灣 >w<
Request from PM.



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. Kiai time 不同 ~其实就是少了这里一条线00:06:969 - 删绿线的时候不小心删掉了:c
    kiai time
    - [Easy] :
    Kiai #1: Starts on 00:02:627 , ends on 00:13:284
    Kiai #2: Starts on 00:14:863 , ends on 00:16:837

    - [Normal] :
    Kiai #1: Starts on 00:02:627 , ends on 00:06:969
    Kiai #2: Starts on 00:08:942 , ends on 00:13:284

    - [Hard] :
    Kiai #1: Starts on 00:02:627 , ends on 00:06:969
    Kiai #2: Starts on 00:08:942 , ends on 00:13:284

    - [Insane] :
    Kiai #1: Starts on 00:02:627 , ends on 00:13:284
    Kiai #2: Starts on 00:14:863 , ends on 00:16:837

    - [Lan] :
    Kiai #1: Starts on 00:02:627 , ends on 00:06:969
    Kiai #2: Starts on 00:08:942 , ends on 00:13:284

    簡單來說就是Easy跟Insane少了一條 ends: 00:06:969 - 然後 starts: 00:14:863 -
  2. 噴泉想辦法減少一些吧 :3, 玩最難難度, 有時因為噴泉,瞎了沒看到於是MISS了 ...

[Easy]

  1. 無用的綠線:
    00:08:942 - 這條應該改成沒kiai time才對
    你看错了吧..
  2. 感覺AR有些慢, 試試+1三围先不改``等多点意见
  3. 00:42:100 (4) - NC, 因為01:13:679 (1) - 有NCFixed
  4. 00:56:311 (3) - re finish, 咱覺得這"咚!"有些多餘Fixed
  5. 02:54:732 (1) - 這slider的形狀有點怪異.., 如果是咱 咱這邊就不會想要blanket感觉是蠢了点``

[Normal]

  1. 02:56:311 (1,2,3) - 感覺這裡, overlap不太適合歌曲, 要有移動的感覺, 試試分開他們吧曾经想过分开``但是想不到排列``所以就stack放着``现在随便摆了个看看行不行吧

[Hard]

  1. 01:46:837 (1,1,1) - 試試看這個, 因為01:46:837 (1,1) - 在test play的時候, 容易照成100的產生, 原因咱想是因為, 01:46:837 (1) - 的緩速加01:46:837 (1,1) - 距離, flow角度 这里加减速的原因就是让人打的时候不会断,顶多就是出个100 所以先不改了
  2. 02:20:784 (3,4) - 試試這樣, 有點前進又有點滯留, 也比較符合歌曲 lol?我主要怕anti jump 被人喷_(:3 」∠)_
  3. 02:22:363 (3,4,5) - ^^
  4. 02:56:311 (4,5,6) - 同Normal既然前面都用了anti jump这里也一起吧``

[Lan]

  1. 00:42:495 (3) - 被那該死的噴泉擋住了...OTZ喷泉的事莫慌,暂时先不改
  2. 00:46:442 (5) - 這裡是否不應該用緩速, 感覺這緩速不適合歌曲, 外加 因為這緩速 突然來個00:46:442 (5,1) - 大跳加速, 很容易得出100, 这里并没有缓速``只是相对于之前1.5慢点而已``这里的节奏本来就是销魂的拉一下然后又恢复正常的速度然后再销魂的拉一下,所以衍生到SV就是1.5--->1.0--->1.5
  3. 00:48:021 (5) - 這裡別用緩速吧~原因咱認為不適合歌曲^
  4. 01:18:021 (5,1) - 同00:46:442 (5,1) -^
  5. 01:18:613 (2) - 縮減一下距離吧, 太大以至於這邊很容易按不到..我稍微拉近点吧
  6. 01:19:600 (5) - 同00:48:021 (5) - ^
  7. 01:37:758 (3) - 試試縮減一些距離, 因為不是slider, 很容易按出100 ~这里不是一样的距离的话我自己打会被坑(其实这里坑的是01:37:758 (3,4) - 这里的stack而不是第一个circle)
  8. 01:23:548 - 試試20%音量, 30%的聲音有些吵雜..30不够小么_(:3 」∠)_
  9. 02:23:548 - ^这里忘了调音量了_(:3 」∠)_
  10. 02:16:442 (3) - NC, 比較容易讀圖, 如果想保持, 請讓slider方向轉一下, 包含02:16:639 (4) - fixed
  11. 02:37:758 (3,4) - 同01:37:758 (3) - 这里不改.-.
就這些了~ 歌曲好聽, 音效選得不錯 只是Lan難度 ...嗯 咱無能為力 :D ~ star
咱mod到insane才發現原來這譜面還沒完成, 所以combo顏色還沒下定義沒錯吧?! 若真的要用這個顏色, 紅色要改一下~这图本身没有Insane的_(:3 」∠)_被人说Hard太简单了其实是I太鬼畜了所以后来补的``然后做了下发现还是略难``目前等小草莓的GD中
good luck 藍翼醬~ insane做好了~需要mod在跟咱說一次~
咱想說一個地方
Lan難度的
00:36:969 (7) - 雖然可能不會被接受, 不過咱還是說一下好了, 在test play的時候, 不知道為甚麼會把這個看成單一的circle, 但其實是slider, 咱在想可能是因為combo顏色(應該會改吧 combo顏色)跟被00:36:574 (5) - 的分數檔住了一些暂时先不动等combocolour选好后可能会搞成左边4个同一个颜色右边4个同一个颜色?
Strawberry
Modding here~
request from pm.
  • --Common-- --Warning-- --Strongly recommendation-- --Emphasis--
[ General]
 
  1. everything looks fine, but the abusive kiai. they are really make me feel disappointed..
    such like these part
    00:38:942 ~ 00:51:574
    01:10:521 ~ 01:23:548
    02:07:363 ~ 02:23:548 .
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. strongly recommended CS 2 --> 3. too bored and seems really crowded(such as 00:40:521 (2,3)) even if it's a Easy. and the difficulty is also clearly imo. No need to use the lowest CS, so consider it?
    2. 01:48:811 (1) - let the blanket more perfect and true-up the slider to make it symmetrical with 01:47:626 (2)? such as
    3. 01:51:574 (1) - move the middle anchor of this slider to turn the curve slider upward so that it can has a better flow imo.
    4. 02:43:679 (1) - so crowded with (2). try to move the fourth anchor 1 grid down? sorry for nazi this. xp
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:19:995 (1) - i'd prefer to remove the whistle which on that tail..a bit noisy since the bgm is very quiet..
    2. 00:23:153 (1) - the whistle problem, same place as above.
    3. 01:06:574 (4) - same as above, sounds really useless whistle on that tail. there hasn't any beat to support it, so just wired.
    4. 02:42:100 (1) - lost a whistle on that whistle. it should be here from bgm and has consistency imo~.. :p
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:995 (2) - how about to move it 1 grid down for a perfect cover of (1)'s tail?~ :3
    2. 00:31:837 (4) - seems bad. move it 1 grid up for these overlapped slider.~
      some problem for the same reason..
      i point out here so that you can fix them easily. (if it's your style, just ignore them, awkward however.
      00:33:415 (2) - same reason as above, just move 1 grid down it.
      00:36:573 (2) - a grid right.
      00:38:152 (4) - a grid left and up.
      00:43:679 (3) - same as above.
      00:58:679 (2) - up 1 grid.
      01:00:258 (4) - up 1 grid
      01:15:258 (3) - 1 grid right and up, to make the same spacing by the slider body as between (1,2).
      01:18:021 (2) - 1 grid up or tinier moving without grid snap.
      01:19:600 (2) - as above, 1 grid right.
      01:21:179 (2) - a grid up.
      01:22:758 (2) - 1 grid right.
      02:18:416 (3) - 1 grid down.
      02:35:784 (1) - ^
      02:38:350 (2) - ^
      02:41:311 (4) - ^
      02:39:732 (2) - 1 grid down and right?
    3. 01:02:626 (3) - from some suggestion, i'd prefer to make the curve upward for a better flow.
    4. 02:26:311 (1) - upward curve as above?
    5. 02:56:705 (2,3) - nc here to make a burst? o.o..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:20:784 (2) - remove the whistle on that head~ if you followed the same point in Easy diff. :3
    2. 00:23:942 (2) - same as above.
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:21:574 (1) - Ctrl+G to make a better flow? i feel the spacing with (2) is ok for the whole difficulty. anyway, it's up to you.
    2. 00:33:416 (3) - hmm..can't understand the nc. lonely and useless. o.o consistent with other place?
    3. 01:47:232 (1) - so hard for a easy Hard. try ctrl+g it?
    4. 01:47:626 (1) - if you followed above, change the nc color to light purple?
    5. 02:28:679 (3,4,5,6) - really confused for the whole difficulty imo.. the attack when i first try it's a triangle pattern, however they are repeats.. anyway, ctrl+g (5,6) can slove this problem i think.. if you think it's ok for now.. it's ok then. :d
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:55:916 (3) - maybe you lost a whistle on that tail. :3
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:05:982 (1) - bring forward 1/4 tick can catch the bgm imo..
    2. 00:10:521 (2) - no need to change the sv to x0.5, i mean that x0.75 is enough completely, really easy to make people break combo here because it has a distance with the previous slider..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Clear.
uncompleted o.o
Let's see Lan..

[ Lan]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:21:179 (5) - ctrl+g is much more fun to play, whether with the last or the next note. :3
    2. 00:46:048 (1) - add a here here for the sv changed suddenly.
    3. 00:47:626 (4) - ^
    4. 02:19:403 (2) - i'd prefer to ctrl+g it to avoid the bit anti jump.. :d
    5. 02:19:600 (3) - 同上.
    6. 02:30:159 - add a circle between (2) and (3)? a bit confuse me for now..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:13:284 (1) - the whistle which is put on that start noise me really, not fit the weak beat from bgm i feel.. remove it? :3
    2. 00:23:548 (2) - sounds wired.. just change the drum clap to soft whistle additions? :d
    3. 00:27:692 (4) - put a whistle on that sliderbody?~ it can make a chain so that the whistle is not very sudden.. anyway, pretty from my heard. xD
    4. 00:30:850 (8) - ^
    5. 00:34:009 (4) - same as above~. :3
    6. 00:37:167 (8) - ^
    7. 00:40:126 (5) - soft whistle additions here? sounds good for me.
    8. 01:00:061 (3) - same point as 00:27:692 (4).~ (omit the rest of same thing.
love this style.
  --------------------------------------------------------
Good luck then. lol
Topic Starter
Lan wings

Strawberry wrote:

Modding here~
request from pm.

[ General]
 
  1. everything looks fine, but the abusive kiai. they are really make me feel disappointed..等SB到再全部一起从新弄KIAI
    such like these part
    00:38:942 ~ 00:51:574
    01:10:521 ~ 01:23:548
    02:07:363 ~ 02:23:548 .
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. strongly recommended CS 2 --> 3. too bored and seems really crowded(such as 00:40:521 (2,3)) even if it's a Easy. and the difficulty is also clearly imo. No need to use the lowest CS, so consider it?
    2. 01:48:811 (1) - let the blanket more perfect and true-up the slider to make it symmetrical with 01:47:626 (2)? such asFixed
    3. 01:51:574 (1) - move the middle anchor of this slider to turn the curve slider upward so that it can has a better flow imo. Fixed
    4. 02:43:679 (1) - so crowded with (2). try to move the fourth anchor 1 grid down? sorry for nazi this. xp这里我已经重新拉过了``不过还没上传来着
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:19:995 (1) - i'd prefer to remove the whistle which on that tail..a bit noisy since the bgm is very quiet.. Fixed
    2. 00:23:153 (1) - the whistle problem, same place as above. Fixed
    3. 01:06:574 (4) - same as above, sounds really useless whistle on that tail. there hasn't any beat to support it, so just wired. 这里跟前面是完全不同的一种情况``00:19:995 (1,2,3,4) - 01:04:205 (1,2,3,4) - 要删也是删这里的01:04:205 (1) -
    4. 02:42:100 (1) - lost a whistle on that whistle. it should be here from bgm and has consistency imo~.. :p
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:04:995 (2) - how about to move it 1 grid down for a perfect cover of (1)'s tail?~ :3
    2. 00:31:837 (4) - seems bad. move it 1 grid up for these overlapped slider.~
      some problem for the same reason..
      i point out here so that you can fix them easily. (if it's your style, just ignore them, awkward however.
      00:33:415 (2) - same reason as above, just move 1 grid down it.
      00:36:573 (2) - a grid right.
      00:38:152 (4) - a grid left and up.
      00:43:679 (3) - same as above.
      00:58:679 (2) - up 1 grid.
      01:00:258 (4) - up 1 grid
      01:15:258 (3) - 1 grid right and up, to make the same spacing by the slider body as between (1,2).
      01:18:021 (2) - 1 grid up or tinier moving without grid snap.
      01:19:600 (2) - as above, 1 grid right.
      01:21:179 (2) - a grid up.
      01:22:758 (2) - 1 grid right.
      02:18:416 (3) - 1 grid down.
      02:35:784 (1) - ^
      02:38:350 (2) - ^
      02:41:311 (4) - ^
      02:39:732 (2) - 1 grid down and right?
    3. 01:02:626 (3) - from some suggestion, i'd prefer to make the curve upward for a better flow.
    4. 02:26:311 (1) - upward curve as above?
    5. 02:56:705 (2,3) - nc here to make a burst? o.o..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:20:784 (2) - remove the whistle on that head~ if you followed the same point in Easy diff. :3
    2. 00:23:942 (2) - same as above.
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:21:574 (1) - Ctrl+G to make a better flow? i feel the spacing with (2) is ok for the whole difficulty. anyway, it's up to you.
    2. 00:33:416 (3) - hmm..can't understand the nc. lonely and useless. o.o consistent with other place?
    3. 01:47:232 (1) - so hard for a easy Hard. try ctrl+g it?
    4. 01:47:626 (1) - if you followed above, change the nc color to light purple?
    5. 02:28:679 (3,4,5,6) - really confused for the whole difficulty imo.. the attack when i first try it's a triangle pattern, however they are repeats.. anyway, ctrl+g (5,6) can slove this problem i think.. if you think it's ok for now.. it's ok then. :d
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 02:55:916 (3) - maybe you lost a whistle on that tail. :3
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:05:982 (1) - bring forward 1/4 tick can catch the bgm imo..
    2. 00:10:521 (2) - no need to change the sv to x0.5, i mean that x0.75 is enough completely, really easy to make people break combo here because it has a distance with the previous slider..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Clear.
uncompleted o.o
Let's see Lan..

[ Lan]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:21:179 (5) - ctrl+g is much more fun to play, whether with the last or the next note. :3
    2. 00:46:048 (1) - add a here here for the sv changed suddenly.
    3. 00:47:626 (4) - ^
    4. 02:19:403 (2) - i'd prefer to ctrl+g it to avoid the bit anti jump.. :d
    5. 02:19:600 (3) - 同上.
    6. 02:30:159 - add a circle between (2) and (3)? a bit confuse me for now..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:13:284 (1) - the whistle which is put on that start noise me really, not fit the weak beat from bgm i feel.. remove it? :3
    2. 00:23:548 (2) - sounds wired.. just change the drum clap to soft whistle additions? :d
    3. 00:27:692 (4) - put a whistle on that sliderbody?~ it can make a chain so that the whistle is not very sudden.. anyway, pretty from my heard. xD
    4. 00:30:850 (8) - ^
    5. 00:34:009 (4) - same as above~. :3
    6. 00:37:167 (8) - ^
    7. 00:40:126 (5) - soft whistle additions here? sounds good for me.
    8. 01:00:061 (3) - same point as 00:27:692 (4).~ (omit the rest of same thing.
love this style.
  --------------------------------------------------------
Good luck then. lol
改了个E``过会再改...
cmn_891127
Topic Starter
Lan wings

cmn_891127 wrote:

http://puu.sh/1RbN7
昨天下午看过下效果``感觉燃不起来``怎么破
shikyu
hello, from my queue~
[General]
abusive kiai time like other people mentioned and imo hitsound especially kiai time still pretty low to hear

[Easy]
Fine~

[Normal]
00:19:995 (1,2) - spacing 1,36x
00:26:311 (1,2) - spacing 1,37x

[Hard]
02:58:087 (1) - Prefer spinner start 1/4 earlier

[Insane]
well... it isn't finished :? so I won't mod it

[Lan]
Like its flow, but... spacing ~5,00x 0_o

Sorry for poor mod ==" but hope it help... somehow
AngelHoney
先留名 差不多50%了
Topic Starter
Lan wings

AngelHoney wrote:

先留名 差不多50%了
Flower
占位待编
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