forum

One Piece - Overtaken

posted
Total Posts
4
Topic Starter
Kaevex
This beatmap was submitted using in-game submission on zondag 29 maart 2009 at 14:27:24

Artist: One Piece
Title: Overtaken
Source: One Piece
Tags: Anime one piece overtaken BGM Kaevex
BPM: 106
Filesize: 1512kb
Play Time: 01:57
Difficulties Available:
  1. Easy (1,71 stars, 131 notes)
  2. Normal (3,51 stars, 186 notes)
Download: One Piece - Overtaken
Information: Scores/Beatmap Listing
---------------
My first full song, Not sure if I've done it entirely correctly, so i want some feedback :)

I can't find the original artist of this song, all i could find was One Piece or One Piece OST as artist, if anyone could help me find the original artist, i'd be very grateful.

Also, I'd love the normal mode to be a bit harder, but it's hard to map notes in that song imo without adding notes that shouldn't be there.

[25/03/09: changed easy according to vytalibus' modding]
[25/03/09: Added a better normal mode]
[29/03/09: Changed some minor stuff and trying to add a background]
vytalibus
Add a background pic.

[Easy]
00:19:40 (1) - Too close.
00:20:25 (1,2,1,2,3) - Spacing.
00:55:06 (1) - Too close.
00:57:32 (1) - Long spinner is LOOOOOOOOOOOOONG. And unrankable, for an Easy.
Break - That's quite a lot of unused space right there. :(
01:26:76 (1,2,3) - Spacing.
01:31:28 (1,2,3) - ^
01:32:98 (4) - This is a slider. A VERY SHORT slider. Change it to a hitcircle. >:(
01:49:40 (1,2,3) - Spacing.

[Normal]
Completely rehaul this thing. It feels like [Easy] with extra notes thrown in. :(
Topic Starter
Kaevex
redone the normal mode and edited the easy mode, anyone want to mod it? ^^
fufe
Easy-
Needs background to be considered for ranking.
00:19:40 (1,1,2) - spacing still.
00:21:38 (1,2,3) - too hard. stack them.
01:53:93 (1,2,3,4,5,6,7) - rotate of flip just to get it off the last combo?

Normal-
Needs more hits! The drain isnt even that hard but its still easy to fail if u miss like 2 notes.
Needs background to be considered for ranking.
Needs at least one break. <- actually double check chat on this one. im not sure.

Suggestions:
00:09:78 (1,2,3,4,5) - flip it to get it away from the combo before (ctrl + H)
00:14:30 (1) - end it 1/2 earlier, the transition to the next combo sounds odd as is.
00:32:42 (6) - new combo
00:36:10 (3) - consider adding hit here
00:40:06 (9) - add hit.

01:08:36 (5) - Nasty thing to do. This is hard/insane worthy. Dont mix beats in slider streams, hard to read and kinda hard to pull off. Using these slider streams is kinda iffy for a normal in my book. It would be more fair to switch 5 and 6.
01:19:40 (5,6,7) - same. might be just me. but i hate it.

The cool thing about this is that it's pretty easy to add new rhythm to songs once the timing is all set. Don't try to think beats do not belong. It just takes experimentation. Heres an example of what I would to do spice up the map.
00:06:66 (4) - Add hit
00:06:95 (5) - Add hit
00:07:09 (6) - Add hit
00:08:93 (11) - slider that last 1/2 beat
00:11:19 (4) - Add hit
00:11:47 (5) - Add hit
00:11:62 (6) - Add hit
00:13:45 (9) - slider lasting 1/2 beat

Just play around with it, or look what other people have done. Some of the more fun maps stray away from main chorus lines and stuff like that. Also listen the background beat livens up near the end of the map. You can map parts of that too.

The hardest part is over imo. You did well mapping the main sounds of the song. Now its just flesh it out and get some good hitsounds up =)
Please sign in to reply.

New reply