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MuryokuP - Sweet Sweet Cendrillon Drug [Osu|Taiko]

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Total Posts
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Topic Starter
Smoothie
This beatmap was submitted using in-game submission on Samstag, 4. Mai 2013 at 13:27:26

Artist: MuryokuP
Title: Sweet Sweet Cendrillon Drug
Tags: VOCALOID Megurine Luka Leda uz uzP kz Remix Ao Rock inaba-tan qoot8123
BPM: 195
Filesize: 18047kb
Play Time: 03:57
Difficulties Available:
  1. Cendrillon (5 stars, 689 notes)
  2. Easy (2,11 stars, 179 notes)
  3. Hard (4,98 stars, 452 notes)
  4. inaba's Taiko Oni (4,94 stars, 1217 notes)
  5. Normal (3,46 stars, 230 notes)
  6. qoot8123's Muzukashii (4,72 stars, 922 notes)
Download: MuryokuP - Sweet Sweet Cendrillon Drug
Download: MuryokuP - Sweet Sweet Cendrillon Drug (no video)
Information: Scores/Beatmap Listing
---------------

~~~
壊してよ 君のいない || I’m breaking, you’re not here
物語のはじまり || This story is starting
冷えきった指絡め || My cold finger is twisted
淡い夢に落ちる || A fleeting dream is falling

戻らない事実だけ || I’m not returning to reality
私を苦しめるの || I’m making myself suffer
曖昧に君の声 || Your voice is unclear
響いてる 感じる || Echoing, feeling
もう Let me go. || Geez… Let me go.

消えない傷跡を || These scars won’t go away
隠し続けるように || I must keep them hidden
深い嘘重ねていった || Deep lies pile up
罪色に染まった || Dyed with the color of sins
瞳から流れる || Flowing from the eyes
祈り捧げる堕天使 || Offering a prayer to Fallen Angels

解けるはず シンデレラ || Cinderella, expecting to leave
呪われてる解けない || Was told “I can’t undo a curse”
ガラスの靴脱ぎ捨て || Throwing away a glass slipper
君を待ち続けるから || You’ll continue waiting
So, Call my name.

踊り続けてるの? || Are you still dancing?
踊らされているの? || Or are you being forced to dance?
悲しみに触れないように || Not touching sadness
戻れない覚悟で || Resolution isn’t being restored
美しさ纏って || Wearing your beauty
ガラスの破片握った || Holding fragments of glass

深く落ちてく || Falling deep, deep down
ふしぎの国へ || To Wonderland
甘く嘯く || The exaggerated sweetness
魔女の吐息が… || Of the Witch’s breath…

止まらない鼓動が || The beat isn’t stopping
躯を締め付ける || Body is tightening up
断ち切れた君との絆 || Cutting apart my bonds with you
近くに感じてる || I feel close
君はもういないの || To the you who isn’t here
繰り返される結末が || Repeating this conclusion
絶望描くなら || You’re painting despair
隣の私まで || Right next to me
ねぇ永遠に眠らせてよ || Hey, let’s sleep for eternity

Cendrillon - Done
Hard - Done
Normal - Done
Easy - Done
inaba's Taiko Oni - Done by inaba-tan
qoot8123's Muzukashii - Done by qoot8123
LnDSuv
Few suggestions:
[General]
02:48:776 - 03:07:237 Think about adding dark gray combo color and use it together with gray in this part.
[Easy]
01:02:468 (1) - what about adding new combo after spinner?

Good patterns and hitsounds!

have my star :P
Topic Starter
Smoothie

LnDSuv wrote:

Few suggestions:
Changes
[General]
02:48:776 - 03:07:237 Think about adding dark gray combo color and use it together with gray in this part. Nice idea!
[Easy]
01:02:468 (1) - what about adding new combo after spinner? There already is a new combo. o.o
Good patterns and hitsounds!

have my star :P
Thank you! :3
LnDSuv

Smoothie wrote:

LnDSuv wrote:

Few suggestions:
Changes
[General]
02:48:776 - 03:07:237 Think about adding dark gray combo color and use it together with gray in this part. Nice idea!
[Easy]
01:02:468 (1) - what about adding new combo after spinner? There already is a new combo. o.o
Good patterns and hitsounds!

have my star :P
Thank you! :3
My bad, I didn't pay attention to the number on the slider and just checked if the "new combo" is selected. Didn't know that osu handles this automatically :roll:
ojisannyu
nice map!! star~! ;)
Topic Starter
Smoothie
Thank you! :)
BounceBabe
Hi, from the Queue!

Easy

This diff is a bit too hard for Easy, try to follow my suggestions to make it easier

00:18:622 (1,1) - Please make them as one spinner, in an Easy and Normal map its unrankable to add such short spinners anyway
01:00:468 (1) - Needs to be 1 tick shorter, so the new players can prepare for the next elements and dont miss them
01:59:545 (1) - ^
00:53:853 (4) - This circle is also not really necessary, delete it and fix the spacing between the sliders
00:57:699 (4) - ^
01:26:468 (3,4) - I suggest to delete this circle and make the previous slider reserved
02:26:161 (4) - I suggest to delete this circle and make the previous slider reserved
03:34:469 (3) - Delete this slider and repeat the previous one and move the 03:35:084 (4) - slider a little forward and extend if needed
03:44:314 (3,4) - Again, delete the circle and just make a slider repeat


Normal

00:18:622 (1,1) - Please make them as one spinner, in an Easy and Normal map its unrankable to add such short spinners anyway
00:35:853 (1,1) - Combo spam, remove the first NC
00:58:007 (1,1) - Like 00:18:622 (1,1) -
01:00:468 (1) - The vocal ends here 01:02:007 - , so also let it end here
01:17:238 (4,1) - Combo spam again, the NC at 01:18:161 (1) - this slider is unnecessary so remove it
01:57:084 (1,1) - Like 00:18:622 (1,1) -
01:59:545 (1) - Vocal ends at 02:01:083 - again


Hard

00:44:930 (3) - Isnt fully visible when playing, the player wouldnt see it, so place it the way you can see the slider obviously
00:48:930 (8,1) - Reverse these NC wise, first 00:48:930 (8) - its more readable due to the antijump and second it feels like the revious pattern is part of this 00:49:545 (1) - pattern
01:39:699 (1,2,3,4) - Little too much stacked, make a little spacing between them, try a square or triangle pattern

01:59:545 (1) - Vocal ends here again 02:01:083 -
03:44:007 (5) - NC here for new vocal and less too long combo

Insane

02:13:238 (6) - NC here for new pattern and for better visibility of jumps
02:23:084 (6) - ^
03:11:391 (7) - ^
03:14:161 (7) - ^
03:32:007 (6) - ^
03:44:007 (5) - ^
03:57:391 (2,3,4) - This spacing is not needed, imo doesnt fit as well, place the last one onto 2

GL
Topic Starter
Smoothie

BounceBabe wrote:

Hi, from the Queue!

Changes
Easy

This diff is a bit too hard for Easy, try to follow my suggestions to make it easier

00:18:622 (1,1) - Please make them as one spinner, in an Easy and Normal map its unrankable to add such short spinners anyway Done
01:00:468 (1) - Needs to be 1 tick shorter, so the new players can prepare for the next elements and dont miss them Done
01:59:545 (1) - ^ Done
00:53:853 (4) - This circle is also not really necessary, delete it and fix the spacing between the sliders Done
00:57:699 (4) - ^ Done
01:26:468 (3,4) - I suggest to delete this circle and make the previous slider reserved Done
02:26:161 (4) - I suggest to delete this circle and make the previous slider reserved Done
03:34:469 (3) - Delete this slider and repeat the previous one and move the 03:35:084 (4) - slider a little forward and extend if needed That would kill the flow and it feels totaly awkward when playing.
03:44:314 (3,4) - Again, delete the circle and just make a slider repeat Done

Normal

00:18:622 (1,1) - Please make them as one spinner, in an Easy and Normal map its unrankable to add such short spinners anyway
Done
00:35:853 (1,1) - Combo spam, remove the first NC Done
00:58:007 (1,1) - Like 00:18:622 (1,1) - Done
01:00:468 (1) - The vocal ends here 01:02:007 - , so also let it end here Done
01:17:238 (4,1) - Combo spam again, the NC at 01:18:161 (1) - this slider is unnecessary so remove it Done
01:57:084 (1,1) - Like 00:18:622 (1,1) - Done
01:59:545 (1) - Vocal ends at 02:01:083 - again Fixed

Hard

00:44:930 (3) - Isnt fully visible when playing, the player wouldnt see it, so place it the way you can see the slider obviously Done
00:48:930 (8,1) - Reverse these NC wise, first 00:48:930 (8) - its more readable due to the antijump and second it feels like the revious pattern is part of this 00:49:545 (1) - pattern Done
01:39:699 (1,2,3,4) - Little too much stacked, make a little spacing between them, try a square or triangle pattern[/color] Should be better now.
01:59:545 (1) - Vocal ends here again 02:01:083 - Fixed
03:44:007 (5) - NC here for new vocal and less too long combo I added a NC here 03:44:930 (8) instead.

Insane

02:13:238 (6) - NC here for new pattern and for better visibility of jumps Done
02:23:084 (6) - ^ Done
03:11:391 (7) - ^ Done
03:14:161 (7) - ^ Done
03:32:007 (6) - ^ Done
03:44:007 (5) - ^ The combo here is fine IMO.
03:57:391 (2,3,4) - This spacing is not needed, imo doesnt fit as well, place the last one onto 2 Done

GL
Thank you~
inaba-tan
oh
may i make taiko diff ?
cool song

edit
ahh xD
thx!
gogo( *`ω´)
Topic Starter
Smoothie
Sure, go ahead~ :)
Shohei Ohtani
Rake it Bake it Booty Quake it

Overall:
Sometimes I feel like the creator uses 3.5/4 bars, as there's a lot of stuff that ends up on white ticks. Don't worry about it, though.
00:19:853 (1) - Im usually never a big fan of two spinners in a row, it's just awkward. Make it one long spinner

Insane:
Be more diligent about having your claps on 2 and 4, I'm noticing a lot of missing sounds.
00:51:853 (3) - Touching HP bar
01:46:468 (5) - Because of the SV, this pattern looks weird since the end of (5) overlaps with (4)
01:55:391 (3) - Possibly move this or the previous (11) so it stacks
03:18:929 - Why is this break extended?

Hard:
Kawaii

Normal:
00:37:084 (3) - I love the attention to detail, but having (2) there makes it look really crowded with overlaps. Find a way to make it less crowded.
01:00:468 (1) - Remove this and just have notes
01:59:545 (1) - ^
03:13:391 (4) - Bit of an odd overlap thing going on here

Easy:
Feels kind of like a normal

kawaii
inaba-tan
ahh too late sorry
http://puu.sh/20EXI
Topic Starter
Smoothie

CDFA wrote:

Rake it Bake it Booty Quake it Rollin' around, don't fake it.

Changes
Overall:
Sometimes I feel like the creator uses 3.5/4 bars, as there's a lot of stuff that ends up on white ticks. Don't worry about it, though.
00:19:853 (1) - Im usually never a big fan of two spinners in a row, it's just awkward. Make it one long spinner I'd like to keep it on "Cendrillon" though.

Insane:
Be more diligent about having your claps on 2 and 4, I'm noticing a lot of missing sounds. Should be better now
00:51:853 (3) - Touching HP bar Fixed
01:46:468 (5) - Because of the SV, this pattern looks weird since the end of (5) overlaps with (4) Should be better now.
01:55:391 (3) - Possibly move this or the previous (11) so it stacks Done
03:18:929 - Why is this break extended? Uhh... idk.

Hard:
Kawaii

Normal:
00:37:084 (3) - I love the attention to detail, but having (2) there makes it look really crowded with overlaps. Find a way to make it less crowded. I really want to keep it like it is for now.
01:00:468 (1) - Remove this and just have notes Done
01:59:545 (1) - ^ Done
03:13:391 (4) - Bit of an odd overlap thing going on here I think it's fine :<

Easy:
Feels kind of like a normal

kawaii
Thank you!~
Topic Starter
Smoothie

inaba-tan wrote:

ahh too late sorry
http://puu.sh/20EXI
Okay, thanks :3

Moving back to WIP till i have a second taiko diff.
qoot8123
taiko diff finished~
http://puu.sh/20Rl6
Topic Starter
Smoothie
Whoa, that was fast.
Thank you! :)

Moving back to pending.~
UnitedWeSin
Awesome map Smoothie. (:
I'll try and mod this later.
Topic Starter
Smoothie
I'm glad you like it :)
Thanks a lot!~
Faust
Hm.

Perhaps you could also indicate that this is a remix of the track by uzP in the tags, and also ensure that "inaba-tan" & "qoot8123" are added on all difficulties under tags as well.
LunarSakuya
MuryokuP kamisama

General
is cool

Easy
00:01:238 (1) - start this on the next white tick, rhythm was confusing at first
00:06:161 (1) - ^
01:15:238 (1) - Finish at beginning
00:18:622 (1) - Finish
00:49:545 (1) - Delete NC, put NC on next note
01:40:007 (2) - maybe add some whistles so this quiet part doesn't sound so mute (same with other diffs)
02:14:315 (1) - Finish at beginning, and similar parts in the future
02:24:161 (1) - ^, hear bg music
02:48:776 (1) - ^ (wow love this epic part lol)
02:53:699 (1) - ^
02:58:622 (1) - ^
03:06:007 (2) - Delete Finish at end, kinda overwhelms the silence imo
03:08:468 (1) - replace clap with finish
03:38:007 (1) - Finish
03:57:238 (3) - finish at end
my bad about finish spam

Normal
00:18:622 (1) - Finish please
00:49:545 (6) - ^ at end
01:49:192 (3) - ^
01:50:161 (4) - NC, delete NC on next note
01:55:853 (5) - Curve this upwards for some contrast http://osu.ppy.sh/ss/615922
02:48:776 (1) - Finish at beginning
02:53:699 (1) - ^ and the rest for this slow section
03:12:930 (3,4) - this overlapping was kinda ugly compared to the rest
03:45:391 (1) - Finish

Hard
00:40:930 (1,2,4) - why no claps that follow the drums in the bg music? this is from here until 00:50:776
01:07:853 (6) - i think copy and pasting (4) for this could also be nice http://osu.ppy.sh/ss/615943, then adjust other notes~
01:44:930 (4) - NC? instead of at (1), was kinda tempting to follow vocals here because there are barely any instruments in the music
02:48:776 (1) - Finishes in this section like the other diffs
03:36:007 (2,3) - Claps on the beginning of these

Cendrillon
00:28:314 (2) - stack this on the head of (3) instead, didn't really see other patterns similar to this...i think lol
00:41:545 (4) - Curve downwards for contrast with (1)?
03:50:314 (7) - NC, delete NC on next note

I really enjoyed playing Cendrillon! Have a star :D
Beautiful sliders :cry: Good luck!! ;)
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