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Futurama - Opening song

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Topic Starter
foLn
This beatmap was submitted using in-game submission on Mittwoch, 23. September 2009 at 12:30:26

Artist: Christopher Tyng
Title: Futurama Theme
Source: Futurama
Tags: futurama bender leela fry simpsons matt groening
BPM: 115
Filesize: 7956kb
Play Time: 00:24
Difficulties Available:
  1. Easy (2,66 stars, 28 notes)
  2. Hard (4,56 stars, 51 notes)
  3. Insane (4,86 stars, 72 notes)
  4. Normal (3,42 stars, 39 notes)
Download: Christopher Tyng - Futurama Theme
Download: Christopher Tyng - Futurama Theme (no video)
Information: Scores/Beatmap Listing
---------------
There we go. The great Futurama Opening comes to Osu! :D.

Hey.
Please check and gimme tips.

Made this map a long time ago already, but done with all i can do yet. Fixed all bugs etc... So lets see what u think.


26th march
-fixed timing, some spacing and combo IN EASY (experimental(27th march, official ^^))

27th march
-fixed whole [normal] with jarjarcobs timing
(hard and insane coming soon) (insane probably totally remapped)(because the right timing opens new possibilities)


31th march
-fixed bpm in all but insane
-fixed spacings
-fixed with Zeeks tips

3rd april
-used TheRagnaroks offset (1170)
-fixed spacings and combos in [normal]
-added tags and source^^

6th april
-fixed hitsound faults in easy
-fixed Tagging "bug"
-deleted insane

8th april
-added the ship as comboburst after zeeks suggestion.

9th april
-offset to 1174
-fixes from jarjarcob

16th april
-replaced blue beat colour with yellow.
-changed mp3 name to Futurama - Opening.mp3

17th april
-smaller comboburst from zeek

21th april
-Artist: Christopher Tyng
Title: Futurama Theme
from mtmcl's information
-added new insane
-added kiai fountain at 00:05:413 (in every difficulty).

24th april
did mafiamasters changes

26th april
-fixed a small timesection due to kiai bug in easy
-made hard noteable harder
-changed hitsounds in all difficulties (a mix out of normal and soft now.)

27th april
-did metroid's fixes

4th may
-zeeks changes
-a few hitsound changes in insane.
-fixed timesection sound bug.

19th may
-just hitsounds at insanes end
-updating to prevent that this map gets graveyard. i wont let it ;)
bats need a lot of asks before they check maps... and that im too busy for these days. :o

22th may
-added lead-in time (2 seconds) to every difficulty but insane because it somehow crashes when i do it. I'll try after a reboot tomorrow.

7th June
-easy: rust45 changes and hitsound corrections
-hard: rust45 changes and a few other minor fixes
-normal: rust45 changes and new distance snapped everything with 0,8x
-insane: hitsounds and rust45 changes
-THANKS RUST45!

15th june
-foulcoons changes
-added lead in time (2s) to insane which now finally worked after a patch
-minorminorminor changes^^

8th July
-made the .mp3 a few db louder.

17th July
-holding it alive, no updates

3rd August
-updating to stay in pending
It's interesting how long a map can be in pending without a BAT noticing/caring if you don't directly contact them. :D

15th August
-STAYING ALIVE, STAYING ALIVE!

17th August
-added video by jmaeshawn
big thanks for the video!

23rd August
-holding alive

11th September
-^

23rd September
-^
Jarby
Fix the spacing. Fix the inconsistent combos. BPM is around 115. Offset is around 1196.
Topic Starter
foLn
huh. whats wrong with spacing?
combos maybe, but spacing Oo.

will try bpm and offset. wasnt easy to find that in this song.

edit: ur timing is good. im using it.

edit²: easy fixed and updated. can someone or better JarJarJacob check it and say me if its ok/better now pls?

Download: kirikuro - DJ Sharpnel - Siin [Insane] (2011-07-17) CatchTheBeat.osr
Zeek
Easy:
00:11:630 - the 8 and 9 should be farther apart from the 7, based off of your previous patterns
00:17:369 - 6 should be farther away from the 4

Normal:
00:03:282 - 5 should be farther away from the 4 (6 and 5 are fine, though)
00:09:543 - I think a new combo should start on the 7. Same with the 10 that comes later on.

Hard:
00:05:338 - the blue 1 and 2 should be part of this combo, and the blue three after that should start a new one, having the next two notes. (carried on throughout the intro and such; that is the phrasing, right?)
00:22:051 - The rolling is off.
00:17:099 - this phrase sounds messy. (namely the 2)
00:20:736 - the 3 and 5 sound slightly off.
00:22:593 - to me, the combo should be ascending instead of descending. But either way, the 3 and 4 aren't close enough and it sounds awkward. Perhaps just make it a long slider?
End - 4 sounds off and the final spacing is kinda weird.

For all of 'em, I don't like the ship crashing being part of the map itself, but that's just me.

Hope this helped in some fashion. I do like this show's intro very much and hope to see it polished for osu! some time soon.
Topic Starter
foLn
thanks zeek!
k, im going to change the bpm n offset now as from jarjarcob and then add your fixes.

btw. i thought the ship crashing would be a good place for a spinner.(the sound before the crashing) and then the "dededemmmdemmmdemmdemmdemmdemm" sounds like music imo :x. and the song would be even shorter than its now already.^^
if some more will review, say if you prefer including the crashing sounds or leaving them out. if some more say it doesnt fit ill take it out.
TheRagnarok
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
foLn
k, done ragnarok.
would be great if you make some design improvements with it. yet i just did a (relative boring) background image.
Topic Starter
foLn
This map has been deleted on the request of its creator. It is no longer available.
Zeek
I find the map to be fine in its current form. Hopefully a BAT will come by here soon.

Because you don't have one, how about throwing in a comboburst image? 'Get some more originality and theme to the map :P . Perhaps edit out the ship from this?

EDIT: Forgot about this whole star thing. Starred!
Topic Starter
foLn
hmm, good idea. ill do it.
how about giving the map a star zeek? ;D

done, looks good. ill think about what else could be visually edited in the map.
Jarby
Offset is late.

Easy:

00:05:36 (6) - New combo.
00:06:67 (1) - Remove new combo.
00:10:05 (7) - New combo.
00:18:67 (7) - New combo.
00:20:76 (1) - Remove new combo.
00:24:67 (1) - One less repeat.

Normal:

00:09:51 (9) - New combo.
00:17:86 (7) - New combo.
00:22:10 (1) - Move to white tick.
00:24:64 (1) - One less repeat.
Topic Starter
foLn
done, even if i find your combo changes way weird.

lemme explain:
in easy for example:
(new timings)
you said new one at (7) 00:10:03
same as later at (7) 00:18:652
but therefore every 4th beats should be a new one. but before, there are 8 beats. did you forget to make 2x4 out of them or shall it be?
btw. i had the same combo system at beginning, when you said "fix the inconsistent combos". -.-
00:20:739 should also be anew one imo.
Jarby

foLn wrote:

done, even if i find your combo changes way weird.
Combos should be based on a factor of time, the way the music is playing and difficulty of a section. What I was trying to say before was that it wasn't steadily following all 3 guidelines.
Topic Starter
foLn
well, k.
should i change them as i said? before the new combo with 4 beats starts there is a 8 beat combo which, can definitely made to two 4 if you ask me.
ill let hard as it is.


btw. anyone else has the problem, that the comboburst shows up just sometime after it should show up? i have that somehow. but i dont think its the map/the picture. some bug in osu i guess.
Topic Starter
foLn
bumpity bump
bat needed!
Zeek
Try this for the combo burst. The ship in its entirety takes up too much room.
Topic Starter
foLn
ur right, ty!
now we just need to get somehow a bats attention lol!
mtmcl
Nice map.
Artist: Christopher Tyng
Title: Futurama Theme

Change and reupload.

Starred.
Topic Starter
foLn
Ah, thanks for the star and for the song info mtmcl! :)
Topic Starter
foLn
added new insane difficulty!
dunno. i think its good. but feels weird at the same time. but thats always at insane maps i guess.
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