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Truxton - Sento Nel Core

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Topic Starter
69653863
This beatmap was submitted using in-game submission on 20 Februari 2013 at 19:57:57

Artist: Truxton
Title: Sento Nel Core
Tags: south mansion mashup lapfox trax renard
BPM: 164
Filesize: 10080kb
Play Time: 03:27
Difficulties Available:
  1. Hard (4,79 stars, 266 notes)
  2. Normal (2,37 stars, 154 notes)
Download: Truxton - Sento Nel Core
Information: Scores/Beatmap Listing
---------------
Where do I go?
For me to find that peace and a place where I belong.
I need you to help me, help me to take a stand.
I'm scared to do it by myself, will you please take my hand?
Where do I go? Where do I go?
Do you know?
Because I'm alone here.
...I want to stay with you.
With you.



removed some storyboard elements on February 15, 2013. please redownload.
--------------------------------------------------------------------------------------------------------------------------------------
Last song from Truxton's South Mansion album.
Info: Truxton is one of Renard's many aliases that produces electronic mash-up music.

Normal, Hard, and Storyboard by me.

Special thanks to:
Andrea for the rankage.
Gabe for the bubble.

BPM 164 - Draining Time 3:00m
--------------------------------------------------------------------------------------------------------------------------------------
My sixth submitted beatmap ~ Thanks for playing! :)
Fun Facts
• The song is mainly inspired from the Sento Nel Core soundtrack on Splatterhouse game. It's totally different from the real Sento Nel Core that was composed by Alessandro Scarlatti.
Normal got an Easy star icon because there were no 1/2 mapped on it.
• My first map from Lapfox Trax.
• The first ranked Truxton map.
Changelogs
February 19, 2013
Re-checked by Gabe. Thanks! (:

February 18, 2013
Re-checked by -Bakari-. Thanks! (:

February 16, 2013
Modded by Gabe. Thanks! (:

February 06, 2013
Modded by BounceBabe. Thanks! (:

January 27, 2013
Modded by Dark_Ai. Thanks! (:

January 26, 2013
Added storyboard.

January 24, 2013
Modded by BCI. Thanks! (:

January 20, 2013
Timing-checked by Static Noise Bird. Thanks! (:
Birdy
Offsets seem fine, but BPM should be 164,000 instead of 164,020.
BCI
hey u
according to your link right title is SENTO NEL CORE (all caps) :V
also Y U SO PERFECT ASSDSDASASD
Kyouren
seharusnya tidak usah pakai invade cukup 2 aja
maaf meningulkan perasaan (maaf ada kesalahan menulis)
Decipher
Lapfox!! <3
Topic Starter
69653863

BCI wrote:

hey u
according to your link right title is SENTO NEL CORE (all caps) :V
also Y U SO PERFECT ASSDSDASASD
I know.
But those uppercased title just doesn't look beautiful in-game :< (i mean title text that starts before the map played)
BCI
le M4SB lul /runs

[General]
  1. It's highly recommended to change le title. I understand you, but... it's original name :V Also Pony Spam and Wi-Fi Bridge have their titles in caps, and it looks okay.
  2. Maybe try to find some BG with Truxton? o3o/
  3. Inconsistency in PreviewTime:
    - [Hard] : 23380
    - [Normal] : 163850
[NM]
  1. HP-1? It's so strange to see le easiest and le hardest diffs with almost the same HP (4-5)
  2. Also if i were you I'll do AR-1. AR 6 in Normals is soo pro o3o
  3. Unsnapped inherited (green) timing point(s) at: 01:10:203 and 01:57:027 (as AiBAT says, i'm not sure)
  4. 00:48:258 (2,3) - I remember this pattern in Gold, lul. Disable grid snap and move red point for this
  5. 00:51:184 (1,3) - Swap le NCs here. It makes the consistency with next combopatterns; also it shows two similar parts in music perfectly. tl;dr it looks awesome, so change this pls asldjasdsd
  6. 01:09:477 (3,4) - Here clearly goes 1/3 (or 1/4, I'm not sure, IMO 1/3 fits better). It's Normal, so it's up to you lul, but it will be nice to do 1/3 (or 1/4) slider with repeat. If you do this, add to both (begin/repeat/end) claps.
  7. 01:10:209 (5) - NC pls /me likes NCs on the last notes
  8. 01:48:258 (1) - Why NC here? It breaks your combopattern, but I like it ;___; so two ways here:
    1. 01:48:258 (1) and 01:54:111 (1) - RNC
    2. 01:36:550 (5) and 01:42:404 (5) and 01:55:575 (4) - NC
  9. 02:10:209 (2,3) - same as 00:48:258 (2,3) -
  10. 02:18:989 (3,4) - same as 01:09:477 (3,4) -
  11. 02:20:453 (5) - same as 01:10:209 (5) - lul
  12. 02:46:794 (1) - Do a better blanket by moving middle point and last point ~2 grids left
  13. 02:55:575 (3) - NC this pls lul u mad this should be NC-ed
[HD]
  1. 01:07:282 (7,1) - You should swap NCs here D: current looks like fuck-logic
  2. 01:09:477 (3,4) - It's the same as in Normal, but here it's highly recommended. It will be awesum and it plays better (current 1/1 looks off)
  3. 01:10:209 (5) - NC as I said in Normal lul
  4. 01:39:294 - If I were you I'll add le note here (you hear something in da BGM) You can do it like this for making good pattern. (line+triangle) It goes at all the places like this (ex. 01:51:032 - ) but I see it was intentional, so inb4 no thanks lul b-but it's awesome ;w;
  5. 02:19:721 (5,6) - y'know what to do lul (1/3)
  6. 02:20:453 (7) - and here too lul (NC)
  7. End have two moments which could be mapped as 1/3 ( 03:11:306 (2,3) - http://puu.sh/1RUeP and 03:22:465 (4,5) - http://puu.sh/1RUfI ) but it breaks the patterns, so I just saying it for making sure, hehe.
so bad mod ajaksjdfsdshuehue
rank this pls
/runs
XinCrin
Let me know when you fix the mod of BCI to mod this
Topic Starter
69653863
BCI's mod

BCI wrote:

le M4SB lul /runs LOL

[General]
  1. It's highly recommended to change le title. I understand you, but... it's original name :V Also Pony Spam and Wi-Fi Bridge have their titles in caps, and it looks okay. D: maybe later
  2. Maybe try to find some BG with Truxton? o3o/ This music doesn't represent Truxton's music style after all.
  3. Inconsistency in PreviewTime: Fixed.
    - [Hard] : 23380
    - [Normal] : 163850
[NM]
  1. HP-1? It's so strange to see le easiest and le hardest diffs with almost the same HP (4-5) I'll increase the one on Hard instead.
  2. Also if i were you I'll do AR-1. AR 6 in Normals is soo pro o3o lol ok
  3. Unsnapped inherited (green) timing point(s) at: 01:10:203 and 01:57:027 (as AiBAT says, i'm not sure) Fixed.
  4. 00:48:258 (2,3) - I remember this pattern in Gold, lul. Disable grid snap and move red point for this OK.
  5. 00:51:184 (1,3) - Swap le NCs here. It makes the consistency with next combopatterns; also it shows two similar parts in music perfectly. tl;dr it looks awesome, so change this pls asldjasdsd fixed somehow
  6. 01:09:477 (3,4) - Here clearly goes 1/3 (or 1/4, I'm not sure, IMO 1/3 fits better). It's Normal, so it's up to you lul, but it will be nice to do 1/3 (or 1/4) slider with repeat. If you do this, add to both (begin/repeat/end) claps. I know there's 1/3 here, but it doesn't really noticeable. Using a simple 1/4 here still works and doesn't break polarity flow here.
  7. 01:10:209 (5) - NC pls /me likes NCs on the last notes Things like this just don't make sense at all. Imagine you're playing this map in TAG mode on multiplayer and when your part come you only hit 1 note.
  8. 01:48:258 (1) - Why NC here? It breaks your combopattern, but I like it ;___; so two ways here:
    1. 01:48:258 (1) and 01:54:111 (1) - RNC
    2. 01:36:550 (5) and 01:42:404 (5) and 01:55:575 (4) - NC < Used this way. Thanks for pointing these out!
  9. 02:10:209 (2,3) - same as 00:48:258 (2,3) - This one's no. I like the current one because it followed music's beat.
  10. 02:18:989 (3,4) - same as 01:09:477 (3,4) - Not necessary o3o
  11. 02:20:453 (5) - same as 01:10:209 (5) - lul No.
  12. 02:46:794 (1) - Do a better blanket by moving middle point and last point ~2 grids left Done.
  13. 02:55:575 (3) - NC this pls lul u mad this should be NC-ed lol bug, ok
[HD]
  1. 01:07:282 (7,1) - You should swap NCs here D: current looks like fuck-logic lol ok
  2. 01:09:477 (3,4) - It's the same as in Normal, but here it's highly recommended. It will be awesum and it plays better (current 1/1 looks off) Uhh.. maybe later. I'll see other's opinion about this.
  3. 01:10:209 (5) - NC as I said in Normal lul no u
  4. 01:39:294 - If I were you I'll add le note here (you hear something in da BGM) You can do it like this for making good pattern. (line+triangle) It goes at all the places like this (ex. 01:51:032 - ) but I see it was intentional, so inb4 no thanks lul b-but it's awesome ;w; oh you. Yep, it's intentional. I like it the way it is.
  5. 02:19:721 (5,6) - y'know what to do lul (1/3) :/
  6. 02:20:453 (7) - and here too lul (NC) D:
  7. End have two moments which could be mapped as 1/3 ( 03:11:306 (2,3) - http://puu.sh/1RUeP and 03:22:465 (4,5) - http://puu.sh/1RUfI ) but it breaks the patterns, so I just saying it for making sure, hehe. lol u
so bad mod ajaksjdfsdshuehue
rank this pls
/runs

Thanks BCI for the mod and the star!
Dark_Ai
Hey ~ Here my mod from my Queues >w<//



Fix it please
It's only what I think

General

  1. Nice SB c:and also a nice song too >o<
  2. add ''Display epilepsy warning'', maybe it's unnecessary but I would do that


Normal

  1. 00:32:160 (1) - 2 grid down to fit it with 00:31:428 (3)
  2. 00:48:989 (3) - move this slider end point to x:228 y:228
  3. 00:50:087 (1) - remove NC
  4. 00:51:184 (3) - add NC here and delete the next one
  5. 00:59:599 (2) - Ctrl + C this Note and Ctrl + V and Ctrl + H here 01:00:697 to make the slider equal. Don't forget to click Ctrl + G too
  6. 01:41:672 (3) - stack it better with this slider end 01:39:477 (1)
  7. 01:42:038 (4) - 2 grid down to fit it with 01:40:575 (2)
  8. 01:42:404 (1) - 1 grid down to fit it with 01:41:672 (3)
  9. 02:12:404 (2) - spacing
  10. That's all

Hard

  1. This Diff feel like an Insane. :/ Rename it to Insane maybe?
  2. 00:37:465 (4) - this slider doesn't fit here at all. Maybe add a note on 00:37:648 only?
  3. 00:46:794 (1) - end this slider on 00:47:160
  4. 00:58:501 (1) - try to stack this slider with the end from slider (1)
  5. 00:58:501 (1,2) - make this like:
  6. 02:52:465 (4) - remove clap. sound is ugly ><
  7. 02:58:501 (1) - 3 grid down to fit it with 02:57:953 (4)
  8. 03:24:477 (4) - 1 grid up
  9. 03:24:660 (5) - 3 grid up
  10. That's all >.<

Sorry for my nooby Mod >o<//
But good luck with get it rank ;>
Topic Starter
69653863
Dark_Ai's mod

Dark_Ai wrote:

Hey ~ Here my mod from my Queues >w<//



Fix it please
It's only what I think

General

  1. Nice SB c:and also a nice song too >o< Thanks! \:D/
  2. add ''Display epilepsy warning'', maybe it's unnecessary but I would do that I don't think so, there were no hard flashes/pulses here, and the white sprite fades soft enough.


Normal

  1. 00:32:160 (1) - 2 grid down to fit it with 00:31:428 (3) OK.
  2. 00:48:989 (3) - move this slider end point to x:228 y:228 OK.
  3. 00:50:087 (1) - remove NC It's necessary.
  4. 00:51:184 (3) - add NC here and delete the next one Uh, maybe no. I followed first vocal beat to add NC.
  5. 00:59:599 (2) - Ctrl + C this Note and Ctrl + V and Ctrl + H here 01:00:697 to make the slider equal. Don't forget to click Ctrl + G too OK.
  6. 01:41:672 (3) - stack it better with this slider end 01:39:477 (1)
  7. 01:42:038 (4) - 2 grid down to fit it with 01:40:575 (2) OK.
  8. 01:42:404 (1) - 1 grid down to fit it with 01:41:672 (3) Breaks blanket.
  9. 02:12:404 (2) - spacing I don't see anything wrong `-`
  10. That's all

Hard

  1. This Diff feel like an Insane. :/ Rename it to Insane maybe? Nah. It's too easy to became Insane, but difficult enough to be a Hard. This is why I don't need Insane/Extra here.
  2. 00:37:465 (4) - this slider doesn't fit here at all. Maybe add a note on 00:37:648 only? Nope, this is my pattern style.
  3. 00:46:794 (1) - end this slider on 00:47:160 No I guess, I like it the way it is now.
  4. 00:58:501 (1) - try to stack this slider with the end from slider (1) That'll break the spacing `-`
  5. 00:58:501 (1,2) - make this like:
    Umm no. Consisting pattern from the previous pattern and I like it this way.
  6. 02:52:465 (4) - remove clap. sound is ugly >< I know >< accidental mapping orz maybe I'll add whistle instead.
  7. 02:58:501 (1) - 3 grid down to fit it with 02:57:953 (4) Breaks slider-cutting and blanket spacing.
  8. 03:24:477 (4) - 1 grid up OK.
  9. 03:24:660 (5) - 3 grid up OK.
  10. That's all >.<

Sorry for my nooby Mod >o<//
But good luck with get it rank ;>

Thanks Dark_Ai for the mod!
Alltur
I have no things that is worth to post mod here.. sorry x(

Have my star *_*
Loooctav
Hello hello hello!
Red:Unrankeable
Blue:Improvable
Black:Idea

[General]
I see something in the circles that makes me think he lacks the map, so I'll help you as best I can .. :)
[Normal]
00:24:843 (2) Delete Whistle
00:27:404 (1) Sound Ugly
00:33:989 (2) Idea
00:36:550 (3) Delete Whistle
00:50:819 Add Circle x:188 y:148 why unrankeable? Because the level is so slow to mappear whole song
01:07:282 (1) Keep Aesthetics 01:37:648 Add Circle :?: x:328 y:156
01:39:111 Add Circle :?: :188 y:96
01:43:501 ^ :?: x:228 y:156
01:50:819 :!:
GamerX4life
maaan this fckng awesome! Patterns, rhytms and storyboard: everything is perfect, broooooo!
Topic Starter
69653863
ThoomyyxD's mod

ThoomyyxD wrote:

Hello hello hello!
Red:Unrankeable
Blue:Improvable
Black:Idea

[General]
I see something in the circles that makes me think he lacks the map, so I'll help you as best I can .. :)
[Normal]
00:24:843 (2) Delete Whistle ?
00:27:404 (1) Sound Ugly No it's not <_<
00:33:989 (2) Idea Hmm... pretty nice actually. I'll consider this.
00:36:550 (3) Delete Whistle Maybe no.
00:50:819 Add Circle x:188 y:148 why unrankeable? Because the level is so slow to mappear whole song I like it the way it is now.
01:07:282 (1) Keep Aesthetics I don't get what did you mean here..
01:37:648 Add Circle :?: x:328 y:156 No. I like it this way and it's my pattern style.
01:39:111 Add Circle :?: :188 y:96 ^
01:43:501 ^ :?: x:228 y:156 ^
01:50:819 :!: ...I'll think about this.

Thanks ThoomyyxD and Akashi_S for the mod/star!

GamerX4life wrote:

maaan this fckng awesome! Patterns, rhytms and storyboard: everything is perfect, broooooo!
Yay! Glad you liked it <3
i thought you had already know this map from a long time ago o3o
quiz-chan_DELETED
Hellooow~ from my modding Q

[General]
Well, I personally disapprove of slidertick hitsounds but on this map, they work. heheh :P
lolwat, so random BG file name.... *COUGH* hm... whatevah~

[Normal]
Nothing? Seriously? Why didn't you put something in I can possibly mention here ;_;

[Hard]
I couldn't find anything here, except for some imperfect waves around 01:33:623 but it really seems to be all I can point out.
Heheh~
BounceBabe
Hi, from the Queue!

General

Right timing, is more correct:
1. Offset: 23.392ms BPM: 164,00
Resnap after and set the timing points right!
lightning.png and rain.wav isn't used, delete it


Normal

01:57:770 (1) - I suggest to not stack this, it feels forced
03:08:014 (1) - ^


Hard

00:45:697 (4) - NC for new pattern
00:46:611 (9,1) - Jump is a little too big, reduce it
01:57:038 - Why this slowdown? The song hasnt gone slower one bit. No need so delete this
02:18:258 (2,3,4) - Spacing between 2 and 3 isnt similar with 3 and 4
03:07:282 - Slowdown again, like above
03:16:062 (1,3) - Not stacked properly

03:23:928 (1,3,5) - These arent the same height, fix them

Not much, nice map and SB, GL
Topic Starter
69653863
BounceBabe's mod

BounceBabe wrote:

Hi, from the Queue!

General
Right timing, is more correct:
1. Offset: 23.392ms BPM: 164,00 Your offset just feels late. I think mine is better.
Resnap after and set the timing points right!
lightning.png and rain.wav isn't used, delete it rain.wav is used on storyboard, find it on the very beginning of the map
About lightning.png, I'll delete it later


Normal

01:57:770 (1) - I suggest to not stack this, it feels forced There's a SV change here, which also affects spacing. Since the spacing was lowered down here and I don't want players to have their spacing flow ruined, I'll stack this instead.
03:08:014 (1) - ^ Same here.

Hard

00:45:697 (4) - NC for new pattern OK.
00:46:611 (9,1) - Jump is a little too big, reduce it Uh... I'll try.
01:57:038 - Why this slowdown? The song hasnt gone slower one bit. No need so delete this There's a less ambience on the song here. I think it's not a bad idea to lower the spacing, plus it can be used for "resting" time for the players since the gameplay is slowed down.
02:18:258 (2,3,4) - Spacing between 2 and 3 isnt similar with 3 and 4 I'll try to fix this by rotating the jump pattern.
03:07:282 - Slowdown again, like above Nah. Same reason but in a rather different condition.
03:16:062 (1,3) - Not stacked properly It's already perfect o.o
03:23:928 (1,3,5) - These arent the same height, fix them I know, but I just liked it the way it is now.

Not much, nice map and SB, GL

Thanks BounceBabe for the mod!
[Luanny]
omg Truxton <3 insta-respect
Aurele
Perfect mapsets are perfect. One of these are yours.
M4M from my Queue.

Okay so, the mapset is really, but really good. I wonder why it's not ranked yet. I will just point out some nazi things since it's already good. ;w;

General
  1. There's an inconsistency with the Preview Times: The preview time of [Hard] is placed to: 163867 ; The preview time of [Normal] is placed to 163850. Make them consistent.
  2. for the skin/storyboard: These elements were found by AiBAT. http://puu.sh/23igX
Normal
  1. 03:17:892 (4,5) - I would like you to change the emplacement of these circles, it's currently not playing well if they're stacked at the end of a slider and would have played much better if it was moved somewhere else.
Hard
  1. 02:50:453 (2) - This slider should have been perfectly overlapping the previous slider's end, it's barely off. Move it to x:401 y:250, it's going to be perfect owob
  2. 03:23:928 (1,2,3,4,5,1) - By seeing these circles, it would have looked better if they were perfectly placed on the middle of the playground, which is currently not. So, highlight these objects, and move them in a way that the circle (3) is going at the center of the playfield.
This mod was really short.. and I feel really sad that I haven't pointed many things.. The map is awesome, there's no need of getting more mods.
I wish you all the luck and if you need me for another mapset, just poke me!
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