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Renard - Love Song

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Total Posts
130
Topic Starter
Ayu
This beatmap was submitted using in-game submission on Friday, February 15, 2013 at 4:47:17 PM

Artist: Renard
Title: Love Song
Tags: Lapfox queenston Kyshiro cheesiest RLC BD Blue Dragon [Luanny] inverness
BPM: 90
Filesize: 4267kb
Play Time: 01:24
Difficulties Available:
  1. cheesiest's Easy (2.83 stars, 110 notes)
  2. Hard (4.7 stars, 209 notes)
  3. Insane (4.92 stars, 270 notes)
  4. Kyshiro's Normal (4.18 stars, 122 notes)
  5. y (4.92 stars, 313 notes)
Download: Renard - Love Song
Information: Scores/Beatmap Listing
---------------
A Love song. ♥
#1 Map of Mapping Team.
- Easy by cheesiest.
- Normal by Kyshiro.
- Hard by me.
- Insane by Cheesiest, RLC, Me & Kyshiro.
- y by Luanny and Blue Dragon.
BIG BIG THANKS TO INVERNESS FOR THE BEST STORYBOARD EVER.
Happy valentine's day. I love you rin ♥
[Luanny]
>hello
>hi
stop failing ayuuuuu
Topic Starter
Ayu
[Luanny]
>Kyshiro's Normal and shit idk lol wtf bbq penis k (4,15 stars, 121 notes)

ok
btw, collab with BD is done
http://puu.sh/1QITV
~
cheesiest
Low
As per your request.

[General]
  1. Remove "lapfox" from the tags. You're able to search lapfox with just "lapfoxtrax" in the tags.
  2. There's audio lead-in inconsistencies throughout the difficulties. http://prntscr.com/q9vsc
  3. Why do some of the difficulties have a bunch of unneccesary combo colors?
[cheesiest's Easy]
  1. Why are all of the difficulty stats on 4? That's practically a normal difficulty. Turn them all down to 3 (except hitcircle size).
  2. 00:20:333 (2,1) - What happened to the distance snap between these two sliders?
  3. 00:21:322 (1,2) - I reeeallly like this blanket. Wow, your mapping's improved a lot since the first time you ever showed me your maps. Very well done, my faithful student.
  4. 00:35:988 (2,3) - Sorry for nazi, but these overlap very slightly and it's irking me.
  5. 01:04:655 (1) - First, move this down one grid. Next, turn off grid snap and move the endpoint to the left ever so slightly. Your blanket is now perfected.
  6. 01:05:988 (2) - Same thing as above, except mirrored.
  7. 01:12:655 (2,3) - Kind of the same thing as above. These two sliders are really way too close and it looks kind of ugly. I suggest doing this instead.
[Kyshiro's Normal]
  1. 00:14:333 - Add a note here. It breaks the smooth flow you have going on if there's just an empty spot here.
  2. 01:07:988 (1,2,1,2) - Why are some of the hitsounds from this part of the song to end different than the rest of the map? Just keep them consistent. There's nothing unusual in the song to justify this sudden hitsound change, and it just sounds wonky IMO.
Nearly flawless difficulty.

[Hard]
  1. Turn either HP Drain or OD down by 1. Having both at 7 seems a bit too difficult.
  2. Resnap everything.
That's all I have to say for now, since this is kind of a lazy/tired mod. Good luck.
[Luanny]
ctrl+g the last slider ((heart) from BD's part), please
Stefan

Ayu wrote:

oops can someone teach me to stop failing
cheesiest

Jacob wrote:

As per your request.

[cheesiest's Easy]
  1. Why are all of the difficulty stats on 4? That's practically a normal difficulty. Turn them all down to 3 (except hitcircle size).

    ya
  2. 00:20:333 (2,1) - What happened to the distance snap between these two sliders?

    idek what happened
    fixed

  3. 00:21:322 (1,2) - I reeeallly like this blanket. Wow, your mapping's improved a lot since the first time you ever showed me your maps. Very well done, my faithful student.

    uguu senpai
  4. 00:35:988 (2,3) - Sorry for nazi, but these overlap very slightly and it's irking me.

    fixed
  5. 01:04:655 (1) - First, move this down one grid. Next, turn off grid snap and move the endpoint to the left ever so slightly. Your blanket is now perfected.
  6. 01:05:988 (2) - Same thing as above, except mirrored.

    fixed i hope

  7. 01:12:655 (2,3) - Kind of the same thing as above. These two sliders are really way too close and it looks kind of ugly. I suggest doing this instead.
ya w/e not ugly anymoar

That's all I have to say for now, since this is kind of a lazy/tired mod. Good luck.

check em dub dubs http://puu.sh/1SyVe
Topic Starter
Ayu

Stefan wrote:

Ayu wrote:

oops can someone teach me to stop failing
SuperMIC
chatlog
13:35 SuperMICrophone: fggt
13:35 Ayu: but I only made 1 difficulty completely myself
13:35 SuperMICrophone: oh no 5 diffs :'(
13:35 SuperMICrophone: start with easy then
13:36 Ayu: easy is made by cheesies
13:36 Ayu: t
13:36 Ayu: I'd rather let him do his own mods unless they are fixes like timing etc
13:36 SuperMICrophone: oh so i onlty mod your diff
13:37 SuperMICrophone: ew his hitsounds need a bit of a redo but its not major
13:37 SuperMICrophone: is hard yyours?
13:37 Ayu: yes
13:38 Ayu: Insane is a collab, if you want you can mod my part in it
13:38 SuperMICrophone: ill play it first
13:38 Ayu: but it's not mandatory
13:38 SuperMICrophone: kk
13:38 SuperMICrophone: spec me :P
13:38 Ayu: speccing
13:40 SuperMICrophone: ummm
13:40 SuperMICrophone: the transitions between "parts" are a bit unreadable
13:41 SuperMICrophone: but it makes the replay value a bit greater
13:41 Ayu: wat
13:41 SuperMICrophone: so i dont think its a 100% problem
13:41 SuperMICrophone: like at 00:21:333 (1) -
13:41 SuperMICrophone: sudden sv change and rhythm change was like wat
13:41 Ayu: The BPM changes
13:42 Ayu: from 90 to 180
13:42 Ayu: go figure
13:42 Ayu: and it doesn't feel like making anything more slow or fast.
13:42 SuperMICrophone: well technically
13:42 SuperMICrophone: you just doubled the bpm XD
13:42 SuperMICrophone: but yeah it doesnt feel unnatural it does work
13:42 SuperMICrophone: but like the initial change of rhythm and bpm was like waaatt
13:43 SuperMICrophone: 00:23:666 (1,2) - should have the same blue-white rhythm
13:44 SuperMICrophone: 00:26:988 (2) - again make this slider longer so it all connects and keeps the same rhythm
13:45 SuperMICrophone: the part with normal hitsounds seems fine
13:46 SuperMICrophone: but again that sudden jump catches you by surprise
13:46 SuperMICrophone: 00:42:988 (2) - no dont do this pls
13:46 Ayu: nub
13:46 SuperMICrophone: stfu
13:47 SuperMICrophone: that middle part heavily relies on 3/4 so be a bit careful but it is pretty much readable
13:47 SuperMICrophone: but when mixing 1/2 and 3/4 be careful yeah
13:47 SuperMICrophone: nice diff
13:47 SuperMICrophone: oh the normal hitsounds could use a bit of work
13:47 SuperMICrophone: theyre also a bit too loud
13:48 Ayu: that's what your mom told me last night
13:48 Ayu: H
13:48 Ayu: A
13:53 Ayu: updated
13:53 Ayu: post log receive kd etc etc
13:53 Ayu: nub
13:53 SuperMICrophone: yaaay
RLC

SuperMICrophone wrote:

13:43 SuperMICrophone: 00:23:666 (1,2) - should have the same blue-white rhythm
13:44 SuperMICrophone: 00:26:988 (2) - again make this slider longer so it all connects and keeps the same rhythm
errrr... blue-white? that section is 1/3, not 1/4 rhythm though... so i think i will leave those things.

edit: awk apparently i don't know how to read

the fail is contagious
Topic Starter
Ayu

RLC wrote:

SuperMICrophone wrote:

13:43 SuperMICrophone: 00:23:666 (1,2) - should have the same blue-white rhythm
13:44 SuperMICrophone: 00:26:988 (2) - again make this slider longer so it all connects and keeps the same rhythm
errrr... blue-white? that section is 1/3, not 1/4 rhythm though... so i think i will leave those things.
fuck you it was only my hard diff.
cheesiest

SuperMICrophone wrote:

chatlog
13:37 SuperMICrophone: ew his hitsounds need a bit of a redo but its not major

SuperMICrophone wrote:

>13:37< SuperMICrophone: ew his hitsounds need a bit of a redo but its not major

SuperMICrophone wrote:

>13:37< SuperMICrophone: ew his hitsounds need a bit of a redo but its not major

SuperMICrophone wrote:

>13:37< SuperMICrophone: ew his hitsounds need a bit of a redo but its not major




crying
Topic Starter
Ayu

cheesiest wrote:

SuperMICrophone wrote:

chatlog
13:37

SuperMICrophone wrote:

13:37

SuperMICrophone wrote:

13:37

SuperMICrophone wrote:

13:37




crying
shARPII
Hey! For M4M :)

[cheesiest's Easy]

  1. 00:00:000 (1 2) Why not trying something like this? http://puu.sh/1V204 (rotate 6% (2))
  2. 00:31:655 (4) remove circle
  3. 00:44:655 (3 4) Put a slider 1/4 instead of two circles imo
  4. 00:59:655 (4) remove (fit with the song)
  5. 00:47:321 (3 4) don't add objects that high on the grid. consider lowering it on the grid.
[Kyshiro's Normal]

AR-1

  1. 00:22:488 (3) Are you really on the grid? ^^ Snap.
  2. 01:07:988 (1) not really symetrical (copy 01:06:655 (1);paste;flip horizontally;reverse)
  3. 01:23:876 (3) Moves to x: 136; y: 256
Good job.

[Hard]

DR-1 or -2 (^^')
AR-1

  1. 00:12:333 (4) lower on the grid please.
  2. 00:17:333 (5) remove circle
  3. 00:42:988 (2 3 4 5 1 2) Something like that seems to be better http://puu.sh/1V2w1
  4. 00:43:071 (3) remove this circle
  5. 00:53:655 (2) limit but okay.
Nice one.

[Insane]
  1. 00:17:333 (5) spacing. I think it's really weird. Try to put your (5) with x1.5 distance spacing and after that, you can grow that distance (or not if you don't want but here it doesn't fit for me
  2. 00:44:821 (3) You shouldn't add objects that high on the grid. Please consider lowering it on the grid :)
  3. 01:08:571 (7) & 01:08:905 (10) remove (i think it's better with the song)
Nothing much to say about this difficulty even if I think that spacing is weird sometimes. (Yeah it's insane, 4/5 are good but i don't like some jumps)

[Y]

I can't help you for this difficulty, i'm not enough good.

That's all for that!
Hope that it will help you and good luck for the next!
[Luanny]
l33t hitsounds
gz
Zexous

cheesiest wrote:

crying


Mod here.
This color denotes a weaker form of (or probably opinionated) suggestion.
This color denotes a stronger suggestion.

[General]
The lack of both a kiai section and an appropriate part in the song to put in a kiai section greatly bothers me.
you didn't even try with the file names did you

[cheesiest's Easy]

Jacob wrote:

[list][*]Why are all of the difficulty stats on 4? That's practically a normal difficulty. Turn them all down to 3 (except hitcircle size).
You didn't fix that you cheesy turd >:o
00:37:321 (1) - This part is kind of unpleasantly angular/not perfectly rounded (http://puu.sh/1V9Nn).
00:40:655 (3) - ^
00:42:655 (1) - ^
I don't really know much about Easies, but there were some parts that had 5+ circles without any sliders that seemed kind of bland to me (also I realize there is not much room for unique patterns with an Easy so yeah).

You did very nice with this. Much better than your other stuff, good job.

[Kyshiro's Normal]
00:31:988 (1,2,3) - IMO this pattern is not appropriate for a Normal, to a newbie it would most likely be too tough to both read and play in proportion to the rest of the diff.

The overlaps seemed fairly readable enough to me, so I'll let them slide.
Good flow, gorgeous placement. Nice one.

[Hard]
00:42:655 (1) - I know you can't help it since it's the song, but I seriously flinch everytime I hear this. The sound sample transition is too harsh, if you could find a way to maybe ease in the transition or at least not have it be so harsh, that would be nice.

Some slider angles looked weird to me but then I realized that it's just because it's a different style than mine, Ayu your style is still ayuwesome /o/
Nicely mapped.

[Insane]
Why did you not label the Ayu/Kyshiro/RLC/cheesiest parts here, even though you did it for Lu and BD on the [y]? I want to see them labeled on this diff too, especially since there are more mappers on this one.
00:00:000 (1) to 00:20:666 (5) - I'm assuming cheesiest mapped this, but anyway, too much mock copy+paste/overuse of patterns and shapes and flows. For example, the pattern at 00:00:000 (1,2) - shows up again at 00:01:333 (3,4) - and 00:08:000 (1,2) - and 00:09:333 (3,4) - and 00:18:666 (1,2) - always showing up with the same slider, as well as the same flow/intended movement pattern (I saw that the nodes were different but the sliders still look identical). 00:12:000 (5,6) - at least used a different kind of flow (albeit not that different) but at least it wasn't the same. The slider still looks the same though.
Also overused was square patterns: 00:05:333 (1,2,3,4) - and 00:06:666 (5,6,7,8) - and 00:10:666 (1,2,3,4) - and 00:16:000 (1,2,3,4) - and 00:17:333 (5,6,7,8) -.

I am disappoint, cheesiest.
00:40:210 (2,3,4,5,6,7,1,2) - I thought it was kind of boring, you wanna try something like this? ;) (http://puu.sh/1Vb4m), if possible you could use these on the other doubles too.
I dislike frequent use of stacked 1/4; I find them bland, like I mentioned before. So why not do stuff like this (http://puu.sh/1Vb9s), I really liked it :D I changed this from 01:18:655 (1,2,3,4,5,6) -.

I won't link all the other stacks because you know where they are.

[y]
y
y u do dis 2 mi

00:38:210 (6,7,1,2) - This part felt too close or clustered to me.

This is fine.
Lu's 1/4 sliders make me cry

on every map I play for her




Well overall I couldn't really find much to nitpick on besides the Insane (R.I.P. the name "Insayu"). Good luck with getting this ranked.
[Luanny]
>on every map I play for her
how many maps from me have you played?
Mismagius

Zexous wrote:

00:38:210 (6,7,1,2) - This part felt too close or clustered to me.
symmetry, and besides, doesn't feel bad
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