forum

J.ae & HowL - Perhaps Love

posted
Total Posts
42
Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2013년 3월 18일 월요일 at 오후 11:05:52

Artist: J.ae & HowL
Title: Perhaps Love
Source: Princess Hours
Tags: palace gung kdrama goong mbc helloscv
BPM: 82.82
Filesize: 4048kb
Play Time: 03:59
Difficulties Available:
  1. Hard (4.47 stars, 288 notes)
  2. SCV's Normal (2.36 stars, 192 notes)
Download: J.ae & HowL - Perhaps Love
Information: Scores/Beatmap Listing
---------------
Kdrama 宮 presents.
HelloSCV
Normal done

SPOILER
osu file format v11

[General]
AudioFilename: J.ae & Haul - Perhaps Love.mp3
AudioLeadIn: 0
PreviewTime: 70587
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Perhaps Love
TitleUnicode:사랑인가요
Artist:J.ae & HowL
ArtistUnicode:제이 & 하울
Creator:Sonnyc
Version:SCV's Normal
Source:Princess Hours
Tags:palace gung kdrama goong mbc helloscv
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Princess Hours.jpg"
//Break Periods
2,47603,57675
2,108461,109839
2,122951,133023
2,180912,190984
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1034.65060240964,724.506429994566,4,2,1,60,1,0
70587,-100,4,2,1,60,0,1
79281,-100,4,2,1,60,0,0
82179,-100,4,2,1,60,0,1
90873,-100,4,2,1,60,0,0
105725,-100,4,2,1,30,0,0
111159,-100,4,2,1,60,0,0
144486,-100,4,2,1,50,0,0
145935,-100,4,2,1,60,0,1
154630,-100,4,2,1,60,0,0
157528,-100,4,2,1,60,0,1
166222,-100,4,2,1,60,0,0
203896,-100,4,2,1,70,0,1
212590,-100,4,2,1,70,0,0
215488,-100,4,2,1,70,0,1
224182,-100,4,2,1,70,0,0
240484,-100,4,2,1,40,0,0
244468,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,177,140
Combo3 : 0,108,217

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노래 굿

파워 수정!
-Neipezi
hi From 1:1 chat

[General]
노멀하고 하드 서클컬러가 다르네요. 동일하게 해주세요

[SCV's Normal]
00:47:403 (1) - ~ 00:47:403 (1) - 브레이크 타임 매꿔야되지않나요?

[Hard]
01:05:515 - 여기에 서클 추가해보시는 것이 어떻까요?
02:01:664 (2) - ~ 02:14:343 (1) - 브레이크 타임 매꿔야되지않나요?
03:01:074 (5) - 03:00:712 - 으로 이동?

보이지도 않아서 여기까지요.. :cry:
/me run
Topic Starter
Sonnyc
사람이 다쳤습니다. 어디 의사 없나요? 다친 사람이 의사라면.. 본인 몸을 수술해야지요.

SCV's Normal:

00:47:403 (1) - 제 난이도처럼 하는건 어떤가요? ㅋ 삭제하고 브레이크 밀기
02:02:751 (1) - ^
01:00:444 (3) - ??? 음악과 맞지 않는 뜬금 휘슬 같아요
01:03:342 (5) - 강조 NC?
01:09:138 (3,1) - (3) 지우고 (1)의 스핀을 (3) 장소로 당기는게 더 듣기 좋아요.
01:14:934 (3) - 끝에 휘슬 제거?
01:17:469 (3) - 시작에 휘슬?
01:18:556 (4) - ^ (아무튼 이 두부분에 힛사 없는건 좀 밋밋한듯) 01:30:148 (7) - 와 연계 짓는다면 여기는 휘슬 대신 클랩을 넣어도 좋겠네요
01:20:005 (1) - 클랩 보다는 휘슬이 알맞을듯요
01:20:730 (2) - 끝에 휘슬 제거?
01:26:526 (3) - ^?
01:29:062 (6) - 시작에 휘슬?
01:31:597 (1) - ^?
01:36:669 (1) - 앞의 스핀은 몰라도 이거는 멋있는 슬라이더 처리하시는게 더 좋을듯요
01:43:552 (5,6) - 부적절한 리듬이에요. (5)에서 시작하고 01:44:639에서 끝나는 슬라이더가 가장 나을듯요
02:15:792 (2) - 휘슬 제거?
02:18:690 (5) - 강조 NC?
02:28:833 (4) - 패턴 NC
02:30:282 (6) - 끝에 휘슬 제거?
02:36:079 (2) - ^
02:41:875 (3) - ^?
02:52:018 (1) - 비슷한 의견
02:58:901 (5,6) - 리듬 에러. (5)에서 시작, 02:59:625 끝나는 슬리이더와 02:59:987 시작, 03:00:712 끝나는 2개의 슬라이더로 대체해야 완벽한 박자가 나와요
03:12:304 (1) - 삭제..?
03:19:911 (3) - 리버스 줄이시고 03:20:636 - 에서 스핀 시작?
03:26:794 (4) - NC
03:24:983 (2) - 1과의 더 나은 Blanket 바랍니다.
03:28:243 (6) - ^ (4)의 슬라이더 때문에 힘들다면 위치 조정좀 하세요
03:34:039 (2) - 끝에 휘슬 제거?
03:36:575 (3) - 시작에 휘슬
03:42:371 (3) - 대칭..이지만 더 이쁘길 바라요
03:44:907 (1) - 시작에 휘슬?
03:49:978 (1) - 이거는 괜찮을듯
03:55:412 (3) - 휘슬 제거

제 난이도와 동일한 장소에서 끝났으면 좋겠지만, 뭐 상관 없겠지요 ㅋ
일꾼님도 제꺼 이만큼 모딩해주세요

-Kirito wrote:

hi From 1:1 chat

[General]
노멀하고 하드 서클컬러가 다르네요. 동일하게 해주세요 // ㅋ 이거는 ㄱㄷㄱㄷ..

[Hard]
01:05:515 - 여기에 서클 추가해보시는 것이 어떨까요? // 보컬 강조용
02:01:664 (2) - ~ 02:14:343 (1) - 브레이크 타임 매꿔야되지않나요? // 그.. 음.. 좀 점수가 너무 낮아져 버리긴 했지만, 갠적으로 이런 긴 맵에는 휴식 필요하다고 봐요
03:01:074 (5) - 03:00:712 - 으로 이동? // ~~다 .. "고" 라는 가사에 맞추기 위해서였습니다

보이지도 않아서 여기까지요.. :cry:
/me run
:3
Flask
~~

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Why default combo colour in Hard diff? That's so ugly, try to use Normal diff's combo colour, that would be more beautiful c:
  2. Add goong to tags? Just suggestion, I saw that "gung" in tags already lol.
  3. Current Soft-hitclap is too soft to hear, try to use this hitsound instead yours. Still fit with songs (:
[ SCV's Normal]
  1. 00:31:826 (3,4) - These two sliders are kinda odd to me, not really flow actually, but still readable. I'll recommend you to add something at the downbeat, listen the music carefully, there's a strong sound at the downbeat. And it'll be more sense of rhythm while playing.
  2. 00:44:505 - Well it's better if you can add a note at the middle of the screen... perhaps x:256, y:20.
  3. 01:59:853 - ^
  4. 00:59:357 (2) - nazi things, but curve this like 01:00:806 (1) - would be better if you're blanketing (3).
  5. 01:01:168 - Seems you forget clap here. :P
  6. 01:04:791 (1,2) - I dislike the break between the pattern here a bit, it's not really follow the vocals. You can see that the strong vocals start at red lines here, and they're not independent. So you should place the slider head at the red line, which's fit with vocals more!
  7. 02:20:139 (1,2) - oh hi here too. ^
  8. 01:16:383 (1,2) - Well the downbeat to the first short white tick is a sentence, you shouldn't separate them to 2 notes. Try to combine them by using 1/1 slider, that's pretty well to fit with vocals :V!
  9. 01:27:975 (4,5) - ^ Same here, too.
  10. 02:43:324 (1,2) - ^
  11. 01:30:873 - Please add something here, whistle or finish are both fit. There's a strong sound in the music, you shouldn't ignore that, try to prove "there's a strong sound" by adding a whistle or finish.
    (I prefer whistle ;w;)
  12. 02:46:222 - ^
  13. 03:44:182 - ^
  14. 01:42:465 (4) - Better to NC here, since your slider end is overlapped by (2)'s slider end, another combo colour would make an attention for players while playing <:
  15. 01:43:552 (5,6) - Well, the vocals start at (5), so there's no meaning for (6)'s slider head. Try to make a slider, that start at where (5) is, reserves at 01:44:639 - , end at 01:45:725 - . Of cource move spinner 1/2 later. That would be more fit with vocals :V!
  16. 02:57:814 (4) - If you except something before, NC here too. It would be consistent with other NC parts.
  17. 03:26:794 (4) - NC here too. Your NC rule is like one downbeat per NC, so you should NC here.
  18. 04:00:484 (1) - Listen the music carefully, you will here the piano sound here. Add a whistle to prove that.
[ Hard]
  1. 00:26:754 (1) - Nazi a bit... but this slider is so curve imo. That's ugly.
  2. 00:47:403 - Well add a note here would be better than a break start at here, it follows the music, and the music is so strong. Better to add a note here instead of a break start.
  3. 01:31:597 (2,3,4) - Better to make an equilateral triangle here, it's cooler than a irregular jump here.
  4. 01:44:639 (4) - A note would be so boring here, just click and wait a little break, spinner starts. That's boring imo. Try to use and 1/1 slider instead these note (ends at downbeat), it would be more sense of rhythm while playing!
  5. 01:48:261 - Break start here? Just suggestion, it's up2u.
    Seems you copy the previous part until the second kiai time ends, better to check the same place what I've mentioned up there.
  6. 02:25:935 - I think it's a mistake, you should use Normal sampleset, not Normal additions
  7. 03:00:712 - Please add something here, the vocals here is 1000000% stronger than the vocals at the red line! You can move the note at the red line here.
  8. 03:58:672 - Add a 1/2 slider to follow the vocal on the white tick? Just saw 03:57:767 (2) - ends at blue tick... yeah.
  9. 03:59:397 (1) - Listen the music carefully, you will here the piano sound here. Add a whistle to prove that.
    I love your slider shape <3!
Good luck Sonnyc x3 Nice song/map!
HelloSCV
Fixed almost thanks~

SPOILER
osu file format v11

[General]
AudioFilename: J.ae & Haul - Perhaps Love.mp3
AudioLeadIn: 0
PreviewTime: 70587
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Perhaps Love
TitleUnicode:사랑인가요
Artist:J.ae & HowL
ArtistUnicode:제이 & 하울
Creator:Sonnyc
Version:SCV's Normal
Source:Princess Hours
Tags:palace gung kdrama goong mbc helloscv
BeatmapID:215518
BeatmapSetID:75451

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Princess Hours.jpg"
//Break Periods
2,47603,57675
2,108461,109839
2,122951,133023
2,180911,191708
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1034.65060240964,724.506429994566,4,2,1,60,1,0
70587,-100,4,2,1,60,0,1
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224182,-100,4,2,1,70,0,0
240484,-100,4,2,1,40,0,0
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Combo1 : 255,128,255
Combo2 : 255,177,140
Combo3 : 0,108,217

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328,360,179987,1,8,0:0:0
400,288,180349,2,0,P|428:240|476:212,1,100,0|4,0:0|0:0,0:0:0
256,120,193028,5,8,0:0:0
176,180,193391,2,0,P|256:228|340:180,2,200
112,104,195202,6,0,P|84:144|80:200,1,100,2|0,0:0|0:0,0:0:0
104,292,195926,1,8,0:0:0
184,352,196289,2,0,P|264:304|368:328,1,200
464,316,197375,1,8,0:0:0
500,224,197738,1,0,0:0:0
420,168,198100,6,0,P|396:116|412:24,2,150,2|2|2,0:0|0:0|0:0,0:0:0
376,260,199549,1,8,0:0:0
280,228,199911,2,0,P|237:194|220:145,2,100,2|8|2,0:0|0:0|0:0,0:0:0
256,192,200998,12,4,203896,0:0:0
256,84,204620,5,8,0:0:0
356,72,204983,2,0,P|388:164|252:172|288:264,1,200,2|0,0:0|0:0,0:0:0
308,340,206069,1,8,0:0:0
120,276,206794,6,0,P|194:216|174:124,1,200,2|8,0:0|0:0,0:0:0
108,52,207881,1,0,0:0:0
208,48,208243,2,0,P|256:80|268:120|268:120|316:160,2,150,2|2|2,0:0|0:0|0:0,0:0:0
156,132,209692,5,2,0:0:0
256,304,210417,1,8,0:0:0
316,224,210779,2,0,P|388:168|488:200,1,200,2|0,0:0|0:0,0:0:0
500,296,211866,2,0,P|449:297|412:263,2,100,8|0|0,0:0|0:0|0:0,0:0:0
328,192,213315,6,0,P|224:192,1,100,2|0,0:0|0:0,0:0:0
152,124,214039,2,0,P|128:192|156:264,2,150,2|2|2,0:0|0:0|0:0,0:0:0
232,64,215488,5,4,0:0:0
428,108,216213,1,8,0:0:0
376,192,216575,2,0,P|372:256|472:332,1,200
464,232,217662,1,8,0:0:0
300,344,218386,6,0,P|272:248|288:144,1,200,2|8,0:0|0:0,0:0:0
340,68,219473,1,0,0:0:0
240,72,219835,2,0,P|208:120|200:168|200:168|152:176,2,150,2|2|2,0:0|0:0|0:0,0:0:0
300,152,221284,5,2,0:0:0
464,264,222009,1,8,0:0:0
468,164,222371,2,0,P|424:160|388:212|388:212|352:256|296:248,1,200,2|0,0:0|0:0,0:0:0
196,248,223458,1,8,0:0:0
96,228,223820,2,0,P|44:220|-4:236,1,100,0|2,0:0|0:0,0:0:0
196,196,224907,6,0,P|304:196,1,100,8|0,0:0|0:0,0:0:0
372,260,225631,2,0,P|400:192|372:124,2,150,2|2|2,0:0|0:0|0:0,0:0:0
256,192,227080,12,8,229254,0:0:0
256,192,229978,12,8,232152,0:0:0
168,264,232876,6,0,P|256:304|344:264,1,200,2|8,0:0|0:0,0:0:0
344,120,234325,2,0,P|256:80|168:120,1,200,2|8,0:0|0:0,0:0:0
236,192,235412,1,0,0:0:0
336,212,235774,6,0,P|400:196|424:60,2,200,2|8|2,0:0|0:0|0:0,0:0:0
256,28,237948,1,8,0:0:0
176,212,238672,2,0,P|112:196|88:60,2,200,0|8|0,0:0|0:0|0:0,0:0:0
256,192,240483,12,2,244468,0:0:0
neonat
Hard

00:47:765 - maybe put a circle here and break after
03:58:672 - add a note

Sorry I can't suggest anything more. Nothing for this.
Topic Starter
Sonnyc

Flask wrote:

~~

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Why default combo colour in Hard diff? That's so ugly, try to use Normal diff's combo colour, that would be more beautiful c:
  2. Add goong to tags? Just suggestion, I saw that "gung" in tags already lol. // Uhh,, maybe you've only saw gung >< Goong is already in.
  3. Current Soft-hitclap is too soft to hear, try to use this hitsound instead yours. Still fit with songs (: // Ohh,, that's too strong than the song o.o
[ Hard]
  1. 00:26:754 (1) - Nazi a bit... but this slider is so curve imo. That's ugly. // :p Then changing
  2. 00:47:403 - Well add a note here would be better than a break start at here, it follows the music, and the music is so strong. Better to add a note here instead of a break start. // I want to keep ,,
  3. 01:31:597 (2,3,4) - Better to make an equilateral triangle here, it's cooler than a irregular jump here. // Fixed
  4. 01:44:639 (4) - A note would be so boring here, just click and wait a little break, spinner starts. That's boring imo. Try to use and 1/1 slider instead these note (ends at downbeat), it would be more sense of rhythm while playing! // Following the lyrics here. Waiting for the next word to be said~~
  5. 01:48:261 - Break start here? Just suggestion, it's up2u. // Uhh,, dragging won't be nice in this kind of short break.
    Seems you copy the previous part until the second kiai time ends, better to check the same place what I've mentioned up there.
  6. 02:25:935 - I think it's a mistake, you should use Normal sampleset, not Normal additions // Oh.. thx
  7. 03:00:712 - Please add something here, the vocals here is 1000000% stronger than the vocals at the red line! You can move the note at the red line here. // Well, fixed`
  8. 03:58:672 - Add a 1/2 slider to follow the vocal on the white tick? Just saw 03:57:767 (2) - ends at blue tick... yeah. // Added a note
  9. 03:59:397 (1) - Listen the music carefully, you will here the piano sound here. Add a whistle to prove that. // Whistle sounds better, ok.
    I love your slider shape <3!
Good luck Sonnyc x3 Nice song/map!

neonat wrote:

Hard

00:47:765 - maybe put a circle here and break after // Uhhh,,,, that's too late ><
03:58:672 - add a note // k

Sorry I can't suggest anything more. Nothing for this.
Thank you~~`~~
Yasora
hey~

General
  1. Just saying the combo colour was different between normal and hard diff~
Normal
01:04:066 (6) - add whistle in slider's head. since I think the sound similar with 01:03:342 (5) -
01:08:413 (2) - similar with above, add whistle in the head but remove whistle in the tail and add at 01:09:138 (3) -
01:09:500 (1) - I think this spinner was too fast for normal. the next notes was appear when spinner still running. consider to remove it and just add some notes like this the pattern is up to you~
01:39:567 (1) - I think more symmetry with (2) if you put this slider in x:212 y:336
01:44:639 (3,4) - these notes a bit weird to hear since the vocal was long in here. maybe you can remove them and make slider from 01:44:639 until 01:45:363 also this way can make the combo set same with 01:39:567 (1,2,3) -
02:14:343 (1) - move the last point 4 grid down?
02:15:792 (2) - add clap? the sound similar with (1)'s end imo
02:23:762 (6) - add whistle in the head and remove in the tail~
02:28:833 (1) - nazi again.. but can move the last point 1 grid down?
02:59:987 (3,4) - same as 01:44:639
03:36:575 (3) - add whistle in the head for bell sound?

Hard
00:29:290 (7) - I know you want this note stack with (3), but that's make the spacing be inconsistent. but it's up to you then..
01:04:791 (1) - move the last point 1 grid down?
01:06:602 (3) - move this more close to (2) but put in x:196 y:232? just because this 1/4 then more easier if more closer
01:14:934 (3) - add whistle in the reverse and tail for bell sound and follow the vocal?
01:25:077 (1,2) - during gameplay, these pattern seems a bit weird placing. maybe, can change something like this? use code for change slider (1)
60,324,85077,6,0,B|24:284|28:188|128:184,1,167.999994873047
01:26:526 (3) - same as 01:14:934
01:32:322 (4) - add whistle?
01:33:228 (7) - move this 1 grid left? just make the distance same with (5) to (6)
01:56:231 (7) - same as 00:29:290
02:21:951 (3) - move this into x:316 y:152? same reason as 01:06:602
02:30:282 (3) - same as 01:14:934
02:47:671 (4) - add whistle?
03:00:712 (1) - add finish sound for cymbal sound
03:28:786 (4) - add whistle in the head and tail
03:39:835 (3) - add whistle in the tail
03:53:420 (3,4) - I think add some whistle in here is not too bad.. add in (3)'s head and (4)
03:54:869 (2,1) - ^ add in the head

That's all. nice song XD
Good luck~
Topic Starter
Sonnyc

Yasora wrote:

hey~

General
  1. Just saying the combo colour was different between normal and hard diff~ // ~_~ SCV had a different sense of color
Hard
00:29:290 (7) - I know you want this note stack with (3), but that's make the spacing be inconsistent. but it's up to you then.. // Oh... nvm,, keeping
01:04:791 (1) - move the last point 1 grid down? // Why? This is a symmetry slider.
01:06:602 (3) - move this more close to (2) but put in x:196 y:232? just because this 1/4 then more easier if more closer // For distance.. maybe
01:14:934 (3) - add whistle in the reverse and tail for bell sound and follow the vocal? // Added whistle. Idk what you were meaning with the bell..
01:25:077 (1,2) - during gameplay, these pattern seems a bit weird placing. maybe, can change something like this? use code for change slider (1) // Reshaped using 3 dot slider.
60,324,85077,6,0,B|24:284|28:188|128:184,1,167.999994873047
01:26:526 (3) - same as 01:14:934 // k
01:32:322 (4) - add whistle? // No, I want this silent.
01:33:228 (7) - move this 1 grid left? just make the distance same with (5) to (6) // k
01:56:231 (7) - same as 00:29:290 // ~
02:21:951 (3) - move this into x:316 y:152? same reason as 01:06:602 // ~
02:30:282 (3) - same as 01:14:934 // ~
02:47:671 (4) - add whistle? // ~
03:00:712 (1) - add finish sound for cymbal sound // k
03:28:786 (4) - add whistle in the head and tail // only at the head,,
03:39:835 (3) - add whistle in the tail // no, for consistency
03:53:420 (3,4) - I think add some whistle in here is not too bad.. add in (3)'s head and (4) // added at (3)
03:54:869 (2,1) - ^ add in the head // k

That's all. nice song XD
Good luck~
Thx
Kei
  • General
  1. I know this is intentionally done, but, what's the purpose of adding a different combo colours set for SCV's Normal?
  2. The offset sounds a bit late. Try changing the offset to 1028 (-7).
  • Normal
  1. 00:31:826 (3,4) - I suggest you to add whistles to both sliders' end. It sounds quite good with the vocals so why not? :> Without whistles sounds a bit.. monotonous imo.
  2. 00:43:418 (3,4) - ^ (if you agree add those whistles to the rest of the cases like this ones such as 01:58:766 (3,4) etc).
  3. 00:46:678 (6) - Due to the drum sound at the end of this slider, adding a clap there would sound good imo.
  4. 01:00:806 (1,2) - I'm not really sure about the way you use whistles, I don't understand it at all, but I suggest you anyways to add whistle at the start of those two sliders. It's very odd how you didn't add any whistles at this part but from 01:04:791 (1) and on you did add whistles.
  5. 01:04:066 (6) - To emphasize this part of the vocals I suggest you to add a whistle at the start of this slider.
  6. 01:16:383 (1,2) - I don't like this pause. I know the purpose of it, but it doesn't follow properly the vocals so I suggest you to make this into a slider instead since the vocals keep going on from 01:16:383 to 01:17:107 constantly.
  7. 01:17:469 (3) - ^ Perhaps a whistle at the start?
  8. 01:22:179 (1,2) - Same as at 01:16:383 (1,2). As always, if you agree with me about this try to apply it to the rest of the difficulty for consistency :>
  9. 01:27:975 (4) - A veryyy nazy detail hehe. This blanket isn't properly made. You have to move this note a grid down to improve it.
  10. 01:27:975 (4,5) - Again, same as at 01:16:383 (1,2). Also, why didn't you add a nc here? The vocals change completely and it would be consistent with your previous combos, such as 01:22:179 (1,2).
  11. 01:58:042 (2) - How about adding a whistle here? this note sounds a bit monotonous and adding a whistle to it would follow the vocals c:
  12. 02:02:389 (6) - Due to the battery/drum sound, I suggest you to add a clap here.
  13. 02:16:155 (1,2) - Same as I mentioned already about a similar part like this one. A whistle at both sliders' starts would be good since here you stop using whistles suddenly without any clear reason o.o and then you keep using them at 02:20:139 (1) even when the song sounds exactly the same as before. :<
  14. 02:21:226 (3) - Another small detail that would improve the flow: try moving this slider a bit up, over here if possible. It would improve the flow imo since both slider curves fit with each other this way. You'll have to move 02:20:502 (2) a tad to the right too to avoid 02:21:226 (3) getting overlapped by the HP Bar:
  15. 02:21:951 (4) - This slider feels awkward to click because it ends at a blue tick. I would rather make it longer, till 02:22:675 and remove the whistle at the end. Sounds much better and begginers will read this rhythm much more easily.
  16. 02:23:037 (5) - To follow more the vocals here how about adding a whistle at the end of this slider?~
  17. 02:33:905 (4) - I think here's missing a clap at the end of this slider, since a drum sound can be heard from the instrumental of the song.
  18. 03:13:391 (2) - o3o another note without any hitsoudns all of a sudden. I suggest you to add whistle at the start and repeat of this slider. Sounds very good imo!
  19. 03:31:866 (4) - Another missing clap :>?
  20. 03:33:315 (1) - ^
  21. 03:34:039 (2) - ^
  22. 03:36:575 (3) - Since a whistle-like sound can be heard here, adding a whistle would be good. Perhaps you only forgot to add it. :p
  23. 03:45:631 (2) - ^ Missing clap :<?

    Something I want to mention generally, and not as another listed point above is that most of sliders with repeat at blue tick such as 03:45:631 (2), 02:47:671 (2), etc are actually 1/6, not 1/4. The repeat sounds too early. You should take a look at this and see what you can do.

    Overall a good difficulty. It's more a hitsound-based mod since it's a good difficulty. I didn't like some sliders at red ticks such as 01:43:552 (2) since it's the easier difficulty of the mapset, plus sliders at red tick don't play too well. Yes, in some cases they're good but in most cases, nope. It's my personal opinion though! :3 I like this difficulty. Good work.
  • Hard
  1. 00:32:550 (6) - This slider flows bad. I suggest you to CTRL+G it. It flows much better inverted, imo.
  2. 00:46:316 (4) - Due to the drum/battery sound that can be heard from the instrumental of the song, I suggest you to add clap at the end of this slider.
  3. 00:47:403 - Here's an important beat so why would you ignore it and drag the break? It feels awkward to play this part because it's like you expect a note to appear here but it doesn't, then a sudden break. It makes you think "wow, there should be a note, am i rite?". I'm bad expressing myself but I think you'll understand :p it gives me an empty feel when playing this part. Instead of dragging the break like this I suggest you to add a note here with finish. Sounds muuch better imo.
  4. 01:05:515 - Another empty spaceeeee ;___; I suggest you to add a note here too. Same explaination as above ^
    01:30:873 (1) - Since here's a whistle like sound, you can add a whistle to follow it.
  5. 01:40:654 (4) - ^
  6. 01:44:639 (4,1) - Moar empty spaces ;___; really, they don't feel okay. Since the singer "mantains" the vocal, you replace this note with a slider, with end at 01:45:363.
  7. 01:59:491 (6) - Same as at 00:32:550 (6).
  8. 03:19:549 (2) - This jump doesn't flow well.. and this time you didn't need to do something like this to keep symmetry o.o I suggest you to remove this jump. It doesn't feel good imo. I suggest you to snap everything correctly with DS and make something like this:
  9. 03:44:182 (6) - Again, since a whistle like sound can be heard you can add whistle here!
  10. 03:57:767 (2) - Sliders like this one at blue tick play badly, imo. REally ;__; also! like I've said about SCV Normal: Most of sliders with repeat at blue tick such as this one are actually 1/6, not 1/4. The repeat sounds too early. You should take a look at this and see what you can do.

    You copy-pasted the part from the 1st kiai to the end of the 2nd so I'll be only wasting time repeating the same stuff over again. If you agreed about the stuff from the start to the end of the 1st kiai apply it to the rest of the map as well. Just saying!
    Overall, lots of patterns could flow better. For example, at the start 00:23:856 (1,2,3), this blanket flows bad. It would flow better if you CTRL+G (3).. but if you do that, 00:24:943 (4) will be uncomfortable to click.. I don't know, most of the blankets flow bad and are like that to follow symmetry. I don't like that, personally. Also, the speed up at kiai times is a biiit exaggerated (as always my opinion hehe :p). The song feels slow even at the kiai to me, but if you like it it's fine. :> The sliders at the final kiai are very.. abstract. Interesting idea, even though I don't really like them nor know their purpose at all. :D
__________________

That's all! Hard can improve more with mods imo. It would be an awesome addition if you add an Easy difficulty to improve the diff spread, because right now, a 2 diff spread is kinda.. "poor". I know the song is long but you left various breaks and stuff. In conclusion, you didn't really map the whole 4 minutes. The drain time only lasts 3 minutes. Also, you only mapped one of those two difficulties so that's another reason of why you should consider mapping an Easy imo.

Good luck!~
Topic Starter
Sonnyc
First of all, different color was setted because I didn't liked the blue color of SCV's diff.

Other comments will be made after...
Topic Starter
Sonnyc

Kei wrote:

  • General
  1. I know this is intentionally done, but, what's the purpose of adding a different combo colours set for SCV's Normal?
  2. The offset sounds a bit late. Try changing the offset to 1028 (-7). // k
  • Hard
  1. 00:32:550 (6) - This slider flows bad. I suggest you to CTRL+G it. It flows much better inverted, imo. // Uhh.. Fixed
  2. 00:46:316 (4) - Due to the drum/battery sound that can be heard from the instrumental of the song, I suggest you to add clap at the end of this slider. // idk~ well added anyways
  3. 00:47:403 - Here's an important beat so why would you ignore it and drag the break? It feels awkward to play this part because it's like you expect a note to appear here but it doesn't, then a sudden break. It makes you think "wow, there should be a note, am i rite?". I'm bad expressing myself but I think you'll understand :p it gives me an empty feel when playing this part. Instead of dragging the break like this I suggest you to add a note here with finish. Sounds muuch better imo. // Added
  4. 01:05:515 - Another empty spaceeeee ;___; I suggest you to add a note here too. Same explaination as above ^ // Not here. This is to emphasize the lyrics.
  5. 01:30:873 (1) - Since here's a whistle like sound, you can add a whistle to follow it. // I'm adding Whistle only at lyrics,,
  6. 01:40:654 (4) - ^ // Imo, whistle didn't felt well...
  7. 01:44:639 (4,1) - Moar empty spaces ;___; really, they don't feel okay. Since the singer "mantains" the vocal, you replace this note with a slider, with end at 01:45:363. // Uhh...... fixed
  8. 01:59:491 (6) - Same as at 00:32:550 (6). // k
  9. 03:19:549 (2) - This jump doesn't flow well.. and this time you didn't need to do something like this to keep symmetry o.o I suggest you to remove this jump. It doesn't feel good imo. I suggest you to snap everything correctly with DS and make something like this: // Fixed
  10. 03:44:182 (6) - Again, since a whistle like sound can be heard you can add whistle here! // My whistle doesn't sound like that..
  11. 03:57:767 (2) - Sliders like this one at blue tick play badly, imo. REally ;__; also! like I've said about SCV Normal: Most of sliders with repeat at blue tick such as this one are actually 1/6, not 1/4. The repeat sounds too early. You should take a look at this and see what you can do. // Blue lines follow the lyrics.

    You copy-pasted the part from the 1st kiai to the end of the 2nd so I'll be only wasting time repeating the same stuff over again. If you agreed about the stuff from the start to the end of the 1st kiai apply it to the rest of the map as well. Just saying!
    Overall, lots of patterns could flow better. For example, at the start 00:23:856 (1,2,3), this blanket flows bad. It would flow better if you CTRL+G (3).. but if you do that, 00:24:943 (4) will be uncomfortable to click.. I don't know, most of the blankets flow bad and are like that to follow symmetry. I don't like that, personally. Also, the speed up at kiai times is a biiit exaggerated (as always my opinion hehe :p). The song feels slow even at the kiai to me, but if you like it it's fine. :> The sliders at the final kiai are very.. abstract. Interesting idea, even though I don't really like them nor know their purpose at all. :D
    // To be honest, I've concentrated more on shape than flow. That's why you have founded bad flows...
__________________

That's all! Hard can improve more with mods imo. It would be an awesome addition if you add an Easy difficulty to improve the diff spread, because right now, a 2 diff spread is kinda.. "poor". I know the song is long but you left various breaks and stuff. In conclusion, you didn't really map the whole 4 minutes. The drain time only lasts 3 minutes. Also, you only mapped one of those two difficulties so that's another reason of why you should consider mapping an Easy imo.

Good luck!~
Imo, Normal is Easy enough which can alter Easy diff perfectly. No plans for a new diff mapping currently.

Thanks for the mod~~ :D
Natteke
Could you possibly find a 16:9 bg? It's allowed now. (1280 x 720)

Also you could add some more hitwhistles in the chorus sections so that it doesn't sound empty.

[Hard]

01:05:508 - this feels so empty without a note here :(

ahh you copypasted the first chorus here :( this makes me sad

[SCV's Normal]

01:00:806 (1) - you can remove new combo from this slider
01:01:530 (1) - and add it here
02:16:155 (1) - same, remove NC from this and..
02:16:879 (1) - add it here

petty nicely done!

Couldn't really find anything wrong with this map :) Good luck with ranking this!
Lally
Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
I'm dissapointed of some breaks that could be mapped :X

inconstency in offset:
Hard: 00:01:027, BPM of 82,815
SCV's Normal: 00:01:034, BPM of 82,815

Inconsistency in PreviewTime:
Hard: 70580
SCV's Normal : 70587

Inconsistency in combo colours:
Hard :
Combo1 : 128,255,128
Combo2 : 255,177,140
Combo3 : 170,170,255
Combo4 : 249,149,174

SCV's Normal :
Combo1 : 255,128,255
Combo2 : 255,177,140
Combo3 : 0,108,217

[SCV's Norma]
  1. 01:09:138 (3) - detle this circle and start spinner here
  2. 03:52:876 (1,2) - spacing
[Hard]
  1. 02:55:995 - this part feels so empty ;3; add something here 02:56:358 - too maybe 2 circles?
  2. 03:31:859 (4) - maybe something like that will flow better:
Nice map :O/ good luck
HelloSCV
Done thank you for all!

SPOILER
osu file format v11

[General]
AudioFilename: J.ae & Haul - Perhaps Love.mp3
AudioLeadIn: 0
PreviewTime: 70587
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Perhaps Love
TitleUnicode:사랑인가요
Artist:J.ae & HowL
ArtistUnicode:제이 & 하울
Creator:Sonnyc
Version:SCV's Normal
Source:Princess Hours
Tags:palace gung kdrama goong mbc helloscv
BeatmapID:215518
BeatmapSetID:75451

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Princess Hours.jpg"
//Break Periods
2,47595,57668
2,108454,109832
2,122944,133016
2,180904,191701
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1027.65060240964,724.506429994566,4,2,1,60,1,0
70580,-100,4,2,1,60,0,1
79274,-100,4,2,1,60,0,0
82172,-100,4,2,1,60,0,1
90866,-100,4,2,1,60,0,0
105718,-100,4,2,1,30,0,0
111152,-100,4,2,1,60,0,0
144479,-100,4,2,1,50,0,0
145928,-100,4,2,1,60,0,1
154623,-100,4,2,1,60,0,0
157521,-100,4,2,1,60,0,1
166215,-100,4,2,1,60,0,0
203889,-100,4,2,1,70,0,1
212583,-100,4,2,1,70,0,0
215481,-100,4,2,1,70,0,1
224175,-100,4,2,1,70,0,0
240477,-100,4,2,1,40,0,0
244461,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,177,140
Combo3 : 0,108,217

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256,192,240476,12,2,244461,0:0:0
Andrea
Get 3 more mods and call me back ^^
Topic Starter
Sonnyc

Natteke wrote:

Could you possibly find a 16:9 bg? It's allowed now. (1280 x 720) // I'm happy with current resolution ><

Also you could add some more hitwhistles in the chorus sections so that it doesn't sound empty.

[Hard]

01:05:508 - this feels so empty without a note here :( // Uhhhh........ I'm keep getting this mod D: I want to keep this,,

ahh you copypasted the first chorus here :( this makes me sad

petty nicely done!

Couldn't really find anything wrong with this map :) Good luck with ranking this!

Lally wrote:

Hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
I'm dissapointed of some breaks that could be mapped :X // imo, breaks will be needed.. and those points were the best where I can find.

Inconsistency in combo colours: // I think this will be fine enough ._.
Hard :
Combo1 : 128,255,128
Combo2 : 255,177,140
Combo3 : 170,170,255
Combo4 : 249,149,174

SCV's Normal :
Combo1 : 255,128,255
Combo2 : 255,177,140
Combo3 : 0,108,217


[Hard]
  1. 02:55:995 - this part feels so empty ;3; add something here 02:56:358 - too maybe 2 circles? // Uhh.. maybe I deleted this slider by mistake
  2. 03:31:859 (4) - maybe something like that will flow better: // Changed
Nice map :O/ good luck
Thanks~~~
Leorda
Annyeonghaseyo

[SCV's Normal]
* Set the preview time to "70587" for consistency on each diff. Fix this using notepad

01:09:493 (1) - Pretty short spinner for easier diff. Extend this spinner or replace it with slider
01:33:764 (1,1) - 2 spinner seems challenging for beginners. Remap the part?
02:49:113 (1,1) - ^

[Hard]
03:20:629 (1,1) - 2 spinner are pretty useless for me. Replace with only 1 spinner?
03:12:297 - Add note with finish?


Good luck~
Topic Starter
Sonnyc

Leorda wrote:

Annyeonghaseyo

[SCV's Normal]
* Set the preview time to "70587" for consistency on each diff. Fix this using notepad

01:09:493 (1) - Pretty short spinner for easier diff. Extend this spinner or replace it with slider
01:33:764 (1,1) - 2 spinner seems challenging for beginners. Remap the part?
02:49:113 (1,1) - ^

[Hard]
03:20:629 (1,1) - 2 spinner are pretty useless for me. Replace with only 1 spinner? // I feel the vocal gets higher. That's why I've set 2 spins.
03:12:297 - Add note with finish? // I want to go with the vocal..

Good luck~
Thx~
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