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Becky - Less Than Three (Radio Mix)

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Topic Starter
fufe
This beatmap was submitted using in-game submission on Thursday, April 30, 2009 at 9:23:50 PM

Artist: Becky
Title: Less Than Three (Radio Mix)
BPM: 160
Filesize: 3614kb
Play Time: 02:24
Difficulties Available:
  1. Hard (4.94 stars, 253 notes)
  2. Insane (5 stars, 376 notes)
  3. Normal (4.23 stars, 163 notes)
Download: Becky - Less Than Three (Radio Mix)
Information: Scores/Beatmap Listing
---------------
I worked on this while my first map was in pending. Then i deleted hardest difficulty on accident ._.

Back to Pending:
Insane:Complete... ... maybe tooo complete ._.
-toned it down a bit
-new offset ala Starrodkirby
-alignment update + insane ending adjustment
-self mod
-minyeob adjustments.
-doomsstuff
-yesSir
-nexy'd
-animask
-big self mod o.o + shin
-Rolled'd

Download: Getter Jaani - Rockfeller Street (Nightcore Mix) (osuplayer111) [Pururum pum pum].osu
al2e10
This map has been deleted on the request of its creator. It is no longer available.
Gens
[Overall]
Nice beatmap. :)
Next Time try to change the slider velocity on all difficulties...

[Timing]
Meh, offset sounds late. You can try 24,450, though i'm not that pro in Offsets.
And whyyyyyyyyyy there's a .001 more on the BPM D: KILL IT WITH FIRE

[Normal]
02:24:45 (1) - Finish?
Everything else is fine. :D

[Hard]
Not a problem at all, except the same as normal. -.- (which is not really a problem, just a suggestion)

[Insane]
You might want to make the Overall Difficulty higher...?
00:29:34 (2) - Not correctly stacked
01:01:97 (1) - 1 Grid right (I use lvl3)
01:02:90 (7) - 1 Grid up
01:10:31 (6) - 1 Grid down
01:10:40 (7) - 1 Grid right and down
01:45:47 (1,2,3,4,5,6,7,8,9) - some sliders of this section are not snapped to the Grid
02:24:47 (1,1) - There's a new rule about these spinners... They should get at least 2000 Bonus or else isn't rankable. :<

And hell, why not give this map a star?
Topic Starter
fufe
al2e10: I dont understand the problem. I will look for more places to whistle. I dont like whistle much though =)

Gens:Fixed the placements and BPM. Im gunna go through my universal Offset again. although your map's offset was spot on for me when i checked it. The new offset you gave me on this map is Terrrrribad for me ; ;

Thanks guys
Starrodkirby86
'Sup fufe bro. >:3

[Normal]:
00:58:97 (1,1) - Are any of these new comboes here for a good reason? Just wondering.
01:30:47 (1) - Move 1 to the left on Grid Level 3.
01:36:47 (1,2) - Move 1 down on Grid Level 3.
02:13:22 (2) - Hm...Move 1 to the right on Grid Level 3?
02:24:47 (1) - End with a Finish?

[Hard]:
01:07:22 (3,4) - Would this be cooler if it was flipped horizontally?
02:24:47 (1) - Finish?

[Insane]:
00:27:09 (6,7) - Move to put under the other (6) and (7) that is fading.
00:33:09 (5,6,1) - Move 1 to the left on Grid Level 3. (It's for some stacking similar to the thing above)
01:32:53 (4) - Move 1 down on Grid Level 3.

Not that many errors! Great! I remember on [Normal] there was a REALLY short moment of a 1osugrid image. It's probably in the other difficulties. I believe you should remove this unless you're storyboarding this map...and better than using just that or something. o_o

I think the offset should be 24430. Give or take a few miloseconds if you want. I think it sounds right though.

Star! :3
Topic Starter
fufe
This map has been deleted on the request of its creator. It is no longer available.
Starrodkirby86
When playing and looking at the Design tab, I found this.

Topic Starter
fufe
oops. i was trying to make a guideline for lining up diagonal beats. I could never get the resolution correct tho lol
Takuma
Normal:
  1. 00:43:18 (2) - 1 level 3 grid left.
  2. 00:49:55 (4,5,6) - Make these congruent? In other words, fix the spacing between those beats and make them even like the previous pattern, 00:48:43 (1,2,3)
Hard:
  1. 00:33:05 (4) - Stack with fading (4)?
  2. 01:21:05 (1) - 1 level 3 grid down.
  3. 01:36:43 (1,2,3,4,5,6,7) - Highlight these notes. Move so that the (1) is stacked with the note (2).
  4. 01:34:74 (4) - Align with (3).
  5. 02:13:93 (1,2,3) - Align with 02:13:18 (4,5,6)
Insane:
  1. 00:50:49 (1) - 1 level 3 grid up.
  2. 00:48:24 (1) - Align with (2).
  3. 01:19:93 (1,2,3,4,5,6,7,8,9) - Check the spacing between these triplet things. Compare the spacing between (1,2,3) and (4,5,6) with (4,5,6) and (7,8,9)
  4. 02:17:68 (7) - Align with (6)
  5. 02:27:055 - The spinner ends later than the Normal and Hard spinners. Hard and Normal ends at 02:25:930 while Insane ends at 02:27:055.
[edit] Thanks for giving me my 100th post. :D
Topic Starter
fufe
ahhhhh alignment fixes are so tedious x_x

I shifted a bunch of stuff to fit the changes.

00:50:49 (1) - 1 level 3 grid up.
are you sure?

01:19:93 (1,2,3,4,5,6,7,8,9)
mini jumps added

02:27:055 - The spinner
This was a triple spinner before but a previous modder said it was unrankable =x shortened.

Thanks a lot for looking at it for me =D grats on post 100 and kudo 50!
minyeob
Hi......

Offset: 24,440

[Normal]
Good.

[Hard]
50:867(1)-> Finish or clap
53:867(1)-> Finish or clap

[Insane]
33:805(2)-> Extend 1/4 beat?
50:867(1)-> Finish or clap
53:867(1)-> Finish or clap
53:492(8)-> Move farther from (7).
2:16:836(1,2)-> Spacing nazi. Line up with (3)


Topic Starter
fufe
33:805(2)-> Extend 1/4 beat?
I didnt change this. It started as a mistake but I have kept it because it sounds great as is.

Offset 24,440 was my ORIGINAL offset. people had a problem with it so im going to keep the new one for now. I think the new one is better... then again.. UO is a bitch.....

oh yea, Thanks! =D
Doomsday
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
Harr
00:47:680 (1) i altered the patern of the hits after this to match the angles of these two sliders. semi drastic change. I think it looks nicer now.
00:57:430 (2, 5) I thought it looked alright but... couldn't hurt. ok

Ins
00:34:180... nah.. i emphasized it with some extra hitsounds tho. i really like how it sounds.

Thanks!
Sir Minelli
Hello,


[Normal]

00:28:93 (1) - slider ain't straight compared to 00:27:43 (1) -
00:43:93 (1) - undo new combo
00:55:18 (3) - allign start with its end
00:58:93 (2) - allign with previous slider's end
01:01:93 (3) - make slider's end allign with following (1)
01:06:61 (2) - straighten this slider


[Hard]

00:25:18 (3) - this slider is not straight
00:26:68 (3) - same
00:27:80 (2) - same compared to 00:27:43 (1) -
00:56:49 (9) - uh spacing
00:57:80 (2,3) - reput this sliders on top of their previous ones.
01:06:61 (2) - im guessing this and the next slider are the same so please straight this one
01:41:86 (7) - new combo
01:44:86 (7) - same
01:45:80 (2,3,5) - straighten this sliders
01:55:93 (7) - new combo


[Insane]

00:25:18 (5) - this slider is not straight
00:26:68 (5) - same
00:27:80 (2) - same compared to 00:27:43 (1) -
00:35:68 (7,8,9) - allign with 1-2-3
00:51:43 (1) - make slider's end, point (2)
00:53:49 (8) - reput on top of slider
01:11:86 - add here somthing like this: 01:05:86 (1,2) -
01:40:83 (8) - new combo
01:44:11 (5) - new combo
01:46:93 (9) - new combo
01:47:49 (1) - undo new combo
01:45:80 (3,5,6,9) - non of these sliders are perfectly straight. Straight them
01:46:83 (8,9) - new combo, 01:47:49 (1) - undo new combo.
01:55:93 (12) - new combo
01:56:77 (16,17,18) - ugly, to improve this, add a beat here 01:56:68 for 3 stacking, and take away this 01:57:14 (18) -
Take this as an example of how it should go --> 02:14:11 (3,4,5,6,7,8) -
02:16:36 (5) - how about alligning this to the slider? after doing so, allign every other beat;
You can also grab these 02:16:36 (5,6,7,1,2,3,4,5,6,7) - and allign them all at once
Topic Starter
fufe

Box of "no"
---------------------
00:25:18 (3) - this slider is not straight (see insane)
00:26:68 (3) - same
00:27:80 (2) - same compared to 00:27:43 (1)
00:57:80 (2,3) - reput this sliders on top of their previous ones. (barely, if at all, noticable in play)
01:45:80 (2,3,5) - straighten this sliders ( ^ )
---------------------

[Insane]


01:55:93 (12) - new combo (11* )
02:16:36 (5) - how about alligning this to the slider? after doing so, allign every other beat;
You can also grab these 02:16:36 (5,6,7,1,2,3,4,5,6,7) - and allign them all at once (slider 2 was realigned instead. There is spacing inconsistency here on with the triples and such. but to use true distance snapping here would create a really messy looking pattern [and it was so before] So they have all been moved down to make a static pattern. By this point in the song a player should know what is going on. if not, its insane mode- deal with it o.o)

Box of "no"
------------------------------------
00:25:18 (5) - this slider is not straight ( how osu stacks them in play mode is its own fault not mine >.> )
00:26:68 (5) - same
00:27:80 (2) - same compared to 00:27:43 (1) -
00:53:49 (8) - reput on top of slider (this is as stacked as it gets)
01:11:86 - add here somthing like this: 01:05:86 (1,2) (its a break, screw it)
01:44:11 (5) - new combo
01:46:93 (9) - new combo
01:46:83 (8,9) - new combo, 01:47:49 (1) - undo new combo.
01:47:49 (1) - undo new combo
01:56:77 (16,17,18) - ugly, to improve this, add a beat here 01:56:68 for 3 stacking, and take away this 01:57:14 (18) -
-----------------------------------


K so I did a pick and choose runthrough from this. Changed that odd spacing error that i swear wasnt there before and did some of the new combos. I did also opt to ignore a lot of stuff. Im over finding angles and using imaginary levelers to see if my sliders are straight. I'm quite satisfied with how they are now and the ones I think could be better are at the mercy of osu stacking, which is fine imo. If this was as big a mapping priority as more than half my mod replies say it is then we need a dam ruler/directional snap.http://osu.ppy.sh/forum/viewtopic.php?f=30&t=10604 I'm almost want to declare that im done with alignment until a BAT says its necessary cause it really has almost no effect on gameplay.

Anyways, Thanks for your time and the star!
Sleep Powder
[Hard]
00:43:74 (6) - Align slider direction with (4,5)
01:09:80 (3) - Align with 1
01:45:43 (1,2,3,4) - End these all 1 1/4 divisor earlier

[Normal]
01:01:18 (2) - Align with 1
02:21:05 (8) - You probably left that one note out for a reason...but I think you should add it back in

[Insane]
00:53:58 (8) - Move back to red tick to the left

I think I like Insane the most...the extra notes fit in pretty good
Topic Starter
fufe
hard
01:45:43 (1,2,3,4) - End these all 1 1/4 divisor earlier

I didnt switch this. Its the "hard" mode version and appears teh same way earlier in the song.
Sleep Powder
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
fufe
seems to be timed just like all the rest. ill keep it here for now and see if anyone else has problems with it.
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