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Sim Gretina - Crystal Fair (Remix) [Osu|Taiko]

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Wednesday, June 05, 2013 at 12:29:43 AM

Artist: Sim Gretina
Title: Crystal Fair (Remix)
Source: My Little Pony: Friendship is Magic
Tags: mlp house trance twilight Tasha
BPM: 126
Filesize: 4003kb
Play Time: 02:21
Difficulties Available:
  1. Hard (4.37 stars, 241 notes)
  2. Insane (5 stars, 471 notes)
  3. Normal (2.1 stars, 144 notes)
  4. Tasha's Taiko Filly (4.75 stars, 532 notes)
  5. Tasha's Taiko Poni (4.94 stars, 723 notes)
Download: Sim Gretina - Crystal Fair (Remix)
Information: Scores/Beatmap Listing
---------------
2/1/13 new mp3 and insane done
2/15/13 made some slight updates
5/6/13 stuff
5/8/13 more stuff
5/13/13 more changes.
5/13/13 more changes yet again.
5/14/13 changes ohhhh
5/21/13 applied currrent mods.
5/24/13 mod applied
Taiko's added
5/30/13 updates and mods applied
6/2/13 applied DC's mod
Kyonko Hizara
We can save the crystal ponies with their history x20
DrakeCuriel
I honestly don't know why I thought I'd be able to mod one of your maps, to me this is perfectly good. I'd play this as a ranked map happily.

I have little experience with mapping and modding though, so someone else might be able to spot something.
lolcubes
Just a few suggestions based on a playtest, no need to kudo this post.

00:51:966 (5,6) - I would prefer if these were a slider because the vocals hold. This means you might have to rethink this whole pattern.
00:58:632 (5,6,7) - This doesnt stack properly and looks super silly on hidden, should probably fix that (disable grid snap or just delete notes and place them again on the slider end)
01:04:109 (3,4,5) - If possible, use the spacing you used for 00:59:823 (2,3,4), it plays better.
01:26:251 (3,4,5,6) - Don't like this, it's hard to read and the song can introduce a nice jump. If you follow the vocals this much, it would make sense to have a jump between 3 and 4. Also, you should rethink the repeater, rather make a circle+slider, because if you take this jump into consideration I would suggest you stack the new circle 5 on that 4 because the vocals hold the same pitch. Finally, you just have a normal slider and a circle stacked under, that's more classic and easier to read and it follows the music better imo.
01:29:942 (8) - I actually broke here cause I don't like how this plays. Similarly to the above, I believe circle usage plays better here. So instead of a repeater, just have a single slider (which is probably stacked at the end of the previous one) and add a circle at 01:30:417 and stack slider 9 on it. I believe that would play better.
01:31:728 (2,3,4) - Maybe increase the spacing a bit.
01:45:299 (5,6) - Same suggestion as the first one
02:08:155 (5,6) - ^
Topic Starter
ztrot
I started working on this again all feedback is loved and I will love you long time for it :U
AnreFM
very late #modreq orz
here goes, hope this helps :)

  • NORMAL
  1. 00:45:774 (3) - Kiai? Add NC here
  2. 01:23:393 - end kiai here
  3. 01:39:107 (3) - Kiai too here? NC here
  4. 01:45:774 (3) - umm kiai end?
  5. 01:46:250 (1,2) - don't stack this? make a pattern instead
  6. 02:01:964 (2) - also kiai? NC too here
  7. 02:24:821 - Kiai end orz
  • HARD
  1. 02:17:202 (1) - Remove the NC here


  • INSANE
  1. 00:17:204 (8) - NC here
  2. 00:21:013 (6) - ^
  3. 00:24:823 (8) - ^
  4. 00:56:013 (8) - ^
  5. 01:29:585 (7) - ^
  6. 01:47:679 (4) - move to x:360 y:240 to stack. plays better imo
  7. 01:48:155 (5) - move to x:152 y:240 also to stack, looks better
  8. 01:56:964 (9) - NC~
  9. 02:12:202 (8) - ^
uhh hope that helps you orz
sorry if it doesn't though :o
umm good luck! :D
We can save the crystal ponies with their history x100
Topic Starter
ztrot
thanks
Kokatsu
FEAR NOT, I'M COMMING!

General


You miss a PreviewPoint. 00:15:298 would do the job.
Why no Kiai in the Chorus? It would fit the map well.
Resnap all notes in Insane, there's a bunch of unsnapped stuff.
1365x768? One pixel width more? /hides
You don't need "pony" in tags, since it's already included in "My little Pony:". I tested to search for it without using the ":" and it showed the map aswell, so you should be fine.
Disable Countdown? The player already hears the music before the first note is played, so there is no real need to introduce the rhythm via. Countdown.
I would set custom Colors, but it's up to you ofc.

Normal


00:18:631 (5) - You missed a Clap here.
00:25:298 (2) - The spacing here is 0,5, so basically half your regular spacing, which could be mistaken for 1/2 instead of 1/1. You'd need to give up the blanket here then however. This happens multiple times, so if you change it, make sure to change related patterns aswell.
00:36:250 (1,2,3,4) - I found this rhythm kinda tricky to play for a Normal and moreover, I see no real need to do that here. I'd delete (3) and use a reverse on (2) instead.
00:51:012 (1,2,3) - Some stuff concerning this pattern. First of all, you increase spacing to get to the y-axis, but you don't use symmetry then for the pattern ((3) isn't really symmetrical), second, the rhythm you use here is 1/2, once stacked, once spaced, which can be confusing and third, you stacked (2) at the end of a slider, which should be avoided on the easiest Difficulty in the set.
01:38:631 (1,2,1) - The different colors on the notes make this weird to look at, preferrably remove the NC from the second (1) here.
02:07:202 (1,2,3) - Same as above.

Hard


AR -1?

02:09:107 (4) - Intended that here is no clap?

Epic long mod, orz.

Insane


Maybe OD +1, it's really not that high for the hardest diff in the set.

00:28:632 (6,7,8) - The triplet here breaks your previous pattern, I'd suggest to remove it.
00:43:870 (6) - NC?
02:14:821 (5,6,7) - They don't stack right in playmode, snap them with DS of 0,0 to fix that.

Okay, that's it, good job. owo
Topic Starter
ztrot
would really like some more feedback
Hard
Just tried to mod. Skip me if i'm not good ~

Easy


  1. 00:56:726 (4,1) - Look out for that spacing here. Easy diff's shouldn't have different spacings, if i'm right.
  2. 01:41:012 (5,6) - maybe move that a bit to the left, for better flow?
  3. 02:05:298 (1,1) - maybe you should stack those. it would look better, i think
  4. that's all...

Hard


  1. 00:16:488 (3,4,2,4) - this overlapping is not very pretty, maybe you should change this a bit.
  2. 00:24:345 (4) - maybe put that circle a bit to the left to make it symmetric. (sorry for nazi)
  3. 00:33:869 (4,3) - ^
  4. 01:43:869 (2,3,4) - maybe change them like this:
  5. 02:07:679 (5) - maybe you should make that slider a bit curvy. would look good, imo.
  6. all...

Insane


    1. 00:37:440 (7) - maybe add NC here, because it's an exaggeration.
    2. 00:56:012 (8) - NC here, because the instrumental part begins.
    3. 01:29:345 (6) - NC, because twilight breathed between those notes and the others before.
    4. that's all. Really great diff.



What I liked
  1. PONIES
  2. http://puu.sh/2XjNS.jpg I really like those kind of sliders and circles after. It's like the big slider wants to protect the little circle and hugs it.
  3. http://puu.sh/2XjRu.jpg This looks like a bridge. It's pretty. I like it.
  4. http://puu.sh/2XjXc.jpg that stream-thing and then that slider. It doesn't only look fabulous, also it's fun to play.
  5. 01:34:821 (1,2,3,4,5,6,7,8,9,10) - this (hard). it's really nice work with the circles.
  6. i love EVERYTHING in the insane.
Loctav
Uh ya. You got a star.
grumd
So a small fast ircmod for ztrot
22:14 grumd: so
22:14 grumd: ponies
22:15 grumd: imo the hitsounds are really quiet
22:15 grumd: can't hear most of them
22:15 grumd: 00:32:679 (1) - i hate such patterns :c
22:15 grumd: 00:34:345 (8) - inconsistent spacing
22:15 grumd: 00:50:536 (7) - unsymmetrica
22:16 grumd: 01:25:655 (1) - you probably should place a slider end here instead to make the rhythm clear
22:17 grumd: 01:43:869 (7) - not symmetrical again
22:17 grumd: 01:56:488 (8) - again
22:17 grumd: 02:06:726 (7) - again + the overlap doesn't really look good
22:18 grumd: Hard:
22:19 grumd: 00:30:774 (1,2,3) - you should move these to white ticks, the don't sound good on these offbeats
22:19 grumd: 00:57:202 (1,2,3,4) - consistent spacing would look better in this diff, right now it's just confusing
22:20 grumd: 01:15:298 (4,5,6,7) - again i'm not the fan of these spacing changes
22:20 grumd: 01:20:059 (1,2,3,4,5,6) - same
22:20 ztrot: ha
22:20 ztrot: yeah no
22:20 ztrot: I don't just stick to symmetrics
22:21 grumd: Normal:
22:21 grumd: 00:37:679 (3) - very big jump, don't do it
22:21 grumd: 00:45:059 - add a note?
22:23 grumd: and i personally think that Insane is not Insane at all, you'd better rename them to ENH mapset, with reducing the difficulty of lowest diff a bit
22:23 grumd: and i personally think that Insane is not Insane at all, you'd better rename them to ENH mapset, with reducing the difficulty of lowest diff a bit
22:24 grumd: well that's all, i'm savelogging and stuff
Topic Starter
ztrot
applied a few things others I kept the same thanks for looking.
Silverboxer
Normal
00:37:679 (3) - ctrl + g
Insane
01:43:155 (3,4) - ctrl + g

Only suggestions I have, really great maps. I think everything else is perfect!
Shohei Ohtani
Dammit Twilight, you can't expect me to learn the damn crystal anthem in a day like seriously what the hell i bet you can't even do it you whore. You're not even a citizen how the hell you supposed to pledge allegiance to the crystal kingdom. How about you pledge allegiance to my ass.

Overall:
00:53:393 - End first kiai here?
01:08:631 - Start kiai here and end at the preview point?

Insane:
00:21:012 (1,2,3,4,5) - This star pattern seems really flattened, which isn't kawaii
02:06:726 (7) - Hunchbacked slider
02:07:202 (1) - Ewwie overlap ;A;

Hard:
00:30:774 (1,2,3) - It'd be better to follow the lyrics, as that's the prominent voice in the song.
01:23:869 - Add note with finish

Normal:
02:02:917 (3) - Make this perfectly symmetrical with (2)

Yay :3.
Topic Starter
ztrot
thanks for the mod applied and ready to go!
wa_
From #modreqs
Trying to mod perfect map :O

[General]
  1. There's too many kiai imo. Maybe turn off between 01:46:726 and 02:01:012?
[Normal]
  1. 01:48:631 (5) - Ctrl+G?
  2. 01:54:345 (3) - Make shape symmetrical with 01:56:250 (5).
[Hard]
  1. 00:22:917 (1) - Improve blanket with 00:23:631 (2,3)?
  2. 00:26:250 (3) - ^
  3. 00:30:774 (1,2,3) - This part is strange (as requested by CDFA). Maybe try this?
  4. 00:36:250 (1) - stack slidertail with 00:35:536 (4) or remove stack. Remember to symmetry :3
  5. 01:01:488 (1) - Add blanket with 01:02:202 (2)?
  6. 01:02:440 (3) - Ctrl+G for better flow?
  7. 01:34:583 (6) - Remove circle to more follow vocals?
  8. 01:34:821 (1,2,3,4,5,6,7) - I don't like this pattern. It looks a bit random.
  9. 01:37:679 (10) - Try to make horizontal and vertical symmetry with 01:37:202 (9).
  10. 02:09:583 (1) - Make better blanket with 02:09:345 (5).
  11. 02:10:536 (2,3,4) - Try to make "big circle" pattern (remember to keep symmetry). Like this:
[Insane]
  1. 00:37:917 (5) - move 8px down center point to make it pattern smoother.
  2. 01:29:107 (5) - NC?
  3. 02:09:345 (5) - as in 00:37:917 (5). Try something like this:
Star for great map :3
Yuzeyun
Mod requested by Tasha

[Tasha's Taiko Pony]
(yeah Y because Y not)

I have enjoyed the map pretty much that I missed because I tried to play in a very unusual way (for me) so well here are a few things that needs to be pointed out

00:03:274 (20) - k, to keep consistency though the 4 bars (0:0 to 4:0), since the rest seems mapped to a ddkkddkkddkk...ddkk structure (even though they mostly are 1/2)
00:10:059 (60) - In the bars 4:0 to 6:0, that's the only note so far that maps to a snare, but which is not a d (the four snares are : 00:08:155 (48) - d | 00:09:107 (55) - d | 00:10:059 (60) - k | 00:10:059 (60) - d), change maybe to a don ?
If you applied it, I recommend 00:09:583 (57,58,59) - as ddk (instead of your current dkd) since it sounds a bit more natural. If you don't apply, leave it as dkd (with the next note as a k, dkd is more natural)

00:11:488 (1) - I would rather delete this, and follow a simple 2/1 kat structure like this : http://puu.sh/34n1J.png
00:32:202 (8,9,10,11,12,13) - Your current dd ddkk doesn't fit much here. I would rather keep it simple and do with 2x3-notes.
00:38:631 (46,47,48,49,50,51) - ↑
01:11:726 (19,20,21,22) - For some reason, I find the ddkdk better. You can choose not to add a d between the k's, that's not really an issue.
01:35:298 (1) - I would rather delete this, and follow a simple 2/1 kat structure like this : http://puu.sh/34n1J.png
01:58:392 (109,110,111,112,113,114) - This feels a bit empty as it still has drums here (not like in the previous occurence) so you may want to add notes @ 01:58:631 - and 01:59:107 -

[Tasha's Taiko F(r)illy]

Before anything : 01:06:726 (96) - you missed :D (Unsnapped end and very likely to be on the wrong tick)

Since I felt it was an easier Oni, I'll mod it as an oni diff. (As you said it's based off it, I'll ask some pattern changes)

00:10:059 (45) - Same as in Pony.
00:46:131 (7,8) - For a muzu, that's quite weird imo. It plays a bit harder than the oni, I don't know why. (All occurences of this suffer of the same problem, of course)
00:48:631 (17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - It seems a bit dense, it needs some cutting imo.
00:57:559 (57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75) - Same
01:41:964 (17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - same
01:50:892 (57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75) - same

01:03:155 (85,86,87) - Ach, doesn't fit very well here. Move 01:03:512 (86) - to the white tick perhaps ?



Pattern changes (to be a muzu/oni transition) :
00:23:512 (34) - k
00:27:321 (51) - ^
00:30:893 (2) - Wouldn't it be better to be on a red tick ?
00:32:798 (10) - ^
00:34:702 (16) - ^



non existing star because i have 0 left, will star when i get 1 kd left
Topic Starter
ztrot
well apply these in a bit thanks guys
karterfreak

_Gezo_ wrote:

Mod requested by Tasha

[Tasha's Taiko Pony]
(yeah Y because Y not)

I have enjoyed the map pretty much that I missed because I tried to play in a very unusual way (for me) so well here are a few things that needs to be pointed out

00:03:274 (20) - k, to keep consistency though the 4 bars (0:0 to 4:0), since the rest seems mapped to a ddkkddkkddkk...ddkk structure (even though they mostly are 1/2) Done
00:10:059 (60) - In the bars 4:0 to 6:0, that's the only note so far that maps to a snare, but which is not a d (the four snares are : 00:08:155 (48) - d | 00:09:107 (55) - d | 00:10:059 (60) - k | 00:10:059 (60) - d), change maybe to a don ? Makes more sense in the Muzu level diff, not so much here.
If you applied it, I recommend 00:09:583 (57,58,59) - as ddk (instead of your current dkd) since it sounds a bit more natural. If you don't apply, leave it as dkd (with the next note as a k, dkd is more natural)

00:11:488 (1) - I would rather delete this, and follow a simple 2/1 kat structure like this : http://puu.sh/34n1J.png Personally think the spinner fits quite well here, so no change.
00:32:202 (8,9,10,11,12,13) - Your current dd ddkk doesn't fit much here. I would rather keep it simple and do with 2x3-notes. Its mapped to the synth here. Listen closely.
00:38:631 (46,47,48,49,50,51) - ↑ No synth backing here, but it keeps the pattern consistent with the previous iteration above.
01:11:726 (19,20,21,22) - For some reason, I find the ddkdk better. You can choose not to add a d between the k's, that's not really an issue. I really like ddk kkd ddk kkd on this, so no change here :P
01:35:298 (1) - I would rather delete this, and follow a simple 2/1 kat structure like this : http://puu.sh/34n1J.png Already explained.
01:58:392 (109,110,111,112,113,114) - This feels a bit empty as it still has drums here (not like in the previous occurence) so you may want to add notes @ 01:58:631 - and 01:59:107 - While it is a bit empty here, its also being mapped to the voice instead of the drum here as its supposed to be a rest section before the next kiai.

[Tasha's Taiko F(r)illy]

Before anything : 01:06:726 (96) - you missed :D (Unsnapped end and very likely to be on the wrong tick) Done

Since I felt it was an easier Oni, I'll mod it as an oni diff. (As you said it's based off it, I'll ask some pattern changes)

00:10:059 (45) - Same as in Pony. Done
00:46:131 (7,8) - For a muzu, that's quite weird imo. It plays a bit harder than the oni, I don't know why. (All occurences of this suffer of the same problem, of course) Added a don before 7
00:48:631 (17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - It seems a bit dense, it needs some cutting imo. Done
00:57:559 (57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75) - Same Done
01:41:964 (17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - same Done
01:50:892 (57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75) - same Done

01:03:155 (85,86,87) - Ach, doesn't fit very well here. Move 01:03:512 (86) - to the white tick perhaps ? Did something similar.



Pattern changes (to be a muzu/oni transition) :
00:23:512 (34) - k Done
00:27:321 (51) - ^ Done
00:30:893 (2) - Wouldn't it be better to be on a red tick ? No. Muzu level players still need to be introduced to new things, and a swing beat like that is a perfect thing to introduce in a song like this.
00:32:798 (10) - ^ ^
00:34:702 (16) - ^^



non existing star because i have 0 left, will star when i get 1 kd left
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