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Ichiko - Magic of Love

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Topic Starter
ztrot
This beatmap was submitted using in-game submission on Wednesday, April 22, 2009 at 4:38:27 PM

Artist: Ichiko
Title: Magic of Love
Source: Maburaho
Tags: Ichiko magic of love maburaho
BPM: 152
Filesize: 11668kb
Play Time: 01:26
Difficulties Available:
  1. Kazuki (animask's Easy) (3.19 stars, 110 notes)
  2. Kuriko (Hard) (4.74 stars, 218 notes)
  3. Maiho (DJPop) (4.98 stars, 255 notes)
  4. Yuna (Normal) (4.23 stars, 174 notes)
Download: Ichiko - Magic of Love
Download: Ichiko - Magic of Love (no video)
Information: Scores/Beatmap Listing
---------------
Fixed all nice and good!
DJPop
~Easy~

This map is NOT easy D=

00:13:045 - (3)
00:15:609 - (6)~(7)
00:19:554 - (6)~(1)
00:32:177 - (8)~(1)
00:40:067 - (6)
00:42:237 - (8)~(1)
00:58:805 - (3)~(1)
01:06:694 - (2)~(4)
Wrong spacing.

00:14:820 - (6)
00:29:613 - (5)
00:33:558 - (6)
00:52:887 - (5)
01:09:456 - (6)
Add new combo.

01:25:826 - (S)
Spinner's starting point mustn't overlap the previous note.

~Normal~

00:20:935 - (2)~(4)
01:01:566 - (4)~(1)
01:07:878 - (8)~(1)
01:11:033 - (11)~(1)
01:18:923 - (4)~(1)
Wrong spacing.

00:23:893 - (6)
01:06:497 - (5)
01:09:456 - (7)
01:15:767 - (6)
01:22:079 - (6)
Add new combo.

01:25:826 - (S)
Spinner's starting point mustn't overlap the previous note.

~Hard~

00:20:935 - (3)~(4)
00:39:673 - (4)~(5)
Wrong spacing.

00:35:925 - (8)
00:54:465 - (9)
Add new combo.

01:25:826 - (S)
Spinner's starting point mustn't overlap the previous note.


[General]
AudioLeadIn: 2000
PreviewTime: 3381

[Metadata]
Tags:anime magic of love ichiko maburaho
Jarby
Modded on IRC.
anonymous_old
Normal
00:03:36 (3) - New combo.
00:05:73 (2,3) - Move these further away from 00:06:51 (1,2).
00:06:51 (1,2) - Have these go up instead of down.
00:16:78 (1) - Bad spinner! Replace with a hit circle at 00:18:36 (end of current spinner).
00:34:94 (1) - Nudge this to the left.
00:37:11 (7) - Not sure why a 3x repeating slider is here. Maybe a 2x repeating, each segment being longer?
00:41:05 (4,5,6,7,8) - Move these to the left so (4) is diagonal to (3).
00:42:24 (1,2) - Delete.
00:54:67 (1) - Bad slider.
01:03:36 (6) - Add this to the right of (5).
01:03:55 (7n) - Nudge this to the left. Thus, (5, 6, 7, 8) overlap and progress to the right.
01:08:88 (3,4,5) - Move these down?
01:15:20 (4,5,6,7,8) - Great opportunity for a buncha 1/2's here. Apparently you don't want that. =]
01:25:86 (6) - Unstack by moving down and right.
01:25:96 (1) - End at 01:27:63 (and kill the hit sound (silence using timing points).

Many of your sliders are too long (by 1/2) and should be split up into a shorter slider and a hit circle. I'm sure it's just style, but it bugs me.
00:03:75 (5)
00:06:91 (4)
00:10:07 (4)
00:11:65 (2)
00:13:23 (4)
00:14:80 (1)
00:15:99 (4)
00:45:00 (6) - Add an extra hit circle 1/2 after the added one.
00:47:37 (4)
00:48:16 (6)
00:57:44 (3) - Would help the visibility of (4), too.
01:03:75 (8)
01:05:33 (2)
01:06:91 (4)
01:10:07 (4)


Blah! Hard has this. Okay. >_>

Hard
00:11:45 (3) - Looks slightly off in position. A tad to the right, maybe?
00:13:03 (7) - Looks slightly off in position. A tad to the left, maybe?
00:14:41 (1,2,3,4,5,6,7,8,9) - I like your use of Finishes here. =]
00:16:58 (1) - Bad spinner. Same suggestion as in Easy.
00:27:63 (1) - Kill first segment/repeat.
00:54:67 (1) - Bad spinner.
01:00:00 (4) - Eh?
01:03:36 (7) - Another hit circle here, between (7) and (9n).
01:14:21 (4) - Too close to 01:13:23 (3). Move down.
01:22:30 (7) - Another hit circle here, between (7) and (9n) and over the end of 01:22:70 (10n).
01:25:96 (1) - Same suggestion as in Easy.

Insane
00:02:35 (9,10) - New combo.
00:11:03 (5) - Move closer to 00:11:23 (1).
00:16:58 (1) - Bad spinner. Same suggestion as in Easy.
00:27:41 (6,1) - Eh? Make this the same as in Normal.
00:29:19 (4) - New combo.
00:34:91 (5) - Delete, maybe?
01:03:33 (7,8,9) - Spread out, like in 00:58:40 (4,5,6).
01:15:57 (6,7,8,9,10,11,12) - IMO these should be closer together. (12) should probably be unstacked from (11).
01:26:03 (1) - Same suggestion as in Easy.

General
Kiai mode doesn't work here. You're taking up more that a third of the song with it! Combined with the video, I can hardly play on Insane (which would otherwise be fine with me, really).

Loving the colours, by the way. =]
anonymous_old
Modding again. =] I like this map. =X

Normal
00:02:37 (1,2) - I dislike the placement of these. Maybe towards the middle, going left to the next combo?
00:13:03 (3) - Needs to be closer to (4). Maybe move the end of (2) over to the right?
00:15:59 (2,3,4,5) - Move these down so the end of (1) touches (2).
00:18:36 (1) - Unstack with (2). Continue the wave up.
00:19:74 (1) - Don't align this with 00:19:54 (7); it's confusing.
00:58:82 (4) - Hidden under (3). Move 00:58:82 (4,1,2,3) to the right a bit?
01:05:33 (2) - Straiten out the last segment so it's parallel to the first segment of (4).
01:06:91 (4) - Make the first segment longer and the second segment shorter so that 01:08:29 (1,2) are aligned below 01:08:88 (3,4,5), perhaps? Looks funky when they're not aligned.

Hard
00:11:05 (1) - Move diagonal to (2) to match 00:12:63 (5,6,7,8)?
00:33:36 (6) - I would add a note here, between (5) and (7n).
00:37:11 (7) - Nudge to the right to align its end with 00:38:49 (1).
01:18:95 (4,1) - These are pretty far apart...

Insane
00:22:48 (1) - Clap.
00:33:53 (7) - Move up.
00:34:52 (1) - Remove new combo.
00:34:91 (13n) - New combo.
00:39:65 (5) - Horizontally align with end of 00:39:06 (4).
00:40:05 (6,1,2,3,4,5,6,7,8,9) - Move to the right so 00:40:05 (6) is aligned with 00:39:06 (4).
00:41:82 (9) - New combo.
00:42:22 (1) - Remove new combo.
00:44:19 (4) - New combo.

General
On the end spinners, why not silence them? The hit sound sounds weird.
Many thanks for killing Kiai mode. I can actually FC it. =D
Video offset: -480 ms (I think -- dunno how to officially grab it.) looks about right. May need more fine-tuning.

Download: Wangan Midnight - Stream Of Tears Tranced Mix (Devil_Cosmo) [Yasora's Normal].osu
Sushi
Nazi modding engaged

[Normal]
00:06:91 (3) - spacing
00:08:29 (1) - non intuitive jump
00:13:23 (4) - spacing
00:15:59 (2) - non intuitive jump
00:44:61 (5) - move one grid down to align with (3)

[Hard]
00:06:91 (3,6) - Stack the start of (6) with the end od (3)
00:09:48 (1) - too close from (8)
00:11:25 (2) - spacing
00:13:03 (7) - small spacing
00:15:20 (4) - move one grid up
00:15:79 (7) - move one grid left
00:45:00 (6) - spacing , too close
01:14:21 (4) - spacing , too close
01:19:15 (1) - Jump... non intuitive

[Insane]
00:18:33 (1,2,3,4,5,6) - Verify alignment, it can be really prettier
00:41:03 (3,4) - align this vertically with (1)?
00:43:01 (1) - move one grid down

Anyway, nice map
Starred
whymeman
Lets see what I can find for this one...

Yuna (Normal) (Done... )

00:06:91 (3,1,2) - The section at the end of the slider could be strightend out a bit to make it look more neat.
01:05:33 (2,3,4) - The juncion between then end of (2) to (4) looks a bit funny. It can look a bit better after strightening this out.
01:08:88 (3,4,5) - This row isn't lined up with (2).

Clean and simple. Great job :-3

Kuriko (Hard) (Done... )

00:19:74 (1) - Maybe you can line this up with (7)?
00:24:67 (8,9,10) - (10) looks oddly postitioned and not lined up with (1).
00:32:17 (1) - Maybe this can line up at the end of (5)?
00:38:49 (1) - This could line up with the end of (7).

That's all that I see on this that could be a problem.

Rin (Insane) (Done... )

00:39:65 (5) - A bit misaligned with the slider end of (4).
00:49:72 (1,2,3,4,5) - The spacing here is kinda confusing to me (._.) ;;

I think the jumps on this is reasonable since it is the "insane" level unless someone says otherwise.


Sticky Note: Clean and well done. The vid is also in good quality too. :)

Star for effort.
anonymous_old
Normal
Looks good. =]

Hard
01:14:21 (4,1) - Move closer.

Insane
00:01:76 (6,7) - Spacing doesn't match spacing of other hit cicles, but I'm fine with that.
00:02:35 (9) - New combo?
00:12:61 (4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Move these a tad to the left so 00:12:61 (4,5) align with the end of 00:11:62 (3). (Yes, very Nazi-ish.)
00:14:19 (8,1,2,3,4,5,6,7,8,9) - Similarly, move these a tad to the left (more) so 00:14:19 (8,1) align with the end of 00:13:20 (7).
00:19:12 (5,6,7) - Tricky. I'm tired so I didn't get this the few times I attempted to play. x_x But good for Insane.
00:33:33 (6) - Align with the end of 00:32:94 (5) (super Nazi).
00:39:65 (5) - Align with end of 00:39:06 (4) and start of 00:40:05 (6).
01:20:51 (5) - Finish sounds weird all alone. Either add more hit sounds in this area or remove the finish.

General
Rawr.

And this:

strager very carefully wrote:

Video offset: -480 ms (I think -- dunno how to officially grab it.) looks about right. May need more fine-tuning.
Sleep Powder
Doomsday
pretty fun map. the jumps seem fine to me.
won't be long until this gets ranked (so long as the mods see it)

star'd (can't find the star icon D:)

Download: Ryu - Sakura Reflection (SnowWhite) [Mold's Insane].osu
Sleep Powder
...another remake...bleh :P

Download: Ichiko - Magic of Love (ztrot) [animasks easy].osu
UFO Donut
nice song i don't really see any flaws
just passing by to star
Yuukari-Banteki
[Yuna]
00:10:07 (4) - make this symmetrical?
00:11:65 (2) - ^
00:11:45 (1,2,3,4) - spacing consistancy?
00:19:74 (1) - jumps in Normal? o0
00:35:33 (2,3,4,5,6,7) - too much clap
00:38:49 (1) - align over end of 7
00:51:32 (5) - finish?
00:54:67 (1) - ^
01:01:98 (1,2) - improper stacking
01:06:51 (3) - ^
01:08:29 (1) - align horizontally w end of 5
01:16:38 (8) - finish
01:17:57 (1,2) - kill whistle
01:19:15 (1,2) - ^
01:20:73 (1,2) - ^
01:22:70 (8) - finish
01:25:96 (1) - ^ and end 1/2 beat later to match Kuriko


[Kuriko]
00:04:74 (4) - either align horizontally with the end of 3 (move down a bit) or with the vector of the slider (move up a bit)
00:15:20 (4,5,6,7,8,9) - needs claps as well as finishes
00:19:74 (1) - align horizontally with 7
00:20:33 (2) - ^ w 1
00:20:92 (3) - ^ w 2 or hey turn on grid snap for this 7,1,2,3,4 and thatll help a lot...grid level 3 if you dont have it set
00:24:67 (8) - stack on fading 5?
00:32:17 (1) - align w end of 5
00:32:17 (1,2,3,4,5,6,7) - clap overuse
00:38:49 (1) - align under 7
00:45:00 (6) - can you make this form an equilateral triangle with 4 and 5? and make it symmetrical maybe :P
00:46:38 (1) - align w 6
00:48:16 (6) - symmetry?
00:51:71 (1) - uh spacing?
00:54:67 (1) - finish
00:59:01 (1) - hitsound
01:00:59 (3,4,1) - judging by timeline 1 should be halfway between 3 and 4? its really not atm
01:22:70 (8) - make this symmetrical please, if you change no other slider to make symmetry change this one


[Rin]
00:08:86 (4) - align above 3, then move 5,1,2,3 to correspond, this should let you put 4 directly underneath 1,2,3? maybe not quite, fiddle with this a bit cus i know you can make it work :P
00:14:19 (8) - align over 7
00:20:31 (2) - align horizontally with 6 (move down)
00:23:27 (4) - looks bad half-under fading notes
00:32:15 (1) - align under 5
00:40:64 (1) - align under 6
00:42:22 (1) - align w 5
00:57:02 (1,2,3,4,5....to end) - why is this entire section devoid of hitsounds? add them in plz


overall not a bad map, had a LOT of alignment issues and some hitsound stuff but everything else is correct and fairly well-done.
Jarby
Kazuki (easy) animask style:

Capitalize the 'e' in easy.

00:19:75 (1) - This doesn't go along with anything.
00:30:40 (4) - ^
00:37:10 (1) - Remove new combo.
00:45:09 (1) - Move end forward to red tick and start back to white tick.
01:06:69 (4) - New combo.
01:11:42 (4) - New combo.
m980
This map has been deleted on the request of its creator. It is no longer available.
Vexed_old
:p Starred
Zekira
I promised that I'd star this if the offset discrimination through my nazi'ing was less than 5 ms.

...and it was. I got 778, while he used 774. D:
Daru

blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
whymeman
[Kazuki (Easy) animask style] (Done...)

00:38:64 (1,2,3,4) - The shape of this section looks a bit funny. If this was more even, it would look better.
00:40:42 (1) - You can try to evenly match this with the end of (4) for the neatness.
00:59:16 (1,2,3) - This needs to be a bit more even in its shape.
01:03:10 (1,2,3) - ^
01:05:07 (2,3) - Incorrect spacing. ( Compared to 01:05:86 (3,4,5) )
01:09:02 (7) - Looks a bit too close to (6).
01:09:81 (1) - This could have a bit more space away from (7).
01:12:17 (5,6) - Maybe my eyes are fooling me, but did the spacing change after (5) with some of the other notes after?

** I figured out why it sounded weird near the end..... the BPM on this difficulty is .10 higher then what its supposed to be (152 BPM). Make sure to get that checked ASAP.

[Yuna (Normal)] (Done...)

00:10:05 (4) - If you are able to even out the end of this slider with 00:09:06 (4), it should make it look more neat.
00:19:33 (6) - Its sticking out of the formation a bit.
00:44:59 (5) - Its a bit lower than (3). Try to raise this up a tiny bit.
00:48:14 (6,1) - That's an odd jump to me....
00:50:51 (3,5) - These two are lower than (1). Try to raise these a bit.

[Kuriko (Hard)] (Done...)

00:04:72 (4,1,2) - Spacing differences.
00:15:18 (4,5,6,7) - The shape here looks a bit funny because of (7).
00:18:34 (1,2,3,4,5,6,7) - There are multiple small spacing differences in this section.
00:19:72 (1,2,3,4) - Questionable jumps....
00:22:88 (2,3,4,5) - Not evenly shaped.
00:24:65 (8,9,10) - Not evenly spaced.
00:30:77 (5,1) - There are two ways you can try making this look better. 1.) You can just move (1) down long with the others or move (5) up to (1) with the others with it to match the end of the slider with the hitnote or 2.) Try to bend (5) or shape it a bit better to match the end with (1).
00:42:22 (1,2,1,2,3,4,5,6,1) - Err..... what happened to the spacing here?
00:52:29 (3,4,5) - You might want to get (5) lined up with the (3,4) stack.
01:01:76 (1,2,3) - You might want to find a better place for this stack since it looks a bit odd with the slider in front of it.
01:09:65 (8,9,10) - I think this is okay for the shape and how the notes are placed...
01:18:93 (4) - Not evenly lined up with (3).

[Rin (Insane)] (Done...)

00:00:77 (1) - Its not lined up with (3).
00:08:87 (4) - Try to line this up with (3).
00:19:72 (1,2,3,4) - Interesting jump......
00:26:63 (4) - This isn't lined up with (3).
00:28:40 (2,3,1) - This stack isn't lined up with (1), but you could line up (1) with the stack by moving it or moving the stack itself.
00:30:77 (5) - Could line up with (4) for the neatness.
00:37:09 (5) - If then end of this slider can move down just a bit, it would look even to (1).
00:49:72 (1,2,3,4,5) - Looks like these are just randomly placed.....
01:06:10 (5,6,7,8,9,10) - Looks a bit clutterd up..... :|
01:19:52 (3) - Not lined up with (2).


My Thoughts: Most of the errors i've seen its based on the spacing and the "shape" of how the notes are placed. If you can fix those errors, you map shouldn't have any problems being ranked.
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